Why Do We Love the Stinger?

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  • Опубліковано 14 гру 2024
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КОМЕНТАРІ • 288

  • @blktom
    @blktom 10 місяців тому +29

    For local conventions my friends developed a 'Stinger Shoot-out' death match where everyone got a stock Stinger on a 20-30 diameter circle map of open terrain. Getting knocked off the map counted as being eliminated. All contestants started out evenly spaced out at the outer edge and it was every man for themselves. We did initiative with a deck of playing cards with each player having a card so order was random every turn. Last man standing won. One of the most enjoyable Battletech experiences I ever had.

    • @MechanicalFrog
      @MechanicalFrog  10 місяців тому +1

      Sounds like a riot.

    • @blktom
      @blktom 10 місяців тому

      @@MechanicalFrog It really was!

  • @mr.pontifex7595
    @mr.pontifex7595 Рік тому +115

    I used a stinger in a game of Classic BT to teach my friend playing Clans to respect the punching table. he rolled a 2 on consciousness roll from 1 head hit in his madcat and fell-over off the lvl1 cliff for great dmg. Not only that he failed 2 turns of piloting rolls trying to get up. I may not have been able to recreate it since but now my gaming group treats any stinger I bring as a Boogeman, and I use that in my current strategies!

    • @MechanicalFrog
      @MechanicalFrog  Рік тому +18

      Wow! now that's a Stinger story.

    • @ironboy3245
      @ironboy3245 Рік тому +6

      There's this gigachad, and then my stinger is just an uparmored version with a tag and a flamer. It's literal job is just scout and fucking with the environment

  • @sk1llblack
    @sk1llblack Рік тому +38

    I recently had a Stinger 3P (the one with the light PPC) score a head hit on a Supernova Prime from long range. This cockpit had been hit by a medium laser previously, so this went internal. After the hit I rolled a 12 on the critical table, resulting in an almost fresh 2800BV clan assault mech being taken out by a stinger of all things.

    • @meshuggahshirt
      @meshuggahshirt Рік тому +12

      I was not aware of the -3P until just now but I'm already in love with it; fast mobile light mechs with the standoff range to flank are my weakness

    • @MechanicalFrog
      @MechanicalFrog  Рік тому +10

      Beautiful...

    • @Dang_Near_Fed_Up
      @Dang_Near_Fed_Up Рік тому +3

      Sometimes it is better to be lucky, than good.

    • @Suodemon
      @Suodemon Рік тому +3

      ​@@meshuggahshirtmight I introduce you to the Wasp 8T then. Light PPC and MML3

    • @WolfHreda
      @WolfHreda 9 місяців тому

      If Clanners believed in a hell, that mechwarrior definitely went to it. 🤣 Sure hope they didn't have a Bloodname.

  • @douglasbaker4562
    @douglasbaker4562 Рік тому +5

    I only used it for scouting/recon with the inevitable Flanking.
    One fine day, as I was on a tabletop BT game, my opponent was fielding a Stinger.
    My CN-9 Centurion removed its right arm an damaged its right torso.
    I then made the mistake of ignoring it...
    A few turns later and he'd used Death From Above on my already damaged CN-9, destroying my entire Left Torso.
    The worst part was that he'd stayed upright afterwards and punched my Centurion, and the MG in the Left Arm got a Critical in my CT, damaging my Gyro.
    Not one of my better days, but I did learn a lot!

    • @MechanicalFrog
      @MechanicalFrog  Рік тому +1

      Yeah once you take that arm and if the mechwarrior is willing to stay in the fight... it's never really over til it's over.

    • @douglasbaker4562
      @douglasbaker4562 Рік тому +1

      @@MechanicalFrog Exactly so.

  • @DIEGhostfish
    @DIEGhostfish Рік тому +7

    Stiner IIC is possibly my favorite mech because the idea of the Ravens bribing these periphery hicks wifh tricked out 20+alpha Stingers is hilariousm

  • @lexington476
    @lexington476 Рік тому +8

    I didn't even realize you hadn't done the Stinger. Is the Wasp next?

  • @ARCCommanderOrar
    @ARCCommanderOrar Рік тому +17

    I do enjoy watching light mechs skid for about a hundred feet when they fail to make a turn.

    • @gregdomenico1891
      @gregdomenico1891 Рік тому +3

      Kind of like the Raven in MechCommander after pissing off a Timberwolf?

    • @meshuggahshirt
      @meshuggahshirt Рік тому +5

      It's not skidding, it's *drifting*

    • @MechanicalFrog
      @MechanicalFrog  Рік тому +4

      Weeee...

    • @ARCCommanderOrar
      @ARCCommanderOrar Рік тому +2

      @@meshuggahshirt pretty sure it's a skid if it's on the center torso...

    • @kingleech16
      @kingleech16 7 місяців тому

      @@ARCCommanderOrarBelly-drift?

  • @JohnnySmithWhite-wd4ey
    @JohnnySmithWhite-wd4ey Рік тому +4

    I once saw a STG do a DFA attack on an Orion and crush the cockpit. The player who ran the heavy caught a lot of laughter over getting his behind kicked by a Stinger run by a girl.😂

  • @Brigand231
    @Brigand231 Рік тому +18

    The Stinger is one of the many yardsticks we measure 20 ton and scout mechs by.

  • @malusignatius
    @malusignatius Рік тому +6

    Why do we love the Stinger?
    Because you get one free with every Phoenix Hawk purchased.

  • @tomwright2582
    @tomwright2582 10 місяців тому +2

    Kerensky's 4th rule of warfare. A light mech in motion must stay in motion.

  • @ChaosTicket
    @ChaosTicket Рік тому +2

    The Stinger is a simple but effective mech. It has a heat-balanced loadout, its fast, its mobile with jump jets, it can fight hard targets like mechs and soft targets like infantry. Its overall extremely cheap and one of the best examples out the counter-argument to "Mechs are rare".
    Now a serious question: Would you upgrade a Stinger?
    Stingers are so cheap and common, but also very limited in capacity even with upgrades. No way to cut down the tonnage of those jump jets. Still the upgraded models are surprisingly cheap. An Extralight Engine only raises in cost by about +50% instead of 2-3 times the cost in heavier mechs.
    Squeezing out enough tonnage to get a Light PPC would be like upgrading from a handgun to a rifle. The Stinger C is a modest upgrade using clan weapons which is still a big upgrade.

    • @MechanicalFrog
      @MechanicalFrog  Рік тому +1

      I would like to get one with a clan medium pulse laser on it.

  • @rudyvalle9022
    @rudyvalle9022 Рік тому +6

    Why oh why has CGL not released a light mech pack with a Stinger, Wasp, Locust and Valkyrie?

