Avowed - Skill Trees Breakdown

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  • Опубліковано 24 гру 2024

КОМЕНТАРІ • 311

  • @Dravakar
    @Dravakar Місяць тому +192

    I really don't get why they cut the Cipher. Imo, the Cipher always was the most fitting PoE class. Considering how much the story focuses around souls and Cipher is the soul manipulation class. And i think, a mind/soulbending class with a focus on damage over time would have fit perfectly in a game like this. I think the devs missed out here.

    • @Quaranyr
      @Quaranyr Місяць тому +61

      I heard somewhere that they wanted to (mostly?) limit skills to things one can learn.
      Ciphers are born, not made, so they don't fit.

    • @dominikbehrendt1934
      @dominikbehrendt1934 Місяць тому +17

      While I'll also miss playing as a Cypher, I think it'd be hell to balance in an action game centered mainly on a single main character. Many Crowd Control abilities would probably either completely useless or overpowered (depending on the hit/miss system) while hit scan ranged attacks and DoT effects would either trivialize the game or be incredibly frustrating to play (i.e. apply DoT from stealth and run away/in a circle).

    • @erictrinque6513
      @erictrinque6513 Місяць тому +13

      my guess is, they believe that players in an action game would not really be interested in a crowd control class. It makes sense on paper but the cipher had some baller single target attacks and effects

    • @LightningRaven42
      @LightningRaven42 Місяць тому +19

      I think it was more of a technical compromise.
      Honestly, to play a Chanter, I think that they could've leaned really hard on a action-rhythm game like Hi-Fi Rush, Metal: Hellsinger or BPM.
      That could create a very fitting and unique experience, but I think it would demand too much from a game that's supposed to lean far more on the RPG side than action. Not to mention that these rhythm games often offer that as the main mechanic.
      It would be really sick, though.

    • @gipsymelody1268
      @gipsymelody1268 Місяць тому +6

      More likely they minimized the cost to maximizing the income! 😁
      They cut off most of the classes…

  • @AmbigousInfluence
    @AmbigousInfluence Місяць тому +25

    One thing to note is how, outside of a few skills with links between them, the upgrades seem level based rather than tree based. This suggests that you can actually select skills very freely between the three trees in making you build, never really "locking in" to a path.

  • @lostadventurer68
    @lostadventurer68 29 днів тому +28

    The lack of cipher and chanter alongside taking the archmages names out of their spells makes me feel like they’ve lost some of that unique Pillars identity.

    • @xtoadsannom6704
      @xtoadsannom6704 27 днів тому +5

      It would be really funny if the absence of of the archmages' names was foreshadowing aimed straight at the fans of PoE, because we know it has happened before.

    • @C.Malefac
      @C.Malefac 3 дні тому

      ​@@xtoadsannom6704 yes I'm hopeful since the devs have said that there is stuff sprinkled about for people familiar with Pillars so 🤞

  • @trevglorious4561
    @trevglorious4561 Місяць тому +23

    Glad to hear positive news about the monk. I was worried there because the original pillars of Eternity is the whole reason I love unarmed fighting in every game I play.

  • @Catwomans_Belt
    @Catwomans_Belt Місяць тому +328

    i'm so excited to explore more of the world of areola

    • @barnstar2077
      @barnstar2077 Місяць тому +87

      Iv'e explored some areola in my time, and never felt my time was wasted! ; )

    • @Ser-me9wi
      @Ser-me9wi Місяць тому +9

      Real classic rpg is incoming

    • @Oroku_Sensei
      @Oroku_Sensei Місяць тому +68

      Ahhh areola. A fantastical land located at the center of the fabled Double Seas. Some folks claim that they're a place of myth, but a brave and lucky few swear they've been there. Who knows the truth?

    • @deeznutz57
      @deeznutz57 Місяць тому

      The bigger aerola is the better

    • @muhammadiskanderov8923
      @muhammadiskanderov8923 Місяць тому +13

      Areola lmao

  • @derella
    @derella Місяць тому +47

    The Cipher not being in the game is so disappointing. It's by far the most interesting class in the setting.

    • @DarckaX
      @DarckaX Місяць тому +6

      Im pretty sure it has to be one of the most played after the fighter. To me the cipher is one of the classes that differentiate poe from other crpgs

    • @carlosschlyter
      @carlosschlyter Місяць тому +2

      Cipher and Chanter missing is so sad!

    • @TL582j
      @TL582j Місяць тому +2

      Very disappointing. I didn't even think it was an option that Cipher wouldn't be included. Such a cool class.

    • @ssaberwolf
      @ssaberwolf 25 днів тому

      My favorite and go-to PoE class

  • @junkyChunk
    @junkyChunk Місяць тому +25

    In the stream, they did say there is an item that boosts unarmed damage and can be upgraded. I guess unarmed will be viable somewhat, but may still need other range type solutions.
    Edit: My bad, I went back to the charity stream and checked. They said an ability, which should be the one mentioned in this video!

