It would be really cool to have a more extended tutorial on splitting objects and adding features to the split surface so that they line up when gluing and such. Also general tips ways to combine parts, matching dovetails, printed screws/threads, snap connectors, maybe hinges and stuff like that Looking forward to the bigger project as well :)
This series has been very vluable to me! It finaly pushed me over to start designing my own parts. The videos have been educational and easy to follow! As an idea to build on this, I'd like to suggest to stream whenever you're designing something, seeing someone with experience going through problem solving and itterations would be very helpful. I hope to see more design videos in the feature! Keep up your excellent work!
I can't wait for the longer-form design video! Great job on this tutorial series, I picked up a lot of small pointers that will make a big difference when I get back to designing things
Thank you Michael for this great design series. This a great video focusing on many useful design techniques. That the tips/techniques didn't apply to one project did not mater, the tips are all very useful.
This is a great series. For the past couple of years , I have been learning design from experience by fixing or creating parts for items around the house. This series is helping me understand the different tools that I may or may not have used. Thank you for all this effort sir !
Excellent video, as usual, Michael! Really appreciate your discussions on creating surfaces, and techniques for eliminating supports for 3d printing. Thanks!
For avoiding support material on a hole like you do at 10:15, if I don't want to (Or won't be able to) drill the hole after printing I'll make the bottom ~.4-/.6mm of that bolt hole a square hole, and then I'll cut out a rectangle the width of that square hole one direction to the edge of my counterbore that's one layer high. Then you bridge on either side of the hole one direction and then the next layer you bridge the other direction and then the square supports the internal round circle for the rest of the way up pretty well.
This example as shown by TT confused me as the "bridge" term is unknown. If you mean the term to refer to OnShape, where is that? If you mean the slicer, where is that? As both your square or TT's round both have horizontal surfaces, I don't see how this helps. Cheers.
@@thorntontarr2894 bridging is a 3d printing term for when you print from one "island" or feature to another when there isn't support material or already printed part. It's vaguely similar to building a bridge between two points spanning over an open area without supports below. Hope I understood your question correctly.
@@BenRyherd Thanks for your replies. Bridging must be a term in the slicer. But TT just placed a flat surface that seems to require a support. I would have just used a flathead screw so that the slant surface of would be like the chamfer TT used on the outside. So where in a slicer is 'bridging' making it any better in this example TT uses? And a flat head screw would not require any drilling - all this assumes I understand what TT is trying to do - recess a screw head.
This series has be most enjoyable. I could hardly wait to see what rabbit you were going to pull out of your hat next. I have learned a lot which I can forsee immediate use. Thank you so much for picking OnShape.
Thank you for this series, I've watched all the episodes a number of times. I've re-implemented a number of designs I had done in Tinkercad, and I have now gotten to grips with sketching and will not go back. Looking forward to seeing the longer font-to-back design process episode, once again thanks
For supporting stuff i also sometimes just extrude with an offset of 1 layers height, to create a "custom support" structure. So for the hole in your example it would just be a cylinder that just almost touches the top, and in slicer i would just make sure that part gets printed with single perimeter and low infill (to save print time). Then they are usually very easy to remove and leave a pretty good finish.
You're a fantastic teacher with a great hands-on approach! The world is better because of people like you. Re your invitation for ideas, I'd be keen to learn more about assemblies that combine models + standard parts (e.g. frames/ beams/ DC motors/ wires and routing etc.) It'd also be super valuable to all of us to see you go through the design process start-to-finish for more complex builds (i.e. case studies). Watching you pick tools and weigh trade-offs is really inspiring. Any more use of surface modelling would also be interesting. Finally, another idea is rendering the models. Not sure if Onshape supports it, but I know I like to see a good render before I sometimes commit to a design. Obviously, this is more of a bonus than anything else, since it's not essential to the process.
a very useful addition to the variables feature is the configuration settings, where you can have several presets that you can switch between rather than having to remember the correct settings for multiple variables and change all of them. you can design one version and then in the config menu, change the dimension to be part of the configuration and make additional versions
Your channel is so incredibly helpful, educational, and wholesome. I've wanted to switch from blender to a CAD modeler for a long time and this tutorial series helped me get started. Thank you for the time and effort you put into these videos. Send me a message if you ever need help or advice from a professional Videographer/Editor.