  • @stormcrow28
    @stormcrow28 Рік тому +16

    The STG-6MF is a lot like the Wasp-1W that has 6 small lasers. It's fun. As for the Stinger itself, cheap and reliable will always be useful

    • @MechanicalFrog
      @MechanicalFrog  Рік тому +12

      Oh we're going to get to the Wasp some day soon... *rubs hands together*

    • @lukedudley5030
      @lukedudley5030 Рік тому +1

      ​@MechanicalFrog lol I see the wasp as a stinger with a different head :-) I love both they are cheap and easy to use but do they deserve separate vids :-)

    • @Dang_Near_Fed_Up
      @Dang_Near_Fed_Up Рік тому +2

      @@lukedudley5030 Ask a Trans-Am fan if they deserve a separate video from Camaros or even Firebirds. LOL

  • @ero9841
    @ero9841 Рік тому +17

    This mech needs more love. Such a good mech for what it is.

  • @jameskallend4874
    @jameskallend4874 Рік тому +2

    i played through the 'atlas v 36 light mech' scenario proposed in TRO: 3025 and the atlas got it head kicked off by the same stinger 3 TIMES

  • @yecnay25
    @yecnay25 Рік тому +10

    Kinda annoyed these aren’t available in the video games without modding. At least in Battletech 2018s case. At any rate as for Stories I was playing a modded game of BT with larger lance sizes and an expanded mech roster. I was doing a challenge run to see how well I could do using only Bug Mechs(Locust, Wasp, Stinger, Spiders.) Needles to say I lost people 😅
    Anyway, one fight on Zathras to clear out pirates had a Hunchback pop up and I’m nervous as hell cause it could end any of the mechs in my lance. He kept trying to hit Medusa but failed every shot and Medusa gets behind him and melees his rear armor, fires off his MGs, and sets off the AC/20 ammo. Beautiful moment

    • @MechanicalFrog
      @MechanicalFrog  Рік тому +3

      Yeah it's a shame that the HG stuff really hobbled some of these old favorites for so long.

  • @jasonfarley9025
    @jasonfarley9025 Рік тому +5

    Yes!
    Love me a Stinger.
    Not just great to train in, great to engage and destroy other light mechs, or harrass damaged opponents attempting to withdraw.
    Classic light cavalry work.

  • @h0shidont35
    @h0shidont35 Рік тому +19

    It's a cute little thing. I'm surprised the Stinger wasnt in Mechwarrior 5: wouldve been fun.

    • @MechanicalFrog
      @MechanicalFrog  Рік тому +13

      Yeah it's likely the legacy of the spat with HarmonyGold that kept it out.

    • @moondog8353
      @moondog8353 Рік тому +1

      There is a mod that adds it.

  • @freeranger00
    @freeranger00 Рік тому +2

    I had a group of five of OG Introtech Stingers and Wasps as NPC pirate reinforcements in a campaign mission I was running. These little suns of guns came zipping in, surrounded a damaged merc Stalker and lit it up, hitting internally several times. That thing went down, then the remaining three Wasps and now single Stinger circled a Highlander. They hit it in the head, so the Stinger figured it would try a DFA. Boom, hit, went internal, hit the cockpit with the crit and felled a mostly fresh Highlander. These four pirates saw that the battle was going sideways despite their success, so they retreated, but had taken our a pair of deadly assault mechs in just four rounds using luck and wolf pack tactics.

  • @catzo_5762
    @catzo_5762 Рік тому +6

    One that happened to me and my friends was during a succession wars era campaign, where a Stinger 3G double headshot our Phoenix Hawk PXH-1, that was almost our first and only player character killed in that campaign, luckily their auto-eject kicked in just barely in time to save them

    • @MechanicalFrog
      @MechanicalFrog  Рік тому +2

      Wow... once in a lifetime.

    • @elchjol2777
      @elchjol2777 6 місяців тому

      C-Bills well spent on that auto-eject system.

  • @krissteel4074
    @krissteel4074 Рік тому +3

    Honda Cub of mechs, fun, beats walking and you don't want to be shot at riding either of them

  • @Richy0326
    @Richy0326 Рік тому +6

    As a training mech the Stinger is pretty much perfect. Compared to other mechs in a similar cost bracket (Urbanmech, Wasp, Locust) the Urbie is too slow to properly train someone on how a mech handles, the Wasp's extended torso twist could make new pilots reliant on something they won't have with other mechs, and the Locust can't teach pilots how jump jets work.
    I like the version you made too - it's like a Piranha, but with jump jets :D
    I made my own version too: Light fusion engine to save weight while keeping costs down, 4 tons of armour, 10 double heatsinks, and armed with a pair of ER Medium Lasers and a Light PPC, giving the mech a bit more punch at range. Kind of like a smaller Panther, but with the speed to actually scout.

    • @MechanicalFrog
      @MechanicalFrog  Рік тому +5

      I considered doing an all machine gun design but it did feel a bit like a knock off Piranha.

  • @tomarmadiyer2698
    @tomarmadiyer2698 Рік тому +3

    *remembers RT Bug Bug days*
    Swarm attacks are terrifying but if they can't get to melee, they probably (?) won't do much.
    I fear the many kicks though.

    • @MechanicalFrog
      @MechanicalFrog  Рік тому +2

      kicks maybe, punches, not so much.

    • @tomarmadiyer2698
      @tomarmadiyer2698 Рік тому +1

      @@MechanicalFrog gotta go to the Magistracy for punchy time

  • @scytheseven9173
    @scytheseven9173 Рік тому +38

    It's super weird there aren't any Stingers or Wasps in Mechwarrior 5, considering they're two of the most common 'Mechs in existence
    The Wasp's probably the best, without a cramped cockpit, but the Stinger 3G is pretty great against other 'Mechs.

    • @Malcalore
      @Malcalore Рік тому +12

      I think it's mostly just the lingering effects of the old Harmony Gold debacle.

    • @Commander_Nearsight
      @Commander_Nearsight Рік тому +6

      There is so many IS mechs missing from this game lol

    • @Malcalore
      @Malcalore Рік тому +3

      @@Commander_Nearsight of course there are, the cost of porting them all to vidya would be tremendous for a studio that is keen on reusing assets.

    • @MechanicalFrog
      @MechanicalFrog  Рік тому +11

      Yeah it really is a shame the HG nonsense went on as long as it did.

    • @joshuaturnquist5538
      @joshuaturnquist5538 Рік тому +7

      Yeah, because of the Harmony Gold lawsuits that were going on during MWO's early life, they didn't want to add the Stinger and Wasp. So they were replaced by the Spider in MWO, MW5 and HBStech. After the lawsuits were thrown out for good, there was no reason to add MORE bug mech to the games, no one is gonna buy a Stinger as DLC.

  • @jasonfarley9025
    @jasonfarley9025 Рік тому +6

    I am loving the STG-5G in the Chaos Campaign which we are playing at my FLGS.
    The combination of a bit of range and decent punch works for the role I use these in.
    I think jump jet equipped lights are the perfect use case for PPC Capacitors, actually.

