That's the 6th inventory tutorial I watch and the first one I actually managed to follow. You did the same as all the others but 1000x easier and more straightforward. Thank you!
Dropping a like just for the fact that you are straightforward, give the option to just download the system or follow along with u. Wish more people would do that! Great job!
@@Beardgames I have one question tho, after having followed the tutorials, I noticed you don't say anything about the layout of the inventory. I noticed that you have all the slot arrays in the inventory widget only on the top row of your inventory image. Say I use my own image with its own slot width and height. How do I properly configure the arrays to match that image? Was just wondering because the fact that you have all the arrays only on the top row confuses me a bit ^^'
You really did a stellar job with this tutorial, you give really good explanations about what each set of nodes do after setting them up. Hope your channel keeps growing man
@no thanks I think you're a bit confused my friend. In this tutorial we cover how to make an inventory system and pass that data over to a new level, no where does it say how to save that information into a save game file. I've got another tutorial on saving data if people are interested in saving data, hope this helps clear up any confusion :)
its funny right around the time this came out i was trying to make an inventory for my game "nothing fancy first one" but I come back after a few months and boom this amazing video!
Friend, you explain very well, I found the tutorial difficulty 5 from 0 to 10, I already have some programming time and I'm looking forward to adding inventory to my game, thank you very much for the video and for those who were able to collaborate for this video to be released, continue with the content, success and big hug! XD
This was a huge help to be able to not worry about inventory for another gameplay idea I have. Painted and photoshopped my inventory screen. Used a flipbook for the header to give it a fun animation. Also used a Get Widgets of Class to auto build the slot array. Made it easier to expand the existing inventory.
great video man! i started of watching that other video you showed at the beginning but he wasn't really explaining anything he was doing so good work definitely a needed video thanks man!
Holymoly, every inventory tutorial that I came across untill this one is just too complicated for a beginner even if the beginner had a programming background, but this one is just perfect. Straightforward goal-orianted, and its makes a lot of sense, before I saw your 'Structure' file, I was just thinking made a database file manually by hand and then receive infos from it someway, xd
Haha thank you so much PAC really appreciate it! I tried to keep things real simple and clear as it's easy to over complicate inventory systems and they're a hell of a concept to get an understanding of. Thanks for the kind comment and supporting the channel🙂
wow, for a beginner like me this was really hard work lol, but you explain a lot about what things actually do and why you place them, which not very many other actually take the time to do. thank you. ive just about kept up so far, so on to part 2
For Anyone having trouble trying to get it to work on new maps or copied characters, in the details panel on the map (after you clicked on the chosen characterBP) Scroll down to the Pawn section, at the 'Auto posses player' set it to 'player 0'. It will all work after that.
Haha thank you dude! I find the camera work really hard. obviously I am super excited about teaching you guys but when the camera is on youre trying to express yourself in an exciting way without being too much or too boring is so hard haha. Thanks for the comment amigo!
@@Beardgames dont worry, i think youre doing great! maybe you could make a general video about casting, bp interfaces, event dispatchers, just ways to reference 2 or more and their functionalities :)
@@MadpolygonDEV thank you! I've actually done casting in my blueprint door video. In terms of interfaces I haven't really done much on then myself but maybe for a future video I'll go into them more :)
This tutorial is great, Its really well done and I learned quite a bit. I would love to see how this can be integrated into your Flexible Combat System though, I have it ALMOST working myself. I am just having a tough time figuring out how to properly attach the weapon after clicking equip (from inventory) > spawning the new actor (weapon) and trying to attach it to the correct socket, keeps attaching upside down even though I have it positioned properly on the character skeleton. At any rate, I look forward to your future videos.
That's so awesome you enjoy the content Blair thanks so much for the kind words! I'll be aiming to add on an inventory system similar to this one onto the flexible combat system if possible! Whether you get it or not hopefully the video I make with it will help you :) sorry I can't help you personally right now I'm just crazy busy with a couple things!
@@Beardgames Let us know when you can do a pawn switching rpg party member system (like final fantasy) that runs in either game instance or game mode so we can load different levels and still switch party members. (not running in level blueprint) as it will be destroyed when loading the next level.. The problem i have with pawn AI switching is the AI dosen't resume back its normal behavior after unpossessing the pawn and going back again to my commander pawn..
