How I'm Doing Open World Level Design in My Biopunk Rpg - Thouest Thee Devlog 6

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  • Опубліковано 28 гру 2020
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КОМЕНТАРІ • 853

  • @RonaldFinger
    @RonaldFinger 3 роки тому +582

    You know you've made an interesting/enticing game when someone really wants to play it even though they'll want to vomit every single time the inventory is opened.

  • @codygilbert2302
    @codygilbert2302 3 роки тому +644

    "You have your mother's eyes. You monster."

  • @Blockmaster987
    @Blockmaster987 3 роки тому +639

    If KillFuck ever needs balancing, consider making it affect the deterioration rate of the player's organs when they use it.

    • @MidnightWanderer00
      @MidnightWanderer00 3 роки тому +79

      It also needs to make the player scream like a monkey when taken too much, Just like how the enemies are screaming like monkeys because they took too much of the drug.
      Edit: One thing to add, When the player starts screaming like the enemies, it attracts the enemies. In a map where there are alot of enemies, this could potentially make the game harder and would force players to use the drug wisely.

    • @nbtwall7287
      @nbtwall7287 3 роки тому +2

      Thought the exact same thing

    • @svenrawandreloaded
      @svenrawandreloaded 3 роки тому +2

      this so hard

    • @cupcakemcsparklebutt9051
      @cupcakemcsparklebutt9051 3 роки тому +4

      @@MidnightWanderer00 OMFG HE NEEDS TO SEE THIS

    • @Lancerhb2
      @Lancerhb2 3 роки тому +10

      It could also deal damage when taken, as stabbing a massive needle of a random substance into yourself is likely not great for your health. Perhaps as a percentage of max health so players with many lungs and 5 hp aren't insta-killed and players who stack fat and have 100+ hp aren't merely tickled by it.

  • @waporwave5066
    @waporwave5066 3 роки тому +75

    Maybe if the organs lose all durability, they just work at 25-50% efficiency, so you're never completely screwed

  • @catmadethat4768
    @catmadethat4768 3 роки тому +191

    Can each new open area have different desert aesthetics?
    Maybe one region is a crater with a giant crashed spaceship to explore where it's still functioning life support systems are creating an oasis,
    another one is the canyon nesting grounds of some hideous creatures where it's overpopulation is poisoning the very ground and air,
    another has constant hurricane winds and dust storms that have unearthed colossal ancient bones and dangerous cenotes
    Dang, now I want to do concept art for all of these

    • @JadenGoter
      @JadenGoter 3 роки тому +31

      I think thats a good idea and not just because it would be cool, but because it would be easier for the player to tell that they will start having more difficult encounters instead of accidentally dying at them because they wandered too far

    • @loafe6156
      @loafe6156 3 роки тому +9

      Maybe one would have a ruined city or something?

  • @Czarewich
    @Czarewich 3 роки тому +706

    Wrought Flesh is a MUCH better title. Also the diagram you drew of the level structure looks like a cow's stomach. You could call this ruminant game design. Haha since the game is a biopunk game maybe it could literally be about being digested.

    • @adamofblastworks1517
      @adamofblastworks1517 3 роки тому +22

      Thank goodness for the rename.

    • @ZiRR0
      @ZiRR0 3 роки тому +7

      I literally didn't know how to pronounce the old name

    • @joaquinvasta971
      @joaquinvasta971 3 роки тому +6

      When does this release ?? I want to buy it

    • @destroyerhu5565
      @destroyerhu5565 3 роки тому +1

      @@joaquinvasta971 idk, but I want to buy it too.

    • @MrJaaaaake
      @MrJaaaaake 3 роки тому

      tbh BioPunk was better,

  • @asbestosfish_
    @asbestosfish_ 3 роки тому +753

    _Wrought Flesh_ is like, exponentially more metal. It’s two words that I’d expect to see on a Norwegian metalhead’s van. A+ Marketing Decision. The music in this video too, A+, S rank video, good job Miziziziz.

