True North Gale Sphere (Voidcast Dais Extreme)

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  • Опубліковано 1 жов 2024

КОМЕНТАРІ • 109

  • @HectorHectorson
    @HectorHectorson  Рік тому +280

    In general, I would recommend against using 'Hector strat' in PF descriptions. Terms like 'Wall relative Gale' or 'True North Gp 1 N/W Gp 2 S/E' explain what you mean a lot better.
    Edit: Joonbob now has a guide showing the true north solution for this mechanic. Definitely give it a watch, as it's incredible!
    ua-cam.com/video/RkMB36dtkJA/v-deo.html

    • @SapphireDragon357
      @SapphireDragon357 Рік тому +17

      I do wish people used more descriptive strat names than just a person. Do

    • @Pally-Main
      @Pally-Main Рік тому +41

      You mean you don’t love listings like VOIDCAST EX OMAHA RAZOR FIREBIRD YAMAHA 3.14_HEALER/TANK CHICKA CHICKA BOOM BOOM 46 SOUTH

    • @SapphireDragon357
      @SapphireDragon357 Рік тому +12

      @@Pally-Main lol Yeah that, and "braindead strat" ...EVERY FIGHT THESE DAYS has a "braindead" strat, that's just how you know people have found the simplest way to do something. Can we get a descriptor for the strat on what makes it so braindead please?

    • @ambermain1634
      @ambermain1634 Рік тому +14

      Had a group today that had "Hector Stuff" in the description, when I asked them how we resolve Gale 3 after a few wipes the answer I got was "Hector" and then the pull timer commenced. Like... why is it so hard to talk a bit and be specific, so maybe people who misunderstood something catch on?

    • @Vargas87
      @Vargas87 Рік тому +5

      Yeah fr. The problem isn't your strats, Hector, it's the people in PF being narrow minded and inflexible. I appreciate you pinning that comment and putting out these supplement videos!

  • @BearyLynn7
    @BearyLynn7 Рік тому +12

    Glad I never ran into a group doing your original method (wall relative). No offense, but that just sounds like an absolute bad time.

  • @cpolitz
    @cpolitz Рік тому +62

    Thank you for putting out a TN video, wall relative was cancer in PF

    • @Reinforce_Zwei
      @Reinforce_Zwei Рік тому

      You mean PF in general is cancer.
      Boss relative mechanic resolution has been a thing in FFXiV for years, but the influx of wow refugees meant that suddenly it was "dumb" and "cancer".

    • @MightyOwl_01
      @MightyOwl_01 Рік тому

      I don't understand the issue with wall relative strat though

    • @PlasticArcadia
      @PlasticArcadia 9 місяців тому

      @@Reinforce_Zwei nope wall relative still sucks by a long shot

  • @AnHonestBard
    @AnHonestBard Рік тому +2

    Doesn't even have a P12s Part 2 guide out yet smh

  • @nyxiaxiv
    @nyxiaxiv Рік тому +42

    Thank you! I use legacy movement and find keeping track of where I am by referencing the cardinal markers on the arena infinitely more intuitive.

    • @HectorHectorson
      @HectorHectorson  Рік тому +20

      I think this is where I differ a lot from how others resolve mechanics. For me, I face my camera where I move 99% of the time, so boss/wall relative will always be easiest. But I get how relative would be a pain if you don't.

    • @IyasuHN2
      @IyasuHN2 Рік тому +3

      @@HectorHectorson I thought that was the normal way tbh

    • @ildejohnortiz7284
      @ildejohnortiz7284 Рік тому +1

      @@HectorHectorson damn for a person that makes great videos for PUGs to clear, true north is always gonna be easier than wall relative. hence why 90% of pfs, when true vs relative, will prefer true north.
      The ones that dont understand wall relative, are the ones who point and move their phone to see which direction they're facing on google maps

    • @oranjedd
      @oranjedd Рік тому

      @@ildejohnortiz7284 I mean, I don't mind both but to be fair with the True North the path covered to move to next location to dodge glare spheres is easier... walking in a straight line is quicker than moving in diagonal... also why I should cross (so move my camera 45°) if i can go straight without moving my camera even if I'm facing the boss?

