6:01 At least with all of the other programming languages, you can just put a slash (\) in front of the quotation mark in your string so it doesn't break the formatting. So it would be: "Controls how close objects have to be for the wheel to \"stick to them\"" which would output as: Controls how close objects have to be for the wheel to "stick to them" and cause 0 errors.
Idea: make a block that can weld itself to other creations with a logic signal. This might be complex or hard to make, but could opt for some cool creations like sticky bombs, attaching creations, non-glitchy trailers etc. Maybe also a disconnector block to go with it, that disconnects one side so u dont have to use spudguns + cardboard.
I had a similar idea! A "Self-Welding" block: A block that can give and receive a signal, but when it's active it will attach itself to another block of it's kind that is also turned on. Attaching to another block would allow it to produce a signal. When the input signal is turned off for one of them, the two block would "disconnect from each other and they would stop producing a signal as well. A more complex thing would be to only have it attach to the same type of block that is the same color as it. A more more complex idea: create a logic gate that acts as a seat, that when connected to the Self-Welding block would send the connected inputs to a seat that is connected to that Self-Welding block. This would allow for creations to have replaceable parts that could function as intended after changing them while using that creation. Like a trailer with lights (can turn on and off) that works before disconnected, and then again after reconnecting it all without having to reconnect the light switch manually. Hope this makes sense!
Idea: add a negative effect to the sticky wheels so when you have them on negative they act as hoverpads. Or make a new wheel that will do the opposite of the sticky wheel so a car can float with these new wheels/mode on the sticky wheels. Also great vid!
Mod Idea: A block that can change the strength and direction of gravity for what it’s attached to. So for example, you could place the block on a vehicle, which could make it fall sideways, allowing you to drive on walls as if it was the floor or something. The sticky wheels gave me the idea for this.
Idea: Gyroscope that outputs to interactables at different orientaations that get’s it’s own rotation and outputs in the opposite direction to the way it tilts. In short, a functional gyroscope that can output corrective data to interactables.
Mod Idea: Parkour movement + Combat movement + Combat mods (1) Rolling when falling from a height (2) Wall jumping (3) Wall running - horizontal and vertical (4) Ledge hanging with lateral movement while hanging (5) Stamina bar for parkour moves (6) Immersive first person view during parkour movement (7) Sprint - depletes stamina (8) Rope and ladder - climb and slide (9) Running slide (can shoot while sliding) (10) Lean left and right when using spud gun (11) Spud gun accuracy affected by parkour movement (12) Spud gun has recoil (13) Sky Dive with gliding and parachute (14) modular mods for spud gun (scope, magazine extension, silencer, stock) (15) some blocks and material breakable from the spud gun (16) grenade (stun, smoke, HE, sticky trap) Is it possible? Hahaha. I’m a fan from the Philippines. :)
or a spudgun, where if you press r or another button, you can open a gui to customize the projectile it shoots and change different parts and attachments
5:59 You need to escape special characters when you are in quotes. Typically the only special characters are ' or " depending on what the string is surrounded by, as well as \, because \ is the escape character. To escape a character your string would look something like this: "The wheels will \"stick\" to them". This would make the quotes appear in game without breaking anything. The same logic also applies to typing in a \, so you need to type in \\ to type a single \
- Scrapman - Knows a lot about physics and stuff _Oh yeah, definitely, he's a man with engineering background after all_ And this background comes from years of playing SM and Trailmakers
lol. I know right? Considering his theme when he first started showing up in my recommendeds I figured he did some kind of hard labor job like roofing or welding. but no, he's an entertainer in las vegas.
Mod idea: I know that propably someone already devise that idea but what about making a portal block to other dimension just like nether in MC. I saw already some functions in SM api that allows to make portals and entering other worlds so its propably wouldn't be hard? Right? :grimacing:
Also, whilst you think your method of coding is janky and wierd, which... it is a little, but your videos do seem like a great way to get people thinking about some fun ways to use coding knowledge. :)
Sunshake potion. Brew 3 types of potion using sunshake: Speed, Health, Attack Damage. Or a shotgun sunshake, by adding chemicals to it you can throw sunshakes which explode into fragments.
Idea: Make the sunshake engine attract wocs, but only when it has fuel, so that it has more use than an engine. Second Idea: Rope wheels: Whenever they are sent an activation signal, they would act as grapplers and shoot a rope out, they wouldn't stick to things, and that's where the sticky wheels come in, if you put a sticky wheel on the outside of the rope wheels, you can essentially make a grappling hook. The reason I want it to be a wheel is so that while it's activated, it can act as forward=longer and backwards=less long. EDIT: the rope wheels need a block on the centre of them to activate.
