39:55 "Some people are broken, and whatever game they're playing is the only thing holding them together. They are not your problem. Their bloodline is weak and they will not leave a mark on history." That is an absolutely killer burn! The Edgar Allan Poe of "Don't feed the trolls"
@@joemcwhorter4770 bruv I think you missed the point of the joke. He's taking the quote from the demons and just made it into a meme. Adding quotation marks can also mean the action of someone talking in a text based RPG. It's not ment to be a quote here. It's just a funny joke.
There used to be a cool exploit where you could hit the maneater boss with arrows before entering the boss room. I don't regret cheesing in Souls games...
Demon's Souls was so easy to do it, that I feel like the game is BEGGING for it. Bugs and exploits and range and magic and all of the magic boosting gear. It's why I like 2 so much as well. If I want to confront the game I can, but if I just wanna relax and gain some souls and stuff or hate a particular encounter I find just as much joy in finding ways around how the game wants me to actually play it.
Some item locations are a lot more annoying in the vanilla. Lets not forget that the dull ember that unlocks mcduff can be found on a precarious broken stairway after a jump in the Iron Keep. But generally yes, the combat is easier in Vanilla
@@royalmorgan-dahms9985I found this by accident the first time, you can actually go around the right hand (east) side of the castle. When you get to the where the path bend left to take you to margit, continue straight and it will take you around to the back of the castle
@@Nazylexx you have to kill two shardbearers meaning 2 out of godrick, radahn or rykard to enter the capital, where you are forced to fight draconic tree sentinel, golden Godfrey, morgott, then godskin duo, maliketh, Gideon, real Godfrey, then the final bosses radagon and elden beast. Unless you mean through glitching the game during speed runs, which doesn't count at all to me.
Artorias is probably still my favorite fight out of anything From Software has done. It was maybe the first time I really accepted and engaged with the message of the game: you can do it if you try.
A worthy choice as he is an amazing fight and even more potent due to the depressing lore that you can see just through his design. Personally, i can't decide between Lady Maria or Orphan of Kos, but Artorias is definitely in my top 5.
@@shortsamurai1213 Gael is just Artorias but ten times more annoying. Artorias is a much better fight thematically and mechanically. He is also a hell of a lot more interesting. Gael is a beta.
I remember my first time in the tomb of giants and how i didn't know about the sources of light and i got through the entire area to find there was a golden fog wall, because i had not even rung my second bell of awakening yet, so I had to climb out of that entire hell hole in the dark. F'''' you tomb of giants.
Hearing Irwin On Reflection while talking about Souls bosses made me smile so big. I swear to God, I had Legend of Mana flashbacks the entirety of DS2.
You hit several points throughout this video (Or these videos, I suppose) that even after all these years haven't really occurred to me or that I haven't really heard anywhere else. Really well done and I love your delivery.
This man could have cut this vodeo down into 5 seperate videos. Instead, he chose to bless us with one S-tier long video and it will be listened to over the course of the next few days. Thanks for making my lunch-breaks more enjoyable, Kbash.
@@Stitchnsmoke Spoiler: Old King Allant. He can soul drain you and this drains your levels. It's hilariously the only way to change your build so some people repeatedly allow him to drain them when they want to change their character around.
The ending of demons souls says a lot about humanity itself. In order to save the world you have to go against your base nature and what the world is telling you to do the entire game and just walk away. But how many people actually did that in their first play through?
Kbash not everyone who thinks souls games needs and easy mode are just saying it to show off or brag I’ve never beaten sekiro yet and I still think it shouldn’t change
Funny you brought up the beast cutter in the bloodborne section. I hated this weapon for the longest time because it was so cool but too slow to be useful. Then towards the end of the playthrough it clicked with me. The beast cutter became one of my favorite weapons in the whole game! It really emphasizes the "Dance" aspect that bloodborne fights have. I spent most of my time with it transformed and realized that's all wrong. It does much better using the transformation range as a finisher. I keep it un-transformed and smack people like it's a club and when they retaliate, I dodge their attack and use the Dodge+Transform attack to basically get a quick and free heavy attack. Then if I feel safe I can go for another heavy and transform again if they get close for the slam attack that stops almost anyone in their tracks. Using the beast cutter in this way makes fights feel like a dance like no other weapon can. It has become one of my favorite builds along side my Bandito blood tinge build. The weapon does pure blunt damage so you can farm some crazy runes for it and focus a lot of your levels on health + stamina instead of focusing on damage stats.
1:41:50 You absolutely can beat Soul of Cinder with summons, I know if you do Yuria of Londor's quest line and "wed" Anri, she'll show up as an ally. Pretty sure there's another summon you can use as well.
I vividly recall the one time I summoned for Soul of Cinder, because the dude was role-playing as Havel. He did nothing during the first phase, but when we got to Gwyn he went absolutely berserk and basically solo'd him. A very memorable moment.
@@ToxicSoul03 like his claim that gael "made him change his build" with the Farron greatsword, no you can beat him with a big sword just learn to work with it god
It's yuria and an unnamed shade npc that works for her so definitely can summon. I'd even go as far to say giving 2 summons for the final boss is a bit to much since its a bit to easy with a 3v1
Okay, the Sekiro bit got me. It's the easiest one for me but I got obsessed and "got gud" lol it still has me shit my pants here and there but I loved every second put in.
Completely agree, once the parry mechanic clicked with me I switched my playstyle to hyper aggression and it became the easiest fromsoft game I've played. The speed becomes really useful when you only have an hour a day to play after work/gym/dinner beforehand
Tbh I didn't get the whole "Sekiro's too hard". The Parry timing is maaaaaaaad linent. There was simply less to learn when it came to Sekiro imo, like with Dark Souls and the more souls like games, there's a lot more to worry about when it comes to build path and weaknesses. In Sekiro, the main thing to learn is the parry timing for every enemy, which is again is a lot larger than people think.
Sorry but I have to point this out. Sekiro is not a souls game, not even close. The comparison with Ninja Garden is correct, because it's a game in that same genre, not a souls. I know it's a losing battle due to UA-camrs and influencers in general. For some reason they have decided that it's a soulsgame (why not include Armoured Core 6 then?)
I recommend to every person who dislikes areas like Iron Keep and Shrine of Amana to play original DS2 and not SOTFS. I genuinely loathe Bandai Namco that they made SOTFS to be a standard experience for new players, this version of a game was frustrating even for veterans with hundreds of hours invested in DS2 when it came out. Original makes much more sense with enemy placement and density, not sure what they were thinking with SOTFS.
@@MoreLoreThenThereSeemswhat are you on about lmao SOTFS is way harder than normal DSII and meant to be a more challenging version of the game for experienced players
After going through DS1 just a couple of weeks ago, I've got an even bigger appreciation for your coverage of it. Lot of the discourse around those games have been tainted by the "aaaah it's hard" type of folks and idk, it's good to have someone not exclusively use that angle for their own criticism of the game. The good shit™ if you will.
The fact that "difficulty was never the point" is completely lost on the modern fanbase aswell many people currently working at bandai namco and fromsoftware who have conceded their original philosophy in order to appeal to the sweaty thrill seekers that Bandai marketed to with stunts like "PREPARE TO DIE EDITION" "YOU'LL LOSE YOUR SOULS, ALL OF THEM" "ACHIEVEMENT UNLOCKED: THIS IS DARK SOULS" "GIT GUD" "THINK YOU HAVE THE ENDURANCE OR FOCUS TO CONQUER TITANS??" as someone who got in through DeS and DS1 I can't express how much I absolutely loath the direction this sub-genre has taken.
@@sasaki999pro difficulty is not the point but the difficulty is part of the experience. Without at least a little bit of difficulty killing enemy for 35hours can rapidly become boring.
