No STORY SPOILERS here, but MINIGAME SPOILERS are present! Do you have a favorite minigame? Let me know! Any if you have any tips for the community, throw them down!
This was an amazing video discussing the minigames I had a couple issues with some of the minigames but for the most part it was OK except for crunch time. How many trophys do you have left and do you have any tips on ruler of the outer worlds
Noone has a favorite minigame. There are only less hated ones. N u while the option to skip them is there...they also hide all the endgame gear behind them so it's not actually an option. That's made up. The issue is less that there are too many minigames as it is they're essentially low effort mobile games and shallow chinese knockoffs of LoL and Rocket League in a AAA release taking up the vast majority of the playtime (if we include the equally low effort repeating side quests like checking crystals for the triangle button or climbing a rope to push a button for 9 seconds). A good minigame will have some degree of depth, either by building on the mechanics you've been learning the entire game or by having a fair amount of complexity on its own, like Queensblood did. The vast majority of playable content in this game is padding. Sometimes less is more, this would have been one of those times. Remake, while still having a garbage chapter or two (after you've already seen the character interactions) had an almost arcade feel when replaying on hard, with chapters playing out like levels and the content therein being tight and following an uninterrupted flow. Rebirth...doesn't have that. It's 99% busywork that doesn't lead into anything, it just interrupts the flow. What's this? Shinra has the Key and we have to chase them? Well why don't we go on a bender with middle management instead (then maybe fight an island of gods why not)! There is a clear divide here between the fantastic narrative here and...these shallow, irrelevant distractions ranging from self-solvingly brainless to borderline unwinnable (looking directly at CC). The main path and the actual meat of the game not working together. They clash.
The most frustrating minigame in rebirth is when you die in a bossfight, you try to retry it and you need to figure out which of the 20 retry option lets you retry the boss.
@@TDI_CharlieBrown I would say that it was simple, but I swear those cooks were loosing interest in this red canister all the time for me. The ending was fitting at least.
It was hilarious. The ending. That was the point of it. BTW. you can simply continue when the chicken catches up, no need to wait for chicken to go back. You can continue where you left off.
og was full of minigames, it's literally being true to the og here and it gives me the feeling that they did the right thing by not making it a 1:1 remake, because no one is ever satisfied
same they designed it so badly im sure there's a much easier way to make a character pick up and throw a dam box but no..half the time he wants to throw it off your screen and time u get him in the right direction uve lost 20secs tbh i knocked it out alot faster than some the others but it still was one of the most frustrating and not fun at all!
They did each character ability as a level rather than as a unique ability to be used anywhere, they should've leaned into it much more in that regard. Have secret areas only Cait sith can get to, give us reasons to go back to the grasslands and discover new areas using specific abilities of new characters. Im hoping that's how part 3 is approached. Throwing a box is fine, throwing it over an over again over the course of 20-30 mins is tedious. I'm also pretty sure a lot of the characters could throw boxes as well as the Moogle so just having Cait be the guy that can get through small gaps would've been enough - and more fitting as a result.
I hated this so bad just because it's just feel so sluggish and tedious, and not even fun, just wasting my precious time in this already convoluted game. Not sure why this went through the QC, as well as the lame chicken luring.
I think the big problem with these minigames is that many of them aren't playtested properly. Like how the piano minigame is not in sync with the music, or how Chocobo racing has different button prompts than riding chocobo in the overworld, or that the gliding chocobo mess up your FOV when you try to descend and ascend. I wouldn't mind the same amount of minigame in the third game, but I do want them to be better designed because a lot of minigames in Rebirth isn't bad on paper, it's just the way that it is implemented
The chocobo gliding was bad coz both the L and R sticks were for ascending and descending which was very stupid. Like why? It would have been fun if the controls were properly implemented
The Queens Blood tournament on the Shinra-8 is optional, there is an NPC you can talk to to forfeit. However, you miss out on the Red cutsceen if you do.
nope you dont, on my hard mode run i skipped the tournament (i already beat the blood queen on that point). The game against red is the only game you have to play.
My problem is i played this game hoping to play Final Fantasy VII rebirth, not Mario Party. The minigames show be secondary or tertiary to the game experience but there are so many times you're forced to play them to progress, and yeah they're frustrating, borderline maddening, and its insane how many of them expect perfection.
I have one wish for the Parade Minigame: The ability to watch the performance after clearing from different perspektives. You focus on the buttons and timing and miss the small details in the Formation :(
Yes, there are a lot of mini games. Some of them you can ignore but for people who like to 100% their games are required to do all of them and personally what I don’t appreciate with them is how most of them require close to perfection to win. The gliding chocobo for example requires you to do everything perfectly and most of us just don’t have a lot of time to perfect them and thus takes out the fun in them. 🤷♂️
The issue for me are the excessive amount of Mini-Games that kills the game pacing, there's Mini-Games for every single thing... Most of Main ( and Side ) Quests have some kind of Mini-Game built exclusively for it, most points of interest in the map have some kind of Mini-Games behind it and the list goes on. For someone like me trying to Platinum the game you basically must stop every 5-10 min to do some ( *In my opinion, OG FFVII and Remake did handle way better about Mini-Games dosage overall* ). The Mini-Games in Rebirth doesn't even feel as an "optional" task to begin with ( cuz they basically are mandatory for most things in the game ) you're forced to do them to clear some Quests ( Mainquests and Sidequests ), you're forced to do them to raise your Party Level to unlock new Folios ( to expand basic combat mechanics and characters upgrades ), you're forced to do them to unlock new craft recipes, to get some new Weapons, to earn the majority of ( and the best ones ) Materias and Accessories. You're forced to do them even to increase your Character Relationship / Bond... On the top of that, some Mini-Games doesn't have a gradual difficulty increasement as you progress to it, so said Mini-Game suddenly become "Ultra-Hard" out of nowhere ( like the Queen's Blood, the difficulty spike between any NPC in comparison to the last 2 Rainbow ones is unreal ). Some Mini-Games in other hand are just bad designed ( like the Chocobo Glide in Cosmo Canyon, where you must cheese the last Trial cuz the Chocobo can't reach the last 2 rings by design ). Some Mini-Games are just bad explained about how it works ( like the Mushroom Mini-Game in Gongaga, where the game doesn't tell you must have Haptic Feedback ON to feel how hard / soft each Mushroom's side is ). Some Mini-Games are just obnoxious ( like the Piano, who had the brilliant idea to split each analog into 8 fckng different directions having 16 of them in total?, couldn't be 4 each?. I must congrats those who are able to precisely press each direction and get Star Rank for every Song 👏🏻👏🏻👏🏻 ). Some Mini-Games are just not fun to do ( like the Cactuar Rush in Corel, it was a pain in the ∆$$ to clear such thing on Hard Mode, funny enough it was easier to play as Aerith than Yuffie on that thing ). Some Mini-Games are just annoying ( like the 3D Brawler in Gold Saucer, the window is too short and some opponents have a very similar animation for each attack, I had to cheese Sephiroth and Stop / Pause the whole thing to be able to clear it, cuz I was trying for almost a hour by normal means ). But anyways, Mini-Games aside Final Fantasy VII Rebirth is amazing and I'm loving the game ( also a huge improovment in comparison to the Remake, especially for the new Battle Mechanics and Synergy stuff, not to mention how better the Map Exploration is ), it's probably gonna be my ( well deserved ) GOTY this year 🥰 I'm 3 Trophies away from Platinum, which is Jonny's Quest, Chadley Brutal / Legendary challenges ( mostly done ) and NG+ on Hard Mode.
I just hate the great unlocks behind the mini games. Just hate when you’re going hard in the story and have to stop because the team is taking a break and you’re forced into mini games to pass time. Queens blood has me in a chokehold cuz I don’t wanna backtrack😂. It’s the fact that square FORCES some and there’s so many. BUT my favorite one was the Galaxy shooter in the golden saucer. Had a bunch of fun on that
It was the opposite for me. Rebirth spent way too much time on shit it didn't need to, and not enough time on things it should've. For example why is Chadley and MAI talking to me more than my party members while exploring.
I loved 16 and 7 will always be my fav. The mini games is a fun thing to add. You don't have to do them to succeed unless you wanna beat hard mode or platinum.
@mrchefcheck On 2nd play through, you don’t NEED to do or even beat most of the minigames (unless you’re a completionist) But I agree, they NEED to tone down Chadley and MAI in the next game. I hear them way more than my own party. Your party barely ever chimes in to their convos. You don’t even talk to them (as Cloud) most of the time. They just talk at you, obnoxiously. I don’t understand their obsession with them and I highly doubt Part 3 will give us some type of payoff worth enough for them to be shoving these characters in our faces. Would’ve preferred way more banter from the party.
You missed the chocobo wrangling stealth minigame, where you have to sneak up on a chocobo and catch it. That one was annoying and absolutely needs a skip option, especially since all of them are mandatory.
For the mandatory fight against Dio, it took me about 40 minutes to get through the tutorial, I was beginning to wonder whether or not I would be able to progress with the game. When the actual fight happened I took the loss.
Most people playing Rebirth are doing it for the story. Once the story is finished, like Remake I wouldn’t exactly dive back into it right away to try and Platinum it! But I do appreciate all that love and effort Square put into them! For the third and final part maybe they should cut back a bit on the mandatory mini games in the story and make it optional for what we experienced in Rebirth.
@@tristman8413 I did that and somehow I am at 200 plus hours right now granted I hit a couple walls. Just make sure you don't tire yourself out on it. The most annoying thing is the brutal and legendary simulations for chadley which is needed for the seven star hotel. Trophy
Yes. The answer is yes. The only ones that were worth it and felt good were queens blood, the protorelic quests (except the cactuar ones) and chocobo racing. And that’s it. The mandatory mini games in costa del sol also absolutely killed the vibes for me with that chapter so, so much. Far too many mini games overall. And it might be an unpopular opinion but the gold saucer mini games just felt too forced. I absolutely despised moogle mischief as well. Hated it.
