I've been playing RoR2 for a while now. Even when everyone was talking about how great it is, I never used it. I have always thought it was super bad compared to the alternate ability.
with that said its not #1 for certain, blight is SO MUCH worse because at least flamethrower actually does SOMETHING tho id argue plasma bolts belong with flamethrower as they are garbo
Coming from a Arti main, flamethrower is turbo garbage and will legitimately ruin your run, beat you up, and steal your lunch money, I wouldn’t risk it if I were you
Flamethrower has one big advantage. Feels really cool if you have a Ukulele and get like 15 bounces in two seconds. They don't do anything but the funny lights make my dopamin receptors tingle
Jesus, that wiki article looks like it was written by a Hopoo intern that only worked on flamethrower and nothing else before being fired for making it.
it's fine, you can sacrifice one of the best mobility abilities and also instantly make arti's passive 3 times less effective for..."""""colossal""""" damage, you *can* do that, I don't mind
The reason things like flamethrower and blight are popular are because a lot of people looking up guides are there to have fun and play on drizzle. On drizzle, you rapidly outscale the enemies, so stages 1-2 is the hardest part of the run. So these people are really big fans of things are good early, but don't scale
Oh, hear me out, most people enjoy just playing this game in a way that’s fun and don’t care about how “good” an ability is. This game’s community is so weird about what the “best” options are in a single player game where that LITERALLY doesn’t matter.
@@WhiteKnuckleRide512 it does matter, especially when you're playing on the highest difficulty offered. there's not much of a point talking about anything when you do play on drizzle because everything is op and there's little need to worry about the effectiveness of your loadout or item build. the overwhelming majority of the people who fuel the community play at high difficulties because artifact of command isn't fun because it isn't challenging. of course high level players talk about stuff like this, it's for other high level players, and high level players don't play anything lower than monsoon
- The only skill in her loadout with a hard cap on range - Ends early when you use another skill, or even when you just want to sprint - By equipping it you lose any potential mobility, which makes her dramatically harder to play in the earlygame - Its damage scales on different items compared to her other skills Even if Flamethrower dealt 10000% damage in the same timeframe, Artificer will still be annoying to play just to get around this skill's limitations
man, that whole blight thing was so hush-hushed that even though I saw The videos back when it was happening it still felt confusing and inexplicable. Almost feels alien to hear a person acknowledge it outside of pensive implications let alone summarize what happened.
I know right? I still think woolie was inexplicably weird about that whole thing, regardless of how bad the data collection method might have been , not watched his channel since
I remember hearing Race say something like “Flamethrower does damage? Well y’know, ion surge does too.” Not only are you gaining immense mobility, it’s not like you don’t do damage with that mobility skill lmao. I will die on this hill with you
I played a run with Flamethrower just today and often while using it "wow i could just be using my primary or secondary here and be doing more damage". I don't know what people are on when they say it's a "significant" portion of her damage.
Man seriously a füm advertisement. I’ve heard a lot of very sketchy things about their product and I personally wouldn’t use it knowing the health risks of sucking in a high amount of essential oils
Bad Arti main here. Flamethrower is borderline unplayable. You have to be in the enemy's face, you can't sprint while using it, and it's damage over time while channeling. You can argue Nano-Bomb vs Nano-Spear, if you tend to struggle with groups the bomb might be able to help you out, an extra freeze can help you clear out big units quicker etc., but losing your ability to hover over the stage and bombard your enemies with all sorts of random shit just cripples so much. Not to mention, Ion Surge is basically a get-out-of-jail-card if you do get swamped. Flamethrower defenders have absolutely nothing, and using Flamethrower over Ion Surge means deliberately crippling your mobility in favour of a small amount of unreliable, and frankly dangerous, damage.
18:43 but you also have to realize when talking about this that it’s incredible on mithrix it’s able to keep it in place for so long, which is incredible for a melee focused, speedy boss like himself
Honestly as an Artificer main i just think Ion Surge is just boring in the sense that it’s so good. Like of course it’s not going to matter if i do less damage if most enemies can’t hit me due to my unlimited height. But idk, using flamethrower effectively is just more fun to me
God bless, a kindred spirit. I hate Ion Surge because it makes the run boring as HELL. Granted, it doesn't make Flamethrower any less turbo-buns, rather I simply resign myself to having no special when I play Arti. I can either tickle them while asking to be shanked or I can become God and smite everything without thought. I do not enjoy either end of this spectrum.
