The problem with this is the pistons twitch a lot so they know which door to take, you could also increase the duration you have to stand at a dead end.
The complexity of the equivalent logic system depends a lot on how precise you wish the timed pressure plate to be. For example, do you allow people to step on and off for a split second and maintain the count? If yes, the system is as simple a timer + and gate + some form of memory. If you don't want to allow stepping off we enter the territory instant reset timers, which depending on how long you want them to last require multiple timers and gates at (for non computing science people) hard to figure out time intervals, plus a memory cell to store if the signal reached the end. There are also some in between version, like if you allow stepping off for a short time, or you want to be more strict about having to be on it 3 seconds after first stepping on, off and back on.
@@whitecloud2002 I watched kAN's first and then went to this video to find Kosmo's the description was propably copied unchanged from the last maze video
2:16, yeah that just the "SENSOR" activate a "WAIT" trigger and a "AND" trigger, when the "WAIT" is finished it activate the "AND" trigger that him activate the door note : the wait trigger should not continue his passage if nothing is triggering it
There isn't a logic block that can do that in scrap mechanic; a timer block will output whatever was input to it [set time] ago but there is no way to clear the signals its currently delaying when the input is disabled
@@ArEyeses6751there is with more logic, a simple method is an and gate but that won’t lock. A more complicated method involves multiple timers and xor gates to lock it.
@@burnttoast5372 That still doesn't quite work right. If you step off, then step back on, the timer will have kept counting, so you can get a weird "bounced" effect from it. What you really have to do is chain a bunch of timers or logic gates together, and it becomes a massive mess. To be honest, doing it like scrap did is actually a really clever system to do it in very little space
You need just a Timer connected into a single AND connected into an OR that is connected to the timer, the sensor goes into the OR & the AND, done that simple lads. Only issue with it is if the sensor is triggered again when the timer reaches its end.
Scrapman's solution was actually pretty nice! It's not that hard to make something like that with logic gates and timers, you could get away with probably 8 gates and a timer... but this would not be as robust as this physical workaround! Cause if you wanted to make it robust with logic gates, you had to use multiple timers and gates for all the error handling and resetting ^^ thanks to the timers, that don't have any reset condition implemented...
Actually think it could be as simple as a couple xor or xnor gates and a pair of timers or something with a not gate. Timers + sensor to the inputs. Door to the output looping back to one of the gates making it stay open. and if the output triggers it locks it.
Scrapman should definitely make a puzzle maze at some point where the other players have to solve logic "puzzles" by creating something you tell them to build (for example a specific logic gate, a circuit or something like that).
Awesome concept, shame the multiplayer glitch stuff made the extra building redundant. Good to see Multi-player Monday back. What other challenges could you do from like the early days of Scrap Mechanic that would make things easier or maybe even harder now with all the updates?
idea for trailmakers: the creations where you put hoverblocks on servos so they can spin fast and you can stay still on the water, but with emps so the servos can get disabled, and the hoverblocks will stop spinning wich will make you fall in the water
The first video I saw from your channel was about multiplayer monday maze. I and my wife built a maze for each other after that video. I'm glad mazes are back ♥
Love the mechanical solution. Seems a lot like the way I might have built it myself... I'm not very good at complicated logic either xD Neat mechanism indeed.
Since the zones are isolated with strict walls, you could have colored the floors differently for each distinct section, so you could tlel from an overhead view who's further along.
3:00 I'm not the best at logic, but i think something like my combat cars delayed annihilation and safety would work. sensor to and gate. and gate to timer & another and gate. and gate 2 to a loop of 3 or gates with the piston acting on that!
All you neede for the timer was a few things... - Sensor(s) - Timer blocks (amount depends on time needed) - AND-Gate with both above as in puts - NOT-Gate (from AND-Gate to piston)
Please could you do a space version of the classic 2 player bomber versus 2 fighters. Whichever pair lasts longest in their space bomber against the 2 star fighters wins.
