That's true cause that one sub story as Ono Michio where you do karaoke was the first time I got a perfect 100. I could literally feel the spirit of Ono Michio coming inside me
Then you have Kiwami 2 where Kiriyu is basically an unkillable god with how high his stats can get, not to mention all the gear and weapons he can obtain. Although it is balanced out by that last bouncer mission. Good lord.
oh man max stats/best cheat gear combo and it stills kicks my ass multiple times. after a while, i finally got into a rhytm of just fighting til before my heat runs out from using the heat mode (forgot whats it called, been several months since I last played) and running away around that wall in the middle of the square until my heat refills.
@@PaulNgoXIII actually pandemonium is easy now if you take these things into account. you are unkillable in extreme heat mode. and when you are wielding a weapon in extreme heat mode you can punch through their super armor shield even if they have heat with basic attacks. poison kodachi for the basic enemies demon blade muramasa for the brothers and the fight is over quickly!
1. Equip War God Talisman to charge heat all the way up in a few seconds. 2. Active Extreme Heat Mode and use whatever heat actions you have available with weapons or Kiryu himself. 3. When you have only one or two stocks of heat available, run away, deactivate EH mode, let the Talisman recharge your gauge, activate, and repeat your heat onslaught. You're basically immortal if you do it right. Helps extra if you have the payback ring equipped, too.
When it came to kiryu in six I always felt like kiryu should be way stronger and angrier given what happens in the story, I mean know kiryu is pissed during 6's story during some segments and sequences but he should've been a lot more, like I won't spoil anything to be considerate to those who haven't played it but if I were in Kiryu's shoes I would've pulled out all the stops. All my komaki and majima techniques, hell even some techniques from saejima since that behemoth was training with Gods in 5 and ya know he fights a lot of bears barehanded (sometimes with a gun) in his story. Story wise though I think kiryu didn't want to go balls out since kiryu at full strength and incredibly angry can fight for hours at a time(< happened in yakuza 5) Edit: I completely get where your coming from when it comes to kiryu getting old but to be honest in these sorts of media/games. The older the person the stronger they are. I mean komaki at his last seen age was still a threat when he was still around. Can't forget about that grandma in yakuza Kiwami 2 who's strong enough, in her own words, to handle those group of men on her own that's harassing her kazama brother was considerable threat. Kiryu (and honestly any yakuza protag) can easily be in the position of this "old fart" is crazy strong.
I mean it makes sense that he’d be weaker in six he’s getting old and hasn’t had a real fight in years since his near death experience in 5 due to his jail time, I guarantee no one was touching kiryu in prison
I think you forgot about one thing in Dragon Engine games that changed combat a lot: Punching down. While the enemy is down, Kiryu/Yagami tilts their attacks downwards in an attempt to hit them, so instead of a weak stomp, you can still hit full combos on downed enemies and maybe catch them with a charge attack when they finally stood up.
After several years of playing Kiryu’s OG style from 1 to 5, I actually loved the fighting style they gave Kiryu in 6. It’s based off a real martial-art called Kyokushin Karate, but at the same time, they still left some of his moves from the prior games and mixed them in with 6’s fighting style.
@@djangofett4879 it is the worst not counting y1. The physics get in the way of fighting, the weapon attacks suck cock, your punches frequently leave you open, leveling up is pretty bad with how long it takes to not feel limp, your heat mode is basically just mashing incarnate as you get hit while trying to get the big finisher off the enemy, and the throws don't deal any damage if they touch a pixel of something else
I always took the nerfing and slower combat as part of the story. Kiryu is pushing 50 years old. He's getting older and still strong, but his age is catching up to him and so some of his signature moves are slower and a bit weaker. Even the greats can't compete with time
@@leowulf5280 That's what I thought too. The age argument kinda flies off the window when Kiryu is still unstoppable in 7, to the point of barely breaking a sweat when fighting the whole gang by himself. And apparently he's teaming up with Ichi in 8, I have no doubt he'll be just as strong, if not more.
some people pretend he’s full on mid but he isn’t. although admittedly he starts to go back up once you hit kiwami 2 (not to mention dr bob kiryu) he’s still pretty balanced and overall fun in song of life. i have no clue if he’ll be turn based in 8 but if he isn’t we might have the best feeling kiryu combat we’ve ever had in the dragon engine (plus the man who erased his name)
I keep hearing 8 will be turn based... which sucks big time. Unless they do something to spice it up, i dont know if i will even play it. yakuza 7 is a stale 1991 JRPG at its core. zero skill is involved, just grinding levels and gear and buying stuff.
@@djangofett4879 I wouldn't say 0 skill is involved, you grind to make up for whatever skills you don't have. There's a reason many people haven't cleared the true final Millennium tower, even with the entire team completely maxed you still have to pay attention to your sp, hp, and whose weak and resistant to what. I'd say it's more of a manager based type thing. I understand completely why some people wouldn't like it, I just don't like when people just shitting on the whole genre.
Nice! I actually like Kiryu's combat in 6. It's fun to bulldose through with a dropkick and watch them fly off. The grabs are also a joy. Just wish it was more snappy like the previous games. They were going for something a bit more grounded, but it does also make it a bit more sluggish. Not neccessarily a bad thing in itself. It's just different.
look all im saying is yakuza 3's combat wouldve been infinitely better if they made blocking 13% slower than the light speed some basic enemies had. yakuza encounters should not last longer than boss battles
In the beginning of the game, it seems like Kiryu is nerfed, but after I upgraded him enough, I was able to run through most of the enemies and bosses like a hot knife through butter. Not as op as Yakuza kiwami 2 kiryu but still op.
Gotta love how busted the tiger drop is on the dragon engine. I remember doing the baseball field boss fight and getting one of the minibosses with it. since there is collision damage, I was able to nearly 1 shot all three of them on legend and I was so confused as to how I was able to pull off that much damage.