    • @fulvio3211
      @fulvio3211 27 днів тому +1

      The passive seems to mention the "weapon grades" like Fine, Excellent so I guess they don't have in mind something like handwraps or gloves to upgrade. Maybe we could hope for something like a magic ring that allows punches to deals extra fire damage

  • @faruqakmal1146
    @faruqakmal1146 Місяць тому +35

    The lack of ability variety of fighter and ranger could be improved by adding weapons with active skills. Pillars have them, I don't see avowed can't have them

    • @Blasted2Oblivion
      @Blasted2Oblivion Місяць тому +5

      I will absolutely ditch my spells and shells plan if the talking sword from poe2 pops back up. She was great.

    • @ronuss
      @ronuss Місяць тому +5

      there are weapons that have on effects. It has been said in interviews, weapons give new skills, so there might be something there for melee builds.

    • @TheHeartThatRunsCold
      @TheHeartThatRunsCold Місяць тому +1

      Effects, or active skills, because there's a big difference between those two things.

  • @DrChaos-jb3sp
    @DrChaos-jb3sp Місяць тому +17

    Its a shame theres no sort of rage mechanic thats implemented. Getting barbarian in there through a few nice talents would be sweet.
    Just add frenzy from Pillars to the Fighter tree and they're already 70% of the way there.

  • @HungryHippo7
    @HungryHippo7 27 днів тому +11

    Cutting the cipher seems absolutely bizarre. I get the chanter because of the summons component but Cipher is POE iconic.

    • @AdonanS
      @AdonanS 25 днів тому +1

      Why should the summons change anything? Most RPGs have some kind of summon mechanic, with the Elder Scrolls series probably being the first thing that comes to mind for a lot of people. Hell, the Ranger even has a summon, as we see in the video. I've no clue why they removed the Chanter, even moreso for the Cipher.

  • @tahnadana5435
    @tahnadana5435 Місяць тому +22

    in deadfire, I did a playthrough of a wizard that could transform into a giant brute combine with a monk that do drug use to extend all buff points

    • @nomadv7860
      @nomadv7860 15 днів тому

      Awesome unique combos like that won’t be possible here sadly. I did a barbarian + rogue (Marauder) with like 8 different sources of bleed dmg that went through armor, enemies would just melt lol. I’ll probably just play Deadfire (with mods) again instead of getting Avowed

  • @Zero_Zone.
    @Zero_Zone. 3 дні тому

    Very interesting, looking forward to the game's release to see how impactful all these skills and perks are during the game.

  • @ronuss
    @ronuss Місяць тому +9

    I love that Avowed kinda uses the ideas of grimorie's from poe1 style. It will make finding new ones mix up ur build which is always nice, keeps things interesting. I think there gonna be some pretty cool builds you can come up with if you think more about having two weapon sets work together well. The obvious one is going to be melee and range build, but if you can use one to buff up ur other weapon set or debuff then swich to ur dps setup, should be some cool stuff to play around with.

  • @grijnskat
    @grijnskat Місяць тому +32

    The spell names are missing certain, important parts. May Minoletta have mercy with you, Obsidian.

    • @TheR6R6R
      @TheR6R6R Місяць тому +11

      Yeah. Going through the Wael DLC in PoE 2 made me appreciate the worldbuilding behind the spells, especially Tayn. Sad the names were cut.

    • @xtoadsannom6704
      @xtoadsannom6704 27 днів тому +1

      If it turns to all be foreshadowing about the activities of the Hand Occult in the game, I will applaude.

  • @NotMeButAnother
    @NotMeButAnother Місяць тому +14

    Sorry if this has been asked before, but have you considered making videos about more general design topics? Skill trees are a personal focus of mine, and I'd be interested in what you as a specialist for CRPGs and TRPGs which tend to have fairly deep character building consider to be features of good skill trees/character building systems.

  • @FieserMoep
    @FieserMoep Місяць тому +18

    Never a fan of a skill system that differentiates so much between weapon types. "Oh, I found this cool epic Warhammer, well, respec and basically put all my points where they were before, just this damage boost now goes here." 2 Hours later. "Well, found this legendary one handed sword, guess I respec again to give it a try and put every point where it was, except the damage boost" 1 Hour later. "Damn, now they throw this legendary greatsword at me? Well, respec it is I guess."

    • @rupertmcbutters1748
      @rupertmcbutters1748 Місяць тому +2

      It's kind of a weird shift for Pillars. For instance, one of my favorite Ranger abilities in Deadfire is Driving Flight, which bounces EVERY ranged attack whether it's from a bow, wand, or gun. Now Bounce is only for wands. There will probably be different weapons with similar bounce effects, but it was cool to bounce certain ranged weapons or add an additional bounce to those already-special weapons.