@@sasaki999pro Dificulty is not the point but reinforces the main theme of the game, the games story would absolutely not be as impactful as it is if it was easy. Only ds2 overdid the 'this game is really difficult your gonna die!!!' factor. Bloodborne the difficulty is neither a positive or a negative, its just how the game and is just a matter of perspective if that is good or not. Ds isn't very hard, it's forgiving with fun gameplay and although the bosses are more difficult the player is also stronger. Elden ring does lean too hard on the difficulty to the point it detracts in some areas but apart from that it's fine, I don't nessacarily mind how hard melania but she needs consistent attack difficulty and the harder the attack the greater the punish window should be, waterfoul dance has no punish window can come out at any time and is the hardest attack to avoid in the game. Elden beast is a very fun fight but is way too hard to hit because they never stay still and too tanky considering radagon is fought before it every time
@@IzDube actually the the original ds2(which was released 11 of march 2014) isn't actually that difficult but then they made ds2 scholars of the first sin (released 14 of April 2015) where they basically bumped the the games "difficultaly" up by sticking enemies all over the place and filling the game white and black knights pretty much every coner of the map because the original didn't sell that many copies due to alot of the core fan base thinking it wouldnt be the same since Miyazaki did not working on it and the fact that the management switch out half way through development If remember right which I didn't actually know till recently till recently that scholars of the first sin and ds2 where actually different games and made the mistake of buying scholars of the first sin when I was 15 which was my first experience with any of the from soft games or souls games (which now while righting this comment the guy at cex told me that I should get the original ds2 and not scholars but I didn't listen cause I thought scholars was the game and the dlc together or was just ds2) and fuckig hated the game cause it was to difficult which isn't the point of the game but is the reason I want to play the darks souls franchise if I'm being honest but u right about them trying to pander to the of point game is its hard fan base at least when it comes to scholars and not actually ds2 it's self
What a fantastic watch. I’d put about 35 hours into Elden Ring before getting distracted by GT7 (will get back to it) but have always been scared off ‘Souls’ games because of their difficulty reputation but after watching this I’ve just ordered Dark Souls trilogy and Bloodbourne. I’ll either have the time of my life or forever feel that KBash guy owes me 40 Quid. Once again great vid, subbed 👍🏻👍🏻👍🏻
@@deadbodybaby1i honestly believe that people that cant get through souls games have a serious lack of intelligence/maturity. Its really not nearly as bad as people make it out to be.
@@Lilbuckets2 nah bro if those people can’t get through a souls game how are they supposed to ever deal with actual hardship ? Those are the type of people who would just lay down and die if they were born in an earlier time period and shit popped off, no willpower.
While this is a great video, parrying is easily one of the best tools you have in the souls series. You can trash it but don't reduce its utility just because you can't figure it out.
"The game doesn't really care how you beat it, and you shouldn't either" - This line can be applied to literally every souls-like game out there. If you figure out a cheese strat, or fight a boss head-on, who cares. The point is YOU GOT PAST IT. YOU DID. No one else's opinion matters but yours in YOUR SINGLE-PLAYER GAME.
See I don't think there should be an easy mode for dark souls but not because "ohh that will ruin how it's an ultra challenge only real gamers can beat!" But because the game isn't hard. It doesn't require elite gamer skills it just requires a shift in how you view death in a video game. Yes you die alot but that's a mechanic built into the game. You can die a trillion times and still progress at a steady pace. Instead of reloading from a previous save like other games signifying that you clearly screwed up you simply get returned to a bonfire. Changes you made to the world still persist if you opened a lock door or killed a boss before dying that still happened. The only reason people say it needs an easy mode is they think that when they die its somehow them not playing correctly so they get frustrated,quit and cry on Twitter. When if they just think of it as a mechanic to encourage expirementation or changing your approach they would realize outside of maybe 6 bosses across every fromsoft game the game isn't difficult just different.
This is truly a day of thanks! Also in ds1 you can grind rats in the depths with the covetous serpent ring. 1-3 humanity every time with that set up and it helps a lot with choas weapons.
Kbash thank you for taking over the game review hole in my life. I thought it would never be filled but you sir make amazing videos. Happy thanksgiving
My main problem with Sekiro is that for me it really does not feel like there is actual builds in the game, and the replayability with different gameplay styles and builds is one of the main attractions for me in other souls games. Changing the prosthetics for me feels like playing Elden Ring with a fixed uchigatana and a dex build on my character but i can change my ashes of war at a cost. I beated the game once, and never felt the urge to play it again since them.
Same, thing happened to me. I beat the game once, tried to replay it, and said to myself "I don't know what I'd do this time that I haven't already done." It doesn't help that when fighting an enemy that has a weakness to a certain prosthetic, that prosthetic is by far the most optimal use of spirit emblems, making experimentation there pointless. The red-eyed bosses are a great example of this. And even when you're fighting something without a particular weakness, long spark firecrackers and mortal draw dominate the ways you could spend spirit emblems, and ichimonji double makes most of the other costless combat arts redundant.
It’s literally not an RPG, it’s an action game. I don’t know what you expected lol. That’s like being disappointed that you can’t try a different build in God of War. Wrong genre bro.
@@carlschrappen9712 run the game charmless with demon bell, that’s good for another run or two, it’s really hard. Then there’s the extremely hard reflections of strength. It’s not a game you’re supposed to reroll characters on like dark souls anyways, the whole point of Sekiro was that the first playthrough is pure, distilled awesomeness, and YOU are the character who leveled up by the end. Why people pick the game up and expect a dark souls like experience, I’ll never understand
Also a cool thing about level progression in souls games is that whatever area your in will always prepare you for the next level in ds3 you get mosses in droves before the poison levels in in eldenring you get your first lightning spell shortly after getting to the lake and you get a lightning ash of war before in limgrave etc
The Sekiro jokes are funny and all, but most normal people can just get stuck on a boss, go to sleep, come back to it the next day after work, and come at it with a clear head. Im definitely not staying up past midnight trying to beat a boss lol.
Only problem is I have to convince myself to play it after work knowing I might not beat the boss and eventually waste my evening on a boss fight and keep doing that every time I get into a boss fight. Which is why I play sekiro on weekends and simple games like yakuza on weekdays.
Ds2 is my favorite souls game. I genuinely like having giant glowing popsicles and tickling enemies to death. Lol I just ordered a ps5 to finally try demon souls.
Awesome video. Some tough word for sekiro and I can't dispute most of that. However, it is my favorite souls game, mostly for the worldbuilding/setting and the satisfaction of getting that sweet sweet deathblow on a boss.
Sekiro has my highest highs and lowest lows. A decent few things I dislike alot, but getting into those rhythms of constant back and forth with parrys and dodges... man it hits so good.
