Poll: ua-cam.com/users/postUgkx9UpxzN6Sjha_pSXYzgq2ryla3tW0JFFz I actually managed to finish it in time! This one turned out to be extremely long, but it was worth it for sure. Have a Hollywood Christmas and an Undead New Year! Thanks to Nick007J for fact checking the Russian variant of the video.
Привет. Сколько тебе лет? Когда начал играть в GTA? У меня PSP была с 2011 (на Новый Год мама подарила), я её разбил в 2013, к сожалению. С тех пор почти не играл в LCS и VCS.
The game has no problem deleting a train, but isn't there going to be an issue later on (eg in train logic) because of that train having been forcibly deleted?
I could be boring and say "just replayrocket a plane and watch the rocket go lol xd" but I'm just going to use a replay frame perfectly when the game attempts to spawn Catalina's heli to make the game consider the train as the heli and then destroy that with a replayrocket (on a cheated save file, nerd). I will take absolutely no complaints about this solution.
Good attempt, but neither of these will work. For the exact same reason too! I'd mention it, but the "fancy" guess has a chance to solve the challenge, so I'll leave it to you :P
@@vofel for (int i = 0; i < vehicles->GetSize(); i++){ CVehicle* v = vehicles->GetSlot(i); if (v && v->m_rwObject && v->GetModelIndex() != MI_AIRTRAIN && v->GetModelIndex() != MI_TRAIN) StoreCarUpdate(v, i); } Planes and Trains don't exist in replays (except drivable Dodo because it's not a plane) Also Trains don't have the same rocket collision code. They can be destroyed but the reason they crash is trying to detach heli parts from the train
Poll: ua-cam.com/users/postUgkx9UpxzN6Sjha_pSXYzgq2ryla3tW0JFFz
I actually managed to finish it in time! This one turned out to be extremely long, but it was worth it for sure. Have a Hollywood Christmas and an Undead New Year!
Thanks to Nick007J for fact checking the Russian variant of the video.
Are you implying the English version was not fact checked? Are you feeding us potential misinformation? I can't believe you've done this.
In the sea of recycled GTA facts, the Vofel life raft is always much appreciated!
Yooo, a triple-A game developer watching my videos? I feel blessed
@@vofel Pfff.... just never look at MY code, please, thanks. 🙃
0:00 free replay button
Привет.
Сколько тебе лет?
Когда начал играть в GTA?
У меня PSP была с 2011 (на Новый Год мама подарила), я её разбил в 2013, к сожалению. С тех пор почти не играл в LCS и VCS.
This video should be shown to any people wanting to know how to investigate and debug a crash.
Привет, смотрю тебя с 2014 года
The game has no problem deleting a train, but isn't there going to be an issue later on (eg in train logic) because of that train having been forcibly deleted?
I don't think so. One El-Train just becomes a bit shorter
@@vofel but what if it's in the middle?
@@nabnoob then it'll look funny!
I could be boring and say "just replayrocket a plane and watch the rocket go lol xd" but I'm just going to use a replay frame perfectly when the game attempts to spawn Catalina's heli to make the game consider the train as the heli and then destroy that with a replayrocket (on a cheated save file, nerd). I will take absolutely no complaints about this solution.
Good attempt, but neither of these will work. For the exact same reason too! I'd mention it, but the "fancy" guess has a chance to solve the challenge, so I'll leave it to you :P
@@vofel I'm too lazy to test any of it so I just recorded a replay from the future and played it right after shooting a rocket.
@@Powdinet yeah, that's what I had in mind initially. Do you understand why the previous suggestions don't work?
@@vofel
for (int i = 0; i < vehicles->GetSize(); i++){
CVehicle* v = vehicles->GetSlot(i);
if (v && v->m_rwObject && v->GetModelIndex() != MI_AIRTRAIN && v->GetModelIndex() != MI_TRAIN)
StoreCarUpdate(v, i);
}
Planes and Trains don't exist in replays (except drivable Dodo because it's not a plane)
Also Trains don't have the same rocket collision code. They can be destroyed but the reason they crash is trying to detach heli parts from the train