1. 3:32: New players, Hypo means it literally that if you are a solo killer, you HAVE to kill everybody, including fool/hh. There is no "same role = same team" in wolvesvile which means you have to kill the solo killer to win even if they have the same role as you. If you are a solo killer that converts a player to your team, you will know your teammates and have a night private chat just like werewolves. Your goal in that case would be to eliminate everyone who is NOT on your team to win. (For those who played TOS/TOS2, this is very important just for you to know so you don't go trying to find your "RK teammate") 4:43: A couple is just a side team that you win with if all other players who are not part of the couple team dies. It is considered game throwing (which is a reportable offence) if you do something that causes the couple team to fall. This means that if you are a villager and your partner is evil, you are NOT allowed to say that your partner is evil. If you are a coupled informer with an evil partner, you are allowed to lie to say that your partner is good. Just do whatever it takes to keep your couple alive if threatened, even if it means that you have to admit being coupled to a Fool that is about to be lynched. 4:41: Storm Wolf: Am I a joke to you? 5:52: Usually, the unknown villagers either have the ability to kill or to revive a player. Unknown werewolves are those related to the Alpha Werewolf. And solos are always unknowns because it wouldn't be fair otherwise. 6:08: Fool aside, if you are not a villager, your job is to act like you are good throughout the game. This means that you do not defend your evil teammates if they are accused because if they die, you will be the next person to be voted out. But if you are getting accused, you should defend yourself at all costs. 7:00: This is strictly for people who played TOS/TOS2 but new to this game. Fool and Headhunter are unfortunately factional. This means that you cannot allow them to have their win even as an evil player. If they get their win, the game ends, you lose. Except for Lurker (who needs to be attacked to be factional), everyone is factional 9:21: This is explained because Village are generally overpowered with not only with their sheer numbers but also a vast number of strong and/or provable roles in the game. So as much as the werewolves hates it, they need the solo killer early game to weaken the village to a point that village isn't so strong. 2. About leaving the game (termed "fleeing", previously "suicide"): - If you start a game, try to commit to the game until you are eliminated from the game (through dying) no matter what your role is. Leaving the game gives your team a disadvantage especially if you are evil. - If for some reason you really need to flee (eg: irl reasons), flee before the first voting phase (when voting starts on Day 1) because there are other players that can take over your place during that period. Do NOT be an ass to flee if you are outed. You are not giving your replacement a fair chance to play the game if you do so. Imagine joining mid game and suddenly you get lynched because whoever you took from got caught. Now that's not a fun experience isn't it? - Also, do NOT intentionally wait for the period to end just so that you flee if you are outed. You are giving your team a disadvantage because no one can take over your place. Just be graceful by getting voted out and then leave. - It is indeed a reportable offence to flee. If you keep fleeing, you can get auto banned from it. You are only allowed to leave the game if you are already dead (with the exception of being informed that you are going to be revived by the Ritualist. If you leave while in the process of being revived, you can be reported for that) - A strategy you can try if you really need to leave on N1: ask your teammate to sell you out by faking an informer role. Once you get lynched by the village, the one who sold you out becomes trusted to the village which can help your team win while you can leave the game to do your whatever you need to do. (This is an uncommon strategy called bussing. You throw your teammate on the bus as an evil so that you become trustworthy. Usually if this is done, the werewolf will sell the JWW/KWW to use their effects) 3. Random Killing: This refers to village players random killing (such as Vigilante) which is reportable. Evil players are allowed to random kill since it is their job to kill. You are not allowed to: - Shoot a player randomly. You only shoot if you have a reason to believe that this player is evil. - Shoot a player that you just don't like. That's just harassment. - Shoot a player that you think it's annoying. Maybe he's annoying because he's trying to get claims from everyone? Even if he's just outright annoying that doesn't help the village, you don't just shoot him unless you think he's evil with some evidence. What is allowed: - Priest and Marksman random killing because they are already punished by being killed themselves while the other player is not affected in any way. Therefore, this is tolerated. (Astronomer random killing however is NOT tolerated because you will still kill the player even if you die as a consequence) - Shooting a player who turned out good because someone said this player is evil. This is ok because you were being tricked which is part of the game. - Shooting in a one for one between two players (either because they counter claim each other or these are the 2 unconfirmed people remaining). This may look random but this is actually fine because you are making an informed decision to eliminate one of them such that if the person you shot is actually good, then the other player is bad and the village will vote them out. If you shoot an evil player, then the other person becomes confirmed good and will be left alone. - Shooting randomly when the village is about to lose. For example, there are 4 villagers (you are one of them and informers are dead), 4 werewolves and a solo killer. You don't know alot of people who may be good or bad so you force everyone to claim their roles. That is completely fine if you shoot a player who refuses to cooperate with you because claim space is very tight and there are too many evils around. - Random killing as a village role because you are actually a recruit or a member of the sect. This is fine because you fall under the Evil team, which random killing as an evil player is fine.
