UPDATE: As some people have pointed out, there are some cases where 4+ headshots can potentially reduce the number of shots to kill with this gun and I didn't mention those. The formula I created for my spreadsheet wasn't initially designed with such a weak headshot mutliplier combined with so many shots to kill with SMGs so it only accounted for up to 3 headshots needed. I've just managed to update this on my spreadsheet so from now on, I'll be sure to have more precise values for this. At the end of the day, in practical terms, this has no impact on my impressions of the effectiveness of the gun since any more than 3 headshots needed is completely impractical anyway. Also, I've almost got everything together to start sharing a public version of my spreadsheet so it should be ready by the end of the week.
Just came from the krig video and the fact that on average the SMGs have the same TTK as the krig is kinda ridiculous. I know they want weapons to be balanced but the drop offs for SMGs being 10 meters instead of 20 to at least. It also doesn’t help that ARs have the ability to ADs at sub 200ms like the XM4 at 150ms.
Good catch. My formula in my spreadsheet only accounts for up to 3 headshots since requiring 4 is generally not a thing in CoD. I'll work to update it for next time!
How tf is the attachment that is supposed to make headshots viable, worthless?! It’s so infuriating that headshots are so useless in this game where camos revolve around headshots.
I'm convinced they did it to extend people's play time. Developers know no matter what, people will relentlessly grind camos within the first month of the game being out even if the game has the worst headshot multipliers and fastest movement in years.
@@Snougaloogiethat’s the thing tho. If you land all headshots it doesn’t even cut the shots to kill and that’s ridiculous. I understand not wanting to make a difference with 1 bullet but if at least 3 hit the head it should cut the shots to kill by 1 imo
Headshots in cod should never be game changing in their effectiveness. They destroy balance in a game that has flinch and plays as fast as this does, more often than not in traditional gameplay faster killing headshots just make the gameplay feel inconsistent and imbalanced
Wouldn't say counter, just only smg that could remotely compete, especially if you used stock two. But the vmp could literally beam the icr at range in that game
Definitely wasn't a counter, it could hold it's own up close, but the cordite was a better counter. Throw on fm2 and rapid fire and you were a beast. If you were really that guy you'd sacrifice a perk to get either the extended mag or grip.
While statistically it may not be the best, it just feels so satisfying to use just like it did in BO4 so I wouldn’t mind a 5ms less avg ttk for a gun that I just love to use lol
For me personally because of the movement of this gun it feels like it kills faster than the other smg's even like you said statistically it's not the best
really no reason to not use rapid fire with akimbo on this, surprised his akimbo build didn't. Your effective range is already cut down to the space in which rapid fire is not too detrimental.
@@Ferno556 your be surprised actually how weirdly accurate it can be. It is a close range weapon tho but it FRIES up close they don’t stand a chance even out to 10,15 meters I’m surprisingly winning gun fights
Needs a nerf for real... cause I feel like a terrible person for using it. You'd think accuracy would be an issue but it's really just a numbers game 100+ rounds with two barrels for ~2K rpm you just wreck whatever you see on these maps (if you're playing smart not pushing long sightlines). Sprint to fire also can be one of the lowest in the game.
Man Ace. To be honest: i have been following you for so long now, but i really think your channel is underrated. For all the work you put in those CoD games in all those years which helped me (and many others) a lot, you should have more subs. I appreaciate you and your channel 🙌🏾.
I would LOVE to see the KSV next. It’s the smg that I’m struggling the most to find a good build for. With it being one of your more liked smg’s, I’d be interested in your preferred stealth build. Thanks for the content either way!
@@User-be5yj I wouldn't use rapid fire on the saug because of how short the damage ranges are. I bet it's faster to get a 5 shot kill without rapid fire than it is to get a 6 shot kill with rapid fire on.
I've been subscribed since BO6 came out and I just wanna say that I really love that you say you're outro with the exact same vocal cadence in every single video. At first I was sure it was just pre-recorded but after seeing you appear on camera for a handful of your outros, I now realise that you've just mastered the exact rhythm and melody of that phrase lol. I have to watch every single one of your videos all the way to the end just so I can hear "If you enjoyed the video a LIKE RATING IS ALWAYS appreciated, and don't forget to subscribe for more if you haven't alreadyyy, I'll talk to you guys next tiiime."