Thanks for this awesome tutorial, that's helps me like really a lot. once i finished making the demo of my game and the trailer i'll send it to you. many thanks again for these awsome tutorial.
Your system have a little problem. You are creating the inventory array every time you open the widget (event construct). So to start saving items, you have to open the inventory first (cause you need to create the array). I think that would be better if you create the array in the begin play event of the character. Dont you think?
@@sabitashah11 He explains how to fix in the second tutorial at the last one minuute. I found this after ı remove the project because of the bug and now starting again. :'(
Took me hours to do this first video lol i think i could tell you what is where in the video with dead accuracy, tried a different way when i couldnt get this to work but found my way back to this nonetheless. Much appreciated
Good job Nick that's awesome to hear! I've been in the exact same situation as you in a different area when I was learning. It may seem stressful but what you've just undergone is a HUGE learning boost. The trick to learning unreal is doing exactly what you just did, go through the process and only move forward until you pretty much understand everything😂 so good job with keeping up with it man, keep up the good work 🙂!
@@Beardgames hey friend, how can we limit the number of slots in our inventory ? like what if I only wanted to have 3 slots in a row instead of the 13 slots per row shown in this tutorial ? thanks
Wouldn't it have been easier to make a child of one potion instead of duplicating each? :O This way you have to re-write all the code and info again and again, but with a child you write just in the parent and then make changes were needed on the child Either way, this was great, super helpful! Keep it up :) I like that you provide us new approaches instead of the copy paste usual tutorials, thanks for taking the time!
You're exactly right, it would have been easier that way for sure :) It's something I figured out later into developing it which I wish I did before hand haha. Thank you so much my friend, glad it helped you out!!
Hello! I migranted the inventary and Loot chést system . Is good for the consúmables ítem. What do you recomend to integrate equipable ítem like weapons or bombs. I have a weapon actor system but i cant intégrate totally. Thanks!
15:35 this video could use a UE5 up date, (Add to inventory) wouldn't pop up for me and many other things are now slitly different in UE5, plus I bet you have improved your skills since this video
Amazing tutorial , but my slot image dont drawing well, just draw a grey box with item quantity , any idea what i do wrong ? have checked all the video again and dont find any mistake
Hi! Amazing tutorial! thanks so much! I'm having a bit of a problem with it... whenever I go to pick up the items they don't appear in the inventory slots? Even if i open and close it again. I went through your video again and tried to see if I missed something but I cant see anything wrong? Do you have any idea what I might have done wrong? Thanks again!
Thanks so much! It's been so long since I created the video I can't think of anything on the top of my head that you might be missing. Are you still having issues with it?
So greatful tutorial !! but i have quetion dude. When The Potion was set my inventory, Open the Inventory and just click. So this situation is to USE/DROP Button can be visibled. But When I try to toggle with Inventory, The USE / DROP button already stay in my inventory and It doesn't disappear forever. This is kinds of huge bug... How can i fixed it? Any Advised?
I've solved this issue using " HideAllUse/DropMinus" Function in the Inventory_slot WG. You can set this function before you close the inventoryWG "Remove from parents"
Whenever I pick up an item, the slot widget will not update its image or text no matter what I do. I have print strings confirming the length of the array and displaying the item names in the inventory, but the SetItem function just will not update at all. I've been trying to solve this bug for the last week watching these videos and going through the project every day, but I can't get it to work.
I am having an issue with items appearing in the inventory UI. I picked up the Health potion and the first slot just turned white. The other slots for the other items don't appear at all. Anybody have any tips for the fix?
@Beardgames My inventory doesn't seem to add the images to the slots. I had my own inventory, which I added the code to, but it isn't showing any images. Why is that? I will gladly talk over email if needed.
This is a fantastic tutorial and I'm only halfway through, though I wonder why you didn't use a Data table instead of filling the information in each actor?
@@andrewsneacker1256 nope. As someone who had major issues trying to get this inventory to work with literally anything I was trying to do, it's easier to use a data table. Less work, less draw on resources, more bang for your buck.
