One of the things that they did in crash 4 was that every stage was possible to beat once you got there, or in other words, don’t put a yellow gem platform before you’ve actually unlocked the gem.
Before anyone asks, no you can't play these levels right now. They are demos of the kind of thing I might do if I did attempt a full Crash 1 remake but primarily this is just stuff I've been making while testing and improving my level editor. I made some of these levels like 3 months ago and the editor has changed so much since then that even I can't play them anymore - and even if I could, none of these levels have proper collision, cameras, audio or anything. All of them break completely if you die at any point, and because they are so unfinished it took me hundreds of attempts to get some of this footage. Upstream alone took me 6 and a half hours to beat. That's why there's occasionally weird stuff like framerate drops and the camera clipping through the scenery, that doesn't normally happen but when I've spent hours trying to finish a level I'm not gonna restart because of minor glitches like that. Obviously doing a full remake would be a huge project that would take forever so it would be a long time before I would have any final levels ready to share, so I am considering maybe trying to turn one of these into something that's actually playable to release as a demo alongside the level editor but doing that for all of them would take months so I'd rather spend that time finishing the editor, and then making some real levels that won't be a horrible nightmare to get working. I am going to make another video about this with commentary soon so I can explain stuff properly because there's a lot to talk about with this but just wanted to address that particular question before everyone starts shouting at me for not having these levels uploaded anywhere yet x
man this level is too beautiful and i can't wait to play some level made by you. I'm from Brazil and here we have the dragons & bandicoots and crash bandicoot brazil channels that are focused on crash. I'll send this link for them to take a look, including I think you could get in touch with them and see if they help promote your work (which is excellent) in Brazil I am sure they will enjoy it and can help you if you want to create a demo phase to raise money to complete your remake or something, because I imagine it will be a lot of work.
My mouth dropped. This is the most amazing stuff I seen in a very long time... And I do get the level of effort you're putting into this. I subscribed and will be seeing anything you upload, but I have one minor criticism for you to take into consideration: some of the levels seem just too hard. The very first one for example, when you're running away from the scientists. You cannot see what comes ahead so it's going to be a nightmare for your future players. Maybe you should try put some more checkpoints or offer more hints by leaving Wumpa Fruits in some key parts. That'd be sweet! But I loved how you made N. Sanity Beach something like open world, and the same for the tribe town. I was absolutely amazing, and beautiful, so much that I felt we didn't need Crash 4 as long as we have someone like you making these thind of stages. It was very interesting to see you didn't achieve 100% in most levels. I was left wondering what else was there... Oh and, having N. Brio chasing you was super cool, and I don't think it spoils anything. On the contrary, if you never played the game, you'd be wondering about who that monster is, only to find out later. And the rock, chasing you in so many ways... In all seriousness, I think you should keep making these levels, if only because by doing them you prove you're better than the whole team behind this game. I mean, they added an original level, right? And it wasn't like any of this stuff. I think you have an enourmous talent for this, and if you continue, something good might await you in the future. Maybe you end up inspiring Crash 5? Maybe you get a job offer? At least, I think you should be getting a lot of views, subscribers and prestige, so, please, keep working on this, regardless of the difficulties. I think it's worth it.
This looks impressive as hell! My favourite additions were N. Brio chase, Twinsanity reference, combining The Great Gate and Boulders into one level, actually adding the Waterfall level and the seamlessness of the levels, but honestly just about everything was impressive. I would def love to see more of it.
@@MiroFloydtan The one thing missing is the in-game cutscene of Crash breaking out of the window and falling down the Rainy level, only to be launched out by the stairs that flung him to the far reaches of Wumpa Island, smack dab into the beach.
Not sure how many other people have acknowledged it, but incredible camera work here ARD. Keeping just the right angle and everything in proper perspective at all times must've been difficult. Not to mention arranging assets in interesting and creative ways, play testing the distance between objects to make sure you could comfortably make the jump.
This is clearly a labour of love and brilliantly thought out. The amount of crates in the chase at the start are only made better now that the Flashback Tapes in Crash 4 are out and have revealed that Cortex put crates out as a poor attempt at obstacles for Crash. Loved this video, would love to play this mod whenever it's available, massively well done ARD
Hayrettin Resit Kayacan whats up with all the twinsanity fans? It’s weird, it was a good game. But there’s been a random group of crash fans who came out of the blue who Stan twinsanity and nothing else. This only started recently, which is strange. Last 3 years.