One fault in your design, there is a small amount of dead ends that actually can lead to the next part ;P Should of done some weird turning back on yourself style corridors etc. :P
you only need 3 blocks to make a timed system that you would need: sensor, timer, and. Hook the sensor into the timer and the and, then the timer into the and. However you would need 3/4 more to make a t-flipflop or an rsnor latch
Timers don't work for this type of system, because it simply delays any on input for the given time and stores the input until it reaches the timer set. So if you only tap for a brief time, after the timer it will play back the input and you can't stop it.
@@ERYK2109 then you can tap and then wait out the time and tap again, meaning you don't have to hold for a designated time. A threshold timer was needed, their solution was a motor.
The links are to an mm from months ago kosmo and Kan do have their own maze videos recently if you go to their channel there was just a simple accident with what videos got linked
Scrapman just an idea and a great challenge years ago mm you and the crew did a tow truck challenge wondering if you could do a rollback tow truck challenge witch would be alot more difficult but alot more of a challenge
I made a among us Hide and seek the ship map in scrap mechanic challenge mode. for the end button. I hook the congratulation bot to cardboard and spud gun. When the game ends the bot goes off for a second and then the spudgun shoots off the block and the bot falls to turn off. On the next multiplayer Monday challenge.
I wish you guys did your hide and seek videos in this split view perspectives. I tend to go back and rewatch others perspectives but have to skip through repetitive moments. Love this kind of split view
The problem with this is the pistons twitch a lot so they know which door to take, you could also increase the duration you have to stand at a dead end.
Just make all the dead ends have the mechanism, but take out the sensors and beeper from the fake ones
@@JackieBright but only for the second section.
The complexity of the equivalent logic system depends a lot on how precise you wish the timed pressure plate to be. For example, do you allow people to step on and off for a split second and maintain the count? If yes, the system is as simple a timer + and gate + some form of memory. If you don't want to allow stepping off we enter the territory instant reset timers, which depending on how long you want them to last require multiple timers and gates at (for non computing science people) hard to figure out time intervals, plus a memory cell to store if the signal reached the end. There are also some in between version, like if you allow stepping off for a short time, or you want to be more strict about having to be on it 3 seconds after first stepping on, off and back on.
why does "Kosmo's Video" link to one of Moonbo's maze videos from 10 months ago?
(got fixed)
wait true
kAN's leads to a different one from 10 months ago
The true maze was the videos we found along the way
They likely haven't uploaded them yet.
@@whitecloud2002 I watched kAN's first and then went to this video to find Kosmo's
the description was propably copied unchanged from the last maze video
You know what, once you explained to me the inner-workings of your maze, I say that's pretty neat
You might even say it was...
Amazing! 😆 I'll see myself out.
2:16, yeah that just the "SENSOR" activate a "WAIT" trigger and a "AND" trigger, when the "WAIT" is finished it activate the "AND" trigger that him activate the door
note : the wait trigger should not continue his passage if nothing is triggering it
There isn't a logic block that can do that in scrap mechanic; a timer block will output whatever was input to it [set time] ago but there is no way to clear the signals its currently delaying when the input is disabled
@@ArEyeses6751
link the sensor into an AND gate, as well as a timer that also connects to the AND gate
@@ArEyeses6751there is with more logic, a simple method is an and gate but that won’t lock. A more complicated method involves multiple timers and xor gates to lock it.
@@burnttoast5372 That still doesn't quite work right. If you step off, then step back on, the timer will have kept counting, so you can get a weird "bounced" effect from it. What you really have to do is chain a bunch of timers or logic gates together, and it becomes a massive mess. To be honest, doing it like scrap did is actually a really clever system to do it in very little space
You need just a Timer connected into a single AND connected into an OR that is connected to the timer, the sensor goes into the OR & the AND, done that simple lads. Only issue with it is if the sensor is triggered again when the timer reaches its end.
