Hi guys, I'm starting this build my own. Have already all the parts but stuck on the wood work. Could someone help me with the dimeensions of the Pinsim in centimeters?
Honestly, i think this also applies to 2D pinball players. Even if you're still using a screen, I'm sure people who love pinball would love to use a pinball "controller" the same way some people prefer to use those big fighting game "controllers"
Someone needs to prefabricate and sell these! Or at least sell a complete set of parts. I don't have a 3D-printer and most stuff doesn't even ship to my country :(
2022 UPDATE FOR PEOPLE MAKING THIS FUN PROJECT USING THE PINSIM PCB -- the PCB tilt sensor is designed for the ADXL345 accelerometer chip that comes on a smaller PCB that used 9 contact points that connect to the PINSIM PCB. The most common small boards for the ADXL345 now use 8 contact points and require some tweaking to use with the PINSIM PCB (the contact points for the ground and positive power are no longer in the right position for the 8-hole versions of the ADXL345). Maybe someone can update the design at Oshpark for the PINSIM pcb.
Audica is a great game. It's more difficult (at first) than Beat Saber so my first impression wasn't good because the music sounds muffled when you miss your targets. But after getting the hang of the mechanics after an hour, it's extremely satisfying when you get on a roll and hit successive targets and get into the groove of the music. And the vibration and explosions when you hit the diamonds and block chains are so much fun. It's $20 and well worth the price for hours of fun. I also want to add that Norman missed that you are supposed to stretch your arms out when you shoot which gives you more points on your "form". Since you can't extend you arms out forever, you do a lot of John Travolta dancing by extending your "pew-pew" arms shooting at targets and slicing the globes.
I've had Farsight's Pinball Arcade on my mobile devices since 2012. I need to get into VR pinball, especially hearing from Jeremy that Pinball FX2 has the Williams license. Tales of The Arabian Knights is my fave table.
Visual Pinball now supports...NICE! I have a Viusual Cab I build back in 2015 and I do love it but it is limiting due to being 2D. I think I have a new project upcoming! :) Thanks guys!
I'm top 300 in Beat Saber and Audica felt super hard for me when I first tried it. But I got hang of it after a little while and it feels amazing to beat those expert levels. :)
This was a great video, VR pinball is an amazing thing, one of the reasons I ended up buying my Oculus Rift in the first place! Was nice to see you mention Zaccaria Pinball too, one of my favourite games!, I actually worked on the main title theme for that game, as well as some of the music for the remake tables!
Why aren't things like this for sale? Is it too niche? I mean, even a much more basic (and cheap-to-manufacture) version, made of plastic or somesuch, would be an exciting purchase for casual pinball fans who also happen to have VR. Imagine a $50 gamepad which is a long, cheap, overpriced plastic peripheral with the pinball buttons on each side. Shouldn't cost more than $15 to manufacture en masse, but I'd buy it in an instant. I think pinball fans without VR setups would as well. That sense of putting your hands on either side of something and pressing the buttons simply can't be emulated by a gamepad.
did anyone else try to move the cursor off the screen during the Visual Pinball segment? haha, great video though, very interesting topic even if outside of my normal interests.
exciter speakers are way better than those haptic motors for feedback, team it up with visual pinball where you can seperate the audio streams and assign all mechanical sounds to the exciters and rom-based sounds to your normal speakers, then ytou have feedback that feels like the real thing.
16:00 is definitely not true. Beat saber does not care how hard you hit the blocks, it’s all about angles. Doesn’t matter if you swing your whole arm or just flick your wrist as long as you hit the angle before, and after.
I would love it if you could get in touch with Pat Lawlor. He is a legendary pinball designer and he has a huge shop where he builds all of his tables from scratch in the design phase.
@@JeremyWilliams1 I couldn't get the software installed so I ordered the premade version. I have a software issue. I really enjoy vr and pinball. I'm currently trying to get visual pinball working in vr.
Interesting to hear some opinions on Audica. That said, I don‘t think DDR is as heavy on memorization as you guys say it is. A ton of people I know will be able to clear songs they‘ve never seen before first try, because you build up a general set of skills and muscle memory. Of course you get better with more practice, but to make an analogy to sports, the person taking first place in a marathon doesn‘t win because they‘ve memorized all the steps ;) With that out of the way, Audica does look like it would require more memorization, since the targets appear with less of a lead time, and out of frame occasionally, and Harmonix are historically worse about this aspect than Konami (thinking about the track layouts in Amplitude, for example)
Audica just feels like to much of a grind for me, you really have to replay the songs over and over to learn the tracks and I just dont find the music good enough for me to want to do that.
