KJax Blocking Part 2

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  • Опубліковано 15 гру 2024

КОМЕНТАРІ • 17

  • @oshimagun
    @oshimagun 12 років тому

    Guess I should have known that. The overall process of blocking the character by translating and rotating the "par" is a totally new concept to me and really eye opening. Thanks for sharing your process.

  • @oshimagun
    @oshimagun 12 років тому

    How many of you at Rhythm and Hues use MGTools in your animation workflows? What a great tool and process.

  • @andrewpark1999
    @andrewpark1999 9 років тому

    Love that PAR ;) Nice one KJax!

  • @TimSormin
    @TimSormin 12 років тому

    I've seen the finished shot already, but you forgot to put the link to it in your description.

  • @KJaxFilms
    @KJaxFilms  12 років тому

    Hi Oshimagun, Rhythm uses proprietary software, so everything we do here is developed in house.

  • @malloryker
    @malloryker 12 років тому

    Awesome technique! Thanks. :)

  • @kboogie2323
    @kboogie2323 12 років тому

    2 thumbs up. great facial stuff bruh!!! i cant wait to use this technique!!

  • @devuyi
    @devuyi 11 років тому

    nice work Kevin..and thanks a ton for sharing it. I am a professional 3D animator from India..I just wanted to ask that is it always necessary to define the line of action while posing a character?

    • @KJaxFilms
      @KJaxFilms  11 років тому

      Thanks Debottam! I'm sure there are exceptions to the rule but I find it helpful to always think about the line of action in my poses.

  • @KJaxFilms
    @KJaxFilms  12 років тому

    oops, thanks for pointing that out! link is added :)

  • @ZoeLogiiK
    @ZoeLogiiK 8 років тому

    Now that we are at Maya 2016/2017 a few years later and some updates has been added, do you still use MGTools? I already use a Animation Library and my custom pose save. I personally just want the COG/Par trick Anim recorder you use, but dont really want to buy a whole license just to accomplish that technique. any new ways you came across over the years?

  • @Mr.Skrillex
    @Mr.Skrillex 11 років тому +2

    your mg tool not work

  • @romanzhu
    @romanzhu 8 років тому

    Why you don't leave this "placement" as it is? why you need to freeze it?

    • @KJaxFilms
      @KJaxFilms  8 років тому

      In many cases you can. But it can make splining difficult for certain controls, like IK hands or feet, or other transitions. Plus it can screw up motion blur, depending on the method. Of course you are free to do as you wish :)

    • @romanzhu
      @romanzhu 8 років тому

      ***** thanks :3
      I'm just novice animator and wanted to make it clear

  • @agk3d
    @agk3d 12 років тому

    posted on our facebook page bruh!!! :)

  • @zipazip
    @zipazip 12 років тому

    Okay i got it, you use FK arms :D