Max MSP Tutorial: Fluid Simulation

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  • Опубліковано 16 гру 2024

КОМЕНТАРІ • 22

  • @AmazingMaxStuff
    @AmazingMaxStuff Рік тому +8

    Such an awesome tutorial!!
    Also appreciate that you included the source articles.
    Thank you so much!

  • @Hmmmmmnmmmmmmmmmmmmmmmm
    @Hmmmmmnmmmmmmmmmmmmmmmm 2 роки тому +4

    One of the best jitter videos i have seen.
    Would love to see more vector based physics simulation tutorials from you!
    Cheers

  • @henriquematias1986
    @henriquematias1986 2 роки тому +4

    this is amazing, thanks for sharing.

  • @guillaumequet5856
    @guillaumequet5856 2 роки тому +5

    that's great, I would love to use the resulting vector field to drive a gpu particle system :) Or also inject some real pictures inside the simulation... so much possibilities, thank you for sharing that

  • @graciefagan9375
    @graciefagan9375 13 днів тому

    Late to the party here, but the vectorField patch to create the object I downloaded isn't recognizing the mouseForce argument... any ideas?

  •  2 роки тому +1

    Thanks for this!

  • @vladbach8605
    @vladbach8605 Рік тому

    Thanks for this tutorial! One small question though: @24:20 don't you need to swiz x and y before putting them together into vec2?

    • @maxjitterbug2666
      @maxjitterbug2666  10 місяців тому

      Hey Vlad. The inputs into the vec2 are technically one plane each (input1 = x, input2 = y). Even though the inputs are vec2's both planes in each input have the same value so swizzing would not make any difference. The only reason they are vec2's is that they need to be in order to do matrix/vector operations with the rest of the patch. Hope that makes sense!

  • @brunorosalesvillarreal9339
    @brunorosalesvillarreal9339 3 місяці тому

    Hi! I have a question.
    In my codebox the output node dissapears when i set the codes. I don't know why. Is there some sort of solution about it?

  • @Sevetamryn
    @Sevetamryn 9 місяців тому +1

    Great video. Good explanation. Thanks a lot ... unfortunately, now i have ideas to do things ... wasting time ... ;)

  • @zoljol
    @zoljol 2 роки тому +2

    Wow

  • @lukas_137
    @lukas_137 10 місяців тому

    first of all this looks amazing! i've followed your tutorial closely yesterday and i got the patch working, pretty much as intended. however, my fluid looks a lot less smooth than yours and the mouse seems to leave a residue where it is clicked. is there any way i can troubleshoot this? do you have an idea what could be the reason? i'm working on max 8.6 using an m1 mac

    • @maxjitterbug2666
      @maxjitterbug2666  10 місяців тому +1

      Hey Lukas, I've heard people get issues using m1 however I haven't tried it on a mac personally. Check that the matrix dimensions are squared (i.e 400x400, 512x512) otherwise the algorithm tends to bug out

    • @lukas_137
      @lukas_137 10 місяців тому +1

      @@maxjitterbug2666 thanks! i‘ll check on that 😊

  • @raymondnils2293
    @raymondnils2293 2 роки тому +3

    Great tutorial man, thanks a lot ! Has anyone managed to get this working on macOS ?

    • @jasontbuchanan
      @jasontbuchanan 2 роки тому

      I'm also attempting now -- something about the vector_field.jxs file seems to be incompatible with macOS but I am not sure why.

    • @jakespurgeon7285
      @jakespurgeon7285 Рік тому

      @@jasontbuchanan Did you ever reslove this on MacOS?

  • @agustinecheverria3699
    @agustinecheverria3699 11 місяців тому

    I'm recreating this patch but in the codebox it has a function call mising.

    • @maxjitterbug2666
      @maxjitterbug2666  10 місяців тому

      Hey @agustinecheverria3699. The code in codebox is not encapsulated in a function therefore it does not need to be called.

  • @bizarrocebola
    @bizarrocebola Рік тому

    Bonjour, beaucoup d’erreurs, dommage.