Can’t wait for the gun guide on the new pistol since its description of it sounds like it will be secondary u can use as a primary. I also wonder since it’s gonna be slow firing, will it replace the tanto smg
@ usually I stop using a gun once I get it gold, but that akimbo Saug is what I whip out when I’m getting smacked on in multiplayer 😂 it’s the ultimate equalizer
Hey, are you planning to release a best gun for each class video soon or maybe something for ranked now that season 1 has launched, or do you think that what is meta in competitive will also be meta in pub lobbies ?
The SAUG is a fun weapon to use. I got gold on it yesterday (working SMG diamond, 2 more to go to get diamond access) and honestly, the headshots are just bleh. It took a bit but after unlocking Rapid Fire... I had too much fun. Anyways, back to working on Smgs for gold... After that, ARs and i can finally unlock Dark Spine
I just barely got to the Saug so I haven't used it yet, but I saw it in Zombies where it's great so I'll probably try it out there first and then try it in Multiplayer once I've got some attachments for it
Ace could you please look into the following problems 1. If a blueprint is used for example the ames and you replace the launcher with a grip it still put a launcher instead ingame no matter what, same with blueprints if there is an optic on it and i want to play iron sight for example the new krig it still always equip the scope. 2. Maybe a shoutout to the devs with changing the he1 challenges.. 10x3 streaks is too much.. can we just have 30 total? It is almost impossible to hit anything in the air and nobody plays ground streaks. 3.and when u have a saved blueprint with more than 5 attachments and u equip it and want to change attwchments it defaults back to a xm4 standardclass. If more explain is needed i happily explain further
It really feels like I’m losing fights I would’ve won if the guns had more serious headshot multipliers, and I’m barely above average at this game. I genuinely can’t imagine how frustrating that must feel for the majority of the player base.
Love the videos Ace. Keep em coming. Question, how come youre not recommemding perks etc with the build recommendation? For example for the stealth build, I assume youd recommend Ninja or Ghost?
There's no reqson to not use the fast mag with. No rapid fire. Losing the extra 6 rounds it comes with by default brings you back down to the standard 30, but with an almost 1 second reload a free mini commando grip, its a no brainer.
I wish you showed the akimbo TTK. Also i don't know if they patched(judging by your build they probably have) it or not but the mag sizes don't increase or decrease reload speed when the gun is akimbo.
Check out the build section of the video. The last build he mentions is akimbo and in the upper left in green letters it shows the ttk. It's by far the fastest ttk for SMGs. I'm surprised he didn't say anything about it. It's pretty insane how fast the ttk is in akimbo
Could be helpful to only include the number of shots to kill that apply to the gun in the guide. Since SAUG can’t get a 1-4 or 10 shot kill, those numbers being in the graphic make the relevant color coding harder to discern from the 1-10 graphic at a glance. This would likely be time consuming to tailor to each weapon tho so just a wishlist nitpick.
Off topic but since they made UAV and CUAV only give 5 points, what’s some ways to get more score for score streaks, outside of Strateigist and playing OBJ
Ace, i have a question regarding the ergonomic grip, does it reduce the time for the slide animation itself or does the slide animation is still happening while you are able to fire the gun in
You often mention that the infiltrator stock is great to strafe more effectively, but that's not what it does. It actually only improves ads walking speed, which is forwards and backwards, not sideways (strafing) if I'm correct. Are you aware of this, and wouldn't another stock be better potentially? I'm thinking no stock or balanced stock (in general, not specific for this gun) should be better options in most situations.
Common misconception which is why I made a video testing this in extreme detail here: ua-cam.com/video/-9GTnhovYCU/v-deo.html Infiltrator is by far the best for ADS strafe speed.