My biggest dig at Rebirth (besides Chadley) through 30 hours is how bad the Moogle game is and how they sound too much like humans while looking like stuffed animals. In a game where tone and silliness is handled so well, this misses the mark for me. I also like all the items located in the various shops, but having some more in the world diegetically could have made exploration more fun. This is kind of solved by digging, but the caches are too infrequent and haven’t had valuable enough items. It doesn’t make sense to make towns and dungeons with materia in the environment, but zero have been in the open world space.
I think the mini games added a lot to the world. I didn't enjoy all of them but I loved that there were so many because it made me think "there's something here for everyone" and that's a really cool thing for a developer to do. Solid 9/10 game (wasn't massively keen on the huge changes to the world towards the end of the game, and the last 2 chapters fell a bit flat for me)
Na it's definitely a 10/10. This game is not only a Remake. With so many description from chadly alone about what is mako and lifestream and the little easter eggs like the original Emerald Weapon Poster on the Ship to Costa del Sol. Or that the Original you buy the Hotel in Costa del Sol and now they make Galerie of it with a gigantic Sidequest in a way to play every inch of it. Sometimes Games deserve a 10/10 and this is definitely one of it.
@Cris0815 a world shouldnt have a character describe it. We should be able to explore and find out for ourselves. But the exploration is just not there. Chadley is annoying and breaks the world building
I dont think there's too many minigames, its just that Most of us are not 11 y/o with so much free time People feels the "need" to platinum the game in very little time to move on with their lives. Back then, there were no trophies, no way to determine if you had 100% the game. All we did was just to have fun playing what we wanted. Platinum feels like a chore, because its not meant to be completed inmediately and people is trying to complete the game asap. I remember finishing FFIX in like 5 months or more lol. No pressure, no trophy to chase. Just playing in my free times after school.
Its not just platinuming the game there are stuff locked behind the mini games too which i think missed the mark. It just gets annoying after awhile. Im not even trying to platinum the game. Im trying to see all the game has to offer and it can be frustrating a lot of the mini games are really badly designed
I think when they are optional there are not too many - I think not having to win made it better. There are a LOT, but you don't have to do them and the only ones that aren't "optional" are quick and easy. I enjoyed playing through the game and having stuff to break up the fighting.
You do have to do them to get good gear. The mini-game's are a horrible experience and made me give the game a 7/10. This game's side content is nowhere near as fun as Remake or the original FF7. Everything is stupidly over-tuned it's insane.
I don't want to be spoiled, but I got talk about Fort Condor in FF7 Rebirth. It is absolutely horrendous, worse than intergrade. It needs a complete nerf. It is hard even on easy. Increase the time by 1 min or at least 30 sec. I can't tell how many times I lost by literally seconds.
Yes, at the third battle I kept running out of time when I only had another hit or two to take out the boss. I changed the game difficulty to easy, and was able to get through it finally.
I agree they should be more optional. Being an old man that was an adult when OG came out, I really took to the chocobo racing. I spent 20 hours straight to get the trophy my first time through. My biggest complaint is that in OG we were breeding chocobos, maxing out to breed better children. The mini games are fun until they are not. There are some I excell at, and others I need more work. I typically would give something 2-3 hours of practice, then come back another day to work on them again. The one I hated the most was the first person shooter pirate ships. Only one song on the piano gave me problems, After practicing it a few days, I managed an A rank. Right now, I am sitting with 75 of the 88 required for the 7-star hotel reward.
The minigames that frustrated me are the following: Fort Condor: I didn't know about setting the difficulty to easy during the protorelic quest. I spent a good 40min in the final stage trying to beat it. I also hate that you need to destroy the main base to win. If you destroyed everything, and the main base is low on health, that's a win in my book. I avoided doing hard mode until ch. 12 because of how frustrated I got. But then I learned about setting it to easy, and hard mode wasnt too bad. Piano: Specifically, the song "Two Legs? Nothin' to it". Every other song, I got first try. But that song gave me problems. Had to replay it a bunch of times. Let the Battles Begin is even more annoying, but you don't need to get an A-rank as part of the platinum. Thank God. The first frog minigame: It took me too long. Maybe I just suck, but I spent a good 20+min trying to get the highest time. The 2nd frog minigame was easy. Glide de Chocobo: The 2nd one in particular. Just took a while, and I never really felt like I understood how it worked. Crunch Off: FML. You have to be perfect to win. I came close so many times, but I had to step away to regain my composure with all my failures. I havent had too much of an issue with Catuar Rush, but i didnt have access to complete it until now. Im nto looking forward to hard mode. Also, for Pirate's Rampage. The accuracy does not matter at all for the first one. I failed a couple times before I realized I could just rapid fire the gun. On my first attempt at rapid fire, I'm sure I missed half of the shots, but i crushed the high score.
Having to get rank 3 on all the mini games to get a platinum kind of sucks, especially I don't like a lot of them enough to want to grind them. Plus the piano sucks period
The QB tournement on the boat isn't mandatory, you can opt out by talking to one of the receptionists. At end game, i think somewhere in Gold Saucer, or it might have been the cards kiosk at Costa Del Sol, there are some idiotically hard queens blood challenges. It's insane stuff like "You have 3 cards total and you must beat 3 opponents who have normal decks, back to back" Your 3 cards don't reset per round, you somehow need to win 3 games in a row with only 1 card played per round.
If we’re going off from the original game, I genuinely remembered disc 1 being very light hearted with few dark moments, and most of those moments came from Sephiroth, death of the president, invading the cruise ship, and Aerith death. I remember the game taking a dark tone right after Aerith death which is disc two for the dark tone. The main theme becomes this sad depressing theme, there isn’t fun moments even the snowboarding was quiet and uninteresting. So I think the 3rd game is going to be very dark tone with few light moments.
having lots of mini games and challenges is great for those that enjoy them. many of them could be fun if they were optional. The problem with Rebirth is that they tied EVERY single one of them to getting the Platinum and made many of them WAY too difficult Especially if you lack the dexterity or hand eye coordination required to do the button mashing or see and read the prompts to push the right button at the right time. It took me multiple hours to beat stages 2 and 3 of Glide de Chocobo. and Im barely half way through the 88 challenges for Johnny's 7 Star Hotel Trophy. They should have been made optional for a bit of relaxing fun when you wanna take a break from the story with prizes that don't impact your progression or preclude you from unlocking end of game content.
Piano EZ. Because you have to deal with the problematic analog stick of the PS5 controller. And let's not even talk about possible drift. Sometimes I just get inputs I didn't even do. So frustrating to get stars that way. They should've given us the option to use the D-pad and buttons instead of analog sticks.
Though its optional, there are items you cant get unless you complete these mini games. Thats a problem for me. Don't think they should punish players who are not so good at minigames. Like oh well.. guess you can't have this unless you play it! Its frustrating.
For instance, if you're a trophy hunter like myself, having to do EVERY mini game and on hard modes to get all the collectibles for Johnny, its tedious and loooong. At times I'm stuck doing mini games over and over again until I get lucky. So if there is any that people can't do, they may never be able to get a platinum trophy on ff7 rebirth.
@@Undo743 yeah. I did a lot of them but some I decided to leave behind and continue with the story. Maybe one day I'll get back to it lol. But I work a lot so it's like I just don't have the time to just do mini games for 2hrs a night lol. Rather finish the game. I love FF. OG FF fan here, when I was younger with no responsibility I could play for hrs on end, but now I'm like yo! Where's the bed at I'm going to sleep LOL
I feel you, man. This game made me constantly think to myself, "this would literally be impossible if your vision or motor control are impaired in some way," because they crammed so much half-baked design into this game and didn't spend one second to include even rudimentary display or control options for any of it other than "do you want to use the sixaxis controls from LAIR for the ps3 or nah?"
I personally think there are way too many. Box throwing, exercises, and the chocobo Superman 64 rings are just not fun. However, I am glad they are optional. I play games to 100% competition to see all the content when I pay full price. While I am glad it's "full of content," it feels like an Ubisoft game at times. I'd rather have quality over quantity.
I'm not happy that they are optional at all, as that means content is locked behind them. Some content people won't ever see due to it. It's bad game design for a single-player experience.
I wouldn’t hate the mini games soooo much if they were not so HORRENDOUSLY balanced in terms of getting max rewards especially the sit ups, Chocobo flying courses, and of course, the fucking 3D brawler
1. You can`t lose for the brawler game in Gold Saucer. Cost me 2-3 hours and I was ready to snap my disc, because I wanted to go on with the story. 2. Same for every minigame that gates the story. Or those, who have weapons behind them. Already missed 3 weapons, because it was behind Glide de Chocobo, games with finicky controls ( the football game/ crunch up/ chicken feeding ) or games with button mashing inputs, ( Junon parade partly ) which is hell for people with wrist/hand ilnesses/CTS. 3. I wish they would have implentede the Gold Sacuer system, where ju earn ONE currency for all the minigames and then you can buy the weapons/items/prizes, just like with the saucers points. Than people have a choice, which minigames/poison they stick with and aren`t forced to go insane.
I got the ☆ rank on every piano piece including the one you get after getting a A on all other songs. I absolutely love the Piano mini game, putting it on speed 3 also makes it alot better since you dont need to time the notes as much. 3D Brawler is also really easy if you pause buffer. The most vile mini game was the sit up one with Tifa, already didnt like it in Remake but it almost cost me Controller getting 58 like 4 times and then finally reaching 60. Fuck that one lmao
@@itstonberrytime yeah that one was honestly harder then let the battle begin, cost me the most out of every piece. Sadly have not gotten one winged Angel yet, currently got 82/88 collectibles for Johnny and looking forward to finally playing it
@@maximos905 the only advice I can give you is, try muting the sound so the music doesn't throw you off, and maybe bump the note speed up if you're hitting notes early. Keep trying and you'll get it, takes practice 👍
Found Glide Chocobo much easier when I turned motion control off in settings so I could control with sticks and not accidentally click L3 and lose control, third course was still quite a pain.
