Here's how I see it, Blue Nailgun: good, consistent mid-range damage on primary fire, but generally underwhelming compared to the saw launcher. Magnets are a lot more useful than a lot of people realize, nail traps are really good against cerberus if you set them up beforehand and use the overheat Nailgun. You can stick problem enemies like sentries to walls or even to other enemies. Magnets with the rocket launcher are also really helpful because of the homing ability. Blue Sawlauncher: great primary fire, great against groups of small enemies especially in small rooms where they can bounce a lot, not as good as the nailgun against larger enemies but can make up for it. Saw traps cover a much larger area and are good for any grounded enemy, making them generally more versatile. Alt fire is the exact same as the nailgun. Green nailgun: Okay primary fire, less accurate and doesn't last as long as the blue Nailgun. Overheat fire is really good point-blank damage if you need to heal fast. Good for setting Insurrectionists on fire or putting a lot of nails in a boss for extra Railcannon damage. Green Sawlauncher: Least effective primary fire, but you won't really be using it for primary fire anyways. Alt fire is situational as it depends a lot on the level, can be amazing to shred enemies in tight spaces, but is pretty bad in big rooms or rooms without ceilings. Alt fire can be used very quickly which is nice for setting traps. I personally use Blue Sawlauncher and Green Nailgun as I find they work well no matter what level they're used. Sometimes I'll use Green Sawlauncher because it works so well in tight levels. Unlike the revolver there is no wrong way to use the Nailgun, the default and alternate work similarly in either slot. In general I find that the nailgun is a lot more effective than people think, but I hope that the red Nailgun good enough and unique enough to make people use it more often.
This feels more like an ULTRAKILL addict still high on copious amounts of dopamine attempting to explain why they like the game than a proper video essay, which I honestly don't mind.
When I first played Ultrakill, I was fresh of DOOM and I enjoyed it. Then I realised I could punch bullets. After that, it clicked and my god, the amount of freedom in this game is insane. I'm still learning new mechanics I never even thought of.
Green nailgun is cool. By quickswaping it with blue one, you can get infinite alt fire, which is very useful if you use railcoining a lot (+CONDUCTOR bonus can do a lot of damage)
I love how you tried to defend the drill by using it on a mindflayer and on bosses while punching those bosses inmediately after, sending the drill into the air.
Someday I want to reach a level of skill that will allow me to actually use the screwdriver optimally. I want to stick it on an enemy, let it drain half their health while I blast the other half of the room, then come back and smack it into another enemy to get way more damage potential, rinse repeat. I think the screwdriver could use a buff, but not in the obvious way of higher dps or lasting longer, that would just make it even more of a crutch to inexperienced players. (Thank you Screwdriver, for carrying me through Gabriel 1. o7) I'd be interested in it getting a much higher damage stack for consecutive hits, to further encourage more creative uses of it. And perhaps more interactions with things like magnets or shockwaves are necessary to really expand it into the area of Tech.
@@clockwork_mindit needs to last shorter with the same max dmg imo since it is not optimal for most bosses in its current state unless you mean just blood and would force newer players to use it optimally, making it better for new and old players
S.R.S cannon is pretty good against Cerberus because you can two shot one if you hit your cannonball, whiplash it back, and then parry it back. It’s a really easy way to deal with one quickly
I think you need to play with the nailgun more, because it is FAR from a paperweight. There are so many things you can do with it to pump out absurd amounts of damage. I play with the sawblade launcher for the blue variant and just normal overheat for green. You get all these benefits with that: -Saw traps are death incarnate -Magnets make nails and rockets home in on targets -Nails stuck in targets deal additional damage per nail by exploding briefly after the target is hit with the electric railcannon -The overheat can absolutely melt anything, and don't forget that firing with the blue variant WILL STILL CHARGE THE OVERHEAT!! You only need to fire ONE saw with the blue variant to have a fully charged overheat, and mid-burst you can also quickly swap back to the sawblade launcher right before the overheat bar runs out then swap back to REFILL the heat bar and keep that major damage burst going for a good 5 or more seconds longer if you're good enough -Nails stuck in smaller enemies will cause those enemies to be attracted to magnets - EXTREMELY helpful for Streetcleaners
Random tip but at 0:25 if you are specifically falling, you don't need to stop the rocket. Just use the whiplash and you will mount the rocket after firing it.
