Lighting VFX Completely Changed my Game!

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  • Опубліковано 15 жов 2024
  • Follow Isadora's Edge on Kickstarter: www.kickstarte...
    Wishlist Isadora's Edge on Steam: store.steampow...
    What's up, Gamers?
    Following Mengo's advice, I created some really sick lighting vfx I can use for my indie game - and I think they turned out awesome! Hope you enjoy the lights and lighting effects I added, and maybe it'll be helpful for your own development as well!
    The game that I'm developing as an indie game dev is called Isadora's Edge! A 2D Pixel Art platformer game, that I'm developing in the Godot Game Engine! If you're new to Godot or have any questions about Godot or game dev in general, feel free to ask me!
    === THE LOVELY AND TALENTED INSANDIO ===
    UA-cam: / @insandio
    === ATTRIBUTIONS ===
    Music used in the background is from the incredibly talented Low Frequency Music!
    Song: 'Good Day' - www.youtube.co....
    UA-cam Channel: www.youtube.co....
    Soundcloud: / user-551516820
    === HASHTAGS ===
    #GameDev #IndieGame #Godot #GodotEngine #IndieGameDev #Vimjam #8BitsToInfinity #Vimlark #VimJam2 #VimJam2021 #Vimjam2021 #Devlog #GameDevlog #GameJam #GameJamDevlog #Jam #GMTK #GMTKJam2021 #GMTKJAM2022 #Indie #Game #Dev #IndieDev
  • Ігри

КОМЕНТАРІ • 139

  • @InboundShovel
    @InboundShovel  2 місяці тому +4

    If you're interested, here's where you can wishlist Isadora's Edge on Steam! store.steampowered.com/app/3125320/Isadoras_Edge/
    And you can follow the Kickstarter here: www.kickstarter.com/projects/inboundshovel/isadoras-edge
    Thank you!

  • @deegee6062
    @deegee6062 2 місяці тому +96

    Please don't take this poorly as it's just a genuine game design question and I don't want to be rude, but as retro platformers and metroidvania style games have become very popular lately in the indie space I'm interested to know what you plan on doing with yours to make it stand out from the rest, what's the it factor that you want to draw people into your game?

    • @ackarpl2058
      @ackarpl2058 2 місяці тому +16

      Never start working on the stuff that is popular now. Before you end making game, it Will sink under the sea of games that are the same. Game devs have to make something that is not on top, to beat the top, it could get popular by other games, but there wont be as much of them as the stuff that is basing on other games, So it can get the spot light after the other game that is different than others, but similar to your

    • @InboundShovel
      @InboundShovel  2 місяці тому +114

      It's a pretty standard answer, but I'm mostly just trying to have super satisfying movement and combat, with really sick boss fights!
      But I'm okay if I don't make a super popular smash hit, I just want to make a really fun, really cool game! :)

    • @buysnoah
      @buysnoah 2 місяці тому +24

      ​@InboundShovel as long as you make something you're proud of and really put the effort into making it what you imagined it to be, it'll be great. I think a lot of games would be improved if they focused on that rather than trying to 'beat the top game' 🦾

    • @rennugunner
      @rennugunner 2 місяці тому +6

      It doesn’t need to stand out as long as he likes it

    • @GuiriTV
      @GuiriTV 2 місяці тому +7

      People don't understand what drives really good games these days. It isn't making it stand out; it's not attempting to make the most money; it's not getting clout.
      It's passion. Not just passion in making your dream game, but passion that drives you to learn the best designs, the fun mechanics, and memorable levels. Fromsoft failed with Demon's Souls in Japan, it wasnt until it was introduced in the West and used as a stepping stone for Dark Souls that Miyazaki's story began. Dark Souls wasn't even a popular hit until UA-camrs started making lets plays about it.
      Focus on your passion, quality, and fun factor of the game. Fame and fortune in a market can be a fickle thing, and it will drive you into despair constantly trying to reach it. As an Indie Dev, you dont need Baldur's Gate 3 sales or even Lethal Company sales to stay afloat. You just need enough for rent, food, water, and other savings. The most important attributes for a successful Indie Dev is focus and drive.

  • @j.r7872
    @j.r7872 2 місяці тому +7

    Bro…
    This game looks amazing.
    I’ve been playing 2d games since 1986, and looking at this game makes my head melt.
    Awesome.

