I couldn't get Exeldro's Move Action Screenshot to work on an Aitum Vertical Scene. He confirmed it's not setup for that and referred to an obs-raw Command. Would you believe I was watching a Nutty tutorial earlier that same day which showed obs-raw - so I actually understood what he meant. So much satisfaction getting it working😊
How do you stop the loop? Is the timmed action running forever I put a break in depending on filter visibility. As soon as I changed it back the loop restarted
@@cowbanchalam9725 it really depends on what you’re doing. 1. You could create another action to stop the loop. 2. You could put a conditional statement (if/else) at the beginning or end of the loop to check for certain variables. 3. You could trigger a mass action cut to stop all actions in SB. There’s probably other ways, but that’s how I’d do it off the top of my head… All that being said, I made this vid awhile ago, and there have been some changes to SB since. I might just make a new vid to update things.
@@Noizeproxy the issue isn't breaking the loop. The timed action doesn't stop initiating the loop. The actions don't run because of my if/else but the timed action just carries on triggering it to do nothing while my if/else break stops it actually doing anything I want to enable/disable the trigger myself
@@cowbanchalam9725 I think I replied to another one of your comments about this. If you right click in the Sub-Action panel and choose “Core” then “Timers” you can add a “Set Timer State” sub-action to enable or disable a timer
@@Noizeproxy thanks👍 I was wondering if disabling your Counting Action would automatically disable all the triggers for the Action. I hate the idea of things happening that im unaware of. 11pm. Pc is asleep. Ill be joining it. Thanks for your feedback
This video has allowed me to realise that SB actually CAN do things. When I asked about Loops on another channel, I got a 'why do you want a loop?' (Duh. Because I want one.) I'm now deep into obs-raw territory, but if it wasn't for this video i'd have given up on SB and stuck with GPU-hungry, Sammi. Many thanks
Been watching Andi and Nutty for a while. Finally pulled the streamer bot switch and I'm digging it. I would love to see someone tackle a video on using it in conjunction with UA-cam rather than Twitch. I know that UA-cam has a lot more limitations due to the api, but I'm struggling a bit with knowing what works and what doesn't. I'm shocked how vague the streamer bot wiki is on things. Nice video here, might want to adjust you're zoom and follow settings a hair to be a little less jittery.
I feel that on the zoom/follow. I’ve been meaning to for awhile, but i keep skipping that on my to-do list. Thanks for the comments! Unfortunately, I don’t stream on UA-cam, so I can really help you there :/
@@CarlCrafts I understand your first question, but the issue there is that I don’t really know what protocol or language Ableton uses for Link, and Streamerbot doesn’t have any sort of integration. Unless IFTTT does, but I kinda seriously doubt that one. This video is pretty old, so some things have changed in the way triggers work, and I’ve learned a lot more about using MIDI between machines. I’d be down to chat about it sometime if you like! Even if it’s just on stream. Feel free to ask when you stop by or hit me up on Discord! Your second question is a little confusing though. Do you mean that the timing between actions could be determined by the BPM?
Is SB capable of much re-use of Actions? Unless I'm doing it wrong, SB seems to descend into many Actions doing bespoke things. Do SB implementations become 1000s of Actions, or is the intention that you keep deleting things (a dangerous practise)? Even your Counting requirement (I realise it was intended as a simple example) ended up with 5 Actions
My actions sometimes have hundreds of sub-actions. Really depends on what you’re doing. I have crazy sequences that I used to do where I had multiple scene changes that went along with music and had effects that would flash to the tempo of the song… those were PAGES of sub-actions.
@@ChasingSkyler Good eye: The outline is an “SDF effect” outline from StreamFX (which I just switched out for a color corrected source mirror to save on GPU). There’s already a faint drop shadow layer using the same source mirror effect.
@@ChasingSkyler if I need an effect, I typically reach for shaderfilter, make it in After Effecfs, or I get creative with combos in OBS. My 3070ti can handle a decent amount, but trying to stream 1080p60, play games, and run StreamFX ain’t it. Lol
@@ChasingSkyler OH, but I actually DO use the blur effect from StreamFX instead of the shaderfilter drop shadow for my facecam shadow. It’s just a source mirror, color correction, and small amount of blur. Shaderfilter’s dropshadow is probably the biggest hog of all.
@@Noizeproxy any idea how to enable/disable a timed action I set up another dummy source in the scene and broke the loop when i hid it. When it was visible again the loop restarted SB was lying in wait to pounce I want to enable/disable the timed action trigger (it is in with the other triggers), ideally using a sub action (which i can't find)
Thank you for this.
Have you wandered down the SB obs-raw rabbit-hole?
I want to know how to apply the GetTransform results to a SetTransform
have not, unfortunately. spent some time learning C# but haven't gotten to really use that in context either.
I couldn't get Exeldro's Move Action Screenshot to work on an Aitum Vertical Scene.
He confirmed it's not setup for that and referred to an obs-raw Command.
Would you believe I was watching a Nutty tutorial earlier that same day which showed obs-raw - so I actually understood what he meant.
So much satisfaction getting it working😊
I’ve seen nutty’s vids on raw but never really looked into it, or saw a need to myself.
@@Noizeproxy I enjoy the originality of GaelLevel
I would love to see more videos in general about how creative you can be using this stuff!
You got it!
why don't use move value filter? 🤨
There is a Trigger State sub-action due in v0.2.5
How do you stop the loop?