    • @MechanicalFrog
      @MechanicalFrog  Рік тому +4

      Hmm... going to ponder the capacitors for a bit.

    • @Dang_Near_Fed_Up
      @Dang_Near_Fed_Up Рік тому

      @@MechanicalFrog That extra punch can make a huge difference, turning a light with PPC and Capacitor into a decapitation capable specialty mech for a very minimal investment of C-Bills.

  • @EdmondHiggins
    @EdmondHiggins Рік тому +5

    I know it is technically a different mech, but it can fly, let me get these 3 separate tomes that explain it.
    I love that these just explode page after page in the old books.
    A lot of the old 'Unseen' designs are what got me into the setting, I'm old...
    Once again great video and fun custom.

  • @lucendacier6851
    @lucendacier6851 Рік тому +30

    Nice to hear about the plucky little Stinger. It's tricky how in-lore it's a training 'Mech but on the table it's a terrible thing to give a new player.
    Also, I have to point out:
    -Mentions that the Stinger was used to testbed new technologies.
    -Fails to mention some Star League lunatic tried cross-breeding it with a jet.
    *Stares in annoyance*

    • @scytheseven9173
      @scytheseven9173 Рік тому +12

      The Stinger LAM is a different chassis!
      Also surprisingly decent, though 3 medium lasers is kinda piddly for 30 tons (still, a good use of 3 tons)

    • @lucendacier6851
      @lucendacier6851 Рік тому +6

      @@scytheseven9173 The LAM didn't need an in-depth review, just a mention of "oh, and they tried this, but that's a story for another day."
      Also in 3025, three medium lasers and a jump that'll carry you across a whole map is pretty darn good for 30 tons!

    • @MechanicalFrog
      @MechanicalFrog  Рік тому +12

      I have to be careful not to rile up the very vocal and passionate LAM-fan community. Generally not aggressive, they can become quite insistent.

    • @lucendacier6851
      @lucendacier6851 Рік тому +8

      @@MechanicalFrog Insistent? I'm not insistent.
      Am I? Am I? Am I? Am I? ...

    • @angryscotsman93
      @angryscotsman93 Рік тому +5

      To be fair, the "training" being referred to is the basics- how to move, maneuver, jump, and fire weapons without falling over or killing anything you don't want to kill. You don't need a murder machine for a job like that, you just need a fusion reactor with some limbs and a cockpit strapped on.

  • @georgesulea
    @georgesulea Рік тому +5

    Really love your variant. It's a close up, nasty lil bugger:)

  • @gregdomenico1891
    @gregdomenico1891 Рік тому +2

    Never, ever, under estimate the RL15 Version. Early game in BTA 3062, on the Davion/ Taurion border; Me in my Wolverine" Oh look, a Stinger, how cute!" It then proceded to jump behind me, and unloaded all 30 rockets in to my rear armor. Lesson learned: if it's got rocket launchers, no matter the chasis, kill it, and kill it quick.

  • @danielblake3259
    @danielblake3259 Рік тому +1

    The stinger was my original favorite and still holds special place in my heart. The STG-3R has taught that a single medium laser, in the right place, can make all the difference.

    • @MechanicalFrog
      @MechanicalFrog  Рік тому +1

      Never underestimate the power of the medium laser.

  • @sebastiang.5032
    @sebastiang.5032 Рік тому +2

    Nothing stings as beautifully as a Stinger.

  • @DerOger
    @DerOger Рік тому +4

    Aah, the mighty Stinger!
    I have two in the Command Lance of my 1st Castilian Brigada / Nueva Castile Brigade.
    Only the best for the periphery 😂

  • @georgeremero4982
    @georgeremero4982 Рік тому +3

    Huzzah for the Stinger! Now onto the Wasp, and finally the LAM in all it's glory!

  • @Eulemunin
    @Eulemunin Рік тому +4

    Used well these little mechs are dangerous. Medium lasers on that much speed can be surprising. The increased lethality of latter eras hurts, but against soft targets.

    • @MechanicalFrog
      @MechanicalFrog  Рік тому +3

      At some point you're dead no matter what, so the lethality curve has its limits. Dead to 15 damage, dead to 20... doesn't matter.

  • @jasonhenninger8220
    @jasonhenninger8220 Рік тому +2

    Full IS: XL 120 , 10 SHS, TSM, 6JJ, ENDO, 4.5t Armor, 3 ER MLasers, Guardian ECM. (BV2 775)

    • @jasonhenninger8220
      @jasonhenninger8220 Рік тому +2

      Full Clan: XL 140, 10DHS, 7JJ, ENDO, Sm Cockpit, 4t Ferro, 3 ER MLasers, targeting computer, ECM. (BV2 1302)

    • @MechanicalFrog
      @MechanicalFrog  Рік тому +1

      Both of these could be nasty.

  • @robrib2682
    @robrib2682 Рік тому +1

    The good old stinger, a scout mech produced in such high numbers that despite how terrible and inefficient it technically is to field the secession wars could not get them all.
    Kinda like the Cicada, but you can't get drunk and cram in something like an ac20 or ppc.

  • @kathilmechworks4895
    @kathilmechworks4895 Рік тому +3

    Ahh the stinger look at it as pretty much a trainer, scout and militia mech. Most of the time i generally prefer the wasp, but in an act of deperation had one join in with a thunderbolt against an atlas. The stinger kicked the atlas and caused it to fall over in dramatic fasion IE through armor crit the head and double crit the sensors. Ive seen a lot of randon stuff but this incident was most random.

    • @MechanicalFrog
      @MechanicalFrog  Рік тому +2

      There's just something so adorable about a 20 ton mech running up and kicking an assault mech in the shin.

    • @kathilmechworks4895
      @kathilmechworks4895 Рік тому +3

      @@MechanicalFrog normally its a curb stomp, but stinger got away with it and gave me a turn to pile on it.

    • @MechanicalFrog
      @MechanicalFrog  Рік тому +2

      Love it.

  • @jamesbeard5513
    @jamesbeard5513 Рік тому +3

    Stinger is a surprisingly tough light mech in multi-mech fights, though I like the 5G variant, goes 7/11/6 and has a Light PPC w/Capacitor. While not that great in a straight up fight, having that flanking and hitting a heavy or assault in the back would make even them nervous of that light mech, especially if being engaged to the front.

  • @z3r0_35
    @z3r0_35 2 місяці тому +1

    I agree with your stance on not starting players off with Stingers. imho the Shadow Hawk SHD-2H is the ideal starter 'mech, since you get a bit of everything weapon-wise, you can jump, and you don't have to worry about heat.
    Back on the Stinger, I had some surprising success with it in a MegaMek campaign starting in 3025. I ran a lance of the STG-3Gs which I came to call "Cazador Lance" (as a reference to the mutated Tarantula Hawks from Fallout: New Vegas). Turns out that if I could get all four of them behind something, eight medium lasers shooting something in the back tends to kill whatever they're pointed at pretty quickly.