The Brio chase sequence was an initial idea for Crash 1, but was not implemented due to it being too difficult. I heard one of the devs talk about it, that after beating Brio initially, a door would open up that Crash would go through, and Brio would chase you in Hulk form.
i really and i mean realy love how well executed the level designs are, even for level two how it twists on the design of the first level. it's so simple but you make the levels feel so open and alive!
I can't imagine the difficulty of the time trials in these levels, also it would be cool if you remade all scrapped levels from the original Crash like "Acid Rain" since you already remade "Flowing Waters" if that's what it's name was
3:50 - An actual beach level? Man that would be real awesome! Some of these levels should be made into a game! I like how you borrowed concepts from previous games. Like 22:42 is clearly based on one of the cut levels of the original game! :D
Shut up and take my money!😂 But in all seriousness, the concept of a Crash chase sequence that was lead from the cutscene was pure genius, and how you changed levels to have a pseudo open world feel, I love this concept and idea so much. Would seriously love to play this.
I am blown away by all of this. The escape from The Lab, pirate ships and cannons on the beach, the extra depth progression in Great Wall... AND THEN THE ROCK CLIMB UP THE WATERFALL INSPIRED BY ONE OF THE PROTOTYPE LEVELS, ARE YOU KIDDING ME?! I know this is two years back, but I am keeping my eyes peeled for more.
This looks really like REALLY good to the point it looks official I bet if i show this to someone and told him that this is dlc or something they would believe it lol Keep making levels i love your work
This is why the first Crash Bandicoot needs Crash's abilities from Crash Bandicoot 2 and Warped. Crash can only jump and spin in the first game. Brilliant and well made mod! Such creativity! I would LOVE to play this mod!
I'd definitely love to see this project developed on after you finish the level editor. Many people can create fun levels to speedrun in Mario Maker, but often their designs are much worse than the levels Nintendo makes (the layout often makes no sense outside of the fact it's a videogame.) But your levels are really well designed -- they don't just look fun, they're also aesthetically pleasing -- and I'd love to see this project completed some day, even if it is years from now. I love the continuity between the levels and how you take new, unique approaches to classic levels. It looks like a real, Naughty Dog styled Crash game, but without some of the limitations of the PS1 (or at least the limits of what the devs were able to do with it in 1996 given the development time frame.)
This was amazing! Love how we see more of the castle and the island in your level designs that we didn't get to see in the original game. Love the little nods to Twinsanity aswell. Great job, man! Would love to see more.
Don't get me wrong, I love It's About Time, but this is kind of more what I was expecting. A more difficult Crash Bandicoot without being sadistically so (I know one or two boxes missing because you need a gem to get them is a little mean, but at least every box is obvious and/or in plain sight). This has the same distanced camera and creativity of Crash 4 but it feels traditional to the original trilogy as well (even sans the same enemies and music; replace those and I'm sure it'll feel the same way). To actually control Crash as he runs out of the lab is such a 2010-2020 video game concept: like zipping from the cut scene to game play. Feeling like you're a part of the movie. Love it.
It would be better that the intro stops after Cortex says “Capture him!”, and the regular intro commences from the point Crash falls out of that window after you beat the first level.
I'm speechless, this is so cool!!!! Congratulations, the attention to detail is amazing! (the hog chillin in level 4 is adorable) Can't wait to play with the level editor! Also can't help but imagine what an official "Crash Bandicoot Maker" would look like, there is so much potential for cool level designs!
omg this is incredible. I love the expansiveness of each level and they're all really unique! You should definitely make some more. (I'd love to see what you could do with other themes as well!)
Alright I've given you a like, a favorite, AND I've subscribed. This is amazing right here, incredibly exciting stuff. Man, something like this seeing the light of day, and the ability for other people to use a level editor and make their own content? I mean it just breathes new life into the game! Just seeing how good this looks, God I can't imagine... with how creative people are... Man. This needs to happen.
Words cannot describe how impressed i am with your continued work, at this point i only get through the intro before i know its a banger and i have to throw you a like, amazing stuff, hope you keep at it
I really admire all the work you've put into this. Though if Crash 4 does ever hit Steam, it would honestly kinda undercut all your work since UE4 would pretty much immediately become a Crash level editor in and of itself.