  • @almattiger2313
    @almattiger2313 2 місяці тому +22

    I must have watched a ton of online tutorials, I gobble up every indie studio dev blog, pour over most of the GDC content vault, listen to a dozen game industry and design podcasts but you and your series has inspired me more than anyone to actually commit myself to learning game dev. I am now farthest than I have ever been in finishing my first ever functioning prototype. Honestly man, thank you and keep up the good work!

    • @InboundShovel
      @InboundShovel  2 місяці тому +3

      I really appreciate your comment! I'm glad I could help, and I'll make sure I keep it up!
      Best of luck on your prototype as well, you got this! :D

    • @soronorjspro3516
      @soronorjspro3516 2 місяці тому

      @@InboundShovel Since it is on the topic I just want to add that I love the vibe you have going and your humor is right up my lane!

  • @naty8445
    @naty8445 2 місяці тому +12

    I recently started dedicating a lot of time to really learning godot and working on my own game project.
    There are a lot of great game devs out there making great videos (e.g. aartificial), but not all of them walk through their failures with as much detail as the successes. Really gives some nice “here’s what I’ve been up to lately” energy.
    Btw, I really appreciated the arms/legs separated animation short. (Been putting off the sprite rework ever since).
    Good luck!

    • @InboundShovel
      @InboundShovel  2 місяці тому

      Thank you! I'll try to keep up that same energy going forward!

  • @stormlord1984
    @stormlord1984 2 місяці тому +5

    Rarely do shorts give anything of value. Your channel, though, was a great exception to that rule. An indie dev's treasure room of videos and advice! As someone who is slowly building up to his long-time dream game, I find many questions I have to have already been answered by you. Thank you!

    • @InboundShovel
      @InboundShovel  2 місяці тому

      Thanks for the kind words, and glad my content could help you!
      Best of luck with your dream game, I'm rooting for ya! :D

  • @brotherdaniel1524
    @brotherdaniel1524 2 місяці тому +7

    Dude, every video you post not only gets me hyped to play your game, but it makes me feel so motivated to make mine.

  • @ianhall7513
    @ianhall7513 2 місяці тому +14

    The star shape is just like having astigmatism and looking at headlights while driving at night.

    • @InboundShovel
      @InboundShovel  2 місяці тому +6

      Heh, I have astigmatism so maybe that's why I thought the star shaped lighting wasn't too bad LOL

    • @ianhall7513
      @ianhall7513 29 днів тому

      @@InboundShovel it could be a cool effect if the character gets dazed, for sure.
      Mistakes frequently have creative uses in coding X'D

  • @EtronX348
    @EtronX348 2 місяці тому +3

    I found your channel today...and watched all the devlogs on this game...and i love the artstyle and look of this game...now I have another game to get excited for its release
    Great work and keep it up 👍🏽👍🏽

    • @InboundShovel
      @InboundShovel  2 місяці тому +1

      Thank you so much! I'll keep it up!

  • @RazRikimaru122
    @RazRikimaru122 2 місяці тому +3

    I'm also working on my own sidescroller / metroidvania game, thats heavily plot based, but im watching your videos as they are very educational on satisfying gameplay.

  • @Nekkka
    @Nekkka 2 місяці тому +4

    Yooooo, I recently found you. Your game visual style is amazing! You motivate very well :3
    Anyway... If anyone doesn’t want to read sad messages, then don’t read further, I just want to vent somewhere...
    I do game development myself, but in case I write music, 3D models, sprites and code. I encountered apathy. Burnout,
    which has not gone away for more than 2 years, and now I simply cannot do anything except eat, sleep and watch videos. Sometimes I don't even want to go to bed because I'm already tired. In general, the only good news is that it is not depression yet :'3
    If anyone has an adwise or something, i`l keep it!
    I just so tired...
    Thanks for your videos! Now you really save me from self-digging...

    • @InboundShovel
      @InboundShovel  2 місяці тому +2

      I'm glad my videos help you feel more motivated - and I hope you can get through your hard times!
      I'm rooting for you!

  • @exvimmer
    @exvimmer 2 місяці тому

    I think your channel, is my new favorite game dev channel. I love your content.