Would like to point out that baller variant of rocket launcher is really good at instaballin cerberi. Simply full charge a ball. Ball it towards cerby boi and whiplash the ball and feedback it directly to the cerbs face. The most cool way to kill cerberus
I think the reason the guns in Ultrakill feel so good is because they compliment each other so damn well. Every gun is useful, and it's fun chaining them together in different scenarios! Anyways, I still think you should start a podcast lol
That's intriguing, because TF2 also delved onto the 1-tap mechanics of guns as opposed to the typical rapid-fire weapons (which is why automatic guns are rarely used or made in TF2) A factor for this was satisfaction and the risk-reward playstyle of dealing either big damage or no damage for players possible coincidence or an inspiration, maybe?
I disagree on this take because "automatic guns are rarely used or made in TF2" is false, there is minigun, pistol, flamethrower, etc, sure their amount is less than the one-taps but they are still currently used a lot and are rapid-fire and deal a lot of damage in specific range. And one-tap mechanic doesn't immediately give instant satisfaction (and so are rapid-fires, they doesn't immediately unsatisfying to use/fight against because they have high attack speed and lack of trickshots such as the minigun, sentry guns, etc.), sure air-shot, double-donks, other trickshot are pure dopamine because of this mechanic but unviable weapon such as : Pomson 6000 isn't fair to fight as/against compared to 5 other engineer weapons due to class specific charge reduction, slow projectile speed, and even you managed to hit despite the slow projectile speed, you only deal up to 72 damage which when hit twice is not enough to kill medic, demoman, pyro (with 100% health) compared to other primaries with exception of rescue ranger but killing enemies isn't rescue ranger's purpose, being able to repair your building and make your sentry god mode (with the wrangler and on defend) is. The sniper rifles, while satisfying to play with, it is sometimes not when play against even the one-tap mechanic and the high skill requirement to be effective compared to other class's primary weapon. This is probably due to sniper camping, can still beating you up even at close range which is suppose to be his weakness, tf2's hitreg's questionable way dealing shots by laggy player, etc. So Valve forgot to put the (actually useful) reward for hitting shot with pomson 6000 , and the risk in sniper rifles of dying due to constant missing shots doesn't mean instant death in long range, unless against other sniper or other class that do (mini-) critical damage. So TF2's weapons isn't perfect now until the janitor in Valve Headquarter decide to start to release balance patch and make all weapon balanced if not at least fun to use as/against and possibly make tf2's player count blow up again.
@@michaeljonathan9715 Remember that weapons you meant in TF2 are still close range weapons. You are actually risking a lot if you wanna be effective. You can't just snipe peoples from far away with ease
The pistol can do absurd amounts of damage when used right, such as slabcoining, deadcoining and coinpunching, as well as using the red pistol to instakill maurices Also the rocket can be extremely powerful when in the right hands such as airshots, fups and rocket stacking (using whiplash to get a bunch of rockets on one whip and then you’d pull them all at once to make a very big boom)
The nailgun/sawblade is good, the magnet is very good paierd with sawblades and freezeframe, the overheat sawblade can be used to destroy bosses and deals insane amounts of damage against cerberus, virtues and malicious faces, shotgun_punching/rocket swapping is very good when daling against cerberi and swordsmachine,and rockets can destroy any husk if you use the whipsplash and then fire a rocket, srs canon can deal great fast damage to anything or deal quick explosive damage Overall yes the revolvers and shotguns are the best weapons, but the other 3 fill their niches very well and are pretyy balanced
Really frickin awesome video mate! Kinda got confused on the title since only CSGO is ever really brought up, but good showcase of the most fun weapons in gaming!