Can you make a video on tac stance. I’d like to know if tac stance increases aim walking speed. I play warzone and I noticed they nerfed the statics movement speeds and didn’t mention that in the patch notes
Play hardcore for everything that isn't one shot to the head, turn off crossplay if you're on console, and play dom and tdm. Focus on flanks to get kills from behind and on campers. You still need good accuracy, but those are what gets me headshots.
honestly im grinding both this prestige and its not nearly as bad or annoying as i thought it would be. the frostline in particular feels a whole lot better after the recent buff. still missing the lr and the aek but the lr has been great at traditional sniping and the aek is the aek lol even after the rapid fire nerf its super consistent if youre accurate and the connection doesnt mess with your hit detection. on the last military camo for the dm10 and thats about the only gun of bunch that im finding obnoxious, mainly because i did the tsarkov first and the dm10 feels like a worse version of it (for headshots anyway)
i dont like how useless headshots are in this game. all headshots should have at least a 1.5x multiplier. it just seems like a means of lowering the skill ceiling or nerfing players with good aim
Your statements about headshots don't match the numbers that you list. By your numbers, the base headshots will reduce shots to kill by one with all headshots after the max damage range. Your numbers also show the CHF barrel enabling a 4 shot kill up close and reducing head shots needed by one in subsequent ranges.
whats even the point of headshot damage lol. i like the idea of reduced headshot multiplyer from x2 but like yall are doing like plus 10 percent percent for headshots? what kind of shit is that.
20 x5 is 100, 18 x5 is 90. 17 x6 is 102, 15 x6 is 90. And finally, 13 x8 is 104 while 12 x8 is 96. Headshots are in practical terms useless because of the amount needed to hit in order to reduce TTK, but they aren't theoretically useless, and if you're saying their useless purely in practical terms I think that should be noted in the breakdown.
You realize you don't need to get everything from the first 2 pages to be able to unlock it right? Also it's not way too strong it's dead average at best if not a little underpowered
The Saug is based on a fictional combination of Ruger MP9 and AEK-919K, treyarch are really don’t care for real firearms and history behind their existence
The Saug is meant to be a prototype of the one in Black Ops 4 which was never a real gun. You goobers who started caring about cod in 2019 and are obsessed with weapon realism are annoying
@Snougaloogie agree I get that weapon accuracy/realism is cool and all, but Bo6 never markets itself as a "realistic" game so these ppl bitching about how the weapons are not "something something not accurate" is just a nothing burger criticism
UPDATE: As some people have pointed out, there are some cases where 4+ headshots can potentially reduce the number of shots to kill with this gun and I didn't mention those. The formula I created for my spreadsheet wasn't initially designed with such a weak headshot mutliplier combined with so many shots to kill with SMGs so it only accounted for up to 3 headshots needed. I've just managed to update this on my spreadsheet so from now on, I'll be sure to have more precise values for this. At the end of the day, in practical terms, this has no impact on my impressions of the effectiveness of the gun since any more than 3 headshots needed is completely impractical anyway. Also, I've almost got everything together to start sharing a public version of my spreadsheet so it should be ready by the end of the week.
Just came from the krig video and the fact that on average the SMGs have the same TTK as the krig is kinda ridiculous.
I know they want weapons to be balanced but the drop offs for SMGs being 10 meters instead of 20 to at least. It also doesn’t help that ARs have the ability to ADs at sub 200ms like the XM4 at 150ms.
@@RynoUnknown tbh it rlly not that bad, u just got hit routes and abuse the handling and close range damage
@RynoUnknown Only one SMG kills slower than the Krig C up close (the PP-919) and the average SMG TTK is noticeably better than the Krig C's TTK.
That Sleepless Dad-ness really starting to get to you now, Ace
Remember to take some breaks and take care of yourself!
0:50 with CHF barrel it says 26 dmg to the head, so in close range you can have 4 shot kill, with all 4 headshots
With the recoil you'll basically never get 4 headhsots tho so🤷♂️
Good catch. My formula in my spreadsheet only accounts for up to 3 headshots since requiring 4 is generally not a thing in CoD. I'll work to update it for next time!
@@TheXclusiveAce Love you, you make great videos.
How tf is the attachment that is supposed to make headshots viable, worthless?! It’s so infuriating that headshots are so useless in this game where camos revolve around headshots.
definitely a questionable choice in this game
I'm convinced they did it to extend people's play time. Developers know no matter what, people will relentlessly grind camos within the first month of the game being out even if the game has the worst headshot multipliers and fastest movement in years.
