5 Main Reasons Why People Are Quitting Yu-Gi-Oh! (Please Fix These Problems)
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- Опубліковано 22 сер 2024
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#yugioh #masterduel #shadowrabbitygo
There are two types of cards in Yu-Gi-Oh.
1). This eventually wins if it resolves.
2) negate
you mean playable cards, there are also Cards [with cool artwork] that have a strengh from 10 years ago = packfiller.
It’s also not as good as newer games like one piece, flesh and blood, Star Wars unlimited etc
@@nickfanzo back when yugioh came out they didn't understand ccgs. Most newer games have a really good initial offering, but go down hill from there. I like the design of Grand Archive. It will be dead in three years.
@@josephcourtright8071 sure , good point
The power creep isn't even creeping up its Power Sprinting at this point >_>
The reason people are quitting yugioh is due to the fact that watching someone play by themselves for 10-15 minutes AND setup an omni negate board is no fun.
This is what happened to me in 2018. Dude set up a full board (used both Link Zones, all his own Zones, and had 4 backrow) and still had 5 cards in his hand and smuggly said "Good luck". It was turn 1. And I was just sitting there while he was doing this and was like "why am I even playing this? This isn't fun..."
That was the last time I played YGO. And every time I think I miss it, I watch game play and I'm like "nope. I don't miss this."
No offense but do you actually play the game? You do know they banned Baronne and Borreload, right? Most decks don't have access to omninegates anymore, unless they're archetypal; but the current meta decks don't have archetypal omnis.
@TemporaleTossico that's not the point. Those cards being banned is great, but that doesn't remove the problem. No one wants to sit there and watch the opponent play a single player game. It's less about an actual good duel and more about how can set up every negate or interaction that stops the opponent from getting a turn
Solitaire decks are no fun.
@@pancakes7483 It was 2 years or so too late banning those 2. Neither card should've been printed to be completely generic to begin with though. Borreload Savage's Xyz counterpart isn't generic and all that has going for it is its good stat line for a Rank 4 that only needs 2 materials and Baronne is an evolution of a long forgotten Synchro that itself wasn't generic. Only part of the problem has been fixed indeed. Decks are still able to turbo out an Apollousa with 4 negates and are generally loaded with plenty of handtraps and/or backrow to deal with anything else Apollousa can't cover.
I feel that the main core of the game reached the Point of _"No Return"_
There is a good reason why many games implement systems with restrictions or stamina: *So that the Turn Player doesn't bombard the opponent with so many resources*
In Yugioh, your Stamina System consists (or consisted) of 3 parts:
- Cards in hand. Where you can only play with what you get or draw
- The Graveyard represents the cards that you can no longer recover and the Deck are the cards that you can get
- The Normal Summon to not play multiple initials in one turn
What's the problem?
That Konami has been breaking all those restrictions for an extremely fast and aggressive game
- With a card in hand you can bring something from the Deck and that card from the Deck can do something else in the Deck (creating a chain in reaction)
- The Graveyard became a third hand and the Deck became the second hand. EVERYTHING is searchable and EVERYTHING is recyclable
- The Normal Summon is now optional. Now all monsters have some Special Summon condition to continue playing after so many interruptions
I know I sound like a grumpy grandpa, but it's something I really feel. I *literally* took a break from Yugioh for 3 Months (at the time of Runick and Floowandereeze being Meta) and when I came back, I had no idea what my Opponent was doing (With his Tenpai and his Voiceless)
*+10 years of experience in Yugioh* and participated in multiple local tournaments and they annihilated me because I used my Ash Blossom at the wrong time + having 0% knowledge of the current Meta... Now imagine what it would be like for an 8 year old child who just bought a Structure Deck and enters the local tournament for fun
The no cost thing only work in early Yugioh cuz of low power levels of cards. We need new format that only allow low power level...
@@daigu2509 they tried and failed that too
XD
I mean... if you don't know whats going on and when to use your resources, should you not get annihilated?
@@6lifestowaste ah yugioh copium at its finest
@@cfelton2ndsounds like you’re the one coping because you can’t win.
The problem is people keep showing up to events. It's our fault. If we don't show up Konami doesn't have a choice but to change. But people still show up so the problem will never be fixed.
What’s happening as people are stepping out on locals and going to regionals right away because locals environment often times are very subject to who happens to be running the social show. Consequently, regions have been having many more issues with brand new players fresh off of Master Duel not really knowing pace of play at the paper level.
But neither is not going sadly since that would be asking Konami to dwindle support for the TCG even more and double the efforts in the OCG (which, like or not, is the main format of Yu-Gi-Oh, not the TCG)
Not unless specific individuals try to sabotage each event so they don’t happen. All we need now is to find people who are willing to do that 😂
If we don't show up, Konami just cancels Yugioh. There's nowhere for this to change to. We could get fairer, OCG-style card distribution, but the core problem, which is the cycle of tier 0 archetypes being created then banned then replaced with new tier 0 archetypes is no longer solveable because tier 0 archetypes and overpowered staples are the only cards that still sell. No one has any interest in buying anything else.
And what's the cause of that @@yurisei6732 ? The fact that we do not have a way to appeal this game (Yu-Gi-Oh Master Duel (which is how the TCG/OCG is being called to separate it from Yu-Gi-Oh Rush Duel since the latter's inception)) to the casual crowd ever since the Anime (which is what appealed this game from the beginning) left for Rush Duel?
So, what we have left to promote this game before newer players (which also have been known to lack the patience and the reading capabilities we older Yu-Gi-Oh players have, with most of them barely reading their own cards)? The Competitive Scene alone.
That's why newer archetypes have to be designed with basically that in mind and not with the casual appeal we had in the past (we're still getting those, but look how weak they are in comparison to modern archetypes)
This is why we need the Anime to come back to Master Duel. And that's why the 25th Anniversary Chronicles Trailer became so liked
My 10 reasons for quitting this game:
1.) 10+ minute turns
2.) One card combos
3.) Emphasis on hand traps
4.) Konami's refusal to curb power creep
5.) Prize support is actually pathetic, and that's putting it nicely
6.) Konami being radio silent and refusing to properly communicate with the player base
7.) The cards aren't being designed to focus on the fun of both players instead of just one player
8.) There are more card game alternatives now
9.) The game is prohibitively expensive just to play the top decks that will be hit on a ban list because of the aforementioned lack of balancing
10.) Konami has a smooth-brained dent-head working for them designing cards that are either intentionally unhealthy for the game or absolutely useless pack filler. I smell nepotism.
