9. TOOL ANIMATION, TOOLBAR, SAVE & LOAD // Coding a Minecraft Clone with JavaScript + Three.js

Поділитися
Вставка
  • Опубліковано 8 січ 2025

КОМЕНТАРІ • 18

  • @WatsonDynamite
    @WatsonDynamite 9 місяців тому +7

    Would be interesting to see biomes implemented, especially considering the implications of manipulating the noise algorithm to generate differently shaped terrain (for instance a desert would be flatter than a snowy mountain range)

  • @hprogrammer632
    @hprogrammer632 9 місяців тому +4

    If it is possible I think it would be supercool to see if we could add multiplayer/networking features to the game using something like socket.js, allowing friends to join the game over the browser.

  • @bjorno43
    @bjorno43 9 місяців тому +3

    I think creating a working enemy (mob) would be a great final step. Most of Minecraft's features, except maybe redstone, can already be made with the information you've provided so far. Implementing an entity instead of an object is entirely new and AI* pathing surely isn't that easy for everyone to pick up on. Not to mention animations (movements, explosions etc).

  • @Greemjou23
    @Greemjou23 9 місяців тому +2

    Great series. I would love to see mobs, mobs AI and possibly a simple combat system in the last video

  • @genzod-i6e
    @genzod-i6e 4 місяці тому +4

    Your channel is a hidden gem. Earned a subscriber.

  • @sayf3446
    @sayf3446 9 місяців тому +1

    Brilliant series, thank you for the hard work! Say we wanted to extend the save and load by persisting on an actual database so we could access the saved game from different computers, which database would work? Could we have an example in the next video please?

  • @galgrunfeld9954
    @galgrunfeld9954 9 місяців тому +2

    Please, PLEASE build a *good* API for modding AND changing core behavior so this project can keep going, grow and improve, both with new content and with how the game systems themselves work

  • @kaiseraugustus1393
    @kaiseraugustus1393 9 місяців тому +1

    An inventory and crafting system would be nice

  • @jeffceff2821
    @jeffceff2821 9 місяців тому +2

    Minecraft water mechanics. It does not have to be physics based.

  • @gazehound
    @gazehound 9 місяців тому +1

    A modding API. If you're leaving this behind, it will be the perfect send off to let the viewers easily extend the game

    • @dangreenheck
      @dangreenheck  9 місяців тому

      What would you want in a modding API? The game is open-source with the MIT license so you can already modify it to your hearts content. Just wondering if there was something else you were thinking of.

    • @gazehound
      @gazehound 9 місяців тому +1

      ​@@dangreenheckSomething data-oriented, so that no programming is required to add new blocks and behaviors :)

    • @galgrunfeld9954
      @galgrunfeld9954 9 місяців тому

      @@dangreenheck I think from a coding perspective, something that will be easily extensible - exposing a lot of internals and utility functions and making things more abstract, and generally a micro-service architecture.

  • @anshdeepsingh7663
    @anshdeepsingh7663 9 місяців тому +1

    Add multiplier

  • @visaruthsornsing7233
    @visaruthsornsing7233 9 місяців тому

    If possible, mobs and inventory

  • @KingOfNeptune_
    @KingOfNeptune_ 9 місяців тому +1

    Make it multiplayer please!

  • @javifontalva7752
    @javifontalva7752 6 місяців тому

    Caves generation