This is awesome When you release the level editor, who knows what can be made on this? Airumu and aversatrix are making the modpack on crash 2. This means that they have a team. Maybe when you release the level editor someone would want to make a team with you to finish this work. It's very great so far
I commend you sir this by far the best idea i’ve ever seen, not only a brilliant intro level, but the ideal of looking somewhere else to move gives off some twinsanity puzzle vibes, well done.
Dude, that was so awesome! Love every single level! :D Would like to see this project finished, keep up your hard work! Can't wait to see more progress. :)
If every Crash level was Future Tense,Sunset Vista and Stormy Ascend combined it would probably be like this fan levels. Excellent Design,Great Music and Brutal Difficulty.
@@MrJohnlennon007 so what your saying is that it’s bad because it’s different? And wrath of cortex is better because it’s more similar to the naughty dog games, despite it being absolute shit, wow your dumb
i feel like there’s a genuine narrative here compared to the original games, and it definitely feels like a bit more of an on-rails twinsanity type of platformer. keep it up! i’m really interested in how this is going to go
This. Is. Phenomenal. My mouth was agape practically throughout this entire video! The absolute detail you put into the level design is just astounding! 🤯❤
This is ridiculously awesome! It brings to mind the impressive work that people like Christian Whitehead were doing in the Sonic fan game community. Keep up the great work, ARD!
extremely well done. i would love a crash game exactly like this. with this pacing of introducing new elements. keeps things fresh and how we progress through the landscapes makes it feel more like a journey. just Awesome
Amazing work, I hope you keep working on this and make it an actual game, I've always wanted to see a fan project like that, much more interesting than just remastered levels imo
This is incredible, you should definitely make ARD mode. Your level design skills are amazing and I really like the openness of the levels like the island one. These are the best crash levels i've ever seen. Also the use of (originally) background objects as actual level elements is ingenious! My only point of advice is that there are some parts where only people who have watch this video or you could find the place to go because it is off camera and you have to make a blind jump. Maybe add arrows or make the camera show it?
The escape from the lab at the start is really more than a good idea. Really hope to have that editor rapidly to make my own crash game owo so many ideas. Good luck with the programming!
0:52 Is he saying "MUMMY!!" ? Also this reimagining is insanely good, seriously the escape scene was so creative and adding your own twist on the beach level is brilliant :D
New video: Talking about Crash Bandicoot Reimagined ua-cam.com/video/ahYQGz97FFI/v-deo.html
One of the things that they did in crash 4 was that every stage was possible to beat once you got there, or in other words, don’t put a yellow gem platform before you’ve actually unlocked the gem.
Crash escape from the lab level is so ambitious... such a good idea 🔥
Yeah that’s actually really cool. You can see the progress of every step
That felt like it should've been in the OG to begin with.
It should’ve been in the remake and crash 4 as flashback tape
But i dont think that adding Brio is a good idea
didn't he jump out of a window though?
Before anyone asks, no you can't play these levels right now. They are demos of the kind of thing I might do if I did attempt a full Crash 1 remake but primarily this is just stuff I've been making while testing and improving my level editor. I made some of these levels like 3 months ago and the editor has changed so much since then that even I can't play them anymore - and even if I could, none of these levels have proper collision, cameras, audio or anything. All of them break completely if you die at any point, and because they are so unfinished it took me hundreds of attempts to get some of this footage. Upstream alone took me 6 and a half hours to beat. That's why there's occasionally weird stuff like framerate drops and the camera clipping through the scenery, that doesn't normally happen but when I've spent hours trying to finish a level I'm not gonna restart because of minor glitches like that.
Obviously doing a full remake would be a huge project that would take forever so it would be a long time before I would have any final levels ready to share, so I am considering maybe trying to turn one of these into something that's actually playable to release as a demo alongside the level editor but doing that for all of them would take months so I'd rather spend that time finishing the editor, and then making some real levels that won't be a horrible nightmare to get working.
I am going to make another video about this with commentary soon so I can explain stuff properly because there's a lot to talk about with this but just wanted to address that particular question before everyone starts shouting at me for not having these levels uploaded anywhere yet x
Thanks for working on all of this.😦
You're a genius.
