Unreal Engine - Spatial Inventory Tutorial (1/4)

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  • Опубліковано 15 лис 2020
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КОМЕНТАРІ • 235

  • @gearofmetal23
    @gearofmetal23 3 роки тому +4

    Thank you for still continuing and creating tutorials man. You're a inspiration for the community.

  • @fish3010
    @fish3010 Рік тому +1

    Props for this! Well done and well optimized for being modular as is required in the industry.

  • @da_cat
    @da_cat 3 роки тому +2

    best inv tutorial out here , thank you man

  • @nKe.
    @nKe. Рік тому +1

    You have no idea how long I've spent looking for a tutorial like this and suddenly youtube recommends me this. Awesome

  • @bingbongbangbingboom
    @bingbongbangbingboom 3 роки тому +3

    Best tutorial out there, a million thanks!

  • @kylemason01
    @kylemason01 3 роки тому +4

    Omfg I have waited a long time for someone to show me how to do this kind of inventory! You are a god!

  • @gabeeternal793
    @gabeeternal793 3 роки тому +10

    I literally spent 6 months trying to figure this out and the moment I get back into game development, I find your videos. You are a god send my friend

  • @ScoutOW2
    @ScoutOW2 2 роки тому +1

    Bruh, imma subscribe to you because of this, every year or 2 i searched up how to do this and no one ever showed how. There were a few payed resources but nothing reliable. Thank you, seriously, thank you!

  • @droppydroop6617
    @droppydroop6617 3 роки тому +3

    I was just going to make this for my game! Thanks it will save me a lot of time

  • @danielrose1998
    @danielrose1998 3 роки тому +2

    Hey @Reids Channel, I wanted to say that I think you're videos are really amazing and detailed where as a lot of videos on YT about UE can seem very confusing you really help to explain everything in a way that's easy to digest. I was wondering if you had considered making a video on how to save the ItemObjects in the InventoryGridWidget? I feel like for most games that people would want to implement this in, like a survival or EFT-like game, it would probably be a necessary feature to be able to save what is in a player's inventory. I realize that this might be a complicated process and not the easiest to do in blueprints (I've seen that you have another series where you cover saving and loading in C++) but I think it would be very beneficial to a lot of people and to your community. In any case, please keep making your videos as they are diamonds in the rough here on YT, thank you so much 🙂

  • @getrekt8365
    @getrekt8365 3 роки тому

    WoW, Amazing tutorial! Thanks!

  • @lbbrowns37
    @lbbrowns37 3 роки тому +1

    YESS I HAVE BEEN ASKING FOR THIS IN THE DISCORD

  • @feedmind4669
    @feedmind4669 3 роки тому +2

    Wow dude this is awesome!

  • @andrewfreuler3121
    @andrewfreuler3121 3 роки тому +26

    There is literally enough videos on this channel to remake Escape from Tarkov in UE4. Great videos and tutorials, keep up the good work!

    • @ReidsChannel
      @ReidsChannel  3 роки тому +3

      Haha well idk about that but thx XD

  • @Al_Keatinge
    @Al_Keatinge 3 роки тому +71

    Wow a lot of people are really gonna love this and appreciate the amount of time and effort you put in! Thanks

    • @ReidsChannel
      @ReidsChannel  3 роки тому +12

      Thanks! It took me forever

    • @cairoterrence654
      @cairoterrence654 2 роки тому

      I know im asking randomly but does someone know of a tool to log back into an Instagram account??
      I somehow lost my login password. I love any tricks you can give me.

    • @cairoterrence654
      @cairoterrence654 2 роки тому

      @Wells Mark i really appreciate your reply. I found the site thru google and I'm in the hacking process now.
      Takes a while so I will reply here later when my account password hopefully is recovered.

    • @cairoterrence654
      @cairoterrence654 2 роки тому

      @Wells Mark It did the trick and I actually got access to my account again. Im so happy!
      Thank you so much you really help me out :D

    • @wellsmark5356
      @wellsmark5356 2 роки тому

      @Cairo Terrence You are welcome xD

  • @hex.vagyok
    @hex.vagyok 6 місяців тому

    Finally somewho who knows what he's actually doing. Thank you!

  • @Blackd0nuts
    @Blackd0nuts 7 місяців тому

    Hi, thank you for this! This tutorial is exactly what I was looking for and you seem to know what you're doing. I love that you show exactly the end result at the beginning of the video (something a lot of tutorial channels on YT should learn to do^^).