Fun fact you do have a high chance of losing when you lose the solo killer day 1 but remember anything can happen, especially lovers shenanigans, or a village killer like Gunner or Witch killing wrong.
I agree... that this game needs to get more attention from more people because this game is fun ngl Greetings from me to all of you Wolvsville players 😊
8:23 one match I got so angry because I was vigi and I pushed the MAYOR, he didnt say and didnt reveal his role and I shot him 💀 (at least they didn’t blame me for doing that but still that made me so mad)
Hypostein: showing doc bh and bg as cannot prove themselves RRV Nightwatchman: Allowed me to introduce myself edit: i know the game that have been showcased didnt have rrv slot, but still, you get the idea.
Hi, I've been following your videos since I discovered ur channel. I have new role suggestion. (It's first time I'm doing) Role: Lifeguard Team: Village Aura: Unknown Advance role of: Bodyguard After day 1, you can save up to 2 people from any attacks. If you get attacked, the first one won't kill you, but the second one will definately kill u.
@@hyposteinyes but the differences are 1-If someone gets attacked lifeguard will save him/her. The protection will be used but lifeguard will coutinune unless lifeguard gets attacked 2 times. That's the diff.
@@hyposteinI'll write interactions, 1-Any solo killer attacks (except bomber, hipnoterapist and siren) will protect lifeguard but at 2nd, lifeguard will die. 2-Bomber, hipnoterapist and siren attacks will definately kill lifeguard instantly. 3- Lifeguard can save 2 people but can't save every night. 4-Lifeguard can be converted regardless of their protection.
Ye How to play as is kinda on hold at the moment, but Im planning more strategy guides which trust me, are much more useful than individual role guides. 😅
Hey hypo do you know Duck Duck Goose? I found interesting role name Dueling Dodo they are like fool on this game but they can't win when voted out until one of dodo is death of course on this game Dodo can kill each other but what do you think if this implemented on Wolveslville like Dueling Fool or something similar like that? Is this possible?
It's not out yet but it's planned to be the advanced role of FC. It's literally the better FC because not only you have two protections, you also protect them from the grave (if you have given the sticks while alive) and the town can tell that the stick saved them from being lynched because of the message. (FC and GWW will give the message that they tried to lynch but was protected). The only drawback is that you can't give stick to yourself.
@epicfishrolls wait you are correct, I just read the description of the role now in one of my videos. So basically you have two sticks to give and if someone with a stick is about to be lynched, the votes will be cancelled and the stick is consumed. Sticks will stick with the players, even if Rainmaker dies.