  • @WarriorWerchii
    @WarriorWerchii Рік тому +5

    I think you should have use an example that isn't north or south facing, to show where to go if B or D is covered. Group keep trying to go EXACTLY to B or D and it causes wipes in my experience

    • @ildejohnortiz7284
      @ildejohnortiz7284 Рік тому

      bro what? B and D will never be both be safe at the same time during gales, and if youre getting the stack mech first before the enumeration mech, then your stacks are gonna be vertical (as in, the the A and C "direction") in either the right, middle or left side

  • @HeavenlyBrush
    @HeavenlyBrush Рік тому +22

    Every positional mechanic in this fight resolves with the p8s west/east fourfolds prio, so i was pretty surprised when people started pushing boss relative stuff all of a sudden.

    • @kroganlauncher
      @kroganlauncher Рік тому +3

      That's why PF is the real hardcore raiding scene lmao

    • @HRFleur
      @HRFleur Рік тому +1

      I guess it’s because people also need to keep track of aoe direction so less camera spinning sounds good.

  • @TRexLord152169
    @TRexLord152169 Рік тому +38

    yeah i always hate the "left facing this" or "right facing this" strats because it without fail confuses the entire party, so something like this where north is fixed and everything revolves around it is a lot easier to keep track of

    • @ItsSVO
      @ItsSVO Рік тому

      But it does work when the thing you’re facing is an arena wall because then it doesn’t matter which way you’re running, the safe spot is the exact same for you every single time.

  • @mistyotr4631
    @mistyotr4631 Рік тому +6

    Pf is saved!

  • @Vanessa80808
    @Vanessa80808 Рік тому +10

    Hector cracked from the pressure

  • @therealkami
    @therealkami Рік тому +2

    Thumbnail says Mount of Ordeals

  • @ildranorffxiv
    @ildranorffxiv Рік тому +2

    it says "mount ordeals" in the thumbnail :P

  • @CandyBeauchamp
    @CandyBeauchamp Рік тому +1

    Just a general "thank you" comment for all of your guides. You actually speak slow enough that I can follow you AND the animations are genius. The make much more sense to me than the POVs or just a graphic. Thank you! Thank you! You've made my high end content life more better ;)

  • @Rothgardius
    @Rothgardius Рік тому +1

    Title at the beginning of the video reads "Mount Ordeals Extreme"

  • @Felinaxo
    @Felinaxo Рік тому +1

    Oh lol, for the 5 runs I did for my weapon all were with True north Gales
    I just assumed that is what you meant from the guide, but I guess I got it wrong from the main guide
    My 1 tip for people still struggling a bit with Gales is trying to minimize camera spinning around, that way its a lot easier to keep track of the clones order

  • @Ratched64
    @Ratched64 Рік тому

    where is P9S guide, i need it X_X
    apreciate your work btw ;)

  • @Zero-xe6wl
    @Zero-xe6wl 9 місяців тому

    ngl, true north has unnecessary extra mental steps

  • @arilas1882
    @arilas1882 Рік тому

    It's the first time i'm doing the extreme up to date since a friend and I decided to clear all the end walker extreme for the mount, your guide really helped us to comprehend the mechanics of the fight!
    Amazing guide, clear and comprehensive!

  • @AngusmcFangus
    @AngusmcFangus Рік тому +7

    yeah im sorry but I dont understand why pf cant get just moving left or right at the end lmao. TN is harder to think about when you actually use your camera to look around

    • @ItsSVO
      @ItsSVO Рік тому

      Yup. TN is whats making this fight so aids in the PF. Happens every single time Theres a fight where a mechanic like this happens. E10s orbs was aids unless you use wall relative its much more intuitive.

  • @KylieRos3
    @KylieRos3 Рік тому +8

    I've been getting so frustrated at this point when everyone dies.. I hate doing this with randoms.

    • @ItsSVO
      @ItsSVO Рік тому

      It’s aids because people are doing TN for this mechanic which is much harder for PF’s to do as it requires multiple layers of thinking for no reason. If the strat was wall relative (camera behind you looking towards the wall) then the position is the same every single time nomatter the orientation. The amount of people calling for TN just shows how stupid PF players are.