Thank you for this series it has been very helpful getting started in designing for 3d printing still have to warp my head around the differences from graphic design software tools versus cad style tools and how to manipulate objects but I am slowly working at learning them thanks to this series
Excellent video and I definitely think this is a great direction for your channel. 👍👍👍 I'm using Fusion 360 and your instructions are very similar but I only know that because I've used the tools you have mentioned.
Thank you for these videos. I'm still trying to figure out how to make a ball and socket joint I can't quite get it to work out but these techniques have been helpful.
Hi , I love your videos , try and watch everyone, BUT. Could you please just slow down , I have to play them over and over again , to follow them, but they are very informative, and helpful, must remember I am not as experienced as you , but love them . Thanks. Stuart
im trying to make a small round button for the starter on my motorcycle but cant seem to get the extrudes to work correctly. it just needs to be a small round button with a lip to hold it in the box, a hollow area inside for the round return spring, and a point that goes through the middle of the spring down past the lip. can you help? im loving this series so far. you make everything seem so simple...until i try it, lol. keep up the great work!
I would like to see a more advanced example of how to use variables. I try to make a ruler and I have some difficulties to make the numbers just above the lines with pattern.
A slight correction on the sweep, the path does not need to intersect with the shape you are sweeping (I found this accidentally and it can produce some non-obvious results)
I'd love for a tutorial on how to make an enclosure for a controller + a raspberry pi, and adjusting everything to mount to 2020/2040/3030/4040 etc extrusions. Preferably with mount points for heat set inserts to do it properly :) (Hole size and placement based on extrusion channel width and t-nut etc) A more or less generic tutorial for this should be enough to start customizing and designing enclosures for almost anything
here's one, whats the best way to create stone textures for example block used in castle construction , archways and so on, the blocks are fairly easy to design but its the texture I am after...
I know I'm a little late to the party, but I'm wanting to design a print-in-place sliding door for a part I'm working on. Is there any way you can make a tutorial on designing print-in-place moving parts?
This is off topic, I’m just looking for somewhere to ask a question. I have an ender 3 pro, I installed a BL touch, and 0.2mm nozzle for printing miniatures. I had loads of trouble with the head crashing into the bed until I updated the firmware to the tiny machines, I believe , marlin 2.0.9 degrees 7.4.4 and got a glass bed. It appeared to work ok and I printed a couple of dozen 28mm minis ok. I then stopped. After about 6 months or more I’ve just started again but I’m more interested slightly bigger prints. But my he just never seems to be level. I do the manual level with a piece of paper then run the bed leveller and the BLT does it’s thing. I home the head and adjust the Z offset. But the first layer goes from a slight smear or nothing to a barley touching string. I need a bit of help, please.
I could recreate the solid texture you show. However how would you make a similar textured surface? A textured surface could be used to split parts for precise gluing after printing etc.
Thanks for all your updates, me and my 10yr old enjoy them. We have an Ender 3 Pro and I can't find any software which converts a project designed in tinkercad to the printer. Can you help please...
Hola Michael, hace poco empecé en el mundo del 3d, y estoy diseñando una modificación para el respaldo de la silla de ruedas de mi hija. Dado que las dimensiones son mayores que mi impresora (40 x 39 x 7cm) he estado viendo como dividir de mejor manera la pieza, para no perder la estructura. Hasta el momento, di con una aplicación llamada LuBan. No sé si me pudieras ayudar con alguna recomendación. Muchas gracias!
I promise I’ll finish watching the whole series eventually, but of requests are still open- sheet metal tool and it’s related definitions please! UA-cam is shockingly deficient for this it seems
I printed my first piece last night at work and left it to do it's thing. When I got to work I was so excited to see the part I went over and snagged the part off the plate. then I realized that the printer ran out of filament. Sense I removed the part I can't just add filament and continue. How would I slice the part from where it was left off and print the remainder of the part?