    • @KnoxEmDown
      @KnoxEmDown 3 роки тому +52

      Based on the name alone, this one will actually sell. Nobody would buy "thouest thee" just like they didn't buy "theyest thou". Wrought Flesh, on the other hand...

    • @spudhunter4384
      @spudhunter4384 3 роки тому +30

      @@KnoxEmDown The name is so much better now that it actually gives you an idea of what the game is. The old name made the game sound like it took place in Victorian England or something.

    • @JGrantUK
      @JGrantUK 3 роки тому +14

      I do have a real soft spot for Thouest Thee and Theyest Thou, but Wrought Flesh definitely fits this game so well.
      I think I'd go with Wrought Flesh: Thouest Thee // Thouest Thee: Wrought Flesh if it were me

    • @oscarlove4394
      @oscarlove4394 3 роки тому +12

      I liked thouest thee because it sounds kind of pretentious and i'm into that. but Admittedly its kind of vague and doesn't tell you anything about the game. Wrought Flesh however sounds pretty cool and matches the biopunk aesthetic.

    • @psychopathicfish97
      @psychopathicfish97 3 роки тому +5

      As a Norwegian metalhead i can vouch for this.

  • @Duartexis
    @Duartexis 3 роки тому +383

    Old spacecrafts sometimes fall, right? I want to see that. Either make that an event or put it in the storyline. Make it spectacular :)

    • @kpackama8985
      @kpackama8985 3 роки тому +14

      Was thinking the same thing when he mentioned they fall all the time.

    • @hertzzgames
      @hertzzgames 3 роки тому +26

      you could say please

    • @eyezuel5307
      @eyezuel5307 2 роки тому

      I think the only time spacecrafts fall is if it's a botched launch

    • @sentientlemonbattery
      @sentientlemonbattery Рік тому

      @@eyezuel5307 nope, even really high up there is enough particles to slow down and decay orbits till they fall

    • @sichacha9718
      @sichacha9718 Рік тому +1

      @@eyezuel5307 he did say the spacecrafts fall because the gravitational pull of a nearby gas giant launches it into that planet

  • @capitalex5422
    @capitalex5422 3 роки тому +637

    "Organ durability"
    _Has Breath of the Wild flashback_

    • @Syke1337
      @Syke1337 3 роки тому +69

      Literally the most annoying part of BotW. Oh nice, got a story specific weapon/shield!.....time to store them in my house so I can actually keep them.

    • @nonymouswisp8176
      @nonymouswisp8176 3 роки тому +44

      I actually like weapon durability, gives me a reason to use the weaker weapons and save the stronger ones for more difficult enemys

    • @catmadethat4768
      @catmadethat4768 3 роки тому +31

      People hated that aspect of BOTW but I dug it, really motivated me to try out different weapons and think creativily on the spot if one broke
      Just stop being a wuss and use all your strongest weapons now, you'll always get another great one in a bit anyway

    • @Killicon93
      @Killicon93 3 роки тому +19

      @@catmadethat4768 Same with people hating Far Cry 2's weapon durability. Even though it was a really integral part of the games flow and atmosphere.
      Also playing in the two adage's from Murphy's Laws of War:
      - There is no such thing as a perfect plan.
      - No plan survives initial contact.

    • @nonymouswisp8176
      @nonymouswisp8176 3 роки тому +14

      @@catmadethat4768 plus it gives you a reason to raid more camps

  • @angledcoathanger
    @angledcoathanger 3 роки тому +103

    having the NPC improve aim as you move in the same direction is pretty cool

    • @alexnoman1498
      @alexnoman1498 3 роки тому +12

      And the "how long until it reaches 1" number is the difficulty slider.

    • @mikehunt3060
      @mikehunt3060 3 роки тому +2

      *Having...
      Start your sentence with an uppercase letter next time.

    • @angledcoathanger
      @angledcoathanger 3 роки тому +4

      @@mikehunt3060 Also, I didn't put a full stop at the end. Go on, take me to the grammar prison camp, you'll never break me.

    • @jimothyminkus1543
      @jimothyminkus1543 3 роки тому +1

      Mike Hunt bad day?