  • @drozzy_
    @drozzy_ 2 місяці тому +1

    Got drawn in by how cool your character looks, can't wait to follow the progress :D

  • @Αποστόλης-ΑριστοτέληςΑδαμόπουλ

    1) Where are the npc's ??? I believe that you could make a shop/money system.
    2) You could have the frog's collectible charm to be one of his eyes which could either 1. see in the dark or 2. make it so the enemies attack indication is more easy to spot (this is a lot of work but is a interesting idea) 3. zoom out (could be used in platforming, exploring and finding secrets or when a enemy is out of the screen)
    3) It would be cool if the potion flying guys (???) or the plague doctor to (have chance (optional) ) drop the potions and them being like the tools in the long awaited silksong (yea (I hope you are hyped for this game because you played hollow knight)) and isadora throwing them in the air and then slashing them with her sword as she attacks and that would give the attack or the combo this effect so the enemy would be in flames or blasted with lightning(that could stager the enemy) or poison the enemy
    4) The mushroom enemies could drop some mushroom trampolines that are essential to some platformer parts I guess
    5) The bird could drop some kind of undamaged egg tham summons a familiar for some time
    6) the bird enemies could have a later boss that gives you 1.double jump or 2. a charm that summons a familiar
    7) the goop enemies could give a good that when thrown slow enemies and yourself
    8) generally every enemy could have a low chance to give you something and if you don't want it you could trade it for money and the opposite so you don't have to go to earlier areas to farm
    9) I like your videos keep it up
    (10) BTW where did you learn coding
    11) where is the video???

  • @bissash05
    @bissash05 2 місяці тому +1

    This is really cool, my game also relies on lightning I’m gonna give it a try to use some normal maps.
    Really inspiring video!

  • @LLAAPPSSEE
    @LLAAPPSSEE 2 місяці тому

    I really love pixel art + reactive feeling lighting. It's such a cool look.
    Thinking of Octopath Traveler or Terraria. Starbound had a nice lighting system too.

  • @yvettenaomi3870
    @yvettenaomi3870 Місяць тому

    just discovered your channel and you've already become one of my fave devloggers, so many good resources and tactics on your channel! very excited to play the game when it's finished as well (~:

  • @N1X2T3
    @N1X2T3 2 місяці тому +2

    Damn! your game is going to be a very promising game for a pixel lover like me, keep it up bud!

  • @DrTomb
    @DrTomb 2 місяці тому +4

    glad to see you still going strong brother. Its so exciting

  • @samaydelotte1187
    @samaydelotte1187 2 місяці тому +1

    Building out my own game right now and this really helped!

  • @GuiriTV
    @GuiriTV 2 місяці тому +1

    Hey Inbound Shovel, just found your channel and it's inspired me to get into Game Dev. Every since I was 6, I wanted to make a game, but this was before the internet had such resources and intuitive game engines existed that focused on game design rather than making your own with computer science knowledge.
    Now, I quit my job as a full time software engineer to pursue game dev. Im taking a 6 month game dev course, because I struggle with independent learning and big project tasks around game development.
    I tried Game Jams in college but always struggled following tutorials or getting a game working. Each time I tried to pick it back up again, I hit a wall and gave up.
    But I dont care; this is my dream, and it will be an uphill battle. I will struggle, make barely any money, or be exploited in the industry. I'm okay with that, if it means reaching my goal of developing my dream game.
    Mr. Shovel, I notices years ago you started getting into Game Dev from Game Jams, and slowly gained experience to go Indie. As someone aspiring to do the same, what advice can you give? Do you have a full-time job on the side while juggling Indie Dev? What's your background like? I would love a QA session from you!
    Let's both do our best. Everything I've learned from your shorts have been eye opening, and give me a newfound appreciation for game dev. Your next short should be about moving background parallax effects!

    • @InboundShovel
      @InboundShovel  2 місяці тому +1

      Hey there! I really love your comment, it moved me quite a bit! Once you get past the initial stage where you can't get anything working, it becomes a lot easier - so just keep up the hard work, and you'll get there!
      My best advice would be to start with the simplest, smallest project you can get working - and then just figure out how to add stuff from there! Following tutorials can be helpful, but it's good not to simply follow along, but really try to understand /why/ the stuff they're doing is working - so that you can replicate it in the future!
      I have a really strong programming background, so I had a /huge/ advantage with getting into game dev - but you absolutely don't need to be an expert programmer to make games!
      Let me know if you have any other questions, I'm going to release a Q&A video at some point in the near-ish future, so I'd be happy to discuss any bigger questions in more detail!
      And, I'll get right to work on that parallax background effects short! I'll try to get it posted this Saturday!

