Pokemon Originally Had 65,535 Versions (Exclusive)

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  • Опубліковано 10 чер 2022
  • Poke' Myths -➤ • Pokemon Myths DEBUNKED
    Lockstin -➤ • A Lost Pokemon Lecture...
    We delve into some exclusive secrets about Game Freak's original Game Boy Pokemon games, including how Pokemon Red and Blue were planned to have over 65,000 different versions.
    Follow DYKG on:
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    Special Thanks: SnorlaxMonster, HiResPokemon, Otto Sandshrew2, and Backlot52
    Research/Writing by Dr Lava
    Video Editing by TheCartoonGamer
    Sources/Further Reading:
    lavacutcontent.com/satoshi-ta...
    lavacutcontent.com/tajiri-tsu...
    lavacutcontent.com/masuda-gam...
    lavacutcontent.com/sugimori-m...

    #Pokemon #Pokémon #Nintendo #GameBoy

КОМЕНТАРІ • 950

  • @DidYouKnowGamin
    @DidYouKnowGamin  2 роки тому +662

    A lot of y'all like to read developers interviews in-full and in text form, and making them publicly available is also good for preservationist purposes. So here's links to three of our translations, totalling about 25 pages. These were originally posted on Dr Lava's Patreon, and have now been made public on his website. Dr Lava is a DYKG member, and he wrote this video. Links:

  • @cumbrap
    @cumbrap 2 роки тому +1

    Considering how bugged the original games were, this would probably have been a nightmare to actually play. I can imagine the randomizer putting a gym entrance behind a rock, just completely ruining that entire save file.

  • @jaytdl9041
    @jaytdl9041 2 роки тому +858

    There's actually a lot of parallels between that concept and randomizers today, only that randomizers are almost entirely meant as a challenge and not nearly as casual as the games themselves

  • @risel56
    @risel56 2 роки тому +734

    That moment when you realize Game Freak came up with the idea of randomizers and Nuzlockes over a decade before anyone else.

  • @jaycob1830
    @jaycob1830 2 роки тому +17

    Ok the fact that they scrapped blue version because venusaur has a super cool design is awesome to me, giving that family some love

  • @PlazmaticBrony
    @PlazmaticBrony 2 роки тому +726

    A procedurally generated world based on your trainer ID sounds incredible, ngl

  • @MrTheMasterX
    @MrTheMasterX 2 роки тому +124

    The more I hear about Gen 1's development, the more I realize its success was lightning in a bottle.

  • @RunicVersion244
    @RunicVersion244 2 роки тому +320

    The early ideas about buying and selling pokemon make sense when you consider the inspiration the games took from capsule toys, especially in earlier iterations.

  • @DonutTPOTer
    @DonutTPOTer 2 роки тому +32

    Ya really had to do the "every copy is personalized" shtick, even if it was real huh?

  • @Gnoggin
    @Gnoggin 2 роки тому +628

    Thanks for having me on! I love learning and explaining things like this. :)

  • @Beckimation
    @Beckimation 2 роки тому +2

    Every copy of Pokémon is personalised

  • @TheHatMan69
    @TheHatMan69 2 роки тому +504

    This may explain why there's mention in the code of Yellow of an unused Pink version. Bumping up the gen 1 game count to four brings the total far closer to that original hope for 5-7 before it was compromised at two.

  • @stelliocantos4639
    @stelliocantos4639 2 роки тому +331

    Imagine being the strategy guide companies of the time and the sense of existential dread when they would have begun to realize that each game was slightly different and they slowly meltdown. That would have been a nightmare.

  • @TheKillerStove
    @TheKillerStove 2 роки тому +189

    If they had just dropped the randomized landscapes bit, I feel like the trainer ID based randomization of possible Pokemon could've worked. All they would've needed to do is set larger pools of Pokemon for each area, and a set of predefined appearance rates to be randomly applied (Think having 10 potential Pokemon per area, but the developers only want 4 to appear, so the game randomly applies appearance rates of 40%, 25%, 20%, 15%, and six instances of 0% to the set of potential Pokemon based on your ID number).

  • @SendFoodz
    @SendFoodz 2 роки тому +165

    replayability would be greater, and 30 years later when streaming became a thing it would have been better.

  • @The_Mister_E
    @The_Mister_E 2 роки тому +164

    If he had just scaled the idea down to the trainer ID changing the availability of certain Pokémon in a given route and weighing the encounter rates. That would have been neat.

  • @OCRSaiyan
    @OCRSaiyan 2 роки тому +160

    These videos are getting better and better. A lot of channels give pokemon facts but these deeper dive videos are so much more interesting! Another great one guys 👍

  • @francescganau7679
    @francescganau7679 2 роки тому +21

    I love it how many of the features game freak worked on the hardest were probably ditched out from the final release or overlooked by most players, whereas features they probably didn’t focus on as much like multiplayer battling were crucial for the health of the future series. I would love to know how developers envisioned player experience of the Pokémon world.

  • @nlb137
    @nlb137 2 роки тому +61

    It actually wouldn't have been that hard to set things up to have 2^16 different versions simply by having two different version for each zone. You basically make two Kantos that have all their 'doors' in the same places, and then each zone picks which version to use based on your trainer ID. Hell, for up to 16 zones you can just do it by checking a bit (and then check odd/even for pairs of bits after that.

  • @juanmacias5922
    @juanmacias5922 2 роки тому +10

    Can you imagine the amount of replay-ability! Gosh, I'm so sad they couldn't figure out the recursive nature of random world building. It could have even been built while you were talking to Prof. Oak, so it wouldn't feel like you were waiting for it to load.