Now, to hold your interest, there are a whole bunch of modes in Bloodstained: Ritual of the Night to hold your interest, including a Boss Rush Mode, a Randomizer Mode, plus the ability to play as three (soon to be at least four) additional characters in the main game (Zangetsu, Bloodless, and Aurora from the Child of Light series), and some new content that will happen, which will unlock three additional outfits for Miriam besides the two outfits that she already has in the Holy Maiden and Lili outfits, and there is going to also be a new Castlevania II: Simon's Quest type game that is going to be the game that will let you play as Dominique, and upcoming Versus and Co-Op Modes, in addition to two variants of a classic game that is inspired by the original Castlevania game where you once again play as Miriam.
I had an absolute blast playing through RotN. I loved going through the game an seeing something then thinking "Hey, this is like that [cool thing] in [IgaVania game]!"
Just like how i could never get into the first few castlevania games, i felt the same way about the curse of the moon games, but it wasnt because of the retro style but because of the lack of progression we see in later castlevania titles and ritual of the night, ive always prefered the more vania end of the metroidvania genre, these RPG style metroidvanias are just better, they have much more deph, there is just something about an EXP leveling system and equipment that makes a metroidvania so much more fun to me, ive never really liked the more metroid style metroidvanias, i could just never get into them, they just lack the deph and complexity that make the more vania style games so much more fun to play, with games like afterimage, bloodstained ritual of the night, curse of the sea rats, dead or school, deaths gambit afterlife, ender lillies, grime, indivisible, lost epic, monster sanctuary, record of lodoss war deedlit in wonder labyrinth, salt and sacrifice, salt and sanctuary, skautfold usurper, souldiers, the knight witch and watcher chronicles
also i'm strongly biased against mobile games as well, but what the honest to god fuck do you mean konami moved to them because they hate money? they got a lot of money.
@@RightInFront55 The problem is that Konami became successful in both Pachinko machines and Mobile games. Console games cost more than mobile games, so for Konami it's easy money. The other problem is that Castlevania is pretty niche compared to Metal Gear. The good news is that Konami was involved in Dead Cells.
Curse of the Moon 2 still isn't as bad as Castlevania 3 in North America. If you play on legendary mode, it starts to reach that level, but trust me. The BS in Castlevania 3 is the second worst in any video game I have ever played. I actually 100% completed Curse of the Moon 2, but I legit quit Castlevania 3 after about 4 hours. It sucks because it and CoTM 2 have opposite weaknesses. CV3 has bad design, but it's incredibly replayable because of the different paths through the game and variability of the characters. CoTM 2 is better designed, but it's ridiculously repetitive - arguably more than any game I've ever played. If they ever come out with CoTM 3 and it has the strengths of both games (character and level variety mixed with incredible design), it'll undoubtedly be a contender for the best Classicvania ever. On the other hand, Curse of the Moon 1 and Super Castlevania 4 are probably the best games to get into the Classicvania genre, and are coincidentally 2 of the easier ones. I haven't played RoTN yet, but I'm very excited to do so. Edit: Ironically, the Gremory rematch is pretty BS as well. In hard mode she gets a basically unavoidable homing orb attack, she moves and attacks randomly so there can be situations where you are forced to take damage without anything you can do to stop it, she does and takes much more damage (although she doesn't have a second phase), and Alfred (a character who basically completely nullified her in the first game with fire shield) is much less effective since he can't negate the rubble attack.
What do you think of Japanese Castlevania 3? Its the only version I've played of that game and I love it. I honestly think that most Classicvanias are excellent, so maybe I just like the gameplay style. Although I don't know if I would recommend Super Castlevania, as that game doesn't have the combat of the other games and it might give an impression that I don't think is accurate. I would recommend either Rondo of Blood or the original as a better starting point. I haven't played a Bloodstained game tho.
@@thomasffrench3639 So far I've beaten Castlevania 1 and I've played a fair bit of both Castlevania 3 versions (US and Japanese, although I haven't finished either one yet. Honestly the Japanese version is still hard but it's so much better. Weapons seem to drop more often (although don't quote me on that), bosses seem to have health, the music is more vibrant, Grant is actually a good character (borderline overpowered, even) and my favorite change is that the bone pillars are weaker in every way, so the stair sections featuring them are actually manageable (if only barely).
Konami is like an anti-profit company
I mean the portable titles did have poor sales. For example Order of Ecclesia is one of the worst performing games in the entire series.
@@thomasffrench3639 Did Konami ever market the DS games????
Curse of the Moon has more endings you missed.