I am sure it is trivial to do with the feature pattern but I am curious how you would make something like the skirt pieces on a voron 2.4. It looks like a geometriic shape is used as a pattern to cut then some parts of the piece are excluded from the pattern?
I need to make a funnel out of sheet metal. I can design it in CAD but then want to "flatten" it so I have the appropriate measurements and shape on a flat surface, say print out on paper and trace onto the sheet metal. How?
please please show how you whould go about making a totthed timming belt and pully wtih tpu belts. ive been having truble making belts eficently withoth lots of trial and errror
This series has been very informative on how to properly use a 3D modeler so that projects are easily navigatable and editable, but does anyone know about a tutorial that is similar to this one that covers fution 360?
Having some issues finding everything you reference. I’ma long haul Trucker and I’m trying like crazy to use just the iPhone app to make stuff while sitting in docks for hours at a time. Know of a tutorial that I can reference to find everything? My wife won’t let me take the laptop lol.
is there a way to give specific dimensions to a part that is already done? the scale tool under transform doesnt help because i want to scale my ship from 290mm to 300mm
Hi Michael. I will soon be receiving my Carvera, which I go funded after watching your excellent review of it. If you could do a setup video and tell us which software you would prefer to design parts with to manufacture with I think it would be very popular. I am guessing Fusion 360 would be the choice since it can do CNC as well as 3d objects? Also, if you could set up a Venmo account I would be happy to contribute as I experienced fraud with my PayPal account and no longer use that platform as they would not resolve it. Thank you!
Hello, what software would you advise me to modify an stl file which is originally straight and which I would like to bend? I found an stl file to make a walking stick pommel, but this file, this pommel is straight (horizontal) and I got into the habit of using a cane whose handle has a wave shape (the name is "derby") but I can't find how to give this wave-shaped curve to the right handle, do you have a solution to suggest to me?
FYI. Your videos in this serie can only be watch on 380p or 1080 premium (which you need to pay). Is that on purpose? It makes it really hard to see what your are doing (android) :(
Your tutorials are awesome, but you are moving too fast, I'm sure you're doing this for the sake of time and not make your videos too long... for instance, the part where you're using the follow tool, it would be nice to show us how did the line got there in the first place, because you showed how the tool works, but it's useless for us noobs because we don't know how how the polygon got there and the line in the first place... Thanks!!!
I understand. All I can say is that is part 9 in a series. I can't cover all of the content in the earlier 8 parts for this one to be seamless. The video would be hours long. Not perfect but practical this way.
Whoever's reading this, i pray that whatever you're going through gets better and whatever you're struggling with or worrying about is going to be fine and that everyone has a fantastic day! Amen
It would be really cool to have a more extended tutorial on splitting objects and adding features to the split surface so that they line up when gluing and such. Also general tips ways to combine parts, matching dovetails, printed screws/threads, snap connectors, maybe hinges and stuff like that
Looking forward to the bigger project as well :)
This series has been very vluable to me! It finaly pushed me over to start designing my own parts. The videos have been educational and easy to follow! As an idea to build on this, I'd like to suggest to stream whenever you're designing something, seeing someone with experience going through problem solving and itterations would be very helpful. I hope to see more design videos in the feature! Keep up your excellent work!
I can't wait for the longer-form design video! Great job on this tutorial series, I picked up a lot of small pointers that will make a big difference when I get back to designing things
Honestly the most useful modeling series I've watched thank you for this
Thank you Michael for this great design series. This a great video focusing on many useful design techniques.
That the tips/techniques didn't apply to one project did not mater, the tips are all very useful.
This is a great series. For the past couple of years , I have been learning design from experience by fixing or creating parts for items around the house. This series is helping me understand the different tools that I may or may not have used. Thank you for all this effort sir !
Excellent video, as usual, Michael! Really appreciate your discussions on creating surfaces, and techniques for eliminating supports for 3d printing. Thanks!
Ive been using onshape for about a month and I am still learning new techniques, thanks for this.