Most reprints are disconnected from the metagame by time they come out. Fenrir is an exception, but does anyone else agree?
FACTSSSSSSSSSSS
Little knight as an example
@@godmarkos That should have been in Rarity Collection 2. No reason they fumbled that so bad.
That and it wouldnt be a problem if konami would ease up on the cost/value ratio. Deck builder sets but the archetype you wanna build is mostly ultras.....
And? That’s why they’re reprinted. It’s your fault for not getting it when it was first printed. If you’re gonna complain about money, stop being broke or stop buying cards.
Konami was always like this. This game cant be fixed because Konami doesnt want to fix it. It was always like that and it will stay like that.
Sad but true.
facts
Yep all they care for is profits. Damn the players they’ll also be more players.
Play edison. Problem solved
@@asimhussain8716changing formats won't solve anything. Even back in old days Yu-Gi-Oh had problems.
@@VelvetCrowe734 oh yes it will lol, haven't been happier since switching last year
I remember a duel in which I played and then he summoned a bunch of monsters and I thought “okay, my turn now.” Only to remember he’d done all this during my end-phase and now it was just his turn. I think my biggest gripe is there’s just too many searchers that also floats. There’s no reason a monster should be able to special summon itself from the hand and then be able to be special summoned again from the graveyard to be used again in the same turn.
Great video. People have to come together. If they keep seeing people spend money and go to events they think it’s fine. Have to take a stand. Stop showing up, stop buying, play a different game. That is the only way Konami will respond.
Sadly, that will not work either since, like or not, the Japanese are main audience of Yu-Gi-Oh, not us Westerns
If we start boycotting, Konami, they will just fully focus on the OCG and leave TCG to rot
@@alpha34098 which also sucks. We fund the game but yet we are the ones treated like crap.
Never will happen
I saw the writing on the wall when it comes to Handtraps years ago. I knew they were going to be a huge problem long term for the game. It destroys interactions of the game and makes in many ways trap cards utterly useless the game becomes solitaire. This is why I don't really play it anymore. They might as well stop producing spell and trap cards and put all effects into effect monsters they already have up to 3+ effects in some cases. The game has strayed far from what it used to be decade ago. My solution is a hard reboot of the game its the only way to stop power creep at this point.
the "hard reboot" you talk about should be rush duels or speed duels
they're a little different than actual yu gi oh, but specially speed duels, i think this is how yu gi oh should be
The issue isn’t handtraps, it’s one card combos. Being able to have a small engine that produces so much advantage is how you get 12-19 handtraps in decks now. If they created archetypes that needed more pieces and they took a bigger portion of your deck then it would lessen the amount of handtraps because you’d need to see more archetype engine. It would be hard to implement that now because there’s so many decks that have 1 card combos.
@@vonakakkola Both are just a watered down versions of the same game that are a few cards or skills away from being broken. A hard reboot of the same game with similar rules but lower amount of power in cards should be the solution.
Hard reboot will never happen. Also handtraps are interaction, without handtraps you won't be able to interact with your opponent at all.
@@phoenixkai9862 they should Ban all handtraps and make new traps as handtraps (also all be like imperm). The problem is you can set up your board and still have handtraps left over, normal handtraps give you too much value being monsters and doing traps original job
Played competitively for about 9 years now, I never thought I would drop out but this year I have genuinely had enough. As you said, it feels like the top deck not being hit while mid decks are being forced out is genuinely annoying even if I play the best deck of the format as it is very obviously supporting the excessive powercreep. I love the back and forth of yugioh, especially handtraps and mind games compared to other card games but the win conditions being based on locking your opponent out (especially recently) makes the game less attractive. Another thing that has annoyed me is the fact that the value of cards seem to drop so quickly due to the reprinting in such high rarities. I agree that reprints are necessary and I am all for it, but I genuinely don`t feel like buying boxes as I did before or holding on to staples as they will be losing their value so quickly as they will be printed in a higher rarity so quickly! (I am NOT an investor!) I can understand anyone disagreeing with these points, but I feel a lot of people won`t play consistently if these remain, especially the power creep point!
Our "TCG" just ban baronne so rogue get weaker and snake-eyes still tier 0..
@@duyknguyen Thats due to players where complaining about not many archtype based endboards/ED cards being in use and the laughable: "uhhhhh generic ED cards sooooo boooring" statement.
Try the Digimon tcg. Product is a bit more expensive but it's overall cheaper than yugioh and we have quite a number of former yugioh players.
Honestly, my problem hasn't been the floodgates, but the fact that a player would still have 4 or more cards left in their hand. There should be a drawback for using so many resources in one turn, but there isn't sadly
This is how Konami's Marketing strategy: Print expensive overpower(OP) deck > This OP deck puts too much pressure on other decks, especially the cheaper decks > It forces "cheap deck" users to also buy the expensive OP deck if they want playing the game > Because most players play the same deck, Konami can kill that deck easily when they want to release now OP deck > The older OP deck now unplayable, players don't have choice but buying new OP deck > repeat.
.
I still believe Konami can do something to Fix this, especially Master Duel. MD should create an alternative format where you can only play with unpopular cards and low-win-rate decks. Let's be honest, the decks or cards that ruin the game are usually only a small part of YGO decks as a whole. If we can remove them from the format, most cards & decks in the game are fair. Why MD? Because of digital games, they can get detailed data easily compared to paper YGO. You can see sometimes MD use their data to create a "good ban list" for side events in the game. They just need to make a permanent alternative format. And paper YGO can use it as references and adjust it.
.
About the prize, I think the prize will be more valuable if they give an alternative art of a popular card. They can pay someone to draw a useless vanilla card. So, they should pay someone to draw an alt art of S:P, Ash, Talker, etc.
Honestly you don't even need a new format for that, you could do what MTG Arena does and use matchmaking to pair people up against decks that have similar power levels and similar use of staple cards. That lets everyone play any deck they want and mostly face fair matchups, without any need to ban anything.
