I think a helpful habit to develop might be doing all the markerlights and photon grenads first and only start attacking once those have all been used (as opposed to starting off with the battlesuit missiles).
22:54 Haha, this ork died for the horde. At least his shields and armor are holding nicely. ;) EDIT: The problem with infantry is they don't soak damage as well as for example the crisis suits (more armor, more hit points/model). So the breachers do good damage, but you better ensure nobody is shooting back. :)
I may be remembering wrong because I haven't played in awhile but if you are over on points you don't need to get rid of units, you just can't deploy everything. So you should be saving the units you buy until you hit the 30 slot cap and only at that point start deleting things to replace them with better stuff. Presumably having spare stuff is how you're meant to deal with multiple enemies.
After giving planetary supremacy a go since the update there is no longer a reserve list, and you can't save the army if you are over the points limit so deleting units appears to be the only option.
Tau definitely feel a bit stronger than Orcs or Sisters after Arvo flagellants got nerfed. But I think space Marines and Necrons can certainly give them a run for their money.
I don't understand why these battles work this way. Unless it's because it's less work for the developers. But still it feels like not making battles / battle rules different depending on whether you're attacking or defending and the specific objectives undermines the core gameplay significantly. Does anyone know if they at least added new maps with each race dlc? Still looks like a fun enough game, although I don't think I'd consider paying full price for it. Also, markerlight drones for fifty sounds more reasonable but I assume the devs try to balance for multiplayer and 60 being the cheapest you can get markerlight is a big enough boon for T'au players?
Autoresolve automatically kills alot of your units. The line you see underneath the result are the units lost to achieve victory, which is also written clearly there. It is never the correct choice to autoresolve, unless you can reinforce, and it is still a waste.
It is ungodly annoying that he doesn't put the overwatch to max range. If they miss a couple shots so what, its better to shoot and miss a few than not shoot at all
This is an ungodly bad idea. Missing shots at distant targets with an overwatch means the thing survives and triggers more overwatches from more of your units. It means your entire force fires at the first enemy that moves, instead of getting better shots at the enemy units that have moved close enough to actually be a threat. Doing damage isn’t the aim, it’s doing damage to things that are a threat on that turn. I couldn’t care less about a random unit of snotlings running around halfway across the map, I don’t want my shots wasted on it. I want shots left for the things that are going to jump jet straight into my lines and wipe out a unit in one attack. Notice how I’ve not lost a single unit of value? That’s why. We’re T’au. Nothing outranges us. We an afford to pick our shots.
I think a helpful habit to develop might be doing all the markerlights and photon grenads first and only start attacking once those have all been used (as opposed to starting off with the battlesuit missiles).
A charge is a particular thing a melee unit can do, unsurprisingly it's a move in a straight line and attack.
Not very helpful for a Tau army. Great if you're khorne/orcs/BA/Nids anyone else really
22:54 Haha, this ork died for the horde. At least his shields and armor are holding nicely. ;)
EDIT: The problem with infantry is they don't soak damage as well as for example the crisis suits (more armor, more hit points/model). So the breachers do good damage, but you better ensure nobody is shooting back. :)
they feel like ambush units that you keep behind your gun line and pop out to kill anyone who gets close, so soak with your mechs
wow looked like a green tide
by the look of it auto resolve essentially destroys your army no matter what, just the points determine if you win or not
Really enjoying this series!
Fantastic work again.
I may be remembering wrong because I haven't played in awhile but if you are over on points you don't need to get rid of units, you just can't deploy everything. So you should be saving the units you buy until you hit the 30 slot cap and only at that point start deleting things to replace them with better stuff. Presumably having spare stuff is how you're meant to deal with multiple enemies.
After giving planetary supremacy a go since the update there is no longer a reserve list, and you can't save the army if you are over the points limit so deleting units appears to be the only option.
Nice vid.
Do you feel any powercreep between the newer factions and the old ones, or is fairly balanced ?
Tau definitely feel a bit stronger than Orcs or Sisters after Arvo flagellants got nerfed. But I think space Marines and Necrons can certainly give them a run for their money.
I don't understand why these battles work this way. Unless it's because it's less work for the developers. But still it feels like not making battles / battle rules different depending on whether you're attacking or defending and the specific objectives undermines the core gameplay significantly. Does anyone know if they at least added new maps with each race dlc?
Still looks like a fun enough game, although I don't think I'd consider paying full price for it.
Also, markerlight drones for fifty sounds more reasonable but I assume the devs try to balance for multiplayer and 60 being the cheapest you can get markerlight is a big enough boon for T'au players?
Autoresolve automatically kills alot of your units. The line you see underneath the result are the units lost to achieve victory, which is also written clearly there.
It is never the correct choice to autoresolve, unless you can reinforce, and it is still a waste.
I love your gameplay but I am begging you, use the crisis suits' ability to move faster... and equip the Strike Teams with pulse rifles.
It is ungodly annoying that he doesn't put the overwatch to max range. If they miss a couple shots so what, its better to shoot and miss a few than not shoot at all
This is an ungodly bad idea. Missing shots at distant targets with an overwatch means the thing survives and triggers more overwatches from more of your units. It means your entire force fires at the first enemy that moves, instead of getting better shots at the enemy units that have moved close enough to actually be a threat. Doing damage isn’t the aim, it’s doing damage to things that are a threat on that turn. I couldn’t care less about a random unit of snotlings running around halfway across the map, I don’t want my shots wasted on it. I want shots left for the things that are going to jump jet straight into my lines and wipe out a unit in one attack. Notice how I’ve not lost a single unit of value? That’s why.
We’re T’au. Nothing outranges us. We an afford to pick our shots.
Tyftv