True, but I think UI Goku is the only character that is reasonable to expect it from. Like it's sort of strange that EZA LR STR Gogeta and LR TEQ Vegito get guaranteed dodges in their first turn but UI Goku whose main thing is dodging is less reliable as a defensive option in harder challenges. Hopefully when UI Goku gets EZA they at least give him guaranteed dodges in the first 2 turns and/or after activating his skill because it doesn't make sense from a character standpoint to not give UI Goku free dodges but other characters can.
To be fair, INT Majin Vegeta sacrificing health is fine since a one-time 18% sacrifice isn’t too bad most of the time, and can even be used to set up for active ability conditions like STR Vegito fusion and so on
Most would agree that if the Guard Indication was there, people would still complain don't get me wrong (because again, fuck percentage chance to guard), but at least we will have a clear indicator if they can tank or not for the turn
I wish bosses had something like "limits ATK/DEF reduction to 10%" rather than nullifying everything. The impact is minimal but at least passive abilities like SSJ Trunks' activate.
I believe these characters that have low percentage based super attacks is there way of balancing these characters as to not make them too op, but if they do this then there supers should do more to benefit them like permanent stacking instead of 1 or 3 turns only
Wow, didn't knew that Blue Vegeta had only 30% chance of transforming to Evolution, that means that I saw him A LOT because mine would mostly always evolve from turn to turn. Also I agree with the UI Goku dodge gimmick, I mean I know he's a 2021 card and that giving him 100% dodge would be extremely broken, but they could at least have him do so after his active skill and only for 3 turns or something. Just an idea though, again, I know that a card like that would be just too OP. However they should consider it for his future EZA, would be a massive improvement.
I feel like the absolute worst/most annoying ability is shared between LR SSJ3 Goku and TEQ SSJ3 Broly, that being kneecapping your own defense by a shit ton AGL Golden Metal Cooler sealing himself is also up there Also, I always found HP-related abilities (like STR Trunks and INT Zamasu getting more stats at lower/higher hp) to be super inconsistent
phy ssj2/ssj3 goku slander on additional super chance is ridiculous that man always does nothing but supers for me 😭😭😭 comparing him to str cooler is insane
I use Blue Evo Vegeta in Legend Vegeta event and he's not tranform for the whole run 💀💀💀 (I used him in sibling's bond mission and I beat event within 18 turns lol)
The worst thing about Agl UI Goku is that he doesn't get dmg on dodge, sa or active which loses the purpose of him being the most op character in the ToP plus the same thing for his defense besides him dodging since he gets defense by dodging if I'd pick who's the better UI in all three Int, Str and Agl for just getting their full dmg and defense I'd say Str UI since every dodge he gets dmg and def which can help a little
7:20 if great ape vegeta lose half his defence why did he receive less damage after attacking, i dont understand why you mention this when its written no where in his kit, on the contrary he get 60% on super and another 60% if ultra.can someone explain the half defence on super.
You misinterpreted what dbzMoe meant. His passive, where the rest of his defense is, activates on super. He doesn't lose it. They said Vegeta "gets" his defense.
I mean, the U7 rep EZAs fix all their problems, goku and vegeta are cracked beyond belief and dodge chance increase is incredibly strong, my ui goku has only 10 extra dodge and will not get hit most fights, vegeta's near unkillable with the ammount of DR and the other LR's have been pumped too
nah man chance to revive is BS, even a bad unit like Evo Blue Vegeta and f2p Master Roshi have their revive guaranteed if you fulfill their conditions 😮
RP is never BS. The character is a troll so still in game what is wrobg with that? Problem is all the other good characters who have no reason for RNG or HP based skills.
I don't like losing for a missed dodge but there's no way the ability is bad. And even then, it's not even close to the final blow mechanic which is not even on the list (how?????)
Dodge is an amazing tool that can save you when you least expect it but, I'll never be on my hands and knees for it. Some people gotta chill
Glad SOMEONE said it.
You’ll be in your hands and knees after you get that lackluster rotation and eat that super
True, but I think UI Goku is the only character that is reasonable to expect it from. Like it's sort of strange that EZA LR STR Gogeta and LR TEQ Vegito get guaranteed dodges in their first turn but UI Goku whose main thing is dodging is less reliable as a defensive option in harder challenges. Hopefully when UI Goku gets EZA they at least give him guaranteed dodges in the first 2 turns and/or after activating his skill because it doesn't make sense from a character standpoint to not give UI Goku free dodges but other characters can.
@@willyum8543items be like:
Ui dodge or die
To be fair, INT Majin Vegeta sacrificing health is fine since a one-time 18% sacrifice isn’t too bad most of the time, and can even be used to set up for active ability conditions like STR Vegito fusion and so on
Guard with chance is such a stupid mechanic ngl, the fact that the Dokkan devs don't even give a guard indication makes it even more annoying
Most would agree that if the Guard Indication was there, people would still complain don't get me wrong (because again, fuck percentage chance to guard), but at least we will have a clear indicator if they can tank or not for the turn
It would be so funny if Hercules 50% chance would proc on death instead knowing you have it
I wish bosses had something like "limits ATK/DEF reduction to 10%" rather than nullifying everything. The impact is minimal but at least passive abilities like SSJ Trunks' activate.