I think the idea was that you have to land all headshots to gain benefit from headshots, but it just makes the guns feel like marshmallow shooters
@@Snougaloogiethat’s the thing tho. If you land all headshots it doesn’t even cut the shots to kill and that’s ridiculous. I understand not wanting to make a difference with 1 bullet but if at least 3 hit the head it should cut the shots to kill by 1 imo
Headshots in cod should never be game changing in their effectiveness. They destroy balance in a game that has flinch and plays as fast as this does, more often than not in traditional gameplay faster killing headshots just make the gameplay feel inconsistent and imbalanced
Saug 9mm was the VMP counter back in BO4.
Still think VMP is cooler
Wouldn't say counter, just only smg that could remotely compete, especially if you used stock two. But the vmp could literally beam the icr at range in that game
Man that game was so bad
@@bradenmchenry995 nope, it was the last good arcade shooter.
Definitely wasn't a counter, it could hold it's own up close, but the cordite was a better counter. Throw on fm2 and rapid fire and you were a beast. If you were really that guy you'd sacrifice a perk to get either the extended mag or grip.
While statistically it may not be the best, it just feels so satisfying to use just like it did in BO4 so I wouldn’t mind a 5ms less avg ttk for a gun that I just love to use lol
For me personally because of the movement of this gun it feels like it kills faster than the other smg's even like you said statistically it's not the best
This new thumbnail style for gun guides is really nice!:)
The Saug was the fastest time it ever took me to unlock Gold for a gun in this game, love this thing.
Been loving both the S1 weapons. Krig feels a little similar to the XM4, but I don't mind this. Saug feels something between the C9 and the Kompak.
I can see that
The SAUG is the compact rival but nothing like the C9. The C9 shoots steady and accurate, the Saug is the exact opposite.
@@dillonc7955But it goes more brrrr
The Krig C rapid fire is prolly my favorite then the Saug akimbo rapid fire for close range small maps
The Saug akimbo absolutely fries everything. I use it with rapid fire too it brings it up over 1000 rate of fire.
really no reason to not use rapid fire with akimbo on this, surprised his akimbo build didn't. Your effective range is already cut down to the space in which rapid fire is not too detrimental.
The accuracy with rapid fire and akimbo is abysmal
@@Ferno556 your be surprised actually how weirdly accurate it can be. It is a close range weapon tho but it FRIES up close they don’t stand a chance even out to 10,15 meters I’m surprisingly winning gun fights
Needs a nerf for real... cause I feel like a terrible person for using it. You'd think accuracy would be an issue but it's really just a numbers game 100+ rounds with two barrels for ~2K rpm you just wreck whatever you see on these maps (if you're playing smart not pushing long sightlines). Sprint to fire also can be one of the lowest in the game.
Man Ace. To be honest: i have been following you for so long now, but i really think your channel is underrated. For all the work you put in those CoD games in all those years which helped me (and many others) a lot, you should have more subs. I appreaciate you and your channel 🙌🏾.
I would LOVE to see the KSV next. It’s the smg that I’m struggling the most to find a good build for. With it being one of your more liked smg’s, I’d be interested in your preferred stealth build. Thanks for the content either way!
Ace didnt outright mention this but when using akimbo the Saug has an insane ttk. It shows on the build screen.
I feel the recoil isnt that hard to control at all
Have you tried rapid fire? It kicks like a horse. 😂. I haven’t decided if it’s better with or without it yet because I’m still testing it.
@@User-be5yj I wouldn't use rapid fire on the saug because of how short the damage ranges are. I bet it's faster to get a 5 shot kill without rapid fire than it is to get a 6 shot kill with rapid fire on.
I've been subscribed since BO6 came out and I just wanna say that I really love that you say you're outro with the exact same vocal cadence in every single video. At first I was sure it was just pre-recorded but after seeing you appear on camera for a handful of your outros, I now realise that you've just mastered the exact rhythm and melody of that phrase lol. I have to watch every single one of your videos all the way to the end just so I can hear "If you enjoyed the video a LIKE RATING IS ALWAYS appreciated, and don't forget to subscribe for more if you haven't alreadyyy, I'll talk to you guys next tiiime."
