Rewatching my guide, some viewers might be confused as to why I show group 1 going East and group 2 going West at times. A top-down guide makes this hard to see, but group 1 are moving left and group 2 are moving right from THEIR perspective. Phases of the Shadow has the boss turn towards a random player before the cast. As players are moving around a lot before some of these casts, the boss's direction can feel fairly random. This is why fixed positions don't work great for the stack. If your boss faces towards one of your fixed positions, the group who are supposed to stack on the opposite side will have a big problem trying to get to their spot while also dodging the 'out'. I still think the best solution to this is stack positions RELATIVE TO WHERE YOU'RE MOVING TOWARDS. For phases of the shadow, you get behind the boss, run through to dodge the second cleave. While running through, group 1 starts to move slightly left, and group 2 starts to move slightly right. This ensures both groups have an easy time getting into stack groups. Fixed spots work slightly better for the stacks after gale sphere 2, but if your group is already using relative stack positions, you might as well use the same strat for these stacks as well. I've now released a mini-guide on how to do gale sphere 2 with fixed positions (True North Gp 1 N/W, Gp 2 S/E), so give that a watch and see if you prefer it. ua-cam.com/video/U-C2nnjJhDI/v-deo.html Anyways, hope y'all enjoyed the guide!
I can honestly see the merit in both strats, and it's easy enough to adjust to anyway. But I guess some people are too lazy to just put something like "G1 N/W G2 S/E" or "TN gales" in their PF description, and instead would rather blame Hector for "ruining party finder" lmao.
Minor detail, but you don't need the OT to be second in aggro for the void meteor to target them. Those always target both tanks regardless of their threat level, unless one of the tanks is dead, then it will target someone else.
If you're not a fan, change it up? Don't force people to do Your way because you can't look at the boss's ring and go "Oh... I'm NE boss relative" ... if the tank keeps the boss North, then it's both 'True North' and 'Boss Relative'.
No but this guide will force lots of players to adapt this this strat since PFs are filled with morons that take Hector’s guide to the dot without understanding how and why.
@@Nimoot man p5s tanks waiting at a wall while healers need their meele range uptime has still remained as the main goto pf strat Whoever comes first serves first in PF, making it a utter shitshow most of the time. This is slowly changing from useful to just bothersome lol
Why have group one going left and group one going right? Just keep them to their light party sides and tell them to go to their respective colors (group 1 purple and blue, group 2 red and yellow) to keep it consistent and prevent any camera angle 'my right vs bosses right' pf complications.
@@AdsAreRuiningEverything its less about knowing L/R and more about how some players use their camera. Some people *dont* move their camera relative to their own movement, which makes wall-relative strats not "always go left or right" because you might be facing the opposite way as the rest of the party. TN strats allow all players regardless of camera preference to do the mechanic the same way every time
@@ameliajohnson1726 That's just a skill issue at that point (I'm joking lol) But I can see what you mean, I'd just usually assume that people would do that
Random question: Do you have a source for getting the arena images, or do you get them yourself somehow? I make diagrams for my static and it always helps a lot when I have access to an accurate reference for the arena.
Pretty sure Void Meteor targets both tanks despite aggro (if both alive ofc), I remember turning my stance on late some pulls and being targeted still, the 2nd tb definitely requires a swap tho so stance does still need to be on at some stage regardless
@@rpgdweller558 I think you're right tho. I was Off-Tank and didn't turn on my tankstance until Tankswap. Always got the second Void Meteor, despite of aggro.
@@usernamepog I'll double-check this. It's possible on my runs that the server still registered our tank as dead when the cast started and the busters were assigned.
This is one of those fights where actually doing it and coming back to see a video like this again is super helpful. I did a few throwaway attempts with a practice first timer group, came back to watch this, and I had the confidence as if I'd cleared it. No more mistakes made.
I was annotating this guide for teaching later and just now noticed that Phases of the Shadow signals the stored ability (Azdaja's Shadow) is about to be used while Blade means it isn't.. :I bruh.