For avoiding support material on a hole like you do at 10:15, if I don't want to (Or won't be able to) drill the hole after printing I'll make the bottom ~.4-/.6mm of that bolt hole a square hole, and then I'll cut out a rectangle the width of that square hole one direction to the edge of my counterbore that's one layer high. Then you bridge on either side of the hole one direction and then the next layer you bridge the other direction and then the square supports the internal round circle for the rest of the way up pretty well.
This example as shown by TT confused me as the "bridge" term is unknown. If you mean the term to refer to OnShape, where is that? If you mean the slicer, where is that? As both your square or TT's round both have horizontal surfaces, I don't see how this helps. Cheers.
@@thorntontarr2894 bridging is a 3d printing term for when you print from one "island" or feature to another when there isn't support material or already printed part. It's vaguely similar to building a bridge between two points spanning over an open area without supports below.
Hope I understood your question correctly.
@@BenRyherd Thanks for your replies. Bridging must be a term in the slicer. But TT just placed a flat surface that seems to require a support. I would have just used a flathead screw so that the slant surface of would be like the chamfer TT used on the outside. So where in a slicer is 'bridging' making it any better in this example TT uses? And a flat head screw would not require any drilling - all this assumes I understand what TT is trying to do - recess a screw head.
Fantastic! Thanks a lot, Michael! 😃
Stay safe there with your family! 🖖😊
Thanks!
This series has be most enjoyable. I could hardly wait to see what rabbit you were going to pull out of your hat next. I have learned a lot which I can forsee immediate use. Thank you so much for picking OnShape.
Thank you for this series, I've watched all the episodes a number of times. I've re-implemented a number of designs I had done in Tinkercad, and I have now gotten to grips with sketching and will not go back. Looking forward to seeing the longer font-to-back design process episode, once again thanks
I definitely learned enough to be able to try my hand at designing a few things I've been at a loss to start. Thanks so much.
For supporting stuff i also sometimes just extrude with an offset of 1 layers height, to create a "custom support" structure.
So for the hole in your example it would just be a cylinder that just almost touches the top, and in slicer i would just make sure that part gets printed with single perimeter and low infill (to save print time).
Then they are usually very easy to remove and leave a pretty good finish.
You're a fantastic teacher with a great hands-on approach!
The world is better because of people like you.
Re your invitation for ideas, I'd be keen to learn more about assemblies that combine models + standard parts (e.g. frames/ beams/ DC motors/ wires and routing etc.)
It'd also be super valuable to all of us to see you go through the design process start-to-finish for more complex builds (i.e. case studies). Watching you pick tools and weigh trade-offs is really inspiring. Any more use of surface modelling would also be interesting.
Finally, another idea is rendering the models. Not sure if Onshape supports it, but I know I like to see a good render before I sometimes commit to a design. Obviously, this is more of a bonus than anything else, since it's not essential to the process.
These tutorials have been so helpful. I've already designed and printed two parts that fit perfectly
Another great tutorial! I hope you keep making these videos, really enjoying them. Thanks so much!
Nice, i love this series. Keep up the good work!!
while your tutorials are pretty darned good, this sort of 'addressing specific instances' is brilliant. thank you yet again! :-)
Great video and very informative.. Good to see some UA-camrs are still bringing out good content rather than about themselves. Keep up the good work..
So many quick tips! Fantastic, thanks!
Subscribed!🤗
Nice very awesome doing a request vid on this due to you I have been learning as much as I can about onshape ty so much ! ❤️🙏🏻 we are all one
a very useful addition to the variables feature is the configuration settings, where you can have several presets that you can switch between rather than having to remember the correct settings for multiple variables and change all of them.
you can design one version and then in the config menu, change the dimension to be part of the configuration and make additional versions
Your channel is so incredibly helpful, educational, and wholesome. I've wanted to switch from blender to a CAD modeler for a long time and this tutorial series helped me get started. Thank you for the time and effort you put into these videos. Send me a message if you ever need help or advice from a professional Videographer/Editor.
Thank you for this series it has been very helpful getting started in designing for 3d printing still have to warp my head around the differences from graphic design software tools versus cad style tools and how to manipulate objects but I am slowly working at learning them thanks to this series
A nice series, helped a lot as I'm new to Onshape, thank you...