It's a very good tutorial, but I have some problems, when I open the Inventory and click on an item it shows Use/Drop and I close the Inventory without clicking again, then the next time opening the inventory it will show Use/Drop buttons and they will not disappear. Please Help!
how would you be able to convert that "overlapping actors" portion with a line trace? For example, doing something for a first person game, or for a system where a lot of items could be clumped together in a small space? Aha; I actually figured it out while typing the comment. Setting up a LineTrace by Channel, using the Break Hit Result node after the 'Out Hit' spot, and then converting the Hit Actor to an Array, that you then plug into For Each Loop With Break, creates the same result, except you're doing the function with a Linetrace instead of checking for overlapping actors. Perfect for a first person game. Seriously so stinkin' cool. Tutorials like yours have helped me figure out how to do things like this on my own. It would've only been a couple months ago, where I would've had absolutely no idea what I was doing.
I managed to take that first class but, I noticed a problem. if you interact with chest from the other class you cannot interact with the potions. Anyway again for sharing your knowledge with us, and on to part 2!
This is a great video, but doesn't there need to be communication with actors that once you've maxed out your inventory, they can no longer be destroyed? Otherwise you'll keep picking up and destroying consumables.
Great Video man. But i got a problem. So whenever I pickup an object while keeping the inventory open, the selected image is shown but as soon as i close it, it goes back to being blank. Any solution?
Hmm I'm not too sure dude! The way the inventory works is that it adds it to the inventory regardless of if the inventory is open. Would need some more details, drop me another message if you can't figure it out after a rewatch :)
Hello there, first of all thanks for your amazing tutorial. I do encounter an issue with this. About the item infoclass into the structure i can only select the health potion one. But the structure list doesn't show me my other consumables blueprints. So only my health potion work. How should i do about that ?
tbh your tutorial is good for beginners who wants fast an inventory but if you go far with storage , shop npc , crafting and so on i dont recommend your system you get confused very quickly you should generate your inventory slots as child with an index for each
Hey! Thank a lot dude! This worked perfectly but one thing, is there a way I can make it so I can use the scroll bar instead of me showing the mouse? Like the inventory works on my UI but I have to press I to show the mouse so I can select items. Can you make it work with Scroll Bar on the mouse?
hey, this is a fantastic tutorial but when trying to add my own interactable item, iteminfo only allows me to use itemclass health potion. how do I set it to a custom item class?
I'm having GREAT, IMMENSE difficulty from 22:00 onwards because the "ITEM INFO" doesn't appear (I'm using unreal 5 and I believe that's not the reason as the rest is working normally) and I can't connect to the "For Each Loop with Break" in the "array element" if you can help me....obs I've watched the video more than 5 times and it's only in this part that gives rise to this conflict
Hi, that's a very good system and thank you for explaining it in details. Would be awesome also to know how to do a save system on top of that so that everything that gets collected, stays in inventory after restart?
justamente el el minuto 22:25 que es la parte donde compara los dos objetos falla, es determinante y al repasarlo 2 veces me di cuenta que esta hecho a proposito, no perdais el tiempo hacerme caso. es que estoy analizando todo muchas veces por si me he equivocado y todo lleva al mismo sitio, pq no comparte los asset ni siquiera la imagen vacia(de hecho esta imagen es innecesario pq se puede quitar la opacidad en el widget), pq migrar, pq todos los input con el mismo nombre? solo hay una respuesta. el video es mas falso que un duro de madera
Me pasa similar a lo que comentas, bajé el proyecto del primer link que él recomienda para seguir el tutorial y veo que no comparte casi nada. En los asset no hay texturas ni imágenes puestas, al migrar (que por cierto no es tan sencillo como él lo explica, hay que trabajar un poco), ni siquiera están las 4 pociones que muestra en su video, los assetes estan hecho pedazos por lo que no concuerda con lo que él va mostrando en pantalla. Igual intentaré seguir el tutorial un poco, parece bueno... y si veo que es un fiasco buscaré otro sistema. No entiendo como hicieron todos estos que lo felicitan tanto. Debo ser yo, debo ser muy noob. :( ando medio frustrado jaja
@@romancolaneri3087 el tutorial no funciona yo lo repase bien y hay muchos fallos que le cace al usar algunas propiedades, ademas es un inventario estandar seguramente lo descargo repaso algo he hizo el tutoria. la mayoria de la gente felicita sin probarlo por eso hay tantos videos de estos
Why? is there event tick that let your potion and stuff rotate isn't there rotating movement in veiwport(idk if i was only one who heard him say that or i am dumb)
Very good tutorial but I would like to know on what version you are because at 22:00 I can't connect Array Element to the Item Info directly. I first do a cast to inventory slot.
