Max MSP Tutorial: Fluid Simulation

Поділитися
Вставка
  • Опубліковано 8 вер 2024

КОМЕНТАРІ • 20

  • @AmazingMaxStuff
    @AmazingMaxStuff Рік тому +7

    Such an awesome tutorial!!
    Also appreciate that you included the source articles.
    Thank you so much!

  • @guillaumequet5856
    @guillaumequet5856 Рік тому +5

    that's great, I would love to use the resulting vector field to drive a gpu particle system :) Or also inject some real pictures inside the simulation... so much possibilities, thank you for sharing that

  • @Hmmmmmnmmmmmmmmmmmmmmmm
    @Hmmmmmnmmmmmmmmmmmmmmmm Рік тому +4

    One of the best jitter videos i have seen.
    Would love to see more vector based physics simulation tutorials from you!
    Cheers

  • @henriquematias1986
    @henriquematias1986 Рік тому +4

    this is amazing, thanks for sharing.

  •  Рік тому +1

    Thanks for this!

  • @Sevetamryn
    @Sevetamryn 5 місяців тому +1

    Great video. Good explanation. Thanks a lot ... unfortunately, now i have ideas to do things ... wasting time ... ;)

  • @zoljol
    @zoljol Рік тому +2

    Wow

  • @raymondnils2293
    @raymondnils2293 Рік тому +3

    Great tutorial man, thanks a lot ! Has anyone managed to get this working on macOS ?

    • @jasontbuchanan
      @jasontbuchanan Рік тому

      I'm also attempting now -- something about the vector_field.jxs file seems to be incompatible with macOS but I am not sure why.

    • @jakespurgeon7285
      @jakespurgeon7285 9 місяців тому

      @@jasontbuchanan Did you ever reslove this on MacOS?

  • @vladbach8605
    @vladbach8605 11 місяців тому

    Thanks for this tutorial! One small question though: @24:20 don't you need to swiz x and y before putting them together into vec2?

    • @maxjitterbug2666
      @maxjitterbug2666  7 місяців тому

      Hey Vlad. The inputs into the vec2 are technically one plane each (input1 = x, input2 = y). Even though the inputs are vec2's both planes in each input have the same value so swizzing would not make any difference. The only reason they are vec2's is that they need to be in order to do matrix/vector operations with the rest of the patch. Hope that makes sense!

  • @lukas_137
    @lukas_137 7 місяців тому

    first of all this looks amazing! i've followed your tutorial closely yesterday and i got the patch working, pretty much as intended. however, my fluid looks a lot less smooth than yours and the mouse seems to leave a residue where it is clicked. is there any way i can troubleshoot this? do you have an idea what could be the reason? i'm working on max 8.6 using an m1 mac

    • @maxjitterbug2666
      @maxjitterbug2666  7 місяців тому +1

      Hey Lukas, I've heard people get issues using m1 however I haven't tried it on a mac personally. Check that the matrix dimensions are squared (i.e 400x400, 512x512) otherwise the algorithm tends to bug out

    • @lukas_137
      @lukas_137 7 місяців тому +1

      @@maxjitterbug2666 thanks! i‘ll check on that 😊

  • @agustinecheverria3699
    @agustinecheverria3699 8 місяців тому

    I'm recreating this patch but in the codebox it has a function call mising.

    • @maxjitterbug2666
      @maxjitterbug2666  7 місяців тому

      Hey @agustinecheverria3699. The code in codebox is not encapsulated in a function therefore it does not need to be called.

  • @bizarrocebola
    @bizarrocebola Рік тому

    Bonjour, beaucoup d’erreurs, dommage.