I know some people will not like this , but for my opinion the first thing Konami should do is limiting all most played handtraps to 1.
forget limiting floodgates/handtraps, we need a REAL cap on nomi/special summons per player. there's no resource-gating on summons, especially special summons! 10 max summons per player's turns, if you can summon during the opponent's turn you can give them ONE LESS SUMMON TO WORK WITH, this would makes cards that ss at any time stronger, maybe trap monstersgets to shine more.
FORCE players to Remember that they have a finite amounts of summons to work with. no just blindly dumping their deck to the field!
If you can't full board in less than 10 summons. then it not not worth committing to. on second thought, put every floodgate to 1.
y'all make it sound like hand traps are bad when they literally are the only way for players to counter combo decks. Why would I sit through a 10 - 15 min combo when I could throw your game off and atleast get to play before you omni-negate me. Fix the summons then the handtraps will disappear
The last straw for me was a duel with an unusual deck that had an Obelisk. This was during an event that only limited 1 copy of a card for a deck and I ran a plant deck with aromages and rose dragons. I was genuinely surprised because it was something I didn’t see coming and I wanted to try and overcome it with a plant deck. When I used my firework bloom card that allows me to tribute a plant monster to special summon another plant monster in the deck, I was hit with an immediate Ash Blossom. All of that anticipation and excitement just died, I had an empty field and my only chance to do something just died before I could even begin. The amount of hours spent building both a full aromage deck, rose dragon deck, a Dragonmaid deck, and even a few favorite card decks of Dark Magician and Black Luster Soldier just felt meaningless when the competitive players use the same 5 archetypes.
solution : release support card for old archetype so they can be tier 1 again
solution 2: errata more cards that are rotting on the banlist and print them again with new restrictions that actually curve their "brokenness" they used to have. what is a 2008 card doing on the banlist with one printing in the span of 16 years banned across the board of both tcg/ocg and the digital counterpart?
I'm a casual player and when I play my favorite decks I do expect to loose but if I get to do all my plays and put up a great fight but loose then it's what ever but if you stop all my plays and I cant play then that's BS
So much this. I love playing crappy anime themed decks on Master Duel, and I expect to play against better decks, but when I get to duel I have so much fun even if I lose. When I play someone that doesn't actually let me play though? It makes me want to auto surrender so I have the opportunity to actually play the game.
100% agree.
The fun from Yugioh was always the legitimate back and forth of using your monsters, spells and traps to battle your opponent’s forces. This is why things like burn decks and mill decks were never scorned; but considered as an option for overcoming your opponent as an alternative, instead of beat down or control.
So many archetypes these days, alone or combined, create this environment where the only way to win is to completely prevent your opponent from doing anything. On turn 1. Which is where the toxicity really lies; there’s no back and forth, there’s no flow of the game, there’s no advantage or disadvantage created or broken or reversed or stalled. It’s just 5-10 minutes of one player going through half of their deck and extra deck to create a full board meant to disrupt anything your opponent has planned, in addition to a handful of cards designed to interrupt anything else your opponent might be able to come up with.
There’s no build up. There’s no development. It’s excessively rapid and stagnate at the same time.
Me, I’ll just stick with my Machina Beatdown deck. Least I know I’ll have fun, and so will my opponent.
@XxHygerupxX YES. This is my Yugioh. This is my Game. To you and the others who respond positively to you, I applaud you. There will always be an essence of competition to any game that’s ever played, no matter the context or rules, but it should be FUN first and foremost by definition. I admit, I wanted to buy the Ashened Deck, but I’d rather build it pure because the archetype is cool looking, has a neat gimmick, and the theme is well designed. I just bought a bunch of Number Cards because I always wanted to complete a Number Card Collection, and I also bought Adventurer Token Cards and T.G. Cards because I wanted to build fun decks with them! If I can have a fun back and forth exchange with my opponent that goes at least a few turns, without them trying to completely lock me out of the game, then I genuinely don’t care if I win or lose!!!
@@MusicLover2116 yup like I really have fun with Vehicroid deck and a blue eyes deck and I have a penguin deck to lol
This is coming from someone who's been priced out of formats for about 2 years now, it is too expensive to play and even keep up competitively. The best way to send Konami a message is to hurt their wallets, and simply not buy product. A lot needs to change, starting with short prints and rarity distribution.
Welp you're out of luck, especially since people will NOT stop buying product especially in the OCG.
@@phoenixkai9862 that's the unfortunate truth.
@Dannygxc yep it is, but if people are going to keep playing this game and stay in it, just gotta come to terms with and accept that we are stuck with what we have now and the way things are. There's no going back and konami doesn't care. Once people come to terms with that, the better off they will be. Me personally I've accepted that long ago and I just go with the flow, much happier now playing the game and less stressed over it.
It will just give Konami a reason more to kick the TCG franchise its bucket and allocate their business resources entirely onto the OCG franchise .
Im playing pokemon now and im enjoying not getting hand trapped, locked out of the game completely and not paying crazy amounts for a deck. Pokemon actually has true deck building too because you cant just play the deck that plays the most hand traps and just shut your opponent down. Also it doesnt feel like im out of the game after turn 1 ever. Ive won games i thought i was going to lose because i played my deck optimally. Really don't miss the toxic environment of yugioh either
Pokemon is way weaker than YGO at deckbuilding, but the other points are true.
Is a game that forces you to plan for late game since early game (prize mapping). Pokemon needs more player interaction tho, the opponent's gurn is completely irrelevant and takes time, you just need to look at final board state and skip eveeything else
@@easyygo3008 i disagree ratios and tech cards matter. And the absence of hand traps means it really is just your deck that wins you the game. Not because you got luck and drew 3 hand traps and then did a one card combo
@@easyygo3008 if you need between turn interaction than thats a skill issue 99% of the time. your turn is enough interaction for the design of the game.
@@randomprotag9329
Lmao. Player interaction is skillful and keeps both players engaged in gameplay.
In pokemon your opponent can have very long turns where you do nothing and that is bad design because he is playing by himself. Stuff like gardevoir or snorlax make a good case of why having no counterspells is awful design.
Also, in pokemon counters are insane floodgates, which is also terrible by design.
Counterspells are good design
@@n4b5ter41
That is false. Pokemom being slow AF allows techs to surface, but that doesn't mean it has more complex deckbuilding.
