I found a dnd game based in the forgotten realms. It’s on the ps2 and it’s called Demon Stone. I’ve seen no one talk about it and I wanted to tell you as it’s more up your alley.
Hey, I'm one of the Anbennar Leads and we at the team adore the obvious love for the setting you've put into this video! It takes a massive nerd to absorb this setting, and it's clear that we're in good company with you. You said to correct you on anything you got wrong, but I won't! Because quite frankly, you did wonderfully! Good job, we appreciate you
Just to make that clear to viewers not familiar with the mod, there are hundreds of playable countries, almost all of them have some sort of lore to them, and many many have "mission trees" which basically constitute a (sometimes branching) narrative you can (but not must) follow through the centuries. Many of those tell the more adult kind of stories portrayed by William in this video (and cutting off the Venail run when he did was very clever because what Elissa does afterwards would have surely de-monetized the video. We are literally speaking about warcrime simulator 1444 here). However, there are plenty of more "small-scale" tags in the game, which tell stories of far less epic proportions and sometimes even of a wholesome scale. Like find your lost dragon daddy as not-asian kobolds. Become the most progressive society to ever exist and fully integrate people of all the races of the planet into your realm. Monopolize global wine trade. Or, as one of the reclaimable dwarven holds, correctly identify and conquer the biggest, greatest, most insurmountable threat to universal happyness: sobriety.
@@B00Radl33 There a lot of great ones, few still standing, but most need to be refounded by Dwarven adventurer bands: the Bank Dwarves of Khudihr the last hold that fell to the orcs: - build a hold, build a bank, fund everyone, profit the Dwarves of Amldihr the old capital: conquer the capital from the orcish tribe of the Shattered Crown, then start colonising the Serpentspine Mountains until you can create Aul Dwarov the Old Dwarven Empire The Ramsteel Dwarves - Reclaim your hold, settle lands to the north of the mountains, build huge armies with Dwarven cavalry riding on huge rams (as in the male sheep) armored in ramsteel (some sort of copper-steel alloy), confront hordes of centaurs Genghis Khan style in the north-eastern steppes, Krekdhumvror - the Ice Dwarves - venture out from your forgotten hold in the mountains near the polar circle that served the empire as a penal colony where all kinds of convicts were sent, and as a result it is the only hold where dwarves don't owe loyalty to their clans, but are equal (mostly) and gain positions by competence and not by allegiance, learn to wield ice-magic and use it to make a new Dwarven Empire, with a different kind of society The Jade Dwarves have a hold in the small mountains separating the Not-China and Not Indo-China, develop your own land and become a hegemon by vassalizing everyone around, the use the vassal swarm to go further (vassalize not-Vietnam-Burma-Thailand region that is filled with ghosts, beat into submission the elven kingdom of Azkare, conquer the Ghost Emperor, maybe subdue the "Shaolin Shogunate") The Sleeping Dwarves - unlock the deepest secrets of the lore in your kings' dreams Do you like trains? the are the train Dwarves that are centered on industry, innovation huge production and rebuilding the rail system spanning the mountains (as in from Germany to Tibet). These are a few, there are LOTS MORE, all have some story to them
@@B00Radl33personally I like Amldhir, the old capital hold (it’s actually 4 holds and it’s a super powerful state that can have hundreds of dev points by mid game). Basically I like to take them and reform aul dwarov in a “everyone but orcs are welcome” way. I usually use a sub mod that adds navigable lakes and rivers so I can go colonial with them. Then there’s Verkal Gulan whose hold is home to a massive gold mine. (An utter godsend during the hoardcurse but can cripple you at the time where Jadd peaks.) it’s a tough campaign holding against Jadd and later fighting The Command (basically fascist samurai hobgoblins). There’s also krakdhumdvor (with a submod) in the far north is a small chain of mountains and deep in its heart you as Ice Dwarves slowly awaken to become an unstoppable army as inevitable as the frost in winter. There’s so many more I’ve yet to play like the gunpowder dwarves who basically function like Nuln in warhammer and are the masters of all things guns. And the spawnable ones from a faction of humans who fight the command in haless (basically India). The dwarves flee into the serpent spine and have to fight the command and take back the holds the hobgoblin super empire have as it’s beating heart. There’s even a hold in Cannor sandwiched between Lorent and Anbennar. That’s not to mention the adventurers who can settle in a hold and become that nation and gain a new mission tree.
As with a lot of things in Anbennar, it has multiple different wants it can go, some of which aren't implemented last I checked. That said.. Aelnar is.. yeeesh. There are ways to mitigate how superfascist it goes, the most "chill" way is still some pseudo citizen-soldier napoleon fascismé, though, without ruining all the options, even if more are to come!
@@Arenumberg To note, there is an even more chill option if you manage to skip the Rianvista civil war alltogether. Albeit even then you end up with a MT that tries to create some 'inclusive' caste system style, where Elves rule supreme, whilst being obligated to protect and guide the 'lesser' species (like Ruinborn).
Interestingly enough, dwarves and elves don't really hate each other in this setting. At least not in the modern era. The elves who fought and hated dwarves were mostly Ducaniel's followers, who died in the Day of Ashen Skies. Meanwhile, dwarves view the war with the elves as a brief skirmish that is vastly overshadowed by the dwarven civil war that came before and the orcish invasions that came after (they don't know orcs were created by an elf though, if they did that would probably change things).
Funny you say that, canonically, the fact that the Elves made the Orcs is discovered about 1700-1800, and, well, I can't wait to see what happens lore wise because of it :)
Considers that after the day of ashen skies, both civilizations were exiled from their ancient empires. When the elves arrived in Cannor, I imagine them kinda being buddies with dwarves on average due to sharing similar situations.
A major theme of Anbennar that is (relatively) unique to it in contrast with other D&D-inspired heroic-fantasy worlds is that "how real are the gods?" is a very open question. There is almost certainly some truth to them -- clerics and other divinely-empowered people exist and they must get their divine magic from somewhere. However, tales of who exactly the gods are are outright contradictory to each other. Some stories are obviously more trustworthy than others (Dookan is a good example: there is a 99% chance that Dookan is just Ducaniel, as presented in this video) but it's impossible to sort everything out with complete certainty. The Regent Court is the primary religion of the Cannorians at the start of the game (and Corinism is really a sub-sect of this. Corinites believe in all the Regent Court deities, they just believe Corin is/should be in charge of it). The Cannorians identify Castellos with the silver dragon that saved Castan's people and the Wayguide that guided them, but this may or may not be true. He is also almost certainly the same deity as Castellar, who the precursors depicted as dying in the day of Ashen Skies. The Regent Court origin story has Castellos, Agrados, and their sister Yshtralania arriving on the planet from somewhere else. It is entirely possible to interpret these three incredibly-powerful beings (who all probably at least existed) as powerful aliens (perhaps alien-wizards) rather than traditional "gods." In fact, many gods may be entirely mortal and are just very powerful wizards/magic-users. The Black Demesne actively pursue magical ascendancy into godhood and their Black Doctrine may indeed be entirely correct. Speaking of Agrados (the fallen war god who Corin was an avatar of and then replaced), he probably wasn't actually the brother of Castellos. Agrados was the primary god of the Alenic peoples (who are kind of like the Germanics) whom the Castanites came up against. In order to bring them to heel, the Castanites incorporated Agrados as the younger brother of Castellos, still very important but subservient to their primary god. On the other hand, he probably at least existed because of his scions. The main two are Corin (his avatar and replacement) and Kazriel, the Archdevil of Wrath and leader of "hell." The other archdevils are all said to be fallen gods who fought with Agrados in his rebellion against Castellos. It is also said that the two gods Nerat and Falah are his children, as are their half-siblings, the Spawn of Agrados, who then went on to spawn the bestial races (there's a good chance the Spawn of Agrados never existed, or at least didn't sire the bestial races, and this is just a way of justifying the genocide of gnolls, harpies, centaurs, etc.) The video briefly mentioned the emergence of a monotheistic religion in Cannor, which challenges the Regent Court and Corinite faiths. This is Ravellianism, which revolves around the discovery of the God Fragment, affectionately memed on as the "Cube" by the community. It is a black cube inside of crystal shard that gives off humming noises, which the Ravellians interpret as messages from a nearly-dead god, who has been reduced to the God Fragment. The Ravellians believe that there is only one true god who is the source of all magic who someone (presumably the precursor elves) managed to defeat and bind. From him, they stole the power of magic. According to the Ravellians, all magic in the world is stolen from this god and that all other "gods" are either a) emanations and reflections of the one true god and/or b) powerful figures that have stolen magic from the one true god All of this doesn't touch any of the non-Cannorian beliefs, such as the various branches of the Sun Cult, which worships the god of the sun, Surael/Surakel (the three main branches are the New Sun Cult that claims that elves are the Chosen of Surael, the Old Sun Cult which rejects this special place for elves, and the Jadd which centers on the missionary, jihadist message of Jaddar, who notably claims that even bestial races can embrace the Light of Surael), and other religions that come from nations even further from Cannor and many from those who are not human
thank you so much for making this video, it was amazing!! I'm Head Moderator/Community Rep for Anbennar (As well as wiki, cannor and dwarovar team member) so feel free to ping me on the server if you want some deep lore, in-jokes, a frankly concerning amount of lore documents not put on the wiki yet, or some lead access. Just reach out to any moderator and we'll help! ALSO WE ARE OPEN FOR APPLICATIONS ALWAYS! We are an open development project, so we try to have as much development as we can done in the open so you can follow along, or if you want to join and help you are welcome to do so! We appreciate every single thing people put into this, and we are just happy when people love the setting as much as we do! Now, on the topic of Verne...
