Mythfall Devlog: Adding More Player Progression

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  • Опубліковано 24 гру 2024

КОМЕНТАРІ • 13

  • @creative3703
    @creative3703 Місяць тому +2

    Love this devlogs, KEEP THEM COMING!

  • @redswordz9131
    @redswordz9131 Місяць тому +2

    looking good!

  • @Shadow-lw1or
    @Shadow-lw1or Місяць тому

    Also the slime and new iron golem design is sick and don’t forget the bees

  • @Shadow-lw1or
    @Shadow-lw1or Місяць тому

    Keep working HARD we love your game

  • @RogerSmithington
    @RogerSmithington Місяць тому +1

    Lots of progress this devlog, looking forward to the next!

    • @Arpeeguy
      @Arpeeguy Місяць тому

      I'm hoping for 2 things:
      chat titles
      Toxic players being banned or ignored
      wbu Roger?

    • @RogerSmithington
      @RogerSmithington Місяць тому +1

      @@Arpeeguy Sphere event bosses respawning, more special rooms in dungeons, chat functionality/interaction like ignoring/blocking players, even reporting functionality would be nice!

  • @prestonharrison2140
    @prestonharrison2140 Місяць тому +1

    I'm really impressed by how responsive the game is given that it's in a browser. Could you do a piece of content on how you're handling the networking and client prediction?

    • @UnitOfTimeYT
      @UnitOfTimeYT  Місяць тому

      Thanks! Yeah it was a bit of a challenge to build out. The biggest tricks I used was using webrtc for my networking which gives me UDP-ish latency spikes (which is better than TCP) and also making the game deterministic so that I can simulate things on the client and server with minimal errors. gafferongames.com/ has some good articles about game networking which I refer to often.

  • @Inversion_Mythfall
    @Inversion_Mythfall Місяць тому

    The begginer experience has become way more fun as of late, I've genuinely been enjoying getting back into the game recently, but I have noticed that the teleporters are too pricey to unlock, they're very nice quality of life, but getting gear is already so expensive, unlocking teleporters feels like more of an endgame specialty rather than an accessible feature, since it costs rare items that are used in so many of the crucial item recipes for most builds. Also the wishing well rooms feel quite underwhelming, they're cool but definitely need to do more than drop items you already get from regular enemies. Stuff like rarely dropping unique items (such as hearts etc, even in like 2% drop rates) Even if it would mean having them be a mini boss rather than just a free item drop.

    • @UnitOfTimeYT
      @UnitOfTimeYT  Місяць тому

      Thanks! And thanks for the feedback. Yeah a few other have mentioned the same thing about teleporters. I'll likely rework how they are priced. It probably makes more sense for teleporters to be unlocked
      But I'm glad to hear you think the new player experience is improving. Next patch will hopefully improve it even more with an objective tracking system and dynamically spawning events in the sphere.

  • @Aetherpixl
    @Aetherpixl Місяць тому +1

    Ayyy wassup

  • @gustschina7558
    @gustschina7558 21 день тому

    Ah yes, long hair = girl
    Jokes aside, nice work!