    • @ReidsChannel
      @ReidsChannel  7 місяців тому

      Thanks. Make line is just making an instance of a line struct which im pretty sure i create earlier in the totrial. its just a struct that has 4 floats, start x, start y, end x and end y.

    • @Blackd0nuts
      @Blackd0nuts 7 місяців тому

      @@ReidsChannel Yes! I realized this a few minutes after writing my comments. I already edited it and replied to the other commenter but I just now see your reply lol.
      Anyway thank's!

  • @SaberVS7
    @SaberVS7 Рік тому +12

    For anyone on UE5 or later UE4 versions, if you don't see For Loop as an available node in your Widget BPs, go to a BP for a Character, create your For Loop there, and copy-paste it into the Widget BP as needed. Seems it's a bug that got introduced some time in 2021 and is still unfixed as of 5.0

  • @sam_making_games
    @sam_making_games 3 роки тому +3

    You're my hero!

  • @msinclaircorp4571
    @msinclaircorp4571 3 роки тому +1

    You are the best!!!, thanks super a lot!!!, you will be in my credits when i finish my game!!!

  • @UNDERKING_UDK
    @UNDERKING_UDK 10 місяців тому

    Thank you for the great inventory tutorial :)

  • @peshkovvitaliy1668
    @peshkovvitaliy1668 3 роки тому +1

    Very usefull tutorial! Thanks for help!

  • @parisaansari8218
    @parisaansari8218 3 роки тому +3

    Tnx man it helped me a lot
    I'm learning unreal engine
    ♥️♥️♥️♥️♥️♥️♥️♥️♥️♥️💯

  • @tseBaskaM
    @tseBaskaM 3 роки тому +1

    Just found your channel and this is what I needed. Great work!

    • @ReidsChannel
      @ReidsChannel  3 роки тому +1

      Thank you :)

    • @tseBaskaM
      @tseBaskaM 3 роки тому

      @@ReidsChannel Btw, what are your PC specs? Because it loads UE4 very fast

    • @ReidsChannel
      @ReidsChannel  3 роки тому +2

      @@tseBaskaM
      i9-9900k CPU @3.60GHz
      32GB RAM
      GTX 2080
      yes, you need good specs to load unreal at a reasonable rate lol

  • @thedarkfalco1598
    @thedarkfalco1598 2 роки тому

    OH MY GOD ! THIS IS THE INVENTORY USED BY DAYZ AWESOME I LOVE YOU ! I did the tutorial, I passed with success. On the other hand, it is 03h20 of the morning, I am dead. See you tomorrow for part 2 BOSS

  • @skakun.design
    @skakun.design 10 місяців тому +1

    Thank you so much man!

  • @jonwiggins
    @jonwiggins 3 роки тому +2

    Thank you kind sir!

  • @zykoz6826
    @zykoz6826 3 роки тому +2

    Amazing!

  • @IK_GamerDev
    @IK_GamerDev 6 місяців тому +3

    Hello! Before saying anything else, I wanted to mention that your videos are truly amazing; they've helped me a lot in my current game development journey. Continuing with my question, I wanted to know if this inventory system could be applied to a 3D mesh (as seen in Resident Evil 4) and if it's possible to use 3D models instead of textures for weapon icons.
    Obs: If there is any spelling mistake, I apologize in advance, as I'm using Chat GPT :)

  • @user-jq8cm3uu1e
    @user-jq8cm3uu1e 2 роки тому

    Amazing tutorial

  • @JoblessJoshua
    @JoblessJoshua 9 місяців тому +3

    Thanks for the tutorial! Just finished part 1. Managed to get it to work even on 5.3, but I needed to put in a simple add node instead of the vector2d + vector2d you had in the video, since apparently lots of maths nodes were removed in version 5

    • @WarpaintStudios
      @WarpaintStudios 6 місяців тому

      yeah, he add node now takes into account whatever is input into it. I assume it was done so that there weren't dozens of different add nodes :)

    • @BOOMADAM
      @BOOMADAM 3 місяці тому

      @@WarpaintStudios For anyone wondering, you can right click the node and it gives you options to change it to something else.

    • @esasquatch2986
      @esasquatch2986 3 місяці тому

      @@BOOMADAM For some reason I keep getting an error that says, "only exactly matching structures are considered compatible" and changing it around hasn't worked

  • @bzepha8414
    @bzepha8414 3 роки тому +2

    Wow. Super easy instructions, fun to follow, and it works great. Although I do have one question, would there be a way to connect this to your weapon system?

