My plan is to add new rules or 'missions' (pointless objectives I have to meet) every few videos based on viewer suggestions. If you have any good ones - comment them under this pin and feel free to upvote any that you see that you like for consideration.
one house rule which immediately springs to mind is no assassination, although that would potentially make things very difficult for you in the long term.
@@dragonace119 Let's establish some headcanon around that process. Max got hired for exactly 20 years, but he got pissed they gave him a weirdly temporary contract, so he took it upon himself to damn well make sure all hydra got wiped out of the solar system before his contract was up
The name Academy definetly brings to mind science and research, so I think an apropriate challenge would be to research the entire tech tree by the end of the campaign, if thats even possible.
It's quite easy once you have money an MC some universitys on Merc will get you as much research as you could want. In the later stages research isn't that important anymore so you can use it to spam management and get yourself up to 1k cp
Correct me if I'm wrong but can't astronaut become disgruntled after a while and be specked as Max Junior? Idealists either die fast or become pragmatists so I can see a little Max glint in the eyes of the astronaut
The Academy's m. o. is how i like to play 4X games. Be nice to everyone and offer a chance to ally at every turn, while the research labs keep humming.
The Academy are the Best Faction in My Opnion They are the Definition of Martial Pacifist,They don't war but they are not idiots either,they even consider deploying a Bio Weapon on the Hydras if the Peace Deal Fails
The Academy are the best ending imo. Pro-alien factions are objectively evil, the Initiative is worse than the aliens, Humanity First is openly genocidal, and The Resistance has no plan beyond "close the door and hope they don't open it again". If humanity ever runs into second or third contact aliens, the Academy has a diplomatic team ready to go. The Resistance has nothing and Humanity First defaults to genociding xenos.
I love the academy just for their sheer bloody minded determination to be idealists. They're not silly about it, they understand the practical and real world implications, but they will fight tooth and nail to do everything in their power to try to achieve the idealistic goal, or die in the attempt.
My suggestion would simply be that for this and all future playthroughs your primary Earth orbit shipyard should be named 'Max Pichardo Station'. The man earned his eternal memorial, dangit.
Great vid. Couple of notes: 1. Striver and Quick Learner are the most powerful traits - over the course of the 20-30 year lifespan of a counsellor, they will give you SO MANY additional points, that it's worth sacking early councillors to have these traits. 2. When you abandon a nation, you can still manage the budget - you just don't get any (direct) benefit. This is important for stopping the AI from pumping Spoils and wrecking the economy of nations that you want later. 3. Many nations have Colony regions - including China. These are "useless" in game terms - in the case of China, it's Lhasa (Tibet) and Urumqi (East Turkestan). Releasing these will enable their Mission Control slots. You maintain the claim to them, so you can immediately Federate and Unify; within ~12 months, you can have an additional 12 MC *and* 2 *ARMY* slots.
Hard difficulty with the hard faction... He's going to conquer the mainland with Nationalist China tho, which is a shenanigan as he himself said, but oh well; let's allow him a bit of cheese.
I mean a lot of poorer countries theoretically have the wealth within them to be perfectly functional it's just systemic issues holding them down. It makes sense that something like "oh shit hostile alien life is a thing" could influence people to get their shit together
Hey Perun! I'm a patron and I'd love to get a councilor named after me! Thanks for the uploads, they're the best part of my day. Can't wait for the new series.
While I'll probably never play this game (no PC) these Terra Invicta videos you're making have become my most anticipated videos on UA-cam. I love the complexity and depth of the game, and your knowledge and presentation have really made the game feel accessible, even if I don't have plans to play it myself.
A house rule I like to have is to only imprison alien agents (except for the first alien). Fits the theme of being equals and it is quite doable by just having someone with high investigation. It does mean you need someone with high command for that first kill, though with some lucky rolls should be doable
I’m content with just a difficulty adjustment from Normal to Hard. As long as you’re able to have a fun time with all the house rules you’re implementing, I’ll keep watching 😊
Literally shouted out loud I was so happy to see this! Perun, whether you see this or not, you are amazing. All the work you do is top notch and you give so many people joy through it all. I'm glad to hear you're releasing less often though. Self care is important, as I'm sure you know. All the best to you. I'll be here whatever you end up doing.
Jumping right in, eh? It BLOWS ME AWAY that you were not only releasing every day, but you were even taking in comments and poll results each night before making the episode to release. Wild. Definitely paid off and was something I looked forward to each morning. Can't say I won't be a little sad to have a slower schedule, but happy if that means you're not so ridiculously slammed to pull it off lol.
Most other UA-camrs: Terra Invicta is a huge, complex game and it's a struggle to even get to the endgame without losing everything. Perun: I've bumped up the difficulty a bit and self-imposed an exile from half the world just to keep it fair to the opponent. I'll probably do that again because of the good starting roll.
Another house rule I feel would fit the theme of the Academy would be to not declare any offensive wars against other countries. Or if that makes the game too hard, at least not against other countries that you already fully control like you did in the Humanity First playthrough. Instead unify countries the peaceful way when possible.
I would say avoiding wars of conquest would be a good balance. What we did in Kazakhstan here with forcing regime change is okay, but straight conquering folks (especially if we control both nations) seems like it undermines the whole "we must gather together or we have learned nothing" ethos.
Rule Proposal: Reclassifying the Servants from Humans to (nuclear) test subjects. Yes, I would like an Utopia, but I also like watching the Servants get bullied. And well done Servant Faces just make for extremly good Snacks. I think the hydras agree. Maybe that is how we bribe them for peace, with perfectly roasted servant faces :D
Wow. One day and the new playthrough begins. I love everything about it so far! Great new house rules, and I like the idea of getting into this new way of thinking to see how the asymmetry of the game changes!
Woohoo! I was hoping you'd do an Academy playthrough next. After seeing PotatoMcWhiskey get thoroughly routed, I've been wanting to see what a successful playthrough would look like for them as well as how to handle the alien nation being formed and alien landings. Best, cheers!