    • @angledcoathanger
      @angledcoathanger 3 роки тому +3

      ​@@isaacgejames Yeah, and also if you say his name quickly...

  • @TheCommanderFluffy
    @TheCommanderFluffy 3 роки тому +305

    Please do a prologue and a secret final act. I love that shit.

    • @bekcorvus823
      @bekcorvus823 3 роки тому +43

      Like a (pair of) special ending(s) depending on if you never use, or overuse KillFuck.

    • @n9it
      @n9it 3 роки тому +8

      he has spoken for us.

    • @mellyKIWAMI
      @mellyKIWAMI 3 роки тому +5

      I love this idea. COD WW2 zombies did this really well with 2 alternate prologues that weren't forced on players and it was super fun

  • @atrpntime
    @atrpntime 3 роки тому +609

    perhaps the durability of enemy organs deteriorates based on how much damage and what type you did to the torso encouraging head shots and skillful play

    • @drenn.
      @drenn. 3 роки тому +9

      bump

    • @n9it
      @n9it 3 роки тому +8

      nice.

    • @tochka832
      @tochka832 3 роки тому +18

      absolutely. time limit is very frustrating

    • @pinkcrocodile7746
      @pinkcrocodile7746 3 роки тому +8

      wouldnt stuff like grenade launchers and the tick gun be rendered useless?

    • @benmartland704
      @benmartland704 3 роки тому

      seconding this!

  • @zacharychristy8928
    @zacharychristy8928 3 роки тому +189

    It's looking great! The name "Wrought Flesh" was a good choice. I'm excited to play this!
    Being able to expect loot from certain enemies is perfect. It reminds me of System Shock 2. The organ durability thing is a good idea, the only downside is that it kind of turns equippable items into consumable ones, which might feel less satisfying. If you had the ability to restore durability (maybe by cannibalizing other common organs) it wouldn't feel like you're using up your best organs permanently on easy fights or something.
    Or maybe if there was incentive to use as many different organ types as possible, like if you use 'Body Fat' for a certain period of time, the next 'Lungs' you equip get boost to efficiency, that way the 'optimal' build IS one that constantly mixes and matches.

    • @omarfejzic2981
      @omarfejzic2981 3 роки тому +9

      Yep the best way to encourage changing organs is to make it worth it.

    • @zacharychristy8928
      @zacharychristy8928 3 роки тому +19

      @@omarfejzic2981 Agreed. The more I think on it, it would be cool if burning through the organs gave you the best reward overall. Call it "metabolizing" them or something, then it gives you a small permanent boost to other organ types.
      You could make it an asymptotic boost too, so that you don't have to worry about infinite power creep. Then burning through organs feels like applying an upgrade, not using a consumable. Plus you still have to actually USE the other organs to get the benefit of that permanent upgrade. Kind of a win-win!

    • @Turboviikinki
      @Turboviikinki 3 роки тому +11

      Maybe like the Jury Rig perk from Fallout New Vegas where you can repair a weapon or piece of apparel if you have a similar one. So if you had a shotgun thats about to get broken you can repair it with other shotguns, no matter how shit their stats are. Might work here with organs. That would also make combat a lot more engaging because you would have to seek enemies more often -

  • @alex197
    @alex197 3 роки тому +226

    You never cease to impress me Miz!

  • @Ptaku93
    @Ptaku93 3 роки тому +75

    ranking enemy encounters' difficulty by 1 number sounds like something taken out of pen and paper rpgs, nice work

    • @mikehunt3060
      @mikehunt3060 3 роки тому

      *Ranking...
      Start your sentence with an uppercase letter next time.

    • @MidnightWanderer00
      @MidnightWanderer00 3 роки тому +3

      @@mikehunt3060 Does it really that matter much in small comments like these? It's not like they misspelled the word.

  • @po067typokijtygfdr7
    @po067typokijtygfdr7 3 роки тому +63

    Wow... this is the biggest jump in progression from a devlog I've ever seen. If this was another youtuber, this would take three episodes to complete. And Wrought Fresh sounds way closer to what this game is like. Good job, I'm quite excited for this game!