IMO it kind of makes sense Kiryu is a 50 year old in this game and also given the fact bosses are toned down given they only have one health bar (except for Koshimizu LOL). If I have one major gripe about this game it's the final boss having only one lame-ass QTE (considering Ed, the game's first real boss has TWO and each one is infinitely cooler) and a boring moveset, which features unblockable grabs that eat your entire healthbar.
I know right, I can’t believe the final boss doesn’t even have a QTE or a cinematic for when you finish them off, you just beat them. Very lame given how climactic pretty much every other final fight in the series is, and this one was supposed to be Kiryu’s final game as a protagonist. But maybe with Gaiden and 8 they’ll give him a much better final opponent.
I’m 99% that’s just thanks to the game being a pretty shit dragon engine tech demo, rather than him just having grown weaker from age because as we’ve seen from yakuza: that doesn’t really mean much 💀
Fun fact in yakuza Kiwami 2 extreme heat mode if you close to death you still will be alive and with the war god talisman in kiwami 2 you can simply spame extreme heat and just never die like even on legend you’re just that op like no boss can stand you not even the Amon like you’re just insanely op and you can be in god mode (btw god mode means you’re health will never get low and you won’t die it means you can’t take damage) but yeah you can take damage but if you had 1 hp then that’s it like here is god mode like yeah and also the war god talisman recharge you’re heat even tho you’re not in battle so yeah that’s it
4:15 SO true. Here's a funny story I have about the drop kick. (Spoiler for final boss of Y6) I could *not* beat Tsuneo Iwami, no matter what I did. But, that's because I prefer to fight bosses without using any healing items, if I can help it. Otherwise it would be too easy to win. That's my playstyle in every Yakuza/Judgment game, and I was able to do that with every single boss fight except for Tsuneo Iwami. So I gave up I didn't use a healing item though. I just ran at the guy over and over again, using *nothing* but the dropkick. He got absolutely wrecked by it and that's how I beat the game. GG Little Baby Iwami
So basically from my experience of Yakuza 6, Kiryu is either too fxcking strong for his own good and can decimate bosses with a single heat action, or he's a cardboard cutout that is somehow alive, and can fight, and can speak, and can sing karaoke and has feelings
it still has that floatier, flowing feeling of Yakuza 6 to me. just refined a bit and with some wild new additions and moves. I haven't played Lost Judgment yet.
@@djangofett4879 LJ is everything right with Y0 but the styles are actually even better at balancing the situation youre in. its basically op brawler, op rush / breakdance but also with op tanimura combat style
True facts about the komaki techniques. My first time with this series was PS2 Y2. and despite not nearly doing enough side quests or leveling up. Komaki made sure I was still able to stand on business.
In terms of the games I've played, I despised Kiryu in 3, 4 was an improvement but still not great, 5 really started to nail it with the snappier controls and less annoying AI and it all got better in 0 and Kiwami 1. In terms of 6 and Kiwami 2, the community seems to generally consider them the worst but I really loved them. They have problems for sure but it just leaves me wishing they had more time to fine tune it
You can still lift motorcycles during extreme heat mode so the power is still there, but he's definitely much weaker than his 0, kiwami and kiwami 2 days
The Dragon Engine nerfed Kiryu and buffed enemies. For GOD'S sake the amount of blocking enemies do, and the way your attacks get bumped and slowed on top of the ridiculous level of health bars enemy's can get, and the lack of damage Kiryu can throw out even with grinding and crazy builds.. That's what really made Kiryu feel weaker, imo. His moveset also lost a lot of its tools. Also the ragdolling is funny and cool for maybe two chapters before it turns everything slow as shit. I'm glad after Kiwami 2 they realized they needed to ratchet it down.
I just feel like I got scammed out of a bunch of experience points because I got the Tiger Drop Mastery and I swear it didn't change anything with the time window you have to pull the move off.
Makes me hope Like a Dragon Gaiden is finally gonna give us good Kiryu combat again after the improvements they made to DE combat with Lost Judgement and Kaito Files.
i really wish they could bring back the more heavy combat physics, i think they're cool and coulb be implemented for realism but i thank it should be more balanced, like maybe having some moves like throws let them ragdoll more but a heavy combo be less ragdolly and more heavy like in the old Engine maybe in Ishin Kiwami they're going to do something like that but they're using Unreal so we'll have to see oh much of the changes there they're going to carry over to the other DE games
There is gameplay up for Ishin Kiwami. They don't have ragdolls at all in that one. The combat is pretty much identical to original Ishin, from the looks of it.
Fun fact if you hold down triangle to charge the kick then start the basic rush combo and Do all 4 punches then let go of the charge button its like a new combo 🤙
the parry and following heat action is ez pz as long as you knew you were gonna parry but the window is smaller than a Y3/Kenzan! heat action >.< still having tiger drop and the abusability of the quick-step attack stun-window... I think I still locked people up in a loop. Even on Legend I absolutely got to choose when I cba and could cheese a fight vs fair exchange of blows. It's less of a continuous cutscene in fights but Kiryu is still really, really fucken strong. In the big group fights near the end of the game, it's 75% running around for the dropkicks and bounding throws. ur right that it's the differences in game engine that make him... weaker by a little; definitely different. the fact that blocks halt your combo speed is way, way more damaging to Kiryu's ability to stomp a crowd of people than anything else. The fact that it's so damn easy to build and store heat for actions in Y6 is another key to the "pattern of cutscenes" that fights can be in Yakuza games. I plat this and you still showed me new stuff in this game. damn
For me, Kiryu's moveset in 6 is the most fun I've had playing him (Gaiden will top that for sure), it's the most balanced out of the series and that makes me have to get good at the combat. His moves are versatile in any situation, the focus on physicality is great for me and the extreme heat is a really great power-up.