I noticed that some nations have some level of Initiative support so they may actually become a threat this run. Either way, I’m happy to see you are doing a run with the academy. Wish you the best
A tip I noticed is that while leaving space program stuff on is really nice but leaving it on unity still increases your popularity there if you are crackdowned.
I will never say no to more TI coverage from Perun. This should be an interesting playthrough, I predict the birth of the federation by the end of this playthrough :D
Looking forwards to seeing how this playthrough compares to Humanity first. BTW - your analysis of military affairs on your other channel is excellent and informative. You have a way of putting over complex ideas in an easy to understand way - both in hard strategy games like Terra Invicta and and real life conflict - like the Ukraine.
You did your best to begin smoothly as Academy ! Nice job as always, please keep episode frequency the same as for Humanity First playthrough Love your vids, keep up !
Nice to see you trying the Academy. Keep in mind though that it may be difficult to adhere to your "only Asia and Africa" restriction in the end game as the Academy has a requirement to control 75% of all the CP points in the world in order to broker the peace. It's still possible to win without North America and Europe, but you will basically need to hold everything else and hyper invest in the control points you do have to increase their value. You also have to control 75% of the global population, but since Asia has the biggest chunk of people and West Africa has quite a few, that shouldn't be as hard as the CP point requirement. Also, it sounds like you're wanting to try the Liberating Mainland China strat by giving Taiwan a claim on CCP China. I love this as it's the easiest way to get China's democracy score up and probably what you're planning to do. Keep in mind, however, that if you want a giant pan-Asian super state that covers everything from Japan to New Zealand to Myanmar and the Pacific states, you will need to form that before turning China into the Republic of China. Only CCP China gets claims from the Greater China tech, not the Republic of China. I don't know if this was an oversight by the devs or was intended, but if you want a giant Republic of China, you will need to jump through a lot of hoops to make it work.
Once you've got China's government score up, you can always cut it loose, yes? Sure, you've got to wait a couple years before reunifying (or less with appropriate techs) but it seems doable.
@@boobah5643 The way unification works is once you research the relevant tech and complete the project, one nation gets claims on regions you will be unifying into the larger nation. The most important claim is a claim on another nation's capital, as you can't unify nations unless one of them has a claim on the other's capital region. So in the case of China and the Pan-Asian combine, China gets claims on most of northern Asia (i.e. Japan, Korea, Mongolia) as well as a few south-east Asian nations, including and most importantly Thailand. Thailand can create the South-East Asian Alliance that importantly gives it a claim on the capital region of Indonesia. Indonesia then gets a couple of projects to create greater Indonesia that notably brings in the Pacific states, Australia, and New Zealand. Once greater Indonesia has been completed, it can then be unified into the South-East Asian Alliance. Once that's done, the Alliance can then be unified into China to finally create a massive Asian super state. The complicating factor here (if that wasn't already complicated enough) is the changing of the Chinese administration over to Taiwan. The tech project called 'liberating mainland China' gives Taiwan claims on most of mainland China; including the capital, Beijing. This allows you to unify China into Taiwan after you force China to recognize Taiwan as independent and then Federate them together. Then instead of sending your councilor to China to unify Taiwan, you send your councilor to Taiwan to unify. When you do this, China transforms into the Republic of China, keeping Taiwan's democracy score and tech levels. The problem with doing this, however, is the Republic of China gets none of the claims given to China in the Pan-Asian Combine. This means if you want to do both of these things, you need to do the massive Asian super state first before you "liberate mainland China".
I was so sad the HF series finished I started rewatching it one episode a day. thank you perun! :D (small edit) your work on the other channel is great. came for terra invicta, stayed for everything
Damn this title is exactly what I was hoping for haha I like that your rules are set in stone with whiteboard marker, in that, if your council of academicians propose alternatives in enough of a majority, by democratic standards it shall be done.
I thought I learnt this from you, but if not, sharing that couping yourself in Kazakhstan sheds the Eurasian Union, allowing you to collect the entire boost income. If you don’t intend to own Russia for a bit why share the boost. I do this as an opener now. Really enjoying your series! Learned so much from you.
Awesome video to watch, your understanding of this game is insane. I think I enjoyed this video more than any others you have put out, hope you enjoyed making it as well :)
Perun you spoil us with more Terra Invicta videos already! These 'missions' seem crazy difficult to me, love it. IMO it's OK to sabotage faction-specific techs such as the alien nation, but I trust you know what you're doing. Also at the risk of spamming you, I finally became a patron and would be trilled to have a councilor named after my late father Bert =)
I feel that the Academy mid to late game are not going to be as idealistic as they would start out as. Their goal is to be seen as equals to the aliens, not to be nice to them. As their opening says, fear is a baser instinct and we should make our decisions on logic and reasoning. So I see the use of atrocities against the aliens as passible if there is a reason for it, such as alien attacks causing a counter-offensive war rather than a full out offensive from humanity.
Anyway last comment, but it's funny you did this because I was actually kind of thinking that a China play might be one of the strongest starts for the Academy, and then you come out with this video and flesh out the idea and show off exactly what I was thinking would be good about it, except with a lot of ideas I hadn't considered
No offensive wars - defensive ones only - would be an interesting rule, and deffo in keeping with the academy's utopian goals. The coup - rival - war strat worked well for humanity first, but just feels wrong for the academy.
That would be hell once he eventually gets around to uniting Africa. African states especially are extremely fragile and prone to getting taken, couped, or even just couping themselves, kicking them out of their federations and restarting all diplomatic cooldowns.
He's literally trying to remove all the hardcoded nerfs of communist China by annexing it into nationalist China... How would you go about doing that peacefully? Serious question.
Perun, regarding the no tech theft rule: the validation branch is fixing how faction project unlocks roll, so that not every project is guaranteed to ever appear to any given faction. This most notably affects drive technology, but other things aren't immune either. Some things are guaranteed to unlock, but far from everything. If you're doing this rule already knowing about the tech unlock change/fix, you have my deepest respect you absolute madlad. Not 100% sure if trading for techs is allowed given how that part sounded.