I can't speak of every rhythm game, but beat saber is not a memorization game. I got to a point where I could sight read brand new expert songs fairly easily. Expert+ I could see each song requiring a lot of practice.
I know this is ancient but this is an absolutely HORSESHIT take. Rather than stressing serious rhythm & musical capabilities, Beat Saber is much more about pattern recognition and repetition, just like DDR before it. You slowly learn all the basic move combinations that basically every and all songs are made out of and then have to spit them out basically without thinking in time to the music with CLEAR visual indication for when that precise beat/moment is. Audica otoh is much, MUCH more about sheer hardcore rhythm skill. It is VASTLY more challenging on a sheer musical ability front, to the point that if you aren't some kind of musician you are DRAMATICALLY more likely to bounce off the game. In this way it provides a SIGNIFICANTLY different experience to Beat Saber at the highest difficulty levels. Long combos and "the flow state" is MASSIVELY more difficult to achieve & maintain, which means when you do you feel like a fucking rhythm GOD! But unlike pattern rhythm games like Beat Saber or DDR it's much less physically complex/interesting. You aren't swinging your arms in legs in the same kinds of super crazy ways.
@@Cooe. Ok. Two points. 1. You should probably relax a bit and breathe calmly. 2. I have not played Beat Saber for years... And I didn't really try Audica. 3. I am not nearly invested enough with either game to argue any of the all caps words in that reply. Sorry, that's 3 points. I'll leave this conversation now.
go to pinside website map to find real pinball and pinball tournaments, a lot of fun and most all the simulation stuff is for 'classic' tables of the 90's and hardly any new Stern tables because of the new LED display features and systems changes.
Find the Pinsim project files and instructions here: github.com/Jerware/PinSim
Thank you both for keeping us informed and, honestly, keeping some optimism going during the development of VR.
@@cooperg321 Yes it works. I use it on Pinball FX2 VR, Pinball FX3 and VPXVR and nudging works with the Pinsim on all of them.
Would love to hear your take on the latest VR tables I've posted. On VPForums.
Hi guys,
I'm starting this build my own. Have already all the parts but stuck on the wood work. Could someone help me with the dimeensions of the Pinsim in centimeters?
@@gear323 can you let me know your settings for VPXVR? I can get the buttons to work, but not the accelerometer / nudge or the rumble motors. thanks!
"If you're heavy into VR, and you're heavy into pinball...." "Then go to Jeremy's house, because you're Jeremy."
Honestly, i think this also applies to 2D pinball players. Even if you're still using a screen, I'm sure people who love pinball would love to use a pinball "controller" the same way some people prefer to use those big fighting game "controllers"
@@darksunrise957 what a arcade stick?
I'm glad you made this point! It's one I forgot to communicate.
We loved the first version and now the wooden finish - beautiful. Great video!
This is a little pedantic, but Audica is actually Harmonix's 3rd VR game. 1st was Harmonix Music VR for PSVR, then Rock Band VR, and now Audica
you're right!
That is wonderful, Jeremy! Outstanding job!
I never really cared about pinball… until now! That controller is awesome! Excellent work.
Someone needs to prefabricate and sell these! Or at least sell a complete set of parts. I don't have a 3D-printer and most stuff doesn't even ship to my country :(
2022 UPDATE FOR PEOPLE MAKING THIS FUN PROJECT USING THE PINSIM PCB -- the PCB tilt sensor is designed for the ADXL345 accelerometer chip that comes on a smaller PCB that used 9 contact points that connect to the PINSIM PCB. The most common small boards for the ADXL345 now use 8 contact points and require some tweaking to use with the PINSIM PCB (the contact points for the ground and positive power are no longer in the right position for the 8-hole versions of the ADXL345). Maybe someone can update the design at Oshpark for the PINSIM pcb.
I am building a pinsim myself and noticed the same thing. Did you use the 8 contact point accelerometer on your build? If so, which model did you use?
Love this pinball setup!! Genius!!
Always excited for more VR content!
I was one of those crazy people that wanted dual contact leaf switches working. Works great! Thanks Jeremy!