Nerfed? Kiryu is probably the most broken in 6 simply because of the upgrade system and the fact bosses barely have any health. Even the Amon fight is a cakewalk if you go around and stuff your face. Or just be broke all the time because you spent all of your money on steroids in the RIZAP gym. Sure, some of the OP moves were lost and lot of the technical finesse as well, but you don't need it when you can brute force your way through everything. Just pop your heat mode, start punching and hope for the best. They kinda fixed it in Kiwami 2 but there you have the OP weapons. On the other hand they scaled the challenge to it (like the fight against 3 Amons).
It's more to do with the clunkiness where basic rush combos can't do anything against street enemies. you're forced to either grab and spin or go in extreme heat mode.
What do yall think of kiryu being a protag in 8? I love kiryu and the hair is hilarious but I gotta say I wish they'd just have the gonads to let ichiban lead, he can absolutely handle it
Ichiban needs some work as a character but I don't see why they would do a sendoff to Kiryu just to backpedal. They aren't confident in their ability to push Ichi into protag spot so they use Kiryu to sell copies.
After beating the main story, I like the way they made Kasuga and Kiryu as dual protagonists. It shows Kasugas growth while still having Kiryu show his final hurrah.
I think it has more to do with the fact that this is the first dragon engine game. Lotsa setbacks but ragdoll physics in this game are so fun. Also running heavy attacks are busted.
Just finished 6 a couple days ago. At the end of the game my strats were just against a pack: grab and throw, against a boss: tiger drop into charged frontflip. The boss strat basically just trivialized bosses (except hangman fuck hangman)
I felt that 6 had no real sauce. Like you really just gotta play around Extreme Heat if you want any of the cool heat actions. Outside of that, you barely get anything. And that would be alright, but the fact you gotta go through the Extreme Heat animation and you can still take damage while doing it, that's the problem
I’m not great at these types of games so the only nerf I really noticed was that I got like no money from encounters or story battles so I had next to no healing for most bosses (and had to no-heal the final boss) which was actually a lot of fun even if it was challenging.
People saying he's getting old...but in my opinion, this is one of the fastest and agile we've seen him. Look at his heat actions. Perfect flip kicks, fast dodges, and he just doesnt get tired. SPOILERS NEXT: He gets beaten with a pipe many time, beaten this shit out of him, and GETS UP TO DO A BOSS FIGHT AFTERWARDS
tbh I think that it makes sense that Kiryu is not so strong as he was in the previous game (yakuza 5), which I feel like where Kiryu is really on his peak strength. From a story standpoint Kiryu in yakuza 6 is in his 50's, and he just came back from the joint (which seems to nerf Kiryu like he was in yakuza kiwami, thought he was in there much longer so he's more nerfed), more importantly his opponents imo is not that incredibly strong so to make it feel balanced, in combat standpoint, they toned down his strength. I love to see Kiryu being strong, but sometimes as much as I like to see Kiryu hit someone with his full strength, it makes the combat feel boring since you can just beat someone in seconds. (That's just my opinion feel so free to disagree since I know some if you wanted to just wreck everybody in the game in seconds) Also, Kiryu to me seems like he's just tired of how much he is always being dragged into yakuza business one way or another, to the point that he really did consider that he might not comeback. (His letter in the end sort of confirmed it) He also seems to be also tired in Yakuza 5, but he has an air of anger on him in there. In contrast to yakuza 6 where he's also tired, but just want to get over something quickly, but weirdly in a calmer way. He also seems to be uninterested to his oponents that he doesn't even bother to really fight them seriously. (like look at the final fight, he doesn't care about him and he even mocked him) Though I admit, with the situation on why he went on to fight his enemies, him being angry or more brutal is to be expected, which is why I also do agree to the fact that maybe he was actually nerfed. Tbh, I don't really know the reason and it can be just explained with rgg still testing dragon engine (which it might be since kiwami 2 seems to be better imo) or something XD. Sorry for the long essay and possibly wrong grammar/spelling XD. And lastly thank you for reading everything if you did.
The Dragon Engine isn't the reason of moveset limitation as modding it proves that you can get the old Circle backbreaker. I believe it was moreso tied to the story as Kiryu grew older and slightly weaker. compared to his usual. But that being said, they could've kept the back breaking combo in K2 although they didn't.
i feel like thats the case especially after yakuza 5, guy worked so hard in that game and got lethal injuries and was lucky to survive, yes he absololutely kicks the shit out of everyone but at what cost?
I mean you are not completely right I think. Because if you do extreme heat action, you destroy boss's 1/3 health. Do 2-3 times more and it's dead. I started actively avoiding in the second half because it destroys everything without any effort. You say, but kiryu's moves are not hard hitting, yeah they are not but they fill heat orbs so fast that, there is no need to careful playing or choosing moves deliberately. Just spamming extreme heat actions back to back kills eveything in this game. Also grappable objects are damn op in this game. 3 heavy bicycle hit enought to kill everything
My only problem with the combat in 6 is most heat actions that never required extreme heat mode in previous games all need it in this one just didn’t enjoy it
Bro he still absolutely fucking nukes people with heat actions, the combat is way less satisfying than the previous games but his power level more or less stayed the same.