This is amazing and I love it
man this level is too beautiful and i can't wait to play some level made by you. I'm from Brazil and here we have the dragons & bandicoots and crash bandicoot brazil channels that are focused on crash. I'll send this link for them to take a look, including I think you could get in touch with them and see if they help promote your work (which is excellent) in Brazil I am sure they will enjoy it and can help you if you want to create a demo phase to raise money to complete your remake or something, because I imagine it will be a lot of work.
Take your time mate, this looks amazing, plus we have Crash 4 now to keep us busy :)
My mouth dropped. This is the most amazing stuff I seen in a very long time... And I do get the level of effort you're putting into this. I subscribed and will be seeing anything you upload, but I have one minor criticism for you to take into consideration: some of the levels seem just too hard. The very first one for example, when you're running away from the scientists. You cannot see what comes ahead so it's going to be a nightmare for your future players. Maybe you should try put some more checkpoints or offer more hints by leaving Wumpa Fruits in some key parts. That'd be sweet! But I loved how you made N. Sanity Beach something like open world, and the same for the tribe town. I was absolutely amazing, and beautiful, so much that I felt we didn't need Crash 4 as long as we have someone like you making these thind of stages. It was very interesting to see you didn't achieve 100% in most levels. I was left wondering what else was there... Oh and, having N. Brio chasing you was super cool, and I don't think it spoils anything. On the contrary, if you never played the game, you'd be wondering about who that monster is, only to find out later. And the rock, chasing you in so many ways... In all seriousness, I think you should keep making these levels, if only because by doing them you prove you're better than the whole team behind this game. I mean, they added an original level, right? And it wasn't like any of this stuff. I think you have an enourmous talent for this, and if you continue, something good might await you in the future. Maybe you end up inspiring Crash 5? Maybe you get a job offer? At least, I think you should be getting a lot of views, subscribers and prestige, so, please, keep working on this, regardless of the difficulties. I think it's worth it.
I can't wait till the level maker becomes an actual usable thing, someone might remake twinsanity or wrath of cortex I must say.
And a bonus would be to replace the vehicle levels with actual creative new levels!
Wrath of cortex. (I’m assuming you want it better)
@@jackjackson2764 yes, but a twinsanity recreation is also the most important imo
And actually finish the game
Jack Jackson i don’t get what’s wrong with wrath of cortex, there’s a few faults with it obviously but no game is without its faults cmon
6:44 I loved how you kept moving to the music with the crouch! I also do that :)
Sameeee
I do this all the time.
same
Be sure to check my Crash Cove time trial run against Developer I uploaded today! :')
Who doesn't, honestly...
This looks impressive as hell! My favourite additions were N. Brio chase, Twinsanity reference, combining The Great Gate and Boulders into one level, actually adding the Waterfall level and the seamlessness of the levels, but honestly just about everything was impressive. I would def love to see more of it.
Which Twinsanity reference?))
@@kirtheweasel the tiki heads that could be cleared the way for with a cannon
The twinsanity reference just kill me, nostalgia hits hard
"... Fish? "
@@MiroFloydtan The one thing missing is the in-game cutscene of Crash breaking out of the window and falling down the Rainy level, only to be launched out by the stairs that flung him to the far reaches of Wumpa Island, smack dab into the beach.
Not sure how many other people have acknowledged it, but incredible camera work here ARD. Keeping just the right angle and everything in proper perspective at all times must've been difficult. Not to mention arranging assets in interesting and creative ways, play testing the distance between objects to make sure you could comfortably make the jump.
The cameras also had no glitches unlike crash 4.
This is clearly a labour of love and brilliantly thought out. The amount of crates in the chase at the start are only made better now that the Flashback Tapes in Crash 4 are out and have revealed that Cortex put crates out as a poor attempt at obstacles for Crash.
Loved this video, would love to play this mod whenever it's available, massively well done ARD
The island level is making me wish for a twinsanity remake so bad :(
Twinsanity is best crash in my opinion
It ain’t coming
Hayrettin Resit Kayacan cap
Hayrettin Resit Kayacan whats up with all the twinsanity fans? It’s weird, it was a good game. But there’s been a random group of crash fans who came out of the blue who Stan twinsanity and nothing else. This only started recently, which is strange. Last 3 years.