Scrapman's solution was actually pretty nice! It's not that hard to make something like that with logic gates and timers, you could get away with probably 8 gates and a timer... but this would not be as robust as this physical workaround! Cause if you wanted to make it robust with logic gates, you had to use multiple timers and gates for all the error handling and resetting ^^ thanks to the timers, that don't have any reset condition implemented...
Actually think it could be as simple as a couple xor or xnor gates and a pair of timers or something with a not gate. Timers + sensor to the inputs. Door to the output looping back to one of the gates making it stay open. and if the output triggers it locks it.
Scrapman should definitely make a puzzle maze at some point where the other players have to solve logic "puzzles" by creating something you tell them to build (for example a specific logic gate, a circuit or something like that).
This is one where we need Moonbo back. He always built very creative mazes.
Yes im rly glad ur doing this style of vid again
Awesome concept, shame the multiplayer glitch stuff made the extra building redundant.
Good to see Multi-player Monday back.
What other challenges could you do from like the early days of Scrap Mechanic that would make things easier or maybe even harder now with all the updates?
idea for trailmakers: the creations where you put hoverblocks on servos so they can spin fast and you can stay still on the water, but with emps so the servos can get disabled, and the hoverblocks will stop spinning wich will make you fall in the water
I'm pretty sure he did this long ago when the hoverpads recently got added, not the EMP part tho
maze idea: there are small towers with buttons in the maze with which you can alter the layout of the other players maze
Bro... Scrapman posts a video seven minutes ago? awesome!
Let’s go we have kan and kosmo’s pov!
The first video I saw from your channel was about multiplayer monday maze. I and my wife built a maze for each other after that video. I'm glad mazes are back ♥
Love the video, great idea for a maze!
And the links above are fixed, great!
Love the maze builds ScrapMan!
Fun idea makin a sorta Audio Maze. :)
Possible Evolution: Guitar Hero Maze. :P
what a scraptastic video!
To help with the "multiplayer jitters", have every wall section be separate, so that they ALL jitter, lol.
I thought the same thing.
They went into the maze 4:04
I can't wait to watch KaN's version when he uploads it in two weeks
Love the mechanical solution. Seems a lot like the way I might have built it myself... I'm not very good at complicated logic either xD Neat mechanism indeed.
Brilliant idea. Love it.
im concerned about moonbo!!!!!!
I would say; This maze amazed them!😂
Since the zones are isolated with strict walls, you could have colored the floors differently for each distinct section, so you could tlel from an overhead view who's further along.
I can confirm the motor setup instead of logic saved one logic block and one timer
Thinking "Warriors, come out and play" every time the sound plays
Actually starting the challenge 3:24
They find out about the second door 6:18
I always like your videos Scrapman.
3:00 I'm not the best at logic, but i think something like my combat cars delayed annihilation and safety would work.
sensor to and gate. and gate to timer & another and gate. and gate 2 to a loop of 3 or gates with the piston acting on that!
bro this video is amazing
All you neede for the timer was a few things...
- Sensor(s)
- Timer blocks (amount depends on time needed)
- AND-Gate with both above as in puts
- NOT-Gate (from AND-Gate to piston)
They found out about the doors 6:03
He gets out of the maze 7:59
Yes! Mazes again finally!!!!
Please could you do a space version of the classic 2 player bomber versus 2 fighters. Whichever pair lasts longest in their space bomber against the 2 star fighters wins.
This is a good way to make sure everybody gets views
Trailmaker EMP Battle Idea:
Battle with EMPs in space but with detachable blocks on quantum rudders, engines, wings, or any part.
Yaaaay I missed triple-multiplayer-mondays! (as in 3 videos, on each peep's channel)
That's a cool maze,
almost as cool as a tank that can fly...
day 10395759395939683922958 of you skiped the numbers didnt you?
@@Roni_mcconi nope never skipped a single one up until I stopped.
Perfect name for the maze “The end is just the beginning”
I guess you can say Scrapman made a “Catarinth..?” I’ll see my self out.
IT'S THE KANTHEM!!!
