She was one of my favorite characters. There is this codec call that you get when you call her on the roof right after the Hind D fight. It is one of my favorite Natasha calls because she talks a bit about herself. Next time I play I'll try uploading it.
One thing I noticed was that she never had direct interaction with any other MGS1 characters, and most of her dialogue were only to Snake. Was she added in "last minute" late in the game's development? It also seemed very possible to complete the game without contacting her at all. She would make for a very badass "The Boss" type of character.
She is mentioned canonically in MGS2 that she wrote The Darkness Behind Shadow Moses, a book that helped expose the true events of what happened in MGS1 instead of the cover up the government was feeding the public. If I recall correctly, she also comes out in a few Snake Tales.
A cardboard box. A cardboard box usually consists of a thin pasteboard with a corrugated paper center. They are usually made of recycled paper. It was first invented in Europe over a hundred years ago. It was originally used to absorb one's sweat when wearing hats. With the same amount of wood to make one wooden box, you can make six or seven cardboard boxes. And since it's recyclable, its highly economical. In addition, it is strong and easy to store. That's why it's widely used for packing. But to avoid damaging weapons and other delicate instruments when shipping them, they should be packed in stronger boxes, like wood or something. Also, the crevices should be filled with Styrofoam to prevent them from moving around. So anyway, what's with the box?
I dunno. I was just looking at it and suddenly I got this irresistible urge to get inside. No, not just an urge - more than that. It was my destiny to be here; in the box.
@@Gamers-4142 Yeah... And when I put it on, I suddenly got this feeling of inner peace. I can't really put it into words. I feel... safe. Like this is where I was meant to be. LIke I'd found the key to true happiness. Does any of that make sense?
"I haven't forgotten what you taught me" Our knowledge of Liquid aside, this implies that Miller was the one who taught David about using boxes in covert operations. Probably because he knew Big Boss held boxes in such high esteem. Liquid probably didn't give boxes much regard or respect all things considered.
@@Acuraintegraman1 no, I played it, recently even, and I'm sure of it unless it was added in the subsistance version of the game but I don't see why they would do that
I like the idea of Liquid (posing as Master Miller) having seen Venom Snake use this tactic as well and having to be chill about it when talking to Solid Snake. hahahaha
To clarify, it isn't in reference to THAT kind of deepthroat. It is the name of the secret informant that gave info about Nixon's involvement during the Watergate Scandal.
This game is almost like a remake of Meta Gear 2:Solid Snake. There are more references or parallels between the two than any other MGS. For example, when you meet Holly by the bathroom, going up the large staircase with enemies around you, and a bunch of other stuff. You're definitely right and the reason is because this is a direct sequel to MG2:SS.
@@masshypnosis_805 I feel they reused Metal Gear 2: Solid Snake in both MGS1 and MGS2 in my view, before MGS3 happend and it kinda tried something new. But they are fun games
@@kejiri3593 MGS3 is itself a reworking of MGS1 as well, off the top of my head, largely the same bosses (The End = Sniper Wolf, The Fury = Vulcan Raven, you can even defeat him with the same C4 strategy, The Fear = Psycho Mantis, Ocelot = Ocelot lol), rescuing the scientist who created the Metal Gear of the game who at one point urinates in his pants, there's a torture scene and Ocelot leaves a bomb/transmitter in your equipment, a timed fistfight near the end of the game, the final boss has to be defeated before planes bomb the whole place, an escape sequence with the love interest, etc etc
@@kejiri3593I have to say that the dialogue between The Boss and Naked Snake in MGS3 contains huge and necessary references to the one that Big Boss and Solid Snake have in MG2. Plus, it has been later revealed that Tselinoyarsk, the area where MGS3 is set, will later become Zanzibarland, where MG2 takes place. Then again, both MG2 and MGS3 "end" with a chase through the woods along with a supportive female character (Holly and EVA respectively), and the Snake of the game fails to start what looked like a normal life, away from the battlefield, together with that woman. I don't know if there are more similarities, but MGS3 refers to MG2 more than one would tell.
I’ve learned more about cardboard boxes original in this game than school, in fact you learn a lot about genetics dna genes technology and other science, military, politics and history in this game than you will ever learn in school
It was a Foxhound op, Liquid is FH, and the whole Shadow Moses plan counts on Solid Snake being the operative and Liquid Snake supplanting Miller. So he basically read the file about the op and foundabout it ;)
Yeah you can call Miller in Metal Gear 2 Solid Snake game, i forgot what he was informant about though. Wish they could add it on GOG website. Its amazing game!
I'd love to see more of Natasha in future MGS games if Konami ever bothered to do anything with the franchise. No doubt she'd be working for a Kyiv based NGO fighting Russian disinfo or something.