... Holy cow, you're going to go for a democratic Caliphate + Nationalist China. I can't even begin to stress how good this is going to be. You're going to be absolutely unstoppable.
Superstate objectives I'd like to see, personally: 1-Make the Republic of the Southern Cross, then unite it into Indonesia to create Greater Austronesia (Capital must be in Indonesia) 2-Create the Southeast Asia Alliance with Thailand, then unite Greater Austronesia into it. New capital is in Thailand. 3-Create the Pan-Asian Combine and unite the SAA into it. Optional, for nation name/color: If you left Taiwan alone up until now, unite the Pan-Asian Combine into Taiwan (iirc it's the liberate mainland china tech?) to make the Chinese Republic (so Pan-Asian Combine with Taiwan as the capital) and -then- unite it all into Japan to form the Pacific Defense League. Course, the optional bit is merely for the nation name, if you ignore it you can still have taiwan and japan absorbed into the PAC and retain the same area.
i was not expecting this so soon but absolutely a treat. But thats not a suprise bc i literally wnet and bought the game just bc you made it look so fun and i doo wana improve my 4x game
I think this will be an interesting playthrough, The Academy has to understand the Alien, not to kill it as HF, but to enter dialogue with it. So I expect this run will have more event that will shed light on the aliens themselves, in a more neutral way than the Servants for example.
After playing this game myself, I must say, Perun you are absurdly good at this game (and other games). 11/10 would run away from you if I had to face you in a strategy game.
Other recommended House Rules. Make being the best in science a priority. Make improving humanity genetics a priority. That way your utopia is not only a healthy earth, but a massive and growing humanity at its pinnacle. Glory to Adeptus Mechanicus!
@@boobah5643 Ah... you show your nerd level in 40K lore. And I am a fluff master of unparalleled nerdness. There are entire strains of Mechanicus who focus on the biology, understanding it, and improving it. Remember it was the Mechanicus who created the primaris Space Marines. There are entire sections dedicated to the study of Orcs. There are even Mechanicus who primarily improve themselves through genetics and other forms of bio-based cyborgs. But for real I just think if Perun focuses on improving all of humanity not just the planet it will make it a harder run for him. But I want to see 50K settlements on other planets.
43:05 The great firewall has banned all mentions of alien warships and abductions. The party insists that the aliens come in peace. "One System two Peoples" Praise the Academy
Not sure the ban on stealing research is needed or all that reasonable thematically, it’s not like stealing the tech actually damages anyone or sets back their research. Anyways good to see another play through and hopefully it goes well.
They should have published that research in a scientific journal anyway! Perun should liberally share at least peaceful techs with other factions. Giving all the climate change projects to other factions can help fight climate change.
I had to stop watching your previous series, because I didn't want spoilers. Admittedly, I could have learned some things! But I'm especially interested in this one, since my first game was all about Africa. I didn't play too long. I was just trying to learn the game. But it was fun. In my second game, the one I'm playing now, I went for Europe, and I ended up getting the U.S., too. Europe is still stronger, as I've combined France, Germany, Italy, the UK, Benelux, the Alpine States, Poland, and the Czech Republic, but I've got a very strong position on Earth. I still don't know what I'm doing, though, so I'm slowly figuring it out as I go along. But again, it's fun. Anyway, this sounds like fun. So, on to the video! :)
I read somewhere that it's a 50/50 chance for each CP to flip individually, rather than 50% of how many CP's you have. So approximately half of them will crackdown but it's possible, then you may get less than 50% or more than 50%, depending on the roll. So it may not work to get more CP's to try to game the system. But not too sure how true it is. Wonder if anyone has checked under the game's hood to see.
That would be interesting, Earth being composed mostly of the vest colonial empires would also make holding enough Control Points to take over anyone who has even a fiant hope of trying to fight back would be a challenge in itself...
"Lets get the unrest in China crushed. ...no jokes please!" Oh cmon! Its right there standing in the middle of the ro- you said no jokes, I will put my best foot forw- Im just going to stop now.
Ok, so since there were many references to Warhammer last campaign. The theme of The Academy should be the Age of Technology M15-M25. This was the time period where humanity was actually a utopia. They were juggernauts of Science and Reason. This could also be considered the Great Unification Wars, the time period when the Emperor of Mankind had to crush everyone on Earth and unify them under his banner.
Oh yeah, the most metal faction. I've gotten the spoilers for Academy and they're my number 1 stan right now despite not having played them yet. Looking forward to following you through this run as well. Turning "nothing muffing" Alex Roberts into James Bond but Diplomatic would also be an interesting challenge. He's the most white-bread of boring I've seen, with stats almost shockingly averaged.
I did pretty much the same start you did, just with Exodus instead of the Academy. One thing I did different, that I was very happy about later on, was when abandoning Russia, Pakistan, and North Korea I made sure to get rid of their nukes first. This came in handy as Humanity First took over in Russia and the Servants took Pakistan. Didn't have to deal with them tossing balls of concentrated sunshine around later on.
Hello there. Something I've noticed in the mid game and entering the late game, is that the two most important stats for your councilors are Bureaucracy and Espionnage. Bureaucracy for the reasons which has been hammered a lot by a lot of people, more Bur = More Orgs and more CPs, but Espionnage prevent your guys to be discovered by the enemies and saves you turns to hide if you're not detected in the first place. So yeah, if Bureaucracy is the most important stat to level asap, Espionnage would be the second most to me. Then the stat you need for that particular councilor, then Security in the end to make sure they doesn't get assassinated/captured by sheer luck. The only reason I consider Espionnage at all, is only to prevent loosing turn to go to ground, and having a councilor assassinated because I didn't see the little icon telling me they're discovered by a faction. And you also can add Orgs with Purge & Assassinate to basically everybody and clean the board of ennemy councilors. I had some playthrough where two of my strongest dudes got taken out, the following I made sure they had enough espionnage to be basically invisible throughout the game, with 25espionnage dudes, they basically never get discovered unless you loose a space asset and they get intel. (even 10-12 early-ish is good enough, but will be lackluster after 2030) The main take is, you don't want to loose those dudes which took 15 level during the early game ! Another thing I noticed, the AI has hidden advantages. For exemple, they can take over my space assets, but when I come back with the best councilor possible, I have 0% chance of getting it back because it was a 6 star station, and I would need to engage my awesome stolen defenses to land marines. So yeah, the AI cheats, even in normal difficulty.