I am so addicted to Anbennar. EU4 for me is just a framework made to host this masterpiece. From Surael to Castannor, from the Jaddar to Elissa or Kethara to The Command. I love Anbennar. There has never been a mod for a game that intrigued me more than this one. If you (yes you) have a fun or cool idea - the discord offers an option to join the team and tell your story.
Haless Dev here! Loved the video. If this video does well, maybe you could do a part 2 looking at the far east. Over here the impact of the Precursors was actually good, (don't touch the 'temples,' they're doing a very important job) and it's hobgoblins and tigermen that ruined everything.
Just started my first Command game and I love every second of it!!! I haven’t played the game in like 2 years and the way The Command estates work feels so amazing! Great Job!!! Except now i have the undying urge to serve a stratocracy that erases the entire individual and only values someone if they are useful to the state. unity by strength, unity by family, unity by discipline, and unity by order.
The whole mod is very well thought out. The nature of mixing D&D with Europa universalis really comes together around cannor where it feels like you've got everything from the ancient world up to the french revolution mixing together perfectly.
Love your storytelling, love this mod. My fav country is Balrijin, cute gold kobolds trapped in a world without a dragon to lead them and between races who hate them, trying their best to forge what allies they can and find their way in the world, hoping one day to find their ancient gold dragon to lead them once again.
Great job on the video! Most of it was accurate with just some slight details wrong (besides claiming that we're closed to new contributors, that's very misleading as we're always open to newcomers!). Just want to mention that Korgus wasn't really mage but more of a supernaturally skilled warrior (just like Corin), and that Corn never had a child with Lothane (his children come from a marriage after Corin's death).
Hey great video! Thanks for the shout out :) Paradox modders are truly in a league of their own. (Also what mic do you use. It’s so crisp and I’ve been looking to upgrade)
After watching this video, I took a nap. During which I had a dream, that I was in this world, as a part of an army of human adventuring companies preparing to assault the bad guys in the ancient ruins of an advanced city. The only thing I remember is that the bad guys (whoever they were, can't remember) created a magical flood that covered much of the world - basically, an extinction level event. Me and others managed to survive by desperately climbing the great spires of that city in a quite literal race for survival. I was a bit sad, but also excited because now the setting would become post-apocalyptic! So William, if you read this: take it as a compliment to your storytelling skills, that you managed to immerse me so much into this world!
So, during the war of Adean VS Corin, Escann is actually hit by something called "The Deluge" where the rain turns into blood, the fog turns crimson. The deluge is at it's most intense during the war, but it never truly goes away, so Escann still has blood red fogs and blood rains from time to time well into the 1900s. During the deluge however, a LOT of magically gifted children are born in Escann. However, a lot of them never make it past infancy as they drown in magically induced water flooding their lungs. Those who do survive are all powerful mages, and are known as the "floodborn". So it sounds like you might have just created a floodborn OC for yourself! Congrats!
"created a magical flood" you'd be surprised how many times that kind of thing happens in the mod's lore. Somebody's answer to a Gnoll invasion was to flood a kingdom worth of land to wash them away, and it kind of worked, but the area became a cursed swampland that remained uninhabitable for millennia. Then, there are the various nations you can play as that are very willing to flood entire continents for various dumb reasons, namely the goblin mad scientists that want to manipulate the old dwarven sewer system mentioned here (Jorkad) into flooding all of Bulwar. And there are a *lot* of non-water based apocalypses you can inflict upon the world too.
Good video, but you say at the very end that dev applications are closed, that's not true, new devs of all kind are always welcome Some regions might temporarily stop dev in general to give reviewers a break, but that's only rarely, usually after big updates, and none are locked currently
North Aelantir is locked at the moment, though there's technically still things you can do here since we have ongoing projects open to people source: I am the Lead dev of the region, I locked it
We always accept more, be it writers, reviers, coders, misdion designers and so on. Just some stuff is locked unless you got a lot experience or good reasons (unless someone else is doing it already)
One thing because if I were to list all the things i want exposed this comment would be 20 pages long: The first gunpowder weapons were actually made by the dwarves! (and im not talking about Aul-Dwarov here, this is after the Last Days of the Dwarovar) but due to certain factors they were only popularized during the Greentide and it's aftermath. "Adventuring and it's consequences have been a disaster for Escann" - Marroldic insult (ingame actually!)
I'd be happy if you did a video covering 3 of the "ugly" races/species for this mod. Also your last word recommendations were wonderful to hear, let's hope they get implemented
Not enough people care about the Gnomes. The old Hierarchy was the greatest rival to Castanor at its height and only fell during the Dragonwake because a horde of kobolds appeared in the middle of their heartlands. Nimscodd’s tale of Reclamation isn’t as grand as Venail’s but has less war crimes and the nature of Gnomish philosophy makes harmonization with the kobolds a strong possibility. They also developed the first Artificery, which would shake the foundations of magical society until the Blackpowder Rebellion. Justice for our short brethren.
🎶 "This is the siiieeege that neeever eeends! 🎶 🎶 "Yes it goes on and on my frieeends!" 🎶 🎶 "Some people... fooouuught so valiantly, not knooowing what it waaas! 🎶 🎶 "And they'll continue fiiighting it foreeever just becaaause..." 🎶
Heyo, new dev working aelantir, nice video, would love for you to give a look to the ruinborns. My personal favorites and the one I'm working on mostly is the Eordand ruinborn, the fey worshippers who while not having the lifespan, still have the full magical prowess Moon elves, and also seek to restore the Precursor empire(through reworking is in progress, the gameplay is dated and doesn't represent the lore too well) Also Kobolds > Gnomes
@@osmaniesquijarosa4308 For Gemradcurt(it's them specifically that do the eternal winter, the others don't do that). At first they just do extended winter so you still have a mini spring and summer. But when they go full on permanent winter you have to build "hearth" basically magical safe places where they have greenhouses. It's explained in the MT/Events
@@Glatux damn, then I probs would've known If I played them, I just heard they had a mechanic where they expanded a never ending winter using weather control towers or smth, I've only played Pelontir? I think that's what they are called, the main Eordellon guys, cool mission tree, I got as far as Invading the Deep Woods. On that note, is the formable for every different court unique?
I had no idea Aelnar had this path. Now i wanna play a campaign where im splitting Aelantir with Gemradcurt. Seems like Elissa and Immarel would get along quite well.