I feel like most of these min games were shoved down my throat and the development time put into these should have went into giving us Cid and Vincent.
Virtually no one is arguing that there are too many minigames, and they also aren't arguing that the original didn't have minigames. I'm tired of seeing these strawmen. They are arguing that they are disproportionately difficult and frustrating compared to the game surrounding them. That they take up a disproportionate amount of time, and the difficulty serves to pad out game time. Minigame and sidequest time sink should not be the bulk of a game's runtime. Functionally, the main story (which is very good, despite its obvious hiccups like Ch. 14) is a sidequest in an FF-themed open world minigame collection.
Queen’s blood was good. Yes way too many mini games but that’s fine. What pissed me off was having them tied to dark matter. Taking the time to 100% World intel. Only to find out you have to play these stupid games to get the best item transmuted items. F that honestly.
Queen's Blood is boring. Everything in this game is hindered by the fact there's only a single way to play the content. The fact this is supposed to be an RPG really sucks as there is barely any freedom what-so-ever when it comes to builds and gameplay styles outside of cheesing everything to win. It's awful.
Most are optional... but I am not great at many of them, and sadly some great prizes are locked behind mini games. That being said Queen's Blood is awesome. Challenging without being frustrating. Like I don't ever feel to toss the control into the tv playing it.
I mean they stay true to the og with the minigames, plus they did a good job balancing combat with mini games if not leaning more towards the combat with how hard the endgame is
I just don’t understand why there’s a big world where there are no good rewards to find. The best ones are locked behind mini games. Almost every “treasure” chest you find exploring is trash.
I'll turn the music off and give the piano one last shot. I might be subconciously doing something wrong, even tho I only focus on the lines. I just can't hit them and I doubt having it muted will help, but we'll see. This and the Fort Condor Hard missions come to mind so far as the most frustrating, as they are more work than game for me. There's quite a few I still haven't gotten to, like the Chocobo Races after the first ones, the Glide variant, and Gears and Gambit so there might be more on my naughty list. I also am not a big fan of the sit ups mini game, but I think I can get the hang of that faster than the piano. I don't know if it's a patience thing or what but I can't get past 40ish seconds on Frog Jump, but it seems rather easy and I think that's more me than the mini game being too difficult.
Queen's blood, got me so frustrated but I love it. It brought me back to final fantasy 8 but this time i wasn't rebooting at a card game lose, i would just hit retry here.
Three words one number. Glide de chocobo 3 🥵🥵🥵. That’s all behind me tho - finishing up 100% play log completion tonight after two more date sequences and 328 hours 🥳👍 I’m feeling a little empty inside now that it’s ending … this game was sooooo fulfilling and magical
You can lose the initial 3D Brawler fight at Gold Saucer and move on with the story (it's not too hard unless you don't understand the initially confusing controls). However, winning DOES give you extra affection with Red XIII. For the Shinra-8 QB tournament, there is an NPC you can talk to to drop out of the tournament, but you will still end up playing Red XIII (you don't have to beat him, though. Again, it IS for affection points with him.)
Hateddddd queens blood at first, but went back and really learned the game before the tournament and fell in love with it. It really is the best mini game, every new area I go to I look forward to playing new characters, seeing more of the storyline play out (I haven’t finished the game or the QB story)
The thing is most of the minigames are optional and are not mandatory. Even queens blood on the ship you can just opt out by talking to the guy at the counter
The content creator said it took him 4 tries for the sittup challenge. It took me 4 DAYS. I HATED IT! I tried adaptive triggers both On & Off, and it seemed to be glitched. You have to half hold the R2 or L2 button, and once you have a complete green circle, you have 0.25 second to full press the trigger. That said, this is my favorite game of all time, (2nd favorite FF7 Remake) and I loved most of the mini-games. Been playing since 1987 on the 8-bit NES.
I actually got burnt out doing minigames as some are required to progress and other were required to get specific items... Then some of them you have to do them all again on hard mode ..
Gears and Gambits hard, Glide de chocobo and 3D brawler are going to be the death of me. Stuck on Ifrit and nowhere close on the other two before I gave up and moved to post game clean-up.
The thing about it is they're all optional so anybody that gets upset about the mini games just don't play them and enjoy the game as it is can you can do that. If you want to know more about the story The Lore of ff7 some or hints and what is to come and part 3 strongly suggested play the mini games
Completely agree with the queens blood x ffviii style of playing people arpund the world and rare cards, they should definitely implement that into an update. The chocobo wrangling is the wrost bit. And i get that many are "optional" but they arent if you want a better experience, like having a chocobo and reaching these remote areas. Its so annoting that i can waste half an hour just to get a chocobo
Queen's Blood was easily my favorite. Cactuar Crush was definitely my least favorite. All of them were fun to a degree and I'm happy they were all there personally, great variety. Just maxing out certain ones for sake of the platinum were more frustrating than others.
Mini games are always something I dabble around with in games but never dive too deep into. The fact that I’m forced to partake in so many god damn mini games in Rebirth…definitely makes this game less enjoyable to me.
If I were to pick my favourite mini-games, I'll just go with the Piano Minigame and Queens' Blood since Queen's Blood is perhaps the first time I've actually liked playing something involving cards and as for Piano (as much as people hate it), I dunno why I just love playing it lol. Got star on all songs including Let the Battles Begin which is by far the best song I love to play and it's actually fun and easier if you're doing it on 5 bar speed. I mess up on the slower speeds. As for the frustrating ones, I'll have to go with Fort Condor and Gears and Gambit because, some mini-games just aren't appealing for you and you finish them only to find out that they have a hard mode as well. All in all, yes, this game has a lot of mini-games and can only frustrate you the most if you're doing too much in a single session so take breaks. Currently, all I have left is the brutal and legendary challenges and 6 chapters on hard mode left before I get my plat and I know THAT is gonna take a good long while
I enjoyed just about every minigame, they are a nice change of pace. I also loved that some of them were mandatory. The only ones I kinda hated were the box breaking game and the moogle mischief. Running around the map against a timer was really frustrating, as I have a terrible sense of direction. The piano minigame is fantastic, on the other hand, wasn't too hard (maybe because I've spent too much of my time playing rhythm games like Gutar hero). Queen's blood is great too. Beats both Triad and Gwent.
I wish I knew that. I tried looking to see if I could skip it and didn’t see an option. I didn’t like the card game being mandatory to progress through the game.
I get the idea of playing against any rando in Queen's Blood, but I think the specific characters that you meet while ranking up are far more interesting than your average NPC. Crybaby Ned and the robot to name a few
Alot of the minigames are good, but alot are pretty tedious too, I think devs exercising restrain, recognizing what works and what doesn't and cutting the fat is a big part of game development and unfortunately I don't think they wanted the game to feel full of "content" regardless of whether it was good or not. This philosophy also poisons region exploration. Aside from fighting monsters, the sluggish pace of exploration and every single time you do anything chadley needs to halt all progress completely before you can continue playing the game. Even if you don't think Rebirth has "too many" minigames, the game is certainly bloated more than it needs to be, and all of it really brings that first, completionist playthrough down, I genuinely felt I was either doing minigames or chores far more than engaging with the game's story, characters, and combat and this speaks to the insecurity among the development team for Rebirth -or a lack of direction in the very least. Often times, less is more, and Rebirth forgot this rule considering the vast amounts of content here. If there's one thing the game could have actually used more of, is the stuff we're playing the game for: The characters. I though for sure the team dynamic and the characters would be great throughout this game's story, and there are stand out moments, but for the most part... No. Nobody talks to each other, nobody tries to resolve interpersonal issues or interact with each other in any interesting way, there is never any real tension when there really should be and it robs the narrative of the weight I really thought the devs were hinting at at the end of Remake. I think the narrative is the biggest letdown of the game for me, and I've forced myself through completing every single minigame and challenge in this game so that says alot. Still a good, fun game, incredible soundtrack and combat system, I have major issues with it but I can see where people are polishing the dirt of it to find the masterpiece underneath.
I really didn't mind the minigames. I completed everything in Remake. The problem begins when they made every game so damn hard to complete. For example, try getting A rank with Two Legs Nothing To It song on the piano or trying to beat Jules in the sit-up minigame. The latter became so unbearable that I had to mute the sound and turn off haptic feedback. No Jules, it wasn't fun for a measly Championship Belt. Now I'm about to return to the Gold Saucer and I'm really not looking forward to the harder difficulties. I started Rebirth with the completionist mindset because I love Final Fantasy VII so much but the sheer number of minigames have become outright bloat and hampering my progress, keeping me in regions for hours as I tried to get everything. Things started to get distinctly unfun when they jammed a Barret rail shooter after two intense boss fights in a row. My spirit was broken around the Cactuar Reactor minigame as I suddenly dgaf whether I won or not as long as I passed. My despondency became outright hatred of minigames when the Glide de Chocobo game forced itself in my face. Someone in Square deserves a pay decrease for this waste of time.
The fact I know now I'm not the only one that had that dolphin problem makes me happy.. I kept holding R2 wondering why I'm like a whole min late lol... and that One game you have to dodge to punch once was the worst game to me lol
I enjoyed the mini-games but absolutely agree don’t make them mandatory. To me, that crunch mini game and red 13s one in costa del sol were REALLY annoying.
Considering the price of this game, im glad there's a ton of minigames. Im glad they just dropped a ton of content on my forehead. And they're optional. Just skip if you don't want to do it. Better to have these minigames instead of not just getting them at all. It means the developers made an effort to make all of these. They're not being lousy with the game. They have passion. This is how a AAA game should be.
I see a lot of people complaining that mini games shouldn't be required for platinum, but a platinum should be special, and you are not owed the platinum trophy. If you buy the game, of course, you deserve the story and main gameplay, which is all massive and engaging and well made. I think around 95% of the mini games are optional. Protorelic missions are all optional, and you can do the QB tournament, etc. I'm pretty sure you also dont need to do the hard versions of the mini games to get the platinum trophy. Just take your time with it. Enjoy the parts you like. Skip the ones you don't. You will have a better time if you do.