I like that they made him weaker for the (somewhat) last game of the Kiryu Saga. When I realised he feels clunkier and isn't a one-shot counter master anymore, i actually felt like his age is catching up to him, and even in the scarier part is that 6 was where he was probably at his angriest yet you can't really play aggressively well considering you're this clumsy.
if being a max stats and destroying half a bosses health bar in one heat move is "nerfed" then i dont know what to think lmao, i mean i personally dont max out the damage stats so i dont play like that but it is possible
2 and 6 has booty cheeks leveling but once you get the skills and stats you become broken. The combat doesn't feel much better but at least it's quicker
I just simply put it as Kiryu is old ain’t he 50 in this game? But then again I’m only on game #2, where he’s 37 and tryna regain back his Dragon style. So at 50 it makes sense he’s nerf (atleast to me)
Dragon Engine is the biggest shake-up the real time combat ever received, Yakuza 6 sort of reset the series in many ways, I think Kiryu's moveset was so heavily retooled to take advantage of the dragon engine's quirks, I also don't think 6 Kiryu is completely nerfed, sure he doesn't have as many moves but his damage is significantly higher and the ragdolls make the drop kick kind of OP, not to mention that he straight-up can't die in extreme heat mode and gets access to the some of the broken heat moves, he's ever had, I do prefer most version Kiryu prior to 6 tho, Dragon Engine is pretty basic until Gaiden
I think the only thing keeping me from liking 6's combat is how wonky the physics are. You try to spin throw an enemy and he just bonks into a pole. Hopefully they can improve it for Gaiden's release.
You didn't mention one of the biggest nerf of Y6: They removed Essence of Terror! Okay, it's maybe not THE super powerful move when you are fighting multiple enemy but it is a really cool one and I'm still sad they removed it.
i got chills when Iwami said: "You, Kazuma Kiryu are going Yakuza:6 feet under after you ruined my plans" truly one of gaming's best moments
I loved kiryu's response of "Sorry, but my song of life isn't over yet"
@@d.n5287 you've defeated me Kiryu, you truly are like a dragon: gaiden; the man who erased his name
@@timjohnson8362 Remember when he responded with "If you turn your life around, _you_ can be Yakuza Kiwami, 2!"
@@WillyNilly504 and when he responded with "no, it's too late for me I'm already a Yakuza: dead souls" I almost cried
@@timjohnson8362 kiryu: after erasing my name i am finally no longer a Yakuza "Hero", I Am A Yakuza "0"
Let’s not forget he got out of prison. We all know that canonically jail weakens the protags.
Don't you mean joint
didn't ichiban get stronger after going to jail
@@Artemi22 nah he just picked up a bat
@@khannywannyI mean before he went to prison he beat almost a full yakuza family while they had weapons so maybe he got weaker after he came back
@@rianmela3825man’s was 23 when he went in and 42 when he came out, that’s just called aging.
i loved it when kiryu said "the yakuza, the yakuza is real" that made me tear up
My favorite part was when John yakuza yakuza’ed all over them
No,It's the part when he said "Great Yakuza come with great Yakuza",Made me chill so much.
"Well Ryuji, this really was a Yakuza Kiwami 2."
"It was me Kiryu, I was the Yakuza 6: The Song Of Life"
That line goes hard
"THE TEN BILLION, THE TEN BILLION IS REAL!"
Nerfed Kiryu is still strong enough to take on anyone. Except maybe Ono Michio
So that's why he became Ono Michio. To become stronger.
That's true cause that one sub story as Ono Michio where you do karaoke was the first time I got a perfect 100. I could literally feel the spirit of Ono Michio coming inside me
Then you have Kiwami 2 where Kiriyu is basically an unkillable god with how high his stats can get, not to mention all the gear and weapons he can obtain. Although it is balanced out by that last bouncer mission. Good lord.
Abracadabra
oh man max stats/best cheat gear combo and it stills kicks my ass multiple times. after a while, i finally got into a rhytm of just fighting til before my heat runs out from using the heat mode (forgot whats it called, been several months since I last played) and running away around that wall in the middle of the square until my heat refills.
@@PaulNgoXIII actually pandemonium is easy now if you take these things into account. you are unkillable in extreme heat mode. and when you are wielding a weapon in extreme heat mode you can punch through their super armor shield even if they have heat with basic attacks. poison kodachi for the basic enemies demon blade muramasa for the brothers and the fight is over quickly!
1. Equip War God Talisman to charge heat all the way up in a few seconds.
2. Active Extreme Heat Mode and use whatever heat actions you have available with weapons or Kiryu himself.
3. When you have only one or two stocks of heat available, run away, deactivate EH mode, let the Talisman recharge your gauge, activate, and repeat your heat onslaught. You're basically immortal if you do it right.
Helps extra if you have the payback ring equipped, too.
Extreme heat mode lightsaber plus war god talisman go brrrrrrrrrrrrr
When it came to kiryu in six I always felt like kiryu should be way stronger and angrier given what happens in the story, I mean know kiryu is pissed during 6's story during some segments and sequences but he should've been a lot more, like I won't spoil anything to be considerate to those who haven't played it but if I were in Kiryu's shoes I would've pulled out all the stops. All my komaki and majima techniques, hell even some techniques from saejima since that behemoth was training with Gods in 5 and ya know he fights a lot of bears barehanded (sometimes with a gun) in his story. Story wise though I think kiryu didn't want to go balls out since kiryu at full strength and incredibly angry can fight for hours at a time(< happened in yakuza 5)
Edit: I completely get where your coming from when it comes to kiryu getting old but to be honest in these sorts of media/games. The older the person the stronger they are. I mean komaki at his last seen age was still a threat when he was still around. Can't forget about that grandma in yakuza Kiwami 2 who's strong enough, in her own words, to handle those group of men on her own that's harassing her kazama brother was considerable threat. Kiryu (and honestly any yakuza protag) can easily be in the position of this "old fart" is crazy strong.
He's getting old! Suppose they threw that one out of the window when Kiryu gets straight-up invincibility in Y7 kek
@@AdamOwenBrowning yep. And with yakuza 8 and another spin-off being announced containing kiryu. I think 6 was a bit of a step back in the series.
I mean, if you maxed out his stats, he's pratically way too strong that every bosses became a fodder.
I mean it makes sense that he’d be weaker in six he’s getting old and hasn’t had a real fight in years since his near death experience in 5 due to his jail time, I guarantee no one was touching kiryu in prison
@@zeroskaterz92 yeah but that's any yakuza (and judgment) protag.