I'd say sabotaging servants and protectorate is fair game, especially if they themselves are 'at war' with you. In fact, that might be a reasonable requirement, similar stealing tech. You're a government controlling ideological faction, capable of assassinations and war with nations as pawns. Holding back on stealing tech seems like a losing side thing. War usually means the low punches are back on the table even for the lofty. Dirty deeds, just not dirt cheap. Also nukes on Alien Nation, but again best only used strategically not just carte blanche. We want Earth to be habitable after all. My 2 cents on that. I had a great playthrough in similar vein. Academy in India and China start. Found it surprisingly easy to unite China area, India Pakistan, which is an insane amount of research so early while the other factions are still fracturing EU and the third world. I actually ended up outperforming EU and US in a few years. Unfortunately, I was still learning and went over MC and CP caps at a point I really shouldn't have tried pushing to take US and Canada. Probably should have kept going but I figured I'd screwed myself and would take years to undo the mess. Lesson learned. Looking forward to this series. Congrats on putting out such good content across your channels in such a rapid turnaround. Hats off buddy. Cheers!
I'm honestly super excited to watch you pull a Nationalist China. It's probably the most broken start of the game, but you're already playing the Academy on Veteran promising not to grab western powers, so I agree you need to be given some slack.
You might consider flagging The Initiative as your early-midgame nemesis. With the way you're playing Academy, focusing on democracy and building a utopia, The Initiative seem to be more or less your philosophical antithesis.
I think it would be fun to see you make the largest nations possible throughout Asia and Africa, then make them have full democracy, at least 50k gdp per capita, and low inequality. Very in character for the academy.
My plan is to add new rules or 'missions' (pointless objectives I have to meet) every few videos based on viewer suggestions. If you have any good ones - comment them under this pin and feel free to upvote any that you see that you like for consideration.
Research all techs in both the global and faction-specific tech trees before the game completion.
Make Superman: Have one of your councilor be fully stacked skill in every attribute. ie 25 security, 25 persuasion
one house rule which immediately springs to mind is no assassination, although that would potentially make things very difficult for you in the long term.
Don’t forget about South America.
Develop SouthAfrica to have a 60k dolars per citizen until 2030.
"Not a permanent hire"
In the end, that diplomat will fly to the Hydra homeworld and broker peace, obviously in the fanciest craft possible
I am sure as a diplomat it is his coup of tea.... ua-cam.com/video/TDp5LIzx01I/v-deo.html
Max makes me doubt the permanence of anyone lol.
@@Ryanfinder226 Max heard Perun shit talked him and was like "Nah fam I'm here to stay" and by god did he do it.
@@dragonace119 Let's establish some headcanon around that process. Max got hired for exactly 20 years, but he got pissed they gave him a weirdly temporary contract, so he took it upon himself to damn well make sure all hydra got wiped out of the solar system before his contract was up
@@PeterJavi Sounds about right, guy went full on Doom Slayer on the Xenos scum.
The Turkish councilor's name means "Peace is Close" which feels very appropriate for The Academy
Interesting
Meanwhile, I've been wishing for an org named "Karaboga"
07:56 The Academy does not sabotage other's research. The Academy simply does a peer review.
LMAO
Reviewer #2 strikes again.
The name Academy definetly brings to mind science and research, so I think an apropriate challenge would be to research the entire tech tree by the end of the campaign, if thats even possible.
yeah that one is easily doable by like 2050s
There is even an achievement for it
I got it in the early 2040s, at least for the global techs.
Their objectives and their icon reminds me of starfleet for some reason.
It's quite easy once you have money an MC some universitys on Merc will get you as much research as you could want. In the later stages research isn't that important anymore so you can use it to spam management and get yourself up to 1k cp
“We also don't have Max this run..so defeat is probably
guaranteed.” I love this line
Edit:okay fine @maniae official
Don't thank people for likes. It's cringe. It also removes he heart you get.
You could thank perun for the heart I guess below main comment
I don't mind being the Max for this run if there are not any Patreons willing to put their names out there :)
Correct me if I'm wrong but can't astronaut become disgruntled after a while and be specked as Max Junior? Idealists either die fast or become pragmatists so I can see a little Max glint in the eyes of the astronaut
A new episode the first day after the end of the Humanity First game!? You spoil us.
I hope not, spoils in a country is a shit thing to do. It ruins the place.
Useful to get that boost in orgs.
@@robertsiems3808 so much free money tho
Don't worry, it's just investment in the Welfare priority.
The Academy's m. o. is how i like to play 4X games. Be nice to everyone and offer a chance to ally at every turn, while the research labs keep humming.
The Academy are the Best Faction in My Opnion They are the Definition of Martial Pacifist,They don't war but they are not idiots either,they even consider deploying a Bio Weapon on the Hydras if the Peace Deal Fails
The Academy are the best ending imo. Pro-alien factions are objectively evil, the Initiative is worse than the aliens, Humanity First is openly genocidal, and The Resistance has no plan beyond "close the door and hope they don't open it again".
If humanity ever runs into second or third contact aliens, the Academy has a diplomatic team ready to go. The Resistance has nothing and Humanity First defaults to genociding xenos.
@@kevinnac1 Their diplomacy team even goes to the table hiding an antimatter bomb in a briefcase, lol.
