Mythfall Devlog: The Ancient Ruins
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- Опубліковано 25 кві 2024
- ⁍ Play: mythfall.com
⁍ Discord: / discord
⁍ Patreon: / unitoftime
⁍ Github: github.com/sponsors/unitoftime
⁍ Twitter: / unitoftime
// Description
This week I talk about the current state of Mythfall and all the features I've recently added. Mythfall is a bullet hell browser MMO inspired by games like Realm of the Mad God, Archvale, Enter the Gungeon, and Binding of Isaac. My goal is to make a game with interesting build combinations, and fun, replayable dungeons. - Наука та технологія
This is amazing! Im really impressed. And congratz for the contribution!
Thanks!
Grats on the contribution! That's sweet!
Thanks!
Also if you have the chance can u make a shop for item for honor crystals
Congrats on the contribution
Thanks!
I actually just started making a game of a similar genre. Looks good! Hope it goes well for you
Can u add more ways to get honor crystals please thank you for your time
you should add a level requirement for a fast travel directly to the boss to your dungeons
Haha I'll have to think about that one :P
Bullet hell MMO, sounds epic
Literally my first video here, but what about a tank that can block bullets for him and friends? Would be an interesting role to play
Yeah! Right now the game doesn't have predefined roles. it's more of a classless design. but there are barrier abilities that you can equip and use to help shield you and your friends!
Is there a binary version of the game client available? Browser version has performance issues for me.
There isn't yet a binary version available. I'd love to understand your performance problems though. What browsers have you tried? Also do you mind checking if your browser has hardware acceleration enabled?
Im curious with your projectiles. Do you instantiate them on the server and send their position updates to the client or do you send an attack event to clients and have them instantiate the bullets and simulate their behaviour? Or do you do neither 🤣🤣
I do the second one. There's too many bullets to send them over the network. The added challenge is that the server and client have to both simulate the projectile trajectories deterministically so that the client and server agree on what collides with what
try 1px hit box for the player. hit box is too big.
Looks very noice but ngl there are some colors missing, its kinda blank everywhere
Thanks! Yeah I could definitely do a better job adding more decorations to dungeons. Its mostly a problem of me not making art for it.
Wassup my man Im back
Welcome back Mr Kove :)
@@UnitOfTimeYT thx
I really wish you could log in without steam or google and just use a password and username like everywhere else.
Yeah. A few people have requested this feature. Though it is nice for me to avoid because I don't have to handle user data at all :)
So you're recreating Realm of the Mad God?
Yep, definitely inspired by ROTMG