two things use the knuckleblaster when you're punching enemies, it does as much damage as your green shotgun use the rocket launcher instead of your green shotgun when pboosting. the rocket launcher has a faster equip time and doesnt exhaust your feedbacker so it basically serves as an upgrade to pboost swapping. the SRS cannon can be used as a point blank burst damage by shooting it and immediately punching it, instantly killing cerberus, sentries, and virtues, and dealing 12 damage to anything else
Ik I'm bit late, but the rocket launcher doesn't give you as much style compared to pboosting. Also, rocket launcher requires you to directly hit the enemy
There are some small inconsistencies in the video that I thought would be worth mentioning. First of all is the lack of definition to what makes a good arsenal. Ultrakill’s weapons are meant as tools to doing cool things in game and do not function the same as the weapons in most games. This is also what brings us to my second point, which is the comparison between cs:go and Ultrakill. Ultrakill is a singleplayer sandbox, cs:go is a competetive multiplayer game. The reason for cs:go’s lack of diverse arsenal is because the main point of the game is not mastering the guns, it is mastering the maps and skills of the player. Third is the incomplete showing of various strategies: let me explain. In Ultrakill, the main way to kill is through explosives, as they offer high AoE damage. Things like the orbital strike cannon and parrying projectiles to kill enemies (though it is a great way to restore health) are almost never used in a cybergrind run or standard map. Ultrakill is at its best when the map confines you to using certain strategies, like with sand making you only able to heal through parrying and the first part of 5-2 which makes you avoid using explosives as there is a high chance you’ll hit yourself.
I like how in every single instance you use the screwdriver you punch it out of the enemy in less than 2 seconds after lol. Truely one of the weapons of all time!
The nailgun magnets give you aimbot for both variants of the nailgun and the rocket launcher. The magnets can be used to create sawblad traps. The variant nailgun sets enemies on fire with overheat and can supercharge your magnet traps. Using the sawgun or nailgun with magnets is a super efficient way to deal damage to a huge amount of enemies or a huge amount of damage to single target.
Good video overall but i heavily disagree with you on the rocket launcher, air shots deal like 7 damage and considering how fast you can pull it out and shoot it is devastating on airborne targets. Also the cannonball shreds cerbs and stuns insurrs for a rather long time. And rocket jumping is actually insane in this game for horizontal movement, slide jumping and shooting a rocket at your feet sends you flying
As one of the few people who uses the knuckleduster a ton, I will just say that I personally swap arms a ton. It isn’t just the knuckleduster that we use, it’s just that we simply use our arm options to achieve optimal fisting in every possible scenario
I've been paying attention to you ultrakill miniseries. I find it Very entertaining and Engaging as an overview of the Game. Also My dude, it's Very hard to find people like you... I mean... You DON'T PLAY Valorant and Fornite? Finally someone with a good taste of shooters, like DRG and Ultrakill, lmao
take a floating head or statue man and screwdiver them they become a beacon of hp and you can kill everything else ez well its raining blood + anyboss/ chunky enemy gets a big ass chunk of hp of it and you can play offensively with it
I partially disagree with your opinion on the rocket launcher, I believe that it's good for immediate burst damage without having to commit too much since you can just weave it into your basic pistol/shotgun combos for a quick burst of damage. The srs cannon is also amazing for quickly dealing with cerbs (although I admit the whiplash hitbox for it is pretty inconsistent) with it's instakill potential.
I think nailgun is more likely to used as other option to insta kills or quick big dmg some enemies, like malicius face, etc. One of my tactics that used to it is shooting the blue rail gun magnet, shoot just a little bit and then use the especial shoot of the green rail gun. Now i dont use that tactic bc i optimized that to just shoot a little bit with the blue rail gun and then use whiplash to the enemy and use green railgun especial shot closely
Rocket jumping is great actually, you just can't treat it like rocket jumping from other games, it's not a vertical tool, it's a horizontal tool, aim backwards at the ground, shoot and jump to get what is basically free movement No damage. No stamina lost. Negligible cooldown that'll finish before the boost ends
For some reason those purple drones dont dodge rocket launcher, and because of the explosion, if they are next to eachother rocket launcher can easily destroy all drones in one shot without risking to get kamikazed.