"Your first is your favorite" Nope 😅 Also "Some say Elden Ring is the least replayable" Me listening to this video in the background as I work on my 14th playthrough of Elden Ring - "Huh, Interesting" 😄
Yeah, there are alot of "interesting" opinions in this video, that are presented as matter-of -fact. I actually had to stop a few times, had read comments to see if i was going crazy or what. But hey, everbody has opinions, and they're just that, opinions
I will say elden rings the only ine i didnt finish lol. Dont know if i ever will :) i want my manual attack aiming back.... they released a dlc and didnt fix it💀
"1:07:51" "Something is generally weird and sluggish about the combat." I can tell you what it is: Snappoints. DS2 has snappoint movement, meaning you can not move in 1° intervals using a controller, but rather: 15°. Meaning you can not make precise turns. You walk straight ahead and once the 15° threshhold is reached your character snaps to that new angle. That is unlike Demon Souls, Dark souls, Dark sould 3, Bloodborne and Elden Ring. Basically: The movement got messed up and that translates into stiff attacks when not locking on. This in combination with the backstab straight up not working correctly and what I call "The Revenge Mechanic" where an enemy that can not perform an action attempts to do it again but faster, causing stuck enemies to go full sonic on the spot or even worse: Finish their started attack animation in an instant when they die leading to bullshit deaths, causes the DS2 combat system to be the worst of them all. Objectively. It does not work correctly. And that is a shame. Because if the main combat system was finished, then I think it would have been great. But then it would cause the players to discover the easy exploits for bosses even faster. What do I mean? Simple: Lost Giant. Stand on the inside of his left leg. He can not hit you anymore. Any attempt to do so will push you to the right, dodging the attack on its own and back in position again. Persuier. Walk at him, Parry the charge which will come because that is his only range attack, the Arena crossbow can stunlock him to death now. Lazorspider. Fire. Serriously. Take out a torch and the boss breaks because the adds are not coded to ignore the fire, meaning the boss has now 2 attacks which are easily negated by a brisk walk. Flexile Sentry. Stand with your back to him while the pole is between you and he resets agro. No serriously. The AI breaks. Scorpioness. The tree can stunlock her when you stand next to it. The rotten. His absurd lock-on causes him to eternally move you when you stand under his arm. This also happens with the Salamander enemies. Old Iron King: The corner wall is a safe spot. His only attack that will get triggered there is the fist, which makes him vurnerable and his breath that does not reach. And I could go on. The game is not finished.
1:43:07 I like how he "complains" about the way they make bosses difficult, when the things he describes are some of the best and only good ways to make a souls boss difficult.
hey just so people know, sotfs is ds2 hard mode, some people just hate the idea that the big final castle area is the hard point when the entirety of scholar is harder imo (like look up the difference between vanilla shrine of amana/iron keep and scholar)
Yeah, I played through scholar last year and was really surprised how much harder it was. Ds2 is my favorite, though it wasn't my first, but I remember not having too many issues- still didn't have too many issues, but there was a lot that caught me way off guard and some of the new enemy placements or invaders are just flat-out mean.
I wouldn't say it's "harder", I prefer to recall it as terrible game design. Sure it's harder but in what feels to be an artificial way, most of those new enemies feel slapped in their having no other purpose then just simply being annoying
My greatest shame was also my greatest triumph. Sekiro was the first time I ever gave up on a souls challenge. DOH followed by Isshin seemed like toooo much. Years later I went back, focused and after 40ish attempts between the 2, I finally beat every souls game.
My first play through of DS3(my first soulsbourne game) I did FUGS strength build and I beat every single boss just fine idk what you're talking about with having to abandon your build
I have to criticize your takes on dark souls 3. Saying gael, friede, nameless king and soul of cinder are bad bosses purely because they have hard to dodge attacks and high damage is stupid. Nameless king deals nowhere near the damage of a boss like friede or malenia, but he attacks fast. Something you forgot to mention is how if you get hit by him once while he does his sweep, you will get hitstunned and get attacked again. In other words, its a great and unique way to punish a player without just high damage. I've gone straight to nameless king after defeating yhorm and aldrich, and hes way easier on multiple playthroughs due to him having incredibly well telegraphed moves. Friede is the same, she moves faster than nameless king, but you don't really have to dodge into her unlike him, plus its a dlc boss so its of course going to have high damage. Phase 2 is one of the best gank fights in the series. The way you described it makes it seem like you never even fought it, but rather looked at it once and went "oh yea this seems unfair". Friede is way less aggressive in phase 2, just like the ranged demon from demon prince boss fight. ariandel on the other hand is fast and more aggressive, but is more vulnerable to attacks. Its a great fight that gets even'd out if you use gael, or even made way easier. Gael i the inglle best dark ouls/fromoft boss, other than isshin the sword saint. His moves are as well telegraphed as nameless king. Sorry to say this, but he doesn't have hard to dodge moves, its rather that you have to get better at the game. If you made it to the final boss of the final dlc in the final dark souls game, dodging his attacks shouldn't even be difficult. Its rather the spectacle oof his fight. He's nameless king and abyss watchers on steroids, and has gaps to where you can attack. You explicitly show him standing still and attacking him in the video, so I don't get your point on that. He also has incredible lore and is also backed up by being the dark souls equivalent of guts, the main character of the series that inspired every fromsoft game. Music is also self explanatory. All 4 of those bosses are some of the best fromsoft has ever done. None of them are unfair.
like the video but i very much disagree about the late game ds3 bosses, souls of cinder does low enough damage that his variety of attacks doesn't matter and he has high enough health that you will see all them multiple times, only a few of his attacks have tricky dodge timings so most can be dodged purely on reflexes Twin princes is a great boss and gives u enough time to realise where they are when they teleport before attacking, it teaches u to not be overly aggressive while capitalising on the down time between attacks which is useful in the dlc fights and nameless king Nameless kings damage really isn't that bad, if u have a normal amount of health 3 normal attack hits will kill u and 2 of his special attacks will usually kill you, his is very very well telegraphed with almost no fast attacks while having no unnaturally delayed attacks, eventually you will get all of his attacks on instinct and it becomes easy from that point onwards. he should be hard because he is meant to be an optional final challenge of the basegame Freide can be a bit annoying but the second phase is fine as freide is nerfed while ariendel is active and both share a healthbar Gael doesn't do much damage he does about a third of your health and he is very well balanced for both light and heavy weapons, sure a heavy weapon user has less oppotunities but he staggers every 3 attacks with most heavy weapons allowing u to get off 1 or 2 extra attacks allowing you to catch up to the dps a light weapon user would be doing and he has a good amount of oppotunities to attack him in all stages shield can really help with his more wild attacks but a shield in ds3 is not meant to be an alternative to dodging but rather an aid for when things are too overwhelming
i always find talks about the difficulty around sekiro to be very interesting and i think i MAY know why for most people that i've seen online that speak of sekiro being the overall hardest of the fromsoft games, and even among my own friends, they went into sekiro after playing the other souls games and i personally think that was a major factor in the hurdles they ran in to. for me it was the first of their games that i fully played through and i felt like i kind of just breezed through most of it, finishing the final boss in less than 15 minutes of attempts and the whole game in roughly 20 hours, and the difference, i think, comes in the fundamental approach to the game (and it's the same reason why a ton of "souls veterans" have been getting filtered by armored core 6). they approach the game and play it largely as if it is a traditional souls game and have a lot of friction with engaging with the games specific mechanics as they are presented to them, and thus when they HAVE to engage in ways that are unique to this individual game, it takes a long time for it to click, or sometimes it never does, this MAY have been compounded even more for yourself, essentially playing all of these games back to back in an almost marathon. compared to a newcomer coming in without those preconceived ideas of "how to play a fromsoft game", they will probably still find it difficult at many points in a playthrough, but maybe not to the same degree that's just what i think at least, maybe i'm totally wrong, either way great vid as always, love seeing your stuff
My night is saved from the difficult former fun choice of yt video... having lived on yt for over 5 years and this is seriously the worst time to find fun content so thank you so much for this long format (even though I recognise some of the content ofc haha) and totally agree, the first game is my baby (bloodborne)
Let me start by saying I am a dark souls 2 fan. I am not sure I understand how dark souls 2 is linear but the other games aren't. Of the 43 boses (only having less bosses than elden ring) dark souls 2 only has 8 bosses that each player must kill (assuming no glitches) and those must be done in order but that hardly seems linear (IMO). Another note, my understanding is that scholar is harder than vanilla as vanilla has less ganks that feel like a cheap trap.