Im tired pf ppl calling me stuñid for not knowing everything of the game, like i installed this game yesterday let me be happy, i still dont know how you know everyone roles when you're a loudmouth
its very important that seasoned players are more kind to new players, because new players are the future of the game and everyone deserves to enjoy the game (as long as they aren't breaking rules). Id say this game (as well as many other social deduction games) have a learning curve so it may take some time to get at the stage of knowing the evils very quickly. Take your time with it, hopefully this (and other) video(s) help you 😉
@@hyposteinSpecially when ToS wasn't even the first, there are some others like the werewolves of the miller's hollow that are from 2003 or Lupus in tabula
Wdym? Like vigilante, paci, seer abilities or role claiming? Role claiming isnt sucky gameplay, its optimal gameplay and can easily be countered by playing actively (e.g. claiming village roles as evil) as werewolf. Often when people dont dare to claim, they should know they arent giving their all (meaning they may not complain when the village does decide to play optimally) OR they want to rely on luck and social deduction game ≠ luck game. But if you mean the reveal abilities, then I 100% agree, because they are the biggest social-deduction game killers...
@@hypostein what I often face is that somebody out of nowhere just says “number role” and i say doctor or bodyguard or whatever is in game that have abilities that thr village cant see, and then another one who is actually the doctor for example says “no number I am doctor”. Then they A, believe me, lynch that guy and see he is doctor and I die the next vote or B, which is usually the case, they just say “oh so numbers lying then vote him” with no help at all from my team. That in my opinion is the most annoying thing
@@RealPyro88 tbh, getting a mislynch, even if that goes at your own cost afterwards, is a decent tradeoff already. For reliable wins, you are looking for the village to make around 3 more errors than the evils, meaning you will have to push or hope for gamethrowing villagers if you want to win anyways. Getting lynched as ww isnt an error for the ww team because solo + ww kill twice per cycle and villagers usually once and sometimes twice. Losing the solo early is a bigger error than getting killed as ww, especially if you manage to get a villager killed by the village in the process.
@@hypostein Thats fair, in the long run it has benefited my team if there was a mislynch. But I hope that you can understand that it's not very fun to get lynched this way as a ww, makes the team feel very underpowered especially with new players
@@RealPyro88 that is definitely true as well, it's really a matter of whether you prefer optimal play and you are okay with dying for your team's benefit or whether you want to live as long as possible and have an impact in that way
I wouldnt be able to compare the two, the only thing they have in common is that they are mafia games. ToS is probably the more worked out game in terms of graphics and music etc, whereas Wolvesville has more roles and a different (more casual) community. Wolvesville is more like the card game, and ToS is the og/pioneer of social deduction games online.
Pro Tip: Turn on see werewolf roles instead of paw icon
Best tip ever
I agree. You don't need to tell your WW team what role you are because all WWs know their team's role. (Also, why did they even put paws on for?)
@@unknowed5048 that's what i've been asking myself, why this annoying sht exists in the first place.
Thank you 🙏
Yes
1.
3:32:
New players, Hypo means it literally that if you are a solo killer, you HAVE to kill everybody, including fool/hh. There is no "same role = same team" in wolvesvile which means you have to kill the solo killer to win even if they have the same role as you.
If you are a solo killer that converts a player to your team, you will know your teammates and have a night private chat just like werewolves. Your goal in that case would be to eliminate everyone who is NOT on your team to win. (For those who played TOS/TOS2, this is very important just for you to know so you don't go trying to find your "RK teammate")
4:43: A couple is just a side team that you win with if all other players who are not part of the couple team dies. It is considered game throwing (which is a reportable offence) if you do something that causes the couple team to fall. This means that if you are a villager and your partner is evil, you are NOT allowed to say that your partner is evil. If you are a coupled informer with an evil partner, you are allowed to lie to say that your partner is good. Just do whatever it takes to keep your couple alive if threatened, even if it means that you have to admit being coupled to a Fool that is about to be lynched.
4:41: Storm Wolf: Am I a joke to you?
5:52: Usually, the unknown villagers either have the ability to kill or to revive a player. Unknown werewolves are those related to the Alpha Werewolf. And solos are always unknowns because it wouldn't be fair otherwise.