  • @kierdalemodels
    @kierdalemodels Рік тому +6

    Great stuff, as always👍 I like the Stinger and when I have used it, it often gets overlooked, my opponent focusing on bigger threats…which gives it a chance to sting.👍

    • @MechanicalFrog
      @MechanicalFrog  Рік тому +3

      Operation Sneaky Sneak while they're busy shooting at the big stuff.

  • @radwolf76
    @radwolf76 Рік тому +4

    Definitely a mech I would have taken notice of in the 80s while flipping through the tech readouts at the Waldenbooks in the mall. Had I been paying closer attention at the time, I'd have been asking myself why it wasn't a Land-Air Mech.

    • @MechanicalFrog
      @MechanicalFrog  Рік тому +4

      Any mention of LAMs stirs a very passionate subset of the BT community...

  • @mcbhomis
    @mcbhomis Рік тому +1

    The short narrative story in the begin was a nice touch.

    • @MechanicalFrog
      @MechanicalFrog  Рік тому +1

      Thank you. I try to always be "value-added."

  • @Ironclockwork
    @Ironclockwork Рік тому +1

    A great piece of lore. A lot of people (Including myself) have the tendency to forget that a "light" 'Mech of 20 tons is only "light" by relativity. A gigantic articulated chunk of metal staring a green recruit in the face when they're on foot? It can still be downright intimidating.

  • @ScanManP13
    @ScanManP13 10 місяців тому +1

    I really loved that story at the start of the video. I never thought i could feel awe from a Stinger. Im sold.

  • @sim.frischh9781
    @sim.frischh9781 Рік тому +4

    Ah yes, the Stinger, one of the very first mechs in the franchise, the artwork bought from the Macross drawings and later doomed to invisibility because of Harmony Gold.
    I like the Chris Lewis redesign in the Project Phoenix TRO, but i get why many don´t like it. The new iteration by Antony "Shimmering Sword" Scroggins looks good, close to the original.
    He effectively drew out the space fighter elements visible in the original work from Macross and gave the machine some bulk it didn´t have before.
    Nice MF version, though it´s REALLY short ranged with this weapons layout. Which is not really a problem, the mech simply rushing in getting speed protection, striking and jumping out.

    • @MechanicalFrog
      @MechanicalFrog  Рік тому +3

      Yeah the MF really needs to be hidden or booking it to close quickly. No openings for lucky PPC or ER LL shots.

    • @sim.frischh9781
      @sim.frischh9781 Рік тому +2

      @@MechanicalFrog A true "high risk, high reward" style mech, so to speak.

  • @fenny1578
    @fenny1578 Рік тому +6

    The important part of the stinger is realizing its the training wheels mech that if they break, they can probably even be taught to fix the damn thing. :)
    It's also one of the mechs that I'd love to see in a serious story set deep in the succ-wars. It's raw, but capable, a story that copies tasking in combat similar to a Kiowa Warrior would be downright fascinating.

    • @MechanicalFrog
      @MechanicalFrog  Рік тому +4

      The life of the light mech pilot. Not often highlighted in BT fiction.
      I may have to fix that...

    • @fenny1578
      @fenny1578 Рік тому +3

      @@MechanicalFrog Crawling your stinger up a hillside like an infantryman, jumping out with binocs to go the rest of the way on foot. Writing down grid square locations before hoofing it back into the cockpit that you gotta smush yourself down into like someone refilling a toothpaste tube.
      All to roll up and scurry back down the hill to get to a high enough elevation to call back the information for artillery bombardment that you only get to see the secondary effects of from smoke and thunder.
      Maybe even the occasional bit of really getting to use those hand actuators for something, fine control like that from an experienced pilot being used to even do something as 'routine' as emergency work would make for a fascinating story. These lighter mechs, especially the humanoid form ones, can tell some very interesting stories that larger and more destruction focused machines lack the ability to emulate.
      Can an Atlas tell the tale of trying to rescue the inhabitants of a trapped building from fallen debris? Sure. But that's not why we have an Atlas in a story, its to dial in the violence.
      A Stinger pilot racing against time to rescue a family as an assault lance moves in slowly to scour the area? That sounds reasonable and even realistic, human, and exactly like a nightmare that one of the first two succession wars would have had buried in it.
      For storytelling tools light mechs are often under looked, they are the underdogs. They are the deathtraps, these old level 1 tech bug mechs have a flare to them that no other mechs really do. It could, and should be harnessed in storytelling.
      No matter how much a Marauder on the cover sells better, if its not about money, then the skies the limit.

  • @riptors9777
    @riptors9777 Рік тому +7

    Stinger, a decent scout that was pushed into WAY to many roles it had no business trying to fullfill. Like the other bug mechs its really hard to justify its usage beyond basic scouting. In any megamek game i had so far these guys wouldnt last long and where more like a mild nuisance then an actual threat.
    Also the answer to how many Stingers there are is allways: Yes

    • @MechanicalFrog
      @MechanicalFrog  Рік тому +3

      Yes, and yes... yes some more.

    • @jamesricker3997
      @jamesricker3997 Рік тому

      As for scouting a vehicle is more efficient and expendable. Post 3050 a 20 ton mech has a very short battlefield life expectancy

    • @riptors9777
      @riptors9777 Рік тому +1

      ​@@jamesricker3997 A vehicle isnt allways more efficient considering that battlemechs can even traverse mountainous terrain, swamps and dense woods. Not to mention a scout mech has much more avenues of aproach (especially if it sports jumpjets), being able to climb steep hills and most importantly: they arent limited by fuel usage wich most scout vehicles of the 3025s to 3050s still relying on combustion engines, wich gives scout mechs a theoretically unlimitted operation time.
      Theres a reason why in lore there are alot of cases of guerillia fighters being able to hold on for years after their planet was conquered by the enemy. Most planets also dont have any form of sattelite coverage or air force reconaisance. Hence the need for scout mechs. That and even the humble locust can still run havok on targets of opportunity like unprotected convoys or ammo dumps

    • @Dang_Near_Fed_Up
      @Dang_Near_Fed_Up Рік тому

      @@jamesricker3997 Riptors9777 makes some good points, but I would also add that recon mechs also can handle water (from streams to oceans) and vacuum as well, both are beyond the capacity of normally ICE powered vehicles.
      Plus the scout mech can act as a trap door spider in the enemy's rear by powering down until the main line passes it by, then powering back up to harass their supply lines, and even combat units rear flank.