Great video. I wonder if Corin and Lothane themselves would like to see a continent-spanning war in their name against what they once protected.. probably not. I think the empty adventurer-ridden lands is a stroke of genius by the developers, you can really just shape the lands there however you want. It sounds amazing
Corin was by all accounts just a good person who tried her best to protect people. She probably wouldn't approve all of the zealotry and violence commited in her name. But people don't remember Corin the person, they remember Corin the war goddess.
Wonderfull video. Just a little note here. You can play a "wholesome-ish" Aelnar as a Lithiel Oathkeeper. Where you make ruinborn into a second class citizen. But yeah, as a canon goes, Ice queen Elissa is the canon ending.
Something I must bring up that you talk about at several points in the video: Black Castanor does not refer to the Castanor ruled by witch kings like Nichmer or Varina of Esthil, it instead refers to the Castanor ruled by the Reaver Castans of the Gerudian Ebonfrost dynasty, who ruled the empire in its final years. This was also the Castanor ruled by Nichmer after he enthralled Castan and took over the empire, but Black Castanor did not get its name from him. You can also form Black Castanor in-game as Urviksten, who possesses the original Ebonfrost dynasty that once ruled Castanor.
this is such a good primer for Anbennar! I love the way you put so much more detail and emotion in than you get from the little scripts in the game. In-game you get to read things from one perspective warped by lack of knowledge and biases, so I've always wanted something that ties the lore together in a grander way and even reading the wiki I think this is the only thing I've seen that tells the grand narrative of the whole world. Thank you so much!
There is a Forgotten Realms Total Conversion mod for CK2 that you might enjoy as well! I definitely enjoy Anbennar more however(though there is alot of detail in the Forgotten Realms mod).
@@petemagnuson7357Right, it's more of a general statement that's true unless directly contradicted. For example, there are intentionally no drow in Anbennar. There's a million extra elf types and they're not eager to shoehorn in an elven nation into the serpentspine just because it's D&D inspired.
He's got some Alexander qualities, but the MOST Alexander the great characters are Jaher, the elf who conquered the east. And there's also a ruinborn elf you can play in Aelantir who is modelled after Alexander as well!
Actually there are handful of Castans, basically each emperor of Castanor took name "Castan" (and it's not hereditary title, but chosen through trials), the "first" Castan was mostly a nobody. The OG Castan is Castan V the Great
As someone with hundreds of hours in Anbennar completely without lore knowledge this was great. Which I guess also speaks for how good this mod is. Now I have some lore context in further playthroughs.
English is a messy language like that. I made the mistake for a while when I just started playing CK2. But yeah, it's just domain, maybe with a little more emphasis on the domAIN part.
@@l0rf The problem with English in this case is that we took a word from the French. It's a bit silly too because it basically means the same thing as domain, but is just spelled frencher.
Play as a nation called 'Frozenmaw.' You're an orc faction that rules over a bunch of human vassals. Your only hope to keep them from rebelling is to send them enough Orc GFs that the entire nobility becomes half orc
@@wyatmann You can also play as Rogieria, one of the marcher lords fighting alongside the Corinites in Escann. The nation starts out led by Rogier Silmunas (who had to flee the Empire of Anbennar because of maidenless behaviour by Lorent and Wex, as is tradition). However, since Rogier isn't all that interested in girls and therefore has no heir, the realm eventually gets helmed by the youngest son of Lothane Bluetusk, the half orc fighting alongside Corin from the video. No state-mandated orc waifus here, but certainly a lot of ... intermingling.
@@wyatmann If you do end up buying the game I recommend just buying the base game and using the DLC subscription to get access to all the extra content instead of paying hundreds of euros at once for all of it.
I’ve loved Paradox games since EU3 (which might not seem that long ago if you notice they’re on EU4, but it was almost twenty years ago and they have other series with multiple releases that have come out during that time in the same genre: eg Victoria, Crusader Kings, & Hearts of Iron) I had no idea this mod existed. Oh no I’m about to lose many, many hours of my life
You may also lose a bit of faith in PDX, and forever ruin vanilla EUIV for you. Anbennar's scope and depth is insane, showcasing what EUIV *could* have become. Tho to be fair, no dev studio can ever match the raw manpower of a dedicated open source community.
Yes, Kobolds are playable. Wouldn't recommend the ones in Cannor since they're incredibly difficult. The goldscale kobolds of Haless are much better. YOU MUST ENFORCE PEACE TO PREP FOR THE WAKING OF THE DRAGON GOD! As for Dragonwroughts, I don't think so
They don't have dragonwroughts "naturally" but the late-game units for the Dragon Coast Kobolds basically tick all the boxes: enhanced to be larger, stronger, with artificial wings and breath weapons.
Yes, Kobolds are playable, there are currently two main branches: The Cannor Kobolds of the Dragoncoast, who William has pointed out already have kind of a hard start, but if you play on the "developement" version (BitBucket, not Steam Workshop) they have just received quite a large overhaul which enables them to fortify their borders with traps (basically EU4 forts, but on super-steroids, with insane attrition rate for enemies. you can basically just win by having the enemy try to siege you long enough). After unifying the three tribes (Redscale, Bluescale, Greenscale), and conquering/reclaiming the remaider of the dragoncost from humans and gnomes, you have a choice to become imperialist conquerer Kobolds and subjugate most of Western Cannor, or go a more peaceful route leaning heavily into Artificery and also colonising parts of Aelantir. The other popular kobold tag is Balrijin (Goldscale), a nation in Haless (not-India, although, they border/might already start out in not-China). Several thousand years ago they were ruled by a benevolent golden dragon, who however since left to get some milk. The main goal of the Balrijin campaign is to find your dragon daddy. Very wholesome campaign.
@@Dichtbringer There's also the Goldscale Wuxia Kobolds in the Xia. Balrijin is also funny as hell "Destroy that empire because I liked the previous architecural style more." "War it is then."
I have spent nearly 1300 hours in vanilla EU4, then I discovered Anbennar and nearly doubled the time spent in the game. It's great, it's fun and it sucks you in and refuses to let go. I enjoyed the video very much and would love to see another one about Anbennar because... why not.
Thank you so much for this video! I have played about ten games in Anbennar so far and still feel like I dont understand at all what is going on. Videos like this summarizing the lore are so, so helpful
Damn you what did i had to click on this video? I barely got enough free time to play anything these days and you got me hooked on an amazing fantasy setting!
Anbennar seems wild as hell, and love the history being messy but understandable. Like, decisions are made out of desperation and then a 100 year series of dominoes happen and BAM, Witch King. Can't wait for even more about it. But on the "Elves ruin everything", made me think of a campaign world I was drafting that had some similar ideas, but in a much more... funny/aggravating bent. The Immortal Elves with their Immortal Emperor Oberron had been the shining beacons of "the Forces of Light" against the vile, nasty "Forces of Darkness" for a couple thousand years. Typical kinda fantasy stuff. The great revelation, and where play is meant to start up, is just after the grand revelation that Oberron had just kinda been making up the "Forces of Darkness" thing. He just sorted the races into those he wanted to bang and those he didn't. He was such a philanderer he has somewhere around 10,000 independent bloodlines. And that's why everyone is pissed at the elves at the start of the era, as all the governments dismantle their apartheid political structure and begin reparations. The OTHER gimmick of the campaign world was "So... if teleport is line of sight... how big of a telescope would I have to build to go to the moon?" So it has interplanetary exploration by this point, but it's all done via portals and not ships. There's exploration and some minor colony stuff, but with everything that just went down with Oberron and the millennias of racism, the colonial aspects are getting a lot of re-evaluation.
Most of my games lately have been with Ruinborne myself lately. There is an amazing amount of cool things going on in that side of the world. There is also just as much variety with the Ruinborn as with all other races combined! I've combined most of them under the Dragon Dominion and have pushed back the settlers. It's just too bad that I don't have my own mission tree, but I've finished all but one of the generic mission tree. Like you I mostly just have all the EU4 expansions in order to play Anbennar. I do play vanilla between updates, but at least half of my game time in EU4 is in Anbennar.