They should make the Radar Scanner into a passive equipment - give it limited range and have it always show the icons that are within that range. This way it would actually provide actual utility with little to no change. Also it'd solve the (admittedly minor) issue of it being very annoying if you have the Gesture of the Drowned and no alternative equipment.
one more thing about Longstanding Solitude I've been told it bases the exp/gold gain on the cost of a chest. I've inferred the following: because stacks increase the cost of chests, it increases how much exp you need to level up, but also increases how many purchases you can get out of each level up. If this is true, stacking it once you're in the "there are tons of enemies and i get many times the cost of a chest instantly" phase of the game can result in equivalent loot opportunities as a run without it.
That makes a lot of sense, explains why you dont actually get to max level by stage 5, despite every level being the same amount of xp. So it doubling the cost of chests actually affects you and not just your friends
When I played (which wasn't that much, admittedly, and was without any dlc,) Ion Surge was an indirect DPS boost because I got items and found the teleporter faster, which mattered more than the base damage of attacks.
my (only somewhat ironically held) argument for flamethrower, is that ion surge is fucking boring, yeah, it's a mobility skill, but 8/10 times it feels like a "get out of jail free card" in a way that makes arti's cooldown management even more of a snoozefest but this LITERALLY boils down to "Ion surge is too good (and linear) of a skill, use flamethrower to be less bored"
5:54 I actually like this change because it differentiates chests and items from printers and makes it easier to see them. It's the same icon as items that you haven't picked up and scrappers, which are both always worth to check out, which is often not true for printers
I want to formally apologise for the pro flamethrower comment I made in the worst abilities video. It seems I may have fueled the flamethrower cult by accident. I will never publicly defend flamethrower ever again. Im sorry... Then again, It is pretty fun to use though....
I did notice one benefit to prayer beads. It's counted as a buff, so if you're strapped for methods to proc growth nectar, it's a free "perma-buff" keep nectar up
5:17 the only reason i use radar is if i get it while im looting and my equipment is already up, then i pick up said equipment and leave the radar behind. That being said i think some sort of pillar that works the same way would be cool
Second comment: My 3rd E8 character was Artificer. I actually did the entire run fairly easily with only flamethrower, and found it very fun and interesting. Now I'm not saying it's objectively better than Ion Surge, that's obviously not the case, I just found the "get out of jail free card" ability to be....boring? I know your very competitive when it comes to this game, but I just wanna have a good time. Like I try to win my runs as hard as anyone else, but only taking the most optimal abilities every time gets stale, and sub-optimal abilities/builds can make for a much more interesting run. Plus, the dopamine of getting an ignition printer with it is incredible. Of course I don't just mean this with Arti - I also have messed with double equipment drop captain during most of my E8 climb with him, and have gotten some cool things going with it. All to say: Yes, some abilities are objectively worse than others, and I don't think anyone should try to argue otherwise. But we should also respect what others find fun, and maybe try to see it from their perspective. Also you've gotten death threats over this???? Holy frick, that's nuts...I'd have only doxxed you smh
I'd actually still agree with that key ranking tbh, hearing your opinion made me more conscious of my use of them and it def has a lot of potential. I think it comes down to the trade off of "voiding" too. Safer Spaces is strong, but so is tougher times, and I find it better sometimes to spend early parts of a run using the latter since Id take more hits and thus there'd be more rolls for it as opposed to the shield. Regular key can be good, but it's ultimately just another chest and could give you some really useless green. Void key will almost always give you something that's powerful, especially if you stock up a few. Not to mention that sometimes you'll have those runs where otherwise you just don't see many void items, so it might be the ONLY way to get things like safer spaces or flame. I guess to me I see it as with key, id consider it the best because picking it is the difference between one good void item now and many good items slowly but surely, and a slightly easier time tailoring it to your current build (still at the whim of RNG tho)
The only time I ever take Radar Scanner with me is if I get Spare Drone Parts early on and really want the free afk-win. Finding all drones is significantly harder than finding all chests without spending too much time, so unless I get an S tier equipment like Recycler or Card I'll probably go with Radar Scanner if I can - doesn't happen too much tho.
acrid main here, after 100%ing the game almost a year ago i pretty much only play multiplayer now, and in multiplayer poison is outright fucking busted. sometimes in multiplayer youre poised to just lose because either your group cant to enough damage or all your teammates died and youre alone to kill a 5 or 6 player scaled boss. in those situations poison is fucking insane since it guarantees that as long as you play evasive enough you will always be able to kill the boss. unfortunately usually if you are struggling that much with a boss the run is gonna end soon anyways, its good for second chances. (shoutout to the time i killed a 5 player 2 shrine of the mountain scaled teleporter boss by myself because all my friends died)
Using the scanner equipment is useless if you know the maps and have halfway decent movement speed. In most cases, the only things I’m interested in specifically searching for are teleporters and recyclers
Actually funny thing I think you could check now since you were playing older builds but flamethrower USED to be really good because fire stacking was really good. I think it was something like fire stacks compounded off of eachother. It wasn't that 3 stacks did 3 stacks, it was that 3 stacks did the damage of 1, 2 stacks and 3 stacks of damage all independently of one another. This essentially made it instantly kill anything non boss almost always because even if you only hit like half the attack on an enemy, that was still a ludicrous amount of burn.