I love the academy just for their sheer bloody minded determination to be idealists. They're not silly about it, they understand the practical and real world implications, but they will fight tooth and nail to do everything in their power to try to achieve the idealistic goal, or die in the attempt.
“Let’s get that unrest in China crushed, no jokes please”
How can YOU NOT joke about that
How can you tell jokes about [EVENT THAT DIDN'T HAPPEN] since it definitely didn't happen?
"Lets get that unrest in China crushed no jokes please."
"+1000000 social credits"
timestamp?
My suggestion would simply be that for this and all future playthroughs your primary Earth orbit shipyard should be named 'Max Pichardo Station'. The man earned his eternal memorial, dangit.
Great vid.
Couple of notes:
1. Striver and Quick Learner are the most powerful traits - over the course of the 20-30 year lifespan of a counsellor, they will give you SO MANY additional points, that it's worth sacking early councillors to have these traits.
2. When you abandon a nation, you can still manage the budget - you just don't get any (direct) benefit. This is important for stopping the AI from pumping Spoils and wrecking the economy of nations that you want later.
3. Many nations have Colony regions - including China. These are "useless" in game terms - in the case of China, it's Lhasa (Tibet) and Urumqi (East Turkestan). Releasing these will enable their Mission Control slots. You maintain the claim to them, so you can immediately Federate and Unify; within ~12 months, you can have an additional 12 MC *and* 2 *ARMY* slots.
This mad lad went straight to the hard mode, well done.
Hard difficulty with the hard faction... He's going to conquer the mainland with Nationalist China tho, which is a shenanigan as he himself said, but oh well; let's allow him a bit of cheese.
@@Mebsuta i already invision the 50cent army showing up lol
I am in the middle of a "South america only" run right now. and it's surprising how quickly you can build it up to a decent level.
I mean a lot of poorer countries theoretically have the wealth within them to be perfectly functional it's just systemic issues holding them down. It makes sense that something like "oh shit hostile alien life is a thing" could influence people to get their shit together
Can you unify S.A?
@@lckrgl Eventually yes,
@@williamclarkerobinson2260 Yeh. The fantasty.
This game is by far the best and deepest grand strategy game that's come out in recent memory.
Hey Perun! I'm a patron and I'd love to get a councilor named after me!
Thanks for the uploads, they're the best part of my day. Can't wait for the new series.
And you've got a good name for a councilor
This is the perfect councillor name.
While I'll probably never play this game (no PC) these Terra Invicta videos you're making have become my most anticipated videos on UA-cam. I love the complexity and depth of the game, and your knowledge and presentation have really made the game feel accessible, even if I don't have plans to play it myself.
A house rule I like to have is to only imprison alien agents (except for the first alien).
Fits the theme of being equals and it is quite doable by just having someone with high investigation. It does mean you need someone with high command for that first kill, though with some lucky rolls should be doable
Maybe a total ban on assassinations fits the theme of the academy
@@hermannkokos6795 you can't have a total ban, the first assassination is required to get the story techs that allow detaining ayys
I’m content with just a difficulty adjustment from Normal to Hard. As long as you’re able to have a fun time with all the house rules you’re implementing, I’ll keep watching 😊
Literally shouted out loud I was so happy to see this! Perun, whether you see this or not, you are amazing. All the work you do is top notch and you give so many people joy through it all. I'm glad to hear you're releasing less often though. Self care is important, as I'm sure you know. All the best to you. I'll be here whatever you end up doing.
Jumping right in, eh? It BLOWS ME AWAY that you were not only releasing every day, but you were even taking in comments and poll results each night before making the episode to release. Wild. Definitely paid off and was something I looked forward to each morning. Can't say I won't be a little sad to have a slower schedule, but happy if that means you're not so ridiculously slammed to pull it off lol.
Most other UA-camrs: Terra Invicta is a huge, complex game and it's a struggle to even get to the endgame without losing everything.
Perun: I've bumped up the difficulty a bit and self-imposed an exile from half the world just to keep it fair to the opponent. I'll probably do that again because of the good starting roll.
Omg I woke up sad that humanity first play thru had ended. Did not expect a new hit for my Perun terra invicta addiction. 🎉🎉🎉
I’m really looking forward to watching this one. I’ve been doing an Asia Academy run myself. It’s super fun, and Asia really fits the Academy mindset.
My man these bots are everywhere now fuck i was watching rimmy and they came,now watching peru they came too
Another house rule I feel would fit the theme of the Academy would be to not declare any offensive wars against other countries. Or if that makes the game too hard, at least not against other countries that you already fully control like you did in the Humanity First playthrough. Instead unify countries the peaceful way when possible.
I would say avoiding wars of conquest would be a good balance. What we did in Kazakhstan here with forcing regime change is okay, but straight conquering folks (especially if we control both nations) seems like it undermines the whole "we must gather together or we have learned nothing" ethos.
Rule Proposal: Reclassifying the Servants from Humans to (nuclear) test subjects. Yes, I would like an Utopia, but I also like watching the Servants get bullied. And well done Servant Faces just make for extremly good Snacks. I think the hydras agree. Maybe that is how we bribe them for peace, with perfectly roasted servant faces :D
After hundreds of hours and multiple campaigns... you made me finally watch the intro (which is not that bad). Thank you! Lol
Wow. One day and the new playthrough begins. I love everything about it so far! Great new house rules, and I like the idea of getting into this new way of thinking to see how the asymmetry of the game changes!
Woohoo! I was hoping you'd do an Academy playthrough next. After seeing PotatoMcWhiskey get thoroughly routed, I've been wanting to see what a successful playthrough would look like for them as well as how to handle the alien nation being formed and alien landings. Best, cheers!
Yay another potatomcwhiskey viewer :)
Yeah I'm very curious to see how the game plays in the later game and what the goals of the academy are
I noticed that some nations have some level of Initiative support so they may actually become a threat this run. Either way, I’m happy to see you are doing a run with the academy. Wish you the best
Could imagine a resistance japan being fun, your gundam and space battleship yamato screwing with those tent... I mean weird aliens...