I think I know where Doctor Coomer got his Wikipedia thing from now… A chair is a piece of furniture with a raised surface used to sit on, commonly for use by one person. Chairs are most often supported by four legs and have a back;[1][2] however, a chair can have three legs or could have a different shape.[3] A chair without a back or arm rests is a stool,[4] or when raised up, a bar stool.[5] A chair with arms is an armchair[6] and with folding action and inclining footrest, a recliner.[7] A permanently fixed chair in a train or theater is a seat[8] or, in an airplane, airline seat;[9] when riding, it is a saddle[10] and bicycle saddle,[11] and for an automobile, a car seat[12] or infant car seat.[13] With wheels it is a wheelchair[14] and when hung from above, a swing.[15] A chair for more than one person is a couch, sofa, settee, or "loveseat";[16] or a bench.[17] A separate footrest for a chair is known as an ottoman,[18] hassock[19] or pouffe.[20] The chair is known for its antiquity and simplicity, although for many centuries it was an article of state and dignity rather than an article of ordinary use. "The chair" is still extensively used as the emblem of authority in the House of Commons in the United Kingdom[21] and Canada,[22] and in many other settings.
I love Natasha. But also I wish I could play this original, just for the voice acting. Their tones are obviously a bit different in the original than twin snakes.
She is totally an optional character. I believe she is only mentioned two or three times in the whole game. In the pre mission briefing (tapes) they talk about her being a weapons expert and that she will assist you. She is also mentioned some where in the start of the game giving you her frequency. If you don't call her she never comes up. She is however, my favorite codec character in the game.
I never played any of the Metal Gear games after the original one on NES. But I was wondering if they talking about the same cardboard box from that game? Also wondering if Big Boss made that specifically for Snake. Best piece of stealth equipment ever in any video game 📦👌
The short answers are yes and no. Miller and Snake are referring to Outerheaven and Zanzibar Land which is from the MSX Metal Gear 1 and Metal Gear 2: Solid Snake, respectively. There was an American version for the NES but I haven't played it. I am sure it is an NES version of Metal Gear 1. So the NES would technically be the original game. Meaning, there is no games before it. I don't think Big Boss made them because there is nothing special about the boxes, "It's just a box".
@@filipeflower The FEFCO-ESBO code (also International Fiberboard Case Code ; German: International Code for Dispatch Packaging ) is an internationally valid code for describing packaging made of corrugated and solid cardboard . Established by European industry associations in the 1960s, the code was later adopted by the International Corrugated Case Association (ICCA) and is therefore in use worldwide.
nothing like giving a full history of the cardboard box before asking what the hell are you doing inside a box
Look this
ua-cam.com/video/RWgAWyrgiwo/v-deo.html
@@pablojpiccoli Are you a caveman?
@@Chicken_Nugget1 I'm just like the nature and games. 😁
Oh, nothing, no big deal...
I like the idea of Snake just zoning out while Nastasha goes on about the history of cardboard boxes
Would be wicked funny if there were a couple of Zzzz's coming out of the cardboard box when you got off the codec 😅😆
Anytime Snake calls Nastasha he’s pretty much zoned out
@@anthonyshort2478 He's have to be to "listen" to all that crap =P
nah, he's dead focused. Boxes are his favorite thing in the world
Natasha is one of the only few prominent MGS1 characters who never made another appearance in a prequel or sequel, in any shape or form.
She was one of my favorite characters. There is this codec call that you get when you call her on the roof right after the Hind D fight. It is one of my favorite Natasha calls because she talks a bit about herself. Next time I play I'll try uploading it.
One thing I noticed was that she never had direct interaction with any other MGS1 characters, and most of her dialogue were only to Snake. Was she added in "last minute" late in the game's development? It also seemed very possible to complete the game without contacting her at all.
She would make for a very badass "The Boss" type of character.
@@bateshell2 yeah her dad is dialogues are optional, it adds to the game rather than take anything out of it due to the quality.
I played MGS a ton when I was a kid but I forgot she existed until I just saw this vid. Sorry Natasha.
She is mentioned canonically in MGS2 that she wrote The Darkness Behind Shadow Moses, a book that helped expose the true events of what happened in MGS1 instead of the cover up the government was feeding the public. If I recall correctly, she also comes out in a few Snake Tales.
A cardboard box.
A cardboard box usually consists of a thin pasteboard with a corrugated paper center. They are usually made of recycled paper.
It was first invented in Europe over a hundred years ago. It was originally used to absorb one's sweat when wearing hats.
With the same amount of wood to make one wooden box, you can make six or seven cardboard boxes.
And since it's recyclable, its highly economical. In addition, it is strong and easy to store. That's why it's widely used for packing.
But to avoid damaging weapons and other delicate instruments when shipping them, they should be packed in stronger boxes, like wood or something.
Also, the crevices should be filled with Styrofoam to prevent them from moving around.