6:08: Fool aside, if you are not a villager, your job is to act like you are good throughout the game. This means that you do not defend your evil teammates if they are accused because if they die, you will be the next person to be voted out. But if you are getting accused, you should defend yourself at all costs.
7:00: This is strictly for people who played TOS/TOS2 but new to this game. Fool and Headhunter are unfortunately factional. This means that you cannot allow them to have their win even as an evil player. If they get their win, the game ends, you lose. Except for Lurker (who needs to be attacked to be factional), everyone is factional
9:21: This is explained because Village are generally overpowered with not only with their sheer numbers but also a vast number of strong and/or provable roles in the game. So as much as the werewolves hates it, they need the solo killer early game to weaken the village to a point that village isn't so strong.
2. About leaving the game (termed "fleeing", previously "suicide"):
- If you start a game, try to commit to the game until you are eliminated from the game (through dying) no matter what your role is. Leaving the game gives your team a disadvantage especially if you are evil.
- If for some reason you really need to flee (eg: irl reasons), flee before the first voting phase (when voting starts on Day 1) because there are other players that can take over your place during that period. Do NOT be an ass to flee if you are outed. You are not giving your replacement a fair chance to play the game if you do so. Imagine joining mid game and suddenly you get lynched because whoever you took from got caught. Now that's not a fun experience isn't it?
- Also, do NOT intentionally wait for the period to end just so that you flee if you are outed. You are giving your team a disadvantage because no one can take over your place. Just be graceful by getting voted out and then leave.
- It is indeed a reportable offence to flee. If you keep fleeing, you can get auto banned from it. You are only allowed to leave the game if you are already dead (with the exception of being informed that you are going to be revived by the Ritualist. If you leave while in the process of being revived, you can be reported for that)
- A strategy you can try if you really need to leave on N1: ask your teammate to sell you out by faking an informer role. Once you get lynched by the village, the one who sold you out becomes trusted to the village which can help your team win while you can leave the game to do your whatever you need to do. (This is an uncommon strategy called bussing. You throw your teammate on the bus as an evil so that you become trustworthy. Usually if this is done, the werewolf will sell the JWW/KWW to use their effects)
3. Random Killing: This refers to village players random killing (such as Vigilante) which is reportable. Evil players are allowed to random kill since it is their job to kill.
You are not allowed to:
- Shoot a player randomly. You only shoot if you have a reason to believe that this player is evil.
- Shoot a player that you just don't like. That's just harassment.
- Shoot a player that you think it's annoying. Maybe he's annoying because he's trying to get claims from everyone? Even if he's just outright annoying that doesn't help the village, you don't just shoot him unless you think he's evil with some evidence.
What is allowed:
- Priest and Marksman random killing because they are already punished by being killed themselves while the other player is not affected in any way. Therefore, this is tolerated. (Astronomer random killing however is NOT tolerated because you will still kill the player even if you die as a consequence)
- Shooting a player who turned out good because someone said this player is evil. This is ok because you were being tricked which is part of the game.
- Shooting in a one for one between two players (either because they counter claim each other or these are the 2 unconfirmed people remaining). This may look random but this is actually fine because you are making an informed decision to eliminate one of them such that if the person you shot is actually good, then the other player is bad and the village will vote them out. If you shoot an evil player, then the other person becomes confirmed good and will be left alone.
- Shooting randomly when the village is about to lose. For example, there are 4 villagers (you are one of them and informers are dead), 4 werewolves and a solo killer. You don't know alot of people who may be good or bad so you force everyone to claim their roles. That is completely fine if you shoot a player who refuses to cooperate with you because claim space is very tight and there are too many evils around.
- Random killing as a village role because you are actually a recruit or a member of the sect. This is fine because you fall under the Evil team, which random killing as an evil player is fine.