Great video. Usually i cant sit through a 3 and a half hour video byt i just couldnt stop watching. Only sould game i never played was 1 and bloodborn. I started with demons souls. Got it from a bargain bin in gamestop before fromsoft exploded in poularity. As soon as bloodborn ends up on steam im gonna play through it.
My guy was ranting off things he didn’t(?) like about bits in ds1 and the jank and i couldnt help but smile at remembering my first playthrough with all this and loving it so much despite raging in the moment
Re: DS2 1. Vanilla is generally accepted to be easier, barring a few exceptions (like extra summons in certain boss fights) 2. I don't get why people think the Iron Keep is so hard. Besides the invaders at the beginning, as long as you take your time things will be fine.
I dunno if I'm the outlier here, but I find 3 much much harder than 2, maybe it's bc I've replayed 2 much more, but 3 just seems way too fast paced for me
I hate this mentality that lock-on is a crutch for noobs and if you use it, you’re bad and don’t understand the game. It’s not a crutch, it’s a wrench. Not very helpful when you need a hammer, a complete detriment when you need and axe, but perfect when you need a wrench. It’s not a black-and-white use it or don’t thing, it’s a tool to be used when it’s needed and stored when it’s not.
The difficulty tweaks you were talking about in the ds3 section (closing dodge windows, upping damage, etc.) Is how from approaches challenge in all of the games. It's not a flaw. And not to sound like an elitist but, if you couldn't beat Gael or friede or cinder without switching builds that's on you, not the game. I've beaten all of them at least 10 times with different builds each time. It's not a flaw of the game for you to struggle, the entire point is to learn timings, be patient, and punish.
I’m late, but I disagree with the bosses being too difficult and it limiting your play. I beat Gael with a greatsword, it’s totally do-able you just have to be more careful. Is it the easiest way? definitely not, but sometimes for fun you have to make the harder choices. You choosing to use a longsword instead was your choice, the game didn’t force your hand.
People also often forget that the rally-mechanic is lore-apt... you got blood ministrations... you're kinda destined to turn into a beast yourself if you don't escape the nightmare... the beasts are driven mad by the blood, crave the blood and get healed by the blood... so it's only logical that when your blood is spilled you have a small window where you are vulnerable to the curse of the blood and get rewarded for giving in to your primal urges
Bloodborne: i used the standard saw thing, and i legit just r1 spammed my way halfway through the game. no parries, no nothing. Cleric beast: first try. Gascoine: second try (you needed to parry for this guy? lol no idea. R1 to victory). Vicar - first try. The next 4 bosses after him, also first try... i stopped playing after this, because there was little to no challenge, and it always just felt like a slugfest. The fact that that playstyle worked is absolute NOT good. I did not learn how to parry at any point in time, because r1 spamming is by far superior.
Lol scrub. Nameless King and Soul of Cinder are awesome. But seriously, I'm more in the Miyazaki camp on Dark Souls difficulty. An easy mode would kind of rob people of the core appeal of the series. Dark Souls just doesn't pull punches. Finding self-efficacy in a seemingly insurmountable challenge is at the core of the series. Having a mode that coddles you so you can "just enjoy the story" would undermine the spirit of the series.
There is a tedious gigantic amount of coping in between the good parts of the video that is extremely unnecesary and just a time sink; you are not skilled at this type of game, and the audience may not be neither, but that doesn't mean you need to lick the wounds over and over during an almost 4 hours video (or through each video as standalone on a known franchise). Also personally dislike how you used trophy and achievements as actual stats for the game despite you saying it somewhere that there are adult players and adult players drop games due to real life all the time instead of the actual game being good or bad in their perspective, It is a 10 month old video, hope you have become better at ironing all of this things. Subscribed for now.
39:55 "Some people are broken, and whatever game they're playing is the only thing holding them together. They are not your problem. Their bloodline is weak and they will not leave a mark on history." That is an absolutely killer burn! The Edgar Allan Poe of "Don't feed the trolls"
I love how the intro lore to Demon's Souls is literally "ON the first day, humans fuck around. ON the second day, they find out."
Yo that's a based take
L
I really do not remember ever hearing that line. Not even once. Booo.
Quotation marks are for well quoting things verbatim. Not making a not even chuckle worthy lil haha you attempted. -6/10
@@joemcwhorter4770 bruv I think you missed the point of the joke. He's taking the quote from the demons and just made it into a meme. Adding quotation marks can also mean the action of someone talking in a text based RPG. It's not ment to be a quote here. It's just a funny joke.
There used to be a cool exploit where you could hit the maneater boss with arrows before entering the boss room. I don't regret cheesing in Souls games...
Demon's Souls was so easy to do it, that I feel like the game is BEGGING for it. Bugs and exploits and range and magic and all of the magic boosting gear. It's why I like 2 so much as well. If I want to confront the game I can, but if I just wanna relax and gain some souls and stuff or hate a particular encounter I find just as much joy in finding ways around how the game wants me to actually play it.
Same thing with Manus; that one still exists
Lol you can firebomb over the capra gate if that helps😂
1:11:12
I came to understand that vanilla is actually the "easier" option. Scholar seems to have more enemies in annoying, ganky spots.
I just came down here to comment that lol
@@SkytripYT hahaha same
They definitely did that on purpose, in the same way they said they were making it easier for others to join in.
Some item locations are a lot more annoying in the vanilla. Lets not forget that the dull ember that unlocks mcduff can be found on a precarious broken stairway after a jump in the Iron Keep. But generally yes, the combat is easier in Vanilla
@@SkytripYTwhat up dude -- MothersDay from genesis 8
Elden Ring segment: Fun fact, Margit is not mandatory. You don’t have to complete Stormveil to progress, you can walk around it
Where do u got walk around lmao
@@royalmorgan-dahms9985I found this by accident the first time, you can actually go around the right hand (east) side of the castle. When you get to the where the path bend left to take you to margit, continue straight and it will take you around to the back of the castle
@@Nazylexx that's not true but ok.
@@Nazylexx you have to kill two shardbearers meaning 2 out of godrick, radahn or rykard to enter the capital, where you are forced to fight draconic tree sentinel, golden Godfrey, morgott, then godskin duo, maliketh, Gideon, real Godfrey, then the final bosses radagon and elden beast. Unless you mean through glitching the game during speed runs, which doesn't count at all to me.
@@danielbuhr4260 doesn’t rannis mom (forgot her name) also count as a shard barer? So you could skip one of them and just kill her if you wanted.
Artorias is probably still my favorite fight out of anything From Software has done. It was maybe the first time I really accepted and engaged with the message of the game: you can do it if you try.
A worthy choice as he is an amazing fight and even more potent due to the depressing lore that you can see just through his design. Personally, i can't decide between Lady Maria or Orphan of Kos, but Artorias is definitely in my top 5.
Gael betta
I played DS3 first so for me it was Nameless King
@@shortsamurai1213 Gael is just Artorias but ten times more annoying. Artorias is a much better fight thematically and mechanically. He is also a hell of a lot more interesting. Gael is a beta.
I remember my first time in the tomb of giants and how i didn't know about the sources of light and i got through the entire area to find there was a golden fog wall, because i had not even rung my second bell of awakening yet, so I had to climb out of that entire hell hole in the dark. F'''' you tomb of giants.
I did the same thing but c'mon... It was fun
Hearing Irwin On Reflection while talking about Souls bosses made me smile so big. I swear to God, I had Legend of Mana flashbacks the entirety of DS2.
ITS BEEN 10 MONTHS AND IT WAS RECOMMENDED TO ME YESTERDAY; I AM MAD.
Ive been enjoying it thoroughly thus far, great job on this!
You hit several points throughout this video (Or these videos, I suppose) that even after all these years haven't really occurred to me or that I haven't really heard anywhere else. Really well done and I love your delivery.