I really like the variaty of ultrakill because I heavily dislike when games like COD does something like: You have a automatic rifle wich has 30 bullets and does 21 damage, and then you have an automatic rifle with 30 bullets that does 17 damage but its slightly faster, and then a automatic rifle that does 10 damage but has 35 bullets, and then there Is an automatic rifle that does 50 damage and has 70 bullets but you have to pay to get it
I know this is an ultrakill video, but i need someone's opinion on this. I don't want to be myself anymore, i want to be a lady, i wanna be taller, i want to wake up one day and be prettier. Sorry for the random rant, i've been feeling shitty lately and i just want someone to talk to
I feel like while ULTRAKILL has very very very good weapon design for the game that it is, comparing it to multiplayer games (especially the tactical ones) is a bit of a flawed argument. If the coin gun was in TF2, COD, or TF|2, it would be the most unfun thing ever.
Ok, Nailcannon slander is uncalled for. Magnets make your overheat home on target, and your rockets as well. I repeat: MAGNETS! Legalized aim cheat!
b-but le overheat saw 🥺
Here's how I see it,
Blue Nailgun: good, consistent mid-range damage on primary fire, but generally underwhelming compared to the saw launcher. Magnets are a lot more useful than a lot of people realize, nail traps are really good against cerberus if you set them up beforehand and use the overheat Nailgun. You can stick problem enemies like sentries to walls or even to other enemies. Magnets with the rocket launcher are also really helpful because of the homing ability.
Blue Sawlauncher: great primary fire, great against groups of small enemies especially in small rooms where they can bounce a lot, not as good as the nailgun against larger enemies but can make up for it. Saw traps cover a much larger area and are good for any grounded enemy, making them generally more versatile. Alt fire is the exact same as the nailgun.
Green nailgun: Okay primary fire, less accurate and doesn't last as long as the blue Nailgun. Overheat fire is really good point-blank damage if you need to heal fast. Good for setting Insurrectionists on fire or putting a lot of nails in a boss for extra Railcannon damage.
Green Sawlauncher: Least effective primary fire, but you won't really be using it for primary fire anyways. Alt fire is situational as it depends a lot on the level, can be amazing to shred enemies in tight spaces, but is pretty bad in big rooms or rooms without ceilings. Alt fire can be used very quickly which is nice for setting traps.
I personally use Blue Sawlauncher and Green Nailgun as I find they work well no matter what level they're used. Sometimes I'll use Green Sawlauncher because it works so well in tight levels. Unlike the revolver there is no wrong way to use the Nailgun, the default and alternate work similarly in either slot. In general I find that the nailgun is a lot more effective than people think, but I hope that the red Nailgun good enough and unique enough to make people use it more often.
"Legalized aim cheat"
Coins:
my setup is just regular sawgun+overheat nail gun, sawgun for crowd control, overheat nail gun for decimating bosses from range with a magnet.
Yeah I actually found it to be pretty useful after going through an entire run using only the nailgun
This feels more like an ULTRAKILL addict still high on copious amounts of dopamine attempting to explain why they like the game than a proper video essay, which I honestly don't mind.
Stole the thoughts outta my mind
Literally me playing the campaign pre 7-1 release when I can
Fr
When I first played Ultrakill, I was fresh of DOOM and I enjoyed it. Then I realised I could punch bullets. After that, it clicked and my god, the amount of freedom in this game is insane. I'm still learning new mechanics I never even thought of.
Green nailgun is cool. By quickswaping it with blue one, you can get infinite alt fire, which is very useful if you use railcoining a lot (+CONDUCTOR bonus can do a lot of damage)
How do you get conductor?
@@NotMadA47.1 put a lot of nails in an enemy, shoot the enemy with electric railcannon
I love how you tried to defend the drill by using it on a mindflayer and on bosses while punching those bosses inmediately after, sending the drill into the air.
I literally just came to the comments section to say STOP PUNCHING THE GODDAMN DRILL
Someday I want to reach a level of skill that will allow me to actually use the screwdriver optimally. I want to stick it on an enemy, let it drain half their health while I blast the other half of the room, then come back and smack it into another enemy to get way more damage potential, rinse repeat.