  • @carlfairbairn6794
    @carlfairbairn6794 2 роки тому +2

    been looking for a tutorial on this for years. You are a god

  • @tbhunter5737
    @tbhunter5737 2 роки тому

    I instantly subscribed less than a minute into the video

  • @josephvanwyk2088
    @josephvanwyk2088 3 роки тому

    EXACTLY what I'm looking for thanks. Any chance you can make a tutorial on: how skill menus work. For example the ones we find in Baldurs Gate, Pillars of Eternity, Dragon Age or any other RPGs. When receiving new level, how to assign those points and how they effect gameplay? For example, adding points to strength, dexterity, mana... or unlocking a new skill that becomes active... Trying to get my head around these basic things.

  • @dnicegamingllc
    @dnicegamingllc 2 роки тому

    love it men

  • @reiniermonteroroberts2845
    @reiniermonteroroberts2845 2 роки тому +3

    Un gran tutorial gracias por tu dedicación. Sería posible hacer un quinto video sobre cómo crear otros contenedores especiales para equipamiento tales como armas, ropas y otros. Si no al menos podría indicarme más o menos como debería hacerlo?
    A best tutorial thanks for your dedication. It would be possible to make a fifth video on how to create other special containers for equipment such as weapons, clothes and others. If not, could you at least tell me more or less how I should do it?

  • @zsolezk
    @zsolezk Рік тому +2

    THIS!!! ... is the tutorial to watch if you want a fully functional inventory widget for a FPS like setup. Do not get old and get gray hair watching other inventory tutorials like I did.

  • @Awlorein
    @Awlorein 2 роки тому +2

    I can't believe I found this, fantastic tutorial. You're a god.

  • @skaalfort
    @skaalfort 3 роки тому +1

    This 1/4 tutorial works perfectly in 4.26.1

  • @zedazer3844
    @zedazer3844 Рік тому

    Brilliant tutorial! is it ready for multiplayer or would I need to modify it?

  • @OfficialTeggz
    @OfficialTeggz 3 роки тому +1

    My end result for part one is my inventory on game is all the way to the right side. I did exactly how you shown in the video.

    • @bradennichols3154
      @bradennichols3154 7 місяців тому

      HE changes that in this video. He sets it to -50. Go back and watch the widgets being made

  • @pixys6856
    @pixys6856 7 місяців тому +1

    I remember I tried this tutorial 2 years ago in UE4 when I was a beginner and I had lots of errors and I was so confused, now I just did it in UE5.3 without a problem, thanks a lot for your tutorials!!!
    If anyone has any problems with the code in UE5 leave me a message, maybe I could help

    • @gowthamkarthick9763
      @gowthamkarthick9763 6 місяців тому

      Hi, iam not finding the columns and rows variables in the inventory component,please reply🙂🙂😭😭

    • @ANDKK247
      @ANDKK247 4 місяці тому

      Did you get the problem with the lines being on top of the items in the inventory?

  • @netherworld8196
    @netherworld8196 5 місяців тому +2

    If anyone is wondering the vector x vector has just been replace by add. Just type + in and it’s in operators.

    • @SH0TZINH0
      @SH0TZINH0 4 місяці тому

      Valeuuu

    • @esasquatch2986
      @esasquatch2986 3 місяці тому

      Did you get an error where the For Each Loop couldn't plug into the add function? I can't find any answer to figure it out

    • @netherworld8196
      @netherworld8196 3 місяці тому

      @@esasquatch2986 don’t think so if you tell me your discord I’ll add you and you can send me a screenshot.

  • @take0ne
    @take0ne 3 роки тому +2

    Love the content, can you make a Tutorial for a Building Mode like in Ark for example that uses ressources

  • @gegen_den_strom
    @gegen_den_strom 2 роки тому

    Windowsize 1x1: If your Windows open in wrong size, like .e. in your video when you open a Bluepint and it doesn´t open it in the correct size. Just grab one of the corners and resize the window. To safe that size so it opens in that particular windowsize just make it fullscreen once and click the fullscreen icon again to rewind an voilá, the new windowssize should be saved as your "standard windowsize when opening". This works with every Program as far as i know cause it´s a Windows Feature.