@@sovietninja6865 i think that it's because the games is incomplete and it has potential to be better so people love it and also nostalgia
The Brio chase sequence was an initial idea for Crash 1, but was not implemented due to it being too difficult. I heard one of the devs talk about it, that after beating Brio initially, a door would open up that Crash would go through, and Brio would chase you in Hulk form.
i really and i mean realy love how well executed the level designs are, even for level two how it twists on the design of the first level. it's so simple but you make the levels feel so open and alive!
22:33 *Dude the cut level of Crash 1 this is incredible, you are a great designer bro good luck in this project.* 👌👌
I can't imagine the difficulty of the time trials in these levels, also it would be cool if you remade all scrapped levels from the original Crash like "Acid Rain" since you already remade "Flowing Waters" if that's what it's name was
I never heard about acid rain
@@ronih4546 I think it's the green cave level
This is literally a dream come true, I'm not joking when I say I prefer these level designs over the original
This is legit incredible - already feels like its own game. Amazing job!
OMFG this is so awesome. This needs to be an official thing.
ACTIVISION, HIRE THIS MAN!
Noooo they're gonna put his work exclusively on PlayStation and Xbox
Thurbo yes for ps5 and series X
@@itzelvenmage7434 Exactly, so please don't
same
Lol
1:58 missed opportunity to add the scientist screams there
3:50 - An actual beach level? Man that would be real awesome! Some of these levels should be made into a game! I like how you borrowed concepts from previous games. Like 22:42 is clearly based on one of the cut levels of the original game! :D
Shut up and take my money!😂
But in all seriousness, the concept of a Crash chase sequence that was lead from the cutscene was pure genius, and how you changed levels to have a pseudo open world feel, I love this concept and idea so much. Would seriously love to play this.
I am blown away by all of this. The escape from The Lab, pirate ships and cannons on the beach, the extra depth progression in Great Wall... AND THEN THE ROCK CLIMB UP THE WATERFALL INSPIRED BY ONE OF THE PROTOTYPE LEVELS, ARE YOU KIDDING ME?! I know this is two years back, but I am keeping my eyes peeled for more.
someone: "Crash Bandicoot 4 It's about Time looks so difficult!"
ARD : "Hold my wumpa fruits"
@Esuard Leder nope :)
@@PJS-7K- It is though. In fact, it's been dead for a year.
@@CDRW24 Yeah
the sheer landscapes of each of these levels are impressive, its like what crash 4 is kinda going for. i'm digging it.
Wow imagine the whole trilogy with this depth in levels. Exactly how I feel in Crash Bandicoot 4 right now.
Yo these level are cool AF. Its pretty awesome how you make use of the landscape to show off the areas that one will / can traverse through
bro, lvl 1 actually so intelligent and makes so much sense that I wonder how they didnt thought to include that kinda lvl back in the day
You can't call this a remaster anymore. It's a full remake from the ground up.
You really need to get a job at Activision.
Uh.. N. Sane Trilogy was already a remake from the ground up, I will always wonder why they call these things remasters when they obviously aren't.
@@cookiesontoast9981 I'd say this is more of a reimagined remake.
HarmonyBunny, this is pretty much what I wanted the N. Sane Trilogy to be.
@@cookiesontoast9981 It is a mixture of both. Like Final Fantasy Adventure on mobile being a ground up remake plus also a remaster.
@@untitledjunk03 Oh so what you wanted was an entirely new game rather than a remake?
This looks really like REALLY good to the point it looks official
I bet if i show this to someone and told him that this is dlc or something they would believe it lol
Keep making levels i love your work
This is why the first Crash Bandicoot needs Crash's abilities from Crash Bandicoot 2 and Warped.
Crash can only jump and spin in the first game.
Brilliant and well made mod! Such creativity!
I would LOVE to play this mod!
I'd definitely love to see this project developed on after you finish the level editor. Many people can create fun levels to speedrun in Mario Maker, but often their designs are much worse than the levels Nintendo makes (the layout often makes no sense outside of the fact it's a videogame.) But your levels are really well designed -- they don't just look fun, they're also aesthetically pleasing -- and I'd love to see this project completed some day, even if it is years from now. I love the continuity between the levels and how you take new, unique approaches to classic levels. It looks like a real, Naughty Dog styled Crash game, but without some of the limitations of the PS1 (or at least the limits of what the devs were able to do with it in 1996 given the development time frame.)
