wow! what a great, simple easy to follow instruction. thank you so much for your help. this really taught me a lot of commands i was not familiar with!
Woha... with a few workarounds, it's even working in old Rhino 4.0 (using PIPE on surface edges to make up for the missing fillet functionality. Awesome!
Yes, this trick should work in any surface modeler that has a decent patch tool. If you really want to have fun, check out the MultiPipe command in Rhino 7 though :)
would I be able to intersect pipes that have different initial and final diameters so that the cross section is different at the ends and then continue with the sane process of edge blending as you do here? For example, your pipes start and end with the same diameter when you extrude them. But instead, you manually make pipes that start and end with different diameters so that if you were to continue extruding the pipe they would have different cross sectional areas but the intersection point of each of these pipes can still undergo this blending technique as long as you take the same steps as you did?
In theory yes, variable diameters should still work with this process. However, I'd suggest looking at the new MultiPipe command in Rhino 7 and then make a polysurface from that SubD using ToNURBS if needed. Post a sample model to the Rhino user forum if you have more questions... discourse.mcneel.com/
is there a way to detect intersecting pipes (surface) or intersecting lines (curves) ? I want to draw an electric panel with many cables but drawing cables and turning them into thin pipes becomes complicated, i can't have any of the cables intersect each other
Hi, You could use the Intersect command to create curves or points at physical intersections. I would suggest using Grasshopper to set up a parametric file to do this so that you could see the results as you edited the curves or surfaces. Post to the Rhino forum here discourse.mcneel.com/ with an example of what you're working with if you need more help please.
You can click the little white circle on the Gumball or right click the center of it. There are also some commands that begin with Gumball now in Rhino 6 like GumballAlignment or GumballRelocate you could use.
Variable diameters should still work with this process. However, I'd suggest looking at the new MultiPipe command in Rhino 7 and then make a polysurface from that SubD using ToNURBS if needed. The Grasshopper MultiPipe component could also be used for radius control at 'node' locations as well where curves meet. Post a sample model to the Rhino user forum if you have more questions please discourse.mcneel.com/
I'm trying to do a fillet on a ring and a round extrusion that sits 90º degrees on the side of the extrusion. Somehow following your method isn't working.. The ring is laying horizontally and the extrusion stands up in a vertical position.
For a quick and basic human form, try the command MultiPipe in Rhino 7 with connected lines. Post to the user forum with any questions please discourse.mcneel.com/
In the earlier version of Rhino 5 when this was recorded you could hold down the Ctrl key while dragging a curve to create an extrusion. In the latest Rhino 6 version, there is also a dot on the Gumball translation handles that you can click and drag to make an extrusion.
wow! what a great, simple easy to follow instruction. thank you so much for your help. this really taught me a lot of commands i was not familiar with!
THANK YOU FOR THIS VIDEO! it literally saved my model thanks thanks!!
Woha... with a few workarounds, it's even working in old Rhino 4.0 (using PIPE on surface edges to make up for the missing fillet functionality. Awesome!
Yes, this trick should work in any surface modeler that has a decent patch tool. If you really want to have fun, check out the MultiPipe command in Rhino 7 though :)
@@RhinoGuide Will do! Already saving up for the upgrade!
Thank you!
would I be able to intersect pipes that have different initial and final diameters so that the cross section is different at the ends and then continue with the sane process of edge blending as you do here? For example, your pipes start and end with the same diameter when you extrude them. But instead, you manually make pipes that start and end with different diameters so that if you were to continue extruding the pipe they would have different cross sectional areas but the intersection point of each of these pipes can still undergo this blending technique as long as you take the same steps as you did?
In theory yes, variable diameters should still work with this process. However, I'd suggest looking at the new MultiPipe command in Rhino 7 and then make a polysurface from that SubD using ToNURBS if needed. Post a sample model to the Rhino user forum if you have more questions... discourse.mcneel.com/
Brilliant
When you blend the crv's the resulting crv will always folow the srf? or you need to specify something when dioing teh comand?
BlendCrv won't necessarily be on the surface but it may be within tolerances. Use the Pull command to move it back to the surface if it is off.
is there a way to detect intersecting pipes (surface) or intersecting lines (curves) ? I want to draw an electric panel with many cables but drawing cables and turning them into thin pipes becomes complicated, i can't have any of the cables intersect each other
Hi, You could use the Intersect command to create curves or points at physical intersections. I would suggest using Grasshopper to set up a parametric file to do this so that you could see the results as you edited the curves or surfaces. Post to the Rhino forum here discourse.mcneel.com/ with an example of what you're working with if you need more help please.
how did you align the gumball to the object?
You can click the little white circle on the Gumball or right click the center of it. There are also some commands that begin with Gumball now in Rhino 6 like GumballAlignment or GumballRelocate you could use.
RhinoGuide you are awesome!
now how to you do it with pipes of varying diameters and that intersect at odd angles?
Variable diameters should still work with this process. However, I'd suggest looking at the new MultiPipe command in Rhino 7 and then make a polysurface from that SubD using ToNURBS if needed. The Grasshopper MultiPipe component could also be used for radius control at 'node' locations as well where curves meet. Post a sample model to the Rhino user forum if you have more questions please discourse.mcneel.com/
I'm trying to do a fillet on a ring and a round extrusion that sits 90º degrees on the side of the extrusion. Somehow following your method isn't working.. The ring is laying horizontally and the extrusion stands up in a vertical position.
Hi Marinus, Post the file to the user forum with just the parts in question before and after... discourse.mcneel.com/
@@RhinoGuide Thanks for yoru swift reply, I have put it here: discourse.mcneel.com/t/filleting-a-pipe-on-a-90-angle-on-a-ring/76006
thanx
Why do you do this? What’s the motive?
awsome
What’s the name of this software?
www.rhino3d.com/ In the latest version you can alternately use the MultiPipe command instead of this approach.
I cant join the polysurfaces :/ 2:56
How do I make a humanoid model
For a quick and basic human form, try the command MultiPipe in Rhino 7 with connected lines. Post to the user forum with any questions please discourse.mcneel.com/
I cant understand how these tubes had appear? 0:30 0:49
In the earlier version of Rhino 5 when this was recorded you could hold down the Ctrl key while dragging a curve to create an extrusion. In the latest Rhino 6 version, there is also a dot on the Gumball translation handles that you can click and drag to make an extrusion.
Great! \\\ :)
thanks