Is the timmed action running forever
I put a break in depending on filter visibility. As soon as I changed it back the loop restarted
@@cowbanchalam9725 it really depends on what you’re doing. 1. You could create another action to stop the loop. 2. You could put a conditional statement (if/else) at the beginning or end of the loop to check for certain variables. 3. You could trigger a mass action cut to stop all actions in SB.
There’s probably other ways, but that’s how I’d do it off the top of my head…
All that being said, I made this vid awhile ago, and there have been some changes to SB since. I might just make a new vid to update things.
@@Noizeproxy the issue isn't breaking the loop.
The timed action doesn't stop initiating the loop.
The actions don't run because of my if/else but the timed action just carries on triggering it to do nothing while my if/else break stops it actually doing anything
I want to enable/disable the trigger myself
@@cowbanchalam9725 I think I replied to another one of your comments about this. If you right click in the Sub-Action panel and choose “Core” then “Timers” you can add a “Set Timer State” sub-action to enable or disable a timer
@@Noizeproxy thanks👍
I was wondering if disabling your Counting Action would automatically disable all the triggers for the Action.
I hate the idea of things happening that im unaware of.
11pm. Pc is asleep. Ill be joining it. Thanks for your feedback
@@cowbanchalam9725 NP glad I could help!
This video has allowed me to realise that SB actually CAN do things.
When I asked about Loops on another channel, I got a 'why do you want a loop?' (Duh. Because I want one.)
I'm now deep into obs-raw territory, but if it wasn't for this video i'd have given up on SB and stuck with GPU-hungry, Sammi.
Many thanks
@@cowbanchalam9725 really glad to hear that! Thanks for the appreciation!
Been watching Andi and Nutty for a while. Finally pulled the streamer bot switch and I'm digging it. I would love to see someone tackle a video on using it in conjunction with UA-cam rather than Twitch. I know that UA-cam has a lot more limitations due to the api, but I'm struggling a bit with knowing what works and what doesn't. I'm shocked how vague the streamer bot wiki is on things.
Nice video here, might want to adjust you're zoom and follow settings a hair to be a little less jittery.
I feel that on the zoom/follow. I’ve been meaning to for awhile, but i keep skipping that on my to-do list. Thanks for the comments! Unfortunately, I don’t stream on UA-cam, so I can really help you there :/
@@Noizeproxy That's cool, thanks!
Might be a bit of a random question, but have you tried syncing Ableton Link and StreamerBot together?
Like you do something like in this video, but the delays between the counts could be determined by the BPM sent from Ableton?
@@CarlCrafts I understand your first question, but the issue there is that I don’t really know what protocol or language Ableton uses for Link, and Streamerbot doesn’t have any sort of integration. Unless IFTTT does, but I kinda seriously doubt that one. This video is pretty old, so some things have changed in the way triggers work, and I’ve learned a lot more about using MIDI between machines. I’d be down to chat about it sometime if you like! Even if it’s just on stream. Feel free to ask when you stop by or hit me up on Discord! Your second question is a little confusing though. Do you mean that the timing between actions could be determined by the BPM?
Is SB capable of much re-use of Actions?
Unless I'm doing it wrong, SB seems to descend into many Actions doing bespoke things.
Do SB implementations become 1000s of Actions, or is the intention that you keep deleting things (a dangerous practise)?
Even your Counting requirement (I realise it was intended as a simple example) ended up with 5 Actions
My actions sometimes have hundreds of sub-actions. Really depends on what you’re doing. I have crazy sequences that I used to do where I had multiple scene changes that went along with music and had effects that would flash to the tempo of the song… those were PAGES of sub-actions.
Please let me know what you'd like to see next!
What's the effect on the camera? Is it a shader? Or is a source mirror color corrected?
@@ChasingSkyler Good eye: The outline is an “SDF effect” outline from StreamFX (which I just switched out for a color corrected source mirror to save on GPU). There’s already a faint drop shadow layer using the same source mirror effect.
@@Noizeproxy I was wondering about that because sdf is almost completely useless for how much gpu it hogs
@@ChasingSkyler if I need an effect, I typically reach for shaderfilter, make it in After Effecfs, or I get creative with combos in OBS. My 3070ti can handle a decent amount, but trying to stream 1080p60, play games, and run StreamFX ain’t it. Lol
@@ChasingSkyler OH, but I actually DO use the blur effect from StreamFX instead of the shaderfilter drop shadow for my facecam shadow. It’s just a source mirror, color correction, and small amount of blur. Shaderfilter’s dropshadow is probably the biggest hog of all.
Great Video, until.... (2.4) nowhere to add Action.
Found a trigger which allows the creation of a timed action
Exactly what I needed
👍
@@cowbanchalam9725 yeah, I’m fairly sure this was made before triggers were a thing. Glad you figured it out!
@@Noizeproxy any idea how to enable/disable a timed action
I set up another dummy source in the scene and broke the loop when i hid it.
When it was visible again the loop restarted
SB was lying in wait to pounce
I want to enable/disable the timed action trigger (it is in with the other triggers), ideally using a sub action (which i can't find)
@@cowbanchalam9725 if you right click in the sub-actions, go to Core > Timers, and then the only option there is “Set Timer State”
gargantuan help!
Nice! Glad to hear it!
Hey 😄
Hey!
@@Noizeproxy Just pushing YT-Algorithm. 😉
@@kling0n3 appreciate it! Lol