Mod Idea: Shoulder mount Remember that case you carry when you lift the craftbot? Exactly that but you can build stuff on it to make shoulder mounted creations. I guess it's basically a 'seat' you can put on creation to carry em on your shoulder and use em that way. could probably make neat custom spudguns with it
Mod Idea's: 1) 2 x 2 Bearing (idk why but people have actually asked for this from the devs) 2) More spudguns, not the mountable one's but for the dwarf, survival compatibility would be nice 3) Change to glow bug physics so they don't drop like rock's when they are yeeted (preferably like woc's so they really fly) 4) A transmission peice that you can hook 2 buttons to, up and down, that'll change the speed of any engine it's connected to
Some sort of funnel block like shown in one of the devlogs would be cool, especially if it meant you could automatically move gas into your car with a vacuum pump
A cool idea would be to make a security camera mod, like you place down a screen and then can connect multiple camreas wireless so you can also make drones. And if so the camera should be strickt cam so you need to add a gimbal or so to it.
Water physics ? You'd have to detect when objects are in water (quite easy), get their velocity and apply an opposite force to the parent object (that's the tricky part).
Mod idea: tripwire detection system. detects when a bot enters a certain place, and sends a positive signal which activates stuff. Mod idea: landmines. you know what they do. if you don't, here's a brief explanation: if you step on it, it explodes. Mod idea: pocket dimension. Basically the Minecraft ender chest in Scrap Mechanic. Mod idea: reverse thrusters. It's just thrusters that do the reverse of what normal thrusters do, which means that they also don't consume gas, they generate it while being a (semi) functioning thruster that works reverse! Mod idea: compact totebot head. you just throw 10 totebot heads together, and you get a totebot head that can make a string of 10 noises! Mod idea: gravity reducing module. add this to your car, and it reduces gravity on your car by some amount. Mod idea: Minerbot. once built, it consumes fuel while searching for stones to mine, and then mining them. Mod idea: Collectorbot. It goes around everywhere collecting items and returning them to the nearest chest. Is this enough mod ideas?
Hey DPP I know that is is selfish as heck to ask you to do this But i really want to be able to save and spawn creations in survival vanilla-ish How i envision it is that you have a part/ block to put a creation, you have to take your lift in/on that also can connect to a chest or a bunch of chests connected So every time you want to spawn a creation, your lift back to your “storage system” and spawning it will consume all the parts listed in the part list (all will be unpainted because of cheeze of course) and deleting a creation will return all the parts back into the storage system (all the paint will be gone because of cheeze of course) This can be a multi-video project that stretches for over a year, i dont mind, can you do it pretty please :wink:?
Its not selfish... Its just tiring. But yes, great idea, good part is he just needs to copy the save and load creations script and add these new functions you said.
Idea: 1x1 Camera block and a 1x1 screen block. The camera might do a lot of raycasts store the color values, then connect the screen to the camera and you see what the camera captures, like a camera in stormworks.
Mod Idea: Aircraft Parts like wings, rotor blades, propellers, etc. Could be place-able blocks for wings like you place wood or concrete and have lift depend on flat surface area and speed?
Mod idea: a zero gravity block. not one that disables gravity, but one that isn't affected by gravity. have a whole house built out of it and it's only weight comes from it's fridge full of sunshake.
Mod idea: the remote control block Ok this will be connected to a chair and it will take your button inputs and send them to another creation that isint attached to yours Now to make it not pain it probably would just be blocks that you can put a letter in and if u press that letter it sends power or sum and u can just connect alot to your seat
An RGB Light and a Light Sensor which can react to the Light Color. I actually need it for NPC Cars and Stoplights on my Creative Map. The RGB Light is able to glow in different Colors by input and the lightsensor detects any Color a Light can have and ONLY the Lights. (Well, It could make my NPC intelligent)
Mod idea: solar panels to generate batteries. The generator you made checks rotation of a connected mass on a bearing, you could yoink maybe some flat object and make it connect to a charger that would generate batteries based how much the connected solar panels face the sun. I can try to help with textures and modelling, could be fun
Idea : glowbug seat. Just an office chair piece of a bathtub full of water in which you can place your glowbug to keep them on the creation and keep them from experiencing damage due to collisions, but also keep them from pushing your vehicle around
@@Dr-Pixel I mean it makes more sense to say it that way. Just surprised it took me this long to hear it said that way. Love your content thx for being you!