  • @TheStrayHALOMAN
    @TheStrayHALOMAN Рік тому +3

    I love this and the Wasp

  • @defiantmechwarrior2397
    @defiantmechwarrior2397 Рік тому +1

    I have hope that you'll be over 10k before Christmas. Keep up the great content and I have no doubt

    • @MechanicalFrog
      @MechanicalFrog  Рік тому +1

      We're on track to get there in the first few weeks of December, unless my house is hit by a meteor.

  • @andrewszigeti2174
    @andrewszigeti2174 Рік тому +1

    We love the Stinger because it's one of the first ten 'Mechs, from all the way back when BattleTech was still BattleDroids. We love it because it's modeled after the Macross Valkryes / Robotech Veritech fighters. And we love it because there was even a transformable version in the game.

  • @Geeko170
    @Geeko170 Рік тому +5

    The Stinger is the spunky little mech that could. It is a good light skirmish mech, and a good mech for spotting in game. But I would not worry too much with engaging with it. Still love it.

  • @Jfund12
    @Jfund12 Рік тому +4

    Strangely, I am a huge fan of the 3R. I know it's not a huge offensive powerhouse. I just have a weekspot for mechs with MGs.

  • @jeremysaklad6703
    @jeremysaklad6703 Рік тому +1

    I usually only put anti-missile systems on things expected to tank a lot of incoming fire. Brawlers, in particular, benefit heavily from them. Lighter units like the Stinger are unlikely to survive many missile volleys whether or not they've been thinned by AMS, so it's of questionable value there.
    Their ability to be used as anti-infantry weapons in a pinch can be a decent deterrent, but the Stinger 5M already has a superior tool for that in the form of a flamer, so it's irrelevant there.

    • @MechanicalFrog
      @MechanicalFrog  Рік тому

      We are in agreement on the AMS thing. Unless they're a dedicated support unit running ECM/Beagle/AMS etc.

    • @jeremysaklad6703
      @jeremysaklad6703 Рік тому +1

      @@MechanicalFrog That's only relevant in tabletop if you have an APDS, though?

    • @MechanicalFrog
      @MechanicalFrog  Рік тому

      I don't know what that acronym means.

    • @jeremysaklad6703
      @jeremysaklad6703 Рік тому +1

      @@MechanicalFrog It's the RISC Advanced Point Defense System, which is the only type of AMS in tabletop capable of intercepting attacks targeting other units.

    • @MechanicalFrog
      @MechanicalFrog  Рік тому

      @@jeremysaklad6703 I have always played the AMS as usable against any one missile attack per turn so long as it's within two hexes of the intended recipient of the missiles.

  • @leesh193
    @leesh193 Рік тому +3

    The Stinger 3GB.
    Right from the Star League. It's actually odd that you don't see these recreated in later eras.

    • @MechanicalFrog
      @MechanicalFrog  Рік тому +2

      They're still being produced throughout the Succession Wars, Clan Invasion, and into the Dark Age.

  • @timebrain3188
    @timebrain3188 Рік тому +1

    Fun design, fun mech... though I wish the LAM version was still around (curse those Nova Cats!)
    The description of it showing off it's maneuverability makes me wish desperately for a Mechwarrior game where the mechs are much more nimble. Having come into Battletech from Gundam and other Japanese mecha stuff, I remember how Battletech mechs and western mechs in general were compared to tanks while Gundams and whatnot are closer to fighter jets, and as much as I do love a good tank that put me off. Then I learned more, played HBS, read up on the fictional muscles used in these things... oh well, maybe some day.
    Great video on a smol but important mech, keep it up!

  • @amw5288
    @amw5288 Рік тому +1

    My original company commander's inheritance mech. Long after first his upgrades to the Marauder and the Highlander and later his death the Stinger remains as the final backup mech for my company.

    • @MechanicalFrog
      @MechanicalFrog  Рік тому

      Nice! That's quite the upgrade.

    • @amw5288
      @amw5288 Рік тому

      @@MechanicalFrog Indeed! Every company getting a random heavy was a Campaing plot point but the Highlander was the end point of a long self imposed quest

  • @ch4osaeternum74
    @ch4osaeternum74 4 місяці тому +1

    Stingers are my punishment assignments for my light mech pilots.

  • @michaelpfister1283
    @michaelpfister1283 Рік тому +1

    The theory of armor on the stinger is taught mainly to bring their pilots some small comfort as they approach the battlefield. ;-) Also, great fun to make small upgrades and spring them as surprises on people. Like putting a clan-tech ER-Medium laser on an otherwise stock STG-3R. lol

    • @MechanicalFrog
      @MechanicalFrog  Рік тому

      It feels safe... it might flap in the wind, but when it's calm, it feels safe.

  • @georgesulea
    @georgesulea Місяць тому

    Just rewatching this video; I think you need to create an "Always Be Moving" shirt, which I would happily buy. :)

  • @gkeaton9755
    @gkeaton9755 Рік тому +3

    I really do not have any tales of derring-do using Stingers. Back in my I.S. days, I always gravitated more to the Locust (best!) These days for lights, I utilize either a Fire Moth, Kit Fox, Fire Falcon, Incubus, Ion Sparrow, or occasionally an Eyrie, depending on time line. My Faves being the fire falcon and Ion Sparrow, followed by the Incubus. Heh, shamelessly a Jade Falcon player, obviously!

    • @MechanicalFrog
      @MechanicalFrog  Рік тому +1

      The Ion Sparrow is great. I need to re-do my video on it...

  • @lukedudley5030
    @lukedudley5030 Рік тому +1

    Another fun watch :-) always loved the stinger its not fancy or game changing but it will do a job and easy to use :-) ive had a lance of stingers harry an atlas for ages jumping behind it and trying to get through its armour...it didnt end well with only 1 stinger left and a still functional if not battered atlas but god hearing the opponent moaning about how hes struggling a fight against just crappy stingers still put a smile on my face :-)

  • @greysonjones5429
    @greysonjones5429 Рік тому +3

    Stinger is a good scout. Cant say im too fond of it, but it's a cheap mech that works well in a scout lance. 2 extra MLs or a ml and some anti-infantry work is worth the 500-600 bv youre using.

    • @MechanicalFrog
      @MechanicalFrog  Рік тому +1

      Cheap, easy to pilot, lots of spare parts floating around... not too shabby.