Flamethrower is one of my favourite abilities in Risk of Rain 2 for some reason. But, despite how much I love the ability, actually using it feels like trying to break concrete with a paper towel. It just sucks ass 😭
Out of the few runs I've played on False Son, I've usually picked up a Stoneflux on about half of them, and it feels.. Pretty fine, I guess. On Mithrix runs, it seems to scale very well. I've seen it jump my max stock of spikes jump up from around 8 to up to 26. It does seem like expending all the spikes makes up for the loss in movement speed too. This is definitely an outlier though because the item sucks on everyone else. I'd be curious to see your thoughts on Growth in general, and how it changes the value of Bison Steak, Stoneflux, Knurl, and the other health items.
I keep hearing that the devotion change “nerfed” radar scanner and although I think it’s stupid isn’t it a buff? You’re separating chests from printers and multishops and the computer and void cradles/potentials, it still shares a spot with scrappers and obv loot but loot only matters for equipment you’ve already checked and scrappers are less common than multishops and printers so isn’t it slightly more informational?
While on paper you are right, the loot bag scanner icon can also be equipments and items you haven't picked up yet, meaning that it is much harder to use after opening equipment barrels and looting the stage a bit.
@ generally you aren’t leaving items laying on the ground (other than equipments) and even if you are you and you’re keeping good track you already know that that item is on the ground, the initial radar scanner is more informative and further ones aren’t much less informative. At the very least I don’t think it should be called a nerf even if you don’t believe it’s a buff. More of a side grade type thing
@@schmeedorcocloa1986I feel that this only really applies to certain stages and maps because on vertical stages like new stage 5 it gets really confusing if it’s an item you missed or a item/equipment you’ve saved for a recycler
I don’t know how someone can enjoy the game without Ion surge. Thats what makes artificer fun to me. Without you are just walking around casting spells. With it you are doing what feels like breaking the game.
People who prefer flamethrower over ion probably mostly aren't as good at the game tbh. They think that damage big do big kill enemy make me win. Her movement hinges on ion surge. Otherwise you have no opportunity to float down and lose out on their only nat burst of speed. Understandable if someone who doesn't play eclipse thinks that flamethrower is better, but objectively it does less and locks you into tenser situation. It's worse.
singularity band should work like how it does with the singularityband mod which makes it only corrupt ice band and it has a 10 second cooldown. they should just change it to be like that in vanilla
Look, flamethrower is just really fun to think about what you can do in a run where you wanna proc like 100 effects on an enemy when your running the artifact that lets you pick everything from chests; other than that, eh- I decline to comment…
It's fine if you accept that ground enemies are going to occasionally go inside the shield and mess up your turrets, you use your mines to deal with that. If you want to use Bubble Shield effectively think of it as a preventative against projectile spam from flying enemies not as a cure, whilst Harpoons will take out airborne targets much easier you do have to wait for the cool-down once you use your charges, meanwhile the shield won't take them out but it lasts longer and buys your turrets time to deal with the threat themselves. Obviously don't use it with mobile turrets, they move around too much to get decent value and they lack the range to deal with flying enemies effectively, that is what Harpoons pairs the best with, almost like they were made with each other in mind. Other then that you're fine to think Bubble Shield is shit, most of the player-base in this game aren't into tower defence game-play go figure, most people are run and gun which is why Hopoo added the alternative skills that they did to Engineer rather than just giving him more tower defence stuff because they probably saw more potential in that as opposed to more of the same thing that only a few people enjoy, you know following the fun and such.
@linear1224 it was more of a joke. I appreciate the long response, though. I can't remember what video it's in, maybe the worst skills one? Gramps reads off the skill description that states the bubble shield is impenetrable and responds by saying impenetrable my ass and then shows a clip of enemies entering the shield while yelling they are penetrating. I still think harpoons are far more useful as you can reliably deal with airborne enemies, but bubble shield is alright
I'm always hesitant with products like FUM. Like it's so different and new, it's probably more risky than like.. a glass of water. Probably. Well, maybe.
Why does nobody talk about the False Son + Pauldron combination? It’s probably the best synergy for him, you can't lose a run with it, especially if you have some steak or infusion. I still don't understand how people can consider False Son a bad character. And WHY are the developers planning to give him a buff in the next update??
