Excellent video! Papu's Pyramid is one of the THE tracks in CTR, and seems all the more special because it comes so early in the game before Polar Pass, Cortex Castle, Hot Air Skyway and so on. And yet it has elements from all of them - things trying to destroy you (plants), 90 degree turns, 2 shortcuts - 1 easy and 1 super hard, and great opportunities for power sliding. Easy to learn, hard to master - that's Papu's Pyramid. Thanks for bringing back all the memories! I remember when my sister started playing CTR, my cousin and I got her to play all the 'cool' later tracks, then one day we were about to race and we told her "Let's do Papu's pyramid" and she's like "Which one is that one?", and we were like "Omg, you haven't played CTR until you have played Papu's Pyramid!" Please do some of the other tracks as well!
there are 2 more short cuts on this track. One is much better than the one u showed and the other not so much but u get a nice jump boost which will help u stick the last shortcut. You can get all 3 of em in quick succession and shave major seconds off your time if u good enough to land them all on every lap
1:17 Me: oh I know Wacky races starring Dick Dastardly and muttly for Europe/international ps2 release In all seriousness that’s a good game and all the characters play so differently from each other that they all play the same race track unlike each other racer.
It's a game made by one of my friends as a college project (the same one from our colorblindness episode, coincidentally). The game's here: www.koalakarts.com/
i dunno what you mean, this boxart is a MASTERPIECE who wouldn't want to play as all of their favorite characters, like crash bandicoot, crash bandicoot, and conker the hedgehog
It's all good, man. In all seriousness I probably will update them in time, was having second thoughts about them. At least to add some brand identity, don't want to go full matpat on the clickbaity-ness.
No implication as to its quality was made, just that it is one of the most successful N64 games largely due to its licensing. I haven't played it much, myself. It might not have the exact same gameplay as a kart racer, but the mentality as to its creation was the same: capitalize an existing popular franchise by making a racing game out of it.
It makes a lot of sense in context. It is based on that movie's pod racing section, not some racing theme just tacked on to make some quick bucks. And that particular section was to many the best part of Episode I. In concept, it's very similar to that Harry Potter Quidditch Cup game.
Again, it has nothing to do with the quality of the game or how much sense it makes. It was released at the height of the kart racing boom, making it easy for a publisher to sign off on it, and an easy buy for a lot of people, hence its success. If you compare it to Rogue Squadron, another concept that makes a lot of sense that is even more beloved by its fanbase, Episode I: Racer sold 50% more copies: a whole million copies more. That difference is because racing games are a "safe" genre for a lot of uninformed buyers to invest their money into, and therefore a "safe" genre for a lot of publishers.
Yes, it was released when kart racing games were all the rage and admittedly that might've helped decide to go forward with the project, but I don't think it was the main motivation. It was also released alongside the movie, and there wouldn't be a better opportunity to take advantage of the potential for exploring the racing aspect of the movie.
The games that get made aren't usually the ones that have the most artistic potential for AAA games. They're the ones which best match market trends. As fun as it may be, there is little to be explored by Episode I Racer that wasn't already done before and better by F-Zero X. But the kart racing boom, combined with the strong license, got Episode I Racer signed off, as well as the sales that it had. If you disagree with me, that's fine, but personally, I think "thirteenth best selling N64 game of all time" has more to do with the mood of the market at the time than simply "the pod racing scene in Episode I was really cool."
This was absolutely fantastic. Great job as always!
Subscribed as a joke staying for high quality work
Jade donkle these are truly the experiences UA-cam was made for
Who'd thought there's that many intrigging design choice in a seemingly silly racing game, thank you so much for offering the insight!
Here from Quinton, great improvements you've made!
Absolutely brilliant work, as is to be expected! ; )
Man, I really enjoyed this. I never played this game but I was entertained throughout the whole video. I would love to see you cover the Kirby games.
You should play the game then.
Really enjoyed this one!
Excellent video! Papu's Pyramid is one of the THE tracks in CTR, and seems all the more special because it comes so early in the game before Polar Pass, Cortex Castle, Hot Air Skyway and so on. And yet it has elements from all of them - things trying to destroy you (plants), 90 degree turns, 2 shortcuts - 1 easy and 1 super hard, and great opportunities for power sliding. Easy to learn, hard to master - that's Papu's Pyramid.
Thanks for bringing back all the memories! I remember when my sister started playing CTR, my cousin and I got her to play all the 'cool' later tracks, then one day we were about to race and we told her "Let's do Papu's pyramid" and she's like "Which one is that one?", and we were like "Omg, you haven't played CTR until you have played Papu's Pyramid!"
Please do some of the other tracks as well!
Another well written and well thought out video. I'm glad I found you from Quinton's channel. You deserve way more subscribers and recognition!