Yes! You can be Asheniande and slowly spread the Blood Court through Cannor to achieve quiet dominance of the continent - or you can play as Corvuria and grow your dark kingdom by force!
@@vampirelordx1FYI I would recommend waiting until a large sale or buying a copy on a 3rd party website with all the dlcs for cheaper. The game has a lot of dlcs that are sadly necessary for much of the game to work (including the mod) and is way overpriced for you to buy them normally. I don’t know about any ways to get them via hoisting the Jolly Roger but there might be. It also does take a while to learn, but the game (and mod) are very fun and currently my most played this year!
You also have the Escanni adventurer kingdom of Luciande, which is quite literally all about a dude named Lucian and his misadventures as the vampiric ruler of an absolutist monarchy
I’m an huge ShadowRun fan, this game was my introduction to it as well as the novels from the 90’s since then. I was a backer for about all ShadowRun projects on Kickstarter now waiting for ShadowRun Takedown to be delivered. My avatar is art of my main ShadowRun character.
Dunno if this is the place to ask, but have you heard of Lost Technology? It's on Steam, a Japanese turn based/real time strategy hybrid like Total War (though with a much lower budget.) Its pretty obviously inspired by DnD on some level, but its roots are more in Record of Lodoss War.
Yeah, I remember really liking Anbennar last year before I got so busy with work this past year. Now is kinda slow so I might play again, in addition to playing HOI4's Red Dusk these days. And I shall also declare, There is no God but Surael, and Jaddar is His Prophet ☝️
I got into Anbennar about a year ago and recently started doing some minor development work, keep an eye on Fanguala (not-west-Africa) for the impending rise of COWGIRL EMPIRE
I love Anbennar. Europa Universalis was already one of my favorite games to play, but I can't play vanilla anymore. Anbennar just adds so much that it's a superior experience. Please give it a try if you haven't already
Godherja made me think there's some Finnish guy doing naming there somewhere, since herja is Finnish for slur. So Godslur, or blasphemy. I may be completely wrong, I've only played ck2 (3 didn't seem as good), but that was my immediate thought upon hearing the name, since it would fit in a game where Deus Vult. Also also I'm very confused, since godherja is a ck3 mod but anberrar is an EU4 mod, I should not write things at 2:30 in the morning.
Of course you need to buy EU4 with a lot of it's DLC first. Which is a hefty investement in the best of times xD However you do have a subscription service nowadays, where you get access to all DLC for a monthly payment, which is absolutely worth it imo
You did nothing east of the Serpentspines! You gotta do a part two. Also looks like Venail got nerfed since I played them, that was a small Aelnar combined (and I never had a shortage of elves to settle).
There's a great meme video on UA-cam called "When you see a lore video for a franchise you know nothing about". This is how I felt watching this one. Still, it was very entertaining
After watching this, re downloaded eu4, bought the dlc i was missing for this mod, and the lights went out just before playing... So logically, i called sick tomorrow for work.
I like the story, but I would have liked a segment on the war of the gods, even if it was just 5-10 minutes or something. It seems super important to this world and it confuses me that this event wasn't given at least a quick summary. Also, are the dragons all dead? What's the deal with the gnomes and halflings? And is there a reason why magic is declining? Again, I don't really need a long segment on those things, but a quick mention of what's going on there would help a lot to fill things out. Regardless, I liked the video quite a bit and how the story explores how the standard fantasy world would look entering the colonial age 👍
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You should do the ck3 version
I found a dnd game based in the forgotten realms. It’s on the ps2 and it’s called Demon Stone. I’ve seen no one talk about it and I wanted to tell you as it’s more up your alley.
Hey, I'm one of the Anbennar Leads and we at the team adore the obvious love for the setting you've put into this video! It takes a massive nerd to absorb this setting, and it's clear that we're in good company with you.
You said to correct you on anything you got wrong, but I won't! Because quite frankly, you did wonderfully! Good job, we appreciate you
Thank you and I'm so glad you liked it!
Now, about Verne...
@@WilliamSRD No, about Casteverything
ANBENNAR DEV LEAD!!!
RELEASE A CAMPAIGN BOOK FOR D&D AND MY LIFE IS YOURS!!
@@DarkVoid-hp6sb you know, you are right you know, they should
@@DarkVoid-hp6sb It is something we really want to do, and almost certainly will do down the line!
Im flabbergasted by the lack of the light of jadd in this video
S-Surael? Is that you?
THERE IS NO GOD BUT SURAEL AND JADDAR IS HIS PORPHET
Surael is the only god and jaddar is his prophet
Surael! Surael bless us and the holy Jadd!
it's pronounced Surakel !
Just to make that clear to viewers not familiar with the mod, there are hundreds of playable countries, almost all of them have some sort of lore to them, and many many have "mission trees" which basically constitute a (sometimes branching) narrative you can (but not must) follow through the centuries. Many of those tell the more adult kind of stories portrayed by William in this video (and cutting off the Venail run when he did was very clever because what Elissa does afterwards would have surely de-monetized the video. We are literally speaking about warcrime simulator 1444 here).
However, there are plenty of more "small-scale" tags in the game, which tell stories of far less epic proportions and sometimes even of a wholesome scale. Like find your lost dragon daddy as not-asian kobolds. Become the most progressive society to ever exist and fully integrate people of all the races of the planet into your realm. Monopolize global wine trade. Or, as one of the reclaimable dwarven holds, correctly identify and conquer the biggest, greatest, most insurmountable threat to universal happyness: sobriety.
What are some of the dwarf factions?
What are some of your personal favorites?
@@B00Radl33 There a lot of great ones, few still standing, but most need to be refounded by Dwarven adventurer bands:
the Bank Dwarves of Khudihr the last hold that fell to the orcs: - build a hold, build a bank, fund everyone, profit
the Dwarves of Amldihr the old capital: conquer the capital from the orcish tribe of the Shattered Crown, then start colonising the Serpentspine Mountains until you can create Aul Dwarov the Old Dwarven Empire
The Ramsteel Dwarves - Reclaim your hold, settle lands to the north of the mountains, build huge armies with Dwarven cavalry riding on huge rams (as in the male sheep) armored in ramsteel (some sort of copper-steel alloy), confront hordes of centaurs Genghis Khan style in the north-eastern steppes,
Krekdhumvror - the Ice Dwarves - venture out from your forgotten hold in the mountains near the polar circle that served the empire as a penal colony where all kinds of convicts were sent, and as a result it is the only hold where dwarves don't owe loyalty to their clans, but are equal (mostly) and gain positions by competence and not by allegiance, learn to wield ice-magic and use it to make a new Dwarven Empire, with a different kind of society
The Jade Dwarves have a hold in the small mountains separating the Not-China and Not Indo-China, develop your own land and become a hegemon by vassalizing everyone around, the use the vassal swarm to go further (vassalize not-Vietnam-Burma-Thailand region that is filled with ghosts, beat into submission the elven kingdom of Azkare, conquer the Ghost Emperor, maybe subdue the "Shaolin Shogunate")
The Sleeping Dwarves - unlock the deepest secrets of the lore in your kings' dreams
Do you like trains? the are the train Dwarves that are centered on industry, innovation huge production and rebuilding the rail system spanning the mountains (as in from Germany to Tibet).
These are a few, there are LOTS MORE, all have some story to them
@@B00Radl33personally I like Amldhir, the old capital hold (it’s actually 4 holds and it’s a super powerful state that can have hundreds of dev points by mid game). Basically I like to take them and reform aul dwarov in a “everyone but orcs are welcome” way. I usually use a sub mod that adds navigable lakes and rivers so I can go colonial with them.
Then there’s Verkal Gulan whose hold is home to a massive gold mine. (An utter godsend during the hoardcurse but can cripple you at the time where Jadd peaks.) it’s a tough campaign holding against Jadd and later fighting The Command (basically fascist samurai hobgoblins).