Minigames i found alright were desert rush, space heroes, tbh i just wish more combat was in the game thats why i bought it. Edit: i actually loved queens blood and its not too difficult once you get swap cards to steal back squares and buff cards with them
The thing is... the Minigames are more or less okay. I am not into hunting trophies, so I just don`t do the games I don`t like. But what really gets on my nerves is that a few are part of the story or at least part of the side quests. It feels awful if you want to do all the "Merc Side Quests" and you can`t because there is a minigame involved. It feels unsatisfied. Also I think a few minigames are really hard. Not everybody who plays this game is a teenager and not everyone who plays this game is an absolut gaming pro. The thing is: I had fun with the story and I had fun with a lot of stuff. I did everything in Junon and in Grasland but got really frustrated in later areas because it was more difficult to reach stuff, finding out that minigames there became even harder because they were timed was the reason I just stopped and went on with the story. I think it wouldn`t be that frustrating if the minigames would be a little easier or at least they wouldn`t estimate you to reach all points possible to be able to win it. I mean glide the chocobo? Come on... I just tried once and was so done after that. The mogles were a nice minigame but as soon as they were timed and you couldn`t run properly there, I just gave up because I was annoyed. On the other hand I loved the parade or loveless. I also liked the chocobo races. I think a little less mini games and a little more easy controls and it would be absolutly okay.
Today I finally finished everything in this game that isn't in Hard Mode. I've done some hard mode stuff, but over all I got no joy from it, so I'm probably gonna leave it. Other than that I have all the cards, all the high scores (except S rank on the piano things, I only have A rank on the 6 songs you pick up during the story, B on the Battle theme and haven't tried One Winged Angel Yet due to the last collectable I need being Chad's hard mode stuff). Some games were genuinely fun, some were OK for a while, but got frustrating when trying to grind for that high score, and some were just frustrating from the go, but the are almost never required, which is good, though a bit too much stuff is locked between just ridiculous challenges. My over all score on each (might forget some because there are just so many): - Queens Blood (including Costa del Sol and Gold Saucer)- 10/10 no comment - Moogles - 5/10 kinda annoying but not very hard once you got the hang of it. Rather than doing the same over and over but with more obstacles and more potent hits they could have done something different for each. - Piano - 3/10 fun concept, but too hard and often times poorly timed to the actual music, at least to my untrained ears - Jump Frog - 5/10, gets frustrating too quick if you're going for rank 3 - Dolphin Swim - 6/10 kinda stupid and they don't explain the controls very well, but not horrible to play and get good at - Fort Condor - -10/10 hate this with all my soul, looked up strategies online but still struggled even on the easy fields - Junon parade - 4/10 often too hard to see the inputs on screen, and also I once did a 100% excellent run, no misses, nothing lower than Excellent on all three shows on one star, and still didn't win the award. Had to up the difficulty for that. Feels like poor design or bad RNG or at least that they should let you know you can't get the award on all easy. - Pirate Rampage - 6/10 kinda hard to get the aiming down for me personally, but in the end not too hard, just not very fun either. - Run Wild - 7/10, easy to get rak 3, but not super exacting to play - Crunch-off - 2/10 boring and frustrating and super annoying you have to be perfect to get the last one - Chocobo Racing - 6/10, decent pastime, but sometimes really frustrating, and super frustrating that the course for the Billy side quests is locked behind clearing a certain number of stages prior - Galactic Savior - 7/10 kinda fun but no staying power, almost forgot that it was one of the mini games available. - 3D Brawler - 3/10 - they don't do a good job of explaining the controls, and even when you understand them it too punishing that you can never change an input even if the hit hasn't landed yet, and super frustrating that you have to wait for their opening to hit back. Anything past Dio I had to use the paus technique to win. - G-Bike - 4/10 fun concept, but controls were horrible - Colosseum - 5/10 nothing too hard if you were at least the suggested level, but kinda boring in the long run - Dessert Rush (Box Breakers) - 10/10 loved every second of it, loved going back to try and find the most optimal route. - Cactuar crush - 6/10 not very fun, but also not too bad for the normal runs, but the harder runs got very frustrating very fast and were hard even after looking up strategies that many seems to agree upon. - Glide-de-Chocobo - 8/10 - once again the biggest problem is that they do a really poor job explaining the controls, but once you've picked up on how to fly the chocobo and how to use momentum from the dives to gain some hight again, it's kinda fun and not too hard to master.
I guess I don't mind that there are too many minigames, my issue primarily is that the vast majority of them just aren't fun to play. The ones that are fleshed out, like Queen's Blood, are alright but most feel like chores due to being so simple. Or worse, they barely seem like they function correctly. In the piano minigame, while I liked it, notes often don't sync up with the music correctly. The mushroom minigame, aside from the question of why, feels like the mechanics explanation were unclear. Fort Condor was made worse overall. The sit-up minigame can be finicky with the triggers. Whatever the heck the chicken side-quest was supposed to be. And so on. I think Gears and Gambits were the absolute worst for me. I outright hated this and ended up giving up trying to do it on my own on the last one. Had to resort to the auto-loadout. Thankfully, that loadout also carried me through all the Hard Mode variants.
I generally suck at minigames, and anything involving chocobos is historically anathema to me. Piano, situps, parade, though, no problem. Rhythm games are my jam. And I kinda liked the card game, but it was no gwent. Oh, and I don't think I could hate moogles any more than I now do after chasing the little effers around their stupid mushroom.
I don't like how the mini games are forced on me all the time. For the Life span of the game they should add a skip feature for future playthroughs giving the minimum completion for optional quest so we don't have to waste time.
Do people actually try to understand people's problems with something before they make a video?The problem is that too many of them are NOT optional. TOO MANY of them are required to complete a quest or progress the story. That's the issue. It doesn't matter if you personally liked them or not, they shouldn't be mandatory. The Gold Saucer was great because you could ignore most of it. That's the way the rest of the mini games should have been treated. I don't like being forced to play something i have no interest in just to progress the story or quest. I hope that makes people's complaints more clear.
Going for Platinum really burnt me out. Doing all minigames was like chore and not fun. Of course if you do it little by little maybe it's bearable otherwise not. After whole day of doing minigames my brain turned into jelly.
What I ended up doing was the ones i wasnt great at or didnt enjoy just waited to endgame so I can do it at my own leisure vs trying to do it during my 1st playthrough and feeling like it was keeping me from the rest of the content bc i spending an hour or more trying to get top score
No STORY SPOILERS here, but MINIGAME SPOILERS are present!
Do you have a favorite minigame? Let me know! Any if you have any tips for the community, throw them down!
This was an amazing video discussing the minigames I had a couple issues with some of the minigames but for the most part it was OK except for crunch time. How many trophys do you have left and do you have any tips on ruler of the outer worlds
Noone has a favorite minigame. There are only less hated ones.
N u while the option to skip them is there...they also hide all the endgame gear behind them so it's not actually an option. That's made up.
The issue is less that there are too many minigames as it is they're essentially low effort mobile games and shallow chinese knockoffs of LoL and Rocket League in a AAA release taking up the vast majority of the playtime (if we include the equally low effort repeating side quests like checking crystals for the triangle button or climbing a rope to push a button for 9 seconds).
A good minigame will have some degree of depth, either by building on the mechanics you've been learning the entire game or by having a fair amount of complexity on its own, like Queensblood did.
The vast majority of playable content in this game is padding. Sometimes less is more, this would have been one of those times.
Remake, while still having a garbage chapter or two (after you've already seen the character interactions) had an almost arcade feel when replaying on hard, with chapters playing out like levels and the content therein being tight and following an uninterrupted flow. Rebirth...doesn't have that. It's 99% busywork that doesn't lead into anything, it just interrupts the flow.
What's this? Shinra has the Key and we have to chase them? Well why don't we go on a bender with middle management instead (then maybe fight an island of gods why not)!
There is a clear divide here between the fantastic narrative here and...these shallow, irrelevant distractions ranging from self-solvingly brainless to borderline unwinnable (looking directly at CC). The main path and the actual meat of the game not working together. They clash.
My favorite mini game is the battle system 😞
The most frustrating minigame in rebirth is when you die in a bossfight, you try to retry it and you need to figure out which of the 20 retry option lets you retry the boss.
Yes! Haha
This fucked me up during the final boss I ended up having to start from the beginning because I chose the wrong option 😭
Same, they added options that were never there before
Last sephiroth battle by any chance?
yeah I have no idea what they mean, I just pick before battle
Well, sidequests are also full of minigames. If you ask me, chicken luring was one of the worst experiences of my life.
Dude that one was easy
I did that quickly
@@TDI_CharlieBrown I would say that it was simple, but I swear those cooks were loosing interest in this red canister all the time for me. The ending was fitting at least.
It was hilarious. The ending. That was the point of it. BTW. you can simply continue when the chicken catches up, no need to wait for chicken to go back. You can continue where you left off.
I was so happy when I found out I was eating that stupid chicken
The Golden saucer should have been the only place for mini games with the best rewards.
This.
og was full of minigames, it's literally being true to the og here and it gives me the feeling that they did the right thing by not making it a 1:1 remake, because no one is ever satisfied
The OG had like 7, Rebirth has more than 20, it's too much
Throwing boxes as Cait had me on a cliff.
same they designed it so badly im sure there's a much easier way to make a character pick up and throw a dam box but no..half the time he wants to throw it off your screen and time u get him in the right direction uve lost 20secs tbh i knocked it out alot faster than some the others but it still was one of the most frustrating and not fun at all!
Yeah that was the worst one for me 😂
@@KingKikikoi it's soo bad lol 😤
They did each character ability as a level rather than as a unique ability to be used anywhere, they should've leaned into it much more in that regard. Have secret areas only Cait sith can get to, give us reasons to go back to the grasslands and discover new areas using specific abilities of new characters. Im hoping that's how part 3 is approached. Throwing a box is fine, throwing it over an over again over the course of 20-30 mins is tedious. I'm also pretty sure a lot of the characters could throw boxes as well as the Moogle so just having Cait be the guy that can get through small gaps would've been enough - and more fitting as a result.