  • @Deebes3
    @Deebes3 3 роки тому +2

    Awesome video, I learned a lot in this. I just have one question though. At like 10:00 you use "Self -> Get controller -> Cast to player controller", could you use "Get Player Controller" instead of those 3 nodes? Not the function you created, but the inbuilt one. I am assuming in the version of unreal that you used for this video, the "Get Player Controller" function was not built into the engine?

    • @_pastras
      @_pastras 3 роки тому +5

      Getting the player controller the way you are suggesting would only get the player whos index is zero. Ive been told its a bad habit to do it like that incase for example, you wanted to make a multiplayer game.

  • @ethanreaper
    @ethanreaper Рік тому +11

    For anyone doing some T/S with the grid lines not showing up (UE5), change from "Event on Initialized" w/ the delay to "Event Construct" under your Inventory Widget. Seen at 41:25

    • @zaarvalathin2544
      @zaarvalathin2544 9 місяців тому

      How did you manage to get around the missing 'Make Lines' node in UE5? Seen at 30:46

    • @Kiroshia
      @Kiroshia 8 місяців тому

      @@zaarvalathin2544 did you figure this out?

    • @tayloredwards4805
      @tayloredwards4805 8 місяців тому

      this node is seemingly there in 5.3?@@Kiroshia

    • @Kiroshia
      @Kiroshia 8 місяців тому

      @@tayloredwards4805 Dw I commented this before I did the tutorial it is a reference to something you make

  • @crunch3171
    @crunch3171 3 роки тому

    Very helpfull!

  • @AOD_AnkGrooger
    @AOD_AnkGrooger 8 годин тому

    Because UE5 no longer uses action mappings and instead uses the new mapping context tool, some people may find doing this complicated.
    I urge everyone to go learn the new mapping context tool for interactions (like using TAB/I for inventory)

  • @viniciusnoyoutube
    @viniciusnoyoutube Рік тому

    Amazing

  • @GoogleWarrior
    @GoogleWarrior Рік тому +2

    Curious, Can you show us how to set it to backpacks? Example, large vs small backpacks would change the size?

  • @s4mss4uc3
    @s4mss4uc3 2 роки тому

    Please, show us how to add things like multiple inventory bags like in DayZ. I am trying hard to bring up a item information widget that will show item stats when the mouse is over it. I tried many ways with many tutorials. Plz add more content about this inventory system.
    Thanks fot the great stuff my man!

  • @rogerpeets8739
    @rogerpeets8739 2 роки тому

    i am pretty new to this and still trying to hammer in information into my brain so im not very knowledgeable here, but how would i go about making it so i have to pick up an item to add it to my inventory rather than walking over it? thanks alot for the videos!!

  • @Sector333
    @Sector333 3 роки тому +2

    Awesome tutorial. This is perfect. I have 1 question, would you know how to make it so that you can right click and display a small drop down menu with equip and drop there. I imagine its a matter of adding the action input for right mouse click, creating a drop down menu widget with the two buttons, cast it to viewport? Nah probs not, im a little unsure after this. something in the item blueprints maybe? Im still new

    • @Kimchifox
      @Kimchifox Рік тому

      This is probably a long shot, but I've been trying to figure this one out too. Did you manage to do it?

  • @BalthsTunes
    @BalthsTunes 2 роки тому

    Cool Tutorial Any chance of adding a craft section and stacking
    to this inventory ?

  • @pingducky8954
    @pingducky8954 3 роки тому

    thanks!

  • @EpicNav
    @EpicNav 3 роки тому

    @Reids Channel is there a way to change those boxes with custom UI design?

  • @DragLProductions
    @DragLProductions 3 роки тому

    Are the items in the inventory actually usable or are you just able to place them down? I'd like to combine this with my food system

  • @hyperrhydra7743
    @hyperrhydra7743 Рік тому +3

    (UE5) when i open my inventory the grid doesnt show up... Any thoughts why? i rewatched many times and everything is the same

  • @JustJoshinYouBro
    @JustJoshinYouBro 2 місяці тому

    Would you know how to make the inevntory match the space of a workbench? So if i place an item in the middle of the workbench inventory, it shows in the middle of the workbench?

  • @sarevok6
    @sarevok6 3 роки тому

    This is fantastic. Only thing I'd ask is to maybe run it more often to explain what the parts you just did actually do. It's hard to know what we need and dont need from this. Looking forward to the rest of the series though.