That was amazing. If you ever complete it I'd love to play it
This was amazing! Love how we see more of the castle and the island in your level designs that we didn't get to see in the original game. Love the little nods to Twinsanity aswell. Great job, man! Would love to see more.
Dude this is so cool! I love how Level 5 takes from the old cut waterfall level!
Don't get me wrong, I love It's About Time, but this is kind of more what I was expecting. A more difficult Crash Bandicoot without being sadistically so (I know one or two boxes missing because you need a gem to get them is a little mean, but at least every box is obvious and/or in plain sight). This has the same distanced camera and creativity of Crash 4 but it feels traditional to the original trilogy as well (even sans the same enemies and music; replace those and I'm sure it'll feel the same way). To actually control Crash as he runs out of the lab is such a 2010-2020 video game concept: like zipping from the cut scene to game play. Feeling like you're a part of the movie. Love it.
These levels are really interesting! Especially the first one, good job on this.
It would be better that the intro stops after Cortex says “Capture him!”, and the regular intro commences from the point Crash falls out of that window after you beat the first level.
I'm speechless, this is so cool!!!! Congratulations, the attention to detail is amazing! (the hog chillin in level 4 is adorable)
Can't wait to play with the level editor! Also can't help but imagine what an official "Crash Bandicoot Maker" would look like, there is so much potential for cool level designs!
omg this is incredible. I love the expansiveness of each level and they're all really unique! You should definitely make some more. (I'd love to see what you could do with other themes as well!)
Just....holy shit dude, unbelieveable work great job.
This looks legit, I would play the crap out of this!
Alright I've given you a like, a favorite, AND I've subscribed. This is amazing right here, incredibly exciting stuff. Man, something like this seeing the light of day, and the ability for other people to use a level editor and make their own content? I mean it just breathes new life into the game! Just seeing how good this looks, God I can't imagine... with how creative people are... Man. This needs to happen.
Words cannot describe how impressed i am with your continued work, at this point i only get through the intro before i know its a banger and i have to throw you a like, amazing stuff, hope you keep at it
I really admire all the work you've put into this. Though if Crash 4 does ever hit Steam, it would honestly kinda undercut all your work since UE4 would pretty much immediately become a Crash level editor in and of itself.
This is awesome
When you release the level editor, who knows what can be made on this?
Airumu and aversatrix are making the modpack on crash 2. This means that they have a team. Maybe when you release the level editor someone would want to make a team with you to finish this work.
It's very great so far
Quem diria um BR aq
I commend you sir this by far the best idea i’ve ever seen, not only a brilliant intro level, but the ideal of looking somewhere else to move gives off some twinsanity puzzle vibes, well done.
I’m loving Crash 4 so far, but this absolutely blew me away man. Keep up the good work dude
The escape level is so genius great job
The fact that you made extended versions of the levels with expanded geometry is just incredible.
Dude, that was so awesome! Love every single level! :D
Would like to see this project finished, keep up your hard work! Can't wait to see more progress. :)
If every Crash level was Future Tense,Sunset Vista and Stormy Ascend combined it would probably be like this fan levels. Excellent Design,Great Music and Brutal Difficulty.
6:20 Twinsanity reference! Nice!!
ARD, I need this! I would love you to finish it one day!
I love the details of these levels!! You did a great job!
Ok, this is the most amazing fan game I have ever seen. I hope you eventually release the levels to play! keep the amazing work up man!
Damn, this looks way too good to be true. This grabbed my atention more than Crash 4 did, I mean Crash 4 doesn't look bad but this looks impresive.
Crash 4 ddnt really catch my attention to be impressed I feel like it the game does not have the right world atmosphere
Crash 4 has been disappointing so far. It feels too different from the trilogy. Even Wrath of Cortex was more of a Crash game.
@@MrJohnlennon007 so what your saying is that it’s bad because it’s different? And wrath of cortex is better because it’s more similar to the naughty dog games, despite it being absolute shit, wow your dumb
i feel like there’s a genuine narrative here compared to the original games, and it definitely feels like a bit more of an on-rails twinsanity type of platformer. keep it up! i’m really interested in how this is going to go
These are ALL amazing! :D Really sweet work. Looking forward to any future releases!