I hated this so bad just because it's just feel so sluggish and tedious, and not even fun, just wasting my precious time in this already convoluted game. Not sure why this went through the QC, as well as the lame chicken luring.
I think the big problem with these minigames is that many of them aren't playtested properly. Like how the piano minigame is not in sync with the music, or how Chocobo racing has different button prompts than riding chocobo in the overworld, or that the gliding chocobo mess up your FOV when you try to descend and ascend. I wouldn't mind the same amount of minigame in the third game, but I do want them to be better designed because a lot of minigames in Rebirth isn't bad on paper, it's just the way that it is implemented
kindof agree, it was not a big problem for me, but what you mention could have been better.
Piano is not out of synch, it would be impossible to play all the notes so we its only the base
The chocobo gliding was bad coz both the L and R sticks were for ascending and descending which was very stupid. Like why? It would have been fun if the controls were properly implemented
@@abdulazimnaushad what?
The Queens Blood tournament on the Shinra-8 is optional, there is an NPC you can talk to to forfeit. However, you miss out on the Red cutsceen if you do.
nope you dont, on my hard mode run i skipped the tournament (i already beat the blood queen on that point). The game against red is the only game you have to play.
My problem is i played this game hoping to play Final Fantasy VII rebirth, not Mario Party. The minigames show be secondary or tertiary to the game experience but there are so many times you're forced to play them to progress, and yeah they're frustrating, borderline maddening, and its insane how many of them expect perfection.
You can skip 95% of them 😂
Best cheese I found for the piano minigame was to get my son to do one stick whilst i did the other :D
Haha! I like it!
Teamwork at its best
I have one wish for the Parade Minigame: The ability to watch the performance after clearing from different perspektives. You focus on the buttons and timing and miss the small details in the Formation :(
Yeah, it'd be cool if they gave you an option to watch it as it appeared on the news broadcast.
Yes, same for the loveless part.
If done once you should be able to deactivate the buttons and simply enjoy a cool cutscene und
could just watch it on youtube, but yeah,
Favorite mini game of all Final Fantasies was blitzball
Remember hating it until I learned how to play. Easily the best mini game in FF without argument.
Yes, there are a lot of mini games. Some of them you can ignore but for people who like to 100% their games are required to do all of them and personally what I don’t appreciate with them is how most of them require close to perfection to win. The gliding chocobo for example requires you to do everything perfectly and most of us just don’t have a lot of time to perfect them and thus takes out the fun in them. 🤷♂️
To be fair, if someone doesn't have much time but still insists on 100%ing their games it's on them
The issue for me are the excessive amount of Mini-Games that kills the game pacing, there's Mini-Games for every single thing... Most of Main ( and Side ) Quests have some kind of Mini-Game built exclusively for it, most points of interest in the map have some kind of Mini-Games behind it and the list goes on. For someone like me trying to Platinum the game you basically must stop every 5-10 min to do some ( *In my opinion, OG FFVII and Remake did handle way better about Mini-Games dosage overall* ).
The Mini-Games in Rebirth doesn't even feel as an "optional" task to begin with ( cuz they basically are mandatory for most things in the game ) you're forced to do them to clear some Quests ( Mainquests and Sidequests ), you're forced to do them to raise your Party Level to unlock new Folios ( to expand basic combat mechanics and characters upgrades ), you're forced to do them to unlock new craft recipes, to get some new Weapons, to earn the majority of ( and the best ones ) Materias and Accessories. You're forced to do them even to increase your Character Relationship / Bond...
On the top of that, some Mini-Games doesn't have a gradual difficulty increasement as you progress to it, so said Mini-Game suddenly become "Ultra-Hard" out of nowhere ( like the Queen's Blood, the difficulty spike between any NPC in comparison to the last 2 Rainbow ones is unreal ).
Some Mini-Games in other hand are just bad designed ( like the Chocobo Glide in Cosmo Canyon, where you must cheese the last Trial cuz the Chocobo can't reach the last 2 rings by design ).
Some Mini-Games are just bad explained about how it works ( like the Mushroom Mini-Game in Gongaga, where the game doesn't tell you must have Haptic Feedback ON to feel how hard / soft each Mushroom's side is ).
Some Mini-Games are just obnoxious ( like the Piano, who had the brilliant idea to split each analog into 8 fckng different directions having 16 of them in total?, couldn't be 4 each?. I must congrats those who are able to precisely press each direction and get Star Rank for every Song 👏🏻👏🏻👏🏻 ).
Some Mini-Games are just not fun to do ( like the Cactuar Rush in Corel, it was a pain in the ∆$$ to clear such thing on Hard Mode, funny enough it was easier to play as Aerith than Yuffie on that thing ).
Some Mini-Games are just annoying ( like the 3D Brawler in Gold Saucer, the window is too short and some opponents have a very similar animation for each attack, I had to cheese Sephiroth and Stop / Pause the whole thing to be able to clear it, cuz I was trying for almost a hour by normal means ).
But anyways, Mini-Games aside Final Fantasy VII Rebirth is amazing and I'm loving the game ( also a huge improovment in comparison to the Remake, especially for the new Battle Mechanics and Synergy stuff, not to mention how better the Map Exploration is ), it's probably gonna be my ( well deserved ) GOTY this year 🥰
I'm 3 Trophies away from Platinum, which is Jonny's Quest, Chadley Brutal / Legendary challenges ( mostly done ) and NG+ on Hard Mode.
I just hate the great unlocks behind the mini games. Just hate when you’re going hard in the story and have to stop because the team is taking a break and you’re forced into mini games to pass time. Queens blood has me in a chokehold cuz I don’t wanna backtrack😂. It’s the fact that square FORCES some and there’s so many. BUT my favorite one was the Galaxy shooter in the golden saucer. Had a bunch of fun on that
I agree that Rebirth has too many mini-games. And trying to get the Platinum trophy is insane
Coming from FF16, it was nice with a lot of mission variety in FF7 Rebirth for me so i love the minigames
Yeah I agree!
It was the opposite for me. Rebirth spent way too much time on shit it didn't need to, and not enough time on things it should've. For example why is Chadley and MAI talking to me more than my party members while exploring.
I loved 16 and 7 will always be my fav. The mini games is a fun thing to add. You don't have to do them to succeed unless you wanna beat hard mode or platinum.
@mrchefcheck On 2nd play through, you don’t NEED to do or even beat most of the minigames (unless you’re a completionist) But I agree, they NEED to tone down Chadley and MAI in the next game. I hear them way more than my own party. Your party barely ever chimes in to their convos. You don’t even talk to them (as Cloud) most of the time. They just talk at you, obnoxiously. I don’t understand their obsession with them and I highly doubt Part 3 will give us some type of payoff worth enough for them to be shoving these characters in our faces. Would’ve preferred way more banter from the party.
@@mrchefcheck I will say Chadley was getting annoying
You missed the chocobo wrangling stealth minigame, where you have to sneak up on a chocobo and catch it. That one was annoying and absolutely needs a skip option, especially since all of them are mandatory.
For the mandatory fight against Dio, it took me about 40 minutes to get through the tutorial, I was beginning to wonder whether or not I would be able to progress with the game. When the actual fight happened I took the loss.
The piano mini game is my personal hell
Most people playing Rebirth are doing it for the story. Once the story is finished, like Remake I wouldn’t exactly dive back into it right away to try and Platinum it! But I do appreciate all that love and effort Square put into them!
For the third and final part maybe they should cut back a bit on the mandatory mini games in the story and make it optional for what we experienced in Rebirth.
I understand this it's just I am so close to platinum
All the more power to you! Much respect!!
@@shenloken2 four trophys to go.
I'm going to do everything bar hard(obviously) in my first play through then just focus on hard mode later after I've played dragons dogma 2.
@@tristman8413 I did that and somehow I am at 200 plus hours right now granted I hit a couple walls. Just make sure you don't tire yourself out on it. The most annoying thing is the brutal and legendary simulations for chadley which is needed for the seven star hotel. Trophy
Yes. The answer is yes. The only ones that were worth it and felt good were queens blood, the protorelic quests (except the cactuar ones) and chocobo racing. And that’s it. The mandatory mini games in costa del sol also absolutely killed the vibes for me with that chapter so, so much. Far too many mini games overall. And it might be an unpopular opinion but the gold saucer mini games just felt too forced. I absolutely despised moogle mischief as well. Hated it.
Fair criticism!
My biggest dig at Rebirth (besides Chadley) through 30 hours is how bad the Moogle game is and how they sound too much like humans while looking like stuffed animals. In a game where tone and silliness is handled so well, this misses the mark for me. I also like all the items located in the various shops, but having some more in the world diegetically could have made exploration more fun. This is kind of solved by digging, but the caches are too infrequent and haven’t had valuable enough items. It doesn’t make sense to make towns and dungeons with materia in the environment, but zero have been in the open world space.
Yea Chadley is so annoying, I never liked him the remake. They should replace him with MAI
I think the mini games added a lot to the world. I didn't enjoy all of them but I loved that there were so many because it made me think "there's something here for everyone" and that's a really cool thing for a developer to do. Solid 9/10 game (wasn't massively keen on the huge changes to the world towards the end of the game, and the last 2 chapters fell a bit flat for me)
Na it's definitely a 10/10. This game is not only a Remake. With so many description from chadly alone about what is mako and lifestream and the little easter eggs like the original Emerald Weapon Poster on the Ship to Costa del Sol. Or that the Original you buy the Hotel in Costa del Sol and now they make Galerie of it with a gigantic Sidequest in a way to play every inch of it. Sometimes Games deserve a 10/10 and this is definitely one of it.
