More Store, More Cashiers, More MONEY | Supermarket Simulator Gameplay | Part 8
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- Опубліковано 4 лип 2024
- Supermarket Simulator Gameplay Let’s Play - Run your own supermarket. Stock shelves, set prices as you'd like, take payments, hire staff, expand and design your store.
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What’s up guys and gals, I’m Kage848. I love to make videos for UA-cam, mostly early access survival games like 7 Days to Die, Empyrion, Raft, Mist Survival, The Forest, and more! I also dabble in City Builders and strategy games like Civilization 5, Civilization 6, Dawn of Man, Stonehearth, Factorio and Rim World. I do at least two videos everyday of mainly tutorials, let’s plays and general gameplay footage. Thanks for watching my videos.
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This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development.
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#survival #kage848 - Ігри
Kage, I enjoy hearing your thoughts about this and that, but honestly, this is just a fun little game. If you want realism you have to consider having sales, late shipments, damage in shipping, stealing from employees and customers, filing taxes and various paperwork, to make improvements you have to close the store usually to have work done, have employees calling in sick, customers falling, throwing fits, people licking ice cream, actual cleaning, I mean that's just too much. The balance for this game is a little bit of work with a lot of fun running around, not getting bogged down in details. Just have fun and enjoy never having to do a price check! Hope you had a great 4th!
@@christinahankins4114 it would be interesting if they add a hard-core mode and some of those elements. Spoiled food, theft, worker, strikes, etc. maybe even a Costco membership card or equivalent. Lol
The mirror checkout is supposed to be put flush against the normal checkout so the 2 cashiers are stood next to each other
As a financial officer I would would say, the more stock you have, the more money you cant use. Always talk percentage margins on DB/ and look at the sales statistic. Speaking about missing things in the game, its purely strategic like, wages, schedules, statistic, financial balance sheet etc. (many of the things "my supermarket" do have). The positive site of this game is its very addicting and kind of chill.
11:33 no way do you ramble. Your monologue is what makes your videos good. You're a good storyteller Kage. Keep it up. Sometimes reminds me of the movie Clerks when they broke the mold with long dialogue.
If a customer doesnt find something on the shelf or if they find something expensive I think it takes exp points from that customer because I have seen experience taken off an order before. Like I think I get like 5 exp for a customer, but if they dont find everything I have seen the +5 exp and then I see -1 or -2 exp pop up immediately after that.
Kage, as a guy who was a manager at a real grocery store and now works in the corporate side of retail, let me tell you. Everything you are thinking about is 100% correct, but also there is soooo much more to running a store in real life. This game barely scratches the surface, but its still addicting and i love it! And it can only grow from here!
As long as you sell an item for more than you paid for it, that's all that matters. So long as your total profits are greater than your expenses.
I wish they allow you to adjust the prices at the computer. I always find myself just ignoring the price adjustments and just doing them every couple days because it doesn't stay on the screen long enough.
Your going to have to worry about spoilage soon, it's coming. And get more racks in your storage room. Set up rows.
The toilet paper takes up a lot more space on the shelf than other products. The space the item takes up and the profit are main factors I think.
Calculate the amount of profit on each shelf. Toilet paper would be Profit x 2. Which doesn't seem like a good investment compared to other products that can fit a lot on one self.
I wish that they would just let us buy all the licenses and then choose via the computer which items our store sells. I think it'd be really fun to be able to change what kind of products I offer and make specialty stores.
Kage, If you want to you can also store empty boxes across the street. Your workers won't go get them and when you need them for transfer you can just go across the street and grab a couple of empty boxes instead of using up your shelving space
This is a supermarket simulator. People complain about not having something all the time. It's real and make the simulation more accurate.
Remember kage, profit means what u gonna after taking out the product average price, like u buy it for $5, and put $8 to sell, u get the $8, but $3 is ur profit after u rebuy the product
Omg , thats a proper rant bud
In real life margin and rollover frequency was what I thought of when I ordered. In game profit and item size/ quantity per box would be my metric.
1:37 Lol the only reason “it doesn’t matter” is because you didn’t take out a loan charging you interest. If you have a loan charging you 10% interest, but all your products are giving you a 5% return, you’re in for a bad time.
For example, you want to start a business but you have no money, so you take out a $100k loan with 10% interest (so you’ll owe $10k in interest alone). You then use that $100k to rent a store, buy shelves, buy lights (and other equipment), hires employees, and finally buy inventory to sell. If you spent $50k of your money on rent, utilities, equipment and employees, that means only half the money you borrowed ($50k you spent on inventory) is able to get you a return you can use to pay down your loan. Thank means you need WAY more than 10% return on your items sold in order to pay your debt. Specifically, you need at least 20% margin JUST to keep up with your loan’s INTEREST ($10k loan interest / $50k spent on inventory).
With the changing of the shelves, it is a "fade to black"
Not only did stonecold buy shampoo. He also bought 3 kegs.
Border between Booze and Breakfast = CHIPS!
Good idea about being able to retire products and not sell them anymore.
It would also be nice if there was cold/frozen storage in back. It seems dumb for milk to sit on a dry shelf and not expire, even though that makes the game easier.
While I appreciate your profit margins being in a dollar value, would it be worth calculating it as a percentage on cost?.(I.e cost price + 40% = retail price)
Use the mod where the cutsomer ignores any item u dont sell that u have a license for
Interesting thoughts
The most important metric is Profit x Units sold.