  • @observationsfromthebunker9639
    @observationsfromthebunker9639 Рік тому +1

    Good ol' Stinger, the bug 'mech that gets no love, but is just about everywhere just the same! It has great lore too. (Love the in-joke of the Stinger getting sued for being so much like the Wasp! 😆) The -3R was used in 3 of the first four company scenario books released by FASA back in the day. I don't think Snord's Irregulars had one, but the Fox's Teeth, Black Widow Company, and Gray Death Legion all had 1-2 of them! I personally don't think of the Bug 'Mechs as being "starter 'mechs", they are a specialization requiring pilots who know how to use them well. A new pilot in a Stinger is one who happened to get one assigned to him/her. And William H Keith helped to remind us company builders back in the day that cool heavy and assault 'mechs were rare, and that our starter merc unit would feature many bug 'mechs.
    STG-3R Old reliable, it's a heat-neutral scout that wears its "annoying bug" role with pride. Also good for reminding PBI to keep their heads down when the kings are fighting.
    STG-3G Not as heat-friendly, but it has a little more armor and won't get offed by an ammo explosion. It's a viable option.
    STG-C The Clans work their tech magic, and now the little Stinger has energy punch, CASE, and enough armor to take a hit or two! Definitely worth adding to any post-Invasion force.
    STG-5M The 3050-variant recommended by AGOAMC. It's a great harasser and infantry killer due to the FT, and the AMS prevents death by missile salvo. (Especially with the new AMS rule.)
    STG-5R Gimmick mech, but a clever commander can make good use of it.
    STG-6R A true next generation upgrade! A zoom machine equal to a Spider in movement, armament gets upgraded, it can still do is role on the post-Invasion battlefield without instantly becoming confetti.
    As always, the OG 'mechs have many variations!
    STG-6MF Good use of Clan tech to help out and maintain the Scout purpose. It's still a problem since the ERSL salvo does enough damage to warrant notice, and up close the Clan SPL trio can result in a volley that can take out a light 'mech or vehicle. As laser boats go, it's a cutter, but one that demands respect just the same!

  • @johnnythompson3734
    @johnnythompson3734 Рік тому +1

    Though I have mentioned this in the Stinger IIC, my very first game of tabletop battletech was in a Stinger against my dad in a Wasp

  • @Yacovo
    @Yacovo Рік тому +1

    It is a little guy! Thanks for the video.

  • @mechwar31
    @mechwar31 Рік тому +1

    My exposure to the battletech universe came from the MechWarrior games and books. I never got into the tabletop element. Most of the MechWarrior games use the post redesign models and the books don't always give the best descriptions.
    Yours and other battletech content creators videos are often the first time I'm seeing the classic designs of mechs. Frankly, it continues to surprise me how many of the classic designs really were ripped straight out of Robotech and Macross. The classic Stinger is a dead ringer for Macross' VF1A Battloid.

  • @davidpitman1349
    @davidpitman1349 Рік тому +1

    So for stingers swinging above their weight class. I have been in a campaign for 2.5 years in this track I had a stinger on the field. It was alpha strike I ran up on a marauder and hit roll location and get a 12.

  • @eezaak21
    @eezaak21 Рік тому +1

    My only experience with the stinger is in the battletech mod "roguetech".an early game coffin assigned to an expendable pilot to absorb damage. swiftly destroyed or sold to be replaced with a heavier chasis.

  • @nexusofice9135
    @nexusofice9135 Рік тому +2

    The Stinger is great on the battlefield. I love the dumb-dumb swarm tactics on the tabletop. 1 stinger is just a fast scout that can help target and take objectives.... A SWARM of 12 Stingers can take out an Assault Mech in a turn or two. And it's CHEAP in BV.

    • @MechanicalFrog
      @MechanicalFrog  Рік тому

      Doing the math on how many stingers you can run vs. a kitted out Dire Wolf.

    • @gregdomenico1891
      @gregdomenico1891 Рік тому

      @@MechanicalFrog BV or price? Highest BV for a DW is ALT C, at 3,610. A base Stinger is 359(BV2.O). So, 10 for 1 in BV.
      Price wise is even better:
      DW Prime-29,350,000 C bills
      Stinger-1,615,440
      18-1
      Ref was Sarna and a calculator.

    • @nexusofice9135
      @nexusofice9135 Рік тому +1

      @@MechanicalFrog what's important is to also realize that you can swarm a Direwolf forcing it to stop. Allowing all of those Stingers to fire on essentially a standstill Assault Mech. They can only split their fire so many times.

  • @haileysaint5443
    @haileysaint5443 Рік тому +1

    I'm a fan of both the STG-3R and -3G, but I also like your STG-6MF (did I get that right?). My STG-7ISM used the -7S as a base, but changed it, of course, lol. I switched from Improved Jump Jets to Standard, switched over to Clantech for the internals, armor, engine, and targeting. Its main punch is a Medium Re-Engineered Laser, with 2 Clan Micro Pulse Lasers to back it up, and a Clan Light Active Probe for improved recon.

  • @Dang_Near_Fed_Up
    @Dang_Near_Fed_Up Рік тому +1

    If you have played Battletech for any amount of time you have either willingly, or not, spent time in a Stinger / Wasp. While not what I would call a desirable mech, they do serve their purpose well, and allow you to squeeze in one more mech quite often, when you have reached what should normally be your battle value limit for your army.
    As for personal variants, I suggest refitting with Endo Steel, XL engine, double heat sinks and either 4 ER Medium or 2 medium pulse clan lasers (balanced equally in each arm). Keep your speed up and you might get a few rounds of combat in, before you take that unfortunate career ending hit. But this mech defeats the low cost advantage of the standard Stinger / Wasp.
    Another option is to use the Stinger as a TAG / NARC Beacon specialty mech, couple this with a few long range missile boats hidden nearby and you can have a devastating effect on the over confident, who see only the low tonnage scout as indirect fire LRM's rain death from their rear arcs using the increased accuracy of their NARC systems.
    A personal favorite is to use multiple high speed hovercraft to deliver the LRM's, paired with a NARC Stinger staying just the safe side of a nasty little Vibra Bomb laden mine field (set to 30+ tons). The Stinger is bait to lure in the unsuspecting enemy, while the LRM's openly harass them into acting foolishly and pursuing the Stinger into a mech leg amputation field.

    • @MechanicalFrog
      @MechanicalFrog  Рік тому

      Oh you hovercraft people... :D

    • @Dang_Near_Fed_Up
      @Dang_Near_Fed_Up Рік тому

      @@MechanicalFrog Yes well if my group would stop using oceans, lakes, etc. as their excuse for "that's the end of the map" then I wouldn't get such options in most every game we play.
      If it wasn't hovercraft, then it would be aerospace fighters as I love high speed units that drop their ordinance and then run out before they can be destroyed, as missile carriers. I like to send in the missiles from different directions during the battle, not the same one.
      Land based missile carriers (SRM or LRM) tend to be so slow as to be little better than turrets that can't be redeployed.

  • @105Gunner
    @105Gunner Рік тому +3

    Great video as always MF. One correction though: Tai-i Ravannion was a Draconis Combine commander who led the horde attack against the Fed Suns 7th Crucis, not as part of them.

    • @MechanicalFrog
      @MechanicalFrog  Рік тому +2

      Oops.