    • @ReidsChannel
      @ReidsChannel  3 роки тому +1

      Thanks, yeah I usually do but there we so many things about this tutorial which were not visually representable which made it a bit hard to do that lol

    • @sarevok6
      @sarevok6 3 роки тому

      @@ReidsChannel I get that, it's very complicated from my noob perspective haha. So if I made my inventory grid in photoshop, do I not draw the lines like you did here? Or do we still need to draw them but make them 0 opacity for future use? Thanks for making this amazing series

    • @ReidsChannel
      @ReidsChannel  3 роки тому +1

      @@sarevok6 You don't need to draw them if u have a texture u want to use, might help to draw them to make sure it lines up though, then u can set opacity to 0 or just remove em

  • @LtAscott
    @LtAscott 3 роки тому +2

    I ran into two errors already... I dunno how or why, but LineComponent and now Line (Array) I can't hook it up to ADD

  • @philharland9591
    @philharland9591 10 місяців тому

    Awesome! :o)

  • @neyverh123
    @neyverh123 3 роки тому

    Sorry I am coming back But I do need help with the drag and drop. every time I try to drag and drop on top of another item it just takes off the item and when I hover the item over another one it does not show me it highlights red. what do I do?

  • @FilipeFonseca
    @FilipeFonseca 2 роки тому +2

    Even though the video is old I hope you can answer me :)
    At 41:15 you say that you need to put a delay because of a possible engine bug, however if you change the "event on initialized" to the "event construct" you don't need to put the delay.
    I don't know if this change interferes later but it works like this.

    • @ReidsChannel
      @ReidsChannel  2 роки тому +2

      I think this solution also works. I think I didn’t know this at the time

    • @ethanreaper
      @ethanreaper Рік тому

      Amazing comment.
      I'm in UE5 and that was preventing my grid lines from populating. No idea why, but swapping from Event on Initialized w/ delay to Event construct fixed it.

  • @michael_grey
    @michael_grey Рік тому

    Does this work for various objects? So i am wanting to make a Backpack with between 10 and 30 slots, pocket with 4 slots and chest rig with between 10 and 20 slots? Also, is there a way to make the slots vary in size, example being in chest rig i dont want 10 slots all together but 5 slots each 2 slots big. is this possible. i will have several (8 or 10) different backpacks and chest rigs so need different sizes

  • @DustyDavis-is6cb
    @DustyDavis-is6cb 13 днів тому

    at 26:50 when you are multiplying columns by tile size- I dont have the option to do 'float*'. I'm new and not sure if it's because i'm on 5.4.2 and you're on an older version but i've restarted my project several times and made it to this point twice now. my blueprints and everything look just like yours so i'm not really sure what im doing wrong. Any suggestions?

  • @patrickartucov2321
    @patrickartucov2321 3 роки тому

    Wow such a great tutorial! I rebuilt it and have a question, is it possible to get a reference from my tp character in the bp_item? I want to pick up the objective by press a button. And the item component is attached to the character. You did such a great job dude, the best learning channel here on UA-cam

    • @ReidsChannel
      @ReidsChannel  3 роки тому +1

      Thanks :) assuming ur doing a first person game you can always just get GetPlayerPawn from anywhere and then cast that to your specific character class.

    • @patrickartucov2321
      @patrickartucov2321 3 роки тому +1

      @@ReidsChannel ah the pawn thank you! This is so great, works really good :-D

  • @EFFEKTRecords
    @EFFEKTRecords 3 роки тому +1

    How do you only have 10.4k subs?? Crazy!

    • @ReidsChannel
      @ReidsChannel  3 роки тому +1

      Lol hopefully the number will keep growing :)

  • @vitor_caixeta7
    @vitor_caixeta7 2 роки тому +1

    Hi! I'm Brazilian thanks for your tutorial, it helped me a lot. But how do I add a button to use the item? (exemple: I click on the AK-47 and a button appears)

  • @BWallin
    @BWallin 3 місяці тому

    hey how could this component be added to items that you can pick up such as clothing and bags, so u can increase or decrease inventory size based upon what you have equipped, and also how can i add the inventory widget behind a button press like "TAB"?