I think you forgot about one thing in Dragon Engine games that changed combat a lot: Punching down.
While the enemy is down, Kiryu/Yagami tilts their attacks downwards in an attempt to hit them, so instead of a weak stomp, you can still hit full combos on downed enemies and maybe catch them with a charge attack when they finally stood up.
Though in 6 it only lands like half the time
@@ravencollins5638ya but Kiryu can charge his attacks and you can hit them on the ground with it as well.
kiryu funneled every ounce of his power into the drop kick in this game. the final boss goes down in less than 10 drop kicks
Considering that Yakuza 6 marked the debut of the Dragon Engine, the combat feels super weird at times.
Rgg nailed it with lost judgement
After several years of playing Kiryu’s OG style from 1 to 5, I actually loved the fighting style they gave Kiryu in 6. It’s based off a real martial-art called Kyokushin Karate, but at the same time, they still left some of his moves from the prior games and mixed them in with 6’s fighting style.
It was great. the people that say its the worst in the series are just weirdos. or they didn't even play the game.
So basically Jin Kazama's moveset, but mixed with Kiryu's four styles.
@@djangofett4879 It is the worst, it being based on a real life thing doesn't make it good.
@@DragoonCenten
the game was great and you're one of the weirdos i was describing.
@@djangofett4879 it is the worst not counting y1. The physics get in the way of fighting, the weapon attacks suck cock, your punches frequently leave you open, leveling up is pretty bad with how long it takes to not feel limp, your heat mode is basically just mashing incarnate as you get hit while trying to get the big finisher off the enemy, and the throws don't deal any damage if they touch a pixel of something else
Kiryu Kazoomba goated with the sauce busting it down Komaki style
kiryu got kneecapped so yagami could walljump
you know that your weekend will be good when you see that kaizen has uploaded a video
My favorite version of kiryu combat in the entire series is Kaito in the Kaito Files lol.
I always took the nerfing and slower combat as part of the story. Kiryu is pushing 50 years old. He's getting older and still strong, but his age is catching up to him and so some of his signature moves are slower and a bit weaker. Even the greats can't compete with time
Then Kiryu in Yakuza 7 said "No."
@@leowulf5280 everyone else was just weak compared to Kiryu.
@@leowulf5280 That's what I thought too. The age argument kinda flies off the window when Kiryu is still unstoppable in 7, to the point of barely breaking a sweat when fighting the whole gang by himself. And apparently he's teaming up with Ichi in 8, I have no doubt he'll be just as strong, if not more.
@@CidGuerreiro1234 Also Saejima is like 5 years older than Kiryu I believe. He's older in 5 than Kiryu is in 7 I believe.
@@CidGuerreiro1234 I mean maybe it's explained in like a dragon Gaiden why he got stronger so who knows
I loved it when kiryu said "It's yakuza time" and yakuzad all over in yakuza 6
"There can only be one Yakuza 6"
Rip komaki parry, you will be dearly missed
some people pretend he’s full on mid but he isn’t. although admittedly he starts to go back up once you hit kiwami 2 (not to mention dr bob kiryu) he’s still pretty balanced and overall fun in song of life. i have no clue if he’ll be turn based in 8 but if he isn’t we might have the best feeling kiryu combat we’ve ever had in the dragon engine (plus the man who erased his name)
I keep hearing 8 will be turn based... which sucks big time. Unless they do something to spice it up, i dont know if i will even play it. yakuza 7 is a stale 1991 JRPG at its core. zero skill is involved, just grinding levels and gear and buying stuff.
@@djangofett4879 I wouldn't say 0 skill is involved, you grind to make up for whatever skills you don't have. There's a reason many people haven't cleared the true final Millennium tower, even with the entire team completely maxed you still have to pay attention to your sp, hp, and whose weak and resistant to what. I'd say it's more of a manager based type thing.
I understand completely why some people wouldn't like it, I just don't like when people just shitting on the whole genre.
@@djangofett4879you probably saw this already but 8 is normal combat (at least with joryu jozuma)
I honestly didn't notice he was any weaker, I found him still crazy strong
Nice! I actually like Kiryu's combat in 6. It's fun to bulldose through with a dropkick and watch them fly off. The grabs are also a joy.
Just wish it was more snappy like the previous games. They were going for something a bit more grounded, but it does also make it a bit more sluggish.
Not neccessarily a bad thing in itself. It's just different.
Feels like a drawback on their first game on dragon engine
it took a bit of getting used to but by the end of the game, i liked it just as much as Yakuza 5.
I think kiryu being weaker and slower in this game is great for showing off his age and showing the dragon inside him has just woken up from a slumber
@@salt2209people keep saying that as if guys like komaki and Saejima don't exist
@@bipstymcbipste5641 nah komaki is on that hamon training fr
if they removed attacks bouncing off enemies when blocking, the combat would be 15x better
i played 6 with a mod that removed block bouncing and combat was still clunky
look all im saying is yakuza 3's combat wouldve been infinitely better if they made blocking 13% slower than the light speed some basic enemies had. yakuza encounters should not last longer than boss battles
In the beginning of the game, it seems like Kiryu is nerfed, but after I upgraded him enough, I was able to run through most of the enemies and bosses like a hot knife through butter. Not as op as Yakuza kiwami 2 kiryu but still op.
Yakuza 6 nerfed kiryu big time, they also nerfed the fuck outta TD which is extremely sad since TD is like Kiryu's last skill in yakuza games
Gotta love how busted the tiger drop is on the dragon engine. I remember doing the baseball field boss fight and getting one of the minibosses with it. since there is collision damage, I was able to nearly 1 shot all three of them on legend and I was so confused as to how I was able to pull off that much damage.