Thank you so much Hector, get some sleep, your animation guide is always appreciated it, and helped a lot during my first ex trials/savage, wish you the best and always maintain a healthy life hec
Only thing I dislike is, don't separate TM. If you're going to say melee uptime, include the OT. I hate the devs mindset punishing tanks when they are melee jobs. Melee uptime INCLUDES TANKS. Mitigate it.
One little note, at least the first void meteor TB is NOT aggro based and seems to always target the tanks (if they are alive). I am not sure about the other ones or who it will prioritize if there is no second tank.
Why is your group 1 on the right side instead of left? Just wondering. I noticed your mechanics lack consistency at times. Why not have group 1 stay left side and group 2 stay right side?
^This. I'll add a comment explaining this better, but fixed positions make the stacks a nightmare because the boss direction before the cleave is inconsistent. Don't think of it as left = West and right = East; when players are moving from North to South, from their perspective, left means moving East and right means moving West. Admittedly, it's confusing to try to explain using a top-down perspective!
@@HectorHectorson The boss just faces a random person before cleaving. So just have everyone stack S or N and he'll always cleave N or S So, he can also cleave diagonally as pointed in another comment I find having people stack N/S more caster friendly as the fight requires a lot of movement already. Edit: it's just like e11s when he was cleaving the middle of the arena
@@ShinSteria We mostly did this. The problem is for the 'phases of the shadow' casts near the end of the fight, when the party is quite spread out and the cast can catch people off-guard. In less organised groups, you're likely going to get people accidentally baiting the cleave in a direction that makes fixed stack spots an issue.
The amount of chaos this guide had caused in pf up to date in EU servers has really irritated me. Sorry but I feel like there should be a disclaimer to say this is not the best strat there is out there and use this as a temporary measure.
EDIT Nvm what i just wrote. I didn't know the boss could actually be tilted towards an intercardinal. I was confused thinking that during the cast of those mechs, the boss would always face either north or south since the guide never shown or mentioned the boss could be tilted. For consistency' sake i'd also add that the stack parties during the small purple circle should have group 1 to the left and group 2 to the right, while in this guide you have g2 left and g1 right. Not that it matters much, but since g1 is usually left, it's just again, for consistency. I don't understand how "the way is facing" changes things. It doesn't have boss relatives mechanics. You have and should use markers. Just have g1 on 3 and g2 on 2. There's no risk of confusion. I'd say it's way more confusing continuing to swap sides when it's unnecessary. Im specifically talking about the shadow dragon mechanic. It's weird, first in the intro you say g1 left g2 right as per usual, but then during the whole guide almost always shows the opposite. I understand this was done very quickly, but yeah. It's quite unnecessarily confusing if you ask me.
Because the boss’s direction is semi-random before the mechanic having fixed spots for the stacks ends up really messy. In your example, if the boss happens to turn towards 1, the group who is supposed to stack at 3 is going to have an incredibly tough time dodging towards 1 for the front/back cleave and then getting to 3 without getting clipped by the out. With relative spots, you make which way the boss spins before irrelevant. Just walk through the boss and go left if 1, or through the boss and right if 2.
@@HectorHectorson Why would he run towards 1 tho. Unless you omitted it in the guide the boss is dead center. There;s only the half arena cleaves, and you can preposition g1 on the left and g2 on the right to make g1 go to 3 an g2 to 2. Instead, imo for no reason, you have g2 already prepositioned to the left and g1 to the right. Im talking about the 6 minute mark mech. I don't know, maybe it's my weird blm brain thinking about moving the least possible, but i really struggle to see how boss relatives (unless the boss moves/spins around) has any sort of relevancy to the "argument". EDIT OH ok, it was Turn not RUN xDDDD i think in your original message you had type run instead of turn hahaha, or maybe i've misread that. Ok it makes sense now.
