Me every time I signlehandedly defend the Barrier from another Monolith assault. Literally every Freedomer dies in the fight, and then 300 more come out of fucking nowhere AFTERWARDS to snatch all the shit from the bodies that I killed. I'm not selfish, but the Zone is the Goddamn Zone. Those million Rusak gun oils and old 5.56 AP rounds are MINE
With all these phenomenal mods, we honestly now need some that tweak NPC combat techniques and awareness. Really breaks the immersion when they just pop in no cover in a firefight. Also like in one of your mercenary vids where u sniped em and they just stood there haha. Either ways, great content. Keep em coming!
Alright let me tell you something about that part, I was using a modded ghillie suit which made me even harder to detect, hence their behavior while being shot at, if I didn't use that ghillie suit, they'd be shooting at me. I made a video about that just crawling in Agroprom with a ghillie, it's really cool when they can't see you even up close.
@@vengefulone6282 your comment actually gives me a better idea actually lol. Factions should have combat effectiveness based on their lore. Like Mercs are ex soldiers (spec ops some), so they should have great tactics where as loners or bandits would be more frantic and disorganized. But maybe that's asking too much lol
The most horrifying thing in this video is the ammunition cost. like damn, man you shoot like you have an American Munitions manufacturer sponsor you!!
This happened to me recently. I was in the Army Warehouses and the Merc's just kept coming. At some point in this monstrously long firefight between a group of Stalkers and what seemed like a Battalion of Mercs some freedom guys showed up and started looting MY loot so I shot them and started yet another fight that lasted for so long I had to switch out body armor 3 times because they all got shot to shit.
@@Birdy890 I think there's a loot claiming mod that stops others from looting your cools and vice versa. You can still try to loot from others kills but they will warn you a couple times before turning hostile
@@nash-p The loot claiming mod only stops you looting NPC loot. NPC's still loot dropped guns and will loot your bodies but won't let you loot theirs but also won't loot them themselves half the time. Once I saw a loner shoot an ecologist for looting his kill but it wasn't his kill it was mine. Great concept but horribly broken.
What amazes me is the spoken communication of the NPCs. They actually say where you, and the others, are, and all the voice acting is also phenomenal for it. They even added uncensored stuff as well as slurs. Very good.
@@popovski4385 I cant really say anything for EFT but did played CW alot in that game firefight are dynamic deadly asf as it was in the S.T.A.L.K.E.R. so u know they were "this is cool but we can make it better"
The best way to explain to someone what Duty is, its a ton of mil-sim people who ended up getting military funding and wanting something to use there mil-sim training for.
IRL "milsims" can't do crap. If they got military funding they'd keep shooting targets on the shooting range while acting tacticool just like in their favorite bideo games. In the stalker games it is stated multiple times that they are mostly former soldiers with actual combat experience, and not the guys spending hundreds of dollars on toy guns.
Former or military guys, decided to John Wick the Zone but the opposite -- they always try to kill the dogs but failed, so they recruited free stalkers (civilian) and so begin their milsim journey. Also no weed.
Gosh this video hurts my wallet just watching it. Hope Duty is paying you well to cover the cost of ammo. Last time I did work for them, Colonel Petrenko wanted me to kill a Chimera that'd been harassing patrols... I was a Rookie with a PMm.
Did you take it? I freaking hate Chimeras.. I quickly learned to avoid all side quests specifically about killing mutants at night unless I was FULLY kitted.
@@nickc8863 I managed to do some other jobs to earn an OTs-14 Groza (The Duty Classic) and wasted all my ammo in both it AND the Blood Suckers I was sent to kill... Then the Duty base was over ran with Freedom and then Monolith because Full Scale War mode is unplayable without VERY SPECIFIC parameters.
@@dougwillis5069 That's definitely a strategy. Use some poor bastard as bait.. I also discovered the hard way that Chimeras CAN climb ladders.. I was in the far Western side of the great swamps, due North of the Clear Sky base at that little outpost with that tall tower you can climb. I took the Chimera hunting job there and figured if I just climbed the tower, the Chimera couldn't climb his big ass up there to catch me? right? .. nope.. He.. She? It crawled right up that fucking ladder and I just jumped off and died after dumping a mag into it while it climbed up there to end my existence, rather than face a Chimera that I merely pissed off with 30 rounds to its face..