@Cris0815 a world shouldnt have a character describe it. We should be able to explore and find out for ourselves. But the exploration is just not there. Chadley is annoying and breaks the world building
I dont think there's too many minigames, its just that
Most of us are not 11 y/o with so much free time
People feels the "need" to platinum the game in very little time to move on with their lives. Back then, there were no trophies, no way to determine if you had 100% the game. All we did was just to have fun playing what we wanted. Platinum feels like a chore, because its not meant to be completed inmediately and people is trying to complete the game asap. I remember finishing FFIX in like 5 months or more lol. No pressure, no trophy to chase. Just playing in my free times after school.
Its not just platinuming the game there are stuff locked behind the mini games too which i think missed the mark. It just gets annoying after awhile. Im not even trying to platinum the game. Im trying to see all the game has to offer and it can be frustrating a lot of the mini games are really badly designed
I think when they are optional there are not too many - I think not having to win made it better. There are a LOT, but you don't have to do them and the only ones that aren't "optional" are quick and easy. I enjoyed playing through the game and having stuff to break up the fighting.
You do have to do them to get good gear. The mini-game's are a horrible experience and made me give the game a 7/10. This game's side content is nowhere near as fun as Remake or the original FF7. Everything is stupidly over-tuned it's insane.
@@WardenOfTerrato be real, felt for me that everything was side content until chapter 12.
I don't want to be spoiled, but I got talk about Fort Condor in FF7 Rebirth. It is absolutely horrendous, worse than intergrade. It needs a complete nerf. It is hard even on easy. Increase the time by 1 min or at least 30 sec. I can't tell how many times I lost by literally seconds.
I had some trouble but once you figure out a strategy it's really not that hard. Even hard mode isn't that bad once you find a strat that works
Have you tried using catapults to destroy the objectives? Worked for me
Yes, at the third battle I kept running out of time when I only had another hit or two to take out the boss. I changed the game difficulty to easy, and was able to get through it finally.
I dont think ive lost a single fort condor match with the exception of HM #4 which was a 2x timeout
Yeah. Imagine it's it's own game and strategize. Don't think of it as a nonchalant minigame.
I agree they should be more optional.
Being an old man that was an adult when OG came out, I really took to the chocobo racing. I spent 20 hours straight to get the trophy my first time through. My biggest complaint is that in OG we were breeding chocobos, maxing out to breed better children.
The mini games are fun until they are not. There are some I excell at, and others I need more work. I typically would give something 2-3 hours of practice, then come back another day to work on them again.
The one I hated the most was the first person shooter pirate ships.
Only one song on the piano gave me problems, After practicing it a few days, I managed an A rank.
Right now, I am sitting with 75 of the 88 required for the 7-star hotel reward.
The minigames that frustrated me are the following:
Fort Condor: I didn't know about setting the difficulty to easy during the protorelic quest. I spent a good 40min in the final stage trying to beat it. I also hate that you need to destroy the main base to win. If you destroyed everything, and the main base is low on health, that's a win in my book. I avoided doing hard mode until ch. 12 because of how frustrated I got. But then I learned about setting it to easy, and hard mode wasnt too bad.
Piano: Specifically, the song "Two Legs? Nothin' to it". Every other song, I got first try. But that song gave me problems. Had to replay it a bunch of times. Let the Battles Begin is even more annoying, but you don't need to get an A-rank as part of the platinum. Thank God.
The first frog minigame: It took me too long. Maybe I just suck, but I spent a good 20+min trying to get the highest time. The 2nd frog minigame was easy.
Glide de Chocobo: The 2nd one in particular. Just took a while, and I never really felt like I understood how it worked.
Crunch Off: FML. You have to be perfect to win. I came close so many times, but I had to step away to regain my composure with all my failures.
I havent had too much of an issue with Catuar Rush, but i didnt have access to complete it until now. Im nto looking forward to hard mode.
Also, for Pirate's Rampage. The accuracy does not matter at all for the first one. I failed a couple times before I realized I could just rapid fire the gun. On my first attempt at rapid fire, I'm sure I missed half of the shots, but i crushed the high score.
Having to get rank 3 on all the mini games to get a platinum kind of sucks, especially I don't like a lot of them enough to want to grind them. Plus the piano sucks period
The QB tournement on the boat isn't mandatory, you can opt out by talking to one of the receptionists.
At end game, i think somewhere in Gold Saucer, or it might have been the cards kiosk at Costa Del Sol, there are some idiotically hard queens blood challenges.
It's insane stuff like "You have 3 cards total and you must beat 3 opponents who have normal decks, back to back"
Your 3 cards don't reset per round, you somehow need to win 3 games in a row with only 1 card played per round.
If we’re going off from the original game, I genuinely remembered disc 1 being very light hearted with few dark moments, and most of those moments came from Sephiroth, death of the president, invading the cruise ship, and Aerith death. I remember the game taking a dark tone right after Aerith death which is disc two for the dark tone. The main theme becomes this sad depressing theme, there isn’t fun moments even the snowboarding was quiet and uninteresting. So I think the 3rd game is going to be very dark tone with few light moments.
having lots of mini games and challenges is great for those that enjoy them. many of them could be fun if they were optional.
The problem with Rebirth is that they tied EVERY single one of them to getting the Platinum and made many of them WAY too difficult
Especially if you lack the dexterity or hand eye coordination required to do the button mashing or see and read the prompts to push the right button at the right time.
It took me multiple hours to beat stages 2 and 3 of Glide de Chocobo. and Im barely half way through the 88 challenges for Johnny's 7 Star Hotel Trophy.
They should have been made optional for a bit of relaxing fun when you wanna take a break from the story with prizes that don't impact your progression
or preclude you from unlocking end of game content.
For the PC version, someone please make a mod where I can cast Meteor on the Moogle mushrooms and loot their burnt corpses for the manuscripts
Piano EZ. Because you have to deal with the problematic analog stick of the PS5 controller. And let's not even talk about possible drift. Sometimes I just get inputs I didn't even do. So frustrating to get stars that way. They should've given us the option to use the D-pad and buttons instead of analog sticks.
Though its optional, there are items you cant get unless you complete these mini games. Thats a problem for me. Don't think they should punish players who are not so good at minigames. Like oh well.. guess you can't have this unless you play it! Its frustrating.
For instance, if you're a trophy hunter like myself, having to do EVERY mini game and on hard modes to get all the collectibles for Johnny, its tedious and loooong. At times I'm stuck doing mini games over and over again until I get lucky. So if there is any that people can't do, they may never be able to get a platinum trophy on ff7 rebirth.
@@Undo743 yeah. I did a lot of them but some I decided to leave behind and continue with the story. Maybe one day I'll get back to it lol. But I work a lot so it's like I just don't have the time to just do mini games for 2hrs a night lol. Rather finish the game. I love FF. OG FF fan here, when I was younger with no responsibility I could play for hrs on end, but now I'm like yo! Where's the bed at I'm going to sleep LOL
@@Undo743you got 3 year until the next part take your time
For someone who plays video games with one hand The piano mini game is a pain, especially if you re going for the platinum trophy.
I not very coordinated so i cant do it either
I feel you, man. This game made me constantly think to myself, "this would literally be impossible if your vision or motor control are impaired in some way," because they crammed so much half-baked design into this game and didn't spend one second to include even rudimentary display or control options for any of it other than "do you want to use the sixaxis controls from LAIR for the ps3 or nah?"
I think they saved Cid and Vincent for part 3 to keep something to be desired the same way they held off nanaki from us o remake
Turning off the sound does help a lot because I believe the music and the visual indicator is actually out of sync
I personally think there are way too many. Box throwing, exercises, and the chocobo Superman 64 rings are just not fun. However, I am glad they are optional. I play games to 100% competition to see all the content when I pay full price. While I am glad it's "full of content," it feels like an Ubisoft game at times. I'd rather have quality over quantity.
I'm not happy that they are optional at all, as that means content is locked behind them. Some content people won't ever see due to it. It's bad game design for a single-player experience.
I wouldn’t hate the mini games soooo much if they were not so HORRENDOUSLY balanced in terms of getting max rewards especially the sit ups, Chocobo flying courses, and of course, the fucking 3D brawler
Bruh, the card game on Shinra 8 can be skipped if you talk to the person to the right of the one that normally report to and register with...
1.
You can`t lose for the brawler game in Gold Saucer. Cost me 2-3 hours and I was ready to snap my disc, because I wanted to go on with the story.
2.
Same for every minigame that gates the story. Or those, who have weapons behind them. Already missed 3 weapons, because it was behind Glide de Chocobo, games with finicky controls ( the football game/ crunch up/ chicken feeding ) or games with button mashing inputs, ( Junon parade partly ) which is hell for people with wrist/hand ilnesses/CTS.
3.
I wish they would have implentede the Gold Sacuer system, where ju earn ONE currency for all the minigames and then you can buy the weapons/items/prizes, just like with the saucers points. Than people have a choice, which minigames/poison they stick with and aren`t forced to go insane.
For the mini games, they should have let up rebind buttons, especially for the piano mini game
Are there too many minigames?
Only if you're going for platinum, tbh.
Are there too many annoying minigames?
Absolutely.
3:15 The trick to the piano game and most of the mini games is to put the graphics to "Performance mode" it helps loads.
Mini games are fine but it shouldn’t be a requirement for getting the best items
I got the ☆ rank on every piano piece including the one you get after getting a A on all other songs. I absolutely love the Piano mini game, putting it on speed 3 also makes it alot better since you dont need to time the notes as much. 3D Brawler is also really easy if you pause buffer. The most vile mini game was the sit up one with Tifa, already didnt like it in Remake but it almost cost me Controller getting 58 like 4 times and then finally reaching 60. Fuck that one lmao
damn bro star rank on Two Legs Nothing to it? That deserves some props 👍 Have you unlocked One Winged Angel yet? That one is INSANE
@@itstonberrytime yeah that one was honestly harder then let the battle begin, cost me the most out of every piece. Sadly have not gotten one winged Angel yet, currently got 82/88 collectibles for Johnny and looking forward to finally playing it
I cant even get a B on any of the songs
@@maximos905 the only advice I can give you is, try muting the sound so the music doesn't throw you off, and maybe bump the note speed up if you're hitting notes early. Keep trying and you'll get it, takes practice 👍
Found Glide Chocobo much easier when I turned motion control off in settings so I could control with sticks and not accidentally click L3 and lose control, third course was still quite a pain.