  • @Mushin-jq3vw
    @Mushin-jq3vw 29 днів тому +5

    I sure do hate little magic missile gun wands, but I sure do like grimoires

  • @PandaStyle07
    @PandaStyle07 Місяць тому +42

    5 skills each and only fire spells of the higher tier for wizards is kinda crazy, out of the box I think that's the first thing that needs improvement, idk how replayable the game will be otherwise

    • @tmoon4596
      @tmoon4596 29 днів тому +2

      im thinking maybe more of the spells will just be locked behind grimoires.

    • @cmike123
      @cmike123 29 днів тому

      @@tmoon4596 even so, unlocking a spell and having it in your grimoire will make it 1 level more powerful. Unless that specific skill is capped, it is automatically the highest level skill in the game (outside of the utility spell). That feels like an unforced error.

    • @cmike123
      @cmike123 29 днів тому +1

      This was the first problem that I noticed. They should have some representation for all 4 elements in the top tier, or make all of the top tier spells utility.

  • @gesto211
    @gesto211 Місяць тому +1

    This game keeps looking better and better. I've gone from "eh... might check it out" passive interest to "I'm really looking forward to playing this!" in the past week.

  • @notCalle
    @notCalle Місяць тому +2

    One of the things that got me hooked on CRPGs, playing the original Bard's Tale series way back when, was the sense of wonder I got from the names scattered across the spell lists. Those spells were not just game mechanic effect names, but invented by a named character in the world, fragments of a story about that person though the level progression of spells they invented. And by doing that lent a sense of wonder to all the just a game mechanic effect name spells --- who invented those, and why don't we remember? Pillars brought all that back, something I didn't know I had been missing. Sad to see those tiny details, that did so much heavy lifting for my imagination, stripped away. But it's fine, I'll still know their names, even if my Avowed characters will never.

  • @crimsonmememaster4382
    @crimsonmememaster4382 Місяць тому +4

    Thank you for showing off the skills. Already have build ideas floating about.

  • @cardassa
    @cardassa Місяць тому +29

    Having a third person pov considerably increases my inteterest in checking this game out. Curious to see how dual wield melee looks in the game.

  • @alexandrejesus8709
    @alexandrejesus8709 Місяць тому +12

    Blood magic + thougness +constant recovery here I go

    • @SyperDT
      @SyperDT Місяць тому +1

      My thoughts exactly.

    • @alexandrejesus8709
      @alexandrejesus8709 Місяць тому +1

      @SyperDT seems to be a good combo, but we will see, can we weild two grimoire? 🤣

  • @scalpingsnake
    @scalpingsnake Місяць тому +19

    Nice, they was surprisingly a lack of deep dives of what we have seen so far for this game. This is exactly what I wanted to see :D

  • @bastiwen
    @bastiwen Місяць тому +16

    I'm sad they got rid of so many classes, many that were my favorites too. I hope the game is still good

  • @jepeman
    @jepeman Місяць тому +3

    A lot of the skills don't seem to have a pre-requisite besides char level, as such, could you just pick wizard skills 1-14 and then at level 15 pick up bear from ranger tree?
    Regarding respec, I assume the game still tracks the level of skill points gained, so you can't just respec at level 20 and then spend all your points exclusively on level 20 skills?

  • @ael4n
    @ael4n Місяць тому +1

    Aww, it looks like they don't put an Archmage's name on some of the spells they authored anymore. I really like the flavor that came with that.

  • @pendantblade6361
    @pendantblade6361 Місяць тому +19

    Monkbros we lost ... But hey Fighter is there still.

    • @brunonascimento3173
      @brunonascimento3173 Місяць тому

      Maybe they make a DLC with that class or a secret class How knows?

    • @SentinelFury
      @SentinelFury Місяць тому

      We all lost. Pretty disappointed in these skill trees.

  • @stephenlewis6922
    @stephenlewis6922 28 днів тому +1

    So the preview has peaked my interest for sure! But why do the Ranger and Fighter skill trees look half full compared to the wizard?

    • @theobell2002
      @theobell2002 27 днів тому +1

      My speculation is that they are reserved for DLC. Outer Worlds added perks with the DLC's as well.

    • @stephenlewis6922
      @stephenlewis6922 27 днів тому +1

      @theobell2002 that makes sense. At least there is no penalty to mix and matching. You can take the rangers dodge and still sword n board.

    • @ssaberwolf
      @ssaberwolf 25 днів тому

      ​@@theobell2002Lame

    • @theobell2002
      @theobell2002 12 днів тому

      @@ssaberwolf I think it would be lame too. We'll see. Maybe they'll actually give us other classes, though.