So cool to see ace in the bottom right of the screen at the end of the video lol 😂
i’d like to see more frequent gun guide videos, and maybe some class setup vids
Can’t wait for the gun guide on the new pistol since its description of it sounds like it will be secondary u can use as a primary. I also wonder since it’s gonna be slow firing, will it replace the tanto smg
It’s a kill streak
Not the hand cannon bro, I’m talking about the Sirin 9mm
Weird thing is that hisorically you had high caliber, which was actually useful in prior cods, the chf barfel is that but just entirely useless
Saug AKimbo multiplayer goes crazy on nuketown lol.
That first setup is exaclty what i was using
I look forward to your videos every day man! Best in the COD community. 👍
id swap out a supressor with rapid fire with the akimbos. probably the most fun gun in the game rn with akimbo
Saug dual wield is way too much fun
For real i spent hours yesterday unlocking it
@ usually I stop using a gun once I get it gold, but that akimbo Saug is what I whip out when I’m getting smacked on in multiplayer 😂 it’s the ultimate equalizer
Oh I get it like sig saug
No, not at all
no it stands for "South African ugly gun." not kidding
I think a video covering operator hitboxes in this game could be interesting
Hey, are you planning to release a best gun for each class video soon or maybe something for ranked now that season 1 has launched, or do you think that what is meta in competitive will also be meta in pub lobbies ?
The SAUG is a fun weapon to use. I got gold on it yesterday (working SMG diamond, 2 more to go to get diamond access) and honestly, the headshots are just bleh. It took a bit but after unlocking Rapid Fire... I had too much fun.
Anyways, back to working on Smgs for gold... After that, ARs and i can finally unlock Dark Spine
Saug feels like one of the best smgs
For me right now the best weapon in the game :)
I just barely got to the Saug so I haven't used it yet, but I saw it in Zombies where it's great so I'll probably try it out there first and then try it in Multiplayer once I've got some attachments for it
It might have a higher ttk but you can sprint to fire and ads faster with it
Love this gun.
Is the recoil spring not worth using? Since you never put it on the accuracy builds?
i feel this thing is designed with akimbo in mind. if you jsut use one, it's ok. but the real power comes with dual wield
Rapid fire on the single is insane as well. But once you get that akimbo, there is no going back
Skulker Dual Stock Saug 👌
The saugs movement reminds me of the superi from mw3
Rapid fire very viable imo. Shreds on small maps
Ace could you please look into the following problems
1. If a blueprint is used for example the ames and you replace the launcher with a grip it still put a launcher instead ingame no matter what, same with blueprints if there is an optic on it and i want to play iron sight for example the new krig it still always equip the scope.
2. Maybe a shoutout to the devs with changing the he1 challenges.. 10x3 streaks is too much.. can we just have 30 total? It is almost impossible to hit anything in the air and nobody plays ground streaks.
3.and when u have a saved blueprint with more than 5 attachments and u equip it and want to change attwchments it defaults back to a xm4 standardclass.
If more explain is needed i happily explain further
Holy hell! I have been watching your videos for years and just now seen your face!
It really feels like I’m losing fights I would’ve won if the guns had more serious headshot multipliers, and I’m barely above average at this game. I genuinely can’t imagine how frustrating that must feel for the majority of the player base.
Love the videos Ace. Keep em coming. Question, how come youre not recommemding perks etc with the build recommendation? For example for the stealth build, I assume youd recommend Ninja or Ghost?
Do the Jackal next!!
There's no reqson to not use the fast mag with. No rapid fire. Losing the extra 6 rounds it comes with by default brings you back down to the standard 30, but with an almost 1 second reload a free mini commando grip, its a no brainer.
I wish you showed the akimbo TTK. Also i don't know if they patched(judging by your build they probably have) it or not but the mag sizes don't increase or decrease reload speed when the gun is akimbo.
Check out the build section of the video. The last build he mentions is akimbo and in the upper left in green letters it shows the ttk.
It's by far the fastest ttk for SMGs. I'm surprised he didn't say anything about it. It's pretty insane how fast the ttk is in akimbo
Could be helpful to only include the number of shots to kill that apply to the gun in the guide. Since SAUG can’t get a 1-4 or 10 shot kill, those numbers being in the graphic make the relevant color coding harder to discern from the 1-10 graphic at a glance. This would likely be time consuming to tailor to each weapon tho so just a wishlist nitpick.