In vanilla game that I play, in Army warehouse, duty always wins the skirmishes with freedom. I wish my computer could handle these beautiful mods so that I could enjoy the game more ☹️
just get mods that add/change guns like provak or bas, and quality of life mods. don’t get the graphical ones that you can’t run, and you should be fine.
@@prod.kidmizu so far, I'm rocking PKM with some upgrades and it is THE boss of all guns. Pnetrates all armor, kills with 3-4 bullets max, large mag, accurate, reliable, etc. Just like the real life. Getting ammo from the Yantar corrupt soldier. Worth every penny.
I run Anomaly on a 12 year old PC with mainly quality of life addons and HD models and it works fine. Sucks that I can't use any of the cool graphical mods but it is what it is.
Your firefights are so dynamic, You're always with a stacked crew and engaging in immersive fire fights.. I have Im running anomaly EFP and expedition, Are any of your mods the reasoning for this? Like the behavior of AI in combat and the fact that You're usually with a bunch of NPCS or are You just finding random crews and following them around until shit happens? I would love to make my gameplay similar.
Alright, this is gonna be a long one, I'll explain the why's and how's and the main mods I use for a companion gameplay and mods that enhances them and mods that would accompany the latter. First off: www.moddb.com/mods/stalker-anomaly/addons/anomaly-mod-configuration-menu MCM MCM you'll be needing this, for this mod www.moddb.com/mods/stalker-anomaly/addons/companion-anti-awol-for-anomaly-151 This mod basically makes your companions bound to you in a certain distance, read the mod description for more info And this www.moddb.com/mods/stalker-anomaly/addons/companions-wont-jam So they won't reload every 3-5th shot, so having a guy with LMG will really put down rounds. www.moddb.com/mods/stalker-anomaly/addons/quick-companion-teleport-151 This one is pretty much anti-stuck www.moddb.com/mods/stalker-anomaly/addons/tbs-companions-deactivate-headlamps-when-in-stealth Very helpful when your team is moving at night time www.moddb.com/mods/stalker-anomaly/addons/companion-carryweight-and-looting-rework This one and www.moddb.com/mods/stalker-anomaly/addons/npc-stops-dropping-and-looting-v101 This works together if you don't want companions start using looted guns and makes them use the much better gun you give them and also www.moddb.com/mods/stalker-anomaly/addons/companioninventoryunlockrc18 This mod allows you to view their hidden inventory so they don't stack clutter and you can remove those terrible guns they own www.moddb.com/mods/stalker-anomaly/addons/moras-ai-more-covered-beta-v11 This mod also affects your companions, in the 8 second mark of this video you can see the guy on the left shooting and covering and shoot again. And this part would be the optional mods www.moddb.com/mods/stalker-anomaly/addons/partner-with-any-npc The name is pretty much self explanatory www.moddb.com/mods/stalker-anomaly/addons/dynamic-npc-armor-visuals You can change their outfit www.moddb.com/mods/stalker-anomaly/addons/sfss-mod Long range combat, works well with anti-awol mod. www.moddb.com/mods/stalker-anomaly/addons/companions-dont-die They still die, but not from dumb circumstances www.moddb.com/mods/stalker-anomaly/addons/improved-ranks-revisited Increases stalker kill gains, meaning you could have a rookie companion from the beginning and level that guy up to veteran in less than a week of in game time. For my settings would be hardcore AI aim on and enemy dispersion factor and base to 1, the setting name is kind of misleading but that dispersion settings also affects friendly AIs. So that's about it?
@@boki2915 in vanilla game settings I always go for 1 for mutants and stalkers, but since I'm using a mod called zone customization project, it allows me to go further than that and dictate what and how many should spawn in a squad or so. Check it out you might like zcp.