I just want a disconnect block... Like a magnet you can turn on and off. Now that I think of it- Solar panels... Another way to charge or run lights, electric motors and controllers.
Mod idea that will get thousands of downloads if you pull it off. cookbot with in and output so you can queue food crafting. think we all hate making 1 at a time. basically a mini craftbot for cooking.
Mod idea: a catamari damacy type back thing or block (whichever is easier) which pulls in loose blocks that are below a certain size and not connected to more than 1 bearing. Idk how well it would work but it's worth a shot
Mod idea: Bouyant thrusters with slightly less fuel requirements but doesn't work in the air? or at a certain height. as well as a cheap version of the electric engine, like the scrap engine versus gas, maybe a rusty engine?
How about a wiring mod that allows u to connect to creations together while keeping them separate. Being able to control another creation without sensors would be insane.
mod idea, this should be easy but it's usefull, a block that Delet itself when activate with a switch or button, save a lot a space when you want to drop something easy insted of spud gun and cardboard, glass or bubble plastic
I love the true excitement in your voice when you actually made it stick to the wall for the first time. Good creative vibes
6:01 At least with all of the other programming languages, you can just put a slash (\) in front of the quotation mark in your string so it doesn't break the formatting. So it would be: "Controls how close objects have to be for the wheel to \"stick to them\"" which would output as: Controls how close objects have to be for the wheel to "stick to them" and cause 0 errors.
i love this series, scrap mechanic modding is such a foreign concept to me
Idea: make a block that can weld itself to other creations with a logic signal. This might be complex or hard to make, but could opt for some cool creations like sticky bombs, attaching creations, non-glitchy trailers etc. Maybe also a disconnector block to go with it, that disconnects one side so u dont have to use spudguns + cardboard.
I had a similar idea!
A "Self-Welding" block: A block that can give and receive a signal, but when it's active it will attach itself to another block of it's kind that is also turned on. Attaching to another block would allow it to produce a signal. When the input signal is turned off for one of them, the two block would "disconnect from each other and they would stop producing a signal as well.
A more complex thing would be to only have it attach to the same type of block that is the same color as it.
A more more complex idea: create a logic gate that acts as a seat, that when connected to the Self-Welding block would send the connected inputs to a seat that is connected to that Self-Welding block. This would allow for creations to have replaceable parts that could function as intended after changing them while using that creation.
Like a trailer with lights (can turn on and off) that works before disconnected, and then again after reconnecting it all without having to reconnect the light switch manually.
Hope this makes sense!
It can't be done. There are no methods for welding stuff.
@@Dr-Pixel then do your code magic by wasting 9 weeks away to code it into the game
@@orange8175 There is no magic for this.
@@Pawex55 glitchwelder mod doesn't even weld, it just hides blocks so u can place objects in the same location then show the hidden objects again
Idea: add a negative effect to the sticky wheels so when you have them on negative they act as hoverpads. Or make a new wheel that will do the opposite of the sticky wheel so a car can float with these new wheels/mode on the sticky wheels. Also great vid!
Mod Idea: A block that can change the strength and direction of gravity for what it’s attached to. So for example, you could place the block on a vehicle, which could make it fall sideways, allowing you to drive on walls as if it was the floor or something.
The sticky wheels gave me the idea for this.
Idea: Gyroscope that outputs to interactables at different orientaations that get’s it’s own rotation and outputs in the opposite direction to the way it tilts. In short, a functional gyroscope that can output corrective data to interactables.
21:00 we need DPP and ScrapMan to do collabs.
I'm down for it! I would even make sunshake wedges!
Mod: do a crabling hook that you can sling from point A to point B. Like tree to mountain.
I think I will, but with more style.