  • @JR-rv8ww
    @JR-rv8ww Місяць тому +52

    The skill tree doesn't seem very deep. That's disappointing

  • @CookCaramier
    @CookCaramier Місяць тому +2

    I wont be nitpicking. A well made 1ps action rpg game is an instant buy for me.

  • @043Tarzan
    @043Tarzan Місяць тому +7

    I’m really bummed about the lack of Druid and Paladin. Fury Druid from POE2 was really unique and my favorite

  • @OverlordRosenburg
    @OverlordRosenburg Місяць тому +1

    Is it possible to equip a grimoire and invest only in fighter/ranger to be a duel class build or does the grimoire not scale with player level alone ? I was thinking the exact same thing Mortym said about endgame and depth. Oblivian have a good foundation here but feels like the skill tree lacks depth to be able to craft several different kinds of builds. I hope there are enough unique weapons and armor to make up for this.

    • @MortismalGaming
      @MortismalGaming  29 днів тому +1

      As long as you pick up grimoire mastery to use the higher-level spells in your grimoire, I believe you'd be good to go

    • @xtoadsannom6704
      @xtoadsannom6704 27 днів тому +1

      You need to invest in the Grimoire Mastery ability to be able to cast the higher level spells of a grimoire. And obviously the spells you cast will never be above their Tier 1 power.

  • @acolyte1951
    @acolyte1951 Місяць тому +1

    Imagine seeing a *Dwarf Chanter* or an *Orlan Paladin* in the Living Lands while being limited to a Godlike human/elf fighter/wizard o_o

  • @bael5397
    @bael5397 Місяць тому +1

    Seems like I can essentially just build my Pillars wizards again. I was going to go wizard either way but this is great.

  • @Jasta85
    @Jasta85 Місяць тому +5

    Just what I wanted to see, I'm a chanter lover and was sad when they said it would be out, but I've been curious about what would be in game. I'm usually a caster by default but if the melee combat feels good I might got for a hybrid build with heavy armor and the occasional high impact spell in between lots of melee attacks.

  • @rupertmcbutters1748
    @rupertmcbutters1748 Місяць тому +1

    Tons of speculation cuz I'm lonely:
    I'm curious how Flurry of Blows works. Is "maximum attack speed" the fastest for that weapon type, or is it just making a greathammer swing as quickly as the fastest weapon? I guess greathammers wouldn't be optimal for someone so heavily invested into Ranger anyways, but hopefully I'm wrong since the two-handed melee damage perk is only in the first tier of the Fighter tree.
    With so much verticality in exploration, I hope there are many opportunities to knock enemies off tall ledges with Grimoire Slam or Shield Bash. The inclusion of Power Jump is giving me hope. Though I'll be looking for cool stat synergies between "classes," I may do a simple build for throwing enemies around and awing over their ragdoll physics.
    How does the game define "non-lethal fall damage" for Power Jump? is such a height the same for all characters, or is it based on whether the fall would have done enough damage to your health bar to kill you? It'd be funny for Toughness and other health buffs to improve the distance you can fall without damage.
    I wonder if accumulations scale with their activating abilities' damage or criticals. Would Bleeding Cut be nastier on a Ranger/Fighter with high crit dmg and crit chance, or would it be a quantity over quality thing for applying stacks? If I felt like maximizing my stun for Parasitic Staff and wand blasts, would I prioritize Might or Dex?
    Oh, and regarding the Bounce passive, do wands' stuns count as "elemental accumulation?"
    19:48 Holy crap, a Paladin ability! XD
    Overall, I'm a little disappointed over the depth for the RPG side of combat, but the action half looks better every time. I'm just glad they retained speech checks regarding attributes and backgrounds. I may not always feel like using a spreadsheet for combat, but I'll always be in the mood for a story with player agency and strong roleplay.
    I'll probably play a Wizard who black holes people before slapping them with blast wands or an explosive staff/pike, a mostly pacifistic stealth ranger with high mental attributes for speech checks, or a Fighter with an addiction to spartan kicking people off ledges.

  • @Kiboune_YT
    @Kiboune_YT Місяць тому +1

    And this is why you are my favourite RPG reviewer!

  • @Blasted2Oblivion
    @Blasted2Oblivion Місяць тому +2

    I find myself wondering how much of the skill trees we can actually unlock. If there is a level cap or a max amount of skill points or something that prevents unlocking everything.

    • @MortismalGaming
      @MortismalGaming  29 днів тому +2

      Devs said you can't unlock everything but I wasn't given a specific max level

  • @rupertmcbutters1748
    @rupertmcbutters1748 Місяць тому

    Thanks! This is much nicer than spamming pause on other people's recorded footage.

  • @LemonGingerHoney
    @LemonGingerHoney Місяць тому +12

    Thank you for covering this game. I launched BNet recently and saw it available there.
    69.99 money seems a bit too expensive. Maybe I'll wait for the discount.
    But it's really strange, when you mention that druid forms would be too expensive to animate and etc. The game costs a lot already and from listening to you, I get the vibe it's missing a quite a lot of core things from Pillars universe.