I think the screwdriver could use a buff, but not in the obvious way of higher dps or lasting longer, that would just make it even more of a crutch to inexperienced players. (Thank you Screwdriver, for carrying me through Gabriel 1. o7) I'd be interested in it getting a much higher damage stack for consecutive hits, to further encourage more creative uses of it. And perhaps more interactions with things like magnets or shockwaves are necessary to really expand it into the area of Tech.
@@clockwork_mindit needs to last shorter with the same max dmg imo since it is not optimal for most bosses in its current state unless you mean just blood and would force newer players to use it optimally, making it better for new and old players
thankfully it's buffed now so
@@abrupta not really imo
S.R.S cannon is pretty good against Cerberus because you can two shot one if you hit your cannonball, whiplash it back, and then parry it back. It’s a really easy way to deal with one quickly
I usually do this up close to not have to whiplash it. Works just as well!
+DUNKED
I think you need to play with the nailgun more, because it is FAR from a paperweight. There are so many things you can do with it to pump out absurd amounts of damage. I play with the sawblade launcher for the blue variant and just normal overheat for green. You get all these benefits with that:
-Saw traps are death incarnate
-Magnets make nails and rockets home in on targets
-Nails stuck in targets deal additional damage per nail by exploding briefly after the target is hit with the electric railcannon
-The overheat can absolutely melt anything, and don't forget that firing with the blue variant WILL STILL CHARGE THE OVERHEAT!! You only need to fire ONE saw with the blue variant to have a fully charged overheat, and mid-burst you can also quickly swap back to the sawblade launcher right before the overheat bar runs out then swap back to REFILL the heat bar and keep that major damage burst going for a good 5 or more seconds longer if you're good enough
-Nails stuck in smaller enemies will cause those enemies to be attracted to magnets - EXTREMELY helpful for Streetcleaners
I love how with ultrakill you need a spreadsheet to understand anything happening
Random tip but at 0:25 if you are specifically falling, you don't need to stop the rocket. Just use the whiplash and you will mount the rocket after firing it.
i saw "how ultrakill mastered the___" and instinctively clicked on it so i hope it's good
Edit: it was ultraballin'
i hope so too
How Ultrakill mastered the baiting
Ultrakill and its weapons are whacko, but paired with your arms and movement, it becomes absoloutly destructive
high explosives make everything better
Even religions
Class boring? High explosives
Neighbours annoying you? High explosives
Need to make dinner? High explosives
High explosives make everything better
Good vid
Although I was expecting dwarf mention from the thumbnail, but let me right that here
*breathes in*
ROCK AND STONE BROTHERS
DID I HEAR A ROCK AND STONE!!???⛏️
ROCK AND STONE OR YOU AINT COMIN’ HOME
*FREE CRACK*
ROCK AND STONE BROTHA
WHEN YOU ROCK AND STONE, YOU’RE NEVER ALONE
Would like to point out that baller variant of rocket launcher is really good at instaballin cerberi. Simply full charge a ball. Ball it towards cerby boi and whiplash the ball and feedback it directly to the cerbs face. The most cool way to kill cerberus
Wait until he makes a 1 hour video called 'How Ultrakill Mastered The First Person Shooter"
I think the reason the guns in Ultrakill feel so good is because they compliment each other so damn well. Every gun is useful, and it's fun chaining them together in different scenarios! Anyways, I still think you should start a podcast lol
That's intriguing, because TF2 also delved onto the 1-tap mechanics of guns as opposed to the typical rapid-fire weapons (which is why automatic guns are rarely used or made in TF2) A factor for this was satisfaction and the risk-reward playstyle of dealing either big damage or no damage for players
possible coincidence or an inspiration, maybe?