Fun fact you do have a high chance of losing when you lose the solo killer day 1 but remember anything can happen, especially lovers shenanigans, or a village killer like Gunner or Witch killing wrong.
i sent this to one of my friends and told them to watch your other videos that teach you how to play as roles thank you this is a good video^_^
thanks for sharing it!
Important thing to remember: as a ww, you DON'T want to get rid of solo killers early. The only exception is zombie
Not getting rid of fool is recommended too ig
I agree... that this game needs to get more attention from more people because this game is fun ngl
Greetings from me to all of you Wolvsville players 😊
Great video, hypo! If only it came out when I started playing…😢 had to learn everything the hard way myself 😂
8:23 one match I got so angry because I was vigi and I pushed the MAYOR, he didnt say and didnt reveal his role and I shot him 💀 (at least they didn’t blame me for doing that but still that made me so mad)
Ye stuff like that also angers me a lot
Explained in 15 minutes
The video:11 minutes
15 minutes sounds more chill than 12, but I could change it
make an intro to ranked video !!!! i would love if ranked got more players
Hypostein: showing doc bh and bg as cannot prove themselves
RRV Nightwatchman: Allowed me to introduce myself
edit: i know the game that have been showcased didnt have rrv slot, but still, you get the idea.
For new players, NWM is not available to them. So they wouldn't think too much about it. They won't even realize that they could even do that.
Plot twist: that nightwatchman is the fool
Hi, I've been following your videos since I discovered ur channel. I have new role suggestion. (It's first time I'm doing)
Role: Lifeguard
Team: Village
Aura: Unknown
Advance role of: Bodyguard
After day 1, you can save up to 2 people from any attacks. If you get attacked, the first one won't kill you, but the second one will definately kill u.
Suggestion 2: Seer app should be base role of conjuror since conju usually gets village roles.
Isnt this a stronger version of the bodyguard?
@@hyposteinyes but the differences are
1-If someone gets attacked lifeguard will save him/her. The protection will be used but lifeguard will coutinune unless lifeguard gets attacked 2 times. That's the diff.
@@cemrecerenylmaz7958 but is there anything, except for the aura, that is weaker about lifeguard than bg?
@@hyposteinI'll write interactions,
1-Any solo killer attacks (except bomber, hipnoterapist and siren) will protect lifeguard but at 2nd, lifeguard will die.
2-Bomber, hipnoterapist and siren attacks will definately kill lifeguard instantly.
3- Lifeguard can save 2 people but can't save every night.
4-Lifeguard can be converted regardless of their protection.
Vote fool first guys, lynching fool will give you 10 gems!
Also, always lynch kww/jww/split first when you have no more medium/conju
Huh! Thanks for the info…:)
@@Di_DAM_Booknerd I don't know if you are kidding, but they were joking too 😭
I like this video so much great video
Thanks for sharing that! 🥰
New video idea: Get the best ranked player on one of your vids that teaches on how to play a game perfectly
I have some Player suggestions if you like the idea
I could do that someday
Remember, kill a player as witch night 2 as it is the best strategy!
💀
Third night was the charm right? 🤣
Who’s that notPUPPYDOG101 fellow. Never seen him in my life
Beginner guide before trick wolf how to play as crazyyyy ❤️🗿
Ye How to play as is kinda on hold at the moment, but Im planning more strategy guides which trust me, are much more useful than individual role guides. 😅
Hey hypo do you know Duck Duck Goose? I found interesting role name Dueling Dodo they are like fool on this game but they can't win when voted out until one of dodo is death of course on this game Dodo can kill each other but what do you think if this implemented on Wolveslville like Dueling Fool or something similar like that? Is this possible?
I think that would be a 'harder fool' and until they change how Fool and HH are handled, its a no.
What was that role at 5:36 ? What is the ability of rainmaker?