It means the opposite: your opening hands are forgiving more often than not, which means you don't necessarily need a perfect deck, just a functional one.
In ygo a non perfect deck means you lose ASAP.
tcg is on his last leg, few months ago on reddit an OCG player that moved to europe was flabbergasted by the TCG prices, he had no idea, and he asked: "how do kids play the game then?"
They need an emergency banlist. Snake-Eye is still basically tier zero, and it’s because the deck is being combined with the last tier zero archetype, Kashtira. Wasn’t the reason why Konami stopped giving us a banlist on a fixed date because they wanted more freedom to make emergency banlists anyway?
A banlist changes absolutely zero about the fundamental problems of the game. They'll just release the next broken deck without adressing the actual issues and the cycle continues.
@@dementiawavin1587 that’s true. They also need to make the next new archetypes require more than one card to get their most powerful effects.
@@elcalich33sehead That would be a start, one card combos are getting completely ridiculous. But if you look at how they actually design new archetypes, most of them just exaggerate the problems already there. Effects are either something like "draw up to 6 cards during opponents standby-phase" or "lock your opponent out of doing anything", which boils down to "go first and win"
@@dementiawavin1587 they need to design their archetypes better, yes. Something that needs more than one card to work, has various lines of play, isn’t so consistent.
@dementiawavin1587 won't ever happen my friend, along with they're not going to stop making broken engines or generic ED cards.
I play on Master Duel thanks to the easier costs of entry, but it’s becoming increasingly frustrating to play outside of organized events in rooms. Everything in Platinum rank and Casual is some variant of “stop playing the game” (Snake Eyes, Branded Dogmatika, Naturia Runick, Manipulator Burn etc). Diamond and beyond is somewhat better, but there’s still way too many people going SE or nothing.
Konami is making too many decisions that is just trying to wring the 1% of players willing to shill for the most powerful meta decks, and forgetting the other 99% just want to play. YCS Indianapolis is another canary in the coal mine.
as someone who has been playing this game for 16 years yeah this is one of the rougher formats. there have been worse times in the games history but this is getting to a point where the community is hitting a boil point something i honestly haven't seen since the fallout from the march 2012 ban list. great video!
I was gonna either rejoin Yugioh or play Lorcana. I chose lorcana and it was a great choice.
I say this even as a Disney equities investor… Disney aren’t necessarily the definition of consumer friendliness.
Lorcana is in its infancy, wouldn’t go around bragging how good it is just yet.
@@cbgg1585, I'm actually a huge Disney hater. The gameplay is what got me hooked. It hit's the same feelings that yu-gi-oh had during Edison format (where there was a meta, but you could still innovate). I would say if anyone is having doubts about yu-gi-oh at this time Lorcana could be a good option. You could make a pretty competitive deck for $100-$200.
The thing about the Tri-Brigade argument is that "its format dependent"
When a deck isn't objectively the strongest in the room, the reason it sees play in a competitive sphere is because it can counter/compete with other meta decks. A really good example with this format is Labrynth. Because we're currently in a very handtrap-reliant main deck meta, Lab just gets to do its shit almost uncontested game 1. I mean, the only stuff it has to worry about are board pops, which Snake-Eye can't do in a heavy amount. So all Lab has to do is secure game 1 and then just ride it out. Its for similar reasons why Runick Stun is seeing success as opposed to more synchro heavy builds.
A deck like Tri-Brigade (much like other decks such as Swordsoul or Spright) could still be really good. It just needs a strong package to be paired with (in the past, that was Zoodiac and Lyrilusc), and it needs a good match-up spread in that given format (which you won't find out unless you're pioneering the deck in that format). Beyond that, people have to be willing to further experiment with the deck.
Fully agree, especially with the last point, ppl need to start to be more creative. I mean YGO has 13-15 000+ big card pool and its still growing there is always something you can interchange or pair with. But that takes some time to pioneer it out. Which sadly not many players having the knowlegde/resource/time.
Game's Ruined, one big facter is Erratas also, Not as much people are talking about it but who remembers crush card being unbanned just to have its legacy destroyed by changing It's effect, none of the cards hold value with continuous reprints rarity upgrades and erratas.
Erratas kill the legacy of the cards.
"Great they reprinted Sinister Serpent! Time to play Goat... wait why do I need multiple copies now?"
Basically it is expeted for player to rememeber their original effects, or have an interruption for a player who has never seen the card, to explain why does the card you are playing/showing does not plays the way is is written...
Its all about the profit no passion for the player base
I completely disagree. Profit did not create Hungry Burger support and even a whole deck around that ancient meme card. Profit did not create support for an actual workable (even if not competitively viable) Gate Guardian deck. Let's be real. Konami does not make any profit from these niche archetypes. We've seen so many stories of these sets not selling and stores no longer supplying product because of them, but Konami makes them for the passion of the players that DO enjoy them.
i loved how mixed the decks were back then. I realy like the idea of "You choose one archetype and if you put something other than a fitting archetyp in you deck you sabotage yourself"
Why is the prizing finally a problem after all these years? I remember going to a regionals a few years back and realized that the hassle of getting ready for the event, building the deck, money spent, the time spent smelling the atrocious B.O. of most opponents and people sitting next to me was not worth it. I stick to locals and going to Worlds is not something that is really worth aiming for tbh. Thanks for the video.
I dont think players have what it takes to actually force them to change the game. This is why konami does what it does, they know you will keep spending your money no matter what they do.
Yeah it is never going to happen, people will always keep playing and buying product. Plus if TCG was just to boycott konami, then konami will drop the TCG all together and just focus on the OCG.
Noone wants to have to play around a promethean everysingle turn and every single duel and have to deal with infinite recursion and after that have to sit out a full 1 card combo and have to deal with 4 hand traps.
I started collecting cards like 3 months ago, a month ago i downloaded duel links and master duel.
Duel links is pretty fun, but master duel is genuinely frustrating; i know i'm very new to the game and i'm far from having a meta deck (currently using a blue eyes that i copied from duel links).
In ranked games i run into people that summon 3+ monsters with over 3k attack in the first turn that took them 10 minutes to end, and when it's my turn, i special summon 1 monster, they negate it, i try to activate a spell card, they also negate it and i'm pretty much out of options, i just surrender after that.