This is sick. Sensory VR, what a beautiful thing.
Great show guys!
Audica is a great game. It's more difficult (at first) than Beat Saber so my first impression wasn't good because the music sounds muffled when you miss your targets. But after getting the hang of the mechanics after an hour, it's extremely satisfying when you get on a roll and hit successive targets and get into the groove of the music. And the vibration and explosions when you hit the diamonds and block chains are so much fun. It's $20 and well worth the price for hours of fun. I also want to add that Norman missed that you are supposed to stretch your arms out when you shoot which gives you more points on your "form". Since you can't extend you arms out forever, you do a lot of John Travolta dancing by extending your "pew-pew" arms shooting at targets and slicing the globes.
Fantastic. Someday, I'll build one of these when I get VR.
I built one last year from the plans awesome controller!
I've had Farsight's Pinball Arcade on my mobile devices since 2012. I need to get into VR pinball, especially hearing from Jeremy that Pinball FX2 has the Williams license. Tales of The Arabian Knights is my fave table.
Tales of The Arabian Knights is now available for VPX VR
"Commercial" tables recreated: around 200
"Fan Made" recreations: over 9000
The scene is strong here
Wait until you guys see what we're coming up with next;)
Still waiting!
@@gear323 It's posted;)
I would really like to buy one of these already made. Please make it happen.
Played tons of pinball. Watched tons of pinball. Never have I ever seen anyone move around like a dork (like him)
Visual Pinball now supports...NICE! I have a Viusual Cab I build back in 2015 and I do love it but it is limiting due to being 2D. I think I have a new project upcoming! :) Thanks guys!
Beat saber scoring system is not about swinging power but precision (how close to the centre + the angle of the swing)
This is in reference to 16:00
I'm top 300 in Beat Saber and Audica felt super hard for me when I first tried it. But I got hang of it after a little while and it feels amazing to beat those expert levels. :)
Oh yea ! Nintendo Lab needs cardboard arcade
totally!
This was a great video, VR pinball is an amazing thing, one of the reasons I ended up buying my Oculus Rift in the first place!
Was nice to see you mention Zaccaria Pinball too, one of my favourite games!, I actually worked on the main title theme for that game, as well as some of the music for the remake tables!
Have anything to do with the menus? lol
@@melcrose Late response but nope! but they have been updated I believe since.
Loved the video over the 180° stereoscopic camera. I'm dying to get one for our travels in our converted school bus.
Why aren't things like this for sale? Is it too niche? I mean, even a much more basic (and cheap-to-manufacture) version, made of plastic or somesuch, would be an exciting purchase for casual pinball fans who also happen to have VR. Imagine a $50 gamepad which is a long, cheap, overpriced plastic peripheral with the pinball buttons on each side. Shouldn't cost more than $15 to manufacture en masse, but I'd buy it in an instant. I think pinball fans without VR setups would as well. That sense of putting your hands on either side of something and pressing the buttons simply can't be emulated by a gamepad.
did anyone else try to move the cursor off the screen during the Visual Pinball segment? haha, great video though, very interesting topic even if outside of my normal interests.
Quest doesn't support OTG, but it does support bluetooth. Pinball FX is awesome on quest. update for bluetooth support, may have to do a gamepad hack.
This needs to be a real prduct
Come on Quest!!!!
exciter speakers are way better than those haptic motors for feedback, team it up with visual pinball where you can seperate the audio streams and assign all mechanical sounds to the exciters and rom-based sounds to your normal speakers, then ytou have feedback that feels like the real thing.
I can’t wait until GDC to see what oculus has to offer
16:00 is definitely not true. Beat saber does not care how hard you hit the blocks, it’s all about angles. Doesn’t matter if you swing your whole arm or just flick your wrist as long as you hit the angle before, and after.
I would love it if you could get in touch with Pat Lawlor. He is a legendary pinball designer and he has a huge shop where he builds all of his tables from scratch in the design phase.
Cool shirt Jeremy
I've got a question for Jeremy; what kind of buttons do you use for the flippers. Those aren't standard arcade buttons am I right?
They are real pinball buttons and leaf switches. Not arcade buttons
You should make Muthbusters with Adam + Vsauce
Hi Jeremy, Are you still selling the pre-flashed Teensy LC ? The link to purchase it does not work from the Tested site currently.
No I'm all sold out, but it's really easy to flash using the official TeensyLoader app.