I disagree on this take because "automatic guns are rarely used or made in TF2" is false, there is minigun, pistol, flamethrower, etc, sure their amount is less than the one-taps but they are still currently used a lot and are rapid-fire and deal a lot of damage in specific range. And one-tap mechanic doesn't immediately give instant satisfaction (and so are rapid-fires, they doesn't immediately unsatisfying to use/fight against because they have high attack speed and lack of trickshots such as the minigun, sentry guns, etc.), sure air-shot, double-donks, other trickshot are pure dopamine because of this mechanic but unviable weapon such as :
Pomson 6000 isn't fair to fight as/against compared to 5 other engineer weapons due to class specific charge reduction, slow projectile speed, and even you managed to hit despite the slow projectile speed, you only deal up to 72 damage which when hit twice is not enough to kill medic, demoman, pyro (with 100% health) compared to other primaries with exception of rescue ranger but killing enemies isn't rescue ranger's purpose, being able to repair your building and make your sentry god mode (with the wrangler and on defend) is.
The sniper rifles, while satisfying to play with, it is sometimes not when play against even the one-tap mechanic and the high skill requirement to be effective compared to other class's primary weapon. This is probably due to sniper camping, can still beating you up even at close range which is suppose to be his weakness, tf2's hitreg's questionable way dealing shots by laggy player, etc.
So Valve forgot to put the (actually useful) reward for hitting shot with pomson 6000 , and the risk in sniper rifles of dying due to constant missing shots doesn't mean instant death in long range, unless against other sniper or other class that do (mini-) critical damage. So TF2's weapons isn't perfect now until the janitor in Valve Headquarter decide to start to release balance patch and make all weapon balanced if not at least fun to use as/against and possibly make tf2's player count blow up again.
@@michaeljonathan9715 Remember that weapons you meant in TF2 are still close range weapons. You are actually risking a lot if you wanna be effective. You can't just snipe peoples from far away with ease
Ultrakill is slowly becoming the Mona Lisa of gaming.
as a nailcannon fan, this was straight up just uncalled for
me after all of my favorite games are mentioned in one video (ultrakill, drg, and tf2)
yeah you get a sub just for culture
3:10 , chill out stolas
Haven't seen the video yet but i know it's gonna be good.
Update: it was good.
they're just so smooth and swanky
my guy is killing it with the videos
thanks :D
Next video: how Ultrakill mastered everything
How ultrakill fixed my marriage
Ultrakill is legit like mechanically the most flawless game i ever played
What else would you expect from Devil May Quake?
I searched The best and I can’t find the game
Try looking harder
fun fact: there is a lore reason to why there is no ammo in ultrakill
one thing to note about the nailgun: one shot from regular nailgun instantly charges the overheat. same goes for the sawblade launcher
Loving the consistency in uploads gives me some thing to look forward to
Love this video, the jokes are funny and this is entertaining to watch
should show this to my newbie friends
The pistol can do absurd amounts of damage when used right, such as slabcoining, deadcoining and coinpunching, as well as using the red pistol to instakill maurices
Also the rocket can be extremely powerful when in the right hands such as airshots, fups and rocket stacking (using whiplash to get a bunch of rockets on one whip and then you’d pull them all at once to make a very big boom)
Love the Calamity music in an Ultrakill video. Based
Respects to Ultrakill but the gravity gun from half life 2 still can't be beaten in my opinion
Ok but can we talk about the stray's corpse making a swastikas' in the beginning
this guy is just too good damn man.
man i sure do love when my favorite games name is the best (the thumbnail)
The thumbnail is clearly misinformation. The game is called "ULTRAKILL", not "The Best".
Lmao
nailgun is kinda slept on, just swap to nail, shoot like 7 shots, then the overheat for a large burst of damage
The nailgun/sawblade is good, the magnet is very good paierd with sawblades and freezeframe, the overheat sawblade can be used to destroy bosses and deals insane amounts of damage against cerberus, virtues and malicious faces, shotgun_punching/rocket swapping is very good when daling against cerberi and swordsmachine,and rockets can destroy any husk if you use the whipsplash and then fire a rocket, srs canon can deal great fast damage to anything or deal quick explosive damage
Overall yes the revolvers and shotguns are the best weapons, but the other 3 fill their niches very well and are pretyy balanced
Really frickin awesome video mate! Kinda got confused on the title since only CSGO is ever really brought up, but good showcase of the most fun weapons in gaming!
all this variety and i always go back to punching shotgun bullets
I still really need to play this gsme, every video you upload makes me want it more
I was sceptical at first but it's probably the most consumer friendly, well designed and batshit crazy fps ever. It's fun concentrated
@@ReinoiroThe only fps, besides used deluxe Doom Eternal worth buying.