IMO it kind of makes sense Kiryu is a 50 year old in this game and also given the fact bosses are toned down given they only have one health bar (except for Koshimizu LOL). If I have one major gripe about this game it's the final boss having only one lame-ass QTE (considering Ed, the game's first real boss has TWO and each one is infinitely cooler) and a boring moveset, which features unblockable grabs that eat your entire healthbar.
He’s 48 in Yakuza 6, he’s 50 or almost 51 in Yakuza 7.
I know right, I can’t believe the final boss doesn’t even have a QTE or a cinematic for when you finish them off, you just beat them. Very lame given how climactic pretty much every other final fight in the series is, and this one was supposed to be Kiryu’s final game as a protagonist. But maybe with Gaiden and 8 they’ll give him a much better final opponent.
Yakuza is a combo game and most bosses have hyperarmor to prevent combos. Kinda fucked
@@Greggymario it’s almost like the combat and game is a shallow tech demo for the dragon engine
I’m 99% that’s just thanks to the game being a pretty shit dragon engine tech demo, rather than him just having grown weaker from age because as we’ve seen from yakuza: that doesn’t really mean much 💀
Kiryu is balanced in 6 unless you limit breaking him and always use heat mode plus drink cc lemon before some fight.
When he mentioned Tekken it made me wish we got kiryu as a dlc character
There's a skill that lets your finishing blows break guard, but it requires you to press the button again just as the attack lands.
That attack is a scam
extreme heat mode with very heavy objects like motorcycles and benches does extreme damage to bosses. even bicycles in extreme heat does crazy damage
only thing that will nerf kiryu is him aging i swear.
Ikr
More like prison
Fun fact in yakuza Kiwami 2 extreme heat mode if you close to death you still will be alive and with the war god talisman in kiwami 2 you can simply spame extreme heat and just never die like even on legend you’re just that op like no boss can stand you not even the Amon like you’re just insanely op and you can be in god mode (btw god mode means you’re health will never get low and you won’t die it means you can’t take damage) but yeah you can take damage but if you had 1 hp then that’s it like here is god mode like yeah and also the war god talisman recharge you’re heat even tho you’re not in battle so yeah that’s it
They may have worked on balancing him in y6, but I'm certain that said work will be wholly undone once LaD Gaiden arrives lol
The good thing about heat actions is that the damage is always consistent.
4:15 SO true. Here's a funny story I have about the drop kick. (Spoiler for final boss of Y6)
I could *not* beat Tsuneo Iwami, no matter what I did. But, that's because I prefer to fight bosses without using any healing items, if I can help it. Otherwise it would be too easy to win.
That's my playstyle in every Yakuza/Judgment game, and I was able to do that with every single boss fight except for Tsuneo Iwami. So I gave up
I didn't use a healing item though. I just ran at the guy over and over again, using *nothing* but the dropkick. He got absolutely wrecked by it and that's how I beat the game. GG Little Baby Iwami
that's how I beat jo amon lol
So basically from my experience of Yakuza 6, Kiryu is either too fxcking strong for his own good and can decimate bosses with a single heat action, or he's a cardboard cutout that is somehow alive, and can fight, and can speak, and can sing karaoke and has feelings
Started playing Judgement and it’s insane how much they improved combat from 6/K2. actually feels like a Yakuza game
it still has that floatier, flowing feeling of Yakuza 6 to me. just refined a bit and with some wild new additions and moves. I haven't played Lost Judgment yet.
@@djangofett4879 LJ is everything right with Y0 but the styles are actually even better at balancing the situation youre in.
its basically op brawler, op rush / breakdance but also with op tanimura combat style
oh and dlc included boxing style, which can be really fun especially in one on one boss fights
Judgment combat has a nice sense of challenge to it.
@@jackpitman15 A shame that boxing style is the only one that's balanced esp w/o upgrades
How Like a Dragon: Infinite Wealth nerfed Kazuma Kiryu
Basically the combat can be described as
Kiryu is holding back but not at the same time
True facts about the komaki techniques. My first time with this series was PS2 Y2. and despite not nearly doing enough side quests or leveling up. Komaki made sure I was still able to stand on business.
In terms of the games I've played, I despised Kiryu in 3, 4 was an improvement but still not great, 5 really started to nail it with the snappier controls and less annoying AI and it all got better in 0 and Kiwami 1. In terms of 6 and Kiwami 2, the community seems to generally consider them the worst but I really loved them. They have problems for sure but it just leaves me wishing they had more time to fine tune it
You can still lift motorcycles during extreme heat mode so the power is still there, but he's definitely much weaker than his 0, kiwami and kiwami 2 days
"Yakuza 6 Nerfed Kazuma Kiryu"
Bro, drop kick
The Dragon Engine nerfed Kiryu and buffed enemies.
For GOD'S sake the amount of blocking enemies do, and the way your attacks get bumped and slowed on top of the ridiculous level of health bars enemy's can get, and the lack of damage Kiryu can throw out even with grinding and crazy builds.. That's what really made Kiryu feel weaker, imo. His moveset also lost a lot of its tools.
Also the ragdolling is funny and cool for maybe two chapters before it turns everything slow as shit.
I'm glad after Kiwami 2 they realized they needed to ratchet it down.
by making the bosses piss poor easy lol
The blocking problem is related to FPS. In 30fps enemies won't block midcombo but in 60fps and higher they do.
@@auqav95 Yakuza Kiwami 2:
Weak dumb bosses
Machine combo bosses
I just feel like I got scammed out of a bunch of experience points because I got the Tiger Drop Mastery and I swear it didn't change anything with the time window you have to pull the move off.
Makes me hope Like a Dragon Gaiden is finally gonna give us good Kiryu combat again after the improvements they made to DE combat with Lost Judgement and Kaito Files.