It still wouldn't make any difference. If that was the case, you still take ice wall 1000% of the time. A freeze and execute that works on Mythrix vs. a short range attack that deals "colossal damage" but won't freeze or execute Mythrix
How about radar get´s new icons for every different thing? BUT it could also be a passive active item, like elite aspects and the credit card. With a decent radius showing you interactables arround you. With that the icons could also be quite see through so they don´t block half your screen and are just noticable. Maybe with an activation it would get the full effect on a cooldown? I kinda find it a bit hard to remember half the things it showed me, I rather not take it at all at the end because I get the feeling I need to check some spots out now before forgetting just to see that half of the things were printers and whatnot
Look, flamethrower is just really fun to think about what you can do in a run where you wanna proc like 100 effects on an enemy when your running the artifact that lets you pick everything from chests; other than that, eh- I decline ti comment…
Nah, encrusted key is definitely #1. It feeds my gambling addiction. Does safer spaces do that? No, if anything, it goes against it by removing tougher times from my inventory. If anything, that makes safer spaces one of the worst items in the game. I can’t believe your opinions didn’t factor in my gambling addiction.
Go to TryFum.com/DISPUTEDORIGIN or scan the QR code and use code DISPUTEDORIGIN to get your free FÜM Topper when you order your Journey Pack today!
no
Fum is kinda terrible unless you already smoke/vape
Brother no
ngl sponsor sucks for 95% of people. Unless you are trying to stop smoking why would you get it...
they paid him stop complaining, my man gotta his bills!
You forgot to consider that blight is better if you want to deal less damage
REAL!
I cannot argue with this logic…
And this angers me
God that whole debacle was a mess lmao, really made me realize just how weird and awful this game’s community and youtubers can be some times
blight is better if you want a stage 1 vagrant
Lmfao truue
Getting a death threat over flamethrower is redundant when that ability can't kill anything.
I've been playing RoR2 for a while now. Even when everyone was talking about how great it is, I never used it. I have always thought it was super bad compared to the alternate ability.
@@MrBuns-yi2hkand it's even less useful now that artificer's m1 scales with attack speed
The fucking aura of saying you got a death threat for dissing flame thrower then saying your only regret is not ranking it worse right after is crazy
Trying to brag about receiving a “death threat” is just -aura plain and simple lmao.
I mean, it's not that bad to get a death threat from a flamethrower defender, they don't like using moves that kill so you're pretty safe.
@@WhiteKnuckleRide512 bro was not only unphased but said "i should piss more people off" absolute king
with that said its not #1 for certain, blight is SO MUCH worse because at least flamethrower actually does SOMETHING tho id argue plasma bolts belong with flamethrower as they are garbo
Are you 12
it's about time we finally got the tier list tier list
Coming from a Arti main, flamethrower is turbo garbage and will legitimately ruin your run, beat you up, and steal your lunch money, I wouldn’t risk it if I were you
Flamethrower stole my wife and parents away from me. Don’t use flamethrower
@@ThatLazyyGuy what was he dio
risk it for the rain
Flamethrower has one big advantage. Feels really cool if you have a Ukulele and get like 15 bounces in two seconds. They don't do anything but the funny lights make my dopamin receptors tingle
Jesus, that wiki article looks like it was written by a Hopoo intern that only worked on flamethrower and nothing else before being fired for making it.
Flamethrower deals colossal damage
Losing flamethrower will forfeit a huge portion of Artificer's damage and almost all of her procs
it's fine, you can sacrifice one of the best mobility abilities and also instantly make arti's passive 3 times less effective for..."""""colossal""""" damage, you *can* do that, I don't mind
@@Rubyllim...buddies they were meme-ing the wiki entry for flamethrower, come on...
@@Rubyllim brain ain't braining
That’s some MASSIVE damage
The reason things like flamethrower and blight are popular are because a lot of people looking up guides are there to have fun and play on drizzle. On drizzle, you rapidly outscale the enemies, so stages 1-2 is the hardest part of the run. So these people are really big fans of things are good early, but don't scale
Interesting, this makes a lot of sense.
Oh, hear me out, most people enjoy just playing this game in a way that’s fun and don’t care about how “good” an ability is. This game’s community is so weird about what the “best” options are in a single player game where that LITERALLY doesn’t matter.