This shit is crack transformed into software
two things
use the knuckleblaster when you're punching enemies, it does as much damage as your green shotgun
use the rocket launcher instead of your green shotgun when pboosting. the rocket launcher has a faster equip time and doesnt exhaust your feedbacker so it basically serves as an upgrade to pboost swapping. the SRS cannon can be used as a point blank burst damage by shooting it and immediately punching it, instantly killing cerberus, sentries, and virtues, and dealing 12 damage to anything else
Ik I'm bit late, but the rocket launcher doesn't give you as much style compared to pboosting. Also, rocket launcher requires you to directly hit the enemy
There are some small inconsistencies in the video that I thought would be worth mentioning.
First of all is the lack of definition to what makes a good arsenal. Ultrakill’s weapons are meant as tools to doing cool things in game and do not function the same as the weapons in most games.
This is also what brings us to my second point, which is the comparison between cs:go and Ultrakill. Ultrakill is a singleplayer sandbox, cs:go is a competetive multiplayer game. The reason for cs:go’s lack of diverse arsenal is because the main point of the game is not mastering the guns, it is mastering the maps and skills of the player.
Third is the incomplete showing of various strategies: let me explain. In Ultrakill, the main way to kill is through explosives, as they offer high AoE damage. Things like the orbital strike cannon and parrying projectiles to kill enemies (though it is a great way to restore health) are almost never used in a cybergrind run or standard map.
Ultrakill is at its best when the map confines you to using certain strategies, like with sand making you only able to heal through parrying and the first part of 5-2 which makes you avoid using explosives as there is a high chance you’ll hit yourself.
I like how in every single instance you use the screwdriver you punch it out of the enemy in less than 2 seconds after lol. Truely one of the weapons of all time!
Just subscribed
The nailgun magnets give you aimbot for both variants of the nailgun and the rocket launcher. The magnets can be used to create sawblad traps. The variant nailgun sets enemies on fire with overheat and can supercharge your magnet traps. Using the sawgun or nailgun with magnets is a super efficient way to deal damage to a huge amount of enemies or a huge amount of damage to single target.
Good video overall but i heavily disagree with you on the rocket launcher, air shots deal like 7 damage and considering how fast you can pull it out and shoot it is devastating on airborne targets. Also the cannonball shreds cerbs and stuns insurrs for a rather long time. And rocket jumping is actually insane in this game for horizontal movement, slide jumping and shooting a rocket at your feet sends you flying
yeah he mentioned how rocket jumping was ass in this game but he was just doing it wrong
yep, came here to say this lol
As one of the few people who uses the knuckleduster a ton, I will just say that I personally swap arms a ton. It isn’t just the knuckleduster that we use, it’s just that we simply use our arm options to achieve optimal fisting in every possible scenario
And think this was made BEFORES THE WEAPON UPDATE
... And he is still right
rocket launcher causes red explosions if it gets frozen for a couple seconds and hits something
rockets auto track to nagnets
I've been paying attention to you ultrakill miniseries. I find it Very entertaining and Engaging as an overview of the Game.
Also My dude, it's Very hard to find people like you...
I mean... You DON'T PLAY Valorant and Fornite? Finally someone with a good taste of shooters, like DRG and Ultrakill, lmao
Lovely upload once again ‼️‼️
Did I just hear the crabulon theme on an ultrakill video????
Ultrakill is still in development so it can only go up from here
Srs cannon can be used to instakill cerb with a party btw
take a floating head or statue man and screwdiver them they become a beacon of hp and you can kill everything else ez well its raining blood + anyboss/ chunky enemy gets a big ass chunk of hp of it and you can play offensively with it
this is my favorite video
They are all so unique
Maurice gun
gun
halfway through the video im 50% sure this guy is at least gay
I partially disagree with your opinion on the rocket launcher, I believe that it's good for immediate burst damage without having to commit too much since you can just weave it into your basic pistol/shotgun combos for a quick burst of damage. The srs cannon is also amazing for quickly dealing with cerbs (although I admit the whiplash hitbox for it is pretty inconsistent) with it's instakill potential.