Few things are as satisfying in videogames as nailing that square spiral perfectly and exiting on top of the turbo pad!
Great vid! It's great to see that the quality has improved. I'm certain that you're going to gain alot of subscribers in the future.
loved it had so much fun with this game awesome video hope to see ya channel succeed
Good job on the vid!
highly underrated channel!
Great video ! Did you notice the last turn's shortcut, where you can jump almost directly to the finish line?
goddamn CTR was dope, thanks for the nostalgia
Danm, no wonder I love Papu's pyramid
Time to show off you're video loved it 😄
holy fuck dude! this is great!
Top notch
Nice way of explaining why CTR is so great.
This was too awesome!
Good luck!
Aw yeah, Diddy Kong Racing got mentioned. Another human being talked about my favorite racing game.
It's criminal your channel is so underrated. ;_; keep going buddy, i wanna see you join the ranks of Mark Brown and Extra Credits one day!!!!
2,5min for Papus pyramid? Sweet
Micro maniacs is awesome tho
good times when i didn't know english (or to read in general) and learnt how to do that anyway, you just pick up after a while
There was once 3 mobile kart games,
- mole kart
- mole kart 2 evolution
- tiki kart
First game and fav game 🔥🔥
nice vid :)
there are 2 more short cuts on this track. One is much better than the one u showed and the other not so much but u get a nice jump boost which will help u stick the last shortcut. You can get all 3 of em in quick succession and shave major seconds off your time if u good enough to land them all on every lap
1:17
Me: oh I know
Wacky races starring Dick Dastardly and muttly for Europe/international ps2 release
In all seriousness that’s a good game and all the characters play so differently from each other that they all play the same race track unlike each other racer.
Please, what's the game at 00:39 ?
It's a game made by one of my friends as a college project (the same one from our colorblindness episode, coincidentally).
The game's here:
www.koalakarts.com/
@@DesigningFor Thanks for the fast reply !
Nice, it looks like a Cel Damage spiritual sequel
@@DesigningFor Thanks for the fast reply !
Nice, it looks like a Cel Damage spiritual sequel
You are INSANE. Micro Maniacs was amazing!
Wow this video is really old. I thought this was from 2019.
CRASH TEAM RACING/NITRO KART >>> MARIO KART FRANCHISE FOREVER ❤🏁🦊🏁❤
Crash Team Racing destroys any Mario Kart, no question.
Looks like I need to go and dust off my PS1
Your content is pretty good. But better tumbnails would help and appeal to eye better.
i dunno what you mean, this boxart is a MASTERPIECE
who wouldn't want to play as all of their favorite characters, like crash bandicoot, crash bandicoot, and conker the hedgehog
lol i wasnt thinking that you'll reply
It's all good, man. In all seriousness I probably will update them in time, was having second thoughts about them. At least to add some brand identity, don't want to go full matpat on the clickbaity-ness.
the channel banner could use some work as well
probably could get it in fiverr or somewhere like that
Implying Star Wars Ep.I: Racer is a cheap kart racer is a huge mistake. That game is not only pretty good, but also nothing like a kart racer.
No implication as to its quality was made, just that it is one of the most successful N64 games largely due to its licensing. I haven't played it much, myself.
It might not have the exact same gameplay as a kart racer, but the mentality as to its creation was the same: capitalize an existing popular franchise by making a racing game out of it.
It makes a lot of sense in context. It is based on that movie's pod racing section, not some racing theme just tacked on to make some quick bucks. And that particular section was to many the best part of Episode I.
In concept, it's very similar to that Harry Potter Quidditch Cup game.
Again, it has nothing to do with the quality of the game or how much sense it makes. It was released at the height of the kart racing boom, making it easy for a publisher to sign off on it, and an easy buy for a lot of people, hence its success.
If you compare it to Rogue Squadron, another concept that makes a lot of sense that is even more beloved by its fanbase, Episode I: Racer sold 50% more copies: a whole million copies more. That difference is because racing games are a "safe" genre for a lot of uninformed buyers to invest their money into, and therefore a "safe" genre for a lot of publishers.
Yes, it was released when kart racing games were all the rage and admittedly that might've helped decide to go forward with the project, but I don't think it was the main motivation. It was also released alongside the movie, and there wouldn't be a better opportunity to take advantage of the potential for exploring the racing aspect of the movie.
The games that get made aren't usually the ones that have the most artistic potential for AAA games. They're the ones which best match market trends. As fun as it may be, there is little to be explored by Episode I Racer that wasn't already done before and better by F-Zero X. But the kart racing boom, combined with the strong license, got Episode I Racer signed off, as well as the sales that it had. If you disagree with me, that's fine, but personally, I think "thirteenth best selling N64 game of all time" has more to do with the mood of the market at the time than simply "the pod racing scene in Episode I was really cool."