So anyway, what's with the box?
...Oh, nothing...no big deal.
I dunno. I was just looking at it and suddenly I got this irresistible urge to get inside. No, not just an urge - more than that. It was my destiny to be here; in the box.
@@zeyode Destiny?
@@Gamers-4142 Yeah... And when I put it on, I suddenly got this feeling of inner peace.
I can't really put it into words. I feel... safe. Like this is where I was meant to be. LIke I'd found the key to true happiness.
Does any of that make sense?
@@zeyode Not even a little.
"I haven't forgotten what you taught me" Our knowledge of Liquid aside, this implies that Miller was the one who taught David about using boxes in covert operations. Probably because he knew Big Boss held boxes in such high esteem. Liquid probably didn't give boxes much regard or respect all things considered.
Venom.
Miller was there during Zanzibar Land mission guiding David so yeah
and yet when you call big boss on the radio in metal gear 1, he will act surprised seeing you using it (he says: "are you moving house?")
@@Acuraintegraman1 no, I played it, recently even, and I'm sure of it
unless it was added in the subsistance version of the game but I don't see why they would do that
It's comfirmed. Not liking cardboard boxes is a recessive gene.
I like the idea of Liquid (posing as Master Miller) having seen Venom Snake use this tactic as well and having to be chill about it when talking to Solid Snake. hahahaha
plot twist, they are 2 more snake brothers. Gas snake and Plasma Snake
Hearing Nastasha roll her R's Makes the origins of the cardboard box sooo interesting
I was already a big boy when I first played MGS1. How did the "deepthroat" name went over my head?
To clarify, it isn't in reference to THAT kind of deepthroat. It is the name of the secret informant that gave info about Nixon's involvement during the Watergate Scandal.
@@elsotanodechaz however, the informants name is from the adult movie about "that kind of deepthroat"
this is the only game in the series that has so many references to the original 2d games, for some reason
This game is almost like a remake of Meta Gear 2:Solid Snake. There are more references or parallels between the two than any other MGS. For example, when you meet Holly by the bathroom, going up the large staircase with enemies around you, and a bunch of other stuff. You're definitely right and the reason is because this is a direct sequel to MG2:SS.
@@masshypnosis_805 I feel they reused Metal Gear 2: Solid Snake in both MGS1 and MGS2 in my view, before MGS3 happend and it kinda tried something new. But they are fun games
@@kejiri3593 MGS3 is itself a reworking of MGS1 as well, off the top of my head, largely the same bosses (The End = Sniper Wolf, The Fury = Vulcan Raven, you can even defeat him with the same C4 strategy, The Fear = Psycho Mantis, Ocelot = Ocelot lol), rescuing the scientist who created the Metal Gear of the game who at one point urinates in his pants, there's a torture scene and Ocelot leaves a bomb/transmitter in your equipment, a timed fistfight near the end of the game, the final boss has to be defeated before planes bomb the whole place, an escape sequence with the love interest, etc etc
@@kejiri3593I have to say that the dialogue between The Boss and Naked Snake in MGS3 contains huge and necessary references to the one that Big Boss and Solid Snake have in MG2.
Plus, it has been later revealed that Tselinoyarsk, the area where MGS3 is set, will later become Zanzibarland, where MG2 takes place.
Then again, both MG2 and MGS3 "end" with a chase through the woods along with a supportive female character (Holly and EVA respectively), and the Snake of the game fails to start what looked like a normal life, away from the battlefield, together with that woman.
I don't know if there are more similarities, but MGS3 refers to MG2 more than one would tell.
her voice!!! i love her voicee
Fun fact her accent is russia
@@louisevictorsilvestre1659 Yeah becuse her nasionalist is Russian and Ukraine.
I’ve learned more about cardboard boxes original in this game than school, in fact you learn a lot about genetics dna genes technology and other science, military, politics and history in this game than you will ever learn in school
ici Nastacha Romenco c'est un plaisir de Travailler avec vous Solid Snake.
Hmmm something tells me Liquid also hides in boxes too from time to time and doesnt admit it. Heck i bet Soldius does it too.
Its a natural snake instinct
Nastasha's response was one of my favorite codecs in my first playthrough, was amazing.
Also, this what cats be like
You forgot Meryl's comment about the cardboard box.
I wish I would have remembered.
@@masshypnosis_805 She says: "A cardboard box? I heard stories from my uncle, but I always thought he was pulling my leg...I've got no comment."
Also how was Miller/Liquid supposed to know about the cardboard box in Zanzibar land?
Miller was on the radio in that game! Liquid? I do not know!
@@arvmeister9302 (Spoilers) But this Miller is actually Liquid, which wasn't in Zanzibar...