Try how it works in titanfall2
Yeah yeah that was just a ideq "starter"
@@thepolishtech1552 i dont have titan fall 2
@@kn0rr1s_ thats a shame, but yt vids do exist btw
Mod Idea: Parkour movement + Combat movement + Combat mods
(1) Rolling when falling from a height
(2) Wall jumping
(3) Wall running - horizontal and vertical
(4) Ledge hanging with lateral movement while hanging
(5) Stamina bar for parkour moves
(6) Immersive first person view during parkour movement
(7) Sprint - depletes stamina
(8) Rope and ladder - climb and slide
(9) Running slide (can shoot while sliding)
(10) Lean left and right when using spud gun
(11) Spud gun accuracy affected by parkour movement
(12) Spud gun has recoil
(13) Sky Dive with gliding and parachute
(14) modular mods for spud gun (scope, magazine extension, silencer, stock)
(15) some blocks and material breakable from the spud gun
(16) grenade (stun, smoke, HE, sticky trap)
Is it possible? Hahaha. I’m a fan from the Philippines. :)
or a spudgun, where if you press r or another button, you can open a gui to customize the projectile it shoots and change different parts and attachments
tactical spudgun tactical spudgun tactical spudgun tactical spudgun
Mod Idea: Make a jetpack that uses sunshake!
Mod Idea Make it so you can ride a woc when you drink a sunshake (or turn into one) FREE THE WOC INSIDE YOU!!!!!!
5:59 You need to escape special characters when you are in quotes. Typically the only special characters are ' or " depending on what the string is surrounded by, as well as \, because \ is the escape character. To escape a character your string would look something like this: "The wheels will \"stick\" to them". This would make the quotes appear in game without breaking anything. The same logic also applies to typing in a \, so you need to type in \\ to type a single \
I know this, but it didn't quite work, so I just didn't.
Mod Idea: Make a Sunshake container
Devs: chapter 2 will take 3 centuries to release
Dr. Pixel: *fine, I'll do it myself*
- Scrapman
- Knows a lot about physics and stuff
_Oh yeah, definitely, he's a man with engineering background after all_
And this background comes from years of playing SM and Trailmakers
lol. I know right? Considering his theme when he first started showing up in my recommendeds I figured he did some kind of hard labor job like roofing or welding. but no, he's an entertainer in las vegas.
Mod idea: I know that propably someone already devise that idea but what about making a portal block to other dimension just like nether in MC. I saw already some functions in SM api that allows to make portals and entering other worlds so its propably wouldn't be hard? Right? :grimacing:
sunshake cannon that heals people that it shoots
"Oh, gravity just keeps pushing medown, its so inconvenient..." priceless hehehe great fun
Also, whilst you think your method of coding is janky and wierd, which... it is a little, but your videos do seem like a great way to get people thinking about some fun ways to use coding knowledge. :)
Idea : make a submarine seat where you don't lose your breath
Mod idea: This might be hard or even impossible but, ability to set physics above advanced (higher iteration etc.)
Add a “Sonnen-Shake”-Cannon.
Can explode, uses three Sun-Shakes per use.
you know its gonna be strong when its german
Sunshake potion. Brew 3 types of potion using sunshake: Speed, Health, Attack Damage.
Or a shotgun sunshake, by adding chemicals to it you can throw sunshakes which explode into fragments.
This one's perfect
Sunschrapnel
Idea: Make the sunshake engine attract wocs, but only when it has fuel, so that it has more use than an engine.
Second Idea: Rope wheels: Whenever they are sent an activation signal, they would act as grapplers and shoot a rope out, they wouldn't stick to things, and that's where the sticky wheels come in, if you put a sticky wheel on the outside of the rope wheels, you can essentially make a grappling hook. The reason I want it to be a wheel is so that while it's activated, it can act as forward=longer and backwards=less long.
EDIT: the rope wheels need a block on the centre of them to activate.
Mod Idea: Shoulder mount
Remember that case you carry when you lift the craftbot? Exactly that but you can build stuff on it to make shoulder mounted creations. I guess it's basically a 'seat' you can put on creation to carry em on your shoulder and use em that way. could probably make neat custom spudguns with it
Mod idea:A giant sword that can cut creations in half.
who needs chapter 2 when DPP has a free weekend?
We don’t need axerlot to make the update, just get dr pixel and his team and you’ve got yourself a new and improved axerlot team
Sure can do it faster
Mod Idea: how about a mini map?
(really enjoying your work so far)
Mod Idea's:
1) 2 x 2 Bearing (idk why but people have actually asked for this from the devs)
2) More spudguns, not the mountable one's but for the dwarf, survival compatibility would be nice
3) Change to glow bug physics so they don't drop like rock's when they are yeeted (preferably like woc's so they really fly)
4) A transmission peice that you can hook 2 buttons to, up and down, that'll change the speed of any engine it's connected to
Some sort of funnel block like shown in one of the devlogs would be cool, especially if it meant you could automatically move gas into your car with a vacuum pump
I'm green - jealous of your modding/coding skills! Nice! mod idea between you and 00Fant
you covered it all.
you should make the sunshakes in survival give you an effect like insane super speed for like 2 seconds
I was waiting for this. That mod series is really nice.