I think nailgun is more likely to used as other option to insta kills or quick big dmg some enemies, like malicius face, etc. One of my tactics that used to it is shooting the blue rail gun magnet, shoot just a little bit and then use the especial shoot of the green rail gun. Now i dont use that tactic bc i optimized that to just shoot a little bit with the blue rail gun and then use whiplash to the enemy and use green railgun especial shot closely
Knuckle duster is a double barrel shotgun put in your fist
new shit just drpped
The Overheat Nailgun has GODLY damage and it deletes Maurices.
like i said, very underrated channel. (0 views goddamn)
Rocket jumping is great actually, you just can't treat it like rocket jumping from other games, it's not a vertical tool, it's a horizontal tool, aim backwards at the ground, shoot and jump to get what is basically free movement
No damage.
No stamina lost.
Negligible cooldown that'll finish before the boost ends
slide shoot a rocket on the ground and jump, thats an ultrakill rocket jump
everythings nice but u didnt mention the 2 shot cereberus with the srs cannon
Rick May...
theres also the saw gun
For some reason those purple drones dont dodge rocket launcher, and because of the explosion, if they are next to eachother rocket launcher can easily destroy all drones in one shot without risking to get kamikazed.
minecraft has about 4 distinct weapons and is a whole ass other genre why is this in the thumbnail
shhh no one needs to know
@@TheMediocriteafully enchanted sharpness 5 netherite sword, sharpness 5 axe or THE COINS
@@sleeper6548 I would sacrifice newborns for THE COINS
@@TheMediocritea I'll abandon my percs if it means I get THE COINS
Spare change af:
I really like the variaty of ultrakill because I heavily dislike when games like COD does something like: You have a automatic rifle wich has 30 bullets and does 21 damage, and then you have an automatic rifle with 30 bullets that does 17 damage but its slightly faster, and then a automatic rifle that does 10 damage but has 35 bullets, and then there Is an automatic rifle that does 50 damage and has 70 bullets but you have to pay to get it
Just wait until the alt shotgun,railgun,and rocket launcher
At this point ultrakill will always be underrated. It's so good thag all the other shooter games are now copies of ultrakill.
What did i learned from this video: you like men, and that you like ULTRAKILL
2:47 nah blud is clappin sysiphus cheeks damn
The rocket launcher dissing saddens me T~T you can basically instakill a Cerberus with the S.R.S Cannonball and its really good for crowd control
tried it out and works actually really well, sorry for spreading slander :(
@@TheMediocritea all good lmao (you can also quick kill hideous mass with Cannonball > Parry Cannonball > Railgun into its chest)
All weapons are the best! :D
Omg its Foekoes forgotten brother.
How many how?
evil under the mayo be like :
Tell me something better than a flamethrower and a great tactics of w+ m1
omega glazing session
Remember those weapons can kill angels and prime souls
rocket launcher ass nailgun best ong
I am a Knuckleduster supremacist and I will die this way
I know this is an ultrakill video, but i need someone's opinion on this. I don't want to be myself anymore, i want to be a lady, i wanna be taller, i want to wake up one day and be prettier. Sorry for the random rant, i've been feeling shitty lately and i just want someone to talk to
for the algorithm
Cause most noble
1:40 I know someone who would want that
erm actually when fighting minos or sisyphus just rail coin them for insane dmg
nice yessir
show this to underthemayo i beg
I feel like while ULTRAKILL has very very very good weapon design for the game that it is, comparing it to multiplayer games (especially the tactical ones) is a bit of a flawed argument. If the coin gun was in TF2, COD, or TF|2, it would be the most unfun thing ever.
“Revolver”
yeah
cool
you can punch the core…?
It's always a good day when I see a new mediocritea video