Short video, extremely efficient, love it.
This series has been so helpful, thanks!
Thanks for the tips on organic surfaces.
Fabulous video. Very helpful. Impressive tool.
Nice series. Thank you very much.
Excellent video and I definitely think this is a great direction for your channel.
👍👍👍
I'm using Fusion 360 and your instructions are very similar but I only know that because I've used the tools you have mentioned.
Brilliant series, thanks
Awesome. Loving the series!
My stepbrother has a carpet the exact same as your top bro haha…thanks for all this information it’s very helpful 👌
Thanks for answering my question!
Thank you for these videos. I'm still trying to figure out how to make a ball and socket joint I can't quite get it to work out but these techniques have been helpful.
Hi , I love your videos , try and watch everyone, BUT. Could you please just slow down , I have to play them over and over again , to follow them, but they are very informative, and helpful, must remember I am not as experienced as you , but love them . Thanks. Stuart
Thanks for the DXF answer!
Thank you for these videos!
thanks for these nice tutorials
Amazing job, man!
Micheal, please never stop being adorable 🥰🥰🥰 🤫🤫🤫
Well done, thank you !
copy past parts
is hidden in in transform tab - translate by distance - copy part check box
Great video
Nice video!
great help. thnx
im trying to make a small round button for the starter on my motorcycle but cant seem to get the extrudes to work correctly. it just needs to be a small round button with a lip to hold it in the box, a hollow area inside for the round return spring, and a point that goes through the middle of the spring down past the lip. can you help? im loving this series so far. you make everything seem so simple...until i try it, lol. keep up the great work!
would greatly appreciate using onshape tutorial on SVG for laser printers.
I would like to see a more advanced example of how to use variables. I try to make a ruler and I have some difficulties to make the numbers just above the lines with pattern.
A slight correction on the sweep, the path does not need to intersect with the shape you are sweeping (I found this accidentally and it can produce some non-obvious results)
Splitting parts with keys for realignment would be cool to see
I'd love for a tutorial on how to make an enclosure for a controller + a raspberry pi, and adjusting everything to mount to 2020/2040/3030/4040 etc extrusions.
Preferably with mount points for heat set inserts to do it properly :)
(Hole size and placement based on extrusion channel width and t-nut etc)
A more or less generic tutorial for this should be enough to start customizing and designing enclosures for almost anything
This was helpful. I have an X1 and i mainly print functional parts. would you upgrade to for a .6 or .8mm nozzle?
here's one, whats the best way to create stone textures for example block used in castle construction , archways and so on, the blocks are fairly easy to design but its the texture I am after...
I know I'm a little late to the party, but I'm wanting to design a print-in-place sliding door for a part I'm working on. Is there any way you can make a tutorial on designing print-in-place moving parts?
ty
This is off topic, I’m just looking for somewhere to ask a question. I have an ender 3 pro, I installed a BL touch, and 0.2mm nozzle for printing miniatures. I had loads of trouble with the head crashing into the bed until I updated the firmware to the tiny machines, I believe , marlin 2.0.9 degrees 7.4.4 and got a glass bed.
It appeared to work ok and I printed a couple of dozen 28mm minis ok. I then stopped.
After about 6 months or more I’ve just started again but I’m more interested slightly bigger prints. But my he just never seems to be level.
I do the manual level with a piece of paper then run the bed leveller and the BLT does it’s thing. I home the head and adjust the Z offset.
But the first layer goes from a slight smear or nothing to a barley touching string.
I need a bit of help, please.
I could recreate the solid texture you show. However how would you make a similar textured surface? A textured surface could be used to split parts for precise gluing after printing etc.
You can do variable chamfers using the fillet tool by setting the conic value to 0
Thanks for all your updates, me and my 10yr old enjoy them. We have an Ender 3 Pro and I can't find any software which converts a project designed in tinkercad to the printer. Can you help please...