    • @GuiriTV
      @GuiriTV 2 місяці тому

      @@InboundShovel Never thought my comment would be seen! I really appreciate that. I also have some programming experience (BAS in Electrical & Computer Engineering), but I've always struggled with programming (especially advanced OOP concepts).
      In one of your other videos, you mentioned having experience as a game engineer! In the QA session, I would love to hear about your background experience, and what aspiring developers should learn to reach a similar proficiency. There's sooooo much info out there that sometimes I don't know where to start! But thank you for the advice; start small and simple. Will do that next chance I get!

  • @johnonyango3166
    @johnonyango3166 2 місяці тому +14

    Glad your pc is alright after the crash 👌

  • @ludomaster3416
    @ludomaster3416 2 місяці тому +6

    I personally thought you had more than 150k subs... Why do you only have 25k??? You deserve more... Like... what...

    • @InboundShovel
      @InboundShovel  2 місяці тому +4

      Thank you so much! I'll keep grinding - and a hearty welcome to the channel to you, officially now one of the OGs!

    • @ludomaster3416
      @ludomaster3416 2 місяці тому +3

      ​​@@InboundShovelI've watched for some time, but only the shorts... Like two months? Not much, but something... Have a nice week, anyway ^^
      🍌

  • @lucanos34
    @lucanos34 2 місяці тому

    Thanks for your content! They have helped me so much as a 1st time game tinkering

  • @Abc84849
    @Abc84849 2 місяці тому

    I don't know if someone else requested it before, but I would be kinda neat to have a devlog/tutorial on how you draw your characters and your overall process. Thanks! 😄

  • @sanebag
    @sanebag 2 місяці тому +2

    thx for the advice bro, i never knew how to do that before i watched your short :)

    • @InboundShovel
      @InboundShovel  2 місяці тому +1

      No problem, glad I could help! :D

  • @RockyMulletGamedev
    @RockyMulletGamedev 2 місяці тому +2

    Wow, seems like your subscriber count exploded recently. Congrats !

  • @SenvoSounds
    @SenvoSounds 2 місяці тому

    Hey! Really loving the content your putting out right now as well as personally vibing with the game itself. I know it's still early develoupment, but I would love to take a crack at making some music for you!

    • @InboundShovel
      @InboundShovel  2 місяці тому

      Hey there! Just responded to your email! :D

  • @GodOfTetris90
    @GodOfTetris90 2 місяці тому

    Hey Kenneth, im Fer. I just found out your channel. Dude, Im having a lot of fun with your videos! keep up the good work

    • @InboundShovel
      @InboundShovel  2 місяці тому +1

      The GOAT himself!! Thanks Fer! :D
      Our game is gonna be awesome!

  • @LaGrietaES
    @LaGrietaES Місяць тому

    New Sub here from Spain! Just found you by your shorts, are fun and specialy engaging and ilustrative, keep it going!

  • @Fefs-yi1gf
    @Fefs-yi1gf 2 місяці тому +1

    hey! just discovered your channel, really nice stuff :D.

  • @jayden8027
    @jayden8027 2 місяці тому +1

    Keep up the work. Really excited to play this.

  • @CellarSpiderRae
    @CellarSpiderRae 2 місяці тому +2

    ily shov, keep with the legit amazing videos

  • @PbSoftware
    @PbSoftware 2 місяці тому +1

    3:18 I had the same issue with canvas modulate stopping the glow and I fixed it making a Canvas item material for the sprite and setting the lighting to unshaded, then the glow works fine !

  • @diligencehumility6971
    @diligencehumility6971 2 місяці тому

    Many of these features should be build-in to Godot, like there were in Unity. Looks great

  • @beavertrax4959
    @beavertrax4959 2 місяці тому

    Seeing the colored moving lights gave me a heavy nightclub vibe. Like John Wick goes there to meet someone undercover, but ends up John Wicking all over the place. If that makes any sense. It could also be cool for a dynamic stage play or casino scene, a la Persona 5. Don’t know if that’s what you were going for.
    I like the Giorno looking jacket btw.