    • @105Gunner
      @105Gunner Рік тому +1

      @@MechanicalFrog Consider your meal card stamped no dessert for a week 😉

  • @knightmarethe1st
    @knightmarethe1st 8 місяців тому +1

    Take out the mg's and ammo for 4 small lasers and you've got something that works very well.

  • @jeremysaklad6703
    @jeremysaklad6703 Рік тому +1

    Light scout/harasser BattleMechs like the Stinger can be fun, but to my mind they often struggle to compete with VTOLs like the Mantis.
    They each have their strengths, but I find a good VTOL can be a lot more impactful in most cases. It can provide vital reconnaissance in double-blind games, lock down areas by dropping infantry, or simply carry enough weapons to flank and cripple even assault 'Mechs in the hands of a skilled player. While I usually prefer OmniVTOLs like the Onuris (or a similar custom Omni-Anhur I made without knowing the Onuris existed, which I call the Mehit), a more fair comparison like the DI Multipurpose VTOL can still outperform most Stingers in their own niche.
    This has even been acknowledged in-universe, contributing to the increasing prevalence of combined-arms formations at the tactical level in the Dark Age and later. BattleMechs simply struggle to play to their advantages without more armor than most Stingers have, especially if they can't knock out enemies immediately. This isn't just an IntroTech issue, either: the Fire Moth suffers from this even more heavily, at least in the games I've played recently.

  • @Bomfunker91
    @Bomfunker91 Рік тому +1

    The base Stinger is one of those mechs I can't help but have a soft spot for, beyond the tabletop. In a basic tabletop game, mech-on-mech, it will struggle to do much of value. But in a combined arms setting, it is a superbly cheap infantry killer and spotter. And in-universe, it is a great example of how mechs have to exist for more than just bluntly fighting other mechs; it's a patrol unit, a recon asset and cheap, bulk-built way to garrison worlds, while frankly more valuable and potent assets are used elsewhere. It's the kind of unit that, realistically, has to exist for any nation and its military.
    And beyond the base Stinger, the STG-6L holds a special place in my dirty Capellan heart as a great, and very annoying, little bastard of a light combat mech.

    • @MechanicalFrog
      @MechanicalFrog  Рік тому

      If you've read the Gray Death Legion books, it often highlights just how common and useful the Stingers and Wasps are in more than just fighting. It's pretty cool.

  • @Somewhat-Evil
    @Somewhat-Evil Рік тому +1

    Stingers, in my own experience, are no longer cost effective once you start adding upgrades. It is a 20-ton mech that is going to get wrecked if it gets hit in a mech brawl. Stingers are for scouting, rear area security or raiding soft targets. Having an anti-missile system is nice, but your average planetary militia's LRM Carrier will overwhelm that, pulse lasers are the exception. ABM should be gospel for all Stingers and Wasps.

  • @spencerjones841
    @spencerjones841 Рік тому +1

    We love it because it's not a Wasp with a SRM-2

    • @MechanicalFrog
      @MechanicalFrog  Рік тому

      But Wasps running around with Infernos is fun!

  • @matthewneuendorf5763
    @matthewneuendorf5763 Рік тому +1

    I've always preferred both the look and the loadout of the Stinger to the Wasp, even though I think that the Wasp is arguably the better machine, both on TT and in the lore.
    The basic Stinger benefits from trimming half a ton of MG ammo in exchange for more armor. As tech progresses, swapping to SPLs instead of MGs retains anti-infantry capability while removing the ammo bomb and improving performance against other lights and light hunters.

    • @MechanicalFrog
      @MechanicalFrog  Рік тому +1

      I really like them both and have paired them up often. I briefly considered doing back to back videos but it felt like too much light mech. Have to mix things up.

  • @TAVAAR7
    @TAVAAR7 Рік тому +1

    Ooof, just hearing you say something about knee actuators grinding is too soon after the day I had and how my body is telling me I ain't young by a long shot anymore... 😖

  • @jeremysaklad6703
    @jeremysaklad6703 Рік тому +1

    I think the in-universe reputation of the Stinger 3G's heat is caused by the extremely likely tactic of jumping as far as possible and alpha-striking every turn, especially among green MechWarriors. That generates 12 heat, more than the 10 single heat sinks can absorb. That's hardly a sauna, but contrast it with the 3R, which is literally incapable of overheating under normal conditions unless the machine guns are rapid-fired.
    On a related note, the Chameleon (specifically designed for training) is deliberately undersinked to teach new MechWarriors how to manage heat. Training on an STG-3R is unlikely to impart that lesson.

  • @franksmedley7372
    @franksmedley7372 Рік тому +1

    Hello Frog.
    The Stinger is used and abused by every faction, both in and outside the Inner Sphere. Even pirates use this Mech type.
    Although I do like your MF variant of the Stinger, I would have chosen a bit differently for the weaponry. Instead of all the small lasers, I would have chosen Clan DSHSs and put in three Clan ER Medium Lasers instead.
    Your version would be more useful in tight terrain, and against infantry, but my choice would be easier to maintain since it would have three of a single weapon's type and a relatively simple Mech layout. Laser in each arm, and one mounted in the Center Torso.
    Should all three hit their target, that would be 21 damage for 15 heat. With Clan DSHS, the Mech can jump its maximum of 6 hexes and still alpha strike, and gain only one heat per turn. So, a turn of running every three or four jumps would see the Mech being 'heat neutral' most of the time.
    Keep up the good work, Frog. I do enjoy your videos.
    Oh! I forgot to mention my own uses of the Mech. Well, one memorable battle, I used a Stinger to DFA a Thunderbolt that was giving my unit a very hard time. Although only doing minimal damage, multiplied by the number of hexes moved, saw the Stinger mash the T-Bolt's head to mush. And everyone playing took notice. Odd how they didn't like Stingers getting into jump range of them, isn't it?

    • @MechanicalFrog
      @MechanicalFrog  Рік тому

      yeah the MF would shine in close quarters, urban or forest combat.

  • @lexington476
    @lexington476 Рік тому +1

    Cool the stinger. love the stinger.

    • @MechanicalFrog
      @MechanicalFrog  Рік тому +1

      Hard to find any fault with the little bugger.

  • @SulliMike23
    @SulliMike23 11 місяців тому +1

    I wish I had stories concerning the Stinger and Wasp, but I don't. My first tabletop game gave me a Garm, a Hollander, and a Wolfhound. My Hollander lost its weapon in the first engagement and had to retreat from the battle. My Garm and Wolfhound had to waste shot after shot taking down a WoB Grim Reaper.

    • @MechanicalFrog
      @MechanicalFrog  11 місяців тому

      Those Grim Reapers... nasty characters.

    • @SulliMike23
      @SulliMike23 11 місяців тому

      @@MechanicalFrog you said it.