I just learn the same lesson, It was my first time playing as Renegade faction in Warfare mode. I spawned at the Great Swamp and managed to capture the upper side of the map. Until Clear Sky had enough and sent everything at me, they lit me the fk up, I checked at my PDA and realized the Capture points that I got was recaptured by CS, then I got surrounded, the Military also joined them.
warfare on anomaly is so good and bad at the same time. People watching this probably saying its so cool but in reality its just a nonstop wave of soldiers on either side and nearly impossible to loot anything without being shot
Turned up spawns, spawn sizes and spawn frequency. Now I get to fight squads of about 10 or more Dutyers plus whoever else shows up for the party. Literally had bodies block halls and doorways. Found regular game play way to freakin easy and void of action. Mutants now attack in hordes.
I think this is in Jupiter in the compound near the path to Pripyat, on the south eastern side of the map. Although I never knew the building was this filled out honestly
@ind0ctr1n3 Ah, no,no. I've played plenty of Anomaly. Unmodded, Modded a few different modpacks. I've just never had proper fights around that area of Jupiter(?)
Duty (and to a lesser extent, Army and Monolith) are the main reason I stick to 308/7.62FRN if once I can afford it... seen far too many exoskelllies take hits to the dome and keepmon chugging.
Stalker's only problem is this. When you watch this the first time you think this is a unique location and there are many like it. But no map is too limited you can't really have new scenarious happen It is all same locations.
Switching guns is faster than reloading. Get yo ass some sidearm or the aksu on the 2nd slot for close-medium range backups. That and maybe a shotgun, it helps especially cqc moments and you run out of 5.45 or 5.56
Is this the factory in Jupiter? Did you turn your zone population to maximum? Because when I visited the place as UNISG I only encountered three Army dudes.
This happened to me yesterday i was on a openfield with my 3 companions then monolith started shooting us before i die im sure me and my crew killed more than 20
Scariest thing about this firefight is the 60 minutes of looting that comes afterward.
And a bunch of hercules
What's 3ven scarier is trying to get too it before the so called "allies" loot it all
@@t--w5203 I have honestly murdered 'innocent' Stalkers just to get back the loot they snagged after a fight.
Me every time I signlehandedly defend the Barrier from another Monolith assault. Literally every Freedomer dies in the fight, and then 300 more come out of fucking nowhere AFTERWARDS to snatch all the shit from the bodies that I killed. I'm not selfish, but the Zone is the Goddamn Zone. Those million Rusak gun oils and old 5.56 AP rounds are MINE
@@ShardofManus based merc
With all these phenomenal mods, we honestly now need some that tweak NPC combat techniques and awareness. Really breaks the immersion when they just pop in no cover in a firefight. Also like in one of your mercenary vids where u sniped em and they just stood there haha. Either ways, great content. Keep em coming!
you should watch irl combat footages, this is pretty normal ngl
Alright let me tell you something about that part, I was using a modded ghillie suit which made me even harder to detect, hence their behavior while being shot at, if I didn't use that ghillie suit, they'd be shooting at me. I made a video about that just crawling in Agroprom with a ghillie, it's really cool when they can't see you even up close.
@@vengefulone6282 your comment actually gives me a better idea actually lol. Factions should have combat effectiveness based on their lore. Like Mercs are ex soldiers (spec ops some), so they should have great tactics where as loners or bandits would be more frantic and disorganized. But maybe that's asking too much lol
@@The_Longest_Handle_Of_All_Time I see. Never really knew the ghillie was a complete cloak. But still that one guy was looking right at you lol.
@@enceladus-117 Well, he was a paid actor.
The most horrifying thing in this video is the ammunition cost. like damn, man you shoot like you have an American Munitions manufacturer sponsor you!!
cough cough
"today's raid is proudly brought to you in part by [insert American ammunition manufacturer], have a pleasant day insurgents!"
Just have Tula sponsor you. You'll get all the cheap steel cased ammo you want.
I don't know if its because the game feels clunky or he is not that good in first person shooters
@Zach Adams cheap in game
At a certain point, you have to ignore the loot or it will be your death. Don't let the zone tempt you with greed.
This happened to me recently. I was in the Army Warehouses and the Merc's just kept coming. At some point in this monstrously long firefight between a group of Stalkers and what seemed like a Battalion of Mercs some freedom guys showed up and started looting MY loot so I shot them and started yet another fight that lasted for so long I had to switch out body armor 3 times because they all got shot to shit.