  • @samuelriccio5337
    @samuelriccio5337 Рік тому +4

    This is also useful for when you get the "stacks + out" combo with the dragon because you can just have the entire party stack south and tanks north to bait his half arena cleaves since he'll face the direction of a random party member, so then you can already preposition in west and east stacks without having to worry about boss relative positions. I've tested this in a few pf and as long as everyone is on the same page with the strat, it works consistently every time.

    • @AwefulWaffle88
      @AwefulWaffle88 Рік тому

      To each their own, but I disagree completely.
      You're asking for 8 people to stack up every time. I know that's not technically hard, but all it takes is 1 melee messing it up and you wiped.
      With boss relative, there are no mistakes. There is no "having to worry about boss relative positions". Wherever the boss faces, get behind him. Run through to dodge the second hit, and go left or right depending on your group.
      It requires less coordination than party stack TN and people can easily do this method without memorizing the fight timeline to make sure they're stacked.
      I'm not going to say TN isn't easy. It is. But it's also more work with a higher margin for error.

  • @ulibarriL
    @ulibarriL Рік тому

    Wall relative was also a big issue with Sephirot Unreal. TN is the superior strat in these cases.

  • @tribal_costa
    @tribal_costa Рік тому

    yeah ty for that , that makes some pf way better :D i read it everywhere , hector guide , and just for timeline people messes up gale 2 and 3 :D its the first boss that went from hard to funny :D anyways Thank you very much Hector ! love your guides

  • @decentartistdude8298
    @decentartistdude8298 Рік тому

    ty

  • @bixusmaleficus
    @bixusmaleficus Рік тому

    Excellent! Thank you so much!

  • @ItsSVO
    @ItsSVO Рік тому +1

    Why would any serious players NOT face their camera where they’re running? TN games is making this fight cancer in the PF because it actually requires an extra layer of thinking that isn’t necessary.

    • @KaedysKor
      @KaedysKor Рік тому

      I commonly do not. Using legacy controls setting makes it completely unnecessary, and it can often be easier to not spin the camera, either to keep track of some other mechanic or to avoid disrupting current orientation. Or just because I don't _need_ to spin the camera when I know I'm just going to immediately spin it back anyway, so why not just run with the camera still facing the boss.

  • @TheRealLink
    @TheRealLink Рік тому +3

    Went into this with my secondary group first last night semi-blind and then we talked about some of your original video strats. Our group started with some TN discussion but changed to the wall relative version. I would have to see if they want to do this for the final Gale Storm but I think keeping it relative would be good. Thank you though for taking the time to illustrate both variations and it is as I thought. Both are correct, just have to decide on which version to execute.

    • @ItsSVO
      @ItsSVO Рік тому

      Relative is infinitely better and I don’t know why so many people want TN because ironically, its what is keeping PF’s from clearing the fight as it requires multiple layers of thinking for no reason whatsoever. If it’s the wall relative then the mechanic and positions are exactly the same nomatter the pattern as long as your camera is faced toward the wall you’re running to which it would be for most players.

  • @majinbuubs111
    @majinbuubs111 Рік тому

    Hey Hector Hectorson can you please do a guide on the new Destiny 2 content please? Thanks.

  • @burnersforhim
    @burnersforhim Рік тому

    when you make p9s guide, make sure you make ppl not using jp fifa feel SUPER stupid !

  • @TheOptimistDelusion
    @TheOptimistDelusion Рік тому

    Hopefully TN becomes standard for this fight

  • @_yiaz
    @_yiaz Рік тому

    Pressing F5 on your channel all day hahahahaha Please, save us mortals, professor Hector!

  • @Barboron
    @Barboron Рік тому

    I thought this would have been a more obvious approach to it then what's in the original guide.
    I get it, day 1 strats and all but with having a fair few guides under your belt now surely the 'Wall Relative' strat would seem odd as it's inconsistent with everything else.

  • @tarvinwashere
    @tarvinwashere Рік тому

    Do people really need an explanation of what true north means? 😂

    • @micromoi4968
      @micromoi4968 Рік тому

      Tbh, I saw True North appearing on most of the PF and was wondering what the hell it was. I know what is North but couldn't figure what would be a truer North ^^ I hadn't watch the guide, clearing it blind. I finally watched the Hector guide as everyone reffers to it.

