How to Easily Understand the Battlefield

Поділитися
Вставка
  • Опубліковано 27 сер 2024

КОМЕНТАРІ • 14

  • @josephrunkles4577
    @josephrunkles4577 5 місяців тому +4

    squares turned 45 degrees, lol, you mean a diamond? gotcha

  • @contentconsumer3743
    @contentconsumer3743 9 місяців тому +2

    Super useful for scouting, which is a complex enough topic on its own…
    Great vid and tunes as always👏

  • @arthurgolubev
    @arthurgolubev 8 місяців тому +1

    I greatly appreciate these tutorials as they’re giving the exact amount of information for a noob - not diving into details unnecessarily, or giving out too much info at once!
    Also I do appreciate the effort and quality of videos - as a lot of other tutorials are usually recorded poorly, or non-edited 40-minute rambling without any scenario factor at all - while you’re putting effort into editing, definitely preparing for what you’re gonna be talking about and so on. Respect the effort!

  • @xqt6339
    @xqt6339 Місяць тому

    Those fucking car horns. I thought someone was outside my house doing that.

  • @jeffreysprague6468
    @jeffreysprague6468 6 місяців тому +1

    Bro you just changed the game on god fr fr

  • @andrewkok3467
    @andrewkok3467 9 місяців тому +1

    Video idea: "mass and energy costs for various ACU assassination strategies" Often whilst watching a cast I see an awesome ACU assassination play resulting in player ejection from the game and often wonder what the mass and energy cost were to implement the strategy. Some of the best I've seen are T3 bomber run, tele-snipe, TML spam, sniper bot spam. Yeah, just wondered about the costs of these T2 and T3 assassination plays. What makes these plays great is they are often employed by a player in the back foot, who is running out of map control and air/land/naval dominance.

  • @AlphaLimaTango
    @AlphaLimaTango 9 місяців тому +1

    🎯 Key Takeaways for quick navigation:
    00:00 🕹️ *Unit icons in Supreme Commander are crucial for understanding army composition.*
    02:17 🛠️ *Unit icons with a green icon and white dot underneath indicate the tech level of the unit.*
    03:15 🚀 *Different unit icons represent various functions: plus signs for direct fire, circles for artillery, upside-down umbrellas for anti-air, and squiggly lines for scouts.*
    06:36 🛩️ *Recognize air units by their icons: plus signs for direct fire gunships, triangles for bombers, and upside-down Us for air superiority fighters.*
    09:44 🏰 *The same principles apply to static units like bases; icons indicate the unit's purpose and tech level.*
    11:47 🔄 *Environmental cues and patterns help identify units, making it easier to understand the battlefield.*
    Made with HARPA AI

  • @preadatorrob10
    @preadatorrob10 9 місяців тому +2

    Great video. What do you use to show the hot keys for each unit or factory?

    • @chainingsolid
      @chainingsolid 9 місяців тому

      I believe its in the in game settings somewhere.

    • @TheGreenSquier
      @TheGreenSquier  9 місяців тому +1

      If you have FAF, start a game and go to Menu > Key Bindings > click on the Hotbuild Preset button at the very bottom. That should display the default FAF hotkeys, and you can customize them how you like.
      I have a video on it here: ua-cam.com/video/Ao_Zh7LQZ6k/v-deo.html

    • @preadatorrob10
      @preadatorrob10 9 місяців тому

      Perfect, thanks

  • @TheGreenSquier
    @TheGreenSquier  9 місяців тому +1

    Get free coaching here, noobs welcome!! discord.gg/xAyYEZuyut
    Thanks for watching! :D

  • @FurryFix231
    @FurryFix231 Місяць тому

    Can't see sh*t. Those icons so small, how on the Earth you play with this?! When I started to playing SC1, it was a big problem for me. That is why I use icon mods.