Yeah I did the same and I agree that 3rd course was a bloody pain!
I feel like most of these min games were shoved down my throat and the development time put into these should have went into giving us Cid and Vincent.
Yes Ty. They could have given us more story too
Dlcs and then they have to leave something for part 3
That would have been amazing. Pretty sure we're gonna get a Vincent DLC. He's a cash cow for SE
Pulling my ass hair is more exciting than World Intel with Chadley.
Virtually no one is arguing that there are too many minigames, and they also aren't arguing that the original didn't have minigames. I'm tired of seeing these strawmen.
They are arguing that they are disproportionately difficult and frustrating compared to the game surrounding them. That they take up a disproportionate amount of time, and the difficulty serves to pad out game time. Minigame and sidequest time sink should not be the bulk of a game's runtime. Functionally, the main story (which is very good, despite its obvious hiccups like Ch. 14) is a sidequest in an FF-themed open world minigame collection.
I love the minigames. It's their world and the characters are living and breathing. Also, they add something on the story.
Alot of these mini games made me wish some of these characters weren't living and breathing in this world.
Yeah like sephiroth is right there and tries to destroy the planet while shinra is hunting us... Lets play some doggy footbt😂
Even the summon sanctuary is a mini game. I’m in chapter 8 and I’m getting mini game to death. I hope they cut this BS out for reunion
Queen’s blood was good. Yes way too many mini games but that’s fine. What pissed me off was having them tied to dark matter. Taking the time to 100% World intel. Only to find out you have to play these stupid games to get the best item transmuted items. F that honestly.
Queen's Blood is boring. Everything in this game is hindered by the fact there's only a single way to play the content. The fact this is supposed to be an RPG really sucks as there is barely any freedom what-so-ever when it comes to builds and gameplay styles outside of cheesing everything to win. It's awful.
Most are optional... but I am not great at many of them, and sadly some great prizes are locked behind mini games.
That being said Queen's Blood is awesome. Challenging without being frustrating. Like I don't ever feel to toss the control into the tv playing it.
I mean they stay true to the og with the minigames, plus they did a good job balancing combat with mini games if not leaning more towards the combat with how hard the endgame is
I just don’t understand why there’s a big world where there are no good rewards to find. The best ones are locked behind mini games. Almost every “treasure” chest you find exploring is trash.
I really enjoyed the abundance of mini games honestly. Reminded me of old school games like Jak and Daxter, Banjo Kazooie, Spyro, Sly Cooper, etc.
I'll turn the music off and give the piano one last shot. I might be subconciously doing something wrong, even tho I only focus on the lines. I just can't hit them and I doubt having it muted will help, but we'll see. This and the Fort Condor Hard missions come to mind so far as the most frustrating, as they are more work than game for me. There's quite a few I still haven't gotten to, like the Chocobo Races after the first ones, the Glide variant, and Gears and Gambit so there might be more on my naughty list. I also am not a big fan of the sit ups mini game, but I think I can get the hang of that faster than the piano. I don't know if it's a patience thing or what but I can't get past 40ish seconds on Frog Jump, but it seems rather easy and I think that's more me than the mini game being too difficult.
Queen's blood, got me so frustrated but I love it. It brought me back to final fantasy 8 but this time i wasn't rebooting at a card game lose, i would just hit retry here.
Triple Triad is WAAAY better than Queen's Blood, and it's FAAAR less convoluted.
_More minigames than a Mario Party._
Three words one number. Glide de chocobo 3 🥵🥵🥵. That’s all behind me tho - finishing up 100% play log completion tonight after two more date sequences and 328 hours 🥳👍 I’m feeling a little empty inside now that it’s ending … this game was sooooo fulfilling and magical
You can lose the initial 3D Brawler fight at Gold Saucer and move on with the story (it's not too hard unless you don't understand the initially confusing controls). However, winning DOES give you extra affection with Red XIII.
For the Shinra-8 QB tournament, there is an NPC you can talk to to drop out of the tournament, but you will still end up playing Red XIII (you don't have to beat him, though. Again, it IS for affection points with him.)
How many main story hours do we have? I finished the game within 122 hours. Probably 100 hours doing side quests and mini games.
Hateddddd queens blood at first, but went back and really learned the game before the tournament and fell in love with it. It really is the best mini game, every new area I go to I look forward to playing new characters, seeing more of the storyline play out (I haven’t finished the game or the QB story)
The thing is most of the minigames are optional and are not mandatory. Even queens blood on the ship you can just opt out by talking to the guy at the counter
@Neo_Vandole Sure it is. You can beat the game without doing them and obtaining these items. Countless have done it already
The content creator said it took him 4 tries for the sittup challenge. It took me 4 DAYS. I HATED IT! I tried adaptive triggers both On & Off, and it seemed to be glitched. You have to half hold the R2 or L2 button, and once you have a complete green circle, you have 0.25 second to full press the trigger. That said, this is my favorite game of all time, (2nd favorite FF7 Remake) and I loved most of the mini-games. Been playing since 1987 on the 8-bit NES.
I actually got burnt out doing minigames as some are required to progress and other were required to get specific items... Then some of them you have to do them all again on hard mode ..
Gears and Gambits hard, Glide de chocobo and 3D brawler are going to be the death of me. Stuck on Ifrit and nowhere close on the other two before I gave up and moved to post game clean-up.
Use the pause cheese for 3D brawler...knocked out Ifirit on my 2nd try using it
@@mockmansini oh yeah, definitely going to cheese it.
The thing about it is they're all optional so anybody that gets upset about the mini games just don't play them and enjoy the game as it is can you can do that. If you want to know more about the story The Lore of ff7 some or hints and what is to come and part 3 strongly suggested play the mini games
Completely agree with the queens blood x ffviii style of playing people arpund the world and rare cards, they should definitely implement that into an update.
The chocobo wrangling is the wrost bit. And i get that many are "optional" but they arent if you want a better experience, like having a chocobo and reaching these remote areas. Its so annoting that i can waste half an hour just to get a chocobo
Queen's Blood was easily my favorite. Cactuar Crush was definitely my least favorite. All of them were fun to a degree and I'm happy they were all there personally, great variety. Just maxing out certain ones for sake of the platinum were more frustrating than others.
100% this!
Cactuar Crush is legitametely the only reason I don't want to collect every treasure trove
I did Cactuar Crush, just so I could get my team level up to 10. I hated every second of it.
All I have left for the Plat is hard mode, on chapter 12 atm, and 11 more Chad battles.
Hard mode is F******* EASY compared to VR brutal & legendary challenges 🫨😮💨 like, GOD DAMN
Queensblood was dope. Moogle Mischief was TRASSH. Waiting for the snowboarding and submarine minigames.
Mini games are always something I dabble around with in games but never dive too deep into. The fact that I’m forced to partake in so many god damn mini games in Rebirth…definitely makes this game less enjoyable to me.
These are fair points!
If I were to pick my favourite mini-games, I'll just go with the Piano Minigame and Queens' Blood since Queen's Blood is perhaps the first time I've actually liked playing something involving cards and as for Piano (as much as people hate it), I dunno why I just love playing it lol. Got star on all songs including Let the Battles Begin which is by far the best song I love to play and it's actually fun and easier if you're doing it on 5 bar speed. I mess up on the slower speeds. As for the frustrating ones, I'll have to go with Fort Condor and Gears and Gambit because, some mini-games just aren't appealing for you and you finish them only to find out that they have a hard mode as well. All in all, yes, this game has a lot of mini-games and can only frustrate you the most if you're doing too much in a single session so take breaks. Currently, all I have left is the brutal and legendary challenges and 6 chapters on hard mode left before I get my plat and I know THAT is gonna take a good long while
I enjoyed just about every minigame, they are a nice change of pace. I also loved that some of them were mandatory.
The only ones I kinda hated were the box breaking game and the moogle mischief. Running around the map against a timer was really frustrating, as I have a terrible sense of direction. The piano minigame is fantastic, on the other hand, wasn't too hard (maybe because I've spent too much of my time playing rhythm games like Gutar hero).
Queen's blood is great too. Beats both Triad and Gwent.
Did many people get the time materia and champion belt?
There’s a option to skip Queens blood on the ship I believe you have to talk to receptionist
Oh that's pretty good then, looks like there is nothing mandatory then! As in you don't have to win which is nice!
That’s fine except the Queen’s Blood mini game is the best one! Even if you lose a match you get to retry anyway.
@@shenloken2 Yeah the quality of life for QB is really good!
The scenes and dialogue are worth playing through it.
I wish I knew that. I tried looking to see if I could skip it and didn’t see an option. I didn’t like the card game being mandatory to progress through the game.
As veteran of ff series i love all mini games se has offered it.
I thought the Piano game was quite forgiving since you could land within a few notes, and so we countered as hitting it.
I get the idea of playing against any rando in Queen's Blood, but I think the specific characters that you meet while ranking up are far more interesting than your average NPC. Crybaby Ned and the robot to name a few
Alot of the minigames are good, but alot are pretty tedious too, I think devs exercising restrain, recognizing what works and what doesn't and cutting the fat is a big part of game development and unfortunately I don't think they wanted the game to feel full of "content" regardless of whether it was good or not. This philosophy also poisons region exploration. Aside from fighting monsters, the sluggish pace of exploration and every single time you do anything chadley needs to halt all progress completely before you can continue playing the game.
Even if you don't think Rebirth has "too many" minigames, the game is certainly bloated more than it needs to be, and all of it really brings that first, completionist playthrough down, I genuinely felt I was either doing minigames or chores far more than engaging with the game's story, characters, and combat and this speaks to the insecurity among the development team for Rebirth -or a lack of direction in the very least.
Often times, less is more, and Rebirth forgot this rule considering the vast amounts of content here.