I miss bo3
Can you add the over pressured rounds to the barrel comparisons?
It's a primary with akimbo, therefore it's the best gun in the game.
This might be extremely unlikely but you think theyll add the ballistic knife? Ive been itching for one for a bit now
Or the shield 😁
Ace you’re not slide cancelling enough idk if I can trust you
It seems as if the weapon swap speed and time to throw equipment with the saug is bugged, it seems very slow. Can you confirm?
Grazie ❤
The bo6 saug’s recoil is true to the backwards 7 recoil pattern in bo4
Off topic but since they made UAV and CUAV only give 5 points, what’s some ways to get more score for score streaks, outside of Strateigist and playing OBJ
Put harp on too with uav and counter
Ace, i have a question regarding the ergonomic grip, does it reduce the time for the slide animation itself or does the slide animation is still happening while you are able to fire the gun in
This gun is a headshot machine for whatever reason…I’ve noticed I’ve unlocks camos at a much faster rate.
You often mention that the infiltrator stock is great to strafe more effectively, but that's not what it does. It actually only improves ads walking speed, which is forwards and backwards, not sideways (strafing) if I'm correct. Are you aware of this, and wouldn't another stock be better potentially? I'm thinking no stock or balanced stock (in general, not specific for this gun) should be better options in most situations.
Common misconception which is why I made a video testing this in extreme detail here: ua-cam.com/video/-9GTnhovYCU/v-deo.html
Infiltrator is by far the best for ADS strafe speed.
CHF is useless in the maximum damage range? Doesn't 26 damage turns it into a 4 shot kill? Am I dumb?
Can you make a video on tac stance. I’d like to know if tac stance increases aim walking speed. I play warzone and I noticed they nerfed the statics movement speeds and didn’t mention that in the patch notes
Cool, I literally just unlocked this lol
I would like akimbo but there is no option for both guns to fire on one click for pc in this game!!! Why did they take that option away?
I get a lot of hit marks with this gun in HCTDM of all things.
I swear the CHF barrel is only useful in Zombies like damn
Hitscan range?
yes hitscan range is varied by bullet velocity speed
I prefer the Krigg out of the S1 weapons
Is this best smg in the game??
The camo grind in this game is hella annoying for Snipers and Marksman Rifles. I dun know what they were thinking making them so bad
I just grinded out zombies, the opal camo looks pretty good.
Play hardcore for everything that isn't one shot to the head, turn off crossplay if you're on console, and play dom and tdm. Focus on flanks to get kills from behind and on campers. You still need good accuracy, but those are what gets me headshots.
honestly im grinding both this prestige and its not nearly as bad or annoying as i thought it would be. the frostline in particular feels a whole lot better after the recent buff.
still missing the lr and the aek but the lr has been great at traditional sniping and the aek is the aek lol even after the rapid fire nerf its super consistent if youre accurate and the connection doesnt mess with your hit detection. on the last military camo for the dm10 and thats about the only gun of bunch that im finding obnoxious, mainly because i did the tsarkov first and the dm10 feels like a worse version of it (for headshots anyway)
Fear the beard....😂😂
Not really sure why they brought a fictional gun into a gulf war game but ok
I’m happy the game isn’t realistic. It’s a good combination of fictional and Non-fictional warfare.
@@User-be5yjEvery gun in the has a real life counterpart outside of this one. It’s very odd
It looks like a fast firing Uzi to me
BO6 is truly next level when it comes to movement when you combine the perks and attachments.
Which perks increase movement?
@@primemachine146dexterity and double time helps a lot with consistantly sliding and bunny jumping around while being accurate.
For some reason, the headshots took no time on this gun.
Look how they massacred my boy
Dark spine is bugged on it
People will be duel wielding then for a week and the same people will complain for a nerf rinse repeat lol
Nah, Akimbo is balanced quite well on this and if anything, it's a little on the weak side outside of Faceoff
The Ames 85 Endowment Bundle skin is "broken"
You can't attach under barrel attachments to it.