@@Birdy890 I think there's a loot claiming mod that stops others from looting your cools and vice versa. You can still try to loot from others kills but they will warn you a couple times before turning hostile
the zone giveth but the zone also taketh
I have only ever gotten the greed ending to stalker.
@@nash-p The loot claiming mod only stops you looting NPC loot. NPC's still loot dropped guns and will loot your bodies but won't let you loot theirs but also won't loot them themselves half the time. Once I saw a loner shoot an ecologist for looting his kill but it wasn't his kill it was mine. Great concept but horribly broken.
What amazes me is the spoken communication of the NPCs. They actually say where you, and the others, are, and all the voice acting is also phenomenal for it. They even added uncensored stuff as well as slurs. Very good.
what kind of slurs
those are from tarkov lol
@@reeso7539
I realised it some time after making this comment.
@@s3quencial i hope they're racial
@@Valskyr me 2
Amazing how just a few mods make this 13 year old game look and feel brand new, and there still isn't anything even remotely like it.
That's EFP more than a few mods there hahaha
@@DaffyduckNZ After checking your damn modlist im more impressed how in the fuck you managed to make this run without blowing up.
@@miniaturelabyrinth7765 pretty easy just look up escape from pripyat anomaly
Stalker 2 will be forgotton some time after release. Because its on engine thats notoriously hard to mod on.
@@Karina-winsmore
Stalker 2 uses unreal engine which is easier to mod than the X-ray engine used in OG triology
This totally reminds me of that one episode of Tarkov where the bears and pmcs are fighting each other in the long hallways
exactly what i was thinking lol
exactly
The raid series
I love seeing your videos pop up, it’s so interesting how everyone’s experiences in the zone differ so much
oh god, so many bodies to loot.
I hate how the AI will just walk in front of your gun
That's just the Russian spirit.
@@RawkL0bster Cheeki breeki
trying to fight duty without a exosceleton or beaing in covered position 500 meters away is suicide
All like IRL 😏
in this video you can really see the inspiration that escape from tarkov took
I think it´s more like the inspiration that modders took from tarkov, vanilla stalker doesn´t look nearly as pretty lol
@@Axl4325 If I am not mistaken OP was joking
@@40_mikemike50 in that case I rightfully take the L
@@Axl4325 EFT most definitely took their inspirations from the STALKER games
@@popovski4385 I cant really say anything for EFT but did played CW alot in that game firefight are dynamic deadly asf as it was in the S.T.A.L.K.E.R. so u know they were "this is cool but we can make it better"
What terrifies me is the amount of looting afterwards... and the amount of ammo used
I’m a faithful Dutyer, so this video makes me want to cry
СВОБОДА ВПЕРЕЕЕД
The best way to explain to someone what Duty is, its a ton of mil-sim people who ended up getting military funding and wanting something to use there mil-sim training for.
duty just seems to be placeholders for whatever random faction wipes them out within 10 minutes of every warfar game
IRL "milsims" can't do crap. If they got military funding they'd keep shooting targets on the shooting range while acting tacticool just like in their favorite bideo games. In the stalker games it is stated multiple times that they are mostly former soldiers with actual combat experience, and not the guys spending hundreds of dollars on toy guns.
They are former military
Former or military guys, decided to John Wick the Zone but the opposite -- they always try to kill the dogs but failed, so they recruited free stalkers (civilian) and so begin their milsim journey.
Also no weed.
what not understanding STALKER lore does to a mf
*ahem*
DUTY BEST FACTION
Trader best faction
This is why I just have a million grenades on me, they can run but eventually the forbidden pineapples will find them!
"We don't use camouflage. We don't hide. They will learn to fear what they see."
Ah yes, the single most dangerous thing in a big-ass firefight: a burner anomaly
Gosh this video hurts my wallet just watching it. Hope Duty is paying you well to cover the cost of ammo. Last time I did work for them, Colonel Petrenko wanted me to kill a Chimera that'd been harassing patrols... I was a Rookie with a PMm.
Did you take it? I freaking hate Chimeras.. I quickly learned to avoid all side quests specifically about killing mutants at night unless I was FULLY kitted.
@@nickc8863 I managed to do some other jobs to earn an OTs-14 Groza (The Duty Classic) and wasted all my ammo in both it AND the Blood Suckers I was sent to kill... Then the Duty base was over ran with Freedom and then Monolith because Full Scale War mode is unplayable without VERY SPECIFIC parameters.