Lmao
@@WhiteKnuckleRide512 it does matter, especially when you're playing on the highest difficulty offered. there's not much of a point talking about anything when you do play on drizzle because everything is op and there's little need to worry about the effectiveness of your loadout or item build. the overwhelming majority of the people who fuel the community play at high difficulties because artifact of command isn't fun because it isn't challenging. of course high level players talk about stuff like this, it's for other high level players, and high level players don't play anything lower than monsoon
@@WhiteKnuckleRide512 If they’re only here to have fun and not get better then why would they bother watching skill tier list videos??
- The only skill in her loadout with a hard cap on range
- Ends early when you use another skill, or even when you just want to sprint
- By equipping it you lose any potential mobility, which makes her dramatically harder to play in the earlygame
- Its damage scales on different items compared to her other skills
Even if Flamethrower dealt 10000% damage in the same timeframe, Artificer will still be annoying to play just to get around this skill's limitations
But Encrusted Key could be anything, it could even be Safer Spaces!
It could even be... encrusted key!! (My favorite item)
@@dahdumbguy yay
it COULD be but thats the issue, it couild also be 4 bands and lens makers and all of the sudden its so good now is it?
man, that whole blight thing was so hush-hushed that even though I saw The videos back when it was happening it still felt confusing and inexplicable. Almost feels alien to hear a person acknowledge it outside of pensive implications let alone summarize what happened.
I know right? I still think woolie was inexplicably weird about that whole thing, regardless of how bad the data collection method might have been , not watched his channel since
Gimme a lunar that halves HP and doubles speed and I'll start opening the pods
Or halves your armour stat and doubles your speed stat with it scaling with other movement items
dosnt that already exist? but for damage?
Dear lord the youtube content has been dry, glad to see an upload finally
i wonder why, maybe because the entire point of ror2 is to do the same thing over and over again which makes content creation very difficult for it.
I remember hearing Race say something like “Flamethrower does damage? Well y’know, ion surge does too.”
Not only are you gaining immense mobility, it’s not like you don’t do damage with that mobility skill lmao.
I will die on this hill with you
I played a run with Flamethrower just today and often while using it "wow i could just be using my primary or secondary here and be doing more damage". I don't know what people are on when they say it's a "significant" portion of her damage.
Chest aren't even iconed as chest, they're loot bag for some reason, including scrapper
Prayer beads would be so much better if they took printer priority like regen scrap.
Man seriously a füm advertisement. I’ve heard a lot of very sketchy things about their product and I personally wouldn’t use it knowing the health risks of sucking in a high amount of essential oils
Glad you're feeling better Grandpa! Loving the frequent uploads lately
Damn i had forgotten about that blight video drama, throwback.
waitttt remind me who it was between?
@@dankluck8077 Woolie and someone else I forgot
@@dankluck8077 Woolie and Spafnar. Unfortunately Spafnar doesn't really make videos anymore, likely in no small part due to that drama.
i have explained the flamethrower bit to people so many times, i can directly quote your original video from memory
Bad Arti main here. Flamethrower is borderline unplayable. You have to be in the enemy's face, you can't sprint while using it, and it's damage over time while channeling. You can argue Nano-Bomb vs Nano-Spear, if you tend to struggle with groups the bomb might be able to help you out, an extra freeze can help you clear out big units quicker etc., but losing your ability to hover over the stage and bombard your enemies with all sorts of random shit just cripples so much. Not to mention, Ion Surge is basically a get-out-of-jail-card if you do get swamped. Flamethrower defenders have absolutely nothing, and using Flamethrower over Ion Surge means deliberately crippling your mobility in favour of a small amount of unreliable, and frankly dangerous, damage.
18:43 but you also have to realize when talking about this that it’s incredible on mithrix it’s able to keep it in place for so long, which is incredible for a melee focused, speedy boss like himself
These clips in succession are a little confusing, maybe put a big 'old disputed' on screen when playing the old clips or smt
The cut looks clean gramps
Honestly as an Artificer main i just think Ion Surge is just boring in the sense that it’s so good. Like of course it’s not going to matter if i do less damage if most enemies can’t hit me due to my unlimited height. But idk, using flamethrower effectively is just more fun to me
God bless, a kindred spirit. I hate Ion Surge because it makes the run boring as HELL. Granted, it doesn't make Flamethrower any less turbo-buns, rather I simply resign myself to having no special when I play Arti. I can either tickle them while asking to be shanked or I can become God and smite everything without thought. I do not enjoy either end of this spectrum.
They should make the Radar Scanner into a passive equipment - give it limited range and have it always show the icons that are within that range. This way it would actually provide actual utility with little to no change. Also it'd solve the (admittedly minor) issue of it being very annoying if you have the Gesture of the Drowned and no alternative equipment.
one more thing about Longstanding Solitude
I've been told it bases the exp/gold gain on the cost of a chest.
