Hi Lucid. Thanks a lot for the great video. Dom5 is a hard game to get into, so as a rather new player i wanna thank you for your great beginners guide. Although I have already a few dozen hours under the belt, I am still struggling with some aspects of the game. One thing in particular I'd love to hear more about: Formations. Even when expanding, how do i set up may troops best (more relevant with javelin/archer/cav nations). Anyhow: I greatly appreciate all that you do. Keep up the great work. Threw you a bone :-)
Yea, no forget to explain why you chose to go enchantment and alteration as your first research goals. I found that the hardest thing to learn for new players is the magic/research system/paths.
Also learning to balance the economy, like not ending up with a glut of gold but no resources or recruitment points due to scale choices for your units, etc. And balancing research vs. expansion and item production. And when to build forts and temples (I screwed this up on my first Ermor game as I didn't realise forts affected the freespawn so much).
Thanks for the series Lucid! I’ve been trying to get into the game for a while. So far I’ve been enjoying single player more than multiplayer. I’ve tried to play in newb games but they just seem so much better than I honestly. It was an EA game where I was Caelum and I had neighbors like bless ermor and elves. I had a very hard time winning fights!
HI Lucid, long time lurker. It would really help if you could post some of the gritty stuff, the calculations on how Prot/Strength/Def etc. get calculated after spell modification. Where or how to understand the impact from "holy avenger", iron skin etc. In the Vanilla game there is almost no way I know of to compute these, and its really immersion breaking not to understand what is going on, and always under achieving with your fight expectations. Finally, it would also be very helpful (possibly its own video) if you explained where to get/how to use the simulation tool where you are often "testing" your scripts/fights. I feel that really holds me back not being able to rerun fights etc.
As I understand it, there's a particular indie attack which will only occur when you have less than 6 PD. Sometimes, I'll just put 1 PD in provinces at the very start of the game, when I'm short of money. But I had a game where multiple provinces were taken by villains. They're not very strong, so I could send troops into them to take the province again, but it was annoying. :) Supposedly, 6 PD will prevent that from happening. Of course, you might be attacked by something else, but probably only one province at a time. If it's _good_ PD - heavy cavalry or barbarians - I might put 10 PD in the province. Or if the province is especially valuable. As you say, that gives you the unrest reduction. And it _might_ be that neighboring AI is less likely to attack you if your provinces have 10 PD. I'm no expert, so take all of this with a grain of salt. :)
The limited recruitment on niefelheim is a UI bug. I was getting 7 a turn on my last playthrough. On the middle age version they are only one a month iirc
@@LucidTactics Like on the recruitment screen it says 39 recruitment points, and on the unit card it says limited recruitment. They were only greyed out for me if the temperature was too low or I exceeded my recruitment points. Notice how it says limited recruitment but says nothing about how many per month.
Expansion attrition is something that really kills my games. I do not have trouble with giants, elephants, cav, etc. but expanding with humans is something I fail at. I really like many a human nation (looking at you Ind!), but I am simply trash at expanding as them.
This specific guide is unfortunately not for new players - too much very fast clicking around with half not explained, inconsistent jumping back and forth "forgot that, can't remember this". Lots of key shortcuts used without even a word where to find some menus. Love your channel and content, and I understand you improvise here and record this without any preparations in advance, but that's not good for something that is called New Player Guide...
Hi Lucid. Thanks a lot for the great video. Dom5 is a hard game to get into, so as a rather new player i wanna thank you for your great beginners guide. Although I have already a few dozen hours under the belt, I am still struggling with some aspects of the game. One thing in particular I'd love to hear more about: Formations. Even when expanding, how do i set up may troops best (more relevant with javelin/archer/cav nations). Anyhow: I greatly appreciate all that you do. Keep up the great work. Threw you a bone :-)
I dont know how much i go in to this, formations might deserve a whole video in and of itself.
Yea, no forget to explain why you chose to go enchantment and alteration as your first research goals.
I found that the hardest thing to learn for new players is the magic/research system/paths.
Yeah - shoulda explained - it was so i could have personal regen on my god :)
Also learning to balance the economy, like not ending up with a glut of gold but no resources or recruitment points due to scale choices for your units, etc.
And balancing research vs. expansion and item production. And when to build forts and temples (I screwed this up on my first Ermor game as I didn't realise forts affected the freespawn so much).
Thanks for the series Lucid! I’ve been trying to get into the game for a while. So far I’ve been enjoying single player more than multiplayer. I’ve tried to play in newb games but they just seem so much better than I honestly. It was an EA game where I was Caelum and I had neighbors like bless ermor and elves. I had a very hard time winning fights!
HI Lucid, long time lurker. It would really help if you could post some of the gritty stuff, the calculations on how Prot/Strength/Def etc. get calculated after spell modification. Where or how to understand the impact from "holy avenger", iron skin etc. In the Vanilla game there is almost no way I know of to compute these, and its really immersion breaking not to understand what is going on, and always under achieving with your fight expectations. Finally, it would also be very helpful (possibly its own video) if you explained where to get/how to use the simulation tool where you are often "testing" your scripts/fights. I feel that really holds me back not being able to rerun fights etc.
Why 6 on PD? Why is that the magic number and not 5 or 7? I thought it would be 10 as that gives you the unrest modifier, but every game its always 6.
As I understand it, there's a particular indie attack which will only occur when you have less than 6 PD. Sometimes, I'll just put 1 PD in provinces at the very start of the game, when I'm short of money. But I had a game where multiple provinces were taken by villains. They're not very strong, so I could send troops into them to take the province again, but it was annoying. :)
Supposedly, 6 PD will prevent that from happening. Of course, you might be attacked by something else, but probably only one province at a time. If it's _good_ PD - heavy cavalry or barbarians - I might put 10 PD in the province. Or if the province is especially valuable. As you say, that gives you the unrest reduction. And it _might_ be that neighboring AI is less likely to attack you if your provinces have 10 PD.
I'm no expert, so take all of this with a grain of salt. :)
I'm pretty new and I like mind blasters for expansion. Helps mitigate my bad choices.
Thank you!!!
Good video.
The limited recruitment on niefelheim is a UI bug. I was getting 7 a turn on my last playthrough. On the middle age version they are only one a month iirc
Like you queue them up and it gives them to you even though they are greyed out?
@@LucidTactics Like on the recruitment screen it says 39 recruitment points, and on the unit card it says limited recruitment.
They were only greyed out for me if the temperature was too low or I exceeded my recruitment points. Notice how it says limited recruitment but says nothing about how many per month.
Expansion attrition is something that really kills my games. I do not have trouble with giants, elephants, cav, etc. but expanding with humans is something I fail at. I really like many a human nation (looking at you Ind!), but I am simply trash at expanding as them.
hi Lucid. Is your setup vanilla? The Strategic Map looks different than I have seen before. :)
Yeah it should be a map you can select - pymous made a few maps that got put into the base game
@@LucidTactics i mean the STYLE of the strategic map. Not the map itself. Different from other YT map styles I have seen.
@@dukecunning7046 Its a hand drawn map by pymous. Hes made about 5 maps i think - you can find them all if you google it.
@@LucidTactics Thanks
This specific guide is unfortunately not for new players - too much very fast clicking around with half not explained, inconsistent jumping back and forth "forgot that, can't remember this". Lots of key shortcuts used without even a word where to find some menus. Love your channel and content, and I understand you improvise here and record this without any preparations in advance, but that's not good for something that is called New Player Guide...
Sorry about that mate, I'll try to do a better one for dominions 6