If there's one thing the game could have actually used more of, is the stuff we're playing the game for: The characters. I though for sure the team dynamic and the characters would be great throughout this game's story, and there are stand out moments, but for the most part... No.
Nobody talks to each other, nobody tries to resolve interpersonal issues or interact with each other in any interesting way, there is never any real tension when there really should be and it robs the narrative of the weight I really thought the devs were hinting at at the end of Remake. I think the narrative is the biggest letdown of the game for me, and I've forced myself through completing every single minigame and challenge in this game so that says alot.
Still a good, fun game, incredible soundtrack and combat system, I have major issues with it but I can see where people are polishing the dirt of it to find the masterpiece underneath.
I really didn't mind the minigames. I completed everything in Remake. The problem begins when they made every game so damn hard to complete. For example, try getting A rank with Two Legs Nothing To It song on the piano or trying to beat Jules in the sit-up minigame. The latter became so unbearable that I had to mute the sound and turn off haptic feedback. No Jules, it wasn't fun for a measly Championship Belt. Now I'm about to return to the Gold Saucer and I'm really not looking forward to the harder difficulties.
I started Rebirth with the completionist mindset because I love Final Fantasy VII so much but the sheer number of minigames have become outright bloat and hampering my progress, keeping me in regions for hours as I tried to get everything. Things started to get distinctly unfun when they jammed a Barret rail shooter after two intense boss fights in a row. My spirit was broken around the Cactuar Reactor minigame as I suddenly dgaf whether I won or not as long as I passed. My despondency became outright hatred of minigames when the Glide de Chocobo game forced itself in my face. Someone in Square deserves a pay decrease for this waste of time.
The fact I know now I'm not the only one that had that dolphin problem makes me happy.. I kept holding R2 wondering why I'm like a whole min late lol... and that One game you have to dodge to punch once was the worst game to me lol
I enjoyed the mini-games but absolutely agree don’t make them mandatory. To me, that crunch mini game and red 13s one in costa del sol were REALLY annoying.
Considering the price of this game, im glad there's a ton of minigames. Im glad they just dropped a ton of content on my forehead. And they're optional. Just skip if you don't want to do it. Better to have these minigames instead of not just getting them at all. It means the developers made an effort to make all of these. They're not being lousy with the game. They have passion. This is how a AAA game should be.
Got A’s and a couple stars in the piano mini game. I had the ultimate challenge thanks to my controller with stick drift.
I see a lot of people complaining that mini games shouldn't be required for platinum, but a platinum should be special, and you are not owed the platinum trophy. If you buy the game, of course, you deserve the story and main gameplay, which is all massive and engaging and well made. I think around 95% of the mini games are optional. Protorelic missions are all optional, and you can do the QB tournament, etc. I'm pretty sure you also dont need to do the hard versions of the mini games to get the platinum trophy.
Just take your time with it. Enjoy the parts you like. Skip the ones you don't. You will have a better time if you do.
Minigames i found alright were desert rush, space heroes, tbh i just wish more combat was in the game thats why i bought it.
Edit: i actually loved queens blood and its not too difficult once you get swap cards to steal back squares and buff cards with them
The thing is... the Minigames are more or less okay. I am not into hunting trophies, so I just don`t do the games I don`t like. But what really gets on my nerves is that a few are part of the story or at least part of the side quests. It feels awful if you want to do all the "Merc Side Quests" and you can`t because there is a minigame involved. It feels unsatisfied. Also I think a few minigames are really hard. Not everybody who plays this game is a teenager and not everyone who plays this game is an absolut gaming pro. The thing is: I had fun with the story and I had fun with a lot of stuff. I did everything in Junon and in Grasland but got really frustrated in later areas because it was more difficult to reach stuff, finding out that minigames there became even harder because they were timed was the reason I just stopped and went on with the story. I think it wouldn`t be that frustrating if the minigames would be a little easier or at least they wouldn`t estimate you to reach all points possible to be able to win it. I mean glide the chocobo? Come on... I just tried once and was so done after that. The mogles were a nice minigame but as soon as they were timed and you couldn`t run properly there, I just gave up because I was annoyed. On the other hand I loved the parade or loveless. I also liked the chocobo races. I think a little less mini games and a little more easy controls and it would be absolutly okay.
Pro tip for the sit-up mini-game, turn off your sound and haptic feedback. Get into a rhythm and you'll nail it. Got 56 sit-ups on my tenth try.
Only ppl stressed are completionists...you have to change your mentality when u play certain games enjoy the ride!
This approach is the best approach!
@@GenesisVII totally I'm only on chapter 8! Loving the slow slow burn!
@@eddy5097 wait til you get to chapter 11, i enjoyed most of the game up to that point.
@@hmnanda so far it's been a special special experience Ty Square!
Everything is a mini game I can’t get from one section to the next without having to play a gazillion mini games.
They can keep everything the way it is. Just put a skip option with the main quest blue diamond next to it. That’s all I ask
Today I finally finished everything in this game that isn't in Hard Mode. I've done some hard mode stuff, but over all I got no joy from it, so I'm probably gonna leave it. Other than that I have all the cards, all the high scores (except S rank on the piano things, I only have A rank on the 6 songs you pick up during the story, B on the Battle theme and haven't tried One Winged Angel Yet due to the last collectable I need being Chad's hard mode stuff). Some games were genuinely fun, some were OK for a while, but got frustrating when trying to grind for that high score, and some were just frustrating from the go, but the are almost never required, which is good, though a bit too much stuff is locked between just ridiculous challenges. My over all score on each (might forget some because there are just so many):
- Queens Blood (including Costa del Sol and Gold Saucer)- 10/10 no comment
- Moogles - 5/10 kinda annoying but not very hard once you got the hang of it. Rather than doing the same over and over but with more obstacles and more potent hits they could have done something different for each.
- Piano - 3/10 fun concept, but too hard and often times poorly timed to the actual music, at least to my untrained ears
- Jump Frog - 5/10, gets frustrating too quick if you're going for rank 3
- Dolphin Swim - 6/10 kinda stupid and they don't explain the controls very well, but not horrible to play and get good at
- Fort Condor - -10/10 hate this with all my soul, looked up strategies online but still struggled even on the easy fields
- Junon parade - 4/10 often too hard to see the inputs on screen, and also I once did a 100% excellent run, no misses, nothing lower than Excellent on all three shows on one star, and still didn't win the award. Had to up the difficulty for that. Feels like poor design or bad RNG or at least that they should let you know you can't get the award on all easy.
- Pirate Rampage - 6/10 kinda hard to get the aiming down for me personally, but in the end not too hard, just not very fun either.
- Run Wild - 7/10, easy to get rak 3, but not super exacting to play
- Crunch-off - 2/10 boring and frustrating and super annoying you have to be perfect to get the last one
- Chocobo Racing - 6/10, decent pastime, but sometimes really frustrating, and super frustrating that the course for the Billy side quests is locked behind clearing a certain number of stages prior
- Galactic Savior - 7/10 kinda fun but no staying power, almost forgot that it was one of the mini games available.
- 3D Brawler - 3/10 - they don't do a good job of explaining the controls, and even when you understand them it too punishing that you can never change an input even if the hit hasn't landed yet, and super frustrating that you have to wait for their opening to hit back. Anything past Dio I had to use the paus technique to win.
- G-Bike - 4/10 fun concept, but controls were horrible
- Colosseum - 5/10 nothing too hard if you were at least the suggested level, but kinda boring in the long run
- Dessert Rush (Box Breakers) - 10/10 loved every second of it, loved going back to try and find the most optimal route.
- Cactuar crush - 6/10 not very fun, but also not too bad for the normal runs, but the harder runs got very frustrating very fast and were hard even after looking up strategies that many seems to agree upon.
- Glide-de-Chocobo - 8/10 - once again the biggest problem is that they do a really poor job explaining the controls, but once you've picked up on how to fly the chocobo and how to use momentum from the dives to gain some hight again, it's kinda fun and not too hard to master.
I guess I don't mind that there are too many minigames, my issue primarily is that the vast majority of them just aren't fun to play. The ones that are fleshed out, like Queen's Blood, are alright but most feel like chores due to being so simple.
Or worse, they barely seem like they function correctly. In the piano minigame, while I liked it, notes often don't sync up with the music correctly. The mushroom minigame, aside from the question of why, feels like the mechanics explanation were unclear. Fort Condor was made worse overall. The sit-up minigame can be finicky with the triggers. Whatever the heck the chicken side-quest was supposed to be. And so on.
I think Gears and Gambits were the absolute worst for me. I outright hated this and ended up giving up trying to do it on my own on the last one. Had to resort to the auto-loadout. Thankfully, that loadout also carried me through all the Hard Mode variants.
I generally suck at minigames, and anything involving chocobos is historically anathema to me. Piano, situps, parade, though, no problem. Rhythm games are my jam. And I kinda liked the card game, but it was no gwent. Oh, and I don't think I could hate moogles any more than I now do after chasing the little effers around their stupid mushroom.
I don't like how the mini games are forced on me all the time. For the Life span of the game they should add a skip feature for future playthroughs giving the minimum completion for optional quest so we don't have to waste time.
Do people actually try to understand people's problems with something before they make a video?The problem is that too many of them are NOT optional. TOO MANY of them are required to complete a quest or progress the story. That's the issue. It doesn't matter if you personally liked them or not, they shouldn't be mandatory. The Gold Saucer was great because you could ignore most of it. That's the way the rest of the mini games should have been treated. I don't like being forced to play something i have no interest in just to progress the story or quest. I hope that makes people's complaints more clear.
Going for Platinum really burnt me out. Doing all minigames was like chore and not fun. Of course if you do it little by little maybe it's bearable otherwise not. After whole day of doing minigames my brain turned into jelly.
What I ended up doing was the ones i wasnt great at or didnt enjoy just waited to endgame so I can do it at my own leisure vs trying to do it during my 1st playthrough and feeling like it was keeping me from the rest of the content bc i spending an hour or more trying to get top score