@@JeremyWilliams1 Thanks Jeremy, Really looking forward to try this project.
I bought a preloaded one originally. The menu button doesn't work and the plunger is on the wrong axis.
Byron Bedenbaugh If you need wiring help hit me on Twitter. Happy to help. @jerware
@@JeremyWilliams1 I couldn't get the software installed so I ordered the premade version. I have a software issue. I really enjoy vr and pinball. I'm currently trying to get visual pinball working in vr.
Interesting to hear some opinions on Audica.
That said, I don‘t think DDR is as heavy on memorization as you guys say it is. A ton of people I know will be able to clear songs they‘ve never seen before first try, because you build up a general set of skills and muscle memory.
Of course you get better with more practice, but to make an analogy to sports, the person taking first place in a marathon doesn‘t win because they‘ve memorized all the steps ;)
With that out of the way, Audica does look like it would require more memorization, since the targets appear with less of a lead time, and out of frame occasionally, and Harmonix are historically worse about this aspect than Konami (thinking about the track layouts in Amplitude, for example)
Honestly? I want VR JUST to play Pinball...
Audica just feels like to much of a grind for me, you really have to replay the songs over and over to learn the tracks and I just dont find the music good enough for me to want to do that.
THE BOYS!!
Jeremy rules!
You guys should do some cross promotion with GiantBomb on this. Kinda wanna see what Jeff Gerstmann thinks of this. Maybe get a pinball VRodeo going
1:59 - Yeah ya do
I can't speak of every rhythm game, but beat saber is not a memorization game. I got to a point where I could sight read brand new expert songs fairly easily. Expert+ I could see each song requiring a lot of practice.
Any word on if pinball fx will support oculus quest yet?
Pinball FX2 VR works on Oculus Quest
Where is One Day Build? :c
I love VR
I feel like VR is in its todlar phase, moving forward!
Nice video
Could this work with psvr
Da para jogar com o ocúlos 4D ? Que legal
Hello gentlemen
This could be arcade stick also I assume
Yes
Play Darksouls with that controller.
Nice
Need to add 100 pounds of weight in the cab
This is the first 8''.... Oh....my.....
Com um óculos 4D
Ok Piers Morgan...
I don't really see the appeal in Audica. It's like Beatsaber just with a lot of distractions. Sometimes less really is more.
I know this is ancient but this is an absolutely HORSESHIT take. Rather than stressing serious rhythm & musical capabilities, Beat Saber is much more about pattern recognition and repetition, just like DDR before it. You slowly learn all the basic move combinations that basically every and all songs are made out of and then have to spit them out basically without thinking in time to the music with CLEAR visual indication for when that precise beat/moment is.
Audica otoh is much, MUCH more about sheer hardcore rhythm skill. It is VASTLY more challenging on a sheer musical ability front, to the point that if you aren't some kind of musician you are DRAMATICALLY more likely to bounce off the game. In this way it provides a SIGNIFICANTLY different experience to Beat Saber at the highest difficulty levels. Long combos and "the flow state" is MASSIVELY more difficult to achieve & maintain, which means when you do you feel like a fucking rhythm GOD! But unlike pattern rhythm games like Beat Saber or DDR it's much less physically complex/interesting. You aren't swinging your arms in legs in the same kinds of super crazy ways.
@@Cooe.
Ok. Two points.
1. You should probably relax a bit and breathe calmly.
2. I have not played Beat Saber for years... And I didn't really try Audica.
3. I am not nearly invested enough with either game to argue any of the all caps words in that reply.
Sorry, that's 3 points.
I'll leave this conversation now.
☺😊😀😁😂5 Smile's
Как же вы долго разговариваете (!
This look so lame from the outside.
He likes the feeling of wood? sus... jk
Yeet within first 10 to comment
You shouldn’t care at all about being first. No one cares and it won’t make you a better person.
Second
Sorry second
38th. Never understood this.
Meanwhile no one plays real pinball.
go to pinside website map to find real pinball and pinball tournaments, a lot of fun and most all the simulation stuff is for 'classic' tables of the 90's and hardly any new Stern tables because of the new LED display features and systems changes.
It’s cool but what’s the point
To get a more authentic experience. I fancy one for arcade games
Nah no point
@@C-PICTURES to you. Others, like myself feel differently. We appreciate things like this being developed