I've inferred the following: because stacks increase the cost of chests, it increases how much exp you need to level up, but also increases how many purchases you can get out of each level up.
If this is true, stacking it once you're in the "there are tons of enemies and i get many times the cost of a chest instantly" phase of the game can result in equivalent loot opportunities as a run without it.
That makes a lot of sense, explains why you dont actually get to max level by stage 5, despite every level being the same amount of xp. So it doubling the cost of chests actually affects you and not just your friends
@@NoremacNCheese exactly!
I got a little lost with all my words, but this is much of yhe main takeaway I wanted to get across
Good job uploading gramps you deserve a nap for this
When I played (which wasn't that much, admittedly, and was without any dlc,) Ion Surge was an indirect DPS boost because I got items and found the teleporter faster, which mattered more than the base damage of attacks.
"How dead is this game, Captain?"
"We're making tier lists of tier list placements, sir"
"Dear god"
Grandpa uploaded
my (only somewhat ironically held) argument for flamethrower, is that ion surge is
fucking boring, yeah, it's a mobility skill, but 8/10 times it feels like a "get out of jail free card" in a way that makes arti's cooldown management even more of a snoozefest
but this LITERALLY boils down to "Ion surge is too good (and linear) of a skill, use flamethrower to be less bored"
5:54 I actually like this change because it differentiates chests and items from printers and makes it easier to see them. It's the same icon as items that you haven't picked up and scrappers, which are both always worth to check out, which is often not true for printers
I want to formally apologise for the pro flamethrower comment I made in the worst abilities video. It seems I may have fueled the flamethrower cult by accident. I will never publicly defend flamethrower ever again. Im sorry...
Then again, It is pretty fun to use though....
I did notice one benefit to prayer beads. It's counted as a buff, so if you're strapped for methods to proc growth nectar, it's a free "perma-buff" keep nectar up
Can't wait for the tier list about the tier list about his tier list
Disputed Origin, my baby boy, thank you for this video, it was perfect to watch while eating a case-o-dilla
One question about the flux pauldron is, is it good for false Son because he benefits from more health?
Yes. False son's passive negates the speed penalty
That bridge 4 poster is sick as heck 0:32
5:17 the only reason i use radar is if i get it while im looting and my equipment is already up, then i pick up said equipment and leave the radar behind. That being said i think some sort of pillar that works the same way would be cool
Second comment: My 3rd E8 character was Artificer. I actually did the entire run fairly easily with only flamethrower, and found it very fun and interesting. Now I'm not saying it's objectively better than Ion Surge, that's obviously not the case, I just found the "get out of jail free card" ability to be....boring? I know your very competitive when it comes to this game, but I just wanna have a good time. Like I try to win my runs as hard as anyone else, but only taking the most optimal abilities every time gets stale, and sub-optimal abilities/builds can make for a much more interesting run.
Plus, the dopamine of getting an ignition printer with it is incredible.
Of course I don't just mean this with Arti - I also have messed with double equipment drop captain during most of my E8 climb with him, and have gotten some cool things going with it.
All to say: Yes, some abilities are objectively worse than others, and I don't think anyone should try to argue otherwise. But we should also respect what others find fun, and maybe try to see it from their perspective.
Also you've gotten death threats over this???? Holy frick, that's nuts...I'd have only doxxed you smh
I kinda want to see him remake these tierlists entirely since it’s been a while and it’s clear a lot of his opinions have changed
I'd actually still agree with that key ranking tbh, hearing your opinion made me more conscious of my use of them and it def has a lot of potential. I think it comes down to the trade off of "voiding" too. Safer Spaces is strong, but so is tougher times, and I find it better sometimes to spend early parts of a run using the latter since Id take more hits and thus there'd be more rolls for it as opposed to the shield. Regular key can be good, but it's ultimately just another chest and could give you some really useless green. Void key will almost always give you something that's powerful, especially if you stock up a few. Not to mention that sometimes you'll have those runs where otherwise you just don't see many void items, so it might be the ONLY way to get things like safer spaces or flame. I guess to me I see it as with key, id consider it the best because picking it is the difference between one good void item now and many good items slowly but surely, and a slightly easier time tailoring it to your current build (still at the whim of RNG tho)
If you combine prayer bead with standing solitude and roll of pennies you can get so much stats and you can get to level 94 instantly
you should do a tier list on every word used in this video
The only time I ever take Radar Scanner with me is if I get Spare Drone Parts early on and really want the free afk-win. Finding all drones is significantly harder than finding all chests without spending too much time, so unless I get an S tier equipment like Recycler or Card I'll probably go with Radar Scanner if I can - doesn't happen too much tho.