If you have a product making $1 profit and sell 100 pr. day, you’ll make $100 pr. day. Another product may make $50 in profit pr. unit sold, but you only sell 1 pr. day. Then you’re left with only $50 profit at the end of the day.
Just like in real life, it’s up to you to figure out what products sell the most.
Yea. This is why we need more stats. Like items sold
@@Kage848 Definitely. The more stats, the better. Maybe the game should let you hire a stats person, for increased realism.
It dont matter if you making pennies or dollars. You are still making money. Look at what is low price stuff to buy then buy in bulk and sell it when the price goes up. Have the 4 in a circle as your sale item fill it up and sell it till it's all sold out or the price changes.
Example- TP buy for let say 10 each. When it's down buy in bulk then wait till price goes up and sell it. Can't do this with everything but it will make you money in the future. Hope it all makes sense.
But you play the game you want to. Play it the way it's fun for you. Don't worry what we think, we can play it the way we want. You play it what is more fun for you
I think customers should only complain about not having stock is that if you got a place in the store with a item and price but there isnt any stock on the shelve
You could always pick up the register you want. Forcing the game to fill the empty then place your s
Chips between booze and other stuff.
Well some of the things you mentioned are on the roadmap.
The way it works out as a whole with profit is go to the computer and see how much it is to buy 1 box for example if u buying 1 box of toilet roll for 40 dollers you get 4 toilet rolls per box then if your selling each roll for 16 dollers you then add add 4 rolls together to see exactly how much profit your earning each time as its profit per item sold not as a whole box of goods hope this helps to figuring out how much profit your earning with each item sold
This is the mod you want if you do not want to put out all the products on a license...'Ignore Unlisted Items' on the Nexus
Box the ceckout counter you want for yourself first before hiring a casher.
Name? Kage's Emporium!
Keep in mond selling many of an item with lesser profit can make you more than selling fewer big items.think Walmart...low prices large volume
How is bro uploading so many videos of sms
I think you can't really get a perfect license. There is always going to be atleast 1 item that will be very good but also some that have less profit. Like the boose license: the kegs are great but the botlles are not. Same with the cleaning products. I think thatis how the developer wanted it to work
It isn't just profit that matters you are forgetting the amount sold. So if you make less on bleach but sell way more of it than the toilet paper then thats going to yield you more profits than the TP
I thought I mentioned that. But your right, amount of each item sold is important. But we don't have that information.
As a bookkeeper by trade, I would like to see a monthly report that shows average cost, average profit, quantity sold, etc.
I think all licenses should be available at the start, but some can be more expensive, and you are limited to how many you can purchase at once. This way I can sell only cleaning products if I want, or only booze and snack food, whatever 😆
I personally don't think the intention was ever to get EVERY SINGLE license. The idea is to make a store based around a niche of things that you want to sell. I never pick all of the license, I choose which products I want to sell the most. I do agree that you should at least be able to sell back the licenses.
You should name it like Kage mart or Kage's
Wouldn't mind if the licenses were split out 1 item per. Adjust pricing accordingly and let us choose what items to stock. Bigger issue is workers for me. They should cost more per day, so that if I want to hire 3 cashiers and 8 stockmen....I need to be profiting enough to afford it. Not some arbitrary number of shelves or store level. Also being well stocked with many different items should bring up customer count rather than store level. Store "level" always struck me as an odd choice, like sorry, you cant sell our soda because you haven't served 1200 customers yet. Level should be a function of daily or weekly profit. Then you balance the worker number and expanding to increase profit. But I also understand that would take a complete overhaul of how customers come in and what they buy, it's a lot of work. Still.... Walmart wouldn't bring in the same number of people if it only had 12 items but had them packed onto 100 shelfs each.
If people complain you lose progress points. So if you make 200 progress points on a day and you have 25 complains, they will be subtracted from the 200, so you will only get 175 points even though you made 200 that day. So every complain is bad.
Well, how I see it, even with the TP. You buy one box that contains 4 items, box costs 10 bucks but you profit off of an item not the box, which means you make 20 bucks profit when you sell all 4 TP items in the box. Am I right?
Decide what kind of store you want to build. Buy the licenses that help you do that. A liquor store doesn't sell eggs.
How to get MAJ
Aren't you worried about losing sales due to customers complaining about the price though? I personally stick to no more than 8c above average and never get any complaints.
Kegs are the worst, you re making 25% profit (buy at 22 and sell at 27). The 6 pack milk is one of the best, it makes slightly more than 200% profit (buy at 3.29 and sell at 10). To make the same % of profit with kegs you should sell them at 66, which is impossible.
Actually bread is even better, you making more than 300% profit.
I think what you need to bear in mind Kage. is shelf space. Your toilet rolls and kegs, May have a higher profit per item. but they take up a lot more shelf space than a bottle of water. but you can have a lot more bottles of water in the same space as a toilet roll or a beer keg. which would give you a higher profit for that shelf space. I think lol
Definitely
KAGE......IRL in the Retail setting you do Quarterly over-under audits....its a matter of total money going Out vs In , then after considering overhead for all Non-product costs...you can average the profits of stock....then by cross referencing inventory ordering spreads you can determine what is selling and what is under selling....at least this is the formula taught in business management class.
Fire your stockers temporarily when you get new products or expand. That way they can’t get in your way when assigning slots.
Just put the shit down already!
Please, i enjoy watching the series but, please stop talking about the "profit margin" or those kind of stuff. You sound like your mumbling about something you know nothing about. Loved your videos though
I really hate that off cam B.S. Makes not want to watch anymore..