Houdini Tutorial - Beginner Abstract Vellum Attract | Houdini & Redshift Tutorial
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- Опубліковано 10 вер 2024
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Hey guys! In this beginner Houdini tutorial we will make abstract simulation with vellum. Using vellum hair and POP forces to attract splines to the collider.
Sidefx houdini allows for procedural approach that makes creating abstract and satisfying animations really easy. This beginner Houdini tutorial covers SOPs, Vellum, Dopnet and Rendering.
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NOTE: I actually went with exporting subdivided geo from Houdini to render out, cause weirdly C4D sub-d created some intersections. Just note if you are going to export the alembic.
Thanks for watching!
You’re amazing and thanks so much keep updating cool stuffs thanks again! 🥺
Thank you for this! Really straight forward. One extra comment on the [switch if] solution :. Even if you don't have the version of Houdini with this node you can always use a normal switch with the expression : " if ($F>179, 1, 0) " for Hscript or with Python using the oneliner of " 1 if hou.frame()>179 else 0 ".
the switch if node! Amazing! Nice one man.
Found one workaround for the huge alembic files. You can export the hairs/ropes with a lot fewer polygons. Don't worry if they look a bit edgy. Afterward, you have to add a Redshift Object tag on the exported alembic group in Cinema 4D. When you enable the tessellation it will achieve the same polished result as if you exported the hair/ropes with a lot of polygons. I managed to reduce the file size from 5GBs to 255MBs. Note that this is not achieved by using Subdivision Surface from Cinema 4D - use the RS Object Tag.
another great one :)
Thanks for mentioning VEX 😘
thanks mate , really helpful
i would really like you to make videos about nodes and what they do specifically
your awesome!
thank you!
Thanks Nick! Love it
welcome!
awesome Nick.
Is it possible to do a MOPS training video series explaining different nodes?
Thanks mate! Ill take a look in to MOPS!
This would be great Nick!
+1 PLEASE do this Nick its very very much needed and MOPs is incredibly powerful
pretty cool! I'd say to cut down on file size when rendering in c4d octane, maybe you could try to just export the alembic as the lines themselves, then in the octane tags, select the render as hair option. But if you want the geo to export, the sweep node tends to be a little faster than polywire for some reason. Great tutorial!
The thing is - i haven't got how to make smooth caps for hair, or even actual caps. these tubes when rendered as hair are opened :(
@@nickmedukha oh true true sweep might be the move then idk