    • @kixmix2450
      @kixmix2450 Рік тому +1

      im new to raidinf content, yes i needed it

  • @nefariouspersephone9447
    @nefariouspersephone9447 Рік тому

    oh thank god you did a TN version LOL

  • @raffay_sensei
    @raffay_sensei Рік тому

    Hey hector, is it possible to have melee+tank on north meteor tower and healer+ranges on south tower for more uptime?

    • @ethanlarge593
      @ethanlarge593 Рік тому +4

      For that you'd need to designate a ranged to go to the north stack if a melee gets the flare. The tanks will also need to notice if a melee has the flare as well so they can take their flare south. It's fine with voice coms, but for pf it's messy since that mech is already busy af. (I haven't seen what barse groups are doing but maybe they just always assume ranged gets a flare and position accordingly. They walled half of p8sp1 attempts after all)

    • @klownzorz
      @klownzorz Рік тому +1

      You can if you get lucky. But what if both tanks and both melee are towers? What if only a single melee and tank are open, which range flexes? With voice chat and call outs, it would be possible to do it on the fly, but in PF it will be tough to be able to.

  • @fragglelrock
    @fragglelrock Рік тому +2

    Thank the 12! map relative is always best.

  • @psyonicpanda
    @psyonicpanda Рік тому +8

    Not having your camera face the direction you're running is criminal.

    • @psyonicpanda
      @psyonicpanda Рік тому

      @@schmidth I banish you, criminal.

    • @IyasuHN2
      @IyasuHN2 Рік тому +1

      This comment is underrated. I'll do true north but I'll never understand why you'd want to.
      This must be why some people when running toward South just walk off platforms

    • @psyonicpanda
      @psyonicpanda Рік тому

      @@IyasuHN2 I prefer true north anyways but when people say they like it because they don't always have their camera the way they're facing, I'm calling the police.

    • @KaedysKor
      @KaedysKor Рік тому

      Legacy controls, yo. You literally do not need to have your camera facing the way you are running. In many cases, it lets you keep track of some other mechanic, or the party, or the boss position, or w/e else while you're running into position. Always having to have your camera facing the way you're running is actually _way_ more limiting.

    • @psyonicpanda
      @psyonicpanda Рік тому

      @@KaedysKor I play on Legacy controls, you're a terrorist. I don't make the rules. Also on legacy controls, your characters run the direction you're facing so you'd have to press the auto run button and then turn your camera. If you just turn your camera, you turn around.

  • @zydeox1221
    @zydeox1221 Рік тому +17

    Never understood why boss relative strats are a thing. It was a shitshow with fourfold in pf constantly throughout different pfs when it was a horizontal north line safe. People would say it was boss relative and would proceed to not do it. And as for me i just think it's unnecessarily complicated to create a new west that is actually east because i'm facing the boss in the opposite way looking from north to south. My way of orientation is my minimap, creating a new relative direction when literally nothing in the map has changed just makes the mechanic harder. What's even more messy is that different groups will adopt different strats either boss relative or true north. Barbariccia also had this issue at the beginning but pf was quick to conclude that true north cardinal spots were just more common sense. I think TEA has good examples of creating relative north, the tornados on living liquid for example, it's so easy and handy to make the middle tornado a relative north because it's such a big indicator, Calibration beta has the dark xmas, blue, and nothing, if you make the west on the map a new relative north then the mechanic boils down to dark xmas goes right, dark nothing goes middle and dark blue goes left (LPDU) and makes everything so much simpler during progression or research of the fight. Now, creating new relative north spots out of random surprise is just annoying, because i am never inclined to think people want do boss relative as it just feels like a recipe to disaster to me. Might look like a rant, but it's just a reflection of my frustration when i see groups disbanding over something as miniscule as this.

    • @celestielsigh
      @celestielsigh Рік тому +21

      I don't know why you're acting like boss relative is so hard lol. If the boss is always considered North and you always go East for mechanics its literally just look at the boss and go right no matter where you are in the arena...