That parry heat action looks awfully like seras from yakuza 0
Kiryu got nerfed so that Ono Michio could become the main man
I think its more that theres so much whiplash going from Yakuza 5 to 6, considering 5 was Kiryu’s most overpowered moveset
i really wish they could bring back the more heavy combat physics, i think they're cool and coulb be implemented for realism but i thank it should be more balanced, like maybe having some moves like throws let them ragdoll more but a heavy combo be less ragdolly and more heavy like in the old Engine
maybe in Ishin Kiwami they're going to do something like that but they're using Unreal so we'll have to see oh much of the changes there they're going to carry over to the other DE games
There is gameplay up for Ishin Kiwami.
They don't have ragdolls at all in that one. The combat is pretty much identical to original Ishin, from the looks of it.
@@HimePenguin interesting
more reason to be exited about it then, it will be different to what the games are now
Fun fact if you hold down triangle to charge the kick then start the basic rush combo and Do all 4 punches then let go of the charge button its like a new combo 🤙
I'm excited to see how they change Kiryu's moveset on the UE5 for Yakuza Gaiden.
I Don't Thinks It's UE5
Proly Same Use Dragon Engine
They aren't using ue5 yet. Ishin is ue4, and the other new games are still Dragon engine.
the parry and following heat action is ez pz as long as you knew you were gonna parry but the window is smaller than a Y3/Kenzan! heat action >.<
still having tiger drop and the abusability of the quick-step attack stun-window... I think I still locked people up in a loop. Even on Legend I absolutely got to choose when I cba and could cheese a fight vs fair exchange of blows. It's less of a continuous cutscene in fights but Kiryu is still really, really fucken strong. In the big group fights near the end of the game, it's 75% running around for the dropkicks and bounding throws.
ur right that it's the differences in game engine that make him... weaker by a little; definitely different. the fact that blocks halt your combo speed is way, way more damaging to Kiryu's ability to stomp a crowd of people than anything else. The fact that it's so damn easy to build and store heat for actions in Y6 is another key to the "pattern of cutscenes" that fights can be in Yakuza games.
I plat this and you still showed me new stuff in this game. damn
For me, Kiryu's moveset in 6 is the most fun I've had playing him (Gaiden will top that for sure), it's the most balanced out of the series and that makes me have to get good at the combat. His moves are versatile in any situation, the focus on physicality is great for me and the extreme heat is a really great power-up.
Nerfed? Kiryu is probably the most broken in 6 simply because of the upgrade system and the fact bosses barely have any health. Even the Amon fight is a cakewalk if you go around and stuff your face. Or just be broke all the time because you spent all of your money on steroids in the RIZAP gym. Sure, some of the OP moves were lost and lot of the technical finesse as well, but you don't need it when you can brute force your way through everything. Just pop your heat mode, start punching and hope for the best.
They kinda fixed it in Kiwami 2 but there you have the OP weapons. On the other hand they scaled the challenge to it (like the fight against 3 Amons).
It's more to do with the clunkiness where basic rush combos can't do anything against street enemies. you're forced to either grab and spin or go in extreme heat mode.
But there is one constant that never fails to Help. Tiger Drop is Always busted
What do yall think of kiryu being a protag in 8? I love kiryu and the hair is hilarious but I gotta say I wish they'd just have the gonads to let ichiban lead, he can absolutely handle it
personally i think they should just let kiryu chill at this point, but it’s still welcome
Ichiban needs some work as a character but I don't see why they would do a sendoff to Kiryu just to backpedal. They aren't confident in their ability to push Ichi into protag spot so they use Kiryu to sell copies.
After beating the main story, I like the way they made Kasuga and Kiryu as dual protagonists. It shows Kasugas growth while still having Kiryu show his final hurrah.
Only Yakuza game with no Coliseum btw.
I think it has more to do with the fact that this is the first dragon engine game. Lotsa setbacks but ragdoll physics in this game are so fun. Also running heavy attacks are busted.
What i think hapend in Ryu gatoku studio : hey guys how about we make kiryu forget the komaki style ?
in the skill nerf's defense lorewise, Kiryu aged a lot
Just finished 6 a couple days ago. At the end of the game my strats were just against a pack: grab and throw, against a boss: tiger drop into charged frontflip. The boss strat basically just trivialized bosses (except hangman fuck hangman)
I felt that 6 had no real sauce. Like you really just gotta play around Extreme Heat if you want any of the cool heat actions. Outside of that, you barely get anything. And that would be alright, but the fact you gotta go through the Extreme Heat animation and you can still take damage while doing it, that's the problem
I’m not great at these types of games so the only nerf I really noticed was that I got like no money from encounters or story battles so I had next to no healing for most bosses (and had to no-heal the final boss) which was actually a lot of fun even if it was challenging.
5:01 the front kick kinda reminds me of is moveset in 0-kiwami i think its from brawler or maxxed out dragon style
Honestly, maxing out is attack didn't feel any different. Until I grab a bicycle and use heavy attack.
3/4 hit Saito on legend mode.
I believe it was because of the new engine / limited dev time, not a deliberate choose. Still it felt grounded and good.
People saying he's getting old...but in my opinion, this is one of the fastest and agile we've seen him. Look at his heat actions. Perfect flip kicks, fast dodges, and he just doesnt get tired. SPOILERS NEXT:
He gets beaten with a pipe many time, beaten this shit out of him, and GETS UP TO DO A BOSS FIGHT AFTERWARDS
I really like your videos kaizen. Keep it up!