First comment from India. Hi bro m Harpreet from India You’re video r awesome
Hola Michael, hace poco empecé en el mundo del 3d, y estoy diseñando una modificación para el respaldo de la silla de ruedas de mi hija. Dado que las dimensiones son mayores que mi impresora (40 x 39 x 7cm) he estado viendo como dividir de mejor manera la pieza, para no perder la estructura. Hasta el momento, di con una aplicación llamada LuBan. No sé si me pudieras ayudar con alguna recomendación. Muchas gracias!
I like how you finish this video off saying designing for 3D printing, cause so few seem to do that..
I promise I’ll finish watching the whole series eventually, but of requests are still open- sheet metal tool and it’s related definitions please! UA-cam is shockingly deficient for this it seems
I printed my first piece last night at work and left it to do it's thing. When I got to work I was so excited to see the part I went over and snagged the part off the plate. then I realized that the printer ran out of filament. Sense I removed the part I can't just add filament and continue. How would I slice the part from where it was left off and print the remainder of the part?
hello, just came across your vid. how do i do the textures on curved surfaces? 7:17
I am sure it is trivial to do with the feature pattern but I am curious how you would make something like the skirt pieces on a voron 2.4. It looks like a geometriic shape is used as a pattern to cut then some parts of the piece are excluded from the pattern?
I need to make a funnel out of sheet metal. I can design it in CAD but then want to "flatten" it so I have the appropriate measurements and shape on a flat surface, say print out on paper and trace onto the sheet metal. How?
please please show how you whould go about making a totthed timming belt and pully wtih tpu belts. ive been having truble making belts eficently withoth lots of trial and errror
💕👍
Not many people know this, but the variable fillet feature is based on Ann Elk's brontosaurus theory. True story.
I have a hard time figuring out how to make a solid with an oval base to round top...
I'm new to 3D printing and haven't got a clue about programming.
That said, what 3D printers are best for using Printables?
This series has been very informative on how to properly use a 3D modeler so that projects are easily navigatable and editable, but does anyone know about a tutorial that is similar to this one that covers fution 360?
Having some issues finding everything you reference.
I’ma long haul Trucker and I’m trying like crazy to use just the iPhone app to make stuff while sitting in docks for hours at a time.
Know of a tutorial that I can reference to find everything?
My wife won’t let me take the laptop lol.
is there a way to give specific dimensions to a part that is already done? the scale tool under transform doesnt help because i want to scale my ship from 290mm to 300mm
Hi Michael. I will soon be receiving my Carvera, which I go funded after watching your excellent review of it. If you could do a setup video and tell us which software you would prefer to design parts with to manufacture with I think it would be very popular. I am guessing Fusion 360 would be the choice since it can do CNC as well as 3d objects? Also, if you could set up a Venmo account I would be happy to contribute as I experienced fraud with my PayPal account and no longer use that platform as they would not resolve it. Thank you!
9:42 sorry re-watched this many times
could do with and more in-depth video example
Hello, what software would you advise me to modify an stl file which is originally straight and which I would like to bend? I found an stl file to make a walking stick pommel, but this file, this pommel is straight (horizontal) and I got into the habit of using a cane whose handle has a wave shape (the name is "derby") but I can't find how to give this wave-shaped curve to the right handle, do you have a solution to suggest to me?
Hey lowrider 3 is out now
Please make a video about it
FYI. Your videos in this serie can only be watch on 380p or 1080 premium (which you need to pay). Is that on purpose? It makes it really hard to see what your are doing (android) :(
tip - dont convert a .stl to .dfx
the laser cutting guy will yell at you :) it turns circles in to thousands of straight lines
Your tutorials are awesome, but you are moving too fast, I'm sure you're doing this for the sake of time and not make your videos too long... for instance, the part where you're using the follow tool, it would be nice to show us how did the line got there in the first place, because you showed how the tool works, but it's useless for us noobs because we don't know how how the polygon got there and the line in the first place... Thanks!!!
I understand. All I can say is that is part 9 in a series. I can't cover all of the content in the earlier 8 parts for this one to be seamless. The video would be hours long. Not perfect but practical this way.
Whoever's reading this, i pray that whatever you're going through gets better and whatever you're struggling with or worrying about is going to be fine and that everyone has a fantastic day! Amen