10 Things Every Game Needs: A Rosewater Classic

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  • Опубліковано 1 сер 2024
  • In today’s video I discuss Mark Rosewater’s classic article about game design, “10 Things Every Game Needs.” The article was published over 10 years ago, so I’m going to look back over the list, comment on its validity, and provide some examples of modern games that exemplify the list.
    magic.wizards.com/en/articles...
    1. A Goal or Goals
    2. Rules
    3. Interaction
    4. A Catch-Up Feature
    5. Inertia
    6. Surprise
    7. Strategy
    8. Fun
    9. Flavor
    10. A Hook
    Become a champion of this channel: stonemaier-games.myshopify.co...
    podcast link: stonemaiergames.com/about/pod...
    Intro animation by Jeff Payne vimeo.com/jaaronpayne and video proofing by Cody Simonsen
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