That's the 6th inventory tutorial I watch and the first one I actually managed to follow. You did the same as all the others but 1000x easier and more straightforward. Thank you!
same they all add way to much extra stuff which i might not even be looking for
Dropping a like just for the fact that you are straightforward, give the option to just download the system or follow along with u. Wish more people would do that! Great job!
Thanks a lot veenix really appreciate it :)
@@Beardgames I have one question tho, after having followed the tutorials, I noticed you don't say anything about the layout of the inventory. I noticed that you have all the slot arrays in the inventory widget only on the top row of your inventory image. Say I use my own image with its own slot width and height. How do I properly configure the arrays to match that image?
Was just wondering because the fact that you have all the arrays only on the top row confuses me a bit ^^'
I totally agree!
You really did a stellar job with this tutorial, you give really good explanations about what each set of nodes do after setting them up. Hope your channel keeps growing man
Thanks so much Bonbon working really hard to put out the good stuff :D Thank you again amigo!
@no thanks I think you're a bit confused my friend. In this tutorial we cover how to make an inventory system and pass that data over to a new level, no where does it say how to save that information into a save game file. I've got another tutorial on saving data if people are interested in saving data, hope this helps clear up any confusion :)
This guy literally saved my hours , thank u so much I really appreciate your work .
Anytime Warrior thanks for supporting the channel brother 🙂
@@Beardgames hey can u make tutorial of how can we making them dragable :) if u don’t want no problem because u helped me enough :D
WOW, amazing tutorial - hope your channel goes big!!!
Thank you so much!
its funny right around the time this came out i was trying to make an inventory for my game "nothing fancy first one" but I come back after a few months and boom this amazing video!
Haha thank you so much Phoenix good luck with it :)
Friend, you explain very well, I found the tutorial difficulty 5 from 0 to 10, I already have some programming time and I'm looking forward to adding inventory to my game, thank you very much for the video and for those who were able to collaborate for this video to be released, continue with the content, success and big hug! XD
Ryan’s series are super useful, but this is an improvement. You are a godsend :)
Thank you so much Kahoolo glad I could help :)
This was a huge help to be able to not worry about inventory for another gameplay idea I have. Painted and photoshopped my inventory screen. Used a flipbook for the header to give it a fun animation. Also used a Get Widgets of Class to auto build the slot array. Made it easier to expand the existing inventory.
Wow you are very good at explaining the idea's that are implemented.Very good work. One of the best youtube inventory tutorials.
Hey thanks so much! Really appreciate the kind words I put a lot into my videos 🙂 let me know if you have any questions or there's anyway I can help!
No! Thank you so much for making this , I was about to give up , their was too much info , i I’m actually crying, thank you so much .
great video man! i started of watching that other video you showed at the beginning but he wasn't really explaining anything he was doing so good work definitely a needed video thanks man!
Anytime brother thanks for supporting the channel :)
Awesome tutorial, I followed the unreal block based game course on unreal, adding a inventory system is an awesome next step thank you
you rocks man ! you explain it thoroughly and newbie-friendly.everything about inventory now makes sense and crystal clear to me.much thanks
Ayy I love to hear that Danny keep up the good work sir! Thanks for watching and supporting the channel :)
wow. Bro you should never stop making these videos Its perfect system and tutorial. Thank you !
Anytime Arif I hope it helped you out brother!
Holymoly, every inventory tutorial that I came across untill this one is just too complicated for a beginner even if the beginner had a programming background, but this one is just perfect.