    • @InboundShovel
      @InboundShovel  2 місяці тому

      I'm actually working on a boss that's inspired by Kpop music videos - so using the moving lights as a sort of nightclub type scene could totally work there too, great suggestion!

  • @wheatwhole_
    @wheatwhole_ 2 місяці тому

    Bro that beard is perfect on you

  • @legowyn24
    @legowyn24 Місяць тому

    I believe your black screen issue when trying to use glow is because you may be using compatibility mode. Compatibility mode has a different renderer from the rest of the graphics modes and it is not set up to support certain things; like glow

  • @eagleeyeedit
    @eagleeyeedit 2 місяці тому +2

    Do you have a patreon to support your work?

    • @InboundShovel
      @InboundShovel  2 місяці тому

      Oh, I don't have one set up right now, but that's a great idea - I'll work on getting that available ASAP!
      Thank you! :D

    • @eagleeyeedit
      @eagleeyeedit 2 місяці тому +2

      @@InboundShovel nice, just figured since it would probably help you speed up development 👍

  • @PyxeIl
    @PyxeIl 2 місяці тому +1

    Totally going to be honest here, you've inspired me to make my own game in the future! Also, is there an ETA for your amazing game yet? (If you plan on ever releasing it, of course)

    • @InboundShovel
      @InboundShovel  2 місяці тому +1

      I don't have an ETA yet, but it is available on Steam for wishlisting!
      And good luck with your game dev journey, it's super fun and super rewarding!

  • @dailyshadow
    @dailyshadow 2 місяці тому +1

    You should show before and after stuff side by side. It’s sometimes hard to see the difference

    • @InboundShovel
      @InboundShovel  2 місяці тому

      Thanks for the tip! I'll try to do more side-by-sides in future edits! :D

  • @Nexus-ib2ps
    @Nexus-ib2ps 2 місяці тому +1

    I'm in the actual working on a game with a group of 4 people, a coder, 2 artist and me as animator, I would be very interested to also get some animation tutorial and more game tutorial from you.

  • @hyderanimatesandrockk2424
    @hyderanimatesandrockk2424 2 місяці тому +1

    Omg i can't wait for the game

  • @WRONG_WARP
    @WRONG_WARP 2 місяці тому +9

    Hey there! Not sure if you're looking for a composer for this project, but I'd love to discuss the possibility of filling that role if you are. Let me know :)

    • @InboundShovel
      @InboundShovel  2 місяці тому +1

      I just went and listened to your demo reel, and your stuff is really, really good!
      I already have a composer, but I'll definitely reach out to you if I have something become available!
      (Side note, do you do chiptune?)

    • @WRONG_WARP
      @WRONG_WARP 2 місяці тому +2

      ​@InboundShovel I've done chiptune in the past, so definitely feasible for me! Also thank you 😊

  • @bunkstunkis
    @bunkstunkis 2 місяці тому +5

    Eagle Island is another great example of a pixel art game with gorgeous lighting via normal maps!

    • @InboundShovel
      @InboundShovel  2 місяці тому +2

      Oh, I haven't heard of Eagle Island, I'll have to check it out!

  • @marsgreekgod
    @marsgreekgod Місяць тому

    clearly you need a bad guy with a light line of view that starts off wide and white, and turns red and follows the character when it sees her. that would be nice and spooky

  • @PursuitSk8
    @PursuitSk8 2 місяці тому

    I love megaman zero and your clips remind me a lot of it

  • @lucas_pscheidt
    @lucas_pscheidt 2 місяці тому +1

    Can you make a Godot tutorial of how to make an enemy patrol a pre-determined area and when the player is detected inside this area the enemy tracks the player movement to make a dash attack on them, and if the player leaves the area the enemy goes back to the patrol state? Or any suggestion on how to do this?

    • @InboundShovel
      @InboundShovel  2 місяці тому +1

      I would try using a State Machine!
      When the player isn't in some set "detection zone" (in Godot, I'd use an Area2D that can track the player), the enemy is in the "Patrol" state. When in the patrol state, they do that pre-determined patrolling behaviour.
      When the player /is/ in the detection zone, they switch to the "Attack" state - where they target the player with their attack!