Imma just make friends around the base, and lure them into killing Chimera. It is a win-win situation if they survive that is.
@@dougwillis5069 That's definitely a strategy. Use some poor bastard as bait.. I also discovered the hard way that Chimeras CAN climb ladders.. I was in the far Western side of the great swamps, due North of the Clear Sky base at that little outpost with that tall tower you can climb. I took the Chimera hunting job there and figured if I just climbed the tower, the Chimera couldn't climb his big ass up there to catch me? right? ..
nope..
He.. She? It crawled right up that fucking ladder and I just jumped off and died after dumping a mag into it while it climbed up there to end my existence, rather than face a Chimera that I merely pissed off with 30 rounds to its face..
In vanilla game that I play, in Army warehouse, duty always wins the skirmishes with freedom. I wish my computer could handle these beautiful mods so that I could enjoy the game more ☹️
9.39 AP are better than 5.56 AP
just get mods that add/change guns like provak or bas, and quality of life mods. don’t get the graphical ones that you can’t run, and you should be fine.
@@prod.kidmizu so far, I'm rocking PKM with some upgrades and it is THE boss of all guns. Pnetrates all armor, kills with 3-4 bullets max, large mag, accurate, reliable, etc. Just like the real life. Getting ammo from the Yantar corrupt soldier. Worth every penny.
Funny, mine is the opposite
This game is super cool how every run is so different and special
I run Anomaly on a 12 year old PC with mainly quality of life addons and HD models and it works fine. Sucks that I can't use any of the cool graphical mods but it is what it is.
"None of them will stop duty on its triumphant march towards saving the planet"
Pray for me brothers, for I've got a contract on a Dooty captain in Rostok, I'm going in solo. In case that was my last raid
Godspeed.
May vodka and cheeki breaking be with you
some Clear Sky spirit in this, just gotten pushed out of cover **into a burner**
Your firefights are so dynamic, You're always with a stacked crew and engaging in immersive fire fights.. I have Im running anomaly EFP and expedition, Are any of your mods the reasoning for this? Like the behavior of AI in combat and the fact that You're usually with a bunch of NPCS or are You just finding random crews and following them around until shit happens? I would love to make my gameplay similar.
Alright, this is gonna be a long one, I'll explain the why's and how's and the main mods I use for a companion gameplay and mods that enhances them and mods that would accompany the latter.
First off: www.moddb.com/mods/stalker-anomaly/addons/anomaly-mod-configuration-menu MCM MCM you'll be needing this, for this mod
www.moddb.com/mods/stalker-anomaly/addons/companion-anti-awol-for-anomaly-151 This mod basically makes your companions bound to you in a certain distance, read the mod description for more info
And this www.moddb.com/mods/stalker-anomaly/addons/companions-wont-jam So they won't reload every 3-5th shot, so having a guy with LMG will really put down rounds.
www.moddb.com/mods/stalker-anomaly/addons/quick-companion-teleport-151 This one is pretty much anti-stuck
www.moddb.com/mods/stalker-anomaly/addons/tbs-companions-deactivate-headlamps-when-in-stealth Very helpful when your team is moving at night time
www.moddb.com/mods/stalker-anomaly/addons/companion-carryweight-and-looting-rework This one and
www.moddb.com/mods/stalker-anomaly/addons/npc-stops-dropping-and-looting-v101 This works together if you don't want companions start using looted guns and makes them use the much better gun you give them and also
www.moddb.com/mods/stalker-anomaly/addons/companioninventoryunlockrc18 This mod allows you to view their hidden inventory so they don't stack clutter and you can remove those terrible guns they own
www.moddb.com/mods/stalker-anomaly/addons/moras-ai-more-covered-beta-v11 This mod also affects your companions, in the 8 second mark of this video you can see the guy on the left shooting and covering and shoot again.
