Vielen Dank for your time on these videos. I’m a S1 user since V.1 I do not have speakers for proper studio Atmos mixing and have found myself mixing down to stereo monitors as well as binaural headphones. I have only once mixed to Apple Spatial. I have a Denon AVR which supports Atmos to test my mixdowns but have found it difficult to test my Atmos mixes due to loss of translation in file format, software updates, and limitations of firm/software. Ultimately, it’s very hard to track down which item is responsible for my inability to test a fresh Atmos mix. Indeed, I heard your demo track in the above pan properly when moving your head but was not able to experience the spatial qualities while listening on my EarPods pro. I’d love if you could address testing on different devices after mixdown - the way that stereo mixing engineers would play a track in the car to see how it translates.
Thanks for the suggestion. You might want to hop over to our Discord if you have not done so already. There are quite a few people there who know more about the testing question than I do. :)
so if I want to monitor my first apple Spatial Audio export, do I need to use my AirPods Max or pro? Do I need to turn on the spacial audio feature in bluetooth settings of the Mac OS or iOS for the headphones? I am a little confused there... thanks for the great video!
The Masterfile is used for submitting the track to a distribution service. You can’t really play that in a regular player. For that you would have to render a downmix such as a 5.1 downmix.
@@michaelgwagner apologies im not making my question make sense. If i play the file back off of laptop is the spatial effect in the file without turning on the spatial audio option for the AirPods or do i need to turn that on? There is options to turn spatial audio on and off for the AirPods themselves which is what i am wondering about
I want to listen to dolby atmos music or watch movies with dolby atmos on pc with headphones! What is the feasible way to do this at the moment? The way I think of it is to route a multichannel audio file (like 7.1.6) to the binaural vst plugin (like binauralizer studio or APL Virtuoso). Rendered into 2-channel binaural audio format for playback via windows. But I don't know how to do it
I would go for 9.1.6 into Virtuoso with the Supperware headtracker. If you are working with Studio One you can make a 9.1.6 listen bus and put Virtuoso on that bus. If you are not using head tracking than the headphone rendering of the built in Atmos renderer works perfectly fine as well.
@@michaelgwagner In general, I only know how to send the windows player stereo signal to Virtuoso by equalizer apo or use asio link pro route in fl studio or ableton live but they just playing 2 channel binaural audio with windows
Can you use this program to make binaural beats audio? Specifically, I want to space the 3D audio in such a way that it affects certain specific brain areas.
Hi Michael, love your videos. They are really helping me along my journey into Atmos. I am on Cubase and Nuendo on a PC. It seems like no company is releasing a plugin for me to listen to the Apple Spatial Binaural. Is there a technical reason, or maybe Apple wanting to keep this on MacOS? For now, I use your AWS method and listening on my iPad .:) thank you and please continue your great work !
Brilliant Michael, thank you!
Thanks!😊
Vielen Dank for your time on these videos.
I’m a S1 user since V.1
I do not have speakers for proper studio Atmos mixing and have found myself mixing down to stereo monitors as well as binaural headphones. I have only once mixed to Apple Spatial.
I have a Denon AVR which supports Atmos to test my mixdowns but have found it difficult to test my Atmos mixes due to loss of translation in file format, software updates, and limitations of firm/software. Ultimately, it’s very hard to track down which item is responsible for my inability to test a fresh Atmos mix. Indeed, I heard your demo track in the above pan properly when moving your head but was not able to experience the spatial qualities while listening on my EarPods pro.
I’d love if you could address testing on different devices after mixdown - the way that stereo mixing engineers would play a track in the car to see how it translates.
Thanks for the suggestion. You might want to hop over to our Discord if you have not done so already. There are quite a few people there who know more about the testing question than I do. :)
Excellent! Thank you
so if I want to monitor my first apple Spatial Audio export, do I need to use my AirPods Max or pro? Do I need to turn on the spacial audio feature in bluetooth settings of the Mac OS or iOS for the headphones? I am a little confused there... thanks for the great video!
You need to use headphones that provide head tracking. Airpods Max or Pro and certain Beats. Studio One should do the rest.
@@michaelgwagner well what I meant was after we have rendered the file out of S1 then what do I do?
The Masterfile is used for submitting the track to a distribution service. You can’t really play that in a regular player. For that you would have to render a downmix such as a 5.1 downmix.
@@michaelgwagner apologies im not making my question make sense. If i play the file back off of laptop is the spatial effect in the file without turning on the spatial audio option for the AirPods or do i need to turn that on? There is options to turn spatial audio on and off for the AirPods themselves which is what i am wondering about
Would be listening to the file on airpods
I want to listen to dolby atmos music or watch movies with dolby atmos on pc with headphones!
What is the feasible way to do this at the moment?
The way I think of it is to route a multichannel audio file (like 7.1.6) to the binaural vst plugin (like binauralizer studio or APL Virtuoso).
Rendered into 2-channel binaural audio format for playback via windows.
But I don't know how to do it
I would go for 9.1.6 into Virtuoso with the Supperware headtracker. If you are working with Studio One you can make a 9.1.6 listen bus and put Virtuoso on that bus. If you are not using head tracking than the headphone rendering of the built in Atmos renderer works perfectly fine as well.
@@michaelgwagner the question is how to route 9.1.6 signal from potplay or windows media player into daw
than we can render binaural sound
@@michaelgwagner In general, I only know how to send the windows player stereo signal to Virtuoso by equalizer apo
or use asio link pro route in fl studio or ableton live
but they just playing 2 channel binaural audio with windows
just drag music file into DAW is not a universal method to listen multichannel audio on PC@@michaelgwagner
You should be able to route the audio from a player via VBAudio Matrix.
Can you use this program to make binaural beats audio? Specifically, I want to space the 3D audio in such a way that it affects certain specific brain areas.
Binaural beats is something I have not looked into yet. Maybe I should. ;)
@@michaelgwagner You could make a lot of €s!
Hi Michael, love your videos. They are really helping me along my journey into Atmos. I am on Cubase and Nuendo on a PC. It seems like no company is releasing a plugin for me to listen to the Apple Spatial Binaural. Is there a technical reason, or maybe Apple wanting to keep this on MacOS? For now, I use your AWS method and listening on my iPad .:) thank you and please continue your great work !
Yes, development of such a plugin requires an SDK that is only available on Macs. Apple has not released this for PC, unfortunately.
@@michaelgwagner thank you for the quick reply. We will wait and see! :)