  • @onedeadsaint
    @onedeadsaint 3 роки тому +157

    useless idea: when reloading hand, squeeze blood into the hand starting at the wrist then go to palm and stop at first knuckles. have hand change color as the blood drains
    best of luck and great work so far!

    • @mikehunt3060
      @mikehunt3060 3 роки тому +1

      *Useless...
      Start your sentence with an uppercase letter next time.

  • @sanjacobs6261
    @sanjacobs6261 3 роки тому +35

    Please make the stafe leaning an amount slider instead of a hard toggle

  • @grenadine5571
    @grenadine5571 3 роки тому +13

    I really like the name change and like the idea of certain enemies having expected organs. I would expect the bandit enemies to have damaged livers but fantastic lungs from all that 'talking' they do lol.
    Suppose you had a personal freezer or a flesh doctor where you could drop off your low durability (dying) or rare organs , where they would repair over time. The next time you run into a personal freezer your stored organs would be fixed up. This would allow you to keep favored organs and keep organs that you'd be interested in the future, allowing you to try different builds. My fear would be Breath of the Wild type weapon hording, players in countless games already hoard healing and buff items even if they're drowning in them.

  • @testoftetris
    @testoftetris 3 роки тому +61

    Wouldn't have thought camera tilt would be the most nauseating feature of this game, lol.

    • @AWOLBones
      @AWOLBones 3 роки тому +3

      yeah i hope he adds a remove camera tilt option

  • @SomeScruffian
    @SomeScruffian 3 роки тому +7

    Fallout: _inhales Jet_
    Wrought Flesh: *_30cc OF KILLFUCK_*

  • @LowbrowDeluxe
    @LowbrowDeluxe 3 роки тому +61

    I like the name change. Looking forward to seeing more.

  • @szepiz
    @szepiz 3 роки тому +68

    What about making the organs lose durability only when you receive a specific type of damage? Like damage from bullets, explosives, melee and (if you add) electricity, poison etc... would damage different organs?
    Then the player wouldn't feel like they're on the clock but would still be challenging.
    Looking really neat tho!

    • @canidaeSynapse
      @canidaeSynapse 3 роки тому +9

      Really like that idea! I think it would mix well with a system that lets you keep degraded organs. Say, they'll get specific debuffs like a lung that is still speedy but increases weapon spread at random short intervals, almost like coughing. It's neat to switch out organs and get tons of weird builds, but it'd be nice to have an option to keep your build at the cost of penalties that doesn't interfere with their own function. Retain some player agency and not feel like an organ is a powerup on a timer.

    • @szepiz
      @szepiz 3 роки тому +4

      heart attacks from lots of electric damage 👀

    • @canidaeSynapse
      @canidaeSynapse 3 роки тому +2

      @@szepiz internal bleeding from explosive damage (slow bleeding when you have over 50% HP)

    • @revimfadli4666
      @revimfadli4666 3 роки тому +2

      @@canidaeSynapse so a bit like monster hunter's weapon durability/sharpness?

  • @SimoneRacca406
    @SimoneRacca406 3 роки тому +5

    I suggest you to put some key locations visible even from really far away, like fallout new vegas structures which helps you to have a general idea of your current position in the map
    Something like a massive crashed ship you may explore, or some big crater with strange stuff inside, even just some towers around!
    Btw I'm loving your work!! Thank you for sharing it ❤

  • @mothbott9461
    @mothbott9461 3 роки тому +61

    "I only have one enemy type but sometimes they have different models and weapons"
    Dunno man, Valve would disagree-

  • @nargames
    @nargames 3 роки тому +9

    You know what, fuck it. I’ve been wanting to make a shooter like this for a while, I going to do it! Thanks for the inspiration I needed to get me started! This is the first vid of yours I’ve seen and impressed. Can’t wait to see the game! Good luck

  • @zydeas
    @zydeas 3 роки тому +35

    I really like it! One thing I'd suggest is playing around with the distribution of encounter difficulties. Having a smooth gradient like you show in the image is fine for the first one, but I'd personally make it so difficulty distribution isn't as uniform for future areas. Mainly because each area might feel the same.

