Hey by any chance could you create an updated tutorial on how to implement in game purchases on godot 4+? I have been struggling on figuring this out on my own, and your previous guide is the only one that has me following what appears to be the right track
This is going to be very helpful for what I'm working on. I've been trying to integrate the MumbleSharp C# library, but it's slow going. From the looks of what you're doing, you don't even necessarily need an external library. Is that right? I'm wondering if it's worth trying to figure out how to turn Godot into a Mumble client.
How would you get people with different sample rates to play at the same pitch? I have some weird mismatch going on. I use 44.1khz, and my friend uses 48khz. My game is set to 44.1khz, so It pitches their voice down. The weird part is that when they set their microphone to 44.1khz as well, their voice still sounds distorted. Conversely, when I set the game to 48khz, they sound normal...but now I sound high-pitched and changing my sample rate also doesn't do anything. I made sure to check the AudioStreamGenerators and project settings and everything, so I don't know what I'm missing.
Hi. FinePointCGI..I've implemented a nakama based multiplayer game...when rpc microphone captured data.. Server crashed due to overload... Can you give me a tip please
hey amazing videos!But i rlly liked the vidoo that you show how to deploy admob to godot.For me sadly,i use the latest version of godot.So it did not work,i even tried using a new admob file .But i did not umderstand anything!Like theres no costume build i had to clicl use gradle build and then when exporting lots of errors came up.Besides,you promised you would do an admob video of you using real admob ad units.Do it but with godot higher than 4!
Hey is there any way you could publish this project to GitHub? I've tried a few VOIP implementations before this video and I think my setup is just cooked. Got in a lobby with a friend and they hear me perfectly fine, but when I hear them all choppy. Also made multiple minimal reproducible examples without networking (similar to 35:49) but had the same problem. Thanks!
You know I thought about that as a side thing creating a teams like application though I imagine since your sending video frame data youd have to compress it somehow and youd have to sync it up....
You're a legend. Love your channel! 👍🏻👏🏻
keep going bro ❤🔥
Hey by any chance could you create an updated tutorial on how to implement in game purchases on godot 4+? I have been struggling on figuring this out on my own, and your previous guide is the only one that has me following what appears to be the right track
This is going to be very helpful for what I'm working on. I've been trying to integrate the MumbleSharp C# library, but it's slow going. From the looks of what you're doing, you don't even necessarily need an external library. Is that right? I'm wondering if it's worth trying to figure out how to turn Godot into a Mumble client.
How would you get people with different sample rates to play at the same pitch? I have some weird mismatch going on.
I use 44.1khz, and my friend uses 48khz. My game is set to 44.1khz, so It pitches their voice down. The weird part is that when they set their microphone to 44.1khz as well, their voice still sounds distorted. Conversely, when I set the game to 48khz, they sound normal...but now I sound high-pitched and changing my sample rate also doesn't do anything.
I made sure to check the AudioStreamGenerators and project settings and everything, so I don't know what I'm missing.
Hi. FinePointCGI..I've implemented a nakama based multiplayer game...when rpc microphone captured data.. Server crashed due to overload... Can you give me a tip please
hey amazing videos!But i rlly liked the vidoo that you show how to deploy admob to godot.For me sadly,i use the latest version of godot.So it did not work,i even tried using a new admob file .But i did not umderstand anything!Like theres no costume build i had to clicl use gradle build and then when exporting lots of errors came up.Besides,you promised you would do an admob video of you using real admob ad units.Do it but with godot higher than 4!
Hey is there any way you could publish this project to GitHub? I've tried a few VOIP implementations before this video and I think my setup is just cooked. Got in a lobby with a friend and they hear me perfectly fine, but when I hear them all choppy. Also made multiple minimal reproducible examples without networking (similar to 35:49) but had the same problem. Thanks!
sizeof(float) vs 4. Use the first.
stereo? lol
I think thats how its spelled... I dont know lol
Awesome bro!
Keep going! I’m excited when notification comes! And how about video in voip?
You know I thought about that as a side thing creating a teams like application though I imagine since your sending video frame data youd have to compress it somehow and youd have to sync it up....