    • @oourdumb
      @oourdumb Місяць тому +1

      it'll be on gamepass

    • @lvsoad22
      @lvsoad22 Місяць тому

      @@oourdumbmost people would rather buy their games and play them whenever they want

    • @LemonGingerHoney
      @LemonGingerHoney Місяць тому

      ​@@oourdumb but it's a temporary thing, right? Like it will only be available "for free" for four or so months?

    • @justablindman1443
      @justablindman1443 Місяць тому +8

      ​@@LemonGingerHoneyno ms own obsidian so the game stays on gamepass for as long gamepass exists, so forever tbh

    • @LemonGingerHoney
      @LemonGingerHoney 29 днів тому

      @@justablindman1443 sounds nice.

  • @Rhuowave
    @Rhuowave Місяць тому

    Knowing that unarmed hasn’t been abandoned relieves a lot of my worries. I’ll still miss spiritshifting but I expected that to be to much resources to justify. Being able to go all in on the fighter tree making something like an unarmed barb fighter multiclass from deadfire will be perfectly fine for me.

  • @primate90
    @primate90 Місяць тому +3

    Just about to sleep. Opened bro's video. His voice is like a lullaby to my ears...

  • @TyRaxusMusic
    @TyRaxusMusic 28 днів тому +1

    Only 3 classes??! Where's Druid, Priest, Paladin?

  • @doronbenhadar7583
    @doronbenhadar7583 28 днів тому +1

    I think you skipped one of the wizard abilities. The one in the middle of the second row that can go up to level 4. What does it do?

    • @MortismalGaming
      @MortismalGaming  27 днів тому +1

      Thats the grimoire mastery level I was talking about

  • @fakeigniz13
    @fakeigniz13 Місяць тому +1

    Is the range parry limited to certain weapon types? Can I parry with my wand or fists?

  • @RandomKeebs
    @RandomKeebs Місяць тому +1

    So do you only get 1 point per level ? If so what is the level cap? Wondering how flexible building your character is going to be.

    • @MortismalGaming
      @MortismalGaming  29 днів тому +2

      Yes, not sure what the cap is

    • @RandomKeebs
      @RandomKeebs 29 днів тому

      @ thanks for the reply! Hopefully the cap is up there a ways so we can do some really fun stuff.

  • @karlabellera6346
    @karlabellera6346 24 дні тому

    I'm so bummed out by the lack of Chanter and Cipher, especially with the knowledge that it can be implemented in action games because of the existence of Skyrim's Conjuration and Illusion spells, and Dark and Darker's Bard class.
    I'll still buy the game because what we have looks good. Hopefully they can add the unique classes back in a DLC or sequel!

  • @chhavigarg16
    @chhavigarg16 Місяць тому +1

    Do scepters and rods from the Pillars series get carried over as well? Or are wand the only magical implements that are there in Avowed?

  • @harktischris
    @harktischris 29 днів тому

    my hope is that for potential DLC they also unlock a new tree. it would be great to get new content that also adds a cipher tree, for example.

  • @СашаВольский-л1к
    @СашаВольский-л1к 29 днів тому +1

    Is there actually only 6 ability slots when Mage tree alone has 22 active skills not even counting Fighter, Ranger, Godlike and companion active skills?
    Edit: After more reviews - seems like grimoire spells have their own ability slots. Are there any more, for example separate slots / keybinds for companion abilities?

    • @MortismalGaming
      @MortismalGaming  28 днів тому +1

      Companions have their own abilities/slots you can bring up a radial to use them

  • @princeniccolo8299
    @princeniccolo8299 Місяць тому +5

    Having all the most interesting POE class options not in this game is a massive buzz kill.

  • @SaintxNio
    @SaintxNio Місяць тому +3

    Is the Avowed the only game(currently?) that lets you hold a wand in one hand and a blicky in the other? 😅

  • @TheArthek
    @TheArthek Місяць тому +20

    Thank you for the deep dive
    Looks disappointingly shallow
    Monk and Barbarian reduced to single perk picks in the fighter tree? I don't trust them to make it viable or meaningfully different, especially with how dull the combat in Outer Worlds was
    Maybe the action gameplay will compensate for the lack of depth but I'm not paying $70 on a bet like that

  • @Violinoknight
    @Violinoknight Місяць тому +3

    They should have gone all more unique classes for something fresh.
    It'd be so nice to play chanter but I'll take what I can get I guess.

  • @lanthelancer
    @lanthelancer Місяць тому +4

    I hope this game is available on Steam Deck.