Now, to hold your interest, there are a whole bunch of modes in Bloodstained: Ritual of the Night to hold your interest, including a Boss Rush Mode, a Randomizer Mode, plus the ability to play as three (soon to be at least four) additional characters in the main game (Zangetsu, Bloodless, and Aurora from the Child of Light series), and some new content that will happen, which will unlock three additional outfits for Miriam besides the two outfits that she already has in the Holy Maiden and Lili outfits, and there is going to also be a new Castlevania II: Simon's Quest type game that is going to be the game that will let you play as Dominique, and upcoming Versus and Co-Op Modes, in addition to two variants of a classic game that is inspired by the original Castlevania game where you once again play as Miriam.
I liked both Curse of the Moons TBH. I have Ritual, but I need to find a moment to play it.
I had an absolute blast playing through RotN. I loved going through the game an seeing something then thinking "Hey, this is like that [cool thing] in [IgaVania game]!"
Just like how i could never get into the first few castlevania games, i felt the same way about the curse of the moon games, but it wasnt because of the retro style but because of the lack of progression we see in later castlevania titles and ritual of the night, ive always prefered the more vania end of the metroidvania genre, these RPG style metroidvanias are just better, they have much more deph, there is just something about an EXP leveling system and equipment that makes a metroidvania so much more fun to me, ive never really liked the more metroid style metroidvanias, i could just never get into them, they just lack the deph and complexity that make the more vania style games so much more fun to play, with games like afterimage, bloodstained ritual of the night, curse of the sea rats, dead or school, deaths gambit afterlife, ender lillies, grime, indivisible, lost epic, monster sanctuary, record of lodoss war deedlit in wonder labyrinth, salt and sacrifice, salt and sanctuary, skautfold usurper, souldiers, the knight witch and watcher chronicles
after watching a few videos i definitely think your style reminds me of casually explained and nick nocturnal
lawl you played castlevania 4 and 1/5th of 1 so needless to say you're an expert on the franchise XD
Omg you should try Record of Lodoss war:lost in wonder labyrinth, it's another castlevania like
also i'm strongly biased against mobile games as well, but what the honest to god fuck do you mean konami moved to them because they hate money? they got a lot of money.
I guess a more appropriate statement would be " they hate the audience they spend 3 decades building."
@@RightInFront55 The problem is that Konami became successful in both Pachinko machines and Mobile games. Console games cost more than mobile games, so for Konami it's easy money.
The other problem is that Castlevania is pretty niche compared to Metal Gear. The good news is that Konami was involved in Dead Cells.
Curse of the Moon 2 still isn't as bad as Castlevania 3 in North America. If you play on legendary mode, it starts to reach that level, but trust me.
The BS in Castlevania 3 is the second worst in any video game I have ever played. I actually 100% completed Curse of the Moon 2, but I legit quit Castlevania 3 after about 4 hours. It sucks because it and CoTM 2 have opposite weaknesses. CV3 has bad design, but it's incredibly replayable because of the different paths through the game and variability of the characters. CoTM 2 is better designed, but it's ridiculously repetitive - arguably more than any game I've ever played. If they ever come out with CoTM 3 and it has the strengths of both games (character and level variety mixed with incredible design), it'll undoubtedly be a contender for the best Classicvania ever.
On the other hand, Curse of the Moon 1 and Super Castlevania 4 are probably the best games to get into the Classicvania genre, and are coincidentally 2 of the easier ones.
I haven't played RoTN yet, but I'm very excited to do so.
Edit: Ironically, the Gremory rematch is pretty BS as well. In hard mode she gets a basically unavoidable homing orb attack, she moves and attacks randomly so there can be situations where you are forced to take damage without anything you can do to stop it, she does and takes much more damage (although she doesn't have a second phase), and Alfred (a character who basically completely nullified her in the first game with fire shield) is much less effective since he can't negate the rubble attack.
What do you think of Japanese Castlevania 3? Its the only version I've played of that game and I love it. I honestly think that most Classicvanias are excellent, so maybe I just like the gameplay style. Although I don't know if I would recommend Super Castlevania, as that game doesn't have the combat of the other games and it might give an impression that I don't think is accurate. I would recommend either Rondo of Blood or the original as a better starting point. I haven't played a Bloodstained game tho.
@@thomasffrench3639 So far I've beaten Castlevania 1 and I've played a fair bit of both Castlevania 3 versions (US and Japanese, although I haven't finished either one yet.
Honestly the Japanese version is still hard but it's so much better. Weapons seem to drop more often (although don't quote me on that), bosses seem to have health, the music is more vibrant, Grant is actually a good character (borderline overpowered, even) and my favorite change is that the bone pillars are weaker in every way, so the stair sections featuring them are actually manageable (if only barely).
"or, as i like to call [the igavanias], the actually fun ones"
invalid and wrong