Unraveling An Old GTA Mystery: The Crashchange Secrets Finally Revealed!

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  • Опубліковано 12 вер 2024

КОМЕНТАРІ • 18

  • @vofel
    @vofel  8 місяців тому +1

    Poll: ua-cam.com/users/postUgkx9UpxzN6Sjha_pSXYzgq2ryla3tW0JFFz
    I actually managed to finish it in time! This one turned out to be extremely long, but it was worth it for sure. Have a Hollywood Christmas and an Undead New Year!
    Thanks to Nick007J for fact checking the Russian variant of the video.

    • @Mawfeen
      @Mawfeen 8 місяців тому

      Are you implying the English version was not fact checked? Are you feeding us potential misinformation? I can't believe you've done this.

  • @DinosaurBytes
    @DinosaurBytes 8 місяців тому +2

    In the sea of recycled GTA facts, the Vofel life raft is always much appreciated!

    • @vofel
      @vofel  8 місяців тому +1

      Yooo, a triple-A game developer watching my videos? I feel blessed

    • @DinosaurBytes
      @DinosaurBytes 8 місяців тому

      @@vofel Pfff.... just never look at MY code, please, thanks. 🙃

  • @Kiwi9395
    @Kiwi9395 Місяць тому

    0:00 free replay button

  • @user-zg8px7ye1g
    @user-zg8px7ye1g 7 місяців тому

    Привет.
    Сколько тебе лет?
    Когда начал играть в GTA?
    У меня PSP была с 2011 (на Новый Год мама подарила), я её разбил в 2013, к сожалению. С тех пор почти не играл в LCS и VCS.

  • @minirop
    @minirop 8 місяців тому

    This video should be shown to any people wanting to know how to investigate and debug a crash.

  • @alexkrush6631
    @alexkrush6631 8 місяців тому +2

    Привет, смотрю тебя с 2014 года

  • @nabnoob
    @nabnoob 8 місяців тому

    The game has no problem deleting a train, but isn't there going to be an issue later on (eg in train logic) because of that train having been forcibly deleted?

    • @vofel
      @vofel  8 місяців тому

      I don't think so. One El-Train just becomes a bit shorter

    • @nabnoob
      @nabnoob 8 місяців тому

      @@vofel but what if it's in the middle?

    • @vofel
      @vofel  8 місяців тому +1

      @@nabnoob then it'll look funny!

  • @Powdinet
    @Powdinet 8 місяців тому

    I could be boring and say "just replayrocket a plane and watch the rocket go lol xd" but I'm just going to use a replay frame perfectly when the game attempts to spawn Catalina's heli to make the game consider the train as the heli and then destroy that with a replayrocket (on a cheated save file, nerd). I will take absolutely no complaints about this solution.

    • @vofel
      @vofel  8 місяців тому

      Good attempt, but neither of these will work. For the exact same reason too! I'd mention it, but the "fancy" guess has a chance to solve the challenge, so I'll leave it to you :P

    • @Powdinet
      @Powdinet 8 місяців тому

      @@vofel I'm too lazy to test any of it so I just recorded a replay from the future and played it right after shooting a rocket.

    • @vofel
      @vofel  8 місяців тому

      @@Powdinet yeah, that's what I had in mind initially. Do you understand why the previous suggestions don't work?

    • @Powdinet
      @Powdinet 8 місяців тому

      @@vofel
      for (int i = 0; i < vehicles->GetSize(); i++){
      CVehicle* v = vehicles->GetSlot(i);
      if (v && v->m_rwObject && v->GetModelIndex() != MI_AIRTRAIN && v->GetModelIndex() != MI_TRAIN)
      StoreCarUpdate(v, i);
      }
      Planes and Trains don't exist in replays (except drivable Dodo because it's not a plane)
      Also Trains don't have the same rocket collision code. They can be destroyed but the reason they crash is trying to detach heli parts from the train