  • @AtraxaApologist
    @AtraxaApologist 5 днів тому

    Idk how, but I'm just now learning that this game is being developed! What a pleasant surprise!
    The class system feels a little bit disappointing at face value. Because Pillars1 was the first cRPG that managed to draw me in instead of completely overwhelm me at the character customization screen. Part of that was actually the uniqueness of the godlike race, part of that was the class system and it's flavor. I feel like a bit of that identity is lost here. However, if I'm being honest, I have infinitely more faith in Obsidian as a developer (and by proxy, this game) than I do in Bethesda and Elder Scrolls 6. And I'm not necessarily coming to a first-person ARPG for the same reasons that I'd want to play a cRPG.
    I really hope this game is good and performs well, because an Avowed 2 later down the road with a more in-depth character creation system (including classes) sounds like it would be amazing. I've pretty much lost all faith in Bethesda, and genuinely do not think they could ever outdo what modders have done with Elder Scrolls 5 at this point.

  • @seb24789
    @seb24789 Місяць тому +1

    I'd rather have a Tyranny 2 than Pillars 3. I tried playing Pillars a few times but it just won't click with me. But this one looks fun, so maybe it helps me getting into the series better.

  • @fulvio3211
    @fulvio3211 27 днів тому +1

    I really can't wait to Pull of Eora + Meteor Swarm the random bandit trying to make a living by stealing

  • @christianjacobs3090
    @christianjacobs3090 29 днів тому +1

    Of the 2 "melee classes, ranger definitely sounds like the more jack of all trades useful.

  • @verglasviq
    @verglasviq 17 днів тому +1

    Hopefully the monk builds are viable. Really wanna be able to John Wick it up with a ranger's flintlocks and kung fu

  • @cykablyat3680
    @cykablyat3680 Місяць тому +24

    3 main skill trees is dissapointing, especially after having playied poe 2 wich had a lot of classes and subclasses

    • @takkik282
      @takkik282 Місяць тому +11

      It would be fine... if the game was low price. It feel very low budget game. Sad to see what happened to Obsidian. They can't even bring back all poe classes. They took the 3 most generic classes.

    • @53021417
      @53021417 Місяць тому +11

      especially for 70 dollars game.

    • @eamk887
      @eamk887 26 днів тому

      @@takkik282 You seriously think all the classes that were in PoE, with the same exact complex skill trees, would work in a first person ARPG?

    • @takkik282
      @takkik282 26 днів тому +3

      @@eamk887 Why not ??? They could have adapted all poe classes in a FP ARPG. It's just a question of budget. The game feel very low budget but sold at AAA price.

    • @AdonanS
      @AdonanS 25 днів тому +1

      ​@@takkik282 That's my main problem with the classes. They removed two of the more unique classes you'll see in an RPG these days and kept the three most generic ones. Did they at least keep some of the skills of the Chanter and Cipher? Maybe you can still roleplay as one. Enderal had a nice system that allowed you to unlock a subclass by building a specific way. I know this isn't Enderal, but something like that in more RPGs (Skyrim should have had this) would be a nice addition.

  • @MasoTrumoi
    @MasoTrumoi 29 днів тому

    I think if the skills really have a strong effect on the basic movement and attacking styles, similar to the one you mentioned where it adds a stomp to your jump, then this is more than enough. If by the end of it I can be a ranger darting around super fast, jumping and stomping and kicking people off cliffs, pulling off sweet tricks then I'll be satisfied.

  • @jamesbrice3267
    @jamesbrice3267 Місяць тому

    Is this Early Access or the Launch version? I would like something similar to Skyrim regarding spells and skills.

    • @MortismalGaming
      @MortismalGaming  29 днів тому

      It was a preview, so the launch version will be different in some ways for sure

  • @tobiasL1991
    @tobiasL1991 Місяць тому +1

    I am/was hoping for some chanter spells, as those could be just summons or buffs, and those shouldn't take more work other than just building the code...

    • @xtoadsannom6704
      @xtoadsannom6704 27 днів тому

      Summons are probably the worst ability to test and make work, I can understand why they didn't go chanter!

    • @tobiasL1991
      @tobiasL1991 27 днів тому

      @@xtoadsannom6704 Yeah that's fair, and in the same vain, buffs don't work that well in this style of action adventure game, a la dragon ago, companions just don't put out the most damage, while they can in a classic isometric RPG.
      I'm still disappointed about it, but it's the nature of things.

  • @randyb4191
    @randyb4191 Місяць тому

    I think I'm gonna play KCD 2 this February and wait on a avowed, I'm entirely sold on it yet.

  • @uunikaulus
    @uunikaulus Місяць тому +26

    Gotta say, the Ranger and Warrior skill trees are really disappointing. Very limited amount of choice and there's really no different builds. Sad to see this.

    • @nessoak621
      @nessoak621 Місяць тому +4

      Seems kind of similar to the recent Dragon Age game in that it's more of an "rpg-lite" type game. There's a few choices to make, but not very many.