And this part would be the optional mods
www.moddb.com/mods/stalker-anomaly/addons/partner-with-any-npc The name is pretty much self explanatory
www.moddb.com/mods/stalker-anomaly/addons/dynamic-npc-armor-visuals You can change their outfit
www.moddb.com/mods/stalker-anomaly/addons/sfss-mod Long range combat, works well with anti-awol mod.
www.moddb.com/mods/stalker-anomaly/addons/companions-dont-die They still die, but not from dumb circumstances
www.moddb.com/mods/stalker-anomaly/addons/improved-ranks-revisited Increases stalker kill gains, meaning you could have a rookie companion from the beginning and level that guy up to veteran in less than a week of in game time.
For my settings would be hardcore AI aim on and enemy dispersion factor and base to 1, the setting name is kind of misleading but that dispersion settings also affects friendly AIs. So that's about it?
@@The_Longest_Handle_Of_All_Time What npc to mutant ratio do you use in the settings?
@@boki2915 in vanilla game settings I always go for 1 for mutants and stalkers, but since I'm using a mod called zone customization project, it allows me to go further than that and dictate what and how many should spawn in a squad or so. Check it out you might like zcp.
@@The_Longest_Handle_Of_All_Time these are compatible with the latest version of Expedition, right?
@@militaristica It should, since it's just script mods or so.
Now to loot for so friggin long that another squad comes by and of course you forgot to save and get head-eyes'd by 'em.
0:41 are those the voice lines from Contract Wars?
Just discovered this channel and as a fellow stalker fan I'm loving your content!. Subscribed
by the number of bodies dropping left and right you would think entire population of zone is right there
Thanks for sharing and uploading your modlist, man
STALKER is up there with Skyrim because both will still be around for many years to come.
imagine this with better indoor gunshot audio, shit would be great
I just learn the same lesson, It was my first time playing as Renegade faction in Warfare mode. I spawned at the Great Swamp and managed to capture the upper side of the map. Until Clear Sky had enough and sent everything at me, they lit me the fk up, I checked at my PDA and realized the Capture points that I got was recaptured by CS, then I got surrounded, the Military also joined them.
Hah you gave the mercs USEC voicelines and Duty with BEAR voices. Nice :D
That was one hell of a firefight! GREAT GAME with GREAT MODS!
warfare on anomaly is so good and bad at the same time. People watching this probably saying its so cool but in reality its just a nonstop wave of soldiers on either side and nearly impossible to loot anything without being shot
Buff urself and nerf the nemy in config lol.
Monolith just takes over the entire Zone every time.
How do you get so intensie gunfights like these...my squad is just randomly squating all around until enemy flanks us
Treba ti leteći tost buraz
I think he’s playing Warfare mode, where squad gunfights are kinda the point
Noticed the cuts? thats probally when he spawns the npcs himself
Lol I swear I peek a corner and instantly get lit up and your making it look like the most relaxing thing ever 🤣😂🤣
POV: You’re the punisher from that scene in Kandahar
Least Chaotic G.A.M.M.A Fight ever
Turned up spawns, spawn sizes and spawn frequency. Now I get to fight squads of about 10 or more Dutyers plus whoever else shows up for the party. Literally had bodies block halls and doorways. Found regular game play way to freakin easy and void of action. Mutants now attack in hordes.
Well, hordes of mutants, it's not bad...🤷♂️
bro those type of videos are cool keep uploading ;)
Ay bro Congrats on 1k brudda!
Eyy thanks, last week around saturday I only have 20 subscribers and went to the Wish Granter.
Oh my lord. Where did this take place? How does this take place? I've never had firefights in interesting places like that.
I think this is in Jupiter in the compound near the path to Pripyat, on the south eastern side of the map. Although I never knew the building was this filled out honestly
@ind0ctr1n3 Ah, no,no. I've played plenty of Anomaly. Unmodded, Modded a few different modpacks. I've just never had proper fights around that area of Jupiter(?)
@@provingmedusa5334 Same , Jupiter is always literally a ghost house , Nothing is there not even mutants
@@rdg665 me playing a sin run. jupiter is a god damn mad house
@ind0ctr1n3 Possibly, yeah. As with what Petersburg said, always a ghosthouse for me.
of course, especially on freedom. They shoots at every bush in their way)
Duty (and to a lesser extent, Army and Monolith) are the main reason I stick to 308/7.62FRN if once I can afford it... seen far too many exoskelllies take hits to the dome and keepmon chugging.
your mod list is very interesting thx bro
No faction is hard to fight when you have a scope and AP ammo. Peak, headshot. *8 bit victory music*
As a merc, I experience this everytime I need something from the 100 rads
Thank you for the mod pack, man.