Straightforward goal-orianted, and its makes a lot of sense, before I saw your 'Structure' file, I was just thinking made a database file manually by hand and then receive infos from it someway, xd
Haha thank you so much PAC really appreciate it! I tried to keep things real simple and clear as it's easy to over complicate inventory systems and they're a hell of a concept to get an understanding of. Thanks for the kind comment and supporting the channel🙂
Quality content ! thank you so much for this
please keep those ignored mechanisms videos flowing its so difficult for newbies like us :)
Haha thank you! I try to keep it as easy and simple as possible for ya :D
Holy hell dude. This is quality!
was struggling with this part of my game project, this tutorial is very easy to follow :)
wow, for a beginner like me this was really hard work lol, but you explain a lot about what things actually do and why you place them, which not very many other actually take the time to do. thank you. ive just about kept up so far, so on to part 2
For Anyone having trouble trying to get it to work on new maps or copied characters, in the details panel on the map (after you clicked on the chosen characterBP) Scroll down to the Pawn section, at the 'Auto posses player' set it to 'player 0'. It will all work after that.
i liked the video before starting, cause I was 100% sure, that this video will be really useful as the other tuts by beardgames
First pass mate looks good. cant wait to get home from work to run through it with my project.
Great tutorial and easy to follow!
Really love the enthusiastic way you teach my man
Haha thank you dude! I find the camera work really hard. obviously I am super excited about teaching you guys but when the camera is on youre trying to express yourself in an exciting way without being too much or too boring is so hard haha. Thanks for the comment amigo!
@@Beardgames dont worry, i think youre doing great! maybe you could make a general video about casting, bp interfaces, event dispatchers, just ways to reference 2 or more and their functionalities :)
@@MadpolygonDEV thank you! I've actually done casting in my blueprint door video. In terms of interfaces I haven't really done much on then myself but maybe for a future video I'll go into them more :)
Damn you are good... you've just got a new follower :)
Thank you VERY much for this !!! I've learned a lot with you.
Thanks so much Tempest! Really nice knowing I'm helping people out there :) Thanks for supporting the channel!
When you realise He doesn’t have a beard
Haha look at my YouTune banner😉
@@Beardgames oh my god sorry i did not see beard was supposed to be name😅
@@sirgwindortvinuel it's all good you're not the first to say it 😂👌
Real😂
This tutorial is great, Its really well done and I learned quite a bit. I would love to see how this can be integrated into your Flexible Combat System though, I have it ALMOST working myself. I am just having a tough time figuring out how to properly attach the weapon after clicking equip (from inventory) > spawning the new actor (weapon) and trying to attach it to the correct socket, keeps attaching upside down even though I have it positioned properly on the character skeleton.
At any rate, I look forward to your future videos.
That's so awesome you enjoy the content Blair thanks so much for the kind words! I'll be aiming to add on an inventory system similar to this one onto the flexible combat system if possible! Whether you get it or not hopefully the video I make with it will help you :) sorry I can't help you personally right now I'm just crazy busy with a couple things!
@@Beardgames Let us know when you can do a pawn switching rpg party member system (like final fantasy) that runs in either game instance or game mode so we can load different levels and still switch party members. (not running in level blueprint) as it will be destroyed when loading the next level..
The problem i have with pawn AI switching is the AI dosen't resume back its normal behavior
after unpossessing the pawn and going back again to my commander pawn..
thank you for this awesome tutorial learned lot without too much confusion! finally managed to make my fully workin inventory system tyty!
TY i was stuck wounder what i was doing wrong and you cleared things up
After watching a 2 hour tutorial only to find out it does not work anymore I have to say thanks for making this tutorial short and very understandable
No problem at all Meynse! thanks for the kind comment :)
That sax is rad! 🎉
Can you make a very basic tutorial using this inventory on how to equip and unequip items?
Really good tutorial.... And is a pleasure to hear someone speaking without Ummm Er so Hmmm every other word like many others Tutorials....
Thanks for this awesome tutorial, that's helps me like really a lot.
once i finished making the demo of my game and the trailer i'll send it to you.
many thanks again for these awsome tutorial.
No problem at all my friend :)
15:48 Can you not cast to Character. But instead pass the reference of interacting character from the Blueprint Interface?
Your system have a little problem. You are creating the inventory array every time you open the widget (event construct). So to start saving items, you have to open the inventory first (cause you need to create the array).