A tip I noticed is that while leaving space program stuff on is really nice but leaving it on unity still increases your popularity there if you are crackdowned.
I will never say no to more TI coverage from Perun. This should be an interesting playthrough, I predict the birth of the federation by the end of this playthrough :D
The Academy is always my favorite lol love our lady Li in all of her quotes
Definitely don't burn yourself out keeping a daily pace, but thank you for a new playthrough using totally different ground rules and strategy!
i like all these rules.
no science stealing, no nukes, make a utopia.
"Do the Right Thing" is our house words.
I'm hooked on this game because of your content. Appreciate the effort 💪
Really excited to see how this plays out. Enjoyed the Humanity First run and learnt so much from it, but this sounds like it will be a fun challenge.
Looking forwards to seeing how this playthrough compares to Humanity first. BTW - your analysis of military affairs on your other channel is excellent and informative. You have a way of putting over complex ideas in an easy to understand way - both in hard strategy games like Terra Invicta and and real life conflict - like the Ukraine.
You did your best to begin smoothly as Academy ! Nice job as always, please keep episode frequency the same as for Humanity First playthrough Love your vids, keep up !
Nice to see you trying the Academy. Keep in mind though that it may be difficult to adhere to your "only Asia and Africa" restriction in the end game as the Academy has a requirement to control 75% of all the CP points in the world in order to broker the peace. It's still possible to win without North America and Europe, but you will basically need to hold everything else and hyper invest in the control points you do have to increase their value. You also have to control 75% of the global population, but since Asia has the biggest chunk of people and West Africa has quite a few, that shouldn't be as hard as the CP point requirement.
Also, it sounds like you're wanting to try the Liberating Mainland China strat by giving Taiwan a claim on CCP China. I love this as it's the easiest way to get China's democracy score up and probably what you're planning to do. Keep in mind, however, that if you want a giant pan-Asian super state that covers everything from Japan to New Zealand to Myanmar and the Pacific states, you will need to form that before turning China into the Republic of China. Only CCP China gets claims from the Greater China tech, not the Republic of China. I don't know if this was an oversight by the devs or was intended, but if you want a giant Republic of China, you will need to jump through a lot of hoops to make it work.
Once you've got China's government score up, you can always cut it loose, yes? Sure, you've got to wait a couple years before reunifying (or less with appropriate techs) but it seems doable.
@@boobah5643 The way unification works is once you research the relevant tech and complete the project, one nation gets claims on regions you will be unifying into the larger nation. The most important claim is a claim on another nation's capital, as you can't unify nations unless one of them has a claim on the other's capital region.
So in the case of China and the Pan-Asian combine, China gets claims on most of northern Asia (i.e. Japan, Korea, Mongolia) as well as a few south-east Asian nations, including and most importantly Thailand. Thailand can create the South-East Asian Alliance that importantly gives it a claim on the capital region of Indonesia. Indonesia then gets a couple of projects to create greater Indonesia that notably brings in the Pacific states, Australia, and New Zealand. Once greater Indonesia has been completed, it can then be unified into the South-East Asian Alliance. Once that's done, the Alliance can then be unified into China to finally create a massive Asian super state.
The complicating factor here (if that wasn't already complicated enough) is the changing of the Chinese administration over to Taiwan. The tech project called 'liberating mainland China' gives Taiwan claims on most of mainland China; including the capital, Beijing. This allows you to unify China into Taiwan after you force China to recognize Taiwan as independent and then Federate them together. Then instead of sending your councilor to China to unify Taiwan, you send your councilor to Taiwan to unify. When you do this, China transforms into the Republic of China, keeping Taiwan's democracy score and tech levels. The problem with doing this, however, is the Republic of China gets none of the claims given to China in the Pan-Asian Combine. This means if you want to do both of these things, you need to do the massive Asian super state first before you "liberate mainland China".
I was so sad the HF series finished I started rewatching it one episode a day. thank you perun! :D
(small edit) your work on the other channel is great. came for terra invicta, stayed for everything
Damn this title is exactly what I was hoping for haha
I like that your rules are set in stone with whiteboard marker, in that, if your council of academicians propose alternatives in enough of a majority, by democratic standards it shall be done.
I thought I learnt this from you, but if not, sharing that couping yourself in Kazakhstan sheds the Eurasian Union, allowing you to collect the entire boost income. If you don’t intend to own Russia for a bit why share the boost. I do this as an opener now.
Really enjoying your series! Learned so much from you.
Awesome video to watch, your understanding of this game is insane. I think I enjoyed this video more than any others you have put out, hope you enjoyed making it as well :)
Perun you spoil us with more Terra Invicta videos already! These 'missions' seem crazy difficult to me, love it. IMO it's OK to sabotage faction-specific techs such as the alien nation, but I trust you know what you're doing.
Also at the risk of spamming you, I finally became a patron and would be trilled to have a councilor named after my late father Bert =)
Congratulations on being able to run it back. I look forward to seeing what you can get off the ground this time.
Hey Asher love your Starsector vids...
@@kirk781 Thanks so much for the kind words!
Right back to it? What an absolute unit. The HF campaign was tremendous.
I feel that the Academy mid to late game are not going to be as idealistic as they would start out as. Their goal is to be seen as equals to the aliens, not to be nice to them. As their opening says, fear is a baser instinct and we should make our decisions on logic and reasoning. So I see the use of atrocities against the aliens as passible if there is a reason for it, such as alien attacks causing a counter-offensive war rather than a full out offensive from humanity.
So excited about the academy playthrough! Keep up the good work, love the awesome edited content!!
Anyway last comment, but it's funny you did this because I was actually kind of thinking that a China play might be one of the strongest starts for the Academy, and then you come out with this video and flesh out the idea and show off exactly what I was thinking would be good about it, except with a lot of ideas I hadn't considered
Holy crap. Going for ultra hardcore mode. Absolute mad lad. Good luck!