Not run towards. Face towards, which determines the cleave directions. Fixed spots works fine for the spreads because you start IN, but the OUT during stacks limits where you can actually get to after dodging the front-back cleave. My group tried fixed spots east/west during prog. We had one pull where for the final out/stack, the boss turned to face perfectly east. This meant we went behind the boss, then moved across towards East, then got out. East stack group was sorted, but West stack group had no chance of making it all the way back to west and out.
@@HectorHectorson Yup, i edited my comment. But either im dumb and read "run" instead of "turn" or you actually wrote run first and then modded the comment (it says modified). So yeah now i gotcha. I was confused because in the visual guide the boss always faced north and it was never mentioned it could be tilted. I simply thought that during that cast, he'd always face either north or south, so i was like "why do i have to do boss relative and simply not having g1 use left side markers and g2 the right side". All cleared now.
@@davidepannone6021 No worries! Definitely think I could've explained it better, and still at least a 50:50 chance PF decides to stick with fixed spots. I might make a short follow-up video to explain this better than my long guide has, so thanks for the feedback!
Our group had some visibility issues for double meteor so we ended up getting rid of the inter card markets and putting the square 1 market center. This made it easy to get the healer dead center and the corners of the square marker provided guides for everyone being knocked back. Worth a try for any group having the same kind of issues
TBH, True north relative is a lot easier than boss relative/run through and to the right or left. With how much the boss changes having something concrete you can use as reference, like markers, is easier to handle.
Unless the boss does his slice on one of the sides you're supposed to stack on. Then it's almost impossible to get out and get to that marker. Maybe if you pop sprint. But not worth the risk.
I'd imagine one party going to the odd number and the other party to evens would also be way easier to remember. Sometimes people have issues with boss relative and true north directions.
I suggest you keep MT/H1/R1/M1 group always WEST/NORTH The ST/H2/M2/R2 SOUTH/EAST because people follow your guide so precisely even if you randomize the groups they follow it annoyingly. Common sense doesn't exist in PF. In short, please please please..........make True north guides.......
Love the guides, also u have a cat? I hear some cat sounds in ur background. Its not loud but it's noticable to some ppl with good hearing. It's cute tho.
As an exclusively legacy-cam gamepad player, I was super confused by left and right. I did not know standard players have their cameras automatically rotated towards the direction they are moving
Great to see your guides out so fast! ... (in the EU PFs, light party stacks are west/G1 & east/G2.., otherwise most in the EU are using your strats atm)
I hear the accent with the word sphere. You've done well to hide it. I've always enjoyed hearing it. The favorite time was the "train to aire" because non new englanders had no clue where that train was going!
Rewatching my guide, some viewers might be confused as to why I show group 1 going East and group 2 going West at times. A top-down guide makes this hard to see, but group 1 are moving left and group 2 are moving right from THEIR perspective.
Phases of the Shadow has the boss turn towards a random player before the cast. As players are moving around a lot before some of these casts, the boss's direction can feel fairly random.
This is why fixed positions don't work great for the stack. If your boss faces towards one of your fixed positions, the group who are supposed to stack on the opposite side will have a big problem trying to get to their spot while also dodging the 'out'.
I still think the best solution to this is stack positions RELATIVE TO WHERE YOU'RE MOVING TOWARDS.
For phases of the shadow, you get behind the boss, run through to dodge the second cleave. While running through, group 1 starts to move slightly left, and group 2 starts to move slightly right. This ensures both groups have an easy time getting into stack groups.
Fixed spots work slightly better for the stacks after gale sphere 2, but if your group is already using relative stack positions, you might as well use the same strat for these stacks as well.
I've now released a mini-guide on how to do gale sphere 2 with fixed positions (True North Gp 1 N/W, Gp 2 S/E), so give that a watch and see if you prefer it. ua-cam.com/video/U-C2nnjJhDI/v-deo.html
Anyways, hope y'all enjoyed the guide!
ty sir
Think fixed positions are more simple for everything tbh
@@mistyotr4631 I agree.. Just give group 1 North and Group 2 South (if it's North-South) or Group 1 West and Group 2 East (if it's East-West)
Common farm parties are G1 N/W G2 S/E prios.
