You Can Place Large And Small Blocks On The Same Grid
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- Опубліковано 10 вер 2024
- One of the lesser known exploits in Space Engineers, even though it's technically a vanilla feature now. Got any ideas on what blocks to supergridify?
"Fluidscape" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License
creativecommons...
Finally, a supergridding tutorial! This also works with projections in vanilla survival without switching to creative.
I always got conveyors to work, fyi. You have to respect the original position of the conveyor, however, and the conveyors of the large grid blocks have to be connected to 3x3 conveyors.
I particularly like to put a large grid hydrogen engine to the small grid large H2 tank, because it gives you a lot more power and does not look too awkwardly. That way you can even power a small/medium sized small grid atmo or ion ship.
Imagine if this was a feature, it'd be great.
Keen has mentioned that SE2 will in fact use hybrid grids.
what do you mean i see that this was inteded by keep 100% stop talking nonsense
@@joshuahill5930 it's not space engineers 2 it's vrage 3. It doesn't make sense to make a sequel to a sandbox game
@@jasongoodrich1 it does make sense to have a sequel, i don't know if they will, but it definitly makes sense.
KSP did a sequel
Universe sandbox did aswell
@@mathdantastav2496 how does it make sense other than a cash grab? Besides Keen already rewrote SE for Playstation 4 and then rewrote it again for Playstation 5. Then Keen sold both copies for the price of one to Playstation owners. I don't think they will push for a sequel for the same reason Minecraft never does. Because the adventure never ends and making a sequel would put a divide in the community and lesson the player base for both games. Those are my arguments.
The devs be like
"Screw it. It's not a bug, it's a feature"
I've been playing SE for a couple of years and had no idea what that supergridding setting was about until now
God I hope they get rid of the two-grid system for the sequel. It's always been so aggravating even to just say "small grid large" or "large grid small" or whatnot. I know part of it is just bigger shapes that use less computing power but the separate grid sizes are nothing but an aggravation.
Yes!!! If they dont get rid of it, I'm not buying.
Apparently they are trying to do a hybrid system where this supergridding will be pretty much normal except less buggy
I've been thinking that for very very large ships and structures they need to add huge variants of blocks that fit into the same grid system, 3x3 5x5 and 9x9 armor blocks to reduce lag, have the game seamlessly convert arrangements of armor blocks into the huge variants when built and the seamlessly convert back to normal blocks when taking damage.
@@xavierrodriguez2463 I would be okay with just having one grid size with a much wider variety of block sizes to save performance when needed. The whole two-grid system is beyond annoying.
@@therealbahamut that's what they are doing. Since all the blocks of both grids are a scalable form factor (1 large armor block is 5³ small armor blocks) you will just have one grid system, and can apply whatever blocks you want to a single grid from what are at this time, two different sizes.
4:00 your name is visible in the file paths. not sure if you have shared it publickly but I just want to tell you in case you haven't
edit: okay I just saw that you share it in your channel about page. pretend I said nothing!
Finally an explanation on what this actually is.
"you know that problem we demonstrated in the first 30 seconds of the video? yeah we can make it 125x worse!"
Supergridding allows for some nice design elements but overall is not of any practical use.
Back in the day when this was first discovered, using subgrids was akin to inviting clang round then insulting his mother...
The explosions were glorious.
Now days subgrids have been improved to the point that you can do some really crazy stuff and clang will mostly leave you alone.
Thus supergridding is now worthless.
Occasionally, Clang must be appeased
Its not worthless!!
One of the main uses is larger ore detector on small ship without also need a huge ass rotor to attach it
Another use is small connectors on large grids so you again dont need to use rotors to merge the 2 and only see 2 grids in your info panel instead of 3
@@commanderoof4578 you don't see subgrids on your info panel.
Also the case of large ore detector has been covered to death on how to easily achieve that in vanilla without any supergridding schenigans, so sorry but I stand by my words that in today's SE it is indeed worthless.
@@Razielzian your word means nothing because its wrong
The methods available outside of super gridding for adding a large ore detector to a small ship consists of a rotor or connectors both big bulky wastes of space and make the ship heavier hence less cargo can be carried
And YES!! subgrids do show in the info panel look into no where hit i and go to the info panel there to can change ownership or delete grids to get back PCU
Take for example my simple base that consists of a rotating welder as your limited to 5 on the server im in a bunch of pistons and merge blocks to move the small grid into the correct places to get welded a couple rotor to small connector points and the main small mining ship all in all i see 12 grids in my info panel and sub gridding would reduce that to 9 for me
@@commanderoof4578 did you even check if supergridding is supported on the server you play on? Most cases it isn't.