  • @metalmadness5851
    @metalmadness5851 10 місяців тому +1

    I think light mechs are the natural starting place. The video games almost always start you with majority medium mechs, which is a more balanced start, but it only teaches players that light mechs are just easy cannon fodder. They don't learn to respect the power that light mechs possess, or even to truly why you'd want to use them.
    Start them off in lights, then let them earn mediums and heavies. In my experience, players are a lot better at judging the danger they face.

  • @WolfHreda
    @WolfHreda 9 місяців тому +1

    Poor, poor Mercer Ravannion. The Kuritan officer singlehandedly responsible for bolstering the popularity of the Blackjack. That's a rough legacy to leave behind for a DCMS guy.

  • @codypainter3905
    @codypainter3905 Місяць тому +1

    What does ABM mean here, avoidance something moment?

  • @HouseDavieMerc
    @HouseDavieMerc Рік тому +1

    I'll never understand why they didn't change the standard STG-3R's armor.
    Originally the Stinger had 64 armor.After some early rules changes it
    was reduced to 48. Around the same time period they changed the ammo
    rules and allowed MG ammo in half ton lots. If they would have used that extra
    half ton of weight to add just enough armor back to the design so that it
    could take 10 damage to a leg without automatically loosing it then the STG
    would be used FAR more on the tabletop.
    As is the Stinger is criminally underused and understandably so.
    The Locust has taken it's place in most of the games that I've seen.

    • @MechanicalFrog
      @MechanicalFrog  Рік тому

      Who knows these things...

    • @HouseDavieMerc
      @HouseDavieMerc Рік тому +1

      @@MechanicalFrog Yeah. I'm that old! I still have copies of the first 3 generations of
      the sheets for the OG ten mechs. BTW-Alpha Strike isn't new.
      An extremely similar system was in the first box set and referred to as the
      "Basic" combat rules. The only real difference was that the range brackets were
      contact,short,medium,and long. I prefer those range brackets to the current set up.
      Modern Alpha Strike forces true medium range weapons like large lasers and AC/10s
      to be used at the same range as AC/20s and medium lasers.
      If they used the OG brackets with a slight tweak for extended range I'd switch to AS
      for most games.

  • @connormclernon26
    @connormclernon26 3 місяці тому +1

    I beat an Orion with a Stinger. That was fun.

  • @andrewszigeti2174
    @andrewszigeti2174 Рік тому +1

    "Armor is more of a theory..." :D

  • @sethwicks9125
    @sethwicks9125 5 місяців тому

    The stinger has a role and it's scouting, not engaging other mechs. See them, watch them, report back, fade and evade or if in a safe-ish area, watch and wait for your main force. Once they engage, you go around and get behind them. Try and attack their supply lines and gain more intel. A Jump mech isn't up long enough for anti air defenses and can avoid threats on the ground. It is good at aiding the swat teams, doing crowd control, being honor guard at official events or outside mech arenas. It is also good at the smash and grab thefts from banks and museums. It should only ever be punching down, all mechs should focus on either bunching down when possible or team up when you can't.
    It's a shame so few roleplay mechwarrior/battletech. It wasn't meant to be a brain dead warhammer 40k alternative. Battle Values should be thrown out, 95% of the time you're not suppose to know what forces you face or buy mechs for a fight with battle values. You're suppose to be part of an army/merc unit and make do with what you can get your hands on. Imho the spirit of the game has been basterdized. I like Destiny a lot but it's butchered mech combat and focuses far more on the rounded rpg, it's a fun game. Remember your mech's role, stay in those boundaries and don't be a hero, heroes get more people killed then they save.

  • @spiritoffire3183
    @spiritoffire3183 11 місяців тому +1

    What book was that intro from?

    • @MechanicalFrog
      @MechanicalFrog  11 місяців тому

      I wrote it.

    • @spiritoffire3183
      @spiritoffire3183 11 місяців тому

      @MechanicalFrog That's awesome! I would 100٪ read more of it if it existed. Great work!

  • @stephenknizek2651
    @stephenknizek2651 Рік тому +1

    More of a Wasp man, but respect given for the Stinger. Sad that HBS limited the choice to Locust.

  • @jamesricker3997
    @jamesricker3997 Рік тому +1

    The Stinger is great for dealing with infantry and civil disobedience

  • @tenchraven
    @tenchraven Рік тому +1

    Favorite house model, STG-3F. It's like a -3G but the second ML is replaced with a flamer. Cheap little pyrobug. Nothing fancy, nothing exotic. But the two cannon 3025 models are go tos for me.

    • @MechanicalFrog
      @MechanicalFrog  Рік тому

      If there's a use for it, go to town.

    • @tenchraven
      @tenchraven 10 місяців тому

      @@MechanicalFrog Well, towns are a use for it. Infantry. Crops. Anything stored like grains or petrochems. The world is full of things that burn.

  • @Ironhold_Watch
    @Ironhold_Watch Рік тому +2

    I love panthers personally but hey😄

    • @imasspeons
      @imasspeons Рік тому +1

      Yeah, never appealed to me either.

    • @MechanicalFrog
      @MechanicalFrog  Рік тому +1

      I dig the Panther.

    • @imasspeons
      @imasspeons Рік тому +1

      @@MechanicalFrog who doesn't love a miniature Vindicator?

    • @Ironhold_Watch
      @Ironhold_Watch Рік тому

      @@MechanicalFrog we need a panther with a giant shovel STAT

  • @johnwiebe8581
    @johnwiebe8581 Місяць тому +1

    It was with a stinger that I learned about Movement is Life, local tournament I walked and got blasted. I designed my own variant for you MF...Simple design that is intended to keep costs low. the 7X uses a slightly bigger engine and partial wing for a 7/11/9, composite frame, Dbl heatsinks and 2.5t std armor. The damage dealers were two Clan Imp. Med. Hvy. Lasers allowing for a 20 point double tap. The cost ended up being only 600k C-bills more (roughly 40% increase). Jumping for cover or rear armor shots will make this a mech a nuisance that needs to be dealt with!

  • @jonathanscott8994
    @jonathanscott8994 Рік тому +1

    What, no plasma rifle? Who are you and what have you done with the frog?

    • @MechanicalFrog
      @MechanicalFrog  Рік тому

      I have brought shame to the House of Frog this day...

  • @NarcolepticLTD
    @NarcolepticLTD Рік тому +2

    Stangur!

    • @MechanicalFrog
      @MechanicalFrog  Рік тому +1

      I'm not saying it that way!

    • @NarcolepticLTD
      @NarcolepticLTD Рік тому

      @@MechanicalFrog all good critical rocket has you covered lol

  • @wraith7989
    @wraith7989 Рік тому +1

    The Stinger. One of the only mechs that can be bullied by standard infantry.

    • @MechanicalFrog
      @MechanicalFrog  Рік тому

      I wouldn't want to volunteer to run toward one with those two MGs.