This man could have cut this vodeo down into 5 seperate videos.
Instead, he chose to bless us with one S-tier long video and it will be listened to over the course of the next few days.
Thanks for making my lunch-breaks more enjoyable, Kbash.
8:40
I'd just like to point out one of the bosses in Demon Souls can suck your levels out if it grabs you. Even levels aren't forever
Excuse me, what🥲
@@Stitchnsmokepretty handy if you wanna change ur build :)
@@featherediceit’s the only way to change your build is Demon’s Souls, absolutely nutty
@@Stitchnsmoke Spoiler: Old King Allant. He can soul drain you and this drains your levels. It's hilariously the only way to change your build so some people repeatedly allow him to drain them when they want to change their character around.
@@Seoul_Soldier that's crazy that they actually implemented it as a genuine game mechanic😭 ily Miyazaki 💖
The ending of demons souls says a lot about humanity itself. In order to save the world you have to go against your base nature and what the world is telling you to do the entire game and just walk away. But how many people actually did that in their first play through?
Kbash not everyone who thinks souls games needs and easy mode are just saying it to show off or brag I’ve never beaten sekiro yet and I still think it shouldn’t change
3 hours of confirmation that Miyazaki's a foot man
Correct
Funny you brought up the beast cutter in the bloodborne section. I hated this weapon for the longest time because it was so cool but too slow to be useful. Then towards the end of the playthrough it clicked with me. The beast cutter became one of my favorite weapons in the whole game! It really emphasizes the "Dance" aspect that bloodborne fights have. I spent most of my time with it transformed and realized that's all wrong. It does much better using the transformation range as a finisher. I keep it un-transformed and smack people like it's a club and when they retaliate, I dodge their attack and use the Dodge+Transform attack to basically get a quick and free heavy attack. Then if I feel safe I can go for another heavy and transform again if they get close for the slam attack that stops almost anyone in their tracks. Using the beast cutter in this way makes fights feel like a dance like no other weapon can. It has become one of my favorite builds along side my Bandito blood tinge build. The weapon does pure blunt damage so you can farm some crazy runes for it and focus a lot of your levels on health + stamina instead of focusing on damage stats.
1:41:50
You absolutely can beat Soul of Cinder with summons, I know if you do Yuria of Londor's quest line and "wed" Anri, she'll show up as an ally. Pretty sure there's another summon you can use as well.
I vividly recall the one time I summoned for Soul of Cinder, because the dude was role-playing as Havel. He did nothing during the first phase, but when we got to Gwyn he went absolutely berserk and basically solo'd him. A very memorable moment.
he just finds a reason to complain why he got his ass kicked
@@ToxicSoul03 like his claim that gael "made him change his build" with the Farron greatsword, no you can beat him with a big sword just learn to work with it god
It's yuria and an unnamed shade npc that works for her so definitely can summon. I'd even go as far to say giving 2 summons for the final boss is a bit to much since its a bit to easy with a 3v1
@@ambercarbuncle1440p I beat the whole game with the Farron greatsword, and I'm not great at the games. Kbash has no excuse.
The best part of sekiro is cheesing the bosses. Landing the cheese first try and then dumpstering some previously difficult boss is phenomenal.
Dark Souls 1: "Humanity is actually limited."
Unless you, you know, farm it from some rats. Yes. Really.
1:32:02
“i’m not very good at souls pvp”
*nearly kills teammate with plunge attack*
Okay, the Sekiro bit got me. It's the easiest one for me but I got obsessed and "got gud" lol it still has me shit my pants here and there but I loved every second put in.
Completely agree, once the parry mechanic clicked with me I switched my playstyle to hyper aggression and it became the easiest fromsoft game I've played. The speed becomes really useful when you only have an hour a day to play after work/gym/dinner beforehand
Tbh I didn't get the whole "Sekiro's too hard". The Parry timing is maaaaaaaad linent. There was simply less to learn when it came to Sekiro imo, like with Dark Souls and the more souls like games, there's a lot more to worry about when it comes to build path and weaknesses. In Sekiro, the main thing to learn is the parry timing for every enemy, which is again is a lot larger than people think.
If you didn't no hit the entire game you never got good tbh
@@mhead1117oh hell naw
Sorry but I have to point this out. Sekiro is not a souls game, not even close. The comparison with Ninja Garden is correct, because it's a game in that same genre, not a souls.
I know it's a losing battle due to UA-camrs and influencers in general. For some reason they have decided that it's a soulsgame (why not include Armoured Core 6 then?)
The roast of the crestfallen players had me dying. Amazing
Best thing to listen to while at work, ty for the upload!
I recommend to every person who dislikes areas like Iron Keep and Shrine of Amana to play original DS2 and not SOTFS. I genuinely loathe Bandai Namco that they made SOTFS to be a standard experience for new players, this version of a game was frustrating even for veterans with hundreds of hours invested in DS2 when it came out. Original makes much more sense with enemy placement and density, not sure what they were thinking with SOTFS.
^^^
What intersection of events led you to fall for that delusion?
@@MoreLoreThenThereSeems ?
@@MoreLoreThenThereSeemswhat are you on about lmao SOTFS is way harder than normal DSII and meant to be a more challenging version of the game for experienced players
Finished ds2 yesterday. I thought sotfs was great
Making the popcorn rn. My wife gonna love this netflix and chill night.
After going through DS1 just a couple of weeks ago, I've got an even bigger appreciation for your coverage of it. Lot of the discourse around those games have been tainted by the "aaaah it's hard" type of folks and idk, it's good to have someone not exclusively use that angle for their own criticism of the game. The good shit™ if you will.
The fact that "difficulty was never the point" is completely lost on the modern fanbase aswell many people currently working at bandai namco and fromsoftware who have conceded their original philosophy in order to appeal to the sweaty thrill seekers that Bandai marketed to with stunts like "PREPARE TO DIE EDITION" "YOU'LL LOSE YOUR SOULS, ALL OF THEM" "ACHIEVEMENT UNLOCKED: THIS IS DARK SOULS" "GIT GUD" "THINK YOU HAVE THE ENDURANCE OR FOCUS TO CONQUER TITANS??" as someone who got in through DeS and DS1 I can't express how much I absolutely loath the direction this sub-genre has taken.
@@sasaki999pro difficulty is not the point but the difficulty is part of the experience.
Without at least a little bit of difficulty killing enemy for 35hours can rapidly become boring.
@@sasaki999pro Dificulty is not the point but reinforces the main theme of the game, the games story would absolutely not be as impactful as it is if it was easy. Only ds2 overdid the 'this game is really difficult your gonna die!!!' factor. Bloodborne the difficulty is neither a positive or a negative, its just how the game and is just a matter of perspective if that is good or not. Ds isn't very hard, it's forgiving with fun gameplay and although the bosses are more difficult the player is also stronger. Elden ring does lean too hard on the difficulty to the point it detracts in some areas but apart from that it's fine, I don't nessacarily mind how hard melania but she needs consistent attack difficulty and the harder the attack the greater the punish window should be, waterfoul dance has no punish window can come out at any time and is the hardest attack to avoid in the game. Elden beast is a very fun fight but is way too hard to hit because they never stay still and too tanky considering radagon is fought before it every time
@@IzDube actually the the original ds2(which was released 11 of march 2014) isn't actually that difficult but then they made ds2 scholars of the first sin (released 14 of April 2015) where they basically bumped the the games "difficultaly" up by sticking enemies all over the place and filling the game white and black knights pretty much every coner of the map because the original didn't sell that many copies due to alot of the core fan base thinking it wouldnt be the same since Miyazaki did not working on it and the fact that the management switch out half way through development If remember right which I didn't actually know till recently till recently that scholars of the first sin and ds2 where actually different games and made the mistake of buying scholars of the first sin when I was 15 which was my first experience with any of the from soft games or souls games (which now while righting this comment the guy at cex told me that I should get the original ds2 and not scholars but I didn't listen cause I thought scholars was the game and the dlc together or was just ds2) and fuckig hated the game cause it was to difficult which isn't the point of the game but is the reason I want to play the darks souls franchise if I'm being honest but u right about them trying to pander to the of point game is its hard fan base at least when it comes to scholars and not actually ds2 it's self
"F-ing around, in a find economy..." This line of written brilliance is *chef's kiss*
What a fantastic watch. I’d put about 35 hours into Elden Ring before getting distracted by GT7 (will get back to it) but have always been scared off ‘Souls’ games because of their difficulty reputation but after watching this I’ve just ordered Dark Souls trilogy and Bloodbourne. I’ll either have the time of my life or forever feel that KBash guy owes me 40 Quid.