I recently got the game and still dont understand why there are two seperate grids, feel like it limits you a little bit
I think it was because of performance issues which sprang up back in the day
@Creeper7ech you have no idea xD how right you are
Time to use it for some extra detailing work :)
Ok so I do remember accidentally discovering this on my own when, my silier younger self, attempted to make a medium grid size and thinking that I could do it just by modifying files.
I honestly think they should make this the new way they do the game.
Leave all the blocks in the game as they are (with some balance changes in function, maybe)
Just have 1 grid setting
Can't wait for merged grids
Does this continue to work if the grid is spawned into a world that doesn't have super gridding enabled? I ask because I'd like to figure out how Husker's Poseidon has a small grid table in the CIC that doesn't seem like it should be able to attach to the floor. Perhaps this video is the explanation, but I haven't enabled super gridding myself.
Very nice Video as always. I didn’t actually know about supergridding, so thx for the tutorial :D
Grüße aus Norddeutschland :)
Space engineer 2 (vrage 3) supposedly will support supper grids from the help. I think
Just wait for SE2...
@@bobbyvandyke143 Well by 2030 we could have brain implants that can control the controllers ....
@@bobbyvandyke143 Something to look forward to... I am told in the next life we are freed of the limitations of this life, ie stiff fingers..
@@shahbazfawbush I not so sure about that but believe what you want I support it.
@@bobbyvandyke143 what we believe is important because it shapes our lives. But what we believe should be based on a sound foundation, otherwise strange and bad things can happen.
@@shahbazfawbush I don't think God has anything to do with morality. I would hope that if somehow scientists proved God doesn't exist. (I'm not saying God doesn't exist btw) but if they somehow magically could prove that God doesn't exist i would hope everyone wouldn't turn evil and start killing people. I think you can be a good person by just believing in peace and unity.
You showed the first useful application - adding a LG ore detector to a small ship. What about adding expensive parts as SG to a LG ship - such as a SG (modded) jump drive to a LG ship? Would it still work normally?
Would be fun to build a simple SG 1-engine hopper around a couple of big LG thrusters, adding a speed mod, then blasting off at 10 Gs! Who's gonna try it?
Yes you can put a small grid modded jump drive on a large grid ship but it will scale its dimensions to the large grid, meaning a 3x3x2 small grid block would become a 3x3x2 large grid. You wouldn't save any space and most small grid jump drives I know of are less efficient than the large grids for balance. You would lose out going small to large.
I would think SG large ion thrusters to large grids. Cheaper to make, even if you don't get the same performance.
Never knew what it did, but now i know.
I suppose this only works in singleplayer.
Does the hitbox size change when you change from large to small or vice versa?
Wait; what?
2,500+ hrs. in-game and I'm just learning this? 🤣
Will this break a survival play thorugh if my friend joins it?
Conveyors work. But they only work with the small grid large conveyors. You likely need to put blocks around the conveyor edge to get points to attach the supergrid block to though if its only a 1x1
Did you mean to censor your name or left it in by accident, or do you not care? Just asking out of consern
It's in the channel about.
I remember seeing so many supergridded ships on the workshop, and I never knew how to make one myself. I thought there was an in-game way to accomplish the exploit, but I guess there isn't.
I don't think this fits the term 'exploit' as you have to do stuff outside of the game in order to accomplish it. It's more of a hack.
Its an exploit this cannot be considered a hack due to how simplistic it is to do
Is doing inspect element and changing some things around for website pages hacking… no it isnt
Also the game even specifically calls it an exploit you have to actually enable it in the server settings
Id like this if it was more normal, like, a large block thruster would actually take up as much space as it should on a small ship
sadly servers can easily disable that, it's often considered a cheat...
Supergridding: Not even once. :(
Why is this in my recommend
The algorithm works in mysterious ways.
But welcome to Space Engineers :)
Just comply
So, it's cheating.
No lol
@@xavierrodriguez2463 I wasn't laughing.
First
Uhhhh bro...
Im being so fucking 4real...i just found you... And WE HAVE THE SAME PFP?