I think that would be better if you create the array in the begin play event of the character. Dont you think?
Yes sir this is actually mentioned in the bug fix video I believe 🙂
thanks
@@Beardgames where is the bug fix video
@@sabitashah11 He explains how to fix in the second tutorial at the last one minuute. I found this after ı remove the project because of the bug and now starting again. :'(
TY SM its help me sm for my game and its pretty nice system ty !!
Took me hours to do this first video lol i think i could tell you what is where in the video with dead accuracy, tried a different way when i couldnt get this to work but found my way back to this nonetheless. Much appreciated
Good job Nick that's awesome to hear! I've been in the exact same situation as you in a different area when I was learning. It may seem stressful but what you've just undergone is a HUGE learning boost. The trick to learning unreal is doing exactly what you just did, go through the process and only move forward until you pretty much understand everything😂 so good job with keeping up with it man, keep up the good work 🙂!
you make it easy to understand, awesome !
Really glad I could help :) i try my best to make things easy!
Thank you 🙏 you’re teaching is easy to comprehend and follow. This is a great help on my little project 😊
Always glad to help my friend :)
@@Beardgames hey friend, how can we limit the number of slots in our inventory ? like what if I only wanted to have 3 slots in a row instead of the 13 slots per row shown in this tutorial ? thanks
@@nierautomata9654 just delete the slot blueprint inside the inventory and change the background image :)
@@Beardgames thanks! Got it 😁
thanks a lot the ppl like u helps me a very lot to understand very clearly
Awesome video. Love the inventory. On to part 2
Love you man, fun fact next year we're 100% gunna get boozy at some point when I'm a famous UA-camr
@@Beardgames keep up the hard work and you will be
@@Beardgames you are on very right track to be so ! Keep it up and looking forward for the new videos from you !
@@chankulovski haha thank you man, trying my best!
Great tutorial, easy to understand and I learn a lot :D thx you.
Great tutorial man keep it up i really appreciate it :D
No problem at all my friend😊👍
Can you update this tutorial to UE5 ?
Wouldn't it have been easier to make a child of one potion instead of duplicating each? :O This way you have to re-write all the code and info again and again, but with a child you write just in the parent and then make changes were needed on the child
Either way, this was great, super helpful! Keep it up :) I like that you provide us new approaches instead of the copy paste usual tutorials, thanks for taking the time!
You're exactly right, it would have been easier that way for sure :) It's something I figured out later into developing it which I wish I did before hand haha. Thank you so much my friend, glad it helped you out!!
Hey, how would I go about doing this?
Super useful tutorial. ty very much :)
Thanks for watching Blyzer :)
I use ue4, php and wampserver write a login system,but I have no idea how to use your inventory system connect to database,Can you help me?
Hello! I migranted the inventary and Loot chést system . Is good for the consúmables ítem. What do you recomend to integrate equipable ítem like weapons or bombs. I have a weapon actor system but i cant intégrate totally. Thanks!
15:35 this video could use a UE5 up date, (Add to inventory) wouldn't pop up for me and many other things are now slitly different in UE5, plus I bet you have improved your skills since this video
Amazing tutorial , but my slot image dont drawing well, just draw a grey box with item quantity , any idea what i do wrong ? have checked all the video again and dont find any mistake
Thanks Man!
really dope thanks man
No problem at all my friend :)
Thank you for de tutorial!
but uuuh what if the inventory is full?
Hi! Amazing tutorial! thanks so much!
I'm having a bit of a problem with it... whenever I go to pick up the items they don't appear in the inventory slots? Even if i open and close it again. I went through your video again and tried to see if I missed something but I cant see anything wrong? Do you have any idea what I might have done wrong?
Thanks again!
Thanks so much! It's been so long since I created the video I can't think of anything on the top of my head that you might be missing. Are you still having issues with it?
I've been having the same issue and I'm not sure what is going on.
I’m having the same problem. Great tutorial, just can’t get it to recognize my new icon rather than the blank icon like i think you’re having
did anyone find a fix for this?