It was a Foxhound op, Liquid is FH, and the whole Shadow Moses plan counts on Solid Snake being the operative and Liquid Snake supplanting Miller.
So he basically read the file about the op and foundabout it ;)
@@CarlesMcQueen That makes sense!
Yeah you can call Miller in Metal Gear 2 Solid Snake game, i forgot what he was informant about though. Wish they could add it on GOG website. Its amazing game!
A cardboard box? What, are ya moving house?
I played this game to be entertained and I ended up being educated too.
Everyone's going on about Nastasha but I'm here for Snake and Campbell's reminiscing.
Dude, I could listen to Natasha's voice actress reading for audiobooks; her voice is so satisfying.
All hail the box.
I'd love to see more of Natasha in future MGS games if Konami ever bothered to do anything with the franchise. No doubt she'd be working for a Kyiv based NGO fighting Russian disinfo or something.
Actually Natasha is on the frontlines with an AK and Javelin defending Kyiv against the Russian invaders.
_A carrrdboarrrd boxss..._
I think I know where Doctor Coomer got his Wikipedia thing from now…
A chair is a piece of furniture with a raised surface used to sit on, commonly for use by one person. Chairs are most often supported by four legs and have a back;[1][2] however, a chair can have three legs or could have a different shape.[3] A chair without a back or arm rests is a stool,[4] or when raised up, a bar stool.[5] A chair with arms is an armchair[6] and with folding action and inclining footrest, a recliner.[7] A permanently fixed chair in a train or theater is a seat[8] or, in an airplane, airline seat;[9] when riding, it is a saddle[10] and bicycle saddle,[11] and for an automobile, a car seat[12] or infant car seat.[13] With wheels it is a wheelchair[14] and when hung from above, a swing.[15] A chair for more than one person is a couch, sofa, settee, or "loveseat";[16] or a bench.[17] A separate footrest for a chair is known as an ottoman,[18] hassock[19] or pouffe.[20]
The chair is known for its antiquity and simplicity, although for many centuries it was an article of state and dignity rather than an article of ordinary use. "The chair" is still extensively used as the emblem of authority in the House of Commons in the United Kingdom[21] and Canada,[22] and in many other settings.
...So anyway, what's with the chair?
Ahhh Natasha.
We only called her once to tell us to use CIGS for seeing infrared beams lol
What's in the box!!!!? WHAT'S IN THE BOXXXX!!!!?
I like learning about boxes
I love Natasha.
But also I wish I could play this original, just for the voice acting. Their tones are obviously a bit different in the original than twin snakes.
You will be able to do that thanks to the Master Collection Vol. 1 that will be made available probably next year 😊
I loved meryls reaction
Funny that I finished the entire game without using the box 😂🤣
So much audio for a PS1. No wonder two discs
I don't even remember Nastasha wtf
She is totally an optional character. I believe she is only mentioned two or three times in the whole game. In the pre mission briefing (tapes) they talk about her being a weapons expert and that she will assist you. She is also mentioned some where in the start of the game giving you her frequency. If you don't call her she never comes up. She is however, my favorite codec character in the game.
So it was Miller who taught him to use the box, not Big Boss
How about Metal Gear (1987) ?
I never played any of the Metal Gear games after the original one on NES. But I was wondering if they talking about the same cardboard box from that game? Also wondering if Big Boss made that specifically for Snake. Best piece of stealth equipment ever in any video game 📦👌
The short answers are yes and no.
Miller and Snake are referring to Outerheaven and Zanzibar Land which is from the MSX Metal Gear 1 and Metal Gear 2: Solid Snake, respectively. There was an American version for the NES but I haven't played it. I am sure it is an NES version of Metal Gear 1. So the NES would technically be the original game. Meaning, there is no games before it.
I don't think Big Boss made them because there is nothing special about the boxes, "It's just a box".
Deep cardboard lore.
Love Natasha's voice
what FEFCO code has the MGS cardboardbox?
I'm sorry about this question, but what exactly is a FEFCO code?
@@filipeflower The FEFCO-ESBO code (also International Fiberboard Case Code ; German: International Code for Dispatch Packaging ) is an internationally valid code for describing packaging made of corrugated and solid cardboard . Established by European industry associations in the 1960s, the code was later adopted by the International Corrugated Case Association (ICCA) and is therefore in use worldwide.
@@riesenbuhai Okay, thanks for sharing.👍🏻
Nastasha’s voice was ASMR before ASMR was a thing.
Heeeyyy nice tart Natasha!
2 minutes talking about boxes lol
her english voice seems totally off
MGS1's gameplay is outdated.
Yeah no shit it's an 23 year old game.
@@starwarsweexplain6380 Relax, my guy. It's an inside joke between me and the uploader.
@@InfinitySpiritD oh shit sorry
@@starwarsweexplain6380 It's all good, man. lol
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Gameplay ?
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