Yes I tried to respect the original layout, I added the pipes parts instead of refiller on each turn to help the CPUs to survive on championship mod, they help the players too ; ) A cpu kicked my ass on the last track of the platinum cup like another did on the last track of the gold cup, of course being kicked is unforgiving on the no wall parts, I continued, my goal was just to finish 1st on each track. Thank you for your comments and support !
Wow, impressive! You say you used climax' tracks, but they still have a fresh look and fitting 3D layouts. I had to look at the minimap to actually recognize some of them xD
Thank you ! Yes the climax look is limited and didn't fit the 64x32p textures of the F-Zero X tracks anyway so I tought there were better things to do with those textures. I used the original minimaps to create the tracks and I tried to respect their design the best I could because I realised it was the best way to recognize the original Tracks from the the GBA game ; )
This game is so much more fun to watch when there is someone playing that actually knows how to play. But it does look very difficult. Seems like the same principle as f-zero on snes; Being nr 1 and in front is the best way to win.
I wonder why f-zero doesn't allow you to retire and pass a race instead of trying it again... the other drivers can be disqualified in a race, why couldn't we?
Muammar Gibran (replying to old comment) Would be an interesting strategic option, actually... I'd rather lose 100 points than having to repeat the whole Sapphire Cup because of that hell Mute City: Serial Gaps is in GX, lol But hey, with how unfair the AI is in the 2D games sometimes, I guess it's good to have a player-exclusive advantage (retries) for a little payback!
Leon has one cool character picture :3 Really nice videos! I enjoyed watching them although it's a bit strange seeing you... stay on the track, haha. Keep up the great work! :D
woah, Silence looks really difficult. Narrow turns. It's amazing how smoothly you drive through them even without your advanced moves. oh, that kill on Fire Field was mean xD Oh, and another retire D: Some of the turns on that course are too narrow for my taste, but oh well, that's the original layout so can't argue with that. Still, great job ;)
Hey, do you think there's a hack where you can play as: -Rick Wheeler & the Dragon Bird -Lucy Liberty & the Elegance Liberty -Misaki Haruka & the Moon Shadow -Lisa Brilliant & the Panzer Emerald cause according to the graphics, it's looks like it's more based around the F-Zero anime...
In F-Zero X Climax you can play as Lisa Brillant with a code or with an expansion kit+64dd, but she use the siper Stingray not the Panzer Emrald. I found a way to mod the machines but not a point where they look like some others you can find in GBA's F-Zero Climax, no such mod exist with modified machines.
Rien à dire: c'est à une vraie merveille de réalisation que l'on a affaire ici ^o^ Pour le coup, moi qui fut enthousiaste à l'idée d'y jouer grâce à ton patch, j'ai néanmoins eu la très mauvaise surprise de tomber sur une boucle infinie dès l'ouverture de la ROM... J'ignore si la solution se trouverait dans une amélioration du patch ou d'un simple changement d'émulateur (je suis actuellement sur PJ64)? En tous cas, encore une fois, encore mes félicitations pour cette vraie perle =) No comment: you made an impressively great job ^o^ I couldn't wait to play it thanks to your patch, but unfortunately I have to face an infinite loop bug when I open the ROM... I don't know if this is the fault of the patch itself or the emulator I'm using (which is PJ64)? Nevertheless, once again, congratulations for this masterpiece =)
Merci pour ton commentaire, tu utilises bien une rom de F-Zero X en .z64 ? Essai d'utiliser ta rom patché avec projet64 1.6 et ses plugin Jabo, ça devrait fonctionner.
