In the true strings area, the combos lock the opponent in place and they are stuck until each one is done. Most of these he demonstrates are unsafe, but the point is to use the chip damage to finish an opponent who is low health in burnout. The frame traps section demonstrates where you are plus enough that your opponents fastest response still ends in you countering their attempt to punish you or “take their turn back.” Strike throw is creating a situation where the opponent must guess whether you will grab or strike because you are plus within grab range. If they block, they can be grabbed. If they try to counter-grab they can be smacked in the face.
You just Got one new subscriber
Are these block strings safe? Plus?
In the true strings area, the combos lock the opponent in place and they are stuck until each one is done. Most of these he demonstrates are unsafe, but the point is to use the chip damage to finish an opponent who is low health in burnout.
The frame traps section demonstrates where you are plus enough that your opponents fastest response still ends in you countering their attempt to punish you or “take their turn back.”
Strike throw is creating a situation where the opponent must guess whether you will grab or strike because you are plus within grab range. If they block, they can be grabbed. If they try to counter-grab they can be smacked in the face.