I am! I have a user authentication system going right now. I wanted to do this tutorial first to go over the basics of encryption of data in transit before I talk about how to login. Currently on the WebRTC networking tutorials I want to have user login (that way you can save user information and have historical record of what has happened) lobby managment (like how to destory a lobby properly) hot joining (if a game is going and a player joins how does it handle it) how to transition between scenes how to pause your game remotely possibly a character selection screen though that may be a two parter how to make one then how to make it multiplayer I still want to do my elo system for the shooter i have that done but ive tried to explain it and the entire turorial becomes a mess so thats a thing...
@@FinePointCGIhey man, your videos are top tier. I wanted to ask, because I haven't gotten around most of them. have you covered syncing data? like world data and states between players? like two players having access to a chest in the world and stuff. anyway, keep up the good work!
hey amazing videos!But i rlly liked the vidoo that you show how to deploy admob to godot.For me sadly,i use the latest version of godot.So it did not work,i even tried using a new admob file .But i did not umderstand anything!Like theres no costume build i had to clicl use gradle build and then when exporting lots of errors came up.Besides,you promised you would do an admob video of you using real admob ad units.Do it but with godot higher than 4!
I heard that peer to peer isn't quite safe. Wouod this improve it's safety? If not, how would you go about making peer to peer safe? ( I heard it's easy for hackers to find players ip address in unprotected peer to peer games )
It will improve safety in the sense that the data thats going between the computers is now unable to be modified and read. However there really isnt a way to "hide" the users ip unless you go to a hub and spoke model which means it would have to have a central server that relays everything.
Very nice and didactic. Certification and encryption is somehow a very ugly topic to learn, may be because nobody explains it clearly. Everybody seems to sound cool and technical about it, like it was some kind of black magic, only suitable for high-intellect people or something. I know is a bit convoluted, made for serious things and people who know what is dealing with, but when it is explained the right way (like this channel), you get it fast, and for good.
That's great tutorial, but how can I use Let's Encrypt for key generation, so it's not a self signed. Is it possible to use the server with LE within a docker container?
Wow! your timing is crazy. Keep up the work man!
Wow your videos are top tier..
Pls update godot basics course which is uploaded 3 yrs ago.. for latest 4.2 version
Your videos are top-notch!
Please continue the multiplayer series!
I am!
I have a user authentication system going right now. I wanted to do this tutorial first to go over the basics of encryption of data in transit before I talk about how to login.
Currently on the WebRTC networking tutorials I want to have
user login (that way you can save user information and have historical record of what has happened)
lobby managment (like how to destory a lobby properly)
hot joining (if a game is going and a player joins how does it handle it)
how to transition between scenes
how to pause your game remotely
possibly a character selection screen though that may be a two parter how to make one then how to make it multiplayer
I still want to do my elo system for the shooter i have that done but ive tried to explain it and the entire turorial becomes a mess so thats a thing...
@@FinePointCGIhey man, your videos are top tier. I wanted to ask, because I haven't gotten around most of them. have you covered syncing data? like world data and states between players? like two players having access to a chest in the world and stuff. anyway, keep up the good work!
A public key is used for encryption, while the private key can both encrypt and decrypt. The public key is derived from the private key.
Finally. I don't just like this I ❤ it
hey amazing videos!But i rlly liked the vidoo that you show how to deploy admob to godot.For me sadly,i use the latest version of godot.So it did not work,i even tried using a new admob file .But i did not umderstand anything!Like theres no costume build i had to clicl use gradle build and then when exporting lots of errors came up.Besides,you promised you would do an admob video of you using real admob ad units.Do it but with godot higher than 4!
Can you make video about rpc?
I heard that peer to peer isn't quite safe. Wouod this improve it's safety? If not, how would you go about making peer to peer safe? ( I heard it's easy for hackers to find players ip address in unprotected peer to peer games )
It will improve safety in the sense that the data thats going between the computers is now unable to be modified and read. However there really isnt a way to "hide" the users ip unless you go to a hub and spoke model which means it would have to have a central server that relays everything.
@@FinePointCGI aaah ok, thank you!
@@FinePointCGI what would you use for the hub? some kind of liteweight code written in rust or go or would you still make it in gdscript?
👍
Very nice and didactic. Certification and encryption is somehow a very ugly topic to learn, may be because nobody explains it clearly. Everybody seems to sound cool and technical about it, like it was some kind of black magic, only suitable for high-intellect people or something. I know is a bit convoluted, made for serious things and people who know what is dealing with, but when it is explained the right way (like this channel), you get it fast, and for good.
Skipping... stuff would public key be sniff when access to server when send to client? Later send to server to access.
That's great tutorial, but how can I use Let's Encrypt for key generation, so it's not a self signed.
Is it possible to use the server with LE within a docker container?
Perfectly explained. Keep up the good work!
Welcome💙 🧡🙏🏼
Thanks
Mitch, thank you for the tutorials, they are very detailed and informative, keep up the good work, you are the best!