  • @redband788
    @redband788 3 роки тому +6

    Consider the idea of adding "womb" organs able to spawn allied homunculus creatures at the cost of the player's health.

  • @known6607
    @known6607 3 роки тому +22

    Dude I love this so far it’s like gory ps2 doom/fallout love child.
    I don’t know about you but I love playing the tank and I love melee combat. Do you think you’ll add some heavy melee weapons? Like maybe a shield and hammer where you charge and hear the patter of gunfire as you close the distance between you and your foe.
    It sounds to me like it could be really satisfying to smack people around and absolutely obliterated people with a big blunt object

    • @garyadamos
      @garyadamos 3 роки тому

      Holy fuck swinging around a huge hammer and making the monkeys explode would be so awesome

  • @terrawest9500
    @terrawest9500 3 роки тому +13

    I'm so near to subscribe to your patreon, and you're the first person I would subscribe on that platform.

  • @Ezekiel_Allium
    @Ezekiel_Allium 3 роки тому +2

    "I did a bunch of bug fixes" tickler appears on screen. I hope that was intentionally lmao.
    God am I excited for this honestly, the setting and gameplay are so cool looking

  • @comradekirilov3483
    @comradekirilov3483 3 роки тому +6

    Miz if you’re ever down on motivation, remember you’re doing gods work man. The fact someone is making these kinds of knowledge drops means the world. This makes me ITCH to really do what I’ve always dreamed about

  • @zeke2315
    @zeke2315 3 роки тому +14

    looks great, id suggest a darker red for the blood decals though, but otherwise im super excited to play this

  • @Prich1010
    @Prich1010 3 роки тому +6

    The whole uniqueness, style and honesty of the development of this game gives me so much inspiration you have no idea lmao

  • @skiesquiggles7319
    @skiesquiggles7319 3 роки тому +16

    This game seems like such a blast to play, super excited for release!

  • @bellrick2803
    @bellrick2803 3 роки тому +27

    Add diffrent difeculty modes, each mode chnges the speed and acuracy of the bulets but also the ammount of enemys, why not make it so that some enemys are not lootabel for organs like a fast attacking worm/snake that the enemys can use as a mount

    • @adamofblastworks1517
      @adamofblastworks1517 3 роки тому +9

      Reminds me of how Synthetik Legion Rising, a roguelike has different "modes."
      Tactical slows everyone down, makes recoil harder, makes a slower start, etc. to make the run more "tactical."
      Hyper Adrenaline gives everyone a speed boost, drops damage absorption/resistance to -30 (from 100, so you take extra damage), and increases damage output to something like 150 to 300 (from 100). Everything dies fast, including the player.
      Madness starts the run with high "terror level" which is like an in run dynamic difficulty setting that increases based on how well you are performing (some unknown vague factors, but usually something to do with hitting shots and dealing a certain amount of damage over a period of time), so all the enemies are a lot more aggressive and harder to take down, but all stat increases you get are bigger.
      So each mode has significantly different styles to them, emphasizing different parts of the playground and mechanics, and different skills like planning, landing shots, reloading, ammo management, movement, proper move-> stop-aim-fire->move repeat, etc.
      So yeah, different "modes" can be a really cool thing, and *greatly* increase replay value.
      Like for this, maybe a "Tactical" mode similar to Synthetik's, where movement is slower, combat isn't as fast, but any hit is more significant, organs degrade much slower, and maybe even shooting enemies in the torso degrades their organs when you find them during scavenging, so headshots are encouraged, etc. It would be very distinct from the existing experience, but still use most of the same core mechanics, with some tweaks.

  • @ladahieno2382
    @ladahieno2382 3 роки тому +13

    I see, the game is coming nicely... I need more lore, I.Need.Iiiiiiiit!!!