There’s also krakdhumdvor (with a submod) in the far north is a small chain of mountains and deep in its heart you as Ice Dwarves slowly awaken to become an unstoppable army as inevitable as the frost in winter.
There’s so many more I’ve yet to play like the gunpowder dwarves who basically function like Nuln in warhammer and are the masters of all things guns. And the spawnable ones from a faction of humans who fight the command in haless (basically India). The dwarves flee into the serpent spine and have to fight the command and take back the holds the hobgoblin super empire have as it’s beating heart. There’s even a hold in Cannor sandwiched between Lorent and Anbennar.
That’s not to mention the adventurers who can settle in a hold and become that nation and gain a new mission tree.
@@aridianknight3576 I don't think the Command is fascist. The only thing fascist about them is their "might makes right" worldview.
Which one does the integration of all the races? I haven't played around too much with Anbennar, mainly The Command, Corvuria, and Gawed.
Man that elven campaign went from 'trying to reclaim a glorious mythologized past' to 'Superfascism' really quick! Hey, wait a minute!
As with a lot of things in Anbennar, it has multiple different wants it can go, some of which aren't implemented last I checked. That said.. Aelnar is.. yeeesh. There are ways to mitigate how superfascist it goes, the most "chill" way is still some pseudo citizen-soldier napoleon fascismé, though, without ruining all the options, even if more are to come!
Almost as if zionism is fucked up.
of course thats the best part of paradox games
@@Arenumberg To note, there is an even more chill option if you manage to skip the Rianvista civil war alltogether. Albeit even then you end up with a MT that tries to create some 'inclusive' caste system style, where Elves rule supreme, whilst being obligated to protect and guide the 'lesser' species (like Ruinborn).
@@Alblaka If that is the most "chill" option, maybe this empire should not exist.
Interestingly enough, dwarves and elves don't really hate each other in this setting. At least not in the modern era.
The elves who fought and hated dwarves were mostly Ducaniel's followers, who died in the Day of Ashen Skies. Meanwhile, dwarves view the war with the elves as a brief skirmish that is vastly overshadowed by the dwarven civil war that came before and the orcish invasions that came after (they don't know orcs were created by an elf though, if they did that would probably change things).
Tbf the dwarves were and are genocidal dicks. So were the old elves. Game recognized game and they sorta bonded over their love for genocide.
Elves did what now?
@@VMUDream Ducaniel created the orcs through a spell, he's their god "Dookan".
Funny you say that, canonically, the fact that the Elves made the Orcs is discovered about 1700-1800, and, well, I can't wait to see what happens lore wise because of it :)
Considers that after the day of ashen skies, both civilizations were exiled from their ancient empires. When the elves arrived in Cannor, I imagine them kinda being buddies with dwarves on average due to sharing similar situations.
THE DOOKAN WAS AN ELF THE WHOLE TIME?!
The elves ability to ruin everything in new inventive ways just floors me every time.
He is basically DnD Yakub
It's kind of a spoiler tbh
A major theme of Anbennar that is (relatively) unique to it in contrast with other D&D-inspired heroic-fantasy worlds is that "how real are the gods?" is a very open question. There is almost certainly some truth to them -- clerics and other divinely-empowered people exist and they must get their divine magic from somewhere. However, tales of who exactly the gods are are outright contradictory to each other. Some stories are obviously more trustworthy than others (Dookan is a good example: there is a 99% chance that Dookan is just Ducaniel, as presented in this video) but it's impossible to sort everything out with complete certainty.
The Regent Court is the primary religion of the Cannorians at the start of the game (and Corinism is really a sub-sect of this. Corinites believe in all the Regent Court deities, they just believe Corin is/should be in charge of it). The Cannorians identify Castellos with the silver dragon that saved Castan's people and the Wayguide that guided them, but this may or may not be true. He is also almost certainly the same deity as Castellar, who the precursors depicted as dying in the day of Ashen Skies.
The Regent Court origin story has Castellos, Agrados, and their sister Yshtralania arriving on the planet from somewhere else. It is entirely possible to interpret these three incredibly-powerful beings (who all probably at least existed) as powerful aliens (perhaps alien-wizards) rather than traditional "gods." In fact, many gods may be entirely mortal and are just very powerful wizards/magic-users. The Black Demesne actively pursue magical ascendancy into godhood and their Black Doctrine may indeed be entirely correct.
Speaking of Agrados (the fallen war god who Corin was an avatar of and then replaced), he probably wasn't actually the brother of Castellos. Agrados was the primary god of the Alenic peoples (who are kind of like the Germanics) whom the Castanites came up against. In order to bring them to heel, the Castanites incorporated Agrados as the younger brother of Castellos, still very important but subservient to their primary god. On the other hand, he probably at least existed because of his scions. The main two are Corin (his avatar and replacement) and Kazriel, the Archdevil of Wrath and leader of "hell." The other archdevils are all said to be fallen gods who fought with Agrados in his rebellion against Castellos. It is also said that the two gods Nerat and Falah are his children, as are their half-siblings, the Spawn of Agrados, who then went on to spawn the bestial races (there's a good chance the Spawn of Agrados never existed, or at least didn't sire the bestial races, and this is just a way of justifying the genocide of gnolls, harpies, centaurs, etc.)
The video briefly mentioned the emergence of a monotheistic religion in Cannor, which challenges the Regent Court and Corinite faiths. This is Ravellianism, which revolves around the discovery of the God Fragment, affectionately memed on as the "Cube" by the community. It is a black cube inside of crystal shard that gives off humming noises, which the Ravellians interpret as messages from a nearly-dead god, who has been reduced to the God Fragment. The Ravellians believe that there is only one true god who is the source of all magic who someone (presumably the precursor elves) managed to defeat and bind. From him, they stole the power of magic. According to the Ravellians, all magic in the world is stolen from this god and that all other "gods" are either a) emanations and reflections of the one true god and/or b) powerful figures that have stolen magic from the one true god
All of this doesn't touch any of the non-Cannorian beliefs, such as the various branches of the Sun Cult, which worships the god of the sun, Surael/Surakel (the three main branches are the New Sun Cult that claims that elves are the Chosen of Surael, the Old Sun Cult which rejects this special place for elves, and the Jadd which centers on the missionary, jihadist message of Jaddar, who notably claims that even bestial races can embrace the Light of Surael), and other religions that come from nations even further from Cannor and many from those who are not human
When he said the name of the Orc god and mentioned the elf, I was like there's something fishy about that name...
@@legojedimasterplokoon2173new to D&D to make the theology variable, but pretty typical for White Wolf games
Working on this video has inspired me to play Anbennar and never sleep again.
IT WAS THE RIGHT CHOICE!!
@@WilliamSRD I’M GONNA MAKE SURE EVERYONE IS FRIENDS SO WHEN THE DRAGON GOD AWAKES HE IS SHOWERED WITH HUGS!
@@DoomedSheridan PRAISE BE TO TAYEKAN THE FATHER, GLORY TO VARLENGEILT OUR SAVIOR
thank you so much for making this video, it was amazing!!
I'm Head Moderator/Community Rep for Anbennar (As well as wiki, cannor and dwarovar team member) so feel free to ping me on the server if you want some deep lore, in-jokes, a frankly concerning amount of lore documents not put on the wiki yet, or some lead access. Just reach out to any moderator and we'll help!
ALSO WE ARE OPEN FOR APPLICATIONS ALWAYS! We are an open development project, so we try to have as much development as we can done in the open so you can follow along, or if you want to join and help you are welcome to do so! We appreciate every single thing people put into this, and we are just happy when people love the setting as much as we do!
Now, on the topic of Verne...
I am so addicted to Anbennar. EU4 for me is just a framework made to host this masterpiece. From Surael to Castannor, from the Jaddar to Elissa or Kethara to The Command.
I love Anbennar. There has never been a mod for a game that intrigued me more than this one. If you (yes you) have a fun or cool idea - the discord offers an option to join the team and tell your story.