It's not out yet but it's planned to be the advanced role of FC. It's literally the better FC because not only you have two protections, you also protect them from the grave (if you have given the sticks while alive) and the town can tell that the stick saved them from being lynched because of the message. (FC and GWW will give the message that they tried to lynch but was protected). The only drawback is that you can't give stick to yourself.
@epicfishrolls wait you are correct, I just read the description of the role now in one of my videos. So basically you have two sticks to give and if someone with a stick is about to be lynched, the votes will be cancelled and the stick is consumed. Sticks will stick with the players, even if Rainmaker dies.
@epicfishrolls then the ww gets saved from lynching
I Turned level 100 yesterday
Congrats 🎊
Im tired pf ppl calling me stuñid for not knowing everything of the game, like i installed this game yesterday let me be happy, i still dont know how you know everyone roles when you're a loudmouth
its very important that seasoned players are more kind to new players, because new players are the future of the game and everyone deserves to enjoy the game (as long as they aren't breaking rules). Id say this game (as well as many other social deduction games) have a learning curve so it may take some time to get at the stage of knowing the evils very quickly. Take your time with it, hopefully this (and other) video(s) help you 😉
Hi hypo
Hi
After i saw someone who has 800 level throwed in sandbox,i want delete my account so bad.(I recently redownloaded game)
Level means nothing
@@rom5457 It means they play the game... I'd be more understanding of a level 1 priest using holy water as fast as possible than a level 364...
It's not called werewoof but werewolf
Im so sorry for my accent & pronunciation
@@hypostein Didn't mean to be rude, just an observation
so this is a ToS ripoff right?
Definitely not a ripoff, unless you call every social deduction game a tos ripoff, then yes. It has similarities though.
@@hyposteinSpecially when ToS wasn't even the first, there are some others like the werewolves of the miller's hollow that are from 2003 or Lupus in tabula
hi
Hi
9:02 very boring game when ppl reveal roles it's sucky gameplay.
Wdym? Like vigilante, paci, seer abilities or role claiming?
Role claiming isnt sucky gameplay, its optimal gameplay and can easily be countered by playing actively (e.g. claiming village roles as evil) as werewolf. Often when people dont dare to claim, they should know they arent giving their all (meaning they may not complain when the village does decide to play optimally) OR they want to rely on luck and social deduction game ≠ luck game.
But if you mean the reveal abilities, then I 100% agree, because they are the biggest social-deduction game killers...
@@hypostein what I often face is that somebody out of nowhere just says “number role” and i say doctor or bodyguard or whatever is in game that have abilities that thr village cant see, and then another one who is actually the doctor for example says “no number I am doctor”. Then they A, believe me, lynch that guy and see he is doctor and I die the next vote or B, which is usually the case, they just say “oh so numbers lying then vote him” with no help at all from my team. That in my opinion is the most annoying thing
@@RealPyro88 tbh, getting a mislynch, even if that goes at your own cost afterwards, is a decent tradeoff already. For reliable wins, you are looking for the village to make around 3 more errors than the evils, meaning you will have to push or hope for gamethrowing villagers if you want to win anyways. Getting lynched as ww isnt an error for the ww team because solo + ww kill twice per cycle and villagers usually once and sometimes twice. Losing the solo early is a bigger error than getting killed as ww, especially if you manage to get a villager killed by the village in the process.
@@hypostein Thats fair, in the long run it has benefited my team if there was a mislynch. But I hope that you can understand that it's not very fun to get lynched this way as a ww, makes the team feel very underpowered especially with new players
@@RealPyro88 that is definitely true as well, it's really a matter of whether you prefer optimal play and you are okay with dying for your team's benefit or whether you want to live as long as possible and have an impact in that way
This seems like a worse town of salem (2)
I wouldnt be able to compare the two, the only thing they have in common is that they are mafia games. ToS is probably the more worked out game in terms of graphics and music etc, whereas Wolvesville has more roles and a different (more casual) community. Wolvesville is more like the card game, and ToS is the og/pioneer of social deduction games online.