YES NEW EPISODE. This game seems to really be lacking quality UA-cam content so far glad to see you’re still putting new episodes out.
Rule Suggestion: Any expansion of nations you run must be peaceful unless you are attacked. IE no coup -> rival -> war.
No offensive wars - defensive ones only - would be an interesting rule, and deffo in keeping with the academy's utopian goals. The coup - rival - war strat worked well for humanity first, but just feels wrong for the academy.
That would be hell once he eventually gets around to uniting Africa. African states especially are extremely fragile and prone to getting taken, couped, or even just couping themselves, kicking them out of their federations and restarting all diplomatic cooldowns.
It should be possible against factions with which you are at war.
He's literally trying to remove all the hardcoded nerfs of communist China by annexing it into nationalist China... How would you go about doing that peacefully? Serious question.
You're spoiling us with all that content. I'm here for it.
Perun, regarding the no tech theft rule: the validation branch is fixing how faction project unlocks roll, so that not every project is guaranteed to ever appear to any given faction. This most notably affects drive technology, but other things aren't immune either. Some things are guaranteed to unlock, but far from everything. If you're doing this rule already knowing about the tech unlock change/fix, you have my deepest respect you absolute madlad. Not 100% sure if trading for techs is allowed given how that part sounded.
Thanks for starting this. It will be interesting to see how you cope with the challenges and see the story unfold.
... Holy cow, you're going to go for a democratic Caliphate + Nationalist China. I can't even begin to stress how good this is going to be. You're going to be absolutely unstoppable.
This dude is the next Simon Whistler. Just gonna have 100 channels where he is an expert on every topic. And I'm not complaining.
Thanks for the video. Looking forward to this series, even if slower.
The academy needs fun names for war ships too. My suggestions are "Material Dialectic" and "Tenure Track".
The cheap, disposable early defense force of Adjuncts feels appropriate
Also, a drastically overkill titan called "The Pen is Mightier"
Superstate objectives I'd like to see, personally:
1-Make the Republic of the Southern Cross, then unite it into Indonesia to create Greater Austronesia (Capital must be in Indonesia)
2-Create the Southeast Asia Alliance with Thailand, then unite Greater Austronesia into it. New capital is in Thailand.
3-Create the Pan-Asian Combine and unite the SAA into it.
Optional, for nation name/color: If you left Taiwan alone up until now, unite the Pan-Asian Combine into Taiwan (iirc it's the liberate mainland china tech?) to make the Chinese Republic (so Pan-Asian Combine with Taiwan as the capital) and -then- unite it all into Japan to form the Pacific Defense League.
Course, the optional bit is merely for the nation name, if you ignore it you can still have taiwan and japan absorbed into the PAC and retain the same area.
It would be super cool if you showed all the mission technology’s since they all have different flavour text as the academy
I very much enjoy all contend of both channels and I very much hope for most contend possible
i was not expecting this so soon but absolutely a treat. But thats not a suprise bc i literally wnet and bought the game just bc you made it look so fun and i doo wana improve my 4x game
YESSSS, am so excited for this playthrough
I would suggest a house rule of not using any of the most common drives. It would be fun to see some other drives find their niche.
I think this will be an interesting playthrough, The Academy has to understand the Alien, not to kill it as HF, but to enter dialogue with it. So I expect this run will have more event that will shed light on the aliens themselves, in a more neutral way than the Servants for example.
After playing this game myself, I must say, Perun you are absurdly good at this game (and other games). 11/10 would run away from you if I had to face you in a strategy game.
Hi Perun. Glad your channel wasnt just a one-hit-wonder! Really looking forward to your next playthrough and other games you might play
Other recommended House Rules. Make being the best in science a priority. Make improving humanity genetics a priority. That way your utopia is not only a healthy earth, but a massive and growing humanity at its pinnacle. Glory to Adeptus Mechanicus!
Like the Mechanicus cares about human genetics; why improve the flesh when you can surpass it?
@@boobah5643 Ah... you show your nerd level in 40K lore. And I am a fluff master of unparalleled nerdness. There are entire strains of Mechanicus who focus on the biology, understanding it, and improving it. Remember it was the Mechanicus who created the primaris Space Marines. There are entire sections dedicated to the study of Orcs. There are even Mechanicus who primarily improve themselves through genetics and other forms of bio-based cyborgs. But for real I just think if Perun focuses on improving all of humanity not just the planet it will make it a harder run for him. But I want to see 50K settlements on other planets.
@@Bella24389Bro wants to see social science labs in space
43:05 The great firewall has banned all mentions of alien warships and abductions. The party insists that the aliens come in peace.
"One System two Peoples"
Praise the Academy
Dex’s look is amazing for your wet works guy. Looks just like the bridge scene when a councilor is taken out.
Okay, the title alone had me hooked Perun, I am here for this.
Not sure the ban on stealing research is needed or all that reasonable thematically, it’s not like stealing the tech actually damages anyone or sets back their research. Anyways good to see another play through and hopefully it goes well.
They should have published that research in a scientific journal anyway!
Perun should liberally share at least peaceful techs with other factions. Giving all the climate change projects to other factions can help fight climate change.
I had to stop watching your previous series, because I didn't want spoilers. Admittedly, I could have learned some things! But I'm especially interested in this one, since my first game was all about Africa. I didn't play too long. I was just trying to learn the game. But it was fun.
In my second game, the one I'm playing now, I went for Europe, and I ended up getting the U.S., too. Europe is still stronger, as I've combined France, Germany, Italy, the UK, Benelux, the Alpine States, Poland, and the Czech Republic, but I've got a very strong position on Earth. I still don't know what I'm doing, though, so I'm slowly figuring it out as I go along. But again, it's fun.