  • @netpeggle4458
    @netpeggle4458 3 роки тому

    Maybe expand on it / change it since some people would not like to pick up everything in proximity make a second one appear on open inventory on the left for example that shows everything that would usually be "picked up" and just make it show up in the menu so that u can drag it over but the items stay on the ground until u drag them in the right inventory. To prevent cheating make either a protection of items so they are not touchable or disappear as soon as they are being dragged by a player to prevent duplication exploiting. But still an Interesting view into something like this being created. :)

  • @GamesStudio313
    @GamesStudio313 2 роки тому

    Hi, How can you do that e.g. the character has a weapon on his back and then I want to push the weapon into the infentory ?

  • @blackhand7294
    @blackhand7294 Рік тому

    If your grid is not showing up make sure not to connect a return node in your On Paint override. I spent like 2 hours trying to figure this out thanks to @Sperit's comment for the answer.

  • @operationfirewall1824
    @operationfirewall1824 2 роки тому

    Thank you!!! This will really really help for the game I'm developing! It's a game similar to both S.T.A.L.K.E.R. and Escape From Tarkov! But I have a few ideas for the game that will make it different! Anyways, thanks for the video! Dropped a sub and will definitely be coming back for more videos and tutorials!

    • @archersworld7693
      @archersworld7693 2 роки тому

      how did you get it to work my inventory wont open Face_palm

  • @SomeKindOfMattias
    @SomeKindOfMattias 3 роки тому

    I mean this is a great tutorial but ... I will have to drop off a few of my firstborns for “convert to pure cast”. How did I not know about this 🤯

  • @alexandrasparov5442
    @alexandrasparov5442 6 місяців тому

    Function "Get top left" is not in my version of unreal engine, did you created it or where I can find it(36.37 min) ? Thanks.

  • @Aherys
    @Aherys 3 роки тому +1

    Just tips you 10 bucks,
    Thanks for the tutorial buddy !

    • @ReidsChannel
      @ReidsChannel  3 роки тому

      Thanks so much! I really appreciate the support :) If you'd like to join my discord channel (link in the description) I can assign you the supporter role. If not, no worries, thanks again !

    • @Aherys
      @Aherys 3 роки тому

      @@ReidsChannel With pleasure, it's done !

  • @LoneWolf6063
    @LoneWolf6063 3 роки тому

    Hey, i have a request can u do a vertical wall run video, cause i cant figure out how to do that, or even if u could tell me how to do it itw ould be great

  • @user-ft6dl3nv8b
    @user-ft6dl3nv8b 5 місяців тому

    Since there is int point,I wonder if S_Tile is necessary?

  • @hoopaswagg
    @hoopaswagg 4 місяці тому +1

    I am having an issue when I press play and press I nothing happens then I get an error. I am on U5.3.2

  • @wegotguns3325
    @wegotguns3325 Рік тому +2

    Any noobs (like me) using ue5 and getting stuck with the multiplying part, you have to use a convert integer to float node first.

    • @bradennichols3154
      @bradennichols3154 8 місяців тому

      u just right click the lower left pin and it gives the option to convert to float

  • @FlippingSkater
    @FlippingSkater 10 місяців тому

    I did everything an can’t get the grid to pop up or the black blurred background

  • @CptMARS101
    @CptMARS101 3 місяці тому

    Killer tutorial series! This is exactly what I have been looking for. I'm trying to replicate a DayZ style inventory system. I've been trying to modify it in a way where the initial pickup adds the inventory to a "Hand Grid Widget" that functions much like the Inventory Grid Widget, only it has space for just 1 item and auto sets the size of the Hand Grid Widget to be the dimensions of the pickup item. I'm having some difficulty though. Would you have any suggestions? Thanks again

    • @ReidsChannel
      @ReidsChannel  3 місяці тому

      Thanks! Sounds like you need to create a second instance of the grid inventory for your hand item and then possibly recreate it or atleast change the dimenions each time u pick up a new hand item so it will fit

  • @randomjunkyard5245
    @randomjunkyard5245 3 роки тому +1

    Will this works with multiplayer?

  • @thomasbandeira6579
    @thomasbandeira6579 Місяць тому

    Truly an excellent tutorial, your videos are well laid out and easy to follow.
    Any chance you or anyone reading this comment know how to get the item widget image to draw over the inventory grid lines? Currently the grid lines draw over the image.
    Thanks

    • @ReidsChannel
      @ReidsChannel  Місяць тому

      Thanks! The lines will always draw on top of w/e widget they're inside of. So if you want to draw them below you need separate that part into its own widget which renders behind the inventory

  • @jhonaspardini3458
    @jhonaspardini3458 2 роки тому

    nestes videos armas sao equipadas atraves do inventario?