this just feels like a 30 minute diss track for the flamethrower
acrid main here, after 100%ing the game almost a year ago i pretty much only play multiplayer now, and in multiplayer poison is outright fucking busted. sometimes in multiplayer youre poised to just lose because either your group cant to enough damage or all your teammates died and youre alone to kill a 5 or 6 player scaled boss. in those situations poison is fucking insane since it guarantees that as long as you play evasive enough you will always be able to kill the boss. unfortunately usually if you are struggling that much with a boss the run is gonna end soon anyways, its good for second chances. (shoutout to the time i killed a 5 player 2 shrine of the mountain scaled teleporter boss by myself because all my friends died)
Using the scanner equipment is useless if you know the maps and have halfway decent movement speed. In most cases, the only things I’m interested in specifically searching for are teleporters and recyclers
Actually funny thing I think you could check now since you were playing older builds but flamethrower USED to be really good because fire stacking was really good. I think it was something like fire stacks compounded off of eachother. It wasn't that 3 stacks did 3 stacks, it was that 3 stacks did the damage of 1, 2 stacks and 3 stacks of damage all independently of one another. This essentially made it instantly kill anything non boss almost always because even if you only hit like half the attack on an enemy, that was still a ludicrous amount of burn.
Flamethrower is one of my favourite abilities in Risk of Rain 2 for some reason. But, despite how much I love the ability, actually using it feels like trying to break concrete with a paper towel. It just sucks ass 😭
My favourite way to use radar scanner is to not use it and just have gesture of the drowned and tht red item potion
Only way to make blight useable is a refresh on the debuff timer
Hey gramps
Out of the few runs I've played on False Son, I've usually picked up a Stoneflux on about half of them, and it feels..
Pretty fine, I guess. On Mithrix runs, it seems to scale very well. I've seen it jump my max stock of spikes jump up from around 8 to up to 26. It does seem like expending all the spikes makes up for the loss in movement speed too. This is definitely an outlier though because the item sucks on everyone else. I'd be curious to see your thoughts on Growth in general, and how it changes the value of Bison Steak, Stoneflux, Knurl, and the other health items.
The two coldest takes in the thumbnail, masterful gambit gramps
I keep hearing that the devotion change “nerfed” radar scanner and although I think it’s stupid isn’t it a buff? You’re separating chests from printers and multishops and the computer and void cradles/potentials, it still shares a spot with scrappers and obv loot but loot only matters for equipment you’ve already checked and scrappers are less common than multishops and printers so isn’t it slightly more informational?
While on paper you are right, the loot bag scanner icon can also be equipments and items you haven't picked up yet, meaning that it is much harder to use after opening equipment barrels and looting the stage a bit.
@ generally you aren’t leaving items laying on the ground (other than equipments) and even if you are you and you’re keeping good track you already know that that item is on the ground, the initial radar scanner is more informative and further ones aren’t much less informative. At the very least I don’t think it should be called a nerf even if you don’t believe it’s a buff. More of a side grade type thing
Yes and no. I wish it just had its own icon.
truuuuueeee
@@schmeedorcocloa1986I feel that this only really applies to certain stages and maps because on vertical stages like new stage 5 it gets really confusing if it’s an item you missed or a item/equipment you’ve saved for a recycler
After watching enough Woolie, i've come to the conclusion that those wiki editors simply doesn't play the game even once.
the kung fury clip made me smile like crazy
I don’t know how someone can enjoy the game without Ion surge.
Thats what makes artificer fun to me.
Without you are just walking around casting spells. With it you are doing what feels like breaking the game.
People who prefer flamethrower over ion probably mostly aren't as good at the game tbh. They think that damage big do big kill enemy make me win. Her movement hinges on ion surge. Otherwise you have no opportunity to float down and lose out on their only nat burst of speed. Understandable if someone who doesn't play eclipse thinks that flamethrower is better, but objectively it does less and locks you into tenser situation. It's worse.
singularity band should work like how it does with the singularityband mod which makes it only corrupt ice band and it has a 10 second cooldown. they should just change it to be like that in vanilla
Look, flamethrower is just really fun to think about what you can do in a run where you wanna proc like 100 effects on an enemy when your running the artifact that lets you pick everything from chests; other than that, eh- I decline to comment…
the format of stuff repeating visually legit almost induced a panic attack. genuinely had to see if i'm like hallucinating or smthn.
The Blight situation is crazy
Ahhhhh man, no mention about your take on the "impenetrable" bubble shield?