Philippe Brodier J'ai finalement réussi à me procurer une ROM déjà patchée ^^ J'ai désormais l'occasion de constater la même chose que de nombreux UA-camrs: le niveau des ordis est effectivement très élevé... mais bon, un ou deux cheat codes et on n'en parle plus! x) Les circuits aussi montrent des fois des pics de technicité, mais ça c'est plutôt un bon point. J'espère en tous cas que tu réussiras à trouver l'origine de ce problème de difficulté =) I finally found a ROM that was alredy patched ^^ Now I agree with lots of UA-camrs: the CPU is, sometimes, really hard to beat... hopefully, one or two cheat codes make it way easier! x) Some tracks are tricky too, but I consider it as a good point. Anyway, I hope you'll find a way to fix the CPU difficulty problems =)
each track should be a single lap max. then on you go. i hate looping. it is boring doing it again. i want new new new. this is what an arcade style racing game is like.
Yes I tried to respect the original layout, I added the pipes parts instead of refiller on each turn to help the CPUs to survive on championship mod, they help the players too ; )
A cpu kicked my ass on the last track of the platinum cup like another did on the last track of the gold cup, of course being kicked is unforgiving on the no wall parts, I continued, my goal was just to finish 1st on each track.
Thank you for your comments and support !
13:53 You (the player) had to be pissed for that!
I wish I knew that this was a thing sooner. It looks amazing. Can't wait to try!
Wow, impressive! You say you used climax' tracks, but they still have a fresh look and fitting 3D layouts. I had to look at the minimap to actually recognize some of them xD
Thank you !
Yes the climax look is limited and didn't fit the 64x32p textures of the F-Zero X tracks anyway so I tought there were better things to do with those textures. I used the original minimaps to create the tracks and I tried to respect their design the best I could because I realised it was the best way to recognize the original Tracks from the the GBA game ; )
This is pure awesome, congrats on your work!
I love how in F-Zero X, the NPC players get killed super quickly. 😂
This game is so much more fun to watch when there is someone playing that actually knows how to play. But it does look very difficult. Seems like the same principle as f-zero on snes; Being nr 1 and in front is the best way to win.
I wonder why f-zero doesn't allow you to retire and pass a race instead of trying it again... the other drivers can be disqualified in a race, why couldn't we?
Muammar Gibran (replying to old comment)
Would be an interesting strategic option, actually...
I'd rather lose 100 points than having to repeat the whole Sapphire Cup because of that hell Mute City: Serial Gaps is in GX, lol
But hey, with how unfair the AI is in the 2D games sometimes, I guess it's good to have a player-exclusive advantage (retries) for a little payback!
I like how on the Fire Field SNES recreation you used the death race music lol.
Holy shit! respect!
Where are Panzer Emerald, moon shadow, dragon bird?
F-Zero X _Climax_
And no Ryu Suzaku
Love the vid by the way, just wanted to point that out
8:08 close call
Much dedication
When you pause the video and panic when it starts again cuz you think you're the one playing.
Leon has one cool character picture :3
Really nice videos! I enjoyed watching them although it's a bit strange seeing you... stay on the track, haha.
Keep up the great work! :D
Falcon puñodel falcon expert 👁️
Looks like 4 tracks are SNES remixes. The music remained the same though.
woah, Silence looks really difficult. Narrow turns. It's amazing how smoothly you drive through them even without your advanced moves.
oh, that kill on Fire Field was mean xD Oh, and another retire D:
Some of the turns on that course are too narrow for my taste, but oh well, that's the original layout so can't argue with that. Still, great job ;)
Damn I actually like this!! Looks very professional!! I would buy it if it was for sell!!
13:50 Aaahhaha, damn that's bad luck xD
Kid: mom can we have f zero x
Mom: we have f zero x at home
F zero x at home:
*I don't get it*
@@Puffle573 bro this was 3-4 years ago I don’t get why I commented that I was little asf😭😭
This is nuts!
¡¡¡¡¡Good work bro!!!!
also great
Only saw this now. Rip
The last course used the Death Race music
何がすごいかって、それぞれのコースにてCOMがコースを走る際に設定されていた時間の仕様上、上書きしたコースが元のコースより長かったら速すぎたり、短かったら遅すぎたりするはずなのに、みんな適度な速度で走っているってところだな。
かつて自分もコースを改造して遊んだことあったけどコースの長さを意識して作っていた。
12:34
"Alright, let's finish this!"