Once again great vid, subbed 👍🏻👍🏻👍🏻
If you can’t get through these games you should just continue engaging in childish media consumption for the rest of your life
@@deadbodybaby1 lol
@@deadbodybaby1i honestly believe that people that cant get through souls games have a serious lack of intelligence/maturity. Its really not nearly as bad as people make it out to be.
@@smurfdaddy420some people just aren’t good at video games and don’t have the time to master them lmao chill😂
@@Lilbuckets2 nah bro if those people can’t get through a souls game how are they supposed to ever deal with actual hardship ? Those are the type of people who would just lay down and die if they were born in an earlier time period and shit popped off, no willpower.
Still one of my favorite videos to come back to after a bit away, Keep on keeping on Kbash
While this is a great video, parrying is easily one of the best tools you have in the souls series. You can trash it but don't reduce its utility just because you can't figure it out.
He’s a silly guy
"The game doesn't really care how you beat it, and you shouldn't either" - This line can be applied to literally every souls-like game out there. If you figure out a cheese strat, or fight a boss head-on, who cares. The point is YOU GOT PAST IT. YOU DID. No one else's opinion matters but yours in YOUR SINGLE-PLAYER GAME.
See I don't think there should be an easy mode for dark souls but not because "ohh that will ruin how it's an ultra challenge only real gamers can beat!" But because the game isn't hard. It doesn't require elite gamer skills it just requires a shift in how you view death in a video game. Yes you die alot but that's a mechanic built into the game. You can die a trillion times and still progress at a steady pace. Instead of reloading from a previous save like other games signifying that you clearly screwed up you simply get returned to a bonfire. Changes you made to the world still persist if you opened a lock door or killed a boss before dying that still happened. The only reason people say it needs an easy mode is they think that when they die its somehow them not playing correctly so they get frustrated,quit and cry on Twitter. When if they just think of it as a mechanic to encourage expirementation or changing your approach they would realize outside of maybe 6 bosses across every fromsoft game the game isn't difficult just different.
I think there shouldn’t be an easy mode because the guy who made it is never gonna put one in and any conversation past that is pointless.
I want you to know that this review supercut made me laugh several times throughout. Thanks for making these
This is truly a day of thanks! Also in ds1 you can grind rats in the depths with the covetous serpent ring. 1-3 humanity every time with that set up and it helps a lot with choas weapons.
I laughed out like more times than I can count off this one; appreciate you and your work bro bro 🙏🏾
Kbash thank you for taking over the game review hole in my life. I thought it would never be filled but you sir make amazing videos. Happy thanksgiving
Thanks for making and sharing this!
"I'm right here. And I'm done running." Legendary.
Love that Legend of Mana music
My main problem with Sekiro is that for me it really does not feel like there is actual builds in the game, and the replayability with different gameplay styles and builds is one of the main attractions for me in other souls games. Changing the prosthetics for me feels like playing Elden Ring with a fixed uchigatana and a dex build on my character but i can change my ashes of war at a cost. I beated the game once, and never felt the urge to play it again since them.
Same, thing happened to me. I beat the game once, tried to replay it, and said to myself "I don't know what I'd do this time that I haven't already done." It doesn't help that when fighting an enemy that has a weakness to a certain prosthetic, that prosthetic is by far the most optimal use of spirit emblems, making experimentation there pointless. The red-eyed bosses are a great example of this. And even when you're fighting something without a particular weakness, long spark firecrackers and mortal draw dominate the ways you could spend spirit emblems, and ichimonji double makes most of the other costless combat arts redundant.
It’s literally not an RPG, it’s an action game. I don’t know what you expected lol. That’s like being disappointed that you can’t try a different build in God of War. Wrong genre bro.
@@carlschrappen9712 run the game charmless with demon bell, that’s good for another run or two, it’s really hard. Then there’s the extremely hard reflections of strength. It’s not a game you’re supposed to reroll characters on like dark souls anyways, the whole point of Sekiro was that the first playthrough is pure, distilled awesomeness, and YOU are the character who leveled up by the end. Why people pick the game up and expect a dark souls like experience, I’ll never understand
There aren’t builds. Hope this helps.
@@sekiro_the_one-armed_wolf bro, i am quoting the what the video said about sekiro builds, maybe you should watch it.
I can't believe I watched through this in one sitting. Great video mate, should get more views for real wtf.
Souls 3 was also my first, and it was a great introduction to the series, and it was the easiest to go back to after playing Elden Ring
I tremendously appreciate the use of Tristrams theme. impeccable taste.
Dark souls 2 has some of my favorite builds to play with. It very much deserves its black sheep status, but it holds a special place in my heart.
@Scuft Squidward seethe and cope fuckin scrub
Also a cool thing about level progression in souls games is that whatever area your in will always prepare you for the next level in ds3 you get mosses in droves before the poison levels in in eldenring you get your first lightning spell shortly after getting to the lake and you get a lightning ash of war before in limgrave etc
The Sekiro jokes are funny and all, but most normal people can just get stuck on a boss, go to sleep, come back to it the next day after work, and come at it with a clear head. Im definitely not staying up past midnight trying to beat a boss lol.
Only problem is I have to convince myself to play it after work knowing I might not beat the boss and eventually waste my evening on a boss fight and keep doing that every time I get into a boss fight. Which is why I play sekiro on weekends and simple games like yakuza on weekdays.
This is true for guitar, you sleep on it your head will work on all youve learnt :)
Don't think for a second you got away with no one noticing the age of mythology background music. We see you.
Ds2 is my favorite souls game. I genuinely like having giant glowing popsicles and tickling enemies to death. Lol I just ordered a ps5 to finally try demon souls.
YUCK!
The blackcurrant lolly i mean.. crypt black sword with dark blade
Awesome video. Some tough word for sekiro and I can't dispute most of that. However, it is my favorite souls game, mostly for the worldbuilding/setting and the satisfaction of getting that sweet sweet deathblow on a boss.
Now that's alot of content.
How'd you even stay sane writing all this - love it though
If playing this series hasn't broken him then editing this together won't either.
I'd definitely play over edit
@@jinyboi These games are hella poopy though
@@panthekirb7561 already played them all. I like poopy games
@@jinyboi I mean.. Good for you.
I guess :(
1:07:45 was the bit that pretty much sold me on your channel. Good shit, bro
Dark souls fans when dark souls 2 when dark souls is dark souls 3 when dark is the soul when darks souls is when
Sekiro has my highest highs and lowest lows. A decent few things I dislike alot, but getting into those rhythms of constant back and forth with parrys and dodges... man it hits so good.
"Your first is your favorite" Nope 😅
Also "Some say Elden Ring is the least replayable"
Me listening to this video in the background as I work on my 14th playthrough of Elden Ring - "Huh, Interesting" 😄
Yeah, there are alot of "interesting" opinions in this video, that are presented as matter-of -fact. I actually had to stop a few times, had read comments to see if i was going crazy or what. But hey, everbody has opinions, and they're just that, opinions
Who says it’s the least replayable? They’re insane.