I love this. Massive Anbennar fanboy here and you did a great job
I love finding youtubers i'm subscribed to in the comment section of other videos
Buwar is the "Not freed more like under new management" meme but a continent
Haless Dev here! Loved the video. If this video does well, maybe you could do a part 2 looking at the far east. Over here the impact of the Precursors was actually good, (don't touch the 'temples,' they're doing a very important job) and it's hobgoblins and tigermen that ruined everything.
Just started my first Command game and I love every second of it!!! I haven’t played the game in like 2 years and the way The Command estates work feels so amazing! Great Job!!!
Except now i have the undying urge to serve a stratocracy that erases the entire individual and only values someone if they are useful to the state.
unity by strength, unity by family, unity by discipline, and unity by order.
The whole mod is very well thought out. The nature of mixing D&D with Europa universalis really comes together around cannor where it feels like you've got everything from the ancient world up to the french revolution mixing together perfectly.
Love your storytelling, love this mod.
My fav country is Balrijin, cute gold kobolds trapped in a world without a dragon to lead them and between races who hate them, trying their best to forge what allies they can and find their way in the world, hoping one day to find their ancient gold dragon to lead them once again.
Great job on the video! Most of it was accurate with just some slight details wrong (besides claiming that we're closed to new contributors, that's very misleading as we're always open to newcomers!). Just want to mention that Korgus wasn't really mage but more of a supernaturally skilled warrior (just like Corin), and that Corn never had a child with Lothane (his children come from a marriage after Corin's death).
Hey great video! Thanks for the shout out :) Paradox modders are truly in a league of their own. (Also what mic do you use. It’s so crisp and I’ve been looking to upgrade)
After watching this video, I took a nap.
During which I had a dream, that I was in this world, as a part of an army of human adventuring companies preparing to assault the bad guys in the ancient ruins of an advanced city.
The only thing I remember is that the bad guys (whoever they were, can't remember) created a magical flood that covered much of the world - basically, an extinction level event.
Me and others managed to survive by desperately climbing the great spires of that city in a quite literal race for survival.
I was a bit sad, but also excited because now the setting would become post-apocalyptic!
So William, if you read this: take it as a compliment to your storytelling skills, that you managed to immerse me so much into this world!
So, during the war of Adean VS Corin, Escann is actually hit by something called "The Deluge" where the rain turns into blood, the fog turns crimson. The deluge is at it's most intense during the war, but it never truly goes away, so Escann still has blood red fogs and blood rains from time to time well into the 1900s.
During the deluge however, a LOT of magically gifted children are born in Escann. However, a lot of them never make it past infancy as they drown in magically induced water flooding their lungs. Those who do survive are all powerful mages, and are known as the "floodborn". So it sounds like you might have just created a floodborn OC for yourself! Congrats!
@@Sternsson Lol, thanks!
"created a magical flood"
you'd be surprised how many times that kind of thing happens in the mod's lore. Somebody's answer to a Gnoll invasion was to flood a kingdom worth of land to wash them away, and it kind of worked, but the area became a cursed swampland that remained uninhabitable for millennia.
Then, there are the various nations you can play as that are very willing to flood entire continents for various dumb reasons, namely the goblin mad scientists that want to manipulate the old dwarven sewer system mentioned here (Jorkad) into flooding all of Bulwar. And there are a *lot* of non-water based apocalypses you can inflict upon the world too.
Good video, but you say at the very end that dev applications are closed, that's not true, new devs of all kind are always welcome
Some regions might temporarily stop dev in general to give reviewers a break, but that's only rarely, usually after big updates, and none are locked currently
North Aelantir is locked at the moment, though there's technically still things you can do here since we have ongoing projects open to people
source: I am the Lead dev of the region, I locked it
We always accept more, be it writers, reviers, coders, misdion designers and so on. Just some stuff is locked unless you got a lot experience or good reasons (unless someone else is doing it already)
Thanks for the showcase and thanks for the art creds!
Thank YOU! I love your work!
Fantastic video! This mod is really amazing, specially the mission trees, which sometimes goes in places you don't expect.
One thing because if I were to list all the things i want exposed this comment would be 20 pages long:
The first gunpowder weapons were actually made by the dwarves! (and im not talking about Aul-Dwarov here, this is after the Last Days of the Dwarovar) but due to certain factors they were only popularized during the Greentide and it's aftermath.
"Adventuring and it's consequences have been a disaster for Escann" - Marroldic insult (ingame actually!)
Did not expect this but I'm pleasantly surprised to see you do a video on Anbennar.
I'd be happy if you did a video covering 3 of the "ugly" races/species for this mod.
Also your last word recommendations were wonderful to hear, let's hope they get implemented
Gawedi, Wexonards and Marrodics?
@@kazaddum2448 you must be a filthy e*f lover.
A yes the three groups of fantasy races Civilised, Monstrous and Ugly (Alenic)
Not enough people care about the Gnomes. The old Hierarchy was the greatest rival to Castanor at its height and only fell during the Dragonwake because a horde of kobolds appeared in the middle of their heartlands.
Nimscodd’s tale of Reclamation isn’t as grand as Venail’s but has less war crimes and the nature of Gnomish philosophy makes harmonization with the kobolds a strong possibility.
They also developed the first Artificery, which would shake the foundations of magical society until the Blackpowder Rebellion.
Justice for our short brethren.
Gnomes on top
Yes, justice for the short brethen. Kobolds more specifically. 😜
The Reclamation MT also allows you to build an Empire in 10 years, expanding all the way alongside the western shore of Cannor.
Canonically they also founded not-Canada that has to count for a win
@@Zivilin Justice for all short kings! Triarchy ftw!
Oh please do me a favor and take a look at the Lego DnD Set. 😂 I really want to know what a seasoned DnD Fan think about it.
🎶 "This is the siiieeege that neeever eeends! 🎶
🎶 "Yes it goes on and on my frieeends!" 🎶
🎶 "Some people... fooouuught so valiantly, not knooowing what it waaas! 🎶
🎶 "And they'll continue fiiighting it foreeever just becaaause..." 🎶
THE BEARD BRO MUSICAL!!
Heyo, new dev working aelantir, nice video, would love for you to give a look to the ruinborns. My personal favorites and the one I'm working on mostly is the Eordand ruinborn, the fey worshippers who while not having the lifespan, still have the full magical prowess Moon elves, and also seek to restore the Precursor empire(through reworking is in progress, the gameplay is dated and doesn't represent the lore too well)
Also Kobolds > Gnomes
A sequel to this video is certainly in order, and I'm basically certain that an Eordand tag is one of the one's I'm gonna pick!
@@WilliamSRD If you have questions about the region of Eordand(gameplay or lore) I'd be happy to answer them to the best of my ability ^^
@@Glatux ayo, quick question how do the Winter Court Ruinborn feed themselves when they end up turning everything into Tundra?
@@osmaniesquijarosa4308 For Gemradcurt(it's them specifically that do the eternal winter, the others don't do that). At first they just do extended winter so you still have a mini spring and summer. But when they go full on permanent winter you have to build "hearth" basically magical safe places where they have greenhouses. It's explained in the MT/Events
@@Glatux damn, then I probs would've known If I played them, I just heard they had a mechanic where they expanded a never ending winter using weather control towers or smth, I've only played Pelontir? I think that's what they are called, the main Eordellon guys, cool mission tree, I got as far as Invading the Deep Woods. On that note, is the formable for every different court unique?
I had no idea Aelnar had this path. Now i wanna play a campaign where im splitting Aelantir with Gemradcurt. Seems like Elissa and Immarel would get along quite well.
Great video. I wonder if Corin and Lothane themselves would like to see a continent-spanning war in their name against what they once protected.. probably not.
I think the empty adventurer-ridden lands is a stroke of genius by the developers, you can really just shape the lands there however you want. It sounds amazing
Corin was by all accounts just a good person who tried her best to protect people. She probably wouldn't approve all of the zealotry and violence commited in her name.
But people don't remember Corin the person, they remember Corin the war goddess.
Oh please do more campaign narrations, your delivery of them is perfect.