Having the same issue
i wish there was a video using this with saving,adding another row adding scrollbars and swaping items with items or placing in another slot empty
So greatful tutorial !! but i have quetion dude. When The Potion was set my inventory, Open the Inventory and just click. So this situation is to USE/DROP Button can be visibled. But When I try to toggle with Inventory, The USE / DROP button already stay in my inventory and It doesn't disappear forever. This is kinds of huge bug... How can i fixed it? Any Advised?
I just set nodes with collapse or Remove Parents at my Character class (using Inventory Value) but It occurs Error " use hud is None in the widget "
I've solved this issue using " HideAllUse/DropMinus" Function in the Inventory_slot WG. You can set this function before you close the inventoryWG "Remove from parents"
マジでありがとう大好き!!!
Whenever I pick up an item, the slot widget will not update its image or text no matter what I do. I have print strings confirming the length of the array and displaying the item names in the inventory, but the SetItem function just will not update at all. I've been trying to solve this bug for the last week watching these videos and going through the project every day, but I can't get it to work.
Same here!! Please let me know if you find a solution!
Great video thanks
I am having an issue with items appearing in the inventory UI. I picked up the Health potion and the first slot just turned white. The other slots for the other items don't appear at all.
Anybody have any tips for the fix?
So i migrated the files into another project, how do i activate them? when i press i nothing happens in not sure what to do???????????????????
@Beardgames My inventory doesn't seem to add the images to the slots. I had my own inventory, which I added the code to, but it isn't showing any images. Why is that? I will gladly talk over email if needed.
Did you find a solution to this ?
@@GR_Pro Nope. I tried multiple times, nothing.
This is a fantastic tutorial and I'm only halfway through, though I wonder why you didn't use a Data table instead of filling the information in each actor?
More orginized, both in item BP and BPWG.
@@andrewsneacker1256 nope.
As someone who had major issues trying to get this inventory to work with literally anything I was trying to do, it's easier to use a data table.
Less work, less draw on resources, more bang for your buck.
@@andrewsneacker1256 shit, I made a much better inventory system recently, and in literally less than two days' time. You want help, lemme know
great vid, thx!
Anytime!
Great Stuff !!
Thanks so much Ron :)
It's a very good tutorial, but I have some problems, when I open the Inventory and click on an item it shows Use/Drop and I close the Inventory without clicking again, then the next time opening the inventory it will show Use/Drop buttons and they will not disappear. Please Help!
i like the bg music, adobe stock XD
how would you be able to convert that "overlapping actors" portion with a line trace? For example, doing something for a first person game, or for a system where a lot of items could be clumped together in a small space?
Aha; I actually figured it out while typing the comment.
Setting up a LineTrace by Channel, using the Break Hit Result node after the 'Out Hit' spot, and then converting the Hit Actor to an Array, that you then plug into For Each Loop With Break, creates the same result, except you're doing the function with a Linetrace instead of checking for overlapping actors. Perfect for a first person game.
Seriously so stinkin' cool. Tutorials like yours have helped me figure out how to do things like this on my own. It would've only been a couple months ago, where I would've had absolutely no idea what I was doing.
Basic scroll box mouse wheel overscrolling ?
I managed to take that first class but, I noticed a problem. if you interact with chest from the other class you cannot interact with the potions. Anyway again for sharing your knowledge with us, and on to part 2!
This is a great video, but doesn't there need to be communication with actors that once you've maxed out your inventory, they can no longer be destroyed? Otherwise you'll keep picking up and destroying consumables.
Great Video man. But i got a problem. So whenever I pickup an object while keeping the inventory open, the selected image is shown but as soon as i close it, it goes back to being blank. Any solution?
Hmm I'm not too sure dude! The way the inventory works is that it adds it to the inventory regardless of if the inventory is open. Would need some more details, drop me another message if you can't figure it out after a rewatch :)
THX bro !!!
Hello there, first of all thanks for your amazing tutorial. I do encounter an issue with this. About the item infoclass into the structure i can only select the health potion one. But the structure list doesn't show me my other consumables blueprints. So only my health potion work. How should i do about that ?