I can honestly see the merit in both strats, and it's easy enough to adjust to anyway. But I guess some people are too lazy to just put something like "G1 N/W G2 S/E" or "TN gales" in their PF description, and instead would rather blame Hector for "ruining party finder" lmao.
Thank you Hector! Also shoutout to the kitty meowing in the background at 3:34
How the heck did you hear that the first time through?
I can't hear it... T_T
Hahaha i heard it!! So cute!
The purrs got me
Minor detail, but you don't need the OT to be second in aggro for the void meteor to target them. Those always target both tanks regardless of their threat level, unless one of the tanks is dead, then it will target someone else.
Just paused to post this, glad someone else beat me to it! Was surprised that the meteors targeted by role rather than enmity.
Oh thank god thats good to know!!
invented at least two uniquely wrong pronunciations of "azdaja" in one video
Nailed it!
omg cutscene skipper CONFIRMED 🤣
This is a great guide, but if I hear you say Azdaja's name wrong one more time I'm going to scream.
Just began raiding last tier, really appreciate the way you do your guides. Extremely helpful and informative. Thank you for making these!
This is so well animated. Concise and easy to understand. Spoken clearly and not too fast as to get lost. Good work!
Thank you hector for these amazing guides! I always recommend your channel whenever i come across new peeps wanting to raid. :D
Good stuff but not a fan of the boss relative stuff for gale 2. should just do LP1 N/W LP2 S/E imo
THANK YOU!
If you're not a fan, change it up? Don't force people to do Your way because you can't look at the boss's ring and go "Oh... I'm NE boss relative" ... if the tank keeps the boss North, then it's both 'True North' and 'Boss Relative'.
No but this guide will force lots of players to adapt this this strat since PFs are filled with morons that take Hector’s guide to the dot without understanding how and why.
@@Nimoot man p5s tanks waiting at a wall while healers need their meele range uptime has still remained as the main goto pf strat
Whoever comes first serves first in PF, making it a utter shitshow most of the time. This is slowly changing from useful to just bothersome lol
@@Nimoot "Change it up" yeah until every PF is filled with "Hector Strats or Kicked" like it usually is lol.
Why have group one going left and group one going right? Just keep them to their light party sides and tell them to go to their respective colors (group 1 purple and blue, group 2 red and yellow) to keep it consistent and prevent any camera angle 'my right vs bosses right' pf complications.
So basically you think having to run back across in certain patterns is easier then just knowing what left and right is
@@inekd I don't understand the difficulty in knowing what left and right is...
We literally learn that as kids
@@AdsAreRuiningEverything its less about knowing L/R and more about how some players use their camera. Some people *dont* move their camera relative to their own movement, which makes wall-relative strats not "always go left or right" because you might be facing the opposite way as the rest of the party. TN strats allow all players regardless of camera preference to do the mechanic the same way every time
@@ameliajohnson1726 That's just a skill issue at that point (I'm joking lol)
But I can see what you mean, I'd just usually assume that people would do that
Hector the GOAT
Random question: Do you have a source for getting the arena images, or do you get them yourself somehow? I make diagrams for my static and it always helps a lot when I have access to an accurate reference for the arena.
3:34 miqote spotted
Pretty sure Void Meteor targets both tanks despite aggro (if both alive ofc), I remember turning my stance on late some pulls and being targeted still, the 2nd tb definitely requires a swap tho so stance does still need to be on at some stage regardless
Edit: Ignore me. I was completely wrong. Tank must have rezzed too near to the cast in my run. Apologies for the misinformation!
@Hector Hectorson - Hector Lectures ohhh I'll have to try again today and see, thanks for the info
@@rpgdweller558 I think you're right tho. I was Off-Tank and didn't turn on my tankstance until Tankswap. Always got the second Void Meteor, despite of aggro.