I believe these characters that have low percentage based super attacks is there way of balancing these characters as to not make them too op, but if they do this then there supers should do more to benefit them like permanent stacking instead of 1 or 3 turns only
Launching 3 normal atk feels good man, then the boss supers and its 💀
Wow, didn't knew that Blue Vegeta had only 30% chance of transforming to Evolution, that means that I saw him A LOT because mine would mostly always evolve from turn to turn. Also I agree with the UI Goku dodge gimmick, I mean I know he's a 2021 card and that giving him 100% dodge would be extremely broken, but they could at least have him do so after his active skill and only for 3 turns or something. Just an idea though, again, I know that a card like that would be just too OP. However they should consider it for his future EZA, would be a massive improvement.
I feel like the absolute worst/most annoying ability is shared between LR SSJ3 Goku and TEQ SSJ3 Broly, that being kneecapping your own defense by a shit ton
AGL Golden Metal Cooler sealing himself is also up there
Also, I always found HP-related abilities (like STR Trunks and INT Zamasu getting more stats at lower/higher hp) to be super inconsistent
Str Ssj bardock also abilities based off HP which is annoying as well
12:52 "makes him a bit more reliable"
Mf after tanking fking fused Zamasu
Whoever made the passive for transforming AGL Trunks needs to be arrested
Hiv Goku had me Rollin 😂
Like AYOO!!!😭😂
phy ssj2/ssj3 goku slander on additional super chance is ridiculous that man always does nothing but supers for me 😭😭😭 comparing him to str cooler is insane
8:37 ngl the transition in songs sounded amazing
I use Blue Evo Vegeta in Legend Vegeta event and he's not tranform for the whole run 💀💀💀 (I used him in sibling's bond mission and I beat event within 18 turns lol)
Almost 90% of the time when O ise AGL Blue Evo Vegeta, he always transforms
The worst thing about Agl UI Goku is that he doesn't get dmg on dodge, sa or active which loses the purpose of him being the most op character in the ToP plus the same thing for his defense besides him dodging since he gets defense by dodging if I'd pick who's the better UI in all three Int, Str and Agl for just getting their full dmg and defense I'd say Str UI since every dodge he gets dmg and def which can help a little
Seeing HIV Goku will always make me chuckle as it always catches me off guard
i always had "bad" luck with SSBE Vegeta
transforming too soon allot before the EZA
We need an RNG scouter ability, where you can tell somehow before any attacks roll out if and where an RNG ability will activate
The thing with hercule revive is you can easily tell the revive are active if you press the bottom right
For some reason, I always got the agl blue vegeta's transformation first try, pre-eza and post-eza
Who they kidding AGL Master UI Goku's dodge is less than 70% chance....
Hope both SSBE Vegeta and MUI Goku become broken post EZA like the fusions did. Have Vegeta rainbow whilst Goku is 90%. Both LL10 too. I am ready.
7:20 if great ape vegeta lose half his defence why did he receive less damage after attacking, i dont understand why you mention this when its written no where in his kit, on the contrary he get 60% on super and another 60% if ultra.can someone explain the half defence on super.
You misinterpreted what dbzMoe meant.
His passive, where the rest of his defense is, activates on super. He doesn't lose it. They said Vegeta "gets" his defense.
You read it wrong, Vegeta GETS half of his defence, he doesn't lose it.
omg i feel so stupid. well thanks, dunno why i read lose instead.
I brought UI against Omega and got my first win with him. My friend was speechless 😂
Still crying the 5 dodge on my fp ssj4 goku 😭😭
Truth be like: I better not find out who you are and were you live
Chance to guard is the worst ability change my mind
Vegeta always evolves for me it's ridiculous. It's rarer when I don't get him to evolve
HIV GOKU 😭😭😭💀
HIV?
@@emmanuelortiz5888heart virus Goku. He made a joke with the other disease
I always run vegito and gogeta together because the hp conditions can work well together.
im noticing a pattern with all these abilites
for goku ssj4 you just dont activate the 5 eva its not obbligatory
Rng based transformation is wild
The free str ui goku has a better chance to dodge
I mean, the U7 rep EZAs fix all their problems, goku and vegeta are cracked beyond belief and dodge chance increase is incredibly strong, my ui goku has only 10 extra dodge and will not get hit most fights, vegeta's near unkillable with the ammount of DR and the other LR's have been pumped too
Another annoying thing is the restrictions 😢
nah man chance to revive is BS, even a bad unit like Evo Blue Vegeta and f2p Master Roshi have their revive guaranteed if you fulfill their conditions 😮
RP is never BS. The character is a troll so still in game what is wrobg with that? Problem is all the other good characters who have no reason for RNG or HP based skills.
Another Annoying Abilities In The History of Dokkan Battle: Chances to Counter/Nullification. If the character can do it let them do it.
Hope teq gogetas eza heals him by 5% when coming on rotation
I don't like losing for a missed dodge but there's no way the ability is bad. And even then, it's not even close to the final blow mechanic which is not even on the list (how?????)
The ability is bad when the character survivability is basically fully based on randomness.
God Goku supremacy is always appreciated 😌
70% dodge nomal
100% to get enemy sa
hmm what is scouter’s mean?idk
Which OST is that playing at 10:30??
LR TEQ Super Saiyan Goku
I want to know this person’s location who made these kits
How did you get Double Items
Nah man you have the ssj4 goku and ui goku stuff way too high
Some of these % conditons are just shet,conditional dmr is also nonsense
Basically RNG
Dokkans so silly
HIV Goku 😂😂
First