THis tutorial does not work if you dont download the project :(
This was so helpful! Thank you! I was also wondering - How to do it so the player will spawn with 3 hp potions already in inventory?
tbh your tutorial is good for beginners who wants fast an inventory but if you go far with storage , shop npc , crafting and so on i dont recommend your system you get confused very quickly you should generate your inventory slots as child with an index for each
perfect tutorial
Thanks for the great tutorial, but for some reason I cannot get any variable reference which was shown on 21:58 . Can you explain how to fix it?
What happens if it says you are picking it up but it does not show in your inventory..
Thank u it worked well.
But the only problem I've got, I can't use Delay node at all after use item event!! Any solution please!
Hey! Thank a lot dude! This worked perfectly but one thing, is there a way I can make it so I can use the scroll bar instead of me showing the mouse? Like the inventory works on my UI but I have to press I to show the mouse so I can select items. Can you make it work with Scroll Bar on the mouse?
hey, this is a fantastic tutorial but when trying to add my own interactable item, iteminfo only allows me to use itemclass health potion. how do I set it to a custom item class?
Hey Lux! You can actually change this to actor, we go over this in the bug fixes part if that helps :)
@@Beardgames that solved my problem. Thank you!
ty so much
I'm having GREAT, IMMENSE difficulty from 22:00 onwards because the "ITEM INFO" doesn't appear (I'm using unreal 5 and I believe that's not the reason as the rest is working normally) and I can't connect to the "For Each Loop with Break" in the "array element" if you can help me....obs I've watched the video more than 5 times and it's only in this part that gives rise to this conflict
Hi, that's a very good system and thank you for explaining it in details. Would be awesome also to know how to do a save system on top of that so that everything that gets collected, stays in inventory after restart?
justamente el el minuto 22:25 que es la parte donde compara los dos objetos falla, es determinante y al repasarlo 2 veces me di cuenta que esta hecho a proposito, no perdais el tiempo hacerme caso.
es que estoy analizando todo muchas veces por si me he equivocado y todo lleva al mismo sitio, pq no comparte los asset ni siquiera la imagen vacia(de hecho esta imagen es innecesario pq se puede quitar la opacidad en el widget), pq migrar, pq todos los input con el mismo nombre? solo hay una respuesta. el video es mas falso que un duro de madera
Me pasa similar a lo que comentas, bajé el proyecto del primer link que él recomienda para seguir el tutorial y veo que no comparte casi nada. En los asset no hay texturas ni imágenes puestas, al migrar (que por cierto no es tan sencillo como él lo explica, hay que trabajar un poco), ni siquiera están las 4 pociones que muestra en su video, los assetes estan hecho pedazos por lo que no concuerda con lo que él va mostrando en pantalla. Igual intentaré seguir el tutorial un poco, parece bueno... y si veo que es un fiasco buscaré otro sistema. No entiendo como hicieron todos estos que lo felicitan tanto. Debo ser yo, debo ser muy noob. :( ando medio frustrado jaja
@@romancolaneri3087 el tutorial no funciona yo lo repase bien y hay muchos fallos que le cace al usar algunas propiedades, ademas es un inventario estandar seguramente lo descargo repaso algo he hizo el tutoria. la mayoria de la gente felicita sin probarlo por eso hay tantos videos de estos
this is amazing!!! but my only problem is that iam working on a multiplayer game, have you ever made this replicated for multiplayer?
did you make it?
22:00 from where did you get this default item info ? I don't have such a thing
THAANK YOUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU know i can make my DREAM GAME
My array slot come empty i dont know why and and when i use for each loop immediately give complete
How do I change icon for a new potion
Why? is there event tick that let your potion and stuff rotate isn't there rotating movement in veiwport(idk if i was only one who heard him say that or i am dumb)
Very good tutorial but I would like to know on what version you are because at 22:00 I can't connect Array Element to the Item Info directly. I first do a cast to inventory slot.
I'm in version 4.25 my friend :)
@@Beardgames tell us how to fix it because it doesn't work properly
@@Beardgames I also have this problem, please help!
A little fast for beginners but a good video none-the-less. But, where the hell is the beard? You are clean shaven. jejejeje
Beginners shouldnt start learning UE4 with this tutorial. I'm 5 days into UE and I think the speed is just perfect.
hi there where do i find the bug fix video
Instafollow... Thank you gentleman!
Thank you my good sir!