😂😂
Most of them are broken rn. They said they fixed it in the season 1 patch but they didn't
200 points are missing in the battelpass
i dont like how useless headshots are in this game. all headshots should have at least a 1.5x multiplier. it just seems like a means of lowering the skill ceiling or nerfing players with good aim
So fuck the saug basically😂🫰🏾😭
i literally triple my K/D whenever i use this thing
def gonna get nerfed Dx
idk :/ for me its more of a hitmarker machine
Your statements about headshots don't match the numbers that you list. By your numbers, the base headshots will reduce shots to kill by one with all headshots after the max damage range.
Your numbers also show the CHF barrel enabling a 4 shot kill up close and reducing head shots needed by one in subsequent ranges.
I thought the new weapons are supposed to be OP? Seems like both of them aren’t worth using if you just want to use the best guns.
The Saug is easily one of the best guns in the game once you get rapid fire. Super easy to control and has quick ttk
@@zclan4130the ttk is nothing special for smgs. You will lose to the ksv and mp5 up close
Why would every single weapon come out of and no just balanced. What a small brain thinking lol
If you can't win gun fights with any gun your a terrible player to begin with
@@bradenmchenry995 mp5.....
I can't hit a damn thing with that.
So just another weapons that greatly benefits of aim assist with the strafe speed
It’s literally the same SMG from bo4
They even gave it the same name 😂
yes, i think thats the point
Ace flunking out of Warzone and being a multiplayer bot is hilarious to me. UA-camr can’t keep up with the little kids in Mexico anymore
Your comment implies Ace was ever a WZ guy.
@ You must be new here. He made a whole video of explaining why he’s flunked out of WZ. Ace is a trash player that couldn’t hang
whats even the point of headshot damage lol. i like the idea of reduced headshot multiplyer from x2 but like yall are doing like plus 10 percent percent for headshots? what kind of shit is that.
CHF barrel is bad
It’s absolutely moronic to have every body part to have the same damage inflicted. Incredibly lazy game mechanic in my opinion.
🫡
20 x5 is 100, 18 x5 is 90. 17 x6 is 102, 15 x6 is 90. And finally, 13 x8 is 104 while 12 x8 is 96. Headshots are in practical terms useless because of the amount needed to hit in order to reduce TTK, but they aren't theoretically useless, and if you're saying their useless purely in practical terms I think that should be noted in the breakdown.
I've criticized before because we dont get wz data but with the recent uploads cant complain
Are you sure you don't want to cry again? What happened, did you get your diaper changed? I thought the little baby unsubbed? 🍼🧸
This game is boring and repetitive, don't even play it anymore
Long barrel, ranger foregrip, CQB or ergonomic grip, infiltrator stock, recoil springs. Thank me later.
No extended clip?!
Recoil springs make it accurate enough you don't need it. Swap long barrel for a mag if you really want but I prefer the extra 30% ish range
Shit is way too strong and takes fckn ages to get to for a normal person. I hate Activision.
You realize you don't need to get everything from the first 2 pages to be able to unlock it right? Also it's not way too strong it's dead average at best if not a little underpowered
I thought it kinda sucked but it did take forever to unlock. I don’t smoke crack so I usually play slower with AR’s
U just yappin watch the video
@@clonecaptian You do if you don't pay money to unlock it earlier.
The Saug is based on a fictional combination of Ruger MP9 and AEK-919K, treyarch are really don’t care for real firearms and history behind their existence
The Saug is meant to be a prototype of the one in Black Ops 4 which was never a real gun. You goobers who started caring about cod in 2019 and are obsessed with weapon realism are annoying
Why is it a bad thing that the cod devs chose to create a new gun?
@Snougaloogie agree I get that weapon accuracy/realism is cool and all, but Bo6 never markets itself as a "realistic" game so these ppl bitching about how the weapons are not "something something not accurate" is just a nothing burger criticism
@ they need is to focus on choosing a weapon that fit the era their game is going for
@ call of duty will never be realistic game I agree
Gun is awful
Crazy I'm having fun with it
You say that now until you fully level them
Faded. That and Krig rips people
This gun is stuck behind a pay wall.
Nope. It's 100% free