  • @thefraternity-gamestudio6580
    @thefraternity-gamestudio6580 3 роки тому +2

    well, guess it deserve a commentaire to pay respect

  • @_B_E
    @_B_E 11 місяців тому +1

    I've seen the others saying this still works with UE5 with some modifications, but i'm not able to access "Make Line" in 5.2. Did the syntax change, or is there no way to draw the grid lines this way in UE 5.2 now?

    • @_B_E
      @_B_E 11 місяців тому +1

      Update, just completed part 4, had a couple of issues but overall it functions properly. I still never figured out the Make Line situation. I was planning to make my own graphics for the grid (diablo 1 style), so it didn't matter but it has made things a bit tricky for bug fixing. For one, my items snap into weird spots, or don't in others. The weapons just simply won't go into the bottom rows, and on the right edge they can clip outside of the grid. If i could see where the lines were drawn to mark the grids, it might give me a bitter idea of what's going on. Also, rotated weapons won't fit above each other for some reason. It's also a struggle to position the grids around, it's never mentioned how to customize the size and location of the grid as a whole, so i had to mess around with it a bunch to get it lined up right.
      I'm hoping that on a second run through i'll either see if i missed something or learn more about how it all works to fix the problems myself. Either way, the tutorial is greatly appreciated and definitely educating me on a lot of things about Unreal (and how out of my depth i am with game dev as a whole)

    • @_B_E
      @_B_E 11 місяців тому

      One more thing, this guide never goes into equipping any of the items or using them beyond just picking up and dropping on the ground, at the moment it really only functions as storage. If you're a beginner or novice, it seems like it would be really difficult to figure out how to implement this as it's really complicated and has a lot of moving parts.

  • @user-sb5ud7ek9c
    @user-sb5ud7ek9c Рік тому

    im only getting vertical correct # columns, idk where the issue is, finished pt 3, but not working q.q

  • @InfiniteBeyondFiji
    @InfiniteBeyondFiji 2 місяці тому

    Idk if you're still doing videos but If you are can you do one for ue5?

  • @AugmentedSmurf
    @AugmentedSmurf Рік тому

    Has anyone tried or had any success in translating this tutorial series to use with the AGR Pro Suite of components?

  • @Coswalker27
    @Coswalker27 19 днів тому

    it slightly difficult in unreal 5 due to some of the notes are named or work differently. but it do able.

  • @haroo5738
    @haroo5738 3 роки тому

    i been sitting here for about an hour wondering why my variables were not working i forgot to set the target as inventory components :/

  • @netherworld8196
    @netherworld8196 5 місяців тому +1

    Just finished this episode when I open the inventory it does some weird not opening thing. (Hard to explain) where it appears and then disappears. If you click it a few times it will open. Anyone got a fix I didn’t notice it doing it in your video.

    • @netherworld8196
      @netherworld8196 5 місяців тому +1

      Worked it out with the enhanced input action you need to use started and not triggered.😭😭😭 It’s been a while since last time I used unreal.😂😂

  • @neyverh123
    @neyverh123 3 роки тому

    I got a question... How do I put it so that I can take away something from my inventory to activate let's say an actor to do something?

    • @ReidsChannel
      @ReidsChannel  3 роки тому

      you'd probably want to create a function in the ItemObject class called like "OnUsed" and them when the item is clicked in the inventory, call that function and w/e the item needs to do when its used

  • @vellengaming
    @vellengaming 2 роки тому

    Haven't had a chance to watch the other vids but wouldn't it be better to promote the player controller as a variable on begin play, then just reference it whenever you need? I think what is happening with that function is that it's casting every time instead of just once right? Still learning UE so that might not be any better but figured I would ask

    • @ReidsChannel
      @ReidsChannel  2 роки тому +1

      We'll It's probably more optimal to cast it in the begin play so feel free, but at the end of the day, it's but a drop in the water in terms of optimization.

    • @vellengaming
      @vellengaming 2 роки тому

      @@ReidsChannel thanks for the reply, again just trying to learn it so was more curious than anything! Appreciate you taking the time to put out content :)

  • @Malborooo27
    @Malborooo27 2 роки тому

    I follow all the code but in the end, when i press I to show inventory, there is no grid at all, no error too, what wrong with me T_T

  • @420krow7
    @420krow7 8 місяців тому

    Can be used with slot widget ?