I started with ds1 but my fav is bloodborne and sekiro i think, then ds2 and 3
I will say elden rings the only ine i didnt finish lol. Dont know if i ever will :) i want my manual attack aiming back.... they released a dlc and didnt fix it💀
You mad lad, you did it. You Dark Soul'd so hard you Dark Soul'd for over three hours. Bless.
"1:07:51"
"Something is generally weird and sluggish about the combat."
I can tell you what it is: Snappoints. DS2 has snappoint movement, meaning you can not move in 1° intervals using a controller, but rather: 15°. Meaning you can not make precise turns. You walk straight ahead and once the 15° threshhold is reached your character snaps to that new angle. That is unlike Demon Souls, Dark souls, Dark sould 3, Bloodborne and Elden Ring. Basically: The movement got messed up and that translates into stiff attacks when not locking on.
This in combination with the backstab straight up not working correctly and what I call "The Revenge Mechanic" where an enemy that can not perform an action attempts to do it again but faster, causing stuck enemies to go full sonic on the spot or even worse: Finish their started attack animation in an instant when they die leading to bullshit deaths, causes the DS2 combat system to be the worst of them all. Objectively. It does not work correctly.
And that is a shame. Because if the main combat system was finished, then I think it would have been great. But then it would cause the players to discover the easy exploits for bosses even faster.
What do I mean? Simple:
Lost Giant. Stand on the inside of his left leg. He can not hit you anymore. Any attempt to do so will push you to the right, dodging the attack on its own and back in position again.
Persuier. Walk at him, Parry the charge which will come because that is his only range attack, the Arena crossbow can stunlock him to death now.
Lazorspider. Fire. Serriously. Take out a torch and the boss breaks because the adds are not coded to ignore the fire, meaning the boss has now 2 attacks which are easily negated by a brisk walk.
Flexile Sentry. Stand with your back to him while the pole is between you and he resets agro. No serriously. The AI breaks.
Scorpioness. The tree can stunlock her when you stand next to it.
The rotten. His absurd lock-on causes him to eternally move you when you stand under his arm. This also happens with the Salamander enemies.
Old Iron King: The corner wall is a safe spot. His only attack that will get triggered there is the fist, which makes him vurnerable and his breath that does not reach.
And I could go on. The game is not finished.
Oh this is the best holiday present ever. Thank you Kyle
1:43:07 I like how he "complains" about the way they make bosses difficult, when the things he describes are some of the best and only good ways to make a souls boss difficult.
this is the best thing on youtube I swear to dialga
been watching this for 2 weeks
"the world can be okay, get some boba, eat a burger" Made me happy
"The souls you take home and pump into yourself, NOBODY can touch those"
King Allant: Does he know??
I was thinking that😂
hey just so people know, sotfs is ds2 hard mode, some people just hate the idea that the big final castle area is the hard point when the entirety of scholar is harder imo (like look up the difference between vanilla shrine of amana/iron keep and scholar)
Yeah, I played through scholar last year and was really surprised how much harder it was. Ds2 is my favorite, though it wasn't my first, but I remember not having too many issues- still didn't have too many issues, but there was a lot that caught me way off guard and some of the new enemy placements or invaders are just flat-out mean.
I wouldn't say it's "harder", I prefer to recall it as terrible game design. Sure it's harder but in what feels to be an artificial way, most of those new enemies feel slapped in their having no other purpose then just simply being annoying
You definitely can summon people for Friede, Gael, nameless king and soul of cinder.
I think he means that in offline mode there’s no available summons
@@talion4033that doesn't make sense either since at least for soul of cinder you can summon yuria and even a second npc for a 3v1 fight
@@jebbryant6522 ima be honest every npc died in my ds3 playthrough. their quests are so fragile and hard to find.
@@jebbryant6522you can also summon firekeeper iirc like its how you get an ending
@@thomasscott6146 I might be remembering wrong but I think you summon her after the fight
The first KBash video with a million views it feels so good man
Hope everyone sticks around!
Elden Ring brought back powerstancing, that alone justifies Dark Souls 2 as the best of the trilogy.
No.
My greatest shame was also my greatest triumph. Sekiro was the first time I ever gave up on a souls challenge. DOH followed by Isshin seemed like toooo much. Years later I went back, focused and after 40ish attempts between the 2, I finally beat every souls game.
Please review the Trails series.
Everytime I hear a song from age of mythology on one of your vids I smile 😁
My first play through of DS3(my first soulsbourne game) I did FUGS strength build and I beat every single boss just fine idk what you're talking about with having to abandon your build
Well fugs is the third best weapon in the entire
@@shortsamurai1213 That's simply untrue
God bless you for using the Dragon Age: Origins soundtrack. You just hit me over the head with Nostalgia like a sledgehammer.
Also, very good video!
I have to criticize your takes on dark souls 3. Saying gael, friede, nameless king and soul of cinder are bad bosses purely because they have hard to dodge attacks and high damage is stupid. Nameless king deals nowhere near the damage of a boss like friede or malenia, but he attacks fast. Something you forgot to mention is how if you get hit by him once while he does his sweep, you will get hitstunned and get attacked again. In other words, its a great and unique way to punish a player without just high damage. I've gone straight to nameless king after defeating yhorm and aldrich, and hes way easier on multiple playthroughs due to him having incredibly well telegraphed moves. Friede is the same, she moves faster than nameless king, but you don't really have to dodge into her unlike him, plus its a dlc boss so its of course going to have high damage. Phase 2 is one of the best gank fights in the series. The way you described it makes it seem like you never even fought it, but rather looked at it once and went "oh yea this seems unfair". Friede is way less aggressive in phase 2, just like the ranged demon from demon prince boss fight. ariandel on the other hand is fast and more aggressive, but is more vulnerable to attacks. Its a great fight that gets even'd out if you use gael, or even made way easier.
Gael i the inglle best dark ouls/fromoft boss, other than isshin the sword saint. His moves are as well telegraphed as nameless king. Sorry to say this, but he doesn't have hard to dodge moves, its rather that you have to get better at the game. If you made it to the final boss of the final dlc in the final dark souls game, dodging his attacks shouldn't even be difficult. Its rather the spectacle oof his fight. He's nameless king and abyss watchers on steroids, and has gaps to where you can attack. You explicitly show him standing still and attacking him in the video, so I don't get your point on that. He also has incredible lore and is also backed up by being the dark souls equivalent of guts, the main character of the series that inspired every fromsoft game. Music is also self explanatory.
All 4 of those bosses are some of the best fromsoft has ever done. None of them are unfair.