Not gonna lie the running kick kinda carried me, it’s just so good
hes still a real badass
rorgot to mention the fact you can only equip 2 gear items, and you can't equip weapons
I kinda feel like comparing kiwami 2 and Y6, Y6 feels like a tech demo with a full story. Where kiwami 2 feels like it's more complete.
tbh I think that it makes sense that Kiryu is not so strong as he was in the previous game (yakuza 5), which I feel like where Kiryu is really on his peak strength. From a story standpoint Kiryu in yakuza 6 is in his 50's, and he just came back from the joint (which seems to nerf Kiryu like he was in yakuza kiwami, thought he was in there much longer so he's more nerfed), more importantly his opponents imo is not that incredibly strong so to make it feel balanced, in combat standpoint, they toned down his strength. I love to see Kiryu being strong, but sometimes as much as I like to see Kiryu hit someone with his full strength, it makes the combat feel boring since you can just beat someone in seconds. (That's just my opinion feel so free to disagree since I know some if you wanted to just wreck everybody in the game in seconds) Also, Kiryu to me seems like he's just tired of how much he is always being dragged into yakuza business one way or another, to the point that he really did consider that he might not comeback. (His letter in the end sort of confirmed it) He also seems to be also tired in Yakuza 5, but he has an air of anger on him in there. In contrast to yakuza 6 where he's also tired, but just want to get over something quickly, but weirdly in a calmer way. He also seems to be uninterested to his oponents that he doesn't even bother to really fight them seriously. (like look at the final fight, he doesn't care about him and he even mocked him) Though I admit, with the situation on why he went on to fight his enemies, him being angry or more brutal is to be expected, which is why I also do agree to the fact that maybe he was actually nerfed. Tbh, I don't really know the reason and it can be just explained with rgg still testing dragon engine (which it might be since kiwami 2 seems to be better imo) or something XD. Sorry for the long essay and possibly wrong grammar/spelling XD. And lastly thank you for reading everything if you did.
Something about 6 that kiwmai 2 lacks. I really like playing 6 but kiwami 2 doesn’t feel like it knows what it wants to be.
Fucking blocked a tiger drop. Dragon Engine Momenr
Man, I love John Yakuza
I actually love Yakuza 6's kiryu
The Dragon Engine isn't the reason of moveset limitation as modding it proves that you can get the old Circle backbreaker. I believe it was moreso tied to the story as Kiryu grew older and slightly weaker. compared to his usual. But that being said, they could've kept the back breaking combo in K2 although they didn't.
i feel like thats the case especially after yakuza 5, guy worked so hard in that game and got lethal injuries and was lucky to survive, yes he absololutely kicks the shit out of everyone but at what cost?
I like kiryu's yakuza 6 version for the dragon engine he is balanced he is matured he is stron in all situations
yay new video ty bro
Good difficult rgg games: yakuza kiwami, FOTNS, Judge Eyes.
Bad difficult rgg games: yakuza 3, yakuza 6.
I mean you are not completely right I think. Because if you do extreme heat action, you destroy boss's 1/3 health. Do 2-3 times more and it's dead. I started actively avoiding in the second half because it destroys everything without any effort. You say, but kiryu's moves are not hard hitting, yeah they are not but they fill heat orbs so fast that, there is no need to careful playing or choosing moves deliberately. Just spamming extreme heat actions back to back kills eveything in this game. Also grappable objects are damn op in this game. 3 heavy bicycle hit enought to kill everything
he punched a fucking shark underwater
This is why you shouldn't upgrade Heat rush cuz It just take a lot of time to do the rapid punch Heat Action
I wonder if all these nerfs were because of the switch to the Dragon Engine
I chop it up to him being the Old dragon instead of the dragon of dojima
My only problem with the combat in 6 is most heat actions that never required extreme heat mode in previous games all need it in this one just didn’t enjoy it
Bro he still absolutely fucking nukes people with heat actions, the combat is way less satisfying than the previous games but his power level more or less stayed the same.
Yakuza 6 combat>Kiwami 2 combat.
The fact that you can go into extreme heat at anytime in 6 DRASTICALLY improves combat
I like that they made him weaker for the (somewhat) last game of the Kiryu Saga. When I realised he feels clunkier and isn't a one-shot counter master anymore, i actually felt like his age is catching up to him, and even in the scarier part is that 6 was where he was probably at his angriest yet you can't really play aggressively well considering you're this clumsy.
if being a max stats and destroying half a bosses health bar in one heat move is "nerfed" then i dont know what to think lmao, i mean i personally dont max out the damage stats so i dont play like that but it is possible
2 and 6 has booty cheeks leveling but once you get the skills and stats you become broken. The combat doesn't feel much better but at least it's quicker
What’s your favorite yakuza games in order?
Glad we have mods to fix all this :(
I just simply put it as Kiryu is old ain’t he 50 in this game? But then again I’m only on game #2, where he’s 37 and tryna regain back his Dragon style. So at 50 it makes sense he’s nerf (atleast to me)
Dragon Engine is the biggest shake-up the real time combat ever received, Yakuza 6 sort of reset the series in many ways, I think Kiryu's moveset was so heavily retooled to take advantage of the dragon engine's quirks, I also don't think 6 Kiryu is completely nerfed, sure he doesn't have as many moves but his damage is significantly higher and the ragdolls make the drop kick kind of OP, not to mention that he straight-up can't die in extreme heat mode and gets access to the some of the broken heat moves, he's ever had, I do prefer most version Kiryu prior to 6 tho, Dragon Engine is pretty basic until Gaiden
Na all you need is war gods talisman and do climax heat mode and kiryu is definitely not nerfed
I think the only thing keeping me from liking 6's combat is how wonky the physics are. You try to spin throw an enemy and he just bonks into a pole. Hopefully they can improve it for Gaiden's release.
Plus you ragdoll for ten eons before you can even start getting up
You didn't mention one of the biggest nerf of Y6: They removed Essence of Terror!
Okay, it's maybe not THE super powerful move when you are fighting multiple enemy but it is a really cool one and I'm still sad they removed it.
Those "run into a group" moves are scams, most of the time the game will Target one enemy or won't give the prompt for a heat action
Thank you so much for the tips
What are yakuza 6 and kiwami 2's combat diffrences?