    • @eamk887
      @eamk887 26 днів тому

      The different builds come from how you mix and match with the other classes. Like, nothing is forcing you to limit yourself to one "class."

  • @ash-xb8yq
    @ash-xb8yq Місяць тому

    A slightly unrelated question , but during combat , can the damage numbers be toggled off ?
    also the ui seems a bit overwhelming , so is it possible to turn off some elements , or tweak it in some way?

    • @MortismalGaming
      @MortismalGaming  29 днів тому +1

      Yeah it can be adjusted

    • @ash-xb8yq
      @ash-xb8yq 29 днів тому

      @MortismalGaming so both the numbers and the ui can be adjusted?

  • @ARAFELI
    @ARAFELI Місяць тому +3

    What the max lvl?
    At lvl 15 we get the ability to summon a bear...

    • @MortismalGaming
      @MortismalGaming  29 днів тому +1

      Not sure, they were a little noncommittal about it, just said you wouldn't be able to get everything

    • @ARAFELI
      @ARAFELI 29 днів тому

      @MortismalGaming what is your thoughts about the lvling?
      Does it feel like we will get new skills and lvl fast or it's a slow burner like bg3 or older pillars?

    • @MortismalGaming
      @MortismalGaming  29 днів тому

      @@ARAFELI I only played the first area so I wouldn't really know

  • @Ukayeah
    @Ukayeah Місяць тому +2

    Damn, flurry of blows is in the ranger tree 😢, but i think I can build a stronk or something like this, the akimbo flurry will probably be the meta too, just like in Deadfire.

  • @FirstLast-ks6vm
    @FirstLast-ks6vm Місяць тому +1

    Real shame there is no paladin anything at all, I was very much looking forward to making a Bleak Walker.

  • @ratgutsnorthwind9154
    @ratgutsnorthwind9154 27 днів тому

    I am very excited to play a magic user in this game it looks very fun!

  • @paulroche6969
    @paulroche6969 27 днів тому +1

    I am soooo glad spears will be available. Sorely lacking in too many first person RPGs.

  • @laytonc1
    @laytonc1 Місяць тому +21

    Everything I see about the game gives off the vibe off " Lets not be ambitious " out of all the marketing I have seen, I still don't see what the games things is lol. Like whats the big thing I should be excited for from this game

    • @nessoak621
      @nessoak621 Місяць тому +4

      Yeah it looks like another 7/10. I'll still play it, but it's clearly not as good as it could have been.

    • @TheHeartThatRunsCold
      @TheHeartThatRunsCold Місяць тому +6

      Which is the exact problem the outer worlds had. Beat for beat.

    • @AlexConnor_
      @AlexConnor_ Місяць тому

      Game Pass ftw.

  • @t_wayfarer_t8316
    @t_wayfarer_t8316 27 днів тому

    I remember a reviewer from "The gamer" that, talking about the august build, specified about the wizard being able to summon elemental weapons like an ice spear and a fire axe. Wonder what happened to those spells. It was a fine idea for a "weapon summoner" run. 😅

  • @wolfhowllionheart9367
    @wolfhowllionheart9367 Місяць тому +4

    Am okay with not massive skill tree like poe etc ,enough to play around with is good instead of being over blown

  • @CaptainDarianFrey
    @CaptainDarianFrey Місяць тому +13

    No chanter or cipher? Buhhhh….those were the most interesting
    Basically the just didd the boring warrior/rogue/mage trifecta…

  • @sebastiang.5032
    @sebastiang.5032 Місяць тому +1

    I fear this game will tank brutally against the seemingly very strong lineup of games coming in February of 2025. But I'm very intrigued by it.

    • @bosskey23
      @bosskey23 Місяць тому

      I’m 50/50 on this game. The enemy types look boring. But I’ll still tryout the game.

  • @Joe-qc7wt
    @Joe-qc7wt Місяць тому +6

    Damn, I knew they would cut monk heavily

  • @dumbguy1007
    @dumbguy1007 27 днів тому

    For Poe I themed my build on a gandalf style mystic, with a themed class based on the game, (cypher for the watcher abilities in poe1 and priest of berath for Poe 2, not sure about my build for avowed but with the fungal theme, this character might be my raddagast

  • @Wesleyy-87
    @Wesleyy-87 Місяць тому

    I have to make a choice between Avowed and Kingdom Come deliverance 2 in February. Tough choice.

  • @jaylox6132
    @jaylox6132 Місяць тому +1

    Are there combat finishers?

    • @MortismalGaming
      @MortismalGaming  29 днів тому +1

      Sort of, when you fill an enemies stun bar your next attack performs a special combo that is unique to each weapon

  • @DaRatier
    @DaRatier 29 днів тому

    Can say I am torn on why game style to play, though currently magic, ranged and stealth appeals a lot. Wonder if a mage gunslinger can be viable, yet the books and wands stand out for being truly unique too. Overall though this is a great breakdown on the skill trees which sounds far more interesting to how Skyrim did things. Most of these skills seem to reward proper abilities over pure numeral boosts to damage and the like. Can't wait to see more content though!