It's fine if you accept that ground enemies are going to occasionally go inside the shield and mess up your turrets, you use your mines to deal with that. If you want to use Bubble Shield effectively think of it as a preventative against projectile spam from flying enemies not as a cure, whilst Harpoons will take out airborne targets much easier you do have to wait for the cool-down once you use your charges, meanwhile the shield won't take them out but it lasts longer and buys your turrets time to deal with the threat themselves.
Obviously don't use it with mobile turrets, they move around too much to get decent value and they lack the range to deal with flying enemies effectively, that is what Harpoons pairs the best with, almost like they were made with each other in mind. Other then that you're fine to think Bubble Shield is shit, most of the player-base in this game aren't into tower defence game-play go figure, most people are run and gun which is why Hopoo added the alternative skills that they did to Engineer rather than just giving him more tower defence stuff because they probably saw more potential in that as opposed to more of the same thing that only a few people enjoy, you know following the fun and such.
@linear1224 it was more of a joke. I appreciate the long response, though. I can't remember what video it's in, maybe the worst skills one? Gramps reads off the skill description that states the bubble shield is impenetrable and responds by saying impenetrable my ass and then shows a clip of enemies entering the shield while yelling they are penetrating.
I still think harpoons are far more useful as you can reliably deal with airborne enemies, but bubble shield is alright
I'm always hesitant with products like FUM.
Like it's so different and new, it's probably more risky than like.. a glass of water. Probably. Well, maybe.
Stone Flux when you are playing as a Saiyan instantly becomes the best item in the game.
we need a video where you gather ror2 hot takes from the community and then respond to them with what you think.
Why does nobody talk about the False Son + Pauldron combination? It’s probably the best synergy for him, you can't lose a run with it, especially if you have some steak or infusion. I still don't understand how people can consider False Son a bad character. And WHY are the developers planning to give him a buff in the next update??
Radar scanner is only good for new players that haven't memorized all the spawns for newt altars, aqueduct buttons, etc.
I don’t care about your bad/good opinions I just like hearing your beautiful voice
Every time grandpa does a sponsor it sounds so ironic
I think for Arti Ion Surge should've instead been a utility and had their Special be a pick between Ice Wall or Flamethrower
It still wouldn't make any difference. If that was the case, you still take ice wall 1000% of the time. A freeze and execute that works on Mythrix vs. a short range attack that deals "colossal damage" but won't freeze or execute Mythrix
I really gotta unlock the elemental bands some time, I only have access to the void band and it sounds like I'm really missing out
You do
Bands provide so much damage at once that void feels like tickling
This video needs a "PAST DISPUTED" and "FUTURE DISPUTED" (or present, i guess?) text in the corner so that my monkey brain can keep up
As a newer E8 enjoyer, I'll take Polylute or Plimp over Safer Spaces 90% of the time. I'm a greedy freak like that, and I like big numbers go brr
How about radar get´s new icons for every different thing?
BUT it could also be a passive active item, like elite aspects and the credit card. With a decent radius showing you interactables arround you. With that the icons could also be quite see through so they don´t block half your screen and are just noticable. Maybe with an activation it would get the full effect on a cooldown?
I kinda find it a bit hard to remember half the things it showed me, I rather not take it at all at the end because I get the feeling I need to check some spots out now before forgetting just to see that half of the things were printers and whatnot
You know why Flamethrower is good ? Because it's Commando default hit 20 times with ignite effect.
making risk of rain 2 videos after THAT day... 💀
the only way that flamethrower would be better than ion surge would be if its range was tripled. still it would be a sidegrade
Arti with ion surge is genuinely top 5. Idk what those ppl are smoking. I'll be right with you on the hill grandpa o7
You should rank your ranking rankings
If flamethrower had double it's range it might justify itself, hell, real life ones can shoot further than 21m!
are fish real?
Did not know the Markiplier thing lol, I thought that line was just a random joke
stone flux is really good with the false son
Is flamethrower bad really a hot take?
4:01 NOOOO USE YOUR WOODSPRITE
Look, flamethrower is just really fun to think about what you can do in a run where you wanna proc like 100 effects on an enemy when your running the artifact that lets you pick everything from chests; other than that, eh- I decline ti comment…
bro said its good on command
Nah, encrusted key is definitely #1. It feeds my gambling addiction. Does safer spaces do that? No, if anything, it goes against it by removing tougher times from my inventory. If anything, that makes safer spaces one of the worst items in the game. I can’t believe your opinions didn’t factor in my gambling addiction.
Grandpa forgot his meds again
Do a enemy teir list
Grammar is an S tier enemy to you innit
At least Stone Flux has considerable use on False Son; otherwise, yeah, it’s still doggy dookie
Your hair isn’t gray anymore what hair products do you use
No Ion Surge we die like real men
no way hes making a tierlist off his ranks from other tierlists