@@HectorHectorson I've seen a tank be 7th in aggro and get the tankbuster, not sure how it works then
@@usernamepog I'll double-check this. It's possible on my runs that the server still registered our tank as dead when the cast started and the busters were assigned.
This is one of those fights where actually doing it and coming back to see a video like this again is super helpful. I did a few throwaway attempts with a practice first timer group, came back to watch this, and I had the confidence as if I'd cleared it. No more mistakes made.
I was annotating this guide for teaching later and just now noticed that Phases of the Shadow signals the stored ability (Azdaja's Shadow) is about to be used while Blade means it isn't.. :I bruh.
Lingering Spark has a WEIRD ASS SNAPSHOT!! Also CAT SOUNDS SPOTTED!! :D 3:33
Thank you so much Hector, get some sleep, your animation guide is always appreciated it, and helped a lot during my first ex trials/savage, wish you the best and always maintain a healthy life hec
i REALLY like that youve added a video visual to some mechs! ive progged to double flare + meteor stacks so far and this fight is pretty fun
thank you for this awesome guide!! also, its pronounced *Azh-die-ya* in azdajas shadow *(im sorry)
I hear your cat purring at 5:45
I hear kitty cat, seems they enjoy your guides as well :)
Thanks Hector! As always you have high quality content for us raiders! :) :) :)
Only thing I dislike is, don't separate TM. If you're going to say melee uptime, include the OT. I hate the devs mindset punishing tanks when they are melee jobs. Melee uptime INCLUDES TANKS.
Mitigate it.
One little note, at least the first void meteor TB is NOT aggro based and seems to always target the tanks (if they are alive). I am not sure about the other ones or who it will prioritize if there is no second tank.
Came here to mention this. Forgot my stance as an OT today, was number 8 in aggro and still got the meteor.
The speed you put this out with how quality it is and how well described it is??? You're a fucking goat, for real.
Why is your group 1 on the right side instead of left? Just wondering. I noticed your mechanics lack consistency at times. Why not have group 1 stay left side and group 2 stay right side?
The sword slash is not only North/South he can also turn east/west for it. It can happen that one group would have to run through the whole Arena
^This. I'll add a comment explaining this better, but fixed positions make the stacks a nightmare because the boss direction before the cleave is inconsistent.
Don't think of it as left = West and right = East; when players are moving from North to South, from their perspective, left means moving East and right means moving West.
Admittedly, it's confusing to try to explain using a top-down perspective!
@@HectorHectorson The boss just faces a random person before cleaving. So just have everyone stack S or N and he'll always cleave N or S
So, he can also cleave diagonally as pointed in another comment
I find having people stack N/S more caster friendly as the fight requires a lot of movement already.
Edit: it's just like e11s when he was cleaving the middle of the arena
@@ShinSteria We mostly did this. The problem is for the 'phases of the shadow' casts near the end of the fight, when the party is quite spread out and the cast can catch people off-guard. In less organised groups, you're likely going to get people accidentally baiting the cleave in a direction that makes fixed stack spots an issue.
@@infested_angel705 1. you are not talking about the mechanic I am. 2. you can bait the boss south.
You do not need to be second in aggro for the tankbuster, just fyi
3:35 also a chance of a cat cleave
The amount of chaos this guide had caused in pf up to date in EU servers has really irritated me. Sorry but I feel like there should be a disclaimer to say this is not the best strat there is out there and use this as a temporary measure.
dais = Day-us. Big thanks for the work done on this homie.
hidden cat mechanic at 3:35
knowing that me and the boiz just did it full blind and our strats matched hector is indeed something
Meow at 3:35
Sounds like your cat had some recommendations 😂
Your guides are a godsend. Thank you so much
it's pronounced azdaya
Thanks for the excellent guide!
I heard the Kitty at 3:35 😍
EDIT Nvm what i just wrote. I didn't know the boss could actually be tilted towards an intercardinal. I was confused thinking that during the cast of those mechs, the boss would always face either north or south since the guide never shown or mentioned the boss could be tilted.