Hope the people doing this are having fun playing with themselves.
Tldr: it's not fun anymore.
So to a level I agree and to a level I find contradictions here.
I agree snake eyes is a pain a major downside and annoying it leads to non games and the hand traps war is a negative that really needs to be fixed. Konami needs to implement something to lower the threshold of 1 card starters.
For the tournament scene I agree with the need for prizing additions it needs cash or something more tangible.
Now to some of the examples. I think it does suvk when you get blown out by a random deck having the right lock at the right time. But I feel like the solution to removing viability for that rogue deck to exist is counterproductive for the game as a whole. Just as these teir one decks are feel bad and handtrap heavy, more alternative strategies being available is something that is a net positive. The fact the snakeye gameplay loop is as bad as it is hugely contributes to why competitive and causal players alike hate it, but if we remove it, narrow down the meta to about 2 or 3 decks at teir one I still think we get to the root of the problem design space wise. It's good if 15 decks are viable because it gives as many people possible the option to try for a competitive scene. The formats when players of all ages and price ranges can pick a deck are more rewarding than not and rogue strategies getting a top is generally universally loved I find. Konami needs to slow down the gameplay loop not to lower complexity but to improve player retention here. If I played 4 hours of games in which my opponent activates half their deck through every interrruption I have causing me to scoop before my first turn who really had fun here? Another thing as well is design space and practice.These should be centered less on a single archetype and how to counter and more on how a person's deck can counter types of decks rather than specific archetypes endboards. How good is the match against more aggro oriented strategies vs control? The fact so many decks act as combo but call themselves control is another design issue but I sound like an old man griping so I'll just say, it feels like we need to get back to making strategies mean what their titles are.
The biggest two problems in yugioh:
1. The game is expensive
2. They continue to make busted decks
The game is reaching a point of no return and it’s going to continue. Konami doesn’t care lol. Even if they cared, Konami will never truly satisfy the community (mainly because y’all literally bitch about everything). Want Konami to feel the distaste for the current game? People need to stop playing and giving them money. Once they see a hit in profit, they will make actual changes. Mfs won’t do that though.
Or Konami will say: “Actually, you know what, we don’t need you TCG Scrubs. We’ll just go full OCG instead. Have fun learning Japanese lol.”
When it comes to this game, it sucks to watch someone go full combo and setup a full board, it goes to you, then they keep going because you drew a card and then after getting a better board, negate all your stuff, they flip floodgates so even after you burned through 5 negates, now you have to deal with backrow that prevents you even more. Like in my opinion you should be able to play your favorite deck and not have to bank on winning the dice roll or you lose. Like the fact that "rogue" decks need to setup Calamity, Puppet, D.D. Cali locks so they can win is kind of stupid. Or even Heat Wave. It is literally, the only way you can play the game is by make it to were your opponent can't play at all which isn't skillful
The other day I decided to play a game on Dueling Nexus after weeks of not playing,
and the very first game, I get hit with ash and veiler.
My reason are handtraps, you can't play rogue decks because it dies on 1 hand trap
which ruins the fun of unique deck building, every list starts looking the same and becomes stale.
Not to mention banning/limiting floodgates but not touching hand traps is an indicator where the game is heading.
At least you have to set up a floodgate unlike handtraps which you just dump to you gy.
I switched back to MTG, at least they need to pay mana to counter your stuff.
Sounds more like a Deck-building issue. For any Deck to have viability, it needs to be able to play through an Ash Blossom. I wouldn't even rate a Deck as rouge if it crumbles to a single Ash Blossom. The card's annoying, I know but it is honestly not as egregious or toxic as everyone paints it out to be. It's a necessary card in the game and it has a hard once per turn attached to it. Veiler I can understand since Infinite Impermanence also exists and the two are usually played alongside each other so you're essentially dealing with 6 of them which isn't healthy. Floodgates are really not healthy for the game either due to how degenerate they can be. Mystic Mine being the worst of them all. Being able to prohibit or restrict an action on a continuous effect isn't balanced. That's the difference between floodgates and cards like Ash Blossom and Effect Veiler.
@@ShiningJudgment666 I could say the same about your deck building, if it can't play through floodgates it's poorly built.
There are a lot of backrow removal cards while for hand traps you have Called by the Grave (which is limited)
and Crossout Designator (which makes you run said cards you want to negate and hope you don't draw said cards).
So 4 cards to combat hand traps doesn't sound all that good. Not to mention these newer decks have like 20 hand traps.
Ash negates the effect not the activation, so if I had another copy of the negated card I couldn't play another if it is also once per turn.
Hand traps aren't healthy for the game either due to how degenerate they can be (Droll, Shifter - oh look floodgates but hand traps).
Mystic mine is banned, which hand trap is banned? Maxx C? The one that doesn't stop the opponent from playing but encourages it.
Closest we got is the Psy-frame Gamma being limited.
Go watch MTBs new video about banning relevant cards. No handtraps open up a more bullshit problem the game has. The reason handtraps are annoying is because right now if the opponent opens just 1 Snake Eyes Ash, hes otking you after dropping 4 handtraps. One card combos are the problem.
Edison was the golden age of yugioh. What exists now is a clusterfunk of overcomplicated power creep
the game is becoming too impossible to play, with all the handtraps, and non hand trap cards preventing you from playing or just building a whole board in one turn that locks out the other player. its also becoming less fun bacause of how much single cards are getting, if its a hard to get card thats broken, youre killing your wallet. i stopped playing just after pendulums were introduced (loved the idea of it, was just in college at the time) its also the players, some players are rude, they touch your cards with out asking AND they dont announce their moves like it states in the Official Rule Book! if you dont announce what youre doing, you can easily confuse your opponent or even bore your opponent, and dont get me started on the current meta! almost 500- 1000 dollars per deck. the game is no longer fun, this is why i love rush duels.
The format I want is very simple.
No player can special summon more than 3 times per turn. Any card that would special summon or be special summoned has its effect ignored and it does not chain or resolve. And then I want to see what happens after that rule is in place.
I was trying to learn ygo but the game is so expensive and hard (specially in my country) and I swear a guy said in deck building video "you need 15 handtraps to build a good deck".
Also here, rarity collection costs about 700 and rarity collection 2 costs 1,100. I make 2,000 a month, I literally can't pay for that.