This was great can’t wait for part 2
Wonderfull video. Just a little note here. You can play a "wholesome-ish" Aelnar as a Lithiel Oathkeeper. Where you make ruinborn into a second class citizen. But yeah, as a canon goes, Ice queen Elissa is the canon ending.
Something I must bring up that you talk about at several points in the video: Black Castanor does not refer to the Castanor ruled by witch kings like Nichmer or Varina of Esthil, it instead refers to the Castanor ruled by the Reaver Castans of the Gerudian Ebonfrost dynasty, who ruled the empire in its final years. This was also the Castanor ruled by Nichmer after he enthralled Castan and took over the empire, but Black Castanor did not get its name from him. You can also form Black Castanor in-game as Urviksten, who possesses the original Ebonfrost dynasty that once ruled Castanor.
I'm so glad that this is how I get to find your channel!
You sold me on the setting in the first 30 seconds. Everything else was icing on the cake. ;-)
this is such a good primer for Anbennar! I love the way you put so much more detail and emotion in than you get from the little scripts in the game. In-game you get to read things from one perspective warped by lack of knowledge and biases, so I've always wanted something that ties the lore together in a grander way and even reading the wiki I think this is the only thing I've seen that tells the grand narrative of the whole world. Thank you so much!
There is a Forgotten Realms Total Conversion mod for CK2 that you might enjoy as well! I definitely enjoy Anbennar more however(though there is alot of detail in the Forgotten Realms mod).
Wow, a D&D setting that brags about having everything ever made in D&D. Never heard that line before, amirite Keith?
It has more D&D than anything WotC's been putting out lately!
@@teknogothyk well, that's not all that difficult anymore lmao
The "everything in dnd" line is from ages ago iirc, and was more to clear up confusion between devs than as an advertisement.
Yeah so.. more of this please fantastic
@@petemagnuson7357Right, it's more of a general statement that's true unless directly contradicted. For example, there are intentionally no drow in Anbennar. There's a million extra elf types and they're not eager to shoehorn in an elven nation into the serpentspine just because it's D&D inspired.
So Castan is the Alexander the Great of this world? This is only partially a joke. Look up how many cities where just a variation of his name.
He's got some Alexander qualities, but the MOST Alexander the great characters are Jaher, the elf who conquered the east. And there's also a ruinborn elf you can play in Aelantir who is modelled after Alexander as well!
Yup, I immediately thought about that.
Actually there are handful of Castans, basically each emperor of Castanor took name "Castan" (and it's not hereditary title, but chosen through trials), the "first" Castan was mostly a nobody. The OG Castan is Castan V the Great
Alexander the Great mixed with Moses.
@@beletorin4048 Sort of like Alexander Magnus being number 3.
Again, a very entertaining video. Thanks!
As someone with hundreds of hours in Anbennar completely without lore knowledge this was great. Which I guess also speaks for how good this mod is.
Now I have some lore context in further playthroughs.
I know its stupid but "demense" doesnt rhyme with "immense" it rhymes with "remain"
Like "domain." It's fine if you're a youtuber, but there are audiobook narrators who've screwed that up and it's painful to listen to.
English is a messy language like that. I made the mistake for a while when I just started playing CK2. But yeah, it's just domain, maybe with a little more emphasis on the domAIN part.
It's also spelled demesne with the s before the n, but it's a really easy spelling mistake because french
@@l0rf The problem with English in this case is that we took a word from the French. It's a bit silly too because it basically means the same thing as domain, but is just spelled frencher.
No excuse not to write “domain” in this day and age, unless you are trying to write high fantasy and smell your own f4rts at the same time…
You didnt mention how the elves made an entire advanced alien colony (lizardfolk) into primitive tribes for the lolz.
The precursors liked to do a little trolling
Dude. Lore heavy gameplay videos for DnD, WoD and now EU4. I love you
Cool video William
How did I not know about this?
Where do I get the State-Sponsored Orc Waifu?
I’m asking for myself I’m not going to hit anyone with a “asking for my friend” excuse
Play as a nation called 'Frozenmaw.' You're an orc faction that rules over a bunch of human vassals. Your only hope to keep them from rebelling is to send them enough Orc GFs that the entire nobility becomes half orc
@@WilliamSRD thank you 🙏
Now I just have to buy the game
@@wyatmann You can also play as Rogieria, one of the marcher lords fighting alongside the Corinites in Escann. The nation starts out led by Rogier Silmunas (who had to flee the Empire of Anbennar because of maidenless behaviour by Lorent and Wex, as is tradition). However, since Rogier isn't all that interested in girls and therefore has no heir, the realm eventually gets helmed by the youngest son of Lothane Bluetusk, the half orc fighting alongside Corin from the video.
No state-mandated orc waifus here, but certainly a lot of ... intermingling.
@@wyatmann If you do end up buying the game I recommend just buying the base game and using the DLC subscription to get access to all the extra content instead of paying hundreds of euros at once for all of it.
State sponsored death by snu snu? Where do I sign up
Don't worry Dartax, my beloved, you will get your own video own day.
I’ve loved Paradox games since EU3
(which might not seem that long ago if you notice they’re on EU4, but it was almost twenty years ago and they have other series with multiple releases that have come out during that time in the same genre: eg Victoria, Crusader Kings, & Hearts of Iron)
I had no idea this mod existed.
Oh no I’m about to lose many, many hours of my life
See you in a few months!
You may also lose a bit of faith in PDX, and forever ruin vanilla EUIV for you. Anbennar's scope and depth is insane, showcasing what EUIV *could* have become.
Tho to be fair, no dev studio can ever match the raw manpower of a dedicated open source community.
Just two questions:
1) are kobolds playable?
2)do they have Dragonwroughts?
Yes, Kobolds are playable. Wouldn't recommend the ones in Cannor since they're incredibly difficult. The goldscale kobolds of Haless are much better. YOU MUST ENFORCE PEACE TO PREP FOR THE WAKING OF THE DRAGON GOD!
As for Dragonwroughts, I don't think so
They don't have dragonwroughts "naturally" but the late-game units for the Dragon Coast Kobolds basically tick all the boxes: enhanced to be larger, stronger, with artificial wings and breath weapons.
@@dargaronsoftsong3193 i consider the dragon spawn of CoE5 as dragonwroughts so it is good enought for me.
Yes, Kobolds are playable, there are currently two main branches: The Cannor Kobolds of the Dragoncoast, who William has pointed out already have kind of a hard start, but if you play on the "developement" version (BitBucket, not Steam Workshop) they have just received quite a large overhaul which enables them to fortify their borders with traps (basically EU4 forts, but on super-steroids, with insane attrition rate for enemies. you can basically just win by having the enemy try to siege you long enough). After unifying the three tribes (Redscale, Bluescale, Greenscale), and conquering/reclaiming the remaider of the dragoncost from humans and gnomes, you have a choice to become imperialist conquerer Kobolds and subjugate most of Western Cannor, or go a more peaceful route leaning heavily into Artificery and also colonising parts of Aelantir.
The other popular kobold tag is Balrijin (Goldscale), a nation in Haless (not-India, although, they border/might already start out in not-China). Several thousand years ago they were ruled by a benevolent golden dragon, who however since left to get some milk. The main goal of the Balrijin campaign is to find your dragon daddy. Very wholesome campaign.
@@Dichtbringer There's also the Goldscale Wuxia Kobolds in the Xia.
Balrijin is also funny as hell "Destroy that empire because I liked the previous architecural style more." "War it is then."
This is great and that ad transition "swish"
Thanks a ton for this video! I've been having a blast going from an adventuring company to a full blown great power!
More of this please
pathfinder: wrath of the rghtous reference lets gooooooooo
I have spent nearly 1300 hours in vanilla EU4, then I discovered Anbennar and nearly doubled the time spent in the game. It's great, it's fun and it sucks you in and refuses to let go.
I enjoyed the video very much and would love to see another one about Anbennar because... why not.
coolest video i've seen in years! subbed bro
Thank you so much for this video! I have played about ten games in Anbennar so far and still feel like I dont understand at all what is going on. Videos like this summarizing the lore are so, so helpful
Damn you what did i had to click on this video? I barely got enough free time to play anything these days and you got me hooked on an amazing fantasy setting!