For consistency' sake i'd also add that the stack parties during the small purple circle should have group 1 to the left and group 2 to the right, while in this guide you have g2 left and g1 right. Not that it matters much, but since g1 is usually left, it's just again, for consistency. I don't understand how "the way is facing" changes things. It doesn't have boss relatives mechanics. You have and should use markers. Just have g1 on 3 and g2 on 2. There's no risk of confusion. I'd say it's way more confusing continuing to swap sides when it's unnecessary. Im specifically talking about the shadow dragon mechanic.
It's weird, first in the intro you say g1 left g2 right as per usual, but then during the whole guide almost always shows the opposite. I understand this was done very quickly, but yeah. It's quite unnecessarily confusing if you ask me.
Because the boss’s direction is semi-random before the mechanic having fixed spots for the stacks ends up really messy. In your example, if the boss happens to turn towards 1, the group who is supposed to stack at 3 is going to have an incredibly tough time dodging towards 1 for the front/back cleave and then getting to 3 without getting clipped by the out.
With relative spots, you make which way the boss spins before irrelevant. Just walk through the boss and go left if 1, or through the boss and right if 2.
@@HectorHectorson Why would he run towards 1 tho. Unless you omitted it in the guide the boss is dead center. There;s only the half arena cleaves, and you can preposition g1 on the left and g2 on the right to make g1 go to 3 an g2 to 2. Instead, imo for no reason, you have g2 already prepositioned to the left and g1 to the right. Im talking about the 6 minute mark mech. I don't know, maybe it's my weird blm brain thinking about moving the least possible, but i really struggle to see how boss relatives (unless the boss moves/spins around) has any sort of relevancy to the "argument".
EDIT OH ok, it was Turn not RUN xDDDD i think in your original message you had type run instead of turn hahaha, or maybe i've misread that. Ok it makes sense now.
Not run towards. Face towards, which determines the cleave directions. Fixed spots works fine for the spreads because you start IN, but the OUT during stacks limits where you can actually get to after dodging the front-back cleave.
My group tried fixed spots east/west during prog. We had one pull where for the final out/stack, the boss turned to face perfectly east.
This meant we went behind the boss, then moved across towards East, then got out. East stack group was sorted, but West stack group had no chance of making it all the way back to west and out.
@@HectorHectorson Yup, i edited my comment. But either im dumb and read "run" instead of "turn" or you actually wrote run first and then modded the comment (it says modified). So yeah now i gotcha. I was confused because in the visual guide the boss always faced north and it was never mentioned it could be tilted. I simply thought that during that cast, he'd always face either north or south, so i was like "why do i have to do boss relative and simply not having g1 use left side markers and g2 the right side". All cleared now.
@@davidepannone6021 No worries! Definitely think I could've explained it better, and still at least a 50:50 chance PF decides to stick with fixed spots. I might make a short follow-up video to explain this better than my long guide has, so thanks for the feedback!
I'm sorry, I love the cute, happy kitty noises in the background of this video.
the voidcast days
Hector: teaches us the fight
Hectors cat: Meow
Doing my extreme before the expac release cause I've been very put off of the game this expac.
Golbez really wants us to just hold hands in this fight
Our group had some visibility issues for double meteor so we ended up getting rid of the inter card markets and putting the square 1 market center. This made it easy to get the healer dead center and the corners of the square marker provided guides for everyone being knocked back. Worth a try for any group having the same kind of issues
PF will NOT let me get this clear ever!
I’ve been trying for so LONG, but Gale 2 and Stardust 2 is impossible for PF it seems
TBH, True north relative is a lot easier than boss relative/run through and to the right or left. With how much the boss changes having something concrete you can use as reference, like markers, is easier to handle.
Unless the boss does his slice on one of the sides you're supposed to stack on. Then it's almost impossible to get out and get to that marker. Maybe if you pop sprint. But not worth the risk.
I'd imagine one party going to the odd number and the other party to evens would also be way easier to remember. Sometimes people have issues with boss relative and true north directions.