  • @MrXhukari
    @MrXhukari 3 роки тому +10

    Wrought Flesh is an amazing name! Love it!

  • @timothymakesgames
    @timothymakesgames 3 роки тому +2

    this is the only game I'm excited for at the moment, love your work, really appreciate how concise your videos are

  • @ezrawallet
    @ezrawallet 3 роки тому +4

    I HIGHLY recommend taking Miz's FPS course. Just finished making the weapons and I'm very excited to be learning Godot in a way where I can actually see the results right away

  • @bitbraindev
    @bitbraindev 3 роки тому +2

    Love this! The 3 act structure is kinda neat.
    When players have to enter a seed it can be annoying when the input only allows numbers. Instead, let them enter a String and then simply do seed_string.hash() to get the seed number!

  • @therealgunny
    @therealgunny 3 роки тому +124

    pro tip, dont change the art style xd

    • @ZedAmadeus
      @ZedAmadeus 3 роки тому +1

      From what it is now, or what it was? Personally, I really like the new style.

    • @therealgunny
      @therealgunny 3 роки тому +8

      @@ZedAmadeus yes i mean the new art style, we did the same with our game and it threw us back almost a year and failed to publish it

    • @ZedAmadeus
      @ZedAmadeus 3 роки тому +1

      @@therealgunny Oh, I'm so sorry that happened, I get what you mean now.

    • @matthewbrase1231
      @matthewbrase1231 3 роки тому

      Sexy keyboard

    • @mikehunt3060
      @mikehunt3060 3 роки тому

      *pro-tip

  • @biggerbrain1823
    @biggerbrain1823 3 роки тому +1

    The idea of debris really fills the map up very well, it would be very nice to possibly even see debris fall in the distance, defiantly would help aesthetically.

  • @phamtmacmucho1006
    @phamtmacmucho1006 3 роки тому +4

    This game looks fire as hell dawg. Keep up the good work!

  • @bilel114
    @bilel114 3 роки тому

    I'm loving your work so much, great job!

  • @ashleykettle343
    @ashleykettle343 3 роки тому

    This game is looking so incredibly unique! I love everything about the style. Definitely looking forward to learning more about the world your in.

  • @AaronFrance
    @AaronFrance 3 роки тому

    Looking incredible, well done on the progress. A massive difference from the last time you shared.

  • @DominatorK5
    @DominatorK5 3 роки тому

    Great name change and LOVE the lore as always :D Keep up the great work dude!

  • @tinp8028
    @tinp8028 3 роки тому

    Game is starting to look super epic Miz! Looking forward to it!

  • @mrpauling2507
    @mrpauling2507 3 роки тому +16

    "Find it boring to loot random corpses for random loot" -> CDPR, I hope you are listening. =D

  • @Jesse-jp8bt
    @Jesse-jp8bt 3 роки тому +1

    I love that your doing some world building with the spaceships and enemies, can't wait to buy this game once it releases!

  • @018FLP
    @018FLP 3 роки тому

    Really interesting ideas! And i love that you are focusing in functionality over conventions

  • @bog_trotter_
    @bog_trotter_ 3 роки тому

    This is so neat! I love your design philosophy and I'm excited to see such an interesting game!

  • @LOLjerel
    @LOLjerel 2 роки тому +1

    I love watching your system of creating. It's really inspiring!

  • @fluresent
    @fluresent 3 роки тому

    The art design and especially the fly weapon design is really awesome. I'm keen to see your next progression update! Keep up the good work.

  • @mch43856
    @mch43856 3 роки тому

    I love your artstyle and the character design dude, it's amazing :D keep up the good work

  • @curly6206
    @curly6206 3 роки тому

    I'm in the middle of trying to create an open world for my game as well, so I'm glad this popped up. You're a real inspiration

  • @chansnake965
    @chansnake965 3 роки тому +1

    Absolutely love your videos, this game looks amazing btw 👍

  • @MiLK-oj3cj
    @MiLK-oj3cj 3 роки тому +1

    Seriously love these videos. Always wanted to see the thought process behind making an indie game!