I spend my youth at eu4 lol. Yet been waiting years for a video like this to get into Anbennar. Awesome work. Thank you!
Anbennar seems wild as hell, and love the history being messy but understandable. Like, decisions are made out of desperation and then a 100 year series of dominoes happen and BAM, Witch King. Can't wait for even more about it.
But on the "Elves ruin everything", made me think of a campaign world I was drafting that had some similar ideas, but in a much more... funny/aggravating bent. The Immortal Elves with their Immortal Emperor Oberron had been the shining beacons of "the Forces of Light" against the vile, nasty "Forces of Darkness" for a couple thousand years. Typical kinda fantasy stuff.
The great revelation, and where play is meant to start up, is just after the grand revelation that Oberron had just kinda been making up the "Forces of Darkness" thing. He just sorted the races into those he wanted to bang and those he didn't. He was such a philanderer he has somewhere around 10,000 independent bloodlines. And that's why everyone is pissed at the elves at the start of the era, as all the governments dismantle their apartheid political structure and begin reparations.
The OTHER gimmick of the campaign world was "So... if teleport is line of sight... how big of a telescope would I have to build to go to the moon?" So it has interplanetary exploration by this point, but it's all done via portals and not ships. There's exploration and some minor colony stuff, but with everything that just went down with Oberron and the millennias of racism, the colonial aspects are getting a lot of re-evaluation.
Sorting races into those he wants to bang and not bang? Ok that's kind of based 😂😂
Most of my games lately have been with Ruinborne myself lately. There is an amazing amount of cool things going on in that side of the world. There is also just as much variety with the Ruinborn as with all other races combined! I've combined most of them under the Dragon Dominion and have pushed back the settlers. It's just too bad that I don't have my own mission tree, but I've finished all but one of the generic mission tree.
Like you I mostly just have all the EU4 expansions in order to play Anbennar. I do play vanilla between updates, but at least half of my game time in EU4 is in Anbennar.
Yeah no, one video ain't gonna cut it, we need a part 2.
CAN I BE A VAMPIRE LEADING A COUNTRY?
Yes! You can be Asheniande and slowly spread the Blood Court through Cannor to achieve quiet dominance of the continent - or you can play as Corvuria and grow your dark kingdom by force!
@@WilliamSRD excuse me I have a game to buy and a mod to download.
@@vampirelordx1FYI I would recommend waiting until a large sale or buying a copy on a 3rd party website with all the dlcs for cheaper. The game has a lot of dlcs that are sadly necessary for much of the game to work (including the mod) and is way overpriced for you to buy them normally. I don’t know about any ways to get them via hoisting the Jolly Roger but there might be. It also does take a while to learn, but the game (and mod) are very fun and currently my most played this year!
@@vampirelordx1 or just sail the high seas.
You also have the Escanni adventurer kingdom of Luciande, which is quite literally all about a dude named Lucian and his misadventures as the vampiric ruler of an absolutist monarchy
I will PAY you to do more of these stories.
I've been following the info on project ceaser. After this video, i'm super excited to see what Anbennar's dev team can do with a project ceaser mod.
This video was like listening to the audiobook of a fantasy novel series and I'm all here for it.
This is incredibly cool. Tempted to get EU4 just for this.
What an entertaining video. Thank you!
Awesome video reallly cool to see a dep dive into the lore. I love Abennar even though I suck at it lol
I’m an huge ShadowRun fan, this game was my introduction to it as well as the novels from the 90’s since then. I was a backer for about all ShadowRun projects on Kickstarter now waiting for ShadowRun Takedown to be delivered. My avatar is art of my main ShadowRun character.
Thank you for making this. I had no idea what the lore behind this mod was
I use Anbennar as inspiration for my DND campaign from time to time. It just makes for such good storytelling!
Dunno if this is the place to ask, but have you heard of Lost Technology? It's on Steam, a Japanese turn based/real time strategy hybrid like Total War (though with a much lower budget.) Its pretty obviously inspired by DnD on some level, but its roots are more in Record of Lodoss War.
This video was awesome and I've only dipped my toe into the mod, honestly more Anbennar lore would be amazing!
Yeah, I remember really liking Anbennar last year before I got so busy with work this past year. Now is kinda slow so I might play again, in addition to playing HOI4's Red Dusk these days.
And I shall also declare, There is no God but Surael, and Jaddar is His Prophet ☝️
I really implore anyone watching this video and has played EU4 to give Anbennar a try! It really is as complex and deep as the video suggests.
not a big vod guy but damn i'm hyped to watch that. solid video 10/10 no notes 🫡
Just a brief correction, Castanor was known as Black Castanor since the reavers took over.
I got into Anbennar about a year ago and recently started doing some minor development work, keep an eye on Fanguala (not-west-Africa) for the impending rise of COWGIRL EMPIRE
I love Anbennar. Europa Universalis was already one of my favorite games to play, but I can't play vanilla anymore. Anbennar just adds so much that it's a superior experience. Please give it a try if you haven't already
Listens to the part about Day of the Ashen Skies (Nods)
Visually represented by Final Days (Shivers as the fabric of the Star begins to fray)
Godherja made me think there's some Finnish guy doing naming there somewhere, since herja is Finnish for slur. So Godslur, or blasphemy.
I may be completely wrong, I've only played ck2 (3 didn't seem as good), but that was my immediate thought upon hearing the name, since it would fit in a game where Deus Vult.
Also also I'm very confused, since godherja is a ck3 mod but anberrar is an EU4 mod, I should not write things at 2:30 in the morning.
Amazing vid, fun fact the distance from Berlin to Xinjiang is about 5300Km while the Andes stretch 8900 km.
Of course you need to buy EU4 with a lot of it's DLC first. Which is a hefty investement in the best of times xD
However you do have a subscription service nowadays, where you get access to all DLC for a monthly payment, which is absolutely worth it imo
You did nothing east of the Serpentspines! You gotta do a part two.
Also looks like Venail got nerfed since I played them, that was a small Aelnar combined (and I never had a shortage of elves to settle).
Tf did you just say about the Iron Hammers, most brave sons of Balgar!? that's a grudging!
this is the kind of thing i like to see. Dungeons and Dragons is cool, and a mod making EU4 beyond an ordinary DnD campaign is so much fun.
Great video, but you just probably got me to start wasting hours of my life playing this EU4 mod. I hope your proud of yourself.
Amazing video! Any chance of a series of Anbennar videos with more interesting nation mini playthroughs with storytelling like this?
I need more Anbennar lore videos
There's a great meme video on UA-cam called "When you see a lore video for a franchise you know nothing about". This is how I felt watching this one. Still, it was very entertaining
I'm here for state mandated Orc girlfriends.
After watching this, re downloaded eu4, bought the dlc i was missing for this mod, and the lights went out just before playing...
So logically, i called sick tomorrow for work.
will you try other D&D mods? Mount & Blade has some good D&D mods
I'll give them a look over!
I can sum up Anbennar in three words: "Elves ruin everything."
Hey, they sometimes fix the things they caused too!
As knife-ears tend to.
Sounds about right for fantasy settings
Except the ruinborn... ironically
thats basicly most of fantasy worlds XD
that is a perfect anti Jadd screed there in the beginning, good work
I like the story, but I would have liked a segment on the war of the gods, even if it was just 5-10 minutes or something. It seems super important to this world and it confuses me that this event wasn't given at least a quick summary. Also, are the dragons all dead? What's the deal with the gnomes and halflings? And is there a reason why magic is declining? Again, I don't really need a long segment on those things, but a quick mention of what's going on there would help a lot to fill things out. Regardless, I liked the video quite a bit and how the story explores how the standard fantasy world would look entering the colonial age 👍
You made me buy a subscription for EUIV after few years of not playing just for this mod.
Funnily enough playing as Mullen you turn Bulwar into a paradise for all races under harpy reign.