I just remember in/out by whether or not the animation is big enough to piss me off cause I can't see shit anymore. If it does =in if not = out xD
not much of these mechanics seem hard, but dang it feels like a lot to remember. thank you for the video
Why's nobody talking about the cat?
Thanks for this guide Hector! Nice animated guide as always! Ima study and attempt this on the weekend :)
maybe this time i'll get into harder content... just maybe...
Wow, you're a natural explaining this stuff. Nice job!
Haha, just watching this for the first time. Give the kitty all the treats!
At 3:37 u can hear a cat slightly
only thing i remember from this guide is Hector have a cat.
Good work on this one. Used your diagrams in combination with clear vods to understand mechs - approved 👍👍
I suggest you keep MT/H1/R1/M1 group always WEST/NORTH
The ST/H2/M2/R2 SOUTH/EAST because people follow your guide so precisely even if you randomize the groups they follow it annoyingly.
Common sense doesn't exist in PF. In short, please please please..........make True north guides.......
Hello to your kitty i heared meowing in the back
Y the rocket science can’t it jus be hit the dude with big sword n done
Kitty in the background! :3
thank you for the guide and the order of mechs in the description.
The meteors in your video look like raspberries. i will refer to them as Raspberries from now on XD. Gj as always thanks for the guide!
Thank you so much Hector! You always explain the mechs clearly and it helps me and my friends with the fight!
I got distracted by the kitty cat purring
Is your car in heat? 🐈
FFXIV is slowly becoming unplayable for me. I don't have that many brain crevices and folds unfortunately. But thanks for the guide anyway.
Is that your cat meowing at 3:35
You are my Hero every patch ty for your work
Pf has been saved finally 😭😭😭😭😭😭
3:34 quiet cat meows detected?
Kitten purr @ 5:42 - very cute
What’s the outro song?
Love the guides, also u have a cat? I hear some cat sounds in ur background. Its not loud but it's noticable to some ppl with good hearing. It's cute tho.
As an exclusively legacy-cam gamepad player, I was super confused by left and right. I did not know standard players have their cameras automatically rotated towards the direction they are moving
this needs timestamps so mechs can be found easier
Sorry, they were in the description but weren't working for some reason. I think I've fixed them now.
Bro where is your Zeromus guide? Been looking all over for a guide from you but seems like you dont have. did you stop making them? I hope not
the fight was so easy and boring so no guide.
@@pastaboy1338 love to hear that
This is the most frustrating extreme they have made in EW. By the time you have 100 tomestones you'll know the rage i'm feeling right now.
weapon level from this boss is 645?
Azdaja Shadow should be called a tank swap not a tankbuster for clarity
This video was made more wholesome by your cat demanding attention in the background
you´re Speeeeeeeed, thanks for your fast work, can imagine how much coffee and work went into this! XD
3:34 or around there you can hear someone yelling x'D
That's a cat lmao
I hear kitty meowing and purring 🥰 Anyways, great job on the guide once again!
Poor Hector not only did not say Azdaja’s name the same way once in this vid he didn’t say it right any time either 💀 Ty for the guide man
3:35 cat
3:35 Meow
shoutout to Hector's cat for being the best surprise guest
u r awesome!
here come dat boi hector
I owe you my E12s mount Hector, TYVM!
the random meows and purrs through the video are hilarious but great guide
Thank god for your guides! And thank you!!!
Great to see your guides out so fast!
...
(in the EU PFs, light party stacks are west/G1 & east/G2.., otherwise most in the EU are using your strats atm)
The best part of the guide is the purring audible in the background.
I hear the accent with the word sphere. You've done well to hide it. I've always enjoyed hearing it. The favorite time was the "train to aire" because non new englanders had no clue where that train was going!
listening to your cat purr durning the video was a nice touch xD
me: *fully concentrated on mechs*
3:35 random cat noises threw me out lmao
3:35 Your cat has something very important to say!
tyvmn
Love your guides as well, can't wait your versions of Anabesios!