So I guess I'm not playing it.
"the game is still fun guys"
-yugioh players constantly.
It’s fun for the players who insist that locking your opponent out of doing anything is ‘fun’.
It’s fun for the players who think that using turn one to burn half of their resources to negate everything your opponent can do is ‘fun’.
It’s fun for the players who believe that cards that have no build-up, no legitimate costs, and completely break the flow of gameplay are ‘fun’.
They’re not looking for fun. They’re not even looking for competition. They just want to win with the least amount of effort possible. Turns the entire card game into a glorified version of Rock, Paper, Scissors.
The real problem is that we love this game.
I quit Yugioh back when Chaos Control got banned. I tried to get back into it in 2011 with the Dark World structure deck with Grapha, but even then playing against a tournament viable deck was impossible. I recently bought three of the new Dark World decks just to update it, but if I want to make it viable it will cost me over $300 just to get it playable at all, and even then it is a weak deck. Meanwhile, MTG and Pokemon have much lower bars of entry for a deck that could win matches. Downside is dealing with the rolling formats that keep you buying product constantly. There's just no reason to get into Yugioh anymore, hasn't been for a very long time.
bought cards went to locals there was 4 people waiting to play across the store was like 22 Pokémon players in a tournament. I lost all my games with the four people to gimmick puppet flood gating
As someone who just picked up yugioh after a literal 20 year hiatus, it is wild how different it is. I've played mtg consistently for the past decade and it is way easier to learn. I think one of the things they could do to help would be to support different formats. Magic has 7 distinct main formats that are all supported to some degree by wizards of the coast, as well as tons of variations on those formats. Also as a newer player the lack of keywords drives me insane. Every card is so wordy and difficult to comprehend if you don't know what's going on. I have like 60 hours on master duel and I'm still lost like 70% of the time lol
Something some people don't understand is that adding a lot of superficial complexity to a card game with mechanics and a bunch of text etc makes the game a lot less enjoyable not because people are too dumb to understand it, but because it makes it really inconvenient to play .
Even the greatest games in the world that have lasted for centuries have simple straightforward rules, they dont involve 5 different effects and walls of text that play on their turn and your turn.
At the locals i go to the shop owner was thinking about dropping yugioh and most of the player base is declining most of the players are switching over to digimon, Lorcana,magic and one piece.
best way to play yugioh this days is building ur own banlist, even full archetypes, and do kind no-meta game with rouge being the main decks
Can we just have different formats on MD? Or like custom rule sets?
The main issue with YGO is how completely unintelligible has become. I used to play a long time ago, I have tried SO many times to get back into the game, but it's impossible for me because it's SO complicated. Everything is a combo of 40 different other cards, with multiple effects, and card X connects to ability 2 of card Y which then triggers effect 3 from card Z in your graveyard but then you have to remember that in your deck you have this OTHER card that does this OTHER thing and so on, to death. It feels like it's extremely difficult to get into the game and when you do, it's a russian roulette of who draws the most broken interference card to completely disrupt the other player.
My only counter argument to the prices of cards is that players dictate prices even though Konami dictates rarity.
Solution could be to reboot the game, implement new rules like the, "legendary" rule from rush duel (I think that's a thing) or banlist rules from duel links.
Another solution, different formats (GOAT, etc.) or rare format, only 1 format (see master duel).
I'd say at this moment Pokemon TCG is a best place for competitive structure and environment. Decks are not expensive to enter the game and be at competitive level - it's good for game growth. Tournament structure is stable and generous for players. Tournaments are huge in player base and in number per year for every region. Meta is healthy and dynamic with constant yearly, predictable rotation.
Even in my 17 years of playin the game im still hyped till this day to play it. The problems thou is not entirely on konami (there are always points i wished konami could do better) but also espeically in recent years and formats from the playerbase too.
Elemental hero Duelist here just want to let you guys know who quit, That I have not given up and I made the best elemental hero deck I could of made I've been Using elemental heros for more than a decade so I'm glad to announce that I've beaten almost every meta Archetypes
I agree on the part that you have to play toxic cards, one of my friend plays danger dark world and I literally have to play droll, ash and d. d. crow all at 3 just to stop them from discarding two sillvas (which would make me go second with one card in hand) and cycle at least 3 danger monsters, its insane
I feel like Kaijus, handtraps and floodgates are a necessary evil at this point of the game but it's so annoying
I believe the reason why people are quitting is because of Omni negates, card prices, lack of prize support. And way too many toxic cards😂
waiting your opponent to finish his turn
+
The overpowered monsters effects
+
Summoning 100 monsters in one turn
Are the reasons why
I quit 💔
I don't think I've ever seen more than 15 monsters in 1 turn since I started playing on paper.
I quit Yugioh after playing it for the past 15 years because its simply not fun anymore.
This is why I play magic now. A lot more room for actually being able to play the game since resource management is a thing.
Resource management is one of the main things in Ygo as well but yeah, sometimes u can’t showcase that if u get comboed on or locked out.
im not a player so im sure i lack lots of knowledge here but i used to watch tournaments a lot and at some point i just stopped because turn one was a holy mess with one payer making a set up of 20 cards that lasted ten minutes and it was way too boring to watch, i dont exactly know how things are now but at that time i used to think that limiting the special summons to 2 per turn could be a really fast way to shorten the turns and make the game more dynamic
Effect monsters now can search, draw, special summon, negate, can be played off turn, and so on. Non-stop with no restriction or mana cost? Really? Thats broken dood.
65% deck representation is crazy. Absolutely bonkers.
As a Pokémon player and Tournament Organizer, y'all's prize support is wild to me; the fact that there are no cash prizes at any level is insane. For what it's worth, we just had a player win $25,000 at the North American International Championships with a deck that cost less than $100. 2nd place won $15,000 with a similarly priced deck. I hope YGO players can find themselves in similar circumstances sometime in the near future.