This. Is. Phenomenal. My mouth was agape practically throughout this entire video! The absolute detail you put into the level design is just astounding! 🤯❤
This guy did Crash 4 before it was cool
Now I’m upset that this isn’t the reality of these games
This shows the incredible potential of the level editor and your own impressive skill as a level designer, I'm so excited to see more from you.
This looks amazing and is definitely something I would want to play!! You have done some amazing work, thank you for that!
Why haven't Toys for Bob hired you?
This is ridiculously awesome! It brings to mind the impressive work that people like Christian Whitehead were doing in the Sonic fan game community. Keep up the great work, ARD!
I think that this could be beautiful honestly. The mockups alone just look so fun. Honestly I'd say go for it man.
This is so ambitious yet faithful to the formula of the series. I'll be following your career with great interest :D
This is the route Crash should take. More a more open world approac. Amazing levels
You played Crash 4 yet?
Very cool but thats a pretty hard first level. The one where hes escaping the castle lol. Might need a couple levels before that for a tutorial
extremely well done. i would love a crash game exactly like this. with this pacing of introducing new elements. keeps things fresh and how we progress through the landscapes makes it feel more like a journey. just Awesome
I like how in level 2 the death route backtracks naturally instead of having to fight the camera walking back
If Crash 4 was actually Crash 1
I want to play this now
Amazing work, I hope you keep working on this and make it an actual game, I've always wanted to see a fan project like that, much more interesting than just remastered levels imo
Amazing levels dude, liked this so much... also thank u for put the "skill" of the second and third game there
I wanna play that so bad
Same
Shut up and take my money
You left me speechless man!
I love the variety 😍
Keep on going 😉👍🏻
I love this project, taking a game an adding not only expanded levels but also the level editor thank you!
Activision hire this guy
Forget twinsanity remake, we have this!
This is incredible, you should definitely make ARD mode. Your level design skills are amazing and I really like the openness of the levels like the island one. These are the best crash levels i've ever seen. Also the use of (originally) background objects as actual level elements is ingenious! My only point of advice is that there are some parts where only people who have watch this video or you could find the place to go because it is off camera and you have to make a blind jump. Maybe add arrows or make the camera show it?
This looks amazing I had to sub can't wait to see what else you have planned and hope to try the level editor out someday
The best 27 minutes of my life !!!
When the game complete? take my money
It's a mod not a game are you dumb enough to not realise that
@@zadazada1000 lol
This is amazing, excellent job with this! Look forward to seeing more like it!
This is practically what we don't asked for, but what we actually need. Such a great mod! My total respect
Playstation just be like, "I guess we'll sell this for twenty bucks."😂
Crash 4 Vibes with those boxes behind the waterfall >o
Very Interesting Concept ARD. I can't wait to see the finished product. Keep it up man!
"Shut up and take my money"
Holy shit that first level would be way too difficult. At least put in some checkpoints. And it couldn't be the first level of the first game
Good thinking, I would like "reimagined" mode to be like sonic mania's encore mode where it's a harder version after clearing the game.
This looks insane. I honestly thought it was some content from an actual game in the series. You have some great skills 👌
Man, you did an awesome work! I hope to play some day this levels
These levels actually gave me more of an old school Crash feel, than the “N. Sanity Triology” or “It’s About Time” did.
That's strange. The "N. Sanity Trilogy" is essentially a carbon copy of the original games.
Orange Swirl It’s not a Carbon Copy, they built N.Sane Trilogy from the ground up.
BLUE CHAOS EMERALD They used the level design of the originals to a tee? Only difference is physics dude. Well that and the gorgeous visuals
@@BLUECHAOSEMERALD_ Yeah, the did build it from the ground up, but the level design is the exact same.
Orange Swirl I wasn’t talking about level design, the level design is CLEARLY different. I’m talking about the game itself
This is incredible!! I'm actually more excited about this than the new Crash game haha. Amazing work well done!
This is incredible! I pray that you're able to continue working on this.
The escape from the lab at the start is really more than a good idea. Really hope to have that editor rapidly to make my own crash game owo so many ideas. Good luck with the programming!
Truly appreciate your hard work, amazing job well done
This is amazing! I hope you continue working on this!!
Some of the best Crash Content I have ever seen on UA-cam!
0:52 Is he saying "MUMMY!!" ? Also this reimagining is insanely good, seriously the escape scene was so creative and adding your own twist on the beach level is brilliant :D
"wowee!"