12:36
...
all 4 remixes are based on The tracks from F-Zero
This is a dope mod, i wanna play it
Just follow the link in the descption. Thank you for your comment !
can you do a video with the Super Falcon?
It's "TAP A" instead of "PUSH START"
Hey, do you think there's a hack where you can play as:
-Rick Wheeler & the Dragon Bird
-Lucy Liberty & the Elegance Liberty
-Misaki Haruka & the Moon Shadow
-Lisa Brilliant & the Panzer Emerald
cause according to the graphics, it's looks like it's more based around the F-Zero anime...
In F-Zero X Climax you can play as Lisa Brillant with a code or with an expansion kit+64dd, but she use the siper Stingray not the Panzer Emrald. I found a way to mod the machines but not a point where they look like some others you can find in GBA's F-Zero Climax, no such mod exist with modified machines.
Rien à dire: c'est à une vraie merveille de réalisation que l'on a affaire ici ^o^ Pour le coup, moi qui fut enthousiaste à l'idée d'y jouer grâce à ton patch, j'ai néanmoins eu la très mauvaise surprise de tomber sur une boucle infinie dès l'ouverture de la ROM... J'ignore si la solution se trouverait dans une amélioration du patch ou d'un simple changement d'émulateur (je suis actuellement sur PJ64)? En tous cas, encore une fois, encore mes félicitations pour cette vraie perle =)
No comment: you made an impressively great job ^o^ I couldn't wait to play it thanks to your patch, but unfortunately I have to face an infinite loop bug when I open the ROM... I don't know if this is the fault of the patch itself or the emulator I'm using (which is PJ64)? Nevertheless, once again, congratulations for this masterpiece =)
Merci pour ton commentaire, tu utilises bien une rom de F-Zero X en .z64 ?
Essai d'utiliser ta rom patché avec projet64 1.6 et ses plugin Jabo, ça devrait fonctionner.
Philippe Brodier J'ai finalement réussi à me procurer une ROM déjà patchée ^^ J'ai désormais l'occasion de constater la même chose que de nombreux UA-camrs: le niveau des ordis est effectivement très élevé... mais bon, un ou deux cheat codes et on n'en parle plus! x) Les circuits aussi montrent des fois des pics de technicité, mais ça c'est plutôt un bon point. J'espère en tous cas que tu réussiras à trouver l'origine de ce problème de difficulté =)
I finally found a ROM that was alredy patched ^^ Now I agree with lots of UA-camrs: the CPU is, sometimes, really hard to beat... hopefully, one or two cheat codes make it way easier! x) Some tracks are tricky too, but I consider it as a good point. Anyway, I hope you'll find a way to fix the CPU difficulty problems =)
first two courses have a twist to them
You should try to get this released on the Wii or Wii U as a Virtual Console game. I know I'd be willing to pay $10 for it.
desconocia éste f-zero ... :-/
Did u use the 64 DD level editor?
Yes I did at first place to create the tracks, then I rebuilt and arrange them with the fzep level editor to replace the original tracks of the game.
Yo desde niño atmiro a capitan falcon
上手だね〜
I Noticed that you score 600 for every grand prix You played
...These gave me anxiety...
do you still fall out when you are to fast?
that Silence course is not from BS F-Zero.
each track should be a single lap max. then on you go. i hate looping. it is boring doing it again. i want new new new. this is what an arcade style racing game is like.
1. I'm not sure that's even possible given the constraints of the game
2. Do you not like boost power?
the concept is really cool, but races are hardgay, way too many boosts
NOT TO HARD MUST USE MUCH BOST POWER TO WIN AND LR
TRUE !!!
NOW MUST BE CAREFUL WITH MINES BECAUS YOU GET KNOCKOF TRACKS
You didnt make this game. You mishmashed it.