Mod ideas, new spud gun type, grappling gun, cogs and gears and better bombs. This is my suggestions
A cool idea would be to make a security camera mod, like you place down a screen and then can connect multiple camreas wireless so you can also make drones. And if so the camera should be strickt cam so you need to add a gimbal or so to it.
Idea: Every force, moovment etc. in the game is inverted backward.
Gravity with this mod: YEET!
21:13 Dr. Pixel Plays is a Scrapman fan? interesting
I love how scrap mechanic community is still active
can you add working gears that actually mesh good, i love making piston cars, but with pipe gears its so bad and inefficient
If your coding knowledge and scrapmans game physics knowledge combined you'd form the prefect scrap mechanic moder
smooth teleportation to make things like non euclidian maps and such
20:09 “MADE IN HEAVEN”
18:30 ah yes the "Rectal physics"
Mod Idea: VR mod to be able to play in virtual reality
Idea: Turbo/Supercharger
Can you make docking port ?
Make a mod where you can play as a bot
Water physics ? You'd have to detect when objects are in water (quite easy), get their velocity and apply an opposite force to the parent object (that's the tricky part).
Mod idea: tripwire detection system. detects when a bot enters a certain place, and sends a positive signal which activates stuff.
Mod idea: landmines. you know what they do. if you don't, here's a brief explanation: if you step on it, it explodes.
Mod idea: pocket dimension. Basically the Minecraft ender chest in Scrap Mechanic.
Mod idea: reverse thrusters. It's just thrusters that do the reverse of what normal thrusters do, which means that they also don't consume gas, they generate it while being a (semi) functioning thruster that works reverse!
Mod idea: compact totebot head. you just throw 10 totebot heads together, and you get a totebot head that can make a string of 10 noises!
Mod idea: gravity reducing module. add this to your car, and it reduces gravity on your car by some amount.
Mod idea: Minerbot. once built, it consumes fuel while searching for stones to mine, and then mining them.
Mod idea: Collectorbot. It goes around everywhere collecting items and returning them to the nearest chest.
Is this enough mod ideas?
You could probably make a video with just my ideas, lol
Make a Sus shake vending machine that actually vends sun shake
Mod idea: Make engine powered by metal. Metal is fuel.
Hey DPP
I know that is is selfish as heck to ask you to do this
But i really want to be able to save and spawn creations in survival vanilla-ish
How i envision it is that you have a part/ block to put a creation, you have to take your lift in/on that also can connect to a chest or a bunch of chests connected
So every time you want to spawn a creation, your lift back to your “storage system” and spawning it will consume all the parts listed in the part list (all will be unpainted because of cheeze of course) and deleting a creation will return all the parts back into the storage system (all the paint will be gone because of cheeze of course)
This can be a multi-video project that stretches for over a year, i dont mind, can you do it pretty please :wink:?
Its not selfish...
Its just tiring.
But yes, great idea, good part is he just needs to copy the save and load creations script and add these new functions you said.
I would need to turn the lift into a part because stuff cannot be connected to the lift. That alone leads to a lot of potential problems.
@@Dr-Pixel wait what? Then... How the heck we lift creations?
Idea:
1x1 Camera block and a 1x1 screen block. The camera might do a lot of raycasts store the color values, then connect the screen to the camera and you see what the camera captures, like a camera in stormworks.
You and scrapman could be a good duo
I’m not sure why, but I have an urge to watch 5th Element again. Such a good movie.
Suggestion: Draggable Wedges
It would be doable, but I hope we get that feature soon.
mod idea: add flamethrower
Mod Idea: Aircraft Parts like wings, rotor blades, propellers, etc. Could be place-able blocks for wings like you place wood or concrete and have lift depend on flat surface area and speed?
Mod idea: a zero gravity block. not one that disables gravity, but one that isn't affected by gravity.
have a whole house built out of it and it's only weight comes from it's fridge full of sunshake.
Mod idea: the remote control block
Ok this will be connected to a chair and it will take your button inputs and send them to another creation that isint attached to yours
Now to make it not pain it probably would just be blocks that you can put a letter in and if u press that letter it sends power or sum and u can just connect alot to your seat
An RGB Light and a Light Sensor which can react to the Light Color.