  • @bnardus
    @bnardus 3 роки тому +2

    Loving the new name. Thanks for all the inspiration!
    (also I'm probably going to steal your level structure for a game I'm building)

  • @cavangriffin1514
    @cavangriffin1514 3 роки тому

    I've been playing a lot of dusk recently and it's made me fall in love with this art style. Really looking forward to seeing where this goes.

  • @jpkan3873
    @jpkan3873 3 роки тому +1

    Your work its just awesome, and i love how calm do u talk about something you did that for others may be difficult as hell... if it will be multiplayer on steam... you can count on my purchase

  • @koofe0
    @koofe0 3 роки тому

    I rewatched this over and over again because its so interesting!

  • @amuro9624
    @amuro9624 3 роки тому

    Every time I see your dev logs it encourages me to keep working on my own project. Keep it up.

  • @ataz1522
    @ataz1522 3 роки тому +2

    I waited for this video so long, the game's going pretty exciting

  • @definarte
    @definarte 3 роки тому

    When I see your videos it really encourages me to start a games college and it's something that I really want to live doing. Thank you Miziziziz!!!

  • @JGrantUK
    @JGrantUK 3 роки тому

    I'm falling more and more in love with this game with every dev log!

  • @LupusPepe
    @LupusPepe 3 роки тому +1

    I am going to play this game so much when you release it. The gameplay loop seems so enticing, I could see myself playing this game a whole lot.

  • @PaladinHD
    @PaladinHD 3 роки тому

    Glad to see you working on this project more.

  • @MrRemorseless
    @MrRemorseless 3 роки тому

    Tbh i honestly loved the Thouest Thee title, even if it might be marketably confusing. The idea of losing thyself and all sense of who thou truly art, and staying true to thineself all the while, maketh perfect sense within a biopunk world. Bless thee!

  • @sikic996
    @sikic996 3 роки тому +1

    supremely ambitious project, hope it works out for you
    i know i will be playing it for sure!

  • @danielmazzotti7528
    @danielmazzotti7528 3 роки тому

    I've subbed after this particular upload, absolutely love your design methods and strategies! It all makes a lot of sense from a developer's POV and you explain everything very well. I'm currently in my final year of studying Games Art & Design and I'm aiming to specialise in open-world level design! Will definitely be following your progress with this game and taking as much inspiration from it as possible. Keep up the good work :)

  • @RyeBreadGangster
    @RyeBreadGangster 3 роки тому

    I'm not sure how I stumbled upon this channel but I'm glad I did! This game is looking fantastic.

  • @Redlegion.
    @Redlegion. 3 роки тому +2

    Words cannot express how much love I hold for this channel

  • @Hobby_Technology
    @Hobby_Technology 3 роки тому

    I really appreciate your channel's existence as a place to find meaningful thoughts about game design including systematic ways and in-depth explanations for decisions and how they feel to the player. Thank you.

  • @lcy13vv
    @lcy13vv 3 роки тому +2

    I like the idea of having every enemy being a serious threat, especially when you say you had fun with it. A difficult setting which affects the enemy's accuracy, or their "reaction time" (the time it takes for the enemy to become fully accurate when attacking a predictable player) would be nice.

  • @liamdabrowski9643
    @liamdabrowski9643 3 роки тому

    I'm getting hyped, good luck with the game

  • @Goodgis
    @Goodgis 3 роки тому

    The visuals reminds me of Star Wars: Dark Forces. It looks fantastic!

  • @Vulganot
    @Vulganot 3 роки тому +2

    Thanks for sharing the process and your knowledge im feeling very inspired to get back into game developement after seeing this game evolve. Growing up on quake arena im really feeling this about to sign up on patreon

    • @Rssks
      @Rssks 3 роки тому

      Same :)

  • @erskenrunescape
    @erskenrunescape 3 роки тому

    i CANNOT wait, this is absolutely sick!!! well done

  • @bwifpunish
    @bwifpunish 3 роки тому

    The whole thing about the spaceships crashing because of the gravity well is a cool bit of lore. It would be awesome to have that be an animation before a boss fight that comes from the ship like an old wartime killer robot, or something that can randomly happen in certain areas as a way to demonstrate how that happens. I'm impressed with how much the game has moved along since the last video dude and happy new year!

  • @loumacland
    @loumacland 3 роки тому +1

    looks sick, possibly have a story arc where you gather space ship parts to eventually build your own space ship to go to harder plannets?

  • @Dr_Hingis
    @Dr_Hingis 3 роки тому

    This is looking better and better.
    Gotta check out that patron build soon.

  • @jeremybarrett3616
    @jeremybarrett3616 3 роки тому

    This game looks fantastic. :D I'm very excited following the development. Also Wrought Flesh sounds badass as the new title. Really fits the theme that you're taking the meat and organs from others for yourself then working them to the breaking point in pursuit of your goals.

  • @GoblinDepartment
    @GoblinDepartment 3 роки тому

    This game is lookin cool as hell. Big fan of your modular approach to level design.

  • @independentreview3453
    @independentreview3453 3 роки тому

    I like how you have your own style. Keep it up!

  • @unclaimedusername6608
    @unclaimedusername6608 3 роки тому

    A lot of this is flying straight over my head, but I'm glad to hear you're making progress.

  • @YourBestFriendreally
    @YourBestFriendreally 3 роки тому

    Every time I see this, it looks better and better. The idea of harvesting organs to Frankenstein yourself into an overpowered combat legend is such a cool idea, and your improvements are really noticeable. I'll definitely give Wrought Flesh a try when it's available publicly.

  • @haydennorris2913
    @haydennorris2913 3 роки тому +1

    Some of my favorite games I've played with "simple" level design are roguelikes. I feel like this style of game would be perfect for that FTL/binding of isaac/ hades kind of game where you go through randomized rooms with randomized loot that you pick and choose to make your preferred build. I think what makes these games great is extremely tough bosses that make fine tuning your build absolutely necessary to progress. Loot that drastically changes play style is also very important. Maybe you could also choose your preferred path where which levels you choose to get to the end has different type of loot or enemies. Also some friendly rooms where you can purchase health or ammo would be a nice addition.

  • @aarons2742
    @aarons2742 3 роки тому

    Really looking great. Can't wait to go on a harvesting run.

  • @poobertop
    @poobertop 3 роки тому +1

    What a dope fucking game dude, I haven't been the most diligent subscriber and am happy that I have 5 more development videos to froth over. This game has huge potential, would love to see a robot level where you can stick a gyroscope in your gut for aim bot (just spit balling). I think some wind effects would really sell the desert scene, maybe sand blowing across the floor or random dust devils that can pick you up with the appropriate sounds.

  • @frankkubrick865
    @frankkubrick865 3 роки тому

    really interesting game design choices, cant wait to see more!

  • @redsharktooth22
    @redsharktooth22 3 роки тому

    It's so funny to follow your channel and randy's 3. (297) Randy - UA-cam channel at the same time. It's amazing to see how fast you develop your game in godot!

  • @gundelf7434
    @gundelf7434 3 роки тому

    epic, keep it up! love these devlogs

  • @c313g9
    @c313g9 3 роки тому

    Yo this is awesome we have very similiar thought process when it comes to games and your doing what ive always dreamt of.

  • @brandonluck159
    @brandonluck159 3 роки тому

    I never looked into coding but this is amazing. I love learning through the math of coding.

  • @bennifer94
    @bennifer94 3 роки тому

    Looks awesome man!

  • @DukeoftheAges
    @DukeoftheAges 3 роки тому

    This game looks and sounds awesome. I really want to play this.

  • @Incognitus30
    @Incognitus30 3 роки тому

    I actually cant wait for this game to release, keep up these devlogs and the great development on the game.

  • @shuiichii5517
    @shuiichii5517 3 роки тому

    Love iiiit, I know you get a lot of recommendations, but adding a slide would be pretty badass. Game is looking amazing and I honestly can't wait to play it.