I think Konami hates its players. It’s the only thing that makes sense. Even if they are trying to line their pockets they could give us what we’d like at the same time. The only explanation is that they just don’t like the players
The design of yugioh archetypes fundamentally changed when Infernity came out. From that point on, the best decks were the ones that set up negates or stopped combos. YGO was more enjoyable before that
mostly why i missed playing yugioh video games going PvE, build ur own deck at ur pace and duel with friends. play with other archetype or make a deck if we going Roleplaying based on our own original character if there is a mechanic for Tabletop RPG
As a player I feel that I am better off just playing locals and winning 8 to 10 boosters and/or a playmat or even just winning 4 boosters in a raffle between the participants than going all the way to worlds just to get more boosters and an exclusive card and playmat. Lol. It is not about having prize money, its about winning something that actually has some value. Not a vanilla monster in a case, what is that even for? How iconic is Anotherverse Dragon or Gluttonia to even be a prize for topping a YCS??? lol
I think the most telling issue I saw was when my friends, who had played casually with school friends when they were kids, wanted to try and give it a go again. They bought two structure decks and tried to play against each other. It took them like 45 minutes to work out what the hell the cards in their hand actually did and it was just frustrating and not even remotely fun for them. And I knew full well that was going to be their experience. I would not recommend anyone try and get into this game any more, unless it was Edison format. It is basically a closed shop that actively puts off new players from joining.
FACTS! We need Heart of the Underdog format!
FUCK THE META!
Sadly Yugioh is not as fun as it used to be for 4 simple reasons
1. Hand trap spam: if you don’t open a single hand trap you instantly lose or if your opponent opens with a hand trap you literally can’t play
2. Negates: people still make 20 board negates and people say it dosent matter sadly they keep spamming more negates or flood gates and you can’t play
3. Price: to play the game you need to drop a couple hundred on 1-3 cards and it is meant to be a children’s card game I have 2 jobs and I can’t afford to keep up with these broken cards or decks
4. Meta decks: they hyper focus on these single card spam decks and leave all the previous decks in the dust as example heraldry beasts it was a decent XYZ deck and the support they could have got they had 2 cards a spell that says you can only XYZ psychic LV 4 monsters so you have 3 options thanks and a single monster. They could support these old decks and not bring out new decks and we could end up with a better game
Honestly I don't blame anyone for quitting Yu-Gi-Oh, I have even quit myself because the modern format is just too complicated.mainly because of Konami and meta sheeps. a lot of competitive players that uses nothing but meta archetype are the reason why the game is mostly unplayable, like why would any of us wanna wait 15+ minutes just to finish this "combo"? That's not even combo in my eyes, to me it's just them wasting my time 💀 and these combo moves sucks the fun out of it, it's not even yugioh at this point it's a card game where u just nonstop "i summon this and than this and than that" bro you sent every boss monster to the graveyard that would ended my LP at this point and you still summoning more, and for Konami, i just think they dont even care, they just make cards and archetype and boom nothing more, they dont see their game is too broken at this point
I truly don't understand how you have fun in this game anymore. I've moved on to pokemon these days. I thought about my relationship to this game, and I was just nostaglic for it. When I grew and looked around at options, I decided I wanted to explore a new game, and I fell in love with Pokemon. It feels good to play a game more than 10 turns where your moves matter a lot, and making mistakes don't automatically screw you over, unlike yugioh. Cost to play is extremely cheap, and you can more than likley play with the $100 deck you buy for months if not the whole year. Prize support is phenominal too, like, $10k for 1st place at a regional? Imagine if first place got $10k for YCS. This game would be so different.
And im just gonna say what no one else is willing to say, Yugioh would be better with a set rotation. Konami can abolish the ban list and just reprint cards they want in new sets (yes, even good generic monsters, spells, traps, etc.)
I left Yu-Gi-Oh master duel for magic the gathering a few months ago after buying a labyrinth deck and have been having way more fun. The game is a mess. They charge you hundreds of dollars to make a competent deck and then ban only a few core cards on a whim. The cards don't generally work in other decks so instead of being able to reuse your expensive cards, you are now stuck with a dead deck.
The cards are also incredibly difficult to read and understand, and you end up having to actually study combo guides to even play the deck you bought.
Then, you have the problem of sitting there watching your opponent play for 15 minutes to set up a board that you can't even interact with. The game feels terrible to play and it's too much money to be that frustrating.
I think the best way that Konami can fix the game is by adding in new formats and supporting those formats
1. Make old formats such as Kaiba Yugi, Goat, Edizon, Tengu Plant, Hat, and Nekroz formats legal and a method of play would be a good and healthy way to introduce new players or old players back into the game or to start them out as they would slowly gravitate threw the ladder move up to modern yugioh as well it would make reprint sets more valued by the player base as those older cards are going to go up in price
2. Make a format of the game that has a set rotation as the standard of Yugioh and a Modern that has every card from the game's history available just like magic the gathering
3. Make fan made formats like tag duels, deck master, etc
I gave up on yugioh after synchro summoning. It’s too easy to summon powerful things now and duels are over in seconds
How to fix Yu-Gi-Oh; 60 card decks to improve variance. Only allowing 2-4 extra deck summons per turn. Only allowing 1-3 on field negates per player. Changing the time rule. 6-7 card hands. 20k life points. There. Fixed.
Money grab. You lose in the first turn, no chance of winning. Waste of time impossible to get ur cards unless you pay a ton of money
The game isn't even fun anymore i gotta sit there for 20 minutes waiting to get one shot
I was a yu gi oh player for years but after watching 15 turns and falling asleep for boredom I've got to MTG and it's so much more engaging. The sheer amount of deck building and ways to play reinvigorated my joy of card games.
MTG is bad for mad combos but the amount of formats means you can always find your niche
The only way to play yugioh is to buy singles. Avoid all sealed packs
My turn is no longer MY turn.
I just quit when I tested the cyberdark SD:
You can either play the combo version that 100% looses to any handtrap (or itself)
or you go control, but cant set much backrow because of your permanent spells and equipcards.