  • @R4GEing
    @R4GEing 26 днів тому +2

    how is he reloading a flintlock pistol one handed and in seconds

    • @eamk887
      @eamk887 26 днів тому +1

      It's an ARPG, having realistic flintlock pistols would make those weapons unusable. Sometimes you have to choose good mechanics over realism.

  • @talahar123
    @talahar123 28 днів тому

    While I also would have preferred a Pillars 3, what I've seen so far of the game does look good. The exploration looks expansive, and very vertical which I like a lot, and the skill tree options have already started my theory craft brain. But the proof of the pudding is in the eating, as they say, so we shall see if the game holds up when we get to release.

  • @foureyeddragon9376
    @foureyeddragon9376 Місяць тому +1

    As a wizard main, it's bit disappointing by the limited amount of spells you have. Half of them are just elemental attacks. No Ryngrim's Repulsive Visage, no Deleterious Alacrity of Motion, no Ironskin etc.
    I hope that you can get unique grimoires with equally unique spells to help spice things up in the magic department.

  • @DarkbblueIntoDepth
    @DarkbblueIntoDepth Місяць тому +4

    The numbers of skills in different trees seem not balanced... wired

  • @fernandozavaletabustos205
    @fernandozavaletabustos205 Місяць тому

    Thank you for the coverage!

  • @ssaberwolf
    @ssaberwolf 25 днів тому +1

    Chanter and cipher were the two classes I was most interested in seeing realized... not gonna lie, I get less excited about this game every time I hear/see something new

  • @niklasberggren4919
    @niklasberggren4919 Місяць тому +11

    It's kinda sad to see them do to PoE what Bethesda did to Fallout, more or less just turning a fantastic RPG into an FPS. I'm still mildly positive though as they're not calling this PoE3, leaving a smidgeon of a possibility to see it in the future and Sawyer has expressed interest in making it.

    • @theobell2002
      @theobell2002 Місяць тому

      The issue isn't that Fallout was turned into an "FPS". The issue is that they dumbed down the writing and RPG elements.

    • @eamk887
      @eamk887 26 днів тому

      It's not a sequel though, it's a spin-off. Spin-off games usually have drastically different gameplay mechanics than direct sequels.

  • @Xxxkiller101
    @Xxxkiller101 Місяць тому +1

    they really did bring in some of the other class abilities into the 4 class available

  • @ScuffedDuck
    @ScuffedDuck Місяць тому +4

    I mean the world/ level design, dialogue and overall story seem great so far. But my god that skill tree is one of the most bland/ boring i have seen in quite some time. I fear for the progression in this game and therefore also motivation to progress after a certain amount of time. Sadly that is probably not something that is going to change anymore. I hope gear progression will balance things out

  • @keepitshort4208
    @keepitshort4208 Місяць тому

    I wanted to ask which game do you still play and enjoy ?, I know you like the magic system but would like to know which game you still prefer to this day.

  • @P_Taters
    @P_Taters Місяць тому +4

    Godlike? Finally a videogame that represents me.

  • @markt7177
    @markt7177 Місяць тому

    You have me excited for it. I didn’t want fallout to change to action but it turned out great I hope this does too. 🎉

  • @derxilian1186
    @derxilian1186 29 днів тому +1

    Honestly, I was really sad after hearing the names of the Wizardspells. In Pillars 1+2 they had this nice idea of naming the spells after those archmages who invented it. We had Concelhaut, Minoletta and so on. It did not have any deeper meaning, it was just a nice little piece of lore, which they easily could have kept in Avowed. But NO. They just had to streamline it. Because casual gamers could be confused a single second before reading the description. Meh.

  • @Mr-BeeMonster
    @Mr-BeeMonster 29 днів тому

    is summoning or necromancy a thing?

  • @austinsultenfuss7661
    @austinsultenfuss7661 29 днів тому

    These skills are cool for combat. But what about character defining perks? New Vegas had several like sneering imperialist for example.

  • @alexdorosh2155
    @alexdorosh2155 Місяць тому

    What do you mean no Cipher? No antipathetic field, no soul reading?

  • @rephlax
    @rephlax Місяць тому +6

    First person melee looks so clunky omg.

    • @Blasted2Oblivion
      @Blasted2Oblivion Місяць тому +9

      I don't know that I have ever played a first person game where the melee looked good. How it actually feels when using it matters a lot more in my opinion though.

    • @benjaminrichard1979
      @benjaminrichard1979 Місяць тому +5

      @@Blasted2Oblivion Vermintide series has the best feeling regarding melee combat in my experience.