7:24
love your content
There should have been a door out of the last section back into the first section :D
One fault in your design, there is a small amount of dead ends that actually can lead to the next part ;P
Should of done some weird turning back on yourself style corridors etc. :P
Blabbering about doors 0:49
you only need 3 blocks to make a timed system that you would need: sensor, timer, and. Hook the sensor into the timer and the and, then the timer into the and. However you would need 3/4 more to make a t-flipflop or an rsnor latch
Timers don't work for this type of system, because it simply delays any on input for the given time and stores the input until it reaches the timer set. So if you only tap for a brief time, after the timer it will play back the input and you can't stop it.
@@-aid4084 that's what the and gate is for: the current input has to be on AND the 3sec delayed input
@@ERYK2109 then you can tap and then wait out the time and tap again, meaning you don't have to hold for a designated time. A threshold timer was needed, their solution was a motor.
can you do a first-person wall climb tank fight? bonus points for destructible walls.
The links are to an mm from months ago kosmo and Kan do have their own maze videos recently if you go to their channel there was just a simple accident with what videos got linked
having the doors close behind you would make this way more confusing
Scrapman just an idea and a great challenge years ago mm you and the crew did a tow truck challenge wondering if you could do a rollback tow truck challenge witch would be alot more difficult but alot more of a challenge
the mazes are awesome
build or find a machine that pushes one building into another, creating a domino effect, in instruments of destruction; and play gearblocks
I would like to see a crossover between Scrapman, KaN and, Hyce
Who is hyce
After watching you struggle with a simple command prompt, I'm not surprised that you don't know what an RS NOR latch is.
Would the Challenge Mode mega pistons be strong enough to prevent the multiplayer jitters?
im early shocking wow
I made a among us Hide and seek the ship map in scrap mechanic challenge mode. for the end button. I hook the congratulation bot to cardboard and spud gun. When the game ends the bot goes off for a second and then the spudgun shoots off the block and the bot falls to turn off. On the next multiplayer Monday challenge.
Do a dog fight where you have to build a plane but spin a wheel for each person to decide which plane that person will participate with for the round
Would have been great if the doors/walls went back up after they went through.
Generally that is called the brute force method. lol
Kan wins 7:14
Yes
kosmos and kans video links in description are old ones
do more of this
I wish you guys did your hide and seek videos in this split view perspectives. I tend to go back and rewatch others perspectives but have to skip through repetitive moments. Love this kind of split view
Nice
Day 143 of asking scrapman to play crossout.
FLYING TANKS.
Weeee
YES
O no is starting
Indeed
Only 3 gates and 1 timer are needed to do the thing
Hi Scrap man I am just wondering if you can play SPACE ENGINEERS on the channel thx and good day
Wow
is moonbo ok? he's been gone awhile on multiplayer monday and on youtube.
You put way more effort into your maze compared to their mazes
Day 76 of asking scrapman to test how fast emp is
Do a trail makers helicopter evolution
Like so they do it please
I saw what you did there with guys' links =_=
Can you keep making mazes
I wanna see a maze with a hidden button to open a hidden dead end you have to find separately in the maze
Day 9 of asking scrapman to battle with flying tanks in trailmakers.
No way to test it on his own he says. Must be hard not having an editor -wink wink nudge nudge-
I guess we don’t do hide and seek anymore 😢
Day 9 of asking scrapman to have a nice day
Scrapman just reused teh maze desc from 10 month ago and forgot the update stuff smh
Where is this week's MM session?
Where's Moonbo been recently?
I forgot there was more than one toteblock
Sup
RIP all of your supporters
What happened to multiplayer monday 2/19?????
Day 155 of asking Scrapman to play Besiege (again).
Kan-cept?
1 h ago
DUDE MOONBO DOESN'T POST VIDEOS ANYMORE. AND KAN STILL HASN'T POSTED LAST MULTIPLAYER MONDAY
undead ends. zombie maze
Where's moonbo???