Anyway, this sounds like fun. So, on to the video! :)
I read somewhere that it's a 50/50 chance for each CP to flip individually, rather than 50% of how many CP's you have. So approximately half of them will crackdown but it's possible, then you may get less than 50% or more than 50%, depending on the roll. So it may not work to get more CP's to try to game the system. But not too sure how true it is. Wonder if anyone has checked under the game's hood to see.
i really want to know because I'd been told otherwise
It'd be cool of they had a Victorian era start for a super hard mode to properly echo The War Of The Worlds
That would be interesting, Earth being composed mostly of the vest colonial empires would also make holding enough Control Points to take over anyone who has even a fiant hope of trying to fight back would be a challenge in itself...
"Lets get the unrest in China crushed. ...no jokes please!" Oh cmon! Its right there standing in the middle of the ro- you said no jokes, I will put my best foot forw- Im just going to stop now.
I'm not normally one for just watching others play games, but man I cannot get enough of Terra Invicta!
Ok, so since there were many references to Warhammer last campaign. The theme of The Academy should be the Age of Technology M15-M25. This was the time period where humanity was actually a utopia. They were juggernauts of Science and Reason. This could also be considered the Great Unification Wars, the time period when the Emperor of Mankind had to crush everyone on Earth and unify them under his banner.
Thank you so much for doing this non western start. It's very helpful.
Oh yeah, the most metal faction. I've gotten the spoilers for Academy and they're my number 1 stan right now despite not having played them yet. Looking forward to following you through this run as well. Turning "nothing muffing" Alex Roberts into James Bond but Diplomatic would also be an interesting challenge. He's the most white-bread of boring I've seen, with stats almost shockingly averaged.
Looking forward to the entire playthrough~!
I have an idea for an recurring objective: get the next video out by tomorrow :D
I did pretty much the same start you did, just with Exodus instead of the Academy. One thing I did different, that I was very happy about later on, was when abandoning Russia, Pakistan, and North Korea I made sure to get rid of their nukes first. This came in handy as Humanity First took over in Russia and the Servants took Pakistan. Didn't have to deal with them tossing balls of concentrated sunshine around later on.
Academy is basically: hope for peace, but be prepared for war
Si vis pacem, praeparet bellum.
Hello there.
Something I've noticed in the mid game and entering the late game, is that the two most important stats for your councilors are Bureaucracy and Espionnage.
Bureaucracy for the reasons which has been hammered a lot by a lot of people, more Bur = More Orgs and more CPs, but Espionnage prevent your guys to be discovered by the enemies and saves you turns to hide if you're not detected in the first place.
So yeah, if Bureaucracy is the most important stat to level asap, Espionnage would be the second most to me. Then the stat you need for that particular councilor, then Security in the end to make sure they doesn't get assassinated/captured by sheer luck. The only reason I consider Espionnage at all, is only to prevent loosing turn to go to ground, and having a councilor assassinated because I didn't see the little icon telling me they're discovered by a faction. And you also can add Orgs with Purge & Assassinate to basically everybody and clean the board of ennemy councilors.
I had some playthrough where two of my strongest dudes got taken out, the following I made sure they had enough espionnage to be basically invisible throughout the game, with 25espionnage dudes, they basically never get discovered unless you loose a space asset and they get intel. (even 10-12 early-ish is good enough, but will be lackluster after 2030)
The main take is, you don't want to loose those dudes which took 15 level during the early game !
Another thing I noticed, the AI has hidden advantages. For exemple, they can take over my space assets, but when I come back with the best councilor possible, I have 0% chance of getting it back because it was a 6 star station, and I would need to engage my awesome stolen defenses to land marines. So yeah, the AI cheats, even in normal difficulty.
African Asia only challenge. Whoo boy that’s kinda crazy I like it!
I'd say sabotaging servants and protectorate is fair game, especially if they themselves are 'at war' with you. In fact, that might be a reasonable requirement, similar stealing tech. You're a government controlling ideological faction, capable of assassinations and war with nations as pawns. Holding back on stealing tech seems like a losing side thing. War usually means the low punches are back on the table even for the lofty. Dirty deeds, just not dirt cheap. Also nukes on Alien Nation, but again best only used strategically not just carte blanche. We want Earth to be habitable after all. My 2 cents on that.
I had a great playthrough in similar vein. Academy in India and China start. Found it surprisingly easy to unite China area, India Pakistan, which is an insane amount of research so early while the other factions are still fracturing EU and the third world. I actually ended up outperforming EU and US in a few years. Unfortunately, I was still learning and went over MC and CP caps at a point I really shouldn't have tried pushing to take US and Canada. Probably should have kept going but I figured I'd screwed myself and would take years to undo the mess. Lesson learned.
Looking forward to this series. Congrats on putting out such good content across your channels in such a rapid turnaround. Hats off buddy. Cheers!
you absolute madlad.
this is going to be a hell of a ride...
Loving the concept. Asia/Africa run on veteran to show that all countries can be viable.
Another campaign already you absolute madman. Love it.
I'm honestly super excited to watch you pull a Nationalist China. It's probably the most broken start of the game, but you're already playing the Academy on Veteran promising not to grab western powers, so I agree you need to be given some slack.
You might consider flagging The Initiative as your early-midgame nemesis. With the way you're playing Academy, focusing on democracy and building a utopia, The Initiative seem to be more or less your philosophical antithesis.
Forget about including south America, add in Australia!
really excited to see just how much they differ the later they get into the game and just how they do their victory condition.
Ooooh very cool idea. I must admit I’m only touching these areas way into the late game and it’s been interesting
I wonder what happens if you play the Servants on Brutal diff. Does it massively nerf the Aliens?
I don't think it's possible to lose a game as servants
Yes, I believe a lot of the difficulty variables are reversed for Servants, such that the aliens actually get weaker the harder you make it.
@@SouthpawHare huh so then Servants run on Brutal might actually be interesting
AFAIK it takes significantly longer for the aliens to trust you enough that they start dumping resources and CPs your way on brutal as Servants.
Servants(especially on cinematic) be like: Terra Invicta but you can't even lose
I think it would be fun to see you make the largest nations possible throughout Asia and Africa, then make them have full democracy, at least 50k gdp per capita, and low inequality. Very in character for the academy.