Keep the zone safe at night for us rookies .:))
the music makes it more intense
Straight up had the Lockers firefight from Raid, great little vid, need to go play more stalker now
This looks like a early 2000's version of EFT. Love it!!!!
Was wondering why the bgm sounded so familiar till I clicked the link.
gotta love a surprise fire anomaly mid fight
I love the use of tarkov sounds
Your subs have doubled within the past few days, and for a good reason.
This is like that tarkov short film the raid. I MEAN THIS IS LITERALLY THE SAME BATTLE WHAAAAAAT?!
The hallway engagement reminded me of the tarkov live action video on YT
1:45 “fuck frag”
1:48 “pmc death noise*
where u watching a tarkov video or something. i kept thinking i was hearing tarkov voice lines.
you are
Dont mess with the best! Slava Duty!
On some of these stalker vids lately ive been confused as to whether or not it was tarkov or an insurgency sandstorm mod in the thumbnails lol
A real "USEC vs Bear" sorta vibe.
Stalker's only problem is this. When you watch this the first time you think this is a unique location and there are many like it. But no map is too limited you can't really have new scenarious happen It is all same locations.
Duty Ammo is Vengeance! Their Armor is Contempt! FOR THE EMPEROR!!!
..wait...wrong game.
I can’t imagine doing this in EFP
We killed 3 of them, now wait for me to load my magazines for the 7th time”
Stinky duty dogs, im eating them on a breakfast.
This looks exactly like that one scene from the raid series of escape from tarkov
I'm reminded of Escape From Tarkov's film, Raid. Specifically the firefights in Episode 2 & 3.
Just got recommended this that shit was insane
Switching guns is faster than reloading. Get yo ass some sidearm or the aksu on the 2nd slot for close-medium range backups. That and maybe a shotgun, it helps especially cqc moments and you run out of 5.45 or 5.56
0:41 Which mod is this radio chatter sound from?
Alright, time to spend 30mins looting and combing all these gears. 🤣
Is this the factory in Jupiter? Did you turn your zone population to maximum? Because when I visited the place as UNISG I only encountered three Army dudes.
Nobody mess with duty
2:17 heyyyy
I can recognize that! That's contract wars SFX and voice line!
Oh this is interesting.
A >4x scope would change the fight. You can not fire precisely with a short distance scopes
those 3 minutes were so intense it felt like a 10 minute video. :D
I cannot tell you how many times I've died in that fucking hallway
0:05 that movement was so nice it's like it was scripted daaaam
took 5854 shots but the little fire at the end almost killed you
Ivan, when you hear CYKA... run...
this looked like the raid series for eft
This is better than call of duty gameplay.
This reminds me of the hallways fight from the tarkov raid series.
best close combat weapon is the PKM but you must upgrade it for reduced recoil, sadly it takes a while to stockpile 400-500 bullets for it.
Not even one grenade going of in a urban fight . This gets a 7
how tf you even get into these situations i have not once gotten into a fight like this
Why does the players ak sound like a 20mm autocannon and the npc ones in same 5,45 sound like a cat running on plastic tiles?
Imagine bsg made a game with the same level of realism and polish as tarkov, and then set it in the stalker universe. Got dang
Oooooh just imagine if this was multiplayer and in addition to those NPC allies you had a couple dudes on comms. Just imagine it.
Litterally the tarkov movie scene
this reminds me of that one "Raid" episode lmao
This is preety dope actually
what is the mod that adds the tarkov death sound at? 1:46
Moddb has brutal death sounds i believe, theres another one which adds EFT and Red Orchestra 2 sounds, but for 1.5.1 i believe?
and all this long battle could really be settled with 4-5 heavy grenades tbh lol.
I'm heading a few EFT noises in there
This happened to me yesterday i was on a openfield with my 3 companions then monolith started shooting us before i die im sure me and my crew killed more than 20
1:42 That could have gone wrong in so many ways...
*me,a loner,laughing with an rpg on my back and 60 grenades and a machinegun on hand*