I came because I was interested in the camera controls but the project setup part was SO useful. As someone who's just past beginner status in Unreal it was great to see how someone used to the program sets up a project outside of the context of a total beginner tutorial that goes through the entire interface. Thanks a lot for this!
"Dear diary, today has been an exciting day. Unreal Engine managed to compile 4721 of the remaining 17329 shaders. Tomorrow is gonna be a great day, I feel it. Mo"
This is amazing , Thank you so much, i wish if you can add the control size of the camera i mean fro example, 1920X 1080 or 1080X1920 or even costume size from what i want to render or view. Thank you one more time.
Hi, I am facing one issue. My pitch and middle mouse button action moves to opposite direction. Is that supposed to be like that ??? If yes how can I invert the movement? Thanks
Hello It is Really awsome that you are doing this, Could you please for the love of god do a tutorial on OSC at some point ? I have begged people for a proper explanation on how it works but people seem to want I learn the entire engine even though i don't need to do that. (osx is the most important communication protocall in the audiovisual sector it enables midi and DMX communications over LAN and would make my life awesome if I knew how to use it in unreal)
This is a nice tutorial! I have been trying to bring mecabricks into unreal for a while now and I have been making very little progress. From some emails to meccabricks i learned .obj files don't carry over their Layerd UV's to blender. So I exported as a .zmbx to blender then from blender exported as a .fbx to unreal. I am more of a Maya guy so I don't know if Layered UV's mean UDIMS, either way when I go to bake the lighting for the scene my static mesh turns black and looks bad. I have tried playing with the lightmap coordinate index and that is when I noticed the UV's are an overlapping mess. I was wondering if you could show how you baked your lighting and got a good render?
Thanks for this fantastic content! For some reason when I bring in my .obj files from Mecabricks I only get a single white material, and one material slot on the mesh. I have Create New Materials selected, tried changing a bunch of things without success. UE 4.26
I'll add that this isn't really a major as far as being able to continue with the tut goes, I just imported some megascans assets instead, but would still be interested in any suggestions to fix this as would be cool to use some of the lego stuff.
Hey Clem, try opening the Mecabricks .obj in Blender or Houdini and export it as an .obj again - I had that same issue as you did in some instances and that fixed it for me. Cheers, Mo
Unreal is god awful I have to use it for work but good god this program is a mess. Switching from Houdini to Unreal is like getting of fighter jet to a bicycle. Like when you press Play it just messes everything up and you cant even control camera. But it has all kind of other issues too. Like can't read volume or anything that's not a simple geo.
I came because I was interested in the camera controls but the project setup part was SO useful. As someone who's just past beginner status in Unreal it was great to see how someone used to the program sets up a project outside of the context of a total beginner tutorial that goes through the entire interface. Thanks a lot for this!
perfect as usual. You gonna earn an Unreal megagrant easily by doing this
I think this will be a good series. thank you!
"Mo has been silent for a while. That's due to him spending his days finishing projects and yelling at Unreal Engine." - writes Mo in his journal
"Dear diary, today has been an exciting day. Unreal Engine managed to compile 4721 of the remaining 17329 shaders. Tomorrow is gonna be a great day, I feel it. Mo"
Very informative, many thanks.
Thanks so much!
I expected this to be a tutorial on how to make a pawn like the camera in editor with WASD movement but it was not.
Thank you so much.
This is amazing , Thank you so much, i wish if you can add the control size of the camera i mean fro example, 1920X 1080 or 1080X1920 or even costume size from what i want to render or view. Thank you one more time.
How did you get the colours on the bricks from the OBJ file? I don't have and vert colours or materials?
Hi, I am facing one issue. My pitch and middle mouse button action moves to opposite direction. Is that supposed to be like that ??? If yes how can I invert the movement? Thanks
is there a difference between cinecamera and camera for that use? thx!
Hello It is Really awsome that you are doing this,
Could you please for the love of god do a tutorial on OSC at some point ?
I have begged people for a proper explanation on how it works but people seem to want I learn the entire engine even though i don't need to do that.
(osx is the most important communication protocall in the audiovisual sector it enables midi and DMX communications over LAN and would make my life awesome if I knew how to use it in unreal)
Hello. Wondering if this set up can be use on other UE projects or you need to re-build it again for new project? Thanks! love your UE series!
No need to rebuild every time, you can just copy the project, open it up and go from there. :)
Cheers, Mo
@@Entagma Ah ha! Awesome thanks
the set pressed buttons are not working for me
can anybody help me find out what is the problem
This is a nice tutorial! I have been trying to bring mecabricks into unreal for a while now and I have been making very little progress. From some emails to meccabricks i learned .obj files don't carry over their Layerd UV's to blender. So I exported as a .zmbx to blender then from blender exported as a .fbx to unreal. I am more of a Maya guy so I don't know if Layered UV's mean UDIMS, either way when I go to bake the lighting for the scene my static mesh turns black and looks bad. I have tried playing with the lightmap coordinate index and that is when I noticed the UV's are an overlapping mess. I was wondering if you could show how you baked your lighting and got a good render?
Yeah, that sound like a handful. To be frank I didn't bake, it's all raytraced... Cheers, Mo :)
@@Entagma OOO! That never crossed my mind. Thanks for sharing and keep up the great content! =)
Thanks for this fantastic content! For some reason when I bring in my .obj files from Mecabricks I only get a single white material, and one material slot on the mesh. I have Create New Materials selected, tried changing a bunch of things without success. UE 4.26
I'll add that this isn't really a major as far as being able to continue with the tut goes, I just imported some megascans assets instead, but would still be interested in any suggestions to fix this as would be cool to use some of the lego stuff.
Hey Clem,
try opening the Mecabricks .obj in Blender or Houdini and export it as an .obj again - I had that same issue as you did in some instances and that fixed it for me.
Cheers, Mo
@@Entagma Excellent, thanks Mo - got it working with that
Hi. Why u are angry on UE4?
teni que activar la rotacionnn ctm llevo 2 horas aca, gracias
Unreal is god awful I have to use it for work but good god this program is a mess. Switching from Houdini to Unreal is like getting of fighter jet to a bicycle. Like when you press Play it just messes everything up and you cant even control camera. But it has all kind of other issues too. Like can't read volume or anything that's not a simple geo.
and that's relevent here because...?