Tactics Ogre and Legend of Mana BG music... I am warm and wrapped in a baby blanket
like the video but i very much disagree about the late game ds3 bosses, souls of cinder does low enough damage that his variety of attacks doesn't matter and he has high enough health that you will see all them multiple times, only a few of his attacks have tricky dodge timings so most can be dodged purely on reflexes
Twin princes is a great boss and gives u enough time to realise where they are when they teleport before attacking, it teaches u to not be overly aggressive while capitalising on the down time between attacks which is useful in the dlc fights and nameless king
Nameless kings damage really isn't that bad, if u have a normal amount of health 3 normal attack hits will kill u and 2 of his special attacks will usually kill you, his is very very well telegraphed with almost no fast attacks while having no unnaturally delayed attacks, eventually you will get all of his attacks on instinct and it becomes easy from that point onwards. he should be hard because he is meant to be an optional final challenge of the basegame
Freide can be a bit annoying but the second phase is fine as freide is nerfed while ariendel is active and both share a healthbar
Gael doesn't do much damage he does about a third of your health and he is very well balanced for both light and heavy weapons, sure a heavy weapon user has less oppotunities but he staggers every 3 attacks with most heavy weapons allowing u to get off 1 or 2 extra attacks allowing you to catch up to the dps a light weapon user would be doing and he has a good amount of oppotunities to attack him in all stages shield can really help with his more wild attacks but a shield in ds3 is not meant to be an alternative to dodging but rather an aid for when things are too overwhelming
Oh my god you mentioned otogi. I didn’t think anyone else knew it existed. One of the best action games ever made
i always find talks about the difficulty around sekiro to be very interesting and i think i MAY know why
for most people that i've seen online that speak of sekiro being the overall hardest of the fromsoft games, and even among my own friends, they went into sekiro after playing the other souls games and i personally think that was a major factor in the hurdles they ran in to. for me it was the first of their games that i fully played through and i felt like i kind of just breezed through most of it, finishing the final boss in less than 15 minutes of attempts and the whole game in roughly 20 hours, and the difference, i think, comes in the fundamental approach to the game (and it's the same reason why a ton of "souls veterans" have been getting filtered by armored core 6). they approach the game and play it largely as if it is a traditional souls game and have a lot of friction with engaging with the games specific mechanics as they are presented to them, and thus when they HAVE to engage in ways that are unique to this individual game, it takes a long time for it to click, or sometimes it never does, this MAY have been compounded even more for yourself, essentially playing all of these games back to back in an almost marathon. compared to a newcomer coming in without those preconceived ideas of "how to play a fromsoft game", they will probably still find it difficult at many points in a playthrough, but maybe not to the same degree
that's just what i think at least, maybe i'm totally wrong, either way great vid as always, love seeing your stuff
My night is saved from the difficult former fun choice of yt video... having lived on yt for over 5 years and this is seriously the worst time to find fun content so thank you so much for this long format (even though I recognise some of the content ofc haha) and totally agree, the first game is my baby (bloodborne)
DoH can be parried, combine that with the fire umbrella & attack skill for prosthetic follow up and you can wreck him.
So true bestie
Let me start by saying I am a dark souls 2 fan. I am not sure I understand how dark souls 2 is linear but the other games aren't. Of the 43 boses (only having less bosses than elden ring) dark souls 2 only has 8 bosses that each player must kill (assuming no glitches) and those must be done in order but that hardly seems linear (IMO). Another note, my understanding is that scholar is harder than vanilla as vanilla has less ganks that feel like a cheap trap.
Yeah ngl ds2 feels less linear than 3 :)
Also less than bloodborne and sekiro. Really its just people came hot off ds1 which has imo the best interconnected world, they wont ever beat it haha
And yes as far as i know scholar is straight harder outside of amana
Great video. Usually i cant sit through a 3 and a half hour video byt i just couldnt stop watching. Only sould game i never played was 1 and bloodborn. I started with demons souls. Got it from a bargain bin in gamestop before fromsoft exploded in poularity. As soon as bloodborn ends up on steam im gonna play through it.
The line “the people that hate summons are the same people that are angry about student loans being forgiven” is fucking hysterical 😂😂😂😂
My guy was ranting off things he didn’t(?) like about bits in ds1 and the jank and i couldnt help but smile at remembering my first playthrough with all this and loving it so much despite raging in the moment
Kbash did a 3 hr vid and its the supercut, I'm assuming your Patreon has the full video
WELL YUUUUGI-BOY I HEAR THAT SWEET SWEET LEGEND OF MANA SOUNTRACK AND MY HEART JUST FLUTTERS.
Re: DS2
1. Vanilla is generally accepted to be easier, barring a few exceptions (like extra summons in certain boss fights)
2. I don't get why people think the Iron Keep is so hard. Besides the invaders at the beginning, as long as you take your time things will be fine.
I am so fucking mad I ve only played BB and can't watch this rn, so mad. Still liking the vid now regardless.
I dunno if I'm the outlier here, but I find 3 much much harder than 2, maybe it's bc I've replayed 2 much more, but 3 just seems way too fast paced for me
3 was the hardest game fromsoftware has made for me
I hate this mentality that lock-on is a crutch for noobs and if you use it, you’re bad and don’t understand the game. It’s not a crutch, it’s a wrench. Not very helpful when you need a hammer, a complete detriment when you need and axe, but perfect when you need a wrench. It’s not a black-and-white use it or don’t thing, it’s a tool to be used when it’s needed and stored when it’s not.
The difficulty tweaks you were talking about in the ds3 section (closing dodge windows, upping damage, etc.) Is how from approaches challenge in all of the games. It's not a flaw. And not to sound like an elitist but, if you couldn't beat Gael or friede or cinder without switching builds that's on you, not the game. I've beaten all of them at least 10 times with different builds each time. It's not a flaw of the game for you to struggle, the entire point is to learn timings, be patient, and punish.
Tbh I agree with him on friede, she sucks
@@felixhepworth1296kappa 1 2 3?
Just enjoy listening to K-Bash talk about games. Like yes tell me all about it Gaming Daddy!!!
I’m late, but I disagree with the bosses being too difficult and it limiting your play. I beat Gael with a greatsword, it’s totally do-able you just have to be more careful. Is it the easiest way? definitely not, but sometimes for fun you have to make the harder choices. You choosing to use a longsword instead was your choice, the game didn’t force your hand.
People also often forget that the rally-mechanic is lore-apt... you got blood ministrations... you're kinda destined to turn into a beast yourself if you don't escape the nightmare... the beasts are driven mad by the blood, crave the blood and get healed by the blood... so it's only logical that when your blood is spilled you have a small window where you are vulnerable to the curse of the blood and get rewarded for giving in to your primal urges
Bloodborne: i used the standard saw thing, and i legit just r1 spammed my way halfway through the game. no parries, no nothing. Cleric beast: first try. Gascoine: second try (you needed to parry for this guy? lol no idea. R1 to victory). Vicar - first try. The next 4 bosses after him, also first try... i stopped playing after this, because there was little to no challenge, and it always just felt like a slugfest. The fact that that playstyle worked is absolute NOT good. I did not learn how to parry at any point in time, because r1 spamming is by far superior.
I really like how you did the literary analysis, actual academic texts being applied to videogames is so goooooood
I stopped listiening after you said Nameless king, soul of cinder and friede were bullshit. Git gud
Friede is Bs the other two are chill
Delusional
Great, a quick little video right before bed.
Lol scrub. Nameless King and Soul of Cinder are awesome. But seriously, I'm more in the Miyazaki camp on Dark Souls difficulty. An easy mode would kind of rob people of the core appeal of the series. Dark Souls just doesn't pull punches. Finding self-efficacy in a seemingly insurmountable challenge is at the core of the series. Having a mode that coddles you so you can "just enjoy the story" would undermine the spirit of the series.
Defeating Genchiro for the first time was pure joy.
Sekiro isn't a Souls game, dude.
Neither are bloodborne or elden ring lmao
In DS1 Capra Demon segment: "...Throwing an alluring skull to pull the dogs off you..."
Me: WAIT, YOU CAN DO THAT?!?!
There is a tedious gigantic amount of coping in between the good parts of the video that is extremely unnecesary and just a time sink; you are not skilled at this type of game, and the audience may not be neither, but that doesn't mean you need to lick the wounds over and over during an almost 4 hours video (or through each video as standalone on a known franchise). Also personally dislike how you used trophy and achievements as actual stats for the game despite you saying it somewhere that there are adult players and adult players drop games due to real life all the time instead of the actual game being good or bad in their perspective, It is a 10 month old video, hope you have become better at ironing all of this things. Subscribed for now.