When konami doesnt even testPlay the game why should I play? 😅
I left yugioh a LOOOONG time ago when the Yata-garasu + Chaos emperor dragon combo was the strat (yes yes, i'm old, i already know this) and it was basically the only thing i ever saw at tournaments. Years later my brother still plays the game and i wanted to see how the game has changed and every game ended in turn 1-3 with some crazy stupid combo. No thanks, I like to have fun exploring a card game, not solving the puzzle before we even sit down to play, if i wanted to play a game where i did everything and my opponent did almost nothing to win, i'd just play single player video games, they last longer and are fun
I honestly think yugioh should limit the amount of special summons each players can do on their each turn, lets say its limited to 20 special summons per turn, THIS SOLVES THE COMBO TURNS, this solves people not being able to compete at all, lets say they also implement a new rule that says "each player may only play 4 handtraps per turn" SO MANY PEOPLE WOULD COME BACK TO THIS GAME AND ENJOY THE GAME. Now theres the topic of floodgates, limit the floodgates to one PER GAME. Theres no fucking reason with these new rules to even run more than one. This new rules could make the game more strategic and more fair and more interactive,no longer will everyone just play a deck "because its good" this gives people a reason to play differently with different strategies and combos, and lets people worry less and just have a unique deck with these rules. Now lets talk about banlist, with such limitations on these new rules, theres no need for a banlist. Why? because theres no more unlimited summons no more 5 boss monsters on field, no more 15 omninegates on field, no more handtraps mind game, these new rules would make the game so much more enjoyable to even play with. Ive went to 12 different discord servers and ive tried to implememt these new rules with others, OVER 409 PEOPLE LOVED THESE RULES, THEY FUCKING LOVED IT, and u know what they all said , they all said "these rules make the game more fair, i can play my deck now, i love these ideas" the more they limit on game play, the more people can enjoy the game. I know nobody here on YT will agree with me but hey, keep complaining about yugiohs format, i on the other hand will keep being able to play the game with these new rules with my freinds. Also ive been playing yugioh for over 6 years.
I quit Yugioh about two months ago after falling in love with the game playing fun decks with my friends. And I’m not talking your locals rogue type fun decks. I’m talking fun starter decks without any upgrades or hand traps. Once you get into the competitive scene, Yugioh is such a toxic game full of hand traps that just stop you from playing. There is always a meta in any card game but games like One Piece, Magic, and Pokémon all require resources which slow the game down & still let you play, even if your deck is outmatched by a stronger deck. Sometimes I wish Yugioh didn’t require a certain format like GOAT for it not to be all OTK’s and constant disruptions. Yugioh is my favorite anime and it is still probably my favorite card game in terms of the lore, but I gave up playing Yugioh TCG for One Piece TCG & I don’t regret it one bit. Yugioh still has a special place in my heart though.
Update: After 3 months of playing One Piece, it has gotten incredibly boring. I’ve actually went back to playing Yugioh casually with friends even though the meta still sucks. One Piece is too straightforward for me. I prefer the complexity & technical play of Yugioh. One Piece is more interactive but its gameplay is far less impactful. I win majority of my OP matches, yet winning doesn’t feel as rewarding as winning in Yugioh.
From someone who got back into YGO since master duel my reason are:
1) combo during MY turn
2) 10+ minute turn 1
3) abusing soft OPT effets
4) hand traps
back in the day it was more fun theres meta but also plenty of people just played what they had it was fun now i spend 15 having to watch someone summon on their first turn like a full squad that can negate also destroy AND before you get to summon they can just shut you down EVEN before your turn comes up honestly its just tiering and just when you think its over the other 5 players have the same decks its just not fun back in my day we had og and GX and people were really going at it and then 5ds was meh
I love when she said "it's just Yugioh". 😅
Story of my life
They should make a new rule for hand traps like only 4 handtraps per deck and they need to be clear what defines a "hand trap" too. Also they should limit those decks with 1 card combo like hit them with the limit 1 or limit 2 per cards.
I miss playing yugioh and feeling a sense of game play back and forth battles I hate locals because all I see really is just 20 players all playing the same damn meta deck like for instance I'll play things like noble knights dark magician buster blader or flame swordsman
Konami should just let Dkayed run their website. The official konami site is such a joke at this point.
Finally someone said it not alone cus pro's are bringing this B's to casual player like jeez the game is much more fun when people get to actually play and out think your opponent like I'm a casual player an I wanted to go to regionals but didn't because of the meta a the lack of play I get to do
It’s not a duel anymore there’s no back and forth it’s just endless combo after endless combo cards should be limited to a single effect I feel it would balance the game out a bit more I could be wrong but what else can we do
I miss the back and forth instead waiting 10 or more min just to get a turn is annoying.
Konami left me behind as every ban list is crafted to be anti zombie player. On top of this the support we receive is terrible and any good generic support is taken away. So I’ll continue my break until we get a zombie friendly format or we get competitive support. So far I’m two years and waiting.
I never played competitive yugioh and just sometimes my friends and me still play yugioh but with a bunch of restrictions so that we can enjoy the game, we also mostly still play like if we were in the synchro era. We love our decks, we invested on them (at the time) and we think its bs that you have to keep on getting the newest deck to be relevant, reason why we still play the synchro era xD.
the emotions I felt when you said Tri-Brigade was a throwback. i need to be held
The first reason that was mentioned is why I feel Konami needs official multi formats because why reprints cards that are damn near useless because they only for collectors and the Era of play isn't alive outside if casuals. Goat, Edison need to be official card pool for those need to be expanded so they can be fresh. Current yugioh is solitare and if you fail then you may lose. Also I hate hand traps since why I even make trap cards? Also the unequal treatment for mechanics like Ritual, equips, and more is annoying. Game Fusions used to not be all that back in the day but now they can be crazy shutdown monsters. Rituals need buffs, normals too, and Gemini. I love the game but i miss Edison where you had back and forth. Plus I miss the days where you can make decks without having to use a archetype
Love that you highlight the "TCG", in which we ban baronne so rogue get weaker and snake-eyes still tier 0 😅
If a rogue deck needs Barrone, that's part of the problem. Homogenized power. Everyone playing with the same cards.
@@containeduniverselow4790 It's actually more accessible for casual/ newbie, we don't want to look at new "Ariseheart" and new decks every 3 months just for competitive scene to ask for it to get banned, while rogue still keep asking for their own bosses with "Omni Negates" effect to even compete with anything... just enjoy what we have I guess like in the OCG with Guinness Record Participation 😢
@@duyknguyen
Are you responding to the right comment?
Most of what you said is irrelevant to the numerous issues the game is going through.
And the OCG event was a publicly stunt. It's not hard to get everyone to come to a place when they're a train ride (or less) away.
Having a bunch of long-time fans show up doesn't change the fact that the game has a serious *new* player problem.
Stunting isn't going to change that.