    • @RoyWirapati
      @RoyWirapati Рік тому +2

      Do you mean for the spread/partners after the second explosion of fourfold when one side of the arena is safe (not diagonal safes spot like NE and SW)? If yes, I honestly don't know other way to easily resolve it without boss relative perspective, so pardon my ignorance if there's an alternative way out there since I have only done boss relative.
      For Barbie, yeah, TN and sword relative have been quite a debate from PF to PF which sometimes end up with disbanding after one pull when there's a disagreement. Hell, there are even people who said TN and then proceed doing sword relative somehow, or the other way around.

    • @bleeeeeeh
      @bleeeeeeh Рік тому +3

      postionals are a thing, Is not as hard as people overthink it is to do relative positions

    • @zydeox1221
      @zydeox1221 Рік тому +1

      @@RoyWirapati The octa/tetra that i refer to happens after the 2nd lava vents explosions go off yeah. What i mean is to do it True north instead of boss relative. So if you're h1 for example, if both vents on north are safe, you are looking from north to south, since you're looking at the boss, meaning g1 would go east instead of west because from their perspective is upside down due to it being boss relative. So I just really prefer the concept of arena relative, where as boss relative basically means you're making the boss the new north.

    • @zydeox1221
      @zydeox1221 Рік тому +4

      @@celestielsigh Boss relative isn't hard, it's unnecessarily making things less easy. I'm not acting like anything is hard or easy, i just express frustration at how people disband parties at such a stupid thing. I simply disagree with boss relative strats being good, a simple opinion.

  • @davidepannone6021
    @davidepannone6021 Рік тому +8

    So i was right kekw

    • @HectorHectorson
      @HectorHectorson  Рік тому +8

      I guess so. XD
      I'm coming to learn that not all players face their camera towards where they're moving.

    • @davidepannone6021
      @davidepannone6021 Рік тому +3

      @@HectorHectorson nah, i use legacy. As BLM it'd be a pain to turn the camera around while casting and moving everytime 😂 . Just press S and I'm gucci

    • @yarredpel9779
      @yarredpel9779 Рік тому +5

      @@davidepannone6021 What do you mean "moving" as a black mage... Just dash or tank it. x)

    • @davidepannone6021
      @davidepannone6021 Рік тому +1

      @@yarredpel9779 manaward ftw

    • @biggestboss
      @biggestboss Рік тому +1

      @@HectorHectorson Do you play Standard or Legacy?

  • @pluna3382
    @pluna3382 Рік тому +4

    Going into pf only made me realize that people are just directionally challenged no matter what strat you use. I especially don't understand TN for most of these strats since most of the mechanics are relative. It blows my mind that people would rather not use their camera and miss most of the mechanics that master controlling their view to make sure they see it coming. The only explanation I can think of is that people are cheating with the UAV mods.

    • @OrionXIXI
      @OrionXIXI Рік тому +8

      It's simply because of waymarks. You can spin your camera around all you want to see the mechs for movement and still keep track of exactly where you need to end up by just looking at your waymark. It removes basically all thought from the equation, and is why TN is typically preferred universally unless a fight has the boss spinning a lot, out of the tanks' control, which this one doesn't.

    • @micromoi4968
      @micromoi4968 Рік тому +7

      Yes, you're probably right : the only explanation that ppl don't play exactly just like you if that they're cheating :/

    • @BearyLynn7
      @BearyLynn7 Рік тому

      I am visionally impaired - to an extent - and use True North for everything. The only time I'm really forced not to is in TEA. Knowing A (or 1) is North /always/ is easy. It takes no effort to turn my camera to see where a mechanic is going to be. Let's take this fight and mechanic for example. Knowing I just end East for Group 2 no matter what is a lot simpler then worrying about where everyone else is going and having to turn my camera around to make a wall relevant. No cheats, just simple movements. No thoughts. Head empty. I focus on my rotation and call it a day.

    • @KaedysKor
      @KaedysKor Рік тому

      This video is literally about a mechanic that is _never_ relative-oriented. The mechanic itself is always directionally-oriented, so why not also orient the strat that way? Spinning the camera around constantly can be disruptive to orientation, and frankly is entirely unnecessary in most cases, especially if you're using legacy movement (which allows running in _any_ direction at full speed without having to rotate the camera at all). It can allow you to keep track of the party, or some other upcoming mechanic, or melee range or w/e, while still dodging a mechanic. The _need_ to always have your camera pointed where you are moving is actually quite a bit more limiting.