I actually need it for NPC Cars and Stoplights on my Creative Map.
The RGB Light is able to glow in different Colors by input and the lightsensor detects any Color a Light can have and ONLY the Lights.
(Well, It could make my NPC intelligent)
Mod idea: solar panels to generate batteries. The generator you made checks rotation of a connected mass on a bearing, you could yoink maybe some flat object and make it connect to a charger that would generate batteries based how much the connected solar panels face the sun. I can try to help with textures and modelling, could be fun
Idea : glowbug seat. Just an office chair piece of a bathtub full of water in which you can place your glowbug to keep them on the creation and keep them from experiencing damage due to collisions, but also keep them from pushing your vehicle around
Sunshake engines should be a very efficient and powerful engines for powering large creations because sun shakes are difficult to obtain
Never heard someone say flame-able vs flammable(fla·muh·bl)
I guess it's because only I know the correct pronunciation...
@@Dr-Pixel I mean it makes more sense to say it that way. Just surprised it took me this long to hear it said that way. Love your content thx for being you!
Mod idea: Fortnite
Where you can build different structures with a tool in your hands
Thx for the link to the mod. it's been a long while and still don't know all the functions for scrap mechanic lmao.
idea: make a "peesh" >if u feed it 5 corn it will give you cotton and the wocs wont be lonely so its a 2in1 deal =D
Mod idea : a Engine powered on hate comments
WOAH the devs made a devblog with sticky wheels for the next chapter, coincidence? I think so
Auto Welder, Connector, and Deconstrutor the Welder and Deconstrutor would be cool for a logging operation.
Very good video!!
love this. keep up the good work!
Thank you! Will do!
Mod idea: a chainsaw tool that extends/contracts to a random length when you press a button
I just want a disconnect block... Like a magnet you can turn on and off. Now that I think of it- Solar panels... Another way to charge or run lights, electric motors and controllers.
Mod idea: Parkour, like wall running, wall jumping, double jump, like everything that helps moving in messy areas.
Would be great to have a plunger block that can be turned on/off, stick to blocks, and ugraded to have more strength
Mod idea that will get thousands of downloads if you pull it off.
cookbot with in and output so you can queue food crafting.
think we all hate making 1 at a time.
basically a mini craftbot for cooking.
Idea: realize that the devs have made sticky wheels and are just testing all the functions of the new update.
Mod idea: hover wheels so you don’t have to do things with thrusters
how about wheels with thrusters built into the hub caps?
@@guillermoelnino *"WE NEED TO GET THE CAR TO 88 MILES PER HOUR!"*
Sunshake container!
A bearing which tells you the speed at which its spining and the strength it has
Yooooo you did it
Mod idea: "make
bouncy wheel"or working sunshake
vending machine
Mod idea: a catamari damacy type back thing or block (whichever is easier) which pulls in loose blocks that are below a certain size and not connected to more than 1 bearing. Idk how well it would work but it's worth a shot
Mod idea: island survival (only one island and sea, a way to farm wood, and stuff like that
cool
Mod idea: Bouyant thrusters with slightly less fuel requirements but doesn't work in the air? or at a certain height.
as well as a cheap version of the electric engine, like the scrap engine versus gas, maybe a rusty engine?
Differential block like the gear box block but with 4 conections
Mod idea: robots can talk!
IDEA : Create a MOD where the Car does "not" Bounce on Flat Gras or Flat Dirt, its super annoying when driving faster
Mod idea: make a mod that makes everything takes time to break like Minecraft and breaks a meter of blocks when broken.
Mod idea: Make it so that the player can toggle spacebar, on or off, as one of the alternate buttons to leave a seat.
How about a wiring mod that allows u to connect to creations together while keeping them separate. Being able to control another creation without sensors would be insane.
yess,also would this mod work with raft mechanic?
no
@@Dr-Pixel im gonna cry
they say you will be able to add mods to custom games soon
@@Dr-Pixel *stops crying*
Mod idea: mountable cow (as driveable)
Mod Idea: Teleporter: stand on teleporter, press keybind, teleport to location of the attached teleporter instead of portals
mod idea, this should be easy but it's usefull, a block that Delet itself when activate with a switch or button, save a lot a space when you want to drop something easy insted of spud gun and cardboard, glass or bubble plastic