  • @Ion0X
    @Ion0X 2 місяці тому

    Game is looking nice. 😮

  • @itamar586
    @itamar586 2 місяці тому +2

    Is there anywhere I can wishlist this game? It looks great and I'd love to buy it when it comes out

    • @InboundShovel
      @InboundShovel  2 місяці тому +1

      Thanks for the support! I'm working on getting a Steam page ready right now! Hopefully Steam approves it soon, fingers crossed!

  • @goatcatofchaos
    @goatcatofchaos 2 місяці тому +1

    As someone whos just like recently learning to code and wants to really make games, whats like a way or "strategy" to like getting started with the game making process, like tips or just how do i really get in there without losing my mind, and also maybe how much experience should i even have before i even try to make my own game

    • @InboundShovel
      @InboundShovel  2 місяці тому +2

      The best advice I could give is come up with a game you want to make that's as /simple/ as possible! Even simpler than you're thinking right now!
      "A game where a ball can jump around a room." No camera following the ball, no graphics, just a ball jumping around!
      Then, figure out how to get that very basic, very small thing working! A really simple goal like "one jumping ball" is pretty easy to get working, and once you have something super simple working, you can just start adding things!
      "I want to make a square that the ball can pickup" -> "I want picking up the square to give some points" -> "I want a camera to follow my ball around", and so on!
      Once you're happy with that, start another new, simple game and repeat the process!
      The hardest part is getting started, so you should start trying /right/ away! The sooner you have a game engine open that you're playing around with, the better!

  • @dylancarey8120
    @dylancarey8120 2 місяці тому

    If the games in Unity the black screen could be fixed by putting a raw image in the scene and then having the raw image display the render

    • @InboundShovel
      @InboundShovel  2 місяці тому

      I'm using Godot, but I appreciate the tip! :D

  • @juliansimaro5383
    @juliansimaro5383 2 місяці тому

    Hey! Yours are the most inspiring devblogs I've seen! How do you work on your enemies/bosses regarding mechanics and art. For example, you have the tree doing to jump and stomp attack with the roots, did you first design the attack and code it, and then requested the art? Or did you design it, requested the art, and then coded it with the art already there. Having trouble understanding the best flow between me (game designer and dev) and my artist. Thanks!

    • @InboundShovel
      @InboundShovel  2 місяці тому +1

      Personally, I really like this flow:
      1) Design the attack, what's the purpose of it - think about the details and make sure it makes sense and works from a purely theoretical perspective.
      2) Implement the attack without any art, just flash color squares on the screen and move the enemy around without any animation at all.
      3) Playtest with the "no-art" version of the attack - make sure it feels good and works how you want! If it doesn't, it's back to stage 1 or 2.
      4) Send the request to the artist for a blockout animation. No details, just the basic keyframes of the animation, roughly colored in.
      5) Add the blockout animation to the attack, tweaking small details for timing and hitboxes and stuff, to make sure it line up with the blockout.
      6) Playtest the attack with the new blockout animation. Make sure it still feels good. If not, figure out if the attack itself needs tweaked, or if the animation needs tweaked, and adjust accordingly.
      7) Request the finalized detailed animation.
      8) Plug in the finished animation!
      It's a lot more work, and a lot more steps - plus it requires really strong collaboration with the artist, but I think it yields the best results!

    • @juliansimaro5383
      @juliansimaro5383 2 місяці тому

      @@InboundShovel makes a lot of sense! Thanks for answering!

  • @ian_the_demon4713
    @ian_the_demon4713 2 місяці тому +2

    Hey man, just wondering
    What engine do you use?

    • @InboundShovel
      @InboundShovel  2 місяці тому +1

      Godot!

    • @ian_the_demon4713
      @ian_the_demon4713 2 місяці тому

      @@InboundShovel awesome, i just finished testing gamemaker vs godot. Continuing with godot
      Keep up the good work, i like your content!

  • @eliasbritosfernandez2724
    @eliasbritosfernandez2724 Місяць тому

    Try adding a snail that insta kill u if it touches u ( with slow movement speed )

  • @TM-45.
    @TM-45. 2 місяці тому +2

    Nice thumbnail

  • @ehow5678
    @ehow5678 2 місяці тому +1

    Could you attach a light to a sprite and have them carry it around

  • @iloem3917
    @iloem3917 2 місяці тому +1

    demo when 🙂

    • @InboundShovel
      @InboundShovel  2 місяці тому

      Hoping to have a demo ready before the end of the year, fingers crossed

  • @helloy90
    @helloy90 2 місяці тому

    Are there any books, tutorials, or other resources that have helped you learn these glow and lighting techniques, as well as shaders? I would like to study these topics, but I don't know where to start

    • @InboundShovel
      @InboundShovel  2 місяці тому

      Personally, for shaders, I like: thebookofshaders.com/ and www.shadertoy.com/
      Hopefully that can help you!

    • @helloy90
      @helloy90 2 місяці тому

      ​@@InboundShovel Thanks a lot!

  • @JokuTurhake
    @JokuTurhake 2 місяці тому +2

    Hello There!

  • @pixelartgamergirl
    @pixelartgamergirl 2 місяці тому

    When is a trailer going to be released?

  • @ThePisces125
    @ThePisces125 2 місяці тому +1

    Hi, we are making a pixel art metroidvania and we cant figure out, how to make it pixel perfect, because our pixels are jittering and boiling like crazy. We tried many pixel perfect cameras from the unity asset store and we tried to follow many videos and we really like your camera solution, but we cant figure it out how to do it. Can you describe the process how to make your camera solution please?

    • @InboundShovel
      @InboundShovel  2 місяці тому +1

      I actually have a video all about my camera, describing some of the details, you should check that out!

    • @ThePisces125
      @ThePisces125 2 місяці тому

      @@InboundShovel Yea, I actually came from that video, because i was thinking that a comment on a new video have a better chance to get a response. Anyways, the problem is, that we dont know how to do your solution. (I am a designer and artist, so i have no idea really. And our programmer dont know either) This is our second game and first made in pixel art.
      We watched both, your video and the one made by aarthificial. And we just cant figure it out, how to do it in Unity. We have searched for the solution for days really and nothing works for us and we dont know why.
      So, maybe a youtube short, or even a full video about the details how you made the camera for your game would be awesome. This comment is really a last scream for help from us 😄
      Btw your content is really good, so keep going man

    • @InboundShovel
      @InboundShovel  2 місяці тому +1

      Ah I see, I see!
      Yeah, first thing - don't feel discouraged! I spent /weeks/ figuring out how to get my camera working, and it was really tough to figure out what was going wrong the entire time - and that's the part of game development I'm actually good at, haha!
      I'll start working on a script for a youtube short covering some of the details of the camera, hopefully I can put together something to help give you some direction!

  • @NoVIcE_Source
    @NoVIcE_Source 2 місяці тому

    most important part of the vid is 11:45

  • @breakfasttime
    @breakfasttime 2 місяці тому

    I just come across this channel and like it alots so i just want to ask that will this game release and if it have, do we need to pay

    • @InboundShovel
      @InboundShovel  2 місяці тому

      The game is still in development, not sure when it'll be finished, but the Steam page should be live for wishlisting sometime soon, once I'm approved! :D

  • @nnickplays9713
    @nnickplays9713 2 місяці тому +1

    What game engine are you using?

  • @Cassy_The_Armoured_Bear
    @Cassy_The_Armoured_Bear 2 місяці тому +2

    hey. were would I download the game?

    • @FlyingDonut_05
      @FlyingDonut_05 2 місяці тому +3

      steam most likely

    • @Cassy_The_Armoured_Bear
      @Cassy_The_Armoured_Bear 2 місяці тому +1

      @@FlyingDonut_05 checked steam. I did not see the game

    • @InboundShovel
      @InboundShovel  2 місяці тому +1

      I'm working on getting a page approved on Steam right now! Still won't be available for a while, since it's still in development, but you'll able to wishlist it over there once Steam lets me in lmao

    • @Cassy_The_Armoured_Bear
      @Cassy_The_Armoured_Bear 2 місяці тому +2

      @@InboundShovel oh, cool. ill Wishlist it when it appears

    • @Strudlll
      @Strudlll 2 місяці тому

      ​@BritanniaArmouredBear in case you didn't know it's up now!

  • @aaaaaaaaaaaaaaaaaaaa0
    @aaaaaaaaaaaaaaaaaaaa0 2 місяці тому +3

    freaky ass thumbnail

  • @popanda3